PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Blade on March 25, 2002, 09:54:21 PM
-
This was posted on the CloudChaser/XenGamers forums by chronic100:
I ripped this off Ign. Some pages were blocked (you need to be an igninsider to read, but I ripped those too).. enjoy.
IGNcube: Why the Star Fox Adventures delay to September?
Perrin Kaplan: Perfection. Have you ever known us not to change release dates on games in search of absolute perfection? You\'ve seen Nintendo do this lots of times. It\'s the GoldenEye syndrome. So I think what gamers will get is a great product, and Miyamoto has been spending a lot of time on it. I\'d love feedback from you guys when it launches and you see what it has become.
IGNcube: So this type of delay won\'t befall Eternal Darkness: Sanity\'s Requiem as well?
Perrin: No.
IGNcube: Definitely not?
Perrin: Definitely not.
Jim Merrick: Hasn\'t it happened enough?
Perrin: Eternal Darkness is on schedule and Denis Dyack is half-dead [laughs].
IGNcube: He\'s been working his ass off.
Perrin: We love Denis.
IGNcube: You guys seem to have a lot of titles for the end of the year.
Perrin: I\'m so glad that you say that. It\'s been really quiet for the first couple months of this year, and we know that you guys think that. It\'s typically a slower time of the year and we\'ve been stockpiling some quantity that\'s ready to go. And we actually have probably the strongest back-half lineup in numerous years. I frankly think much better than our launch. There is a lot coming and I think you guys will be very happy.
Nintendo of America has absolutely hammered our parent company to death. It\'s been pummeled. So it\'s taken them about six months to get it together, but they have.
IGNcube: Can you tell us if there multiple Zeldas underway?
Perrin: No.
IGNcube: It\'s just the one that\'s been shown then?
Perrin: What you thought is not exactly quite accurate. [Editor\'s note: we previously inquired about the possibility of a Zelda compilation featuring Ocarina of Time, Majora\'s Mask and Ura-Zelda.]
IGNcube: Really? So then there is something like that happening?
Perrin: Not necessarily.
[laughter]
IGNcube: Well that clears everything up.
Perrin: Wait -- let us go into conference. [Leans over to Jim Merrick and whispers into his ear for a moment].
You\'re going to be happy. Don\'t you think, Jim? Your Zelda fix will be fixed for sometime.
IGNcube: Will the Zelda that we saw unveiled at Space World 2001 launch this year?
Perrin: Mr. Miyamoto would like to launch it this year. That\'s the plan. But he\'s a perfection nitpicker. He picked Pikmin until it was picked to death. The end result is great. So I can tell you that\'s his plan, but, you know, once he gets himself all the way into it...
And I know you guys weren\'t 100% into the anime-styled Zelda he debuted at Space World, but it is really hard to do. It\'s quite complex. What do you think about playing a Zelda that looks like that?
IGNcube: We don\'t think anybody had a problem with the cel-shading, it was more the design of Link. He looked like a stained glass freak.
[Laughter]
Perrin: Stained glass freak. I\'m going to pass that along to Miyamoto -- he\'ll like that.
Seriously though, we\'d be interested to know what you guys think when Zelda launches. Miyamoto\'s interested in getting feedback. He went with his heart\'s desire on it, which is the best thing for an artist to do. Of course, he got a lot of positive and negative feedback when the game was first shown, particularly at Space World. And it takes a lot of confidence when you get mixed messages to go forward with it. Especially since the responses for his games are almost always unanimously great.
NOA\'s Perrin Kaplan flexes her muscles for the camera.
He\'s being real bold. I mean, he was bold in doing Pikmin. He put his butt on the line. We were nominated for Pikmin as one of the top five games of the year last night. But Grand Theft Auto 3 won. You know, killing prostitutes is probably better than saving cute little things.
IGNcube: Well that might be something nice to add to the next Pikmin game.
Perrin: That\'s true. If the Pikmin squirted blood, would that have been better?
IGNcube: Oh, definitely. Okay. So what is up with the relationship between Rare and Nintendo?
Perrin: Nothing. The status is the same as it\'s always been. But as you know, relationships evolve. I can\'t tell you what\'s next, but we\'ve got good stuff coming from them this year and there\'s more that you will see.
IGNcube: Will Rare remain an exclusive second-party for the foreseeable future, as in the next few years?
