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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: pstwo on January 09, 2002, 04:31:42 PM

Title: Tapping into the power of PlayStation2:
Post by: pstwo on January 09, 2002, 04:31:42 PM
WOW! Check this link out!!  

http://www.agdc.com.au/ly/present/tapingps2_files/slide0048.htm

When you\'re at the page click the links for more info. :D
Title: Tapping into the power of PlayStation2:
Post by: rastalant on January 09, 2002, 05:08:21 PM
Cool!!!!!  Thanks for the link pstwo!!!!  Its shows information about the GS, EE, and VU.  Make no mistake about it ps2 is a beast as well.:bounce:
Title: Tapping into the power of PlayStation2:
Post by: pstwo on January 09, 2002, 05:49:40 PM
Once developers starts to use the Vector Systems then the PS2 will be NOS speeds in Performance.  ;)
Title: Tapping into the power of PlayStation2:
Post by: macabre on January 09, 2002, 10:02:20 PM
Quote
Conclusion:
•Code with the system not against it –DMA is the key –Keep the Vector Units busy –Use that fill rate


Somebody tell that 3DO please...
Title: Tapping into the power of PlayStation2:
Post by: ddaryl on January 09, 2002, 10:26:32 PM
After reading the entire article I have come to the conclusion that developers are not intelligent and cannot read. Otherwise they would be able to see that its as easy as printed :rolleyes:
Title: Tapping into the power of PlayStation2:
Post by: IronFist on January 09, 2002, 10:35:14 PM
I wish I could have been there when the guy gave this speech (it\'s obvious that these are just the slides used during his speech).  Most of that was pretty interesting.  The textures part was my favorite though.  I\'m shocked at how big of a memory usage difference there is between sending the two textures in seperately or combining them as one texture. (That is if I\'m understanding that correctly -- it\'s kind of hard with just the slides.)
Title: Tapping into the power of PlayStation2:
Post by: MaXiMaN on January 10, 2002, 12:48:32 AM
Specs don\'t excite me at all. All I care about is to play games on it and not study it\'s every chip and dooda that so happens to make it all work. Just plug and play, I say :)
Title: Tapping into the power of PlayStation2:
Post by: Bobs_Hardware on January 10, 2002, 01:02:08 AM
thats all bull**** and everyone (8+Milk=Bloated Prostate) knows it...people have been saying for ages "just wait til developers start using the PS2 to its potential"

not gonna happen...we\'ve seen some amazing (breasts) games that rival XBox and GC and exceed in some cases...but the (nipples are too large) theorhetical limit of the PS2\'s powers will never be reached...

we see FFX, MGS2 and many others using texture streaming properly, and the vector (penis retractor) units, but not at the machines potential??  why not....cos its not gonna happen...

~~~~~~~~

not that im bitter :P

great games...great looking games....great machine.....god damn im one sexy mother ****er
Title: Tapping into the power of PlayStation2:
Post by: rastalant on January 10, 2002, 08:55:13 AM
Quote
Originally posted by Bobs_Hardware
thats all bull**** and everyone (8+Milk=Bloated Prostate) knows it...people have been saying for ages "just wait til developers start using the PS2 to its potential"

not gonna happen...we\'ve seen some amazing (breasts) games that rival XBox and GC and exceed in some cases...but the (nipples are too large) theorhetical limit of the PS2\'s powers will never be reached...

we see FFX, MGS2 and many others using texture streaming properly, and the vector (penis retractor) units, but not at the machines potential??  why not....cos its not gonna happen...

~~~~~~~~

not that im bitter :P

great games...great looking games....great machine.....god damn im one sexy mother ****er



Uhhhhhhhhh........and how do you know your a programmer or something?:rolleyes: :rolleyes: :rolleyes:
Title: Tapping into the power of PlayStation2:
Post by: Bobs_Hardware on January 10, 2002, 03:24:30 PM
i dont need to be a programmer to know im sexy...
Title: Tapping into the power of PlayStation2:
Post by: fastson on January 10, 2002, 04:39:34 PM
We got this little thingy called Program Analyser 2.. :D
(And something called VectorC)