PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: BizioEE on June 27, 2001, 06:16:45 AM
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It\'s a "long" time I hear nothing about this beautiful-looking game...any new info? any new screens?
If you have...post here please !
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xbox.com%2Fconsole%2Fgames%2Fmalice%2Fmim-malice3-01.jpg&hash=c98fe1838fb568e146dbf0115d5f4dd6ce963f13)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xbox.com%2Fconsole%2Fgames%2Fmalice%2Fmim-malice5-01.jpg&hash=0c02099c5ab6d6e1102ba515cc0c5e88b9035f62)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xbox.com%2Fconsole%2Fgames%2Fmalice%2Fmim-malice6-01.jpg&hash=1b31c37d7ec6a3e5c9ee50b2b15b3a5dcfcd92ad)
...how is it possible they did it with unfinished hardware ? I\'m blown away....
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what\'s amazing is that this game was going to be a centerpiece of the system and wasn\'t even at E3...
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Well ms chose not to publish Malice for some reason. But the game is being published now. I don\'t know bye who. And on the xbox game site they have it beeing ship 4qtr this year I think. Well any case it is on the xbox game site and it is still scheduled to come out at or around console launch.
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Originally posted by XBOX
Well ms chose not to publish Malice for some reason. But the game is being published now. I don\'t know bye who. And on the xbox game site they have it beeing ship 4qtr this year I think. Well any case it is on the xbox game site and it is still scheduled to come out at or around console launch.
To pigyback off that I read that MS chose not to publish it and that the developers were still looking for someone who would [publish it]. They said a lot of the offers they received were to port it to other consoles and that they were considering the offers. They also said that even if they select an offer that allows them to port it, it will come out on the Xbox first.
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Why the hell did MS choose not to publish it?! This game looks great!
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why wont they add a mouth to that girl? it looks stupid
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They did, Metal Gear Ray. Couple of screenshots were shown around the time of E3, Malice had some different clothes, and a mouth. They had a picture of her grinning... Heh, it was somewhat scary. :D
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I think the reason the stopped publishing this game was because the company that was making it decided not to make it an exclusive. I heard it was coming to the PS2.
I could be wrong though.
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Originally posted by Faithdies
I think the reason the stopped publishing this game was because the company that was making it decided not to make it an exclusive. I heard it was coming to the PS2.
I could be wrong though.
...well...I heard the same but I\'ll buy the X-Box version...and J&D for PS2...I want only the best :D
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Malice ? Where are you ? .... she got ***** slapped,
and went home :D
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...how is it possible they did it with unfinished hardware ? I\'m blown away....
Why are you so excited over prerendered stuff? Here\'s a real-time pic.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxmedia.ign.com%2Fmedia%2Fpreviews%2Fimage%2Fmalice%2Fbg01.jpg&hash=7d3dbfa1b80bccaf83e49ad9d2086ed412f81de8)
:cool:
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Originally posted by Kenny--73
Why are you so excited over prerendered stuff? Here\'s a real-time pic.
Actually, those pics that he posted are real time. I\'m not sure about the top one, but the other two definitely are. It is what they showed when they unveiled the Xbox. Some guy was actually playing the game, making the robot move around.
I do want to comment on the "how is it possible they did it with unfinished hardware? I\'m blown away" thing. Correct me if I\'m wrong, but the Xbox has been suffering from some serious FPS problems. Some games have been struggling to make it up to 30 FPS. If Malice is the same way, then the final hardware will only make it run at a decent speed.
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I know weren\'t they suppose to show malice at e3? The textures are some of the best I\'ve seen. When I get an xbox I\'ll going to check it out. I saw it on t.v. it looked good but had alot of slowdown or framerate drops.
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From what I understand, Argonaut is still hunting for a publisher. Since MS will not be publishing it, I would be surprised to not see it appear on other systems. All the screenshots are real time from various Alpha kits.
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Originally posted by astroglide
what\'s amazing is that this game was going to be a centerpiece of the system and wasn\'t even at E3...
Well, I dunno. There was nothing shown of a Zelda or Mario title at E3, and those will likely be major titles for Nintendo. So, I don\'t know if that is too relevant.
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i don\'t think nintendo has anything to prove...we know these titles are coming....XBOx on the other hand needs(ed) every bit of steam it can get. it was a suprise for most that it wasn\'t around, from what i\'ve read.
