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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: kangu-G^Ltt^s on September 13, 2001, 02:40:05 PM

Title: RE cube: Realtime or prerendered?
Post by: kangu-G^Ltt^s on September 13, 2001, 02:40:05 PM
There seems to be a considerable amount of confusion regarding the graphics of the RE 1 remake that is set to be released exclusively on the NGC. Although it is undeniable that the graphics are outstanding and posses an artistic merit that I personally had never seen in a videogame, the question of its technical merit is still up for debate.

Many were quick to claim that the graphics were all in realtime 3-d (meaning that the spectacular backgrounds were constructed of actual polygons), because of some translated statements made by a Japanesse newsite. However, upon inspecting the video it should be clear that there is absolutely no evidence to support this claim. I did not notice a single instance of the camara paning, zooming or otherwise giving any indication of being able to change its perspective, except by switching the CG backrgounds.

One should also point out the fact that Onimusha was also said to be rendered all in realtime 3-d when it was announced for PS2. And initial screenshots supported this claim. Later the confusion around the use of the term was cleared and gamers were dissapointed to learn the game was actualy played in a fashion very similar to the Resident Evil Series (sans Code Veronica).

That said, the level of interaction with the prerendered backgrouns and how these react to the diffrent lighting effects seen in the game is unprecedented, not to mention the volumetric fog displayed in the outside areas (most impressive display of this technique ever IMO). So clearly the developers are not slacking.

So what\'s your opinion on the matter?

I will close by saying that if I am wrong, and these graphics are indeed all rendered in realtime 3-d, then the GAMECUBE is not only the most powerful console of this generation, but it has graphically exceeded anything I expected to see for the next two console generations.
Title: RE cube: Realtime or prerendered?
Post by: Jumpman on September 13, 2001, 02:47:42 PM
I don\'t think all of it is, like the forest scene and a few others is obviously pre-rendered, but everything I saw that mansion looked realtime to me. I stopped the video quite a few times to carefully examine everything so I think I\'m right there.

Either way, the game looks ****ing incredible.
Title: RE cube: Realtime or prerendered?
Post by: kangu-G^Ltt^s on September 13, 2001, 02:56:39 PM
I examined everything also, as well as I could on an mpeg. It\'s a shame it wasn\'t in quicktime format, at least you can run that in slow-mo.

All I wan\'t to know is whether, you noticed any indication of the camera paning, zooming, or otherwise giving any indication that it is able to move in realtime as oppossed to just jumping from scene to scene?

If so, where?
Title: RE cube: Realtime or prerendered?
Post by: GAMES on September 13, 2001, 02:57:10 PM
Yeah, the game looks absolutely gorgeous, but I really do think these are pre-rendered backgrounds because the video has no moving of the camera what so ever. And the wonderful lighting could also be done in rendered also, just look at Onimushia 2, and Evil Dead. No matter what I\'m still getting this game.
Quote
but everything I saw that mansion looked realtime to me


Of course it looked realtime, thats what great looking pre-rendered backgrounds will do to you. They give you this illustion of a 3d environment, but like you said either way this game does look ****ing incredible. :D

BTW Jumpman, I looked at the Team Xbox forum and the newest member was Jumpwoman, and I thought it was pretty wierd. Heres a link to the page! http://forums.teamxbox.com/
Title: RE cube: Realtime or prerendered?
Post by: Marquis De Sade on September 13, 2001, 03:11:53 PM
The detail is so immense, that the backgrounds certainly look pre-rendered.

But the detail................

The lighting...................

The zombies.................





Time to start saving....
Title: RE cube: Realtime or prerendered?
Post by: Marquis De Sade on September 13, 2001, 03:21:39 PM
The detail is so immense, that the backgrounds certainly look pre-rendered.

But the detail................

The lighting...................

The zombies.................





Time to start saving....
Title: RE cube: Realtime or prerendered?
Post by: ajoh432 on September 13, 2001, 03:36:44 PM
Marquis De Sade, thanks for the double info.

I really think this is in-game, but...... I dunno.... Looks like it could be pre-rendered.... Dunno.
Title: dmc
Post by: Liquid Wesker on September 13, 2001, 05:29:31 PM
every1 thought dmc had prerendered backgrounds after watching the 1st movies/screens.  it\'ll really be impressive if it\'s real-time but I dont really care roo much cuz pre-rendered backgrounds are still cool.
Title: RE cube: Realtime or prerendered?
Post by: Animal Mother on September 13, 2001, 06:12:45 PM
Prerendered Scenes are a must for the Resident Evil series. Because it gives it that "cinematic" look, that survival horror games are just yearning for.
Title: aaa
Post by: Liquid Wesker on September 14, 2001, 12:07:29 AM
not really, dino crisis1, dmc, recv had fully 3d graphics and maintained the cinematic look.  not to mention silent hill, mgs.
Title: RE cube: Realtime or prerendered?
Post by: Living-In-Clip on September 14, 2001, 11:57:21 AM
It looks great either way.
Whats the problem here?
Sheesh.
Title: RE cube: Realtime or prerendered?
Post by: Weltall on September 15, 2001, 10:36:22 AM
Resident Evil sucks (compared to Silent Hill :))
Title: RE cube: Realtime or prerendered?
Post by: Living-In-Clip on September 15, 2001, 01:45:08 PM
Quote
Originally posted by Weltall
Resident Evil sucks (compared to Silent Hill :))