Perrin: For the foreseeable future, yes. But you also have to ask what it is that they want. As they have developed over the years into a deeper developer and publisher, I think their business desires may have changed a little bit.
Jim: We have what we call a pseudo-publishing relationship with them now. As Rare has grown tremendously in recent years, some of the games are published under the Rare label and others under the Nintendo one.
Perrin: They\'re not really a second-party.
Jim: Would they become a true third-party? I don\'t know. It\'s not that far away. But they don\'t have quite the publishing resources that a traditional publisher does today. But they are evolving.
Perrin: You see a changing and maturing of the business all the time, but we will always have a good relationship with Rare.
IGNcube: So Microsoft isn\'t buying the company then?
Perrin: Not as far as we know. Maybe you can let us know.
[Laughs]
IGNcube: Will Wave Bird release in different colors?
Perrin: As far as I know it\'s just the silver. I think they want to see how it sells first. We always tip our toe in that way.
IGNcube: Sega can\'t seem to release PSO until Nintendo releases the GCN modem. Is there any plan to accommodate the company or do you want to wait to launch the device with your own product?
Jim: We\'re working really closely with Sega and Naka-san. They need the modem to support PSO and we have it -- it\'s ready to go. We would like to launch with more than one title, I think. It\'s hard for PSO to go out there and go it alone. It\'s a great game, but it makes a high barrier to entry when you have to buy a modem for it as well. So we\'re working with Sega and a couple of other partners to try to find a way to create a critical mass, enough games to make it worthwhile. But on the other hand PSO is done, it\'s just sort of waiting to go. It\'s an ongoing debate.
In terms of Nintendo, we do not have a first-party game that we think is compelling enough to launch a modem with right now. We\'re not sure if it\'s the right time to do it. We\'re not going to say that we won\'t launch a modem without a Nintendo title, though. And at some point you\'re doing a disservice to Sega by not releasing it.
IGNcube: Sony has already announced its online plans. Microsoft, we hear, is brewing a good one. Where does Nintendo stand?
Perrin: Broadband.
Jim: Sony and Microsoft have two different strategies. Sony has made a very good announcement. I\'m not sure they have the plan behind it, but they\'ve made a good announcement. They\'re at one end of the spectrum with GameSpy and the Tony Hawk thing going on -- do your own thing. Microsoft is at the opposite end of the spectrum with Xbox Live for $14.95 a month and some unknown amount of money up front, and of that the publishers get nothing. So it\'s a good business plan for Microsoft -- not so sure it\'s good for the publisher. And I\'m also not so sure it\'s good for the consumer. I mean, $14.95 a month is fine for someone who\'s used to playing Everquest on the PC, but for the console gamer we\'ll have to wait and see.
Nintendo, though, is not going to jump in just because Sony and Microsoft are doing something. You can\'t compete by following others.
Perrin: Yeah, they didn\'t do Pokemon did they?
[Laughter]
IGNcube: What\'s happening with the Triforce hardware?
Perrin: More to come on that. Keep your ears open. There\'s definitely more to come.
IGNcube: What\'s to come?
Perrin: What\'s to come. Like I\'m going to tell you. Your tip is that there is more to come.
IGNcube: Oh, more to come? We\'ll look into that.
Perrin: It\'s good. Actually, some neat things will be announced in the next 12 months that really have to do with people wanting more of Nintendo\'s best games and us coming up with ways to achieve that. The EAD team is just maxed out right now. We have the largest resource of any company and still it\'s maxed out.
IGNcube: We only know of a few games EAD is working on.
Perrin: Well, they\'re perfectionists. And they are working on some other things.
-
IGNcube: Speaking of other things, we were playing Resident Evil last night until two in the morning.
Perrin: That\'s why you look so tired.
IGNcube: We had it up really loud in our demo room and it scared the sh*t out of us.
[Laughter]
Perrin: We\'re really excited. Really excited about that one. Oh, and Final Fantasy. Square.
IGNcube: What\'s going on with that, by the way? There are conflicting reports everywhere. Can you clear it up?
Perrin: Yes. There is a Game Boy Advance title. There is a GameCube title. They will be connected. I\'ll explain it to you further with your microphone off.
IGNcube: Okay. [Click]
Perrin: Did you guys like Pikmin?
IGNcube: Yes, except we thought it was too short. The final stages were great and we kept hoping that they would continue.
