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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: MAKAVELIUK on March 25, 2002, 06:21:42 PM

Title: Interview with chris deering intresting
Post by: MAKAVELIUK on March 25, 2002, 06:21:42 PM
Chris Deering was the intervening one of mark of the evening of advertisement of next Tomb Raider on PC and PlayStation 2.  The President of Sony EC Europe indeed came to validate the franchise agreement (for at least 3 years) signed between the manufacturer and Eidos/Core Design.  Indeed, the only console which will accomodate Tomb Raider:  The Angel of Darkness will be PlayStation 2, and not another us are said.  An invaluable licence for Sony which was seen recently losing a representative of size of the PlayStation universe:  Resident Evil.  Sony likes Lara Croft, we will see as of the end of the year if this one preserved its commercial potential.  In any case, Chris Deering declared with the microphone with a formulation a tantinet démago:  "I am in a hurry really to play there!  ".  Worms 23 hours, when the beers are connected with sharp pace for everyone, the man becomes inevitably more slackened and ripe to answer the more indiscreet questions.  Accompanied by Thomas Hake, person in charge for the adaptations of Japanese plays at Sony Europe, Chris Deering is quite talkative when it is a question of saying good of PlayStation 2.  Compilations of the most significant infos.

I5:  Jak & Daxter of next E3 Première indiscretion released by Chris Deering:  Jak & Daxter 2 are already under development in the studios of Naughty Dog.  The date of exit remains still unknown (perhaps for Christmas 2002?),  but a video will be revealed at the time of E3 of next May.  This next blockbuster could however leave the place with the new title of Insomniac Games, the creators of Spyro (which flew away with Crash Bandicoot towards Universal Interactive) and large friends of Naughty Dogs.  Now that Insomniac is removed from its obligation to exploit the licence Spyro the Dragon, here they are working on a new large project dedicated exclusively to PlayStation 2.  Would Mr. Deering, this play have already a name?  "It is not yet completely decided, but I can give you his code name:  I5 ".  Nothing to see with the group L5, this title should be a play of platform (but undoubtedly not only) using the engine of Jak partly & Daxter. "the creators of Crash Bandicoot and Spyro are dependent since years and thus do not hesitate to exchange their technologies" reveals the owner of SCEE.  This mysterious "I5" will thus be revealed in large pump at the time of E3 of Los Angeles, like had been to it last year famous "the Project Y", now known under the name of Jak & Daxter.

The Getaway:  will the phantom play leave one day?  Revealed in images for the first time almost two years ago, The Getaway has the appearance of a arlésienne more and more video game.  Announced like an enormous very ambitious project, it will have been necessary to await E3 2001 to see short a video rather disappointing and scintillating of all its pixels.  The concept of the play wants to be a mixture of urban continuations to the Driver, in London very accurately reproduced, and phases of actions to the third nobody.  In this kind, the recent exit of AWG 3 had to make the effect of a bomb to the studio Soho, developer of The Getaway as Chris Deering confirms it:  "When we saw the potential of AWG 3, we decided to shift the exit of The Getaway.  That was not used for nothing to make them meet in frontal shock ".  What has thus held this title under development for us for more than 3 years and will make T-it it weight vis-a-vis the brilliant AWG 3?  Mr. Deering lights us:  "The Getaway becomes ripe and it should leave to the autumn 2002.  It is true that AWG 3 has a fantastic gameplay, but acknowledge it, it is not very beautiful.  In The Getaway, you will have at least the same depth of gameplay, but graphic quality moreover.  But especially, you will have from now on the possibility of returning in buildings for phases of action and also of adventure.  A true world in 3d will be reconstituted, and it will be even possible to be in the street and to look by the window to see the interior of a building.  The realization will be really impressive, with motion-captures great quality and not less than 62 actors to double the characters!  But finally the play could approach much more Metal Gear Solid 2 than of AWG 3, thanks to a scenario really excavated with many scriptés elements.  I promise a very great depth of play and a single freedom to you!  ".  It any more but does not remain us to believe in it well extremely...

Is the PS2 online in Europe, it for when?  The launching of the play in network on PlayStation 2, that will be done in April at Japan and the next summer in the United States.  And Europe, in all that?  Still relegated to the not very priority row of market?  If Chris Deering could not really confirm a firm date, it affirmed us that a great advertisement would be made soon, certainly around next E3.  If it is known already that Sony parlemente currently with large English operators for the installation of the network, Chris as confirmed us as Sony is currently under discussion with several large French companies.  No the names for the moment, but since the manufacturer signed in Japan and the United States with all the largest suppliers of access, one can obviously expect very serious agreements.  Side of the plays, the Japanese developers (Final Fantasy XI, Automodellista...) and American (Tony Hawk 3, SOCOM, Tribes 2, Twisted Metal...) are ready to propose playable plays entirely on line, but what in is European studios for the moment very discrete on the question?  "many titles likely to propose modes of plays on line are currently under development in Europe", reassures Chris Deering. "I can for example assure you that, at Sony Europe, WRC 2002 and Formula One 2002, planned for the end of the year, will be played in network".  What, what, what?  You want to say to really roll against human adversaries connected to the Net?  "Theoretically, it is completely feasible...  Now, it is a question of technique of network in Europe.  If the infrastructures follow, we will be able to propose it ".  Conclusion, the play in network on PS2, that advances, but like always, it is to better wait to see concretizing the good intentions not to be disappointed...

Questioned on the fact that the European version of Final Fantasy X will be cut down by black bands in top and bottom and that the speed of play will be slightly slowed down, the president of Sony Europe does not seem not alarmed:  "We try always to propose adaptations 50 Hz of quality for the plays to the fast action:  Gran Turismo 3 and Virtua Fighter 4 for example do not suffer from any difference compared to the Japanese versions.  For Final Fantasy X, it is different, there is a rather slow rate/rhythm and it is not thus capital to propose a perfect conversion.  We worked on most significant, namely labial synchronization of the dialogues, and the complete translation of the play in several European languages.  We would have needed even more time to propose a full image screen ".  So many worse for the fanatics RPG which are always smelled forsaken in Europe.  General public, it, will not realize anything, and for Sony, it is inevitably most significant...  It is insane what one can learn in a discussion around a beer in a night club, not?  Mathieu Micout Thanks in Grégory D. from Sony EC France for its invaluable assistance.



Translated with google Language Tools from http://www.overgame.com