Weltall sucks (compared to Living-In-Clip :) )

;)
Title: RE cube: Realtime or prerendered?
Post by: rastalant on September 15, 2001, 06:05:47 PM
Quote
Originally posted by GAMES
Yeah, the game looks absolutely gorgeous, but I really do think these are pre-rendered backgrounds because the video has no moving of the camera what so ever. And the wonderful lighting could also be done in rendered also, just look at Onimushia 2, and Evil Dead. No matter what I\'m still getting this game.
 

Of course it looked realtime, thats what great looking pre-rendered backgrounds will do to you. They give you this illustion of a 3d environment, but like you said either way this game does look ****ing incredible. :D

BTW Jumpman, I looked at the Team Xbox forum and the newest member was Jumpwoman, and I thought it was pretty wierd. Heres a link to the page! http://forums.teamxbox.com/


Hey GAMES guess what?  I post there too under the name "rastalant" you want  to come join me? :) :)
Title: RE cube: Realtime or prerendered?
Post by: rastalant on September 16, 2001, 04:41:17 PM
:thepimp: :thepimp: :thepimp: :thepimp:
Title: Prerendered, definately
Post by: seven on September 19, 2001, 07:37:47 AM
Hi all;
just a quick hello to everyone, since I am a new member to this board.

Getting into this debate, I am pretty confident that the Resident Evil backgrounds for Cube are prerendered - and not real time. If it would be real time, I am sure they would show of the graphics and moving perspective more, since graphics like these have never been seen before (in real-time). Therefore, I am pretty confident that the backgrounds are prerendered.

The question that I\'d like to rase though is: can PS2 produce such graphics (prerendered backgrounds aswell)? I like to think so.. what do you guys think?

greetz

seven
Title: u
Post by: Liquid Wesker on September 30, 2001, 04:40:39 PM
U are all forgetting something,  re camera angle\'s have always been pretty static, even in recv/dino crisis1 which had real time graphics, they rarly move around and just follows u sometimes.  And Shinji usually spends lots of time on camera angles trying to see what looks more atmospheric in different locations.  So they don\'t neccessarily have to move around.  Either way this is the best looking game so far for any system.
Title: RE cube: Realtime or prerendered?
Post by: Simchoy on September 30, 2001, 08:28:29 PM
I think its pre-renedered. While RE:CV cameras did stay in place at times, it did move when it follows you (and more times then I thought it would). So far, haven\'t heard (and thanks to T1, seen. :) [BTW, while probalbly against school policy, unless I get caught, I should be fine. ;)) the same thing with the videos. In fact, all the scenes in the video, while the MOST impressive video I have every seen of a game, the camera didn\'t move no matter what he was or doing. However, while I believe it is pre-rendered, its still, the best in game graphics I have seen (and I do believe, pre-rendered wise, is possible with the PS2, though probably not prefectly exact [like less texturing here and there, but realatively the same]).
Title: RE cube: Realtime or prerendered?
Post by: Living-In-Clip on October 01, 2001, 12:38:57 AM
I think it is rather obvious that it is pre-rendered, by watching the movies. Still, I could care less. For one, I\'ve always prefered the pre-rendered approach, because I hate free roaming camera\'s. I prefer it when the enviroment is static and the camera is closed in on me, it creates a certain tense feeling.

Another reason I could care less, if the backgrounds are pre-rendered is because of the actual character graphics. The zombies look friggin\' amazing! Same with the hunters, dogs and yes, even Chris. Not to mention the way Capcom has went back and fixed the rooms , so as they do look creepy, instead of bright and colorful.

It is just a damn shame that we won\'t see RE2, RE3 and RE:CV (X ? ) get the same treatment..
Title: RE cube: Realtime or prerendered?
Post by: BizioEE on October 01, 2001, 01:06:08 AM
It\'s pre-rendered...it\'s not too difficult to realize...however I don\'t care...I\'m a RE whore and I can\'t wait for the remake of the first one :D !  Can\'t WAIT !
Title: RE cube: Realtime or prerendered?
Post by: Metal_Gear_Ray on October 03, 2001, 08:32:40 AM
they are obviously pre-rendered, why?? Because the lighting looks 100 % raytraced, a technique none of the current generation consoles is capable of

but it still looks superb!