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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Lavan on February 06, 2002, 08:38:24 AM

Title: Halo. Video. Lmao.
Post by: Lavan on February 06, 2002, 08:38:24 AM
Hey all, I\'m back for one post (still up to my neck in lab work) - s\'up EJ, ddaryl, Toxie, sublime et al!

I sure hope this hasn\'t been posted here before

http://rampancy.net/halo_warthog_jump_high.mov

It\'s 23 megabytes so maybe only for the broadband guys but it\'s worth the download. I laughed my ass off....when I eventually get an X-Box & Halo this is the first thing I\'m doing.

Take Care,
Lavan
Title: Halo. Video. Lmao.
Post by: Troglodyte on February 06, 2002, 08:46:23 AM
Awesome video.  Put together really well.  It\'s a keeper on my hard drive for sure.
Title: Halo. Video. Lmao.
Post by: IronFist on February 06, 2002, 09:55:48 AM
Look a few threads down.  It\'s been posted.
Title: Halo. Video. Lmao.
Post by: AlteredBeast on February 06, 2002, 11:26:00 AM
I knew you couldn\'t stay away :)


Eric Jacob
Title: Halo. Video. Lmao.
Post by: Watchdog on February 06, 2002, 12:21:21 PM
It makes me want to play Halo all over again.  There aren\'t too many games where you can do stuff like this--it\'s a testiment to Bungie and other great devs that code their games with intelligence and consistency.

This is not unlike Capcom and their Street Fighter series.  The combo system was actually just a result of a balanced game engine and not something they planned on (I\'m talking about the early days).  It was discovered (there were very few; deep jump kick, low sweep was one of them) by clever gamers and it ended up defining the genre.

I\'m not sure Bungie could have coded this in the game purposely and made it as cool as it is.  They coded a solid physics engine and the rest was up to us.