Perrin: Well maybe there\'ll be a Pikmin 2.
IGNcube: That\'d be nice. Are there RPGs coming?
Perrin: I\'d say there is stuff coming, I just can\'t get specific.
IGNcube: What\'s happening with GameCube hardware shortages in the US?
Perrin: The shortages were mostly in January, February and a bit in March to get Europe ready to go. I mean, it\'s hard to ship units globally. I think that caused some problems in January and February -- we had a lot of really dry shelves, and that causes consumer disappointment. But stuff is ramping back up and by July our numbers will be even higher than they were at launch.
IGNcube: Is it disappointing to you that Xbox has outsold GameCube in the US, even though GCN is $100 cheaper?
Perrin: Yeah, Microsoft is super aggressive and they\'re doing stuff right. I mean, we launched in two countries and they launched in one. We sold every last piece of hardware we could get. Had we been able to get half a million more units I think we could have sold that.
I think they had a great launch and did a really good job. I think it just about killed them to do it. I think we knew that everyone was going to do very well at launch. We expected Xbox to do well. If it hadn\'t, we would have been curious as to what went wrong. I\'m a little bit surprised, though, that Microsoft has not had a better reception in Japan and Europe. And we\'ll see what 2002 does for them.
IGNcube: What do you think Nintendo did wrong at launch in the US?
Perrin: Personally, I think that if Nintendo has Super Smash Bros. Melee at launch we would have done much better. We did great, don\'t get me wrong. I just think we would have done better. Agree?
IGNcube: Yes. Now, though, you guys don\'t have any first-party titles for the first half of the year...
Perrin: You think I don\'t know that? [Smiles] Nintendo has, more so this year than any other, matched its product launches to the type of sales that generally happen for that part of the year. The second half, I hope, will have your heads spinning.
It\'s been slow this first quarter, but this is not a time of the year that\'s typically high and we also didn\'t have the hardware to support the software.
IGNcube: So you\'re meeting all of your projections then?
Perrin: Yes.
IGNcube: What is NST doing?
Perrin: Special games to make you happy.
IGNcube: Sequels?
Perrin: I wouldn\'t go that far.
IGNcube: Martin Hollis. What is Zoonami doing? Is the company making GameCube titles?
Perrin: Yes... maybe.
IGNcube: Yes, maybe? Anything we\'ll see at E3?
Perrin: Can\'t say. Good guy though.
IGNcube: What\'s happening for E3?
Perrin: Cool stuff. We\'ll be as big as last year and NCL will be just as involved. They\'re getting really excited about it.
IGNcube: Are there surprises?
Perrin: What do you mean by that?
IGNcube: Games we don\'t know about.
Perrin: Yes. But you also know about most of them and you\'ll finally get a chance to play them. E3 is going to be good, you guys will be happy with it.
-
My thoughts:
A. Rareware. I can see them staying with Nintendo for a while, even with their publishing freedom. Why? Well, for one.. Nintendo brought them to the top as the most successful 2nd-party in the world.. which as NOA noted in the interview.. they\'ve grown out of. They\'re more of a collaborator (ala Camelot) now, from what I can see. Another factor tying them to Nintendo is the fact that a lot of their biggest successes are off of Nintendo trademarks. Factor in how Nintendo owns at least 25% of Rare.. and even if they could go somewhere else, why would they? (other than the small possibility of Nintendo getting screwed in this generation)
B. Square. GBA. GCN. They just pretty much confirmed it there.
C. The modem(s). They\'re ready, but PSO isn\'t enough to launch them in Nintendo\'s mind. No 1st-party/2nd-party games are far enough along in development for release. My take? I think if push comes to shove, PSO and the modem will get released. With Sega teetering on the edge of "MS 2nd-party", Nintendo can\'t afford to hurt their game sales on GameCube. PSO must ship when it\'s ready, or Sega\'s out the door!
D. Triforce. More to come, eh? It sounds like despite Sega\'s pro-Xbox announcements concerning the arcade.. the Triforce may still have the upper hand. We\'ll see what happens.
E. Miyamoto. It sounds like he\'s getting his hands dirty with Zelda.. which is only a good thing. IMO, when Miyamoto isn\'t playing a commanding role with the Zelda franchise, it goes wacky. (read: Majora\'s Mask)
The GTA3 comment: hilarious. Thankfully, GTA3 has the gameplay to back up the ridiculous content.. ;)
-
I think the NGC is starting to pick up steam...