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Originally posted by IronFist
I do want to comment on the "how is it possible they did it with unfinished hardware? I\'m blown away" thing. Correct me if I\'m wrong, but the Xbox has been suffering from some serious FPS problems. Some games have been struggling to make it up to 30 FPS. If Malice is the same way, then the final hardware will only make it run at a decent speed.
...not exactly IronFist :)....X-Box absolutely does not suffer from any serious FPS problems...people seem to not realize they\'re complaining about incomplete Games on incomplete hardware...With final hardware (NV2a + 6.4Gb/s system board + MCPX + AMD\'s Hypertransport...all of which have a GREAT effect on performance!), developers will be achieving significantly better performance than before and not ""the final hardware will only make it run at a decent speed"" ;)
...maybe I was overdoing with that statement...but it was only a little excitement...don\'t weigh my words ;)
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Originally posted by BizioEE
...not exactly IronFist :)....X-Box absolutely does not suffer from any serious FPS problems...people seem to not realize they\'re complaining about incomplete Games on incomplete hardware...With final hardware (NV2a + 6.4Gb/s system board + MCPX + AMD\'s Hypertransport...all of which have a GREAT effect on performance!), developers will be achieving significantly better performance than before and not ""the final hardware will only make it run at a decent speed"" ;)
...maybe I was overdoing with that statement...but it was only a little excitement...don\'t weigh my words ;)
But Xbox games have been suffering from serious FPS problems. I\'ll try to find a source. From what I heard, a lot of Xbox games were not even running at 30 FPS. If the dev kits that the developers have are about half as powerful as the final Xbox will be, wouldn\'t it make sense that the developers would want to use that extra power to get their game running at 60 FPS instead of having a game that looks brilliant in pictures, but plays like crap? If they invest that power to graphics instead of speed, then the latter will happen.
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There have been framerate issues, but they were all due to the CPU handling all the sound not being optimized for the dev kits. And in HALO\'s case(This game was really suffering from some bad framerate problems), CPU handling all the sound, not optimized for hte dev. kits, and Networking all slowed it down. The CPU was just doing too much at E3.
All of these problems will be fixed by launch, though. Bungie has confirmed that HALO will be running at a smooth 60fps at launch., even in multiplayer mode... If they can get that game running at a silky smooth 60fps, I dont see why any of the other games cant. :)
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Originally posted by Nu Gundam
There have been framerate issues, but they were all due to the CPU handling all the sound not being optimized for the dev kits. And in HALO\'s case(This game was really suffering from some bad framerate problems), CPU handling all the sound, not optimized for hte dev. kits, and Networking all slowed it down. The CPU was just doing too much at E3.
All of these problems will be fixed by launch, though. Bungie has confirmed that HALO will be running at a smooth 60fps at launch., even in multiplayer mode... If they can get that game running at a silky smooth 60fps, I dont see why any of the other games cant. :)
That\'s what I\'m saying. The Xbox games will run at 60 FPS, but there graphics will not look much better than what we are seeing right now. Developers will use the extra power that they are getting from the final dev kits to make the game run faster instead of making it look better.
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Originally posted by IronFist
That\'s what I\'m saying. The Xbox games will run at 60 FPS, but there graphics will not look much better than what we are seeing right now. Developers will use the extra power that they are getting from the final dev kits to make the game run faster instead of making it look better.
Haha... You think so?
Since the MCPX will be included in the final dev. kits reducing a lot of stress off of the CPU, with an extra T&L unit(Gives the thing almost twice the geometry/polygon pushing power) and pixel/vertex shader, I think theres a lot more power to spare after pushing the framerates up a notch. ;)
Unless the developers take the lazy way of things and decide not to use that extra horsepower... Its up to them.
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"why wont they add a mouth to that girl? it looks stupid" - Metal_Gear_Ray
Well, I dunno, I think it looks pretty cool without her having a mouth. It adds a bit of unique style to the game, or at least makes it seem as if Argonaugts is putting their own twist on the Anime style (Large eyes, small facial features, large hair) to create something born of both western and eastern influences.
I just can\'t imagine any mouth they could put on her that would actually improve the overall character design.
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Originally posted by Nu Gundam
Haha... You think so?
Since the MCPX will be included in the final dev. kits reducing a lot of stress off of the CPU, with an extra T&L unit(Gives the thing almost twice the geometry/polygon pushing power) and pixel/vertex shader, I think theres a lot more power to spare after pushing the framerates up a notch. ;)
Unless the developers take the lazy way of things and decide not to use that extra horsepower... Its up to them.
