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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Jumpman on August 02, 2001, 11:33:58 PM

Title: New disgustingly awesome Zelda details.
Post by: Jumpman on August 02, 2001, 11:33:58 PM
You just got to read this.

Quote
Reminder: This interview has yet to be confirmed with any Japanese magazine, and was obtained without using The Word\'s network of sources. On the other hand, this interview is very convincing and detailed. It\'s also definitely worth reading.

Magazine: (We) realize that you worked closely around the Zelda GameCube project.

Ken Otawa: Yes, that is true.

Magazine: Are there any details about new features that will be available in the new title?

KO: He (Miyamoto) has done some amazing things with the new Zelda title. Some of the big new innovations in the game play system revolve around the new controller. The biggest of these  
 
Scenes from Spaceworld 2000\'s Zelda demo. Will the C-Stick give gamers full control over Link\'s sword?

innovations by far is now players will control Link\'s sword and sword actions entirely with the C stick.

Magazine: Care to elaborate?

KO: Well, essentially players control Link\'s arm with the control stick, where they move it, his arm moves in a similar motion. Part of the game play will be learning tactics and combos that are utilized by way of the C-stick alone. This works into a heavy emphasis on sword fighting found in the new Zelda.

Magazine: Sounds like a tough learning curve.

KO: Well, his intentions for Luigi (Luigi’s Mansion) was to get players used to using both sticks at the same time. Like a training game.

Magazine: Are those the only new game play features that utilize the new controller?

KO: No, he has many special things in store, especially with the L and R. In the new Zelda there will be two different types of weapons, one will be simple weapons, that will be used by pressing the X and Y buttons, and others will be assigned to the L and R buttons, and will utilize the analog functions. These weapons include the Bow, the Sling Shot, and some other re-workings of old items, and some completely new ones that will become favorites. When you equip these items, the view goes into first person, much in the way it did in the N64 titles, which is the new Zelda\'s closest feature to those titles, and you use the analog triggers in a very interesting way, and you use the c-stick to control aiming. But I can’t get too in-depth with that.

Magazine: You say this one is very different then the N64 titles, what about the targeting system?

KO: The targeting system has been totally re-worked. And it works amazing. It is a lot easier to go from enemy to enemy and it flows a lot better, there is no more clunky shifting between different enemies.

Magazine: Story?

KO: I hate to say this, but there was no story at the moment. Ideas were being thrown around, but I would care to not comment on them.

Magazine: Final comments on the new Zelda...

KO: Yes, expect a truly cinematic experience, and game play that will change the way we play games forever. This new Zelda will definitely break a lot of new ground.

What does The Word think of this? Remember the Space World 2000 demo featuring Link and Ganondorf in a sword fight? Everyone said it would never be done in the game because there were just too many sword and shield maneuvers. Maybe we overlooked the possibility that this game\'s focus may just be on real sword fighting. No more "tapping A to defeat enemies"; oh, no, my friend -- this has the potential of being all out Zorro-style action. Instead of learning songs, players learn special sword techniques that can be used for attacking enemies.

Is it all true? We\'ll find out at Space World. A place where the stars sparkle on the world and Mario says, “Hello!”


http://www.nintendojo.com/specials/view_item.php?996722207

God that sounds so ****ing sweet and extremely innovative.

A battle system like that+Miyamoto=potential to be the best game ever.

So that SpaceWorld demo might of been more than what we all initially thought...hey, Luigi\'s Mansion was only rumoured to be a game until E3...Who knows.

( for anyone who hasen\'t seen that demo, then click this link and go to the bottom of the page).

http://cube.ign.com/previews/14914.html I never get tired of seeing that gorgeous movie...

This sounds like another revolitionary game from EAD already. SpaceWorld has never seemed so far away... Your opinions are wanted.
Title: : )
Post by: Ethan_Hunt on August 03, 2001, 01:34:25 AM
Sounds very intresting,carnt wait to see this game,also i like that they are taking time to make the gameplay better.
Lets just hope they dont take quiet as long to make this one like they did,with the first zelda on the N64.
Title: New disgustingly awesome Zelda details.
Post by: Weltall on August 03, 2001, 01:47:00 AM
Hmm... it sounds pretty cool.. but.. will the sword now be used to block as well as attack? It seems possible now, if you can freely move the sword.