Metroid, Mario Kart, Donkey Kong Racing, Zelda(cringes), Mario, Resident Evil, Final Fantasy, Star Fox...good stuff. I\'ll most likely be adding a GC to sit next to my Xbox and PS2 before the end of 2002.
The part I\'m most curious about is Rare going third party...I think Nintendo would lose alot of gust if Rare went multiplatform...on the other hand it would be good news for all console owners.
-
Well, it\'s possible. Rareware was a third-party 10 years ago, and was taken under Nintendo\'s wing and nurtured into the company you see before you today. Depending on Nintendo\'s actions concerning their stake in Rare.. they may just let their "creation" fly away to 3rd-party land. But probably not..
A smarter decision would be to go easier on them.. I\'ve heard of some issues between Nintendo and Rare recently. These problems should be solved; the tension must be eased. Maybe Nintendo shouldn\'t rely on Rareware for their franchise titles? (Star Fox, Donkey Kong)
Right now, Rare has a very promising RPG in development called Kameo: Elements of Power. It aligns the typical Rare formula to an action/RPG with a twist comparable to Pokemon, or a closer match.. the Djinn in Golden Sun (or the junction system in FFVIII) in which creatures assist you in battle. This is what they need.. they need to free themselves of the shackles of Nintendo\'s pre-established franchises. They need to stop thinking about sequels to their own games (like Banjo-Kazooie) and start making more original stuff like Kameo. That\'s what should be done.
-
Personally, I could give 2 sh*ts less about Nintnedo as a company. I\'ve despised and been dissapointed in their tactics for years, and so have many people in the industry. They\'re games are great, as is their hardware, but I can\'t stand their management and arrogance in buisness decisions.. so yeah.. I have many serious doubts about Nintnedo.
I wanna address this though:
With Sega teetering on the edge of "MS 2nd-party", Nintendo can\'t afford to hurt their game sales on GameCube. PSO must ship when it\'s ready, or Sega\'s out the door! - Blade
I think you\'re wrong here. I don\'t have a direct link on hand, but it has been announced that roughly 50% of Sega\'s development efforts are going to be directed at the PS2, and the other 50% devided between the Xbox and NGC until sales for those two consoles rise enough to warrant more support. Sega is definately holding true to a blanketing coverage of games for all systems.. but for now, they\'re focusing on the PS2. Most of the games this 50% of development effort is going towards hasn\'t been announced yet AFAIK, so we\'ll have to wait for E3 to see if the numbers are true or if it\'s all hype.
Regardless, Sega is far from a Xbox or Sony 2nd party. They may prefer one system over another, and which system they prefer is unclear just now, but don\'t expect all their greats to go to only 1 system.
-
blade, gimme a summarized version please
i cant be expected to read all that
-
Originally posted by mm
blade, gimme a summarized version please
i cant be expected to read all that
Summerized:
Nintendo has zero huge titles until late this year. Don\'t expect a lot of new titles to be announced come E3, but Mario, Zelda and other huge titles will be playable. Also, Rare may eventually be a third party as they are "evoling" and so is the relationship bewteen Nintendo and Rare. You also can\'t forget the mention of more than the one Zelda we all know about. Oh and something about Square and the GC...
Basically, the GC is goin\' to be dry until late this year and then we can expect tons of big titles all at once and another dry spell to follow early 2003...
Oh and Star Fox Adventure\'s was delayed due to "perfection issues"....
-
I think the GC sales will increase from now on.
Re has been released in Japan and I expect no less than a total sellout.
GC will do very well in Europe (lots of Nintendo fanboys here), and it is doing good in the US sofar.
So its looking a lot better.
-
w00t! Go Nintendo, Square GCN and GBA together makes the world go round.
Zelda, w00t! Another :)
They never said anything about PD:Zero, :(
Well, I know it\'s coming :)
Just have to wait :(
-
IGNcube: So this type of delay won\'t befall Eternal Darkness: Sanity\'s Requiem as well?
Perrin: No.
IGNcube: Definitely not?
Perrin: Definitely not.
Jim Merrick: Hasn\'t it happened enough?
Perrin: Eternal Darkness is on schedule and Denis Dyack is half-dead :laughing: .
IGNcube: He\'s been working his ass off.
Perrin: We love Denis.