Right! :)
...here a little example...""high-end Xbox programming will be different from current 3D. Because of the power of the shaders and the vast bandwidth difference between the CPU and GPU, the key to Xbox graphics performance will be getting the CPU out of the loop by using static meshes and moving calculations from the CPU to the vertex and pixel shaders. With this approach, a vertex might consist of a compressed 6- or 12-byte coordinate and a compressed 4- or 6-byte normal, with lighting and texture coordinates calculated by the GPU; there\'s a gigabyte or more of bandwidth to spare with the resulting 10- to 18-byte vertices....""
...Give developers time to learn the X-Box before delivering rash judgements...
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And now we wait for the "Graphics dont matter, gameplay is what counts" comments. :D
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Originally posted by Nu Gundam
And now we wait for the "Graphics dont matter, gameplay is what counts" comments. :D
Game play counts, not graphics :D
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I\'m not a computer techi or anything, so you guys are probably right. But let me put it this way. If the Dev kits that the developers are using have 50% of the power of the final dev kits, and the games are running at half the speed they should(around 30 FPS), wouldn\'t it make sence that they would need the other 50% of the power to make it run at 60 FPS?
And I\'m not saying that we won\'t see better than what we are seeing now in the Xbox\'s whole life. I\'m saying that the launch titles won\'t look too much better than what we are seeing now. DOA3 will look how it looks now, Malice will look how it looks now, Munch will...you get the idea. The developers will use the extra 50% power to get their games running at a good framerate.
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Originally posted by IronFist
I\'m not a computer techi or anything, so you guys are probably right. But let me put it this way. If the Dev kits that the developers are using have 50% of the power of the final dev kits, and the games are running at half the speed they should(around 30 FPS), wouldn\'t it make sence that they would need the other 50% of the power to make it run at 60 FPS?
And I\'m not saying that we won\'t see better than what we are seeing now in the Xbox\'s whole life. I\'m saying that the launch titles won\'t look too much better than what we are seeing now. DOA3 will look how it looks now, Malice will look how it looks now, Munch will...you get the idea. The developers will use the extra 50% power to get their games running at a good framerate.
...well...I\'m not a computer techi too :)...but I think the assumed 50% of the real power of the X-Box is a very simplified reality...I mean...the P3 733 + NV2a + MCPX + UMA...in a word...the X-Box...is more than 2 times as powerful as the previous unfinished kits(I think :))...and when developers will start to realize how to fully push this Console...I think we\'ll see Far better Graphics than Halo running at 60 FPS(in 2,3 years)...it\'s only my opinion......
...it should be interesting if some "real prof" came here to explain this issue....for example Dr Yassam...or everyone who knows.....
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Originally posted by IronFist
I\'m not a computer techi or anything, so you guys are probably right. But let me put it this way. If the Dev kits that the developers are using have 50% of the power of the final dev kits, and the games are running at half the speed they should(around 30 FPS), wouldn\'t it make sence that they would need the other 50% of the power to make it run at 60 FPS?
And I\'m not saying that we won\'t see better than what we are seeing now in the Xbox\'s whole life. I\'m saying that the launch titles won\'t look too much better than what we are seeing now. DOA3 will look how it looks now, Malice will look how it looks now, Munch will...you get the idea. The developers will use the extra 50% power to get their games running at a good framerate.
I\'m just curious how an XBox can compete with a PS2 :D
just every time i look at the XBox i see a PC, and i laugh :D RIiiiighhhT a gaming platform. Fo sure :rolleyes: :D
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Originally posted by Toxical
I\'m just curious how an XBox can compete with a PS2 :D
just every time i look at the XBox i see a PC, and i laugh :D RIiiiighhhT a gaming platform. Fo sure :rolleyes: :D
Well the PS2 is turning out to be more of a computer than the Xbox is. :) The PS2 with all the add-ons is going to cost as much as a PC too. :)
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just every time i look at the XBox i see a PC, and i laugh RIiiiighhhT a gaming platform. Fo sure
As my friend Herrenvolk says, "RIGHTTTT"..........
