PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: mm on March 12, 2002, 05:45:07 PM
-
http://www.raylight.it/blueroses.htm
but then you watch the 4th movie, and reality rears it fugly head
-
mm, here some info. Thats an amazing game for gameboy. Allmost like PSone.
Rayight Studios, a developer in Italy currently working on Wings for Crawfish Interactive and a space-sim called Star Giants, has revealed a remarkable new polygonal 3D graphics engine called BlueRoses for the GBA.
The company has screenshots and video of the engine on their website (link above). The demos are presumably just for show, but they do cover some major genres: rally racing, flight sim, futuristic racing, and even survival horror!
According to the spec sheet at the website, the engine is capable of:
- Thousands of polygons in a single scene
- More than 3000 polygons per second with a 60% of screen coverage. (Note this performance are computed in an average situation of playing, - also considering input, AI and the needed processes for a game!)
- Motion capture animation
- Affine texture mapping
- Camera animation
- Skeletal animation
- Skinned characters
- Particle systems
- Texture animation support
- Possibility to mix 2d and 3d together having 3d polygonal scene with custom 3d sprite technologies already used in our current projects
...just to name a few. There\'s no word on when the first games made with BlueRoses will show up on the market, but we\'re trying to obtain more information on that and everything else pertaining to this technology.
-
unless they can reduce that HORRENDOUS pop-up
they are worthless
-
those are pretty nice....
-
They\'re ok. The draw distance is terrible though, Id rather see less detail in sets and models, and more draw distance than have the road appearing 40 meters in front of my \'ship\'
The best looking ones, take advantage of simple backgrounds, planes/black-background carmodel.
-
For a system designed for 2D games, running at half of the PSX\'s clock speed, working off of its default processor without the assistance of a cartridge chip (ala SuperFX).. that\'s pretty nice.
The question is.. will Capcom port the real Resident Evil to GBA using that technique?
That would be cool, although I wouldn\'t buy it.. (since I\'m already getting RE1 on \'Cube)
-
I have been thinking of getting a GBA since it launched, but I don\'t know when I\'d play it.
I\'ll pick it up if I find it used and cheap (under $50). Other than that I\'ll just look at the 2D goodness and kindof wish I had one.
-
dang
and i only say that because i didnt think the gba was capable of anything past 2d really
but those are nice if like said there could be some things touched up - the 4th vid is horrendous with pop up - the res evil game type looks cool though
-
i\'ve seen better on the ps1
-
yea and ive seen better one the ps2
whats your point?
-
mm, here some info. Thats an amazing game for gameboy. Allmost like PSone.
This was his point, I think...
Anyway - very impressive for a system that was indeed designed for 2d only. I wonder though, if the cartridges have enough memory to make a full game out of it. IMHO if I\'d buy a GBA, I\'d rather have it for those bautiful 2d games, rather than games like these in 3d. That\'s just me though.
-
it wasnt designed for 2d only
they released doom didnt they, albeit it ran at 7 fps
:rolleyes:
-
So there might be a Super Mario Advance 4 based on Super Mario 64...?