PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: rastalant on August 04, 2001, 04:50:00 PM
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I just been wondering first I heard 7 million then in another interview with PD they said 10 million. So I\'m just wonder whats the true polygon count of gt3 does anyone know?
:thepimp: :thepimp: :thepimp:
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Come on someone has to know the ploygon count?:bounce: :bounce:
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Go ring Polyphone, I\'m sure they will know
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That\'s a good idea *rastalant looks in gt3 manuel for PD number*
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the GT3 engine can push upwards of 20 million pollies without any loss of framerate....however, the likelyhood of this number being on screen t any one time is very unlikely...
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couldn\'t they leave 500K for some close up spectators near the tracks? you know, it would look nicer then cardboard :D :eek:
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Originally posted by Bobs_Hardware
the GT3 engine can push upwards of 20 million pollies without any loss of framerate....however, the likelyhood of this number being on screen at any one time is very unlikely...
:surprised 20 million! whoa!
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Its not 20 million, not by a long shot. Maybe 10.
But I can tell you one thing, its more than 2!:D
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I think that all of us here have absolutley no idea how many it is. None of us work at Polyphone to my limited knowledge
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I heard like 3000 polys a car, thats all I know and Im not even sure its right
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2 very complex polygons in GT3
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Originally posted by JediMaster
Its not 20 million, not by a long shot. Maybe 10.
But I can tell you one thing, its more than 2!:D
oh ok..... 10 million.... I see.....
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Jedi, dont be a fool...i didnt say it was 20 million...the engine can PUSH 20 million without any loss...however, the likelyhood of that many ever being on screen at any one time isnt good
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I wasn\'t saying that you were wrong at all. I was just simply stating what was probably on screen at once.
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Amounts of polygon numbers engine can push is usualy stated as millions in secound.
It is very important that U compare amounts with something or it will come meaningless.
But yes in interview with designer he told that engine could do around 20M polygons per secound. But that does not tell much about how much of polygons end up in screen, or if they are rendered in screen, but has been blocked by building. "or something"
Also in case of GT3 remember that each enviroment map contains 6 images of surrounding area, but again they probably did use highly simlified version of the track for those.
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One of the most important things in rendering any graphics in games "or similar applications" is to prevent machine to go through all that meaningless data that is not viewed. yes u can have 3d world of 50K polygons and render and rotate each one of them for every frame. very easy to do, but with little effort u can have 1000K polygons in the world, with less power used for graphics. this with simple checks if u should even start to think objects behind U or if objects are just too far to see "ie. behind curvature of earth".
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WOW!! 10 different people...500 different answers. I don\'t think anyone knows the answer...:(
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I still think its somewhere around 7 or 10 million. I heard about the 20 million, but I think the ps2 can push that many without a loss like the other guy said. :thepimp: :thepimp:
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Originally posted by EviscerationX
WOW!! 10 different people...500 different answers. I don\'t think anyone knows the answer...:(
Thats what I\'ve been trying to say but no-one ever listens to newbies around here