PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Claypool 2001 on July 25, 2001, 04:17:09 PM
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im sure this might have been posted before, but I couldnt find it. Anyway, when they were designing the Emotion Engine, did they know that it would take time to develop for and that it would take years to get full use of it? accident maybe? tell me whats up!
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I\'m sure they knew there would be a learning curve
I\'m also sure they didn\'t realize all of the positives and negatives of the system and are still learning them.
Putting together new technology in a short period of time leaves alot for discovery. This is a good and bad thing.
I do think its a good thing to push technology and try to change the direction of the industry, but some standards need to be familiar as well
The bad being is not all the bells and whistles needed to make impressive games are easily available. I\'m sure the PS2 has strengths the other systems don\'t have, but exactly what they are is up in the air for another year or so till we can compare
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I remember talk before the Japanese launch that it\'d be 3 to 4 years before we\'d see what PS2 was really capable of. I also recall a number of slated US launch titles that came out no where near the expected date. As ddaryl says, it has been a mixed bag so far. For GT3 it seemed to be a case of not so much running into trouble as finding ways to improve the overall game within the framework of the original engine design. The Bouncer I suspect was to be a graphics show piece that did run into trouble, the shortfall of very limited interactive backgrounds, originally promised, is a prime example. Not that it couldn\'t be done, it just took more time than anticipated and it needed to be out ASAP.
The concept for the architecture of the emotion engine wasn\'t brand new but the use of it by programers on a large scale was/is. Consider programing for the PS2 as learning the ropes, a stepping stone, for going on to handle the PS3 and you\'ll begin to realize just how farsighted Sony is being about the gaming and computer industry. A mistake? No way. Even if everything hasn\'t gone exactly according to schedule.
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Originally posted by Heretic
The concept for the architecture of the emotion engine wasn\'t brand new but the use of it by programers on a large scale was/is. Consider programing for the PS2 as learning the ropes, a stepping stone, for going on to handle the PS3 and you\'ll begin to realize just how farsighted Sony is being about the gaming and computer industry. A mistake? No way. Even if everything hasn\'t gone exactly according to schedule.
Interesting point of view. I\'m inclined to agree with you too.
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I still think ZOE is a great example of what PS2 can do in speed and graphics. I still find that game graphically amazing.
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Maybe Sony was a bit ( just a bit ) too much
wishful thinking that the developers as a whole
industry would pick the EE up quickly.
Ppl are always a bit conservative and slow when
it comes to " Change of ways". The EE architecture
asks that change of ways in the big perspective of
the game industry.
Ppl like Lanning for example like to stick to what they
know; directx.
New technology does\'nt mean new changes of ppl\'s ways
( on a short notice especially )
Knotter8
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Originally posted by CS2x
I still think ZOE is a great example of what PS2 can do in speed and graphics. I still find that game graphically amazing.
dude, I seriously hope you meant the demo.....
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Yeah, Ajoh . imo zoe could even be done
on DC .
Knotter8