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True the PS2 is just like "a" computer too,
but what i was thinking about was that if you try to use your home PC as a console it will suck major donkey droppings, Riiiiiggghhhhhttt? :D
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Originally posted by IronFist
I\'m not a computer techi or anything, so you guys are probably right. But let me put it this way. If the Dev kits that the developers are using have 50% of the power of the final dev kits, and the games are running at half the speed they should(around 30 FPS), wouldn\'t it make sence that they would need the other 50% of the power to make it run at 60 FPS?
And I\'m not saying that we won\'t see better than what we are seeing now in the Xbox\'s whole life. I\'m saying that the launch titles won\'t look too much better than what we are seeing now. DOA3 will look how it looks now, Malice will look how it looks now, Munch will...you get the idea. The developers will use the extra 50% power to get their games running at a good framerate.
Its more to it though, IronFist. Like I said in my previous post, theres enough power to get the games running at 60fps and then some. There were just a lot of things limiting Xbox games at E3.
Oh, and I forgot to mention that the GF3 in the 2nd phase dev. kits were using an AGP bus, also slowing it down. The Xbox wont have this, causing a fairly big performance boost. :)
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Originally posted by Nu Gundam
Its more to it though, IronFist. Like I said in my previous post, theres enough power to get the games running at 60fps and then some. There were just a lot of things limiting Xbox games at E3.
Oh, and I forgot to mention that the GF3 in the 2nd phase dev. kits were using an AGP bus, also slowing it down. The Xbox wont have this, causing a fairly big performance boost. :)
...well...it\'s an old interview...
""MSXbox: When Malice was shown at CES it was one of the few Xbox titles to be shown running off of actual Dev Kits. Since then, many more games have been shown and the bar has been raised. How confident are you that, as Malice continues to evolve, it will hold its own against other Microsoft and Third Party titles?
San: We\'re proud of Malice\'s achievements, both in creativity and technology and feel that it\'ll compete well with other Xbox titles on the way in the same timeframe. so far, everyone who visits us (the top 5 publishers in the world) tell us that still, they have not seen or played anything like it! Incidentally.. the malice running at ces was running on a phase-1 devkit, which is pretty much identical in spec to a pc that you can buy in the store. what makes that interesting for me is that we weren\'t using any Xbox-specific features, and yet were delivering a game that looked unlike any other pc game... (ie: the technology we\'ve developed is a software technology!)...""
http://www.msxbox.com/interviews_php/argonaut.php3
...Totally agreed with Nu Gundam !
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Its amazing, really... Those developers are really talented. To get those kind of graphics off of a 1st phase dev. kit. Which, like he said, is identical in spec to a PC you can buy in a store. Think of what it\'ll look, and play like when its finished. :)
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If this is on an unfinished hardware and one of the console\'s first games THEN WHO THE HELL IS GOING TO NEED 256Bit CONSOLES?
If you get what I mean....
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Originally posted by Unicron!
If this is on an unfinished hardware and one of the console\'s first games THEN WHO THE HELL IS GOING TO NEED 256Bit CONSOLES?
If you get what I mean....
Heh, I see what you mean.
But they wont stop until graphics reach the point where they can simulate real life.
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you know whats gonna suck is making those games in the future that have that much detail
doing the realistic textures would take forever - and games are gonna take a lot longer with the more systems that come out
if you know what i mean
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Originally posted by BizioEE
...how is it possible they did it with unfinished hardware ? I\'m blown away....
easy, its XBOX.
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Originally posted by Sublimesjg
you know whats gonna suck is making those games in the future that have that much detail
doing the realistic textures would take forever - and games are gonna take a lot longer with the more systems that come out
if you know what i mean
Yeah... I know what you mean...
But there will most likely be special APIs like DirectX or OpenGL to make developing games with super detailed stuff like that much easier. :)
Originally posted by ViVi
easy, its XBOX.
...
* Nu Gundam blinks.
... o_o;
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Originally posted by ViVi
*Originally posted by BizioEE
...how is it possible they did it with unfinished hardware(phase-1 devkit) ? ...I\'m blown away....*
easy, its XBOX.
mmm......""the malice running at ces was running on a phase-1 devkit, which is pretty much identical in spec to a pc that you can buy in the store. what makes that interesting for me is that we weren\'t using any Xbox-specific features, and yet were delivering a game that looked unlike any other pc game...""
Did you read the Interview? :)....now can you realize what I meant ?
Thanks for the interview, BizioEE. :)
No problem Nu Gundam ;)