My only qualm is, I HATE HATE HATE Thumbsticks, even for moving. The thought of actually having to use a stick to attack will drive me mad until I get to feel out how it works for myself. I just hope the CStick on the GC controller isn\'t as loose as Dreamcasts and PS2\'s.
Title: New disgustingly awesome Zelda details.
Post by: QuDDus on August 03, 2001, 03:32:16 AM
Sounds pretty darn :cool:  I can\'t wait to play the next series of zelda seeing how I skiped the ones that where on n64 I have not played zelda since part3 damn that has been a long time.
Title: New disgustingly awesome Zelda details.
Post by: Ginko on August 03, 2001, 07:10:58 AM
This is gonna be fukking sweet!  If it turns out to be true, no more fanboys can say Nintendo is just cranking up the graphics with gamecube, they are changing the way we think and play games.
Title: New disgustingly awesome Zelda details.
Post by: SuupaBuu on August 03, 2001, 07:26:27 AM
Sounds great. :D

I just hope that the sword isnt hard to control.
Title: New disgustingly awesome Zelda details.
Post by: Black Samurai on August 03, 2001, 10:19:56 AM
I just hope this is not a fake interview. I would really like to see it in action. Of course I can\'t get excited until I see more pics.

BTW, I also like the comment about a more cinematic experience.
Title: New disgustingly awesome Zelda details.
Post by: Heretic on August 03, 2001, 10:26:27 AM
[mock-outrage]
Damn! Just when I felt safe thinking I\'d probably never have enough reason to get a GC.

Damn you Nintendo!

Damn you Jumpman for being the one I hear this news from first! [/mock-outrage]

Actual sword play is one feature I\'ve wanted to see in a game for a long time now. I hope they pull it off really well.
Title: New disgustingly awesome Zelda details.
Post by: IronFist on August 03, 2001, 10:39:47 AM
I would be the worlds biggest fanboy if I said something bad about this.  Mayamemamo (;)) is a genious.  The way he is using Luigi\'s Mansion as a "training game" is a very smart idea.  It\'s kind of like how Timesplitters set up the basic PS2 FPS control scheme, and helped us get used to the controls.  The amount of control Mayamemamo is going for is something I have only dreamt of in the past.

Ok, I have to mention this one bad thing:  
"I hate to say this, but there was no story at the moment. Ideas were being thrown around, but I would care to not comment on them."

Oh no.  Most of the time, games that are built without a story in mind have a crappy story in the end.  I hope the new Zelda doesn\'t take the same path.
Title: New disgustingly awesome Zelda details.
Post by: hyper on August 03, 2001, 10:58:49 AM
Don\'t worry about it too much. Ocarina of Time didn\'t have much of a story, but it turned out great.
Title: New disgustingly awesome Zelda details.
Post by: CS2x on August 03, 2001, 11:03:07 AM
Quote
Originally posted by IronFist
I would be the worlds biggest fanboy if I said something bad about this.  Mayamemamo (;)) is a genious.  The way he is using Luigi\'s Mansion as a "training game" is a very smart idea.  It\'s kind of like how Timesplitters set up the basic PS2 FPS control scheme, and helped us get used to the controls.  The amount of control Mayamemamo is going for is something I have only dreamt of in the past.

Ok, I have to mention this one bad thing:  
"I hate to say this, but there was no story at the moment. Ideas were being thrown around, but I would care to not comment on them."

Oh no.  Most of the time, games that are built without a story in mind have a crappy story in the end.  I hope the new Zelda doesn\'t take the same path.


Yes, that worried me too. Great games are built around great stories. The control sounds nice though.

I will wait till I see it in action before I get too excited. It\'s best to stay sceptical. Then, you won\'t be dissappointed...I mean, FFX was supposed to be great, but from what I\'m hearing it just isn\'t living up to the hype....
Title: New disgustingly awesome Zelda details.
Post by: Tshirts on August 03, 2001, 11:54:07 AM
I will arise from the dead to give props to jumpman for posting this thread....

I am beginning to have faith in Nintendo once again.....

This is incredible!
Title: New disgustingly awesome Zelda details.
Post by: IronFist on August 03, 2001, 12:00:42 PM
Quote
Originally posted by CS2x
Yes, that worried me too. Great games are built around great stories. The control sounds nice though.

I will wait till I see it in action before I get too excited. It\'s best to stay sceptical. Then, you won\'t be dissappointed...I mean, FFX was supposed to be great, but from what I\'m hearing it just isn\'t living up to the hype....


I agree.  All of this could just be BS.  I will wait until I see it in action before I start praising Memamomumi.

