I don\'t think it will be as bad or pronounced as the N64\'s problem was. The PS2 has alot more developers working on it than the N64 did. It also doesn\'t have the cartridge limitations. I do agree about small developers though, they will struggle with PS2. Not only because of the difficulty of development, but also because of the cost. Alot of them may try to get by with middleware and libraries, but then we\'ll end up with cookie-cutter titles from small software houses.
Make your first console easy to program. Sony did it with PSX, Microsoft is supposedly doing it with XBox, and Sega did it with the Dreamcast (their "return" machine). Second year, you can take risks because you have the userbase (hopefully). Case in point: N64, PS2, Saturn. No, no, NO the PS2 won\'t go the way of N64 and Saturn. It\'s risks are nowhere near those levels. But if you don\'t take those risks, you get the cookie cutter syndrom. People bash PS2 for jaggies, or for limited VRAM. But the fact is, they took a chance. They could\'ve sat back and slapped out a 3Dfx compatible machine. Instead, they took a risk with streaming data (offering a more robust environment). Gotta give them their props for that.