And where have you heard bad reviews of FFX?
Title: New disgustingly awesome Zelda details.
Post by: Sublimesjg on August 03, 2001, 04:02:26 PM
well i gotta say i love zelda but the N64 versions werent what i considered the great one - as so to speak - when i think zelda

2d zelda just feels more suited than the 3d - i like them both but i love the 2d and always will

i think the big thing is i am a story nut and n64 versions didnt have that as well as the other zeldas on snes and gameboy
Title: New disgustingly awesome Zelda details.
Post by: ddaryl on August 03, 2001, 06:53:38 PM
it will be interesting to see if they can pull off this combat system withut alienating the casual gamer

the system itself will probably require lots of skill, more then what will be learned in Luigi\'s Mansion more then likely


The obvious reason why nobody has ever attempted to build  such a fluid real time  independant combat system like this one is because nobody has been able to figure out how to make the system user friendly with mellow learning curve


but no doubt about it, this is the stuff hardcore gamers are hoping for.

I forsee a long development time for Zelda to getall this just right
Title: New disgustingly awesome Zelda details.
Post by: Jumpman on August 03, 2001, 10:34:58 PM
Quote
Originally posted by Sublimesjg
well i gotta say i love zelda but the N64 versions werent what i considered the great one - as so to speak - when i think zelda

2d zelda just feels more suited than the 3d - i like them both but i love the 2d and always will

i think the big thing is i am a story nut and n64 versions didnt have that as well as the other zeldas on snes and gameboy

Sorry, but I have to totally disagree with you on this on.

Being in 3D gave it so much more. I\'ve played LttP recently, the feeling of greatness is there, but I just feel so damn clostrophobic(sp) while playing it. It was so small, still miles better than 99% of the games released though.

But in 3D the worlds are just so effing huge. The gameplay is there, only dramatically improved with innovative techniques such as Z-targetting. It didn\'t feel small, it\'d take you 1 minute to travel the lands in LttP but in OOT it would take you x10 of that(without using Epona and warping of course)! You felt so free playing it, which was a good thing.

MM had some innovations too. The mask system was utterly brilliant. Let\'s see a 2D Zelda game utilize the Zora, Deku, and Goron mask as perfectly as MM did. :)

The puzzles also had more depth in 3D and puzzles is basically the center of gameplay in the Zelda series.

And as for the stories being better with the 2D versions...not possible really. Link\'s Awakening virtually had NO story at all and LttP basically had the exact same story as OOT. The story never played a key part in the Zelda series anyways.

I don\'t want to bash your opinions here, but Zelda is simply better off in 3D.

Quote
I forsee a long development time for Zelda to getall this just right

It\'s already been in development for pretty long actually. They\'ve been working on it before last year\'s SpaceWorld. They said they had the characters models fully ready not to long after. It comes out fall 2002 so that\'s over 2 years of development. Plenty of time to perfect it.

I don\'t know about the rest of you, but I WANT a learning curve. I WANT to have to spend 1 or 2 hours mastering the controls. I WANT this to be a difficult game.
Title: New disgustingly awesome Zelda details.
Post by: The Answer #3 on August 04, 2001, 03:29:06 AM
Quote
Originally posted by Jumpman


I don\'t know about the rest of you, but I WANT a learning curve. I WANT to have to spend 1 or 2 hours mastering the controls. I WANT this to be a difficult game.


I agree with that 100%. I love trying to learn all the controls of a game and having to take hours to master it.
I\'ve always thought it would be cool to use a joystick for sword fighting but I could see why it would be hard to incoparate it into a game. I\'m definitly excited about this game
Title: New disgustingly awesome Zelda details.
Post by: Bozco on August 04, 2001, 04:36:14 AM
Quote
Originally posted by Jumpman


still miles better than 99% of the games released though.




I wouldn\'t say that but maybe to a Nintendo fanboy its true

oh and this game is shaping up to be the killer title for the Gamecube, not like it wasnt already
Title: New disgustingly awesome Zelda details.
Post by: IronFist on August 04, 2001, 08:48:02 AM
Quote
Originally posted by Jumpman

Sorry, but I have to totally disagree with you on this on.

Being in 3D gave it so much more. I\'ve played LttP recently, the feeling of greatness is there, but I just feel so damn clostrophobic(sp) while playing it. It was so small, still miles better than 99% of the games released though.

But in 3D the worlds are just so effing huge. The gameplay is there, only dramatically improved with innovative techniques such as Z-targetting. It didn\'t feel small, it\'d take you 1 minute to travel the lands in LttP but in OOT it would take you x10 of that(without using Epona and warping of course)! You felt so free playing it, which was a good thing.

MM had some innovations too. The mask system was utterly brilliant. Let\'s see a 2D Zelda game utilize the Zora, Deku, and Goron mask as perfectly as MM did. :)

The puzzles also had more depth in 3D and puzzles is basically the center of gameplay in the Zelda series.

And as for the stories being better with the 2D versions...not possible really. Link\'s Awakening virtually had NO story at all and LttP basically had the exact same story as OOT. The story never played a key part in the Zelda series anyways.

I don\'t want to bash your opinions here, but Zelda is simply better off in 3D.

And I have to disagree with you there. :)  IMO, the best Zelda was Zelda 1 on the NES.  No other Zelda has been as fun as that one.
Title: New disgustingly awesome Zelda details.
Post by: Bozco on August 04, 2001, 09:31:02 AM
Quote
Originally posted by IronFist

And I have to disagree with you there. :)  IMO, the best Zelda was Zelda 1 on the NES.  No other Zelda has been as fun as that one.


I would have to agree
Title: New disgustingly awesome Zelda details.
Post by: JediMaster on August 04, 2001, 09:48:19 AM
Lets see a 10 year old get these controls. This probably a little more for the T+ than E. Think of the multiplayer you could have sword fighting with your friends :eek:
Title: New disgustingly awesome Zelda details.
Post by: Ryu on August 04, 2001, 10:10:19 AM
Quote
Yes, that worried me too. Great games are built around great stories. The control sounds nice though.


MGS2\'s story is being made up as Kojima goes along developing it.  Hell, originally in the first MGS, the Ninja was just a project his lead artist was working on in his free time and because Kojima thought he looked so cool, they gave him a serious roll in the plot.  Kojima even goes as far as creating scenes for the music that his producers send him.  If they produce a kickass tune, Kojima creates a new scene to match it.  Now that\'s working on the fly...
Title: New disgustingly awesome Zelda details.
Post by: IronFist on August 04, 2001, 10:19:28 AM
Quote
Originally posted by JediMaster
Lets see a 10 year old get these controls. This probably a little more for the T+ than E. Think of the multiplayer you could have sword fighting with your friends :eek:

I think you would be surprised.  10 year olds are pretty good at video games now-a-days, and after learning the controls with Luigi\'s Mansion, they shouldn\'t have too much trouble picking up the controls for Zelda.

Ryu, I didn\'t know that.  MGS1 had one of the best story lines in a video game ever. :)  I hope Mimimamamomo can do the same.
Title: New disgustingly awesome Zelda details.
Post by: JediMaster on August 04, 2001, 01:09:16 PM
Errr I hate the little game players.... There was a 6 year old girl, who was playing GT3A at BestBuy, the whole time I was there:rpissed: I just about yelled at her to go play something else, you are not worthy.;) But its a good thing too, that I didn\'t play it. I might have bought a PS2:eek:
Title: New disgustingly awesome Zelda details.
Post by: OneGig on August 05, 2001, 06:59:29 AM
BTW, a lot of you are misspelling Shigeru Miyamoto\'s (last) name.
Title: New disgustingly awesome Zelda details.
Post by: ddaryl on August 05, 2001, 08:13:43 AM
well again

I agree with ya\'s I want games that require some skill and take time to master, but we\'re different then the majority of console gamers out there who either don\'t have the time or desire to invest mega hours into the hobby and just want to blow through a game with moderate challenges

The question remains, Will Zelda appeal like it has if its extremly difficult, or will they really be innovative and make this control scheme easier then thought possible. In which case the clones will flow. I\'m assumiong Nintendo will have innovation here in the way the scheme is designed to be easier to learn.

Having 2 sticks control a sword and a shield is easier to do on modern consoles.
I myself always wondered about this exact control scheme. SO to me the scheme itself in not innovative in this sense even though it has not appeared in any game to date. For me The innovation comes form taking this complex scheme and making it viable for a possible 5+ million seller appealing to all demographics. Zelda is a huge franchise and its ease to play and pick-up is a big part of why it sells so well.
Title: New disgustingly awesome Zelda details.
Post by: IronFist on August 05, 2001, 03:30:59 PM
Quote
Originally posted by OneGig
BTW, a lot of you are misspelling Shigeru Miyamoto\'s (last) name.

I think you mean Mimamamomomimamo. ;)
Title: New disgustingly awesome Zelda details.
Post by: lestat on August 11, 2001, 08:28:42 AM
interesting....i will be looking forward to playing it...hopefully it bring zelda into a new level...i just hope that the music is good....
i hated the music from the n64 ocarina of time...
no more cartridge crap,  they have no excuses now...
i also hope that this zelda brings back those good old feelings of when i would play the original ones..specially zelda 3.
Title: New disgustingly awesome Zelda details.
Post by: Lord of Darkness on August 11, 2001, 09:11:48 AM
I say use the orchestrated theme from the Boston Pops Orchestra.