Ah look everyone SLAVE labour !
;)
-
SonyFan: True, Sega hasn\'t announced a whole lot yet.. especially for PS2.
But with all of their announcements (Sega classics on Xbox, Sega\'s arcade teams prefer Xbox, Xbox is getting all of the better games later this year, Microsoft helped Sega on Dreamcast.. and more) you can\'t help but think that Sega wants to work with MS right now. Sure, they put VF4 on PS2 and Monkey Ball on GCN.. but as of right now, Sega seems to love MS and their hardware. Especially in the arcade.
Living-in-Clip: Mario Sunshine is coming out in August, that\'s a huge game for Nintendo. Eternal Darkness is coming in June, that\'s big. And 3rd-party support is through the roof.. so the situation is: if Nintendo doesn\'t provide entertainment one month of the year, somebody else will. Capcom seems to be a prime candidate for that position; they have a bunch of games coming this year, in addition to the Resident Evil games.
Fastson: Agreed. We had a slow Q1.. but from Q2 out, I feel that the wheel will have begun rolling. Anybody that\'s expecting Q1-esque game droughts again are likely to be disappointed. Sorry guys!
-
Blade, I think you need to look at some release lists. Sega currently has more games available for the PS2 than the Xbox with several more in the works. Off the top of my head there\'s, Crazy Taxi (Acclaim port), Crazy Taxi 2 (Acclaim port), Ecco the Dolphin, Seaman (announced), Rez, Headhunter, Aero Wings 2 (announced), and not to mention the NFL2k series is continuing on PS2 as well. How many Sega games has the Xbox gotten so far? 2, not including the NFL2k series (Which, afaik, are going to all platforms). How many have been announced?
Sega is not porting or developing any of their classic games for the Xbox.. as far as I\'ve heard, they\'ve contracted a seperate company to do that. Sega has also said that PS2 and PSOne will be getting ports and remakes of Sega classics, though specific details have not been given at this point.
Microsoft did NOT help Sega build the Dreamcast. Sega licenced out MicrosoftCE operating system for use in the Dreamcast. It\'s compatable, but does not run on - nor depends on - any Microsoft code to run games. Out of 16 games I have for the DC, only one of them runs on MicrosoftCE.. and that\'s SegaSwirl, a jakey little puzzle game hidden in the webbrowser disk. I should also note, that it skips and stutters quite a bit despite never being anywhere near pushing the hardware even a fraction of what it\'s capable of. That might just be my copy.. but it\'s the ONLY game I have problems with.
I did not know that Sega\'s arcade development departments prefered the Xbox. That\'s the first I\'ve heard of it, and I would appreceate a link. Question... what does arcade development have to do with the Xbox? Had they said they prefered Triforce or a Namco board over System256, then I could see the relevance.
-
Xbox is getting/has gotten...
Jet Set Radio Future
Gunvalkyrie
Sega GT 2002
Panzer Dragoon 4
House of the Dead 3
Phantasy Star Online
2K series
Crazy Taxi Next
Shenmue II
-
Originally posted by Rikku
Xbox is getting/has gotten...
Jet Set Radio Future
Gunvalkyrie
Sega GT 2002
Panzer Dragoon 4
House of the Dead 3
Phantasy Star Online
2K series
Crazy Taxi Next
Shenmue II
And what has that to do with the Game cube Mr ?
-
Originally posted by ooseven
And what has that to do with the Game cube Mr ?
How many Sega games has the Xbox gotten so far? 2, not including the NFL2k series (Which, afaik, are going to all platforms). How many have been announced?
I should have quoted...
-
GC is looking pretty good and well set for the end of this year.
RE=/me drools
Square+Nintendo= /me drools even more
Star fox=/me passes out
PSO=/me goes crazy
Im looking foward to the end of this year. If Square make some major titles for GC then I can see it passing X-Box in sales.
-
Blade, I think you need to look at some release lists. Sega currently has more games available for the PS2 than the Xbox with several more in the works. Off the top of my head there\'s, Crazy Taxi (Acclaim port), Crazy Taxi 2 (Acclaim port), Ecco the Dolphin, Seaman (announced), Rez, Headhunter, Aero Wings 2 (announced), and not to mention the NFL2k series is continuing on PS2 as well. How many Sega games has the Xbox gotten so far? 2, not including the NFL2k series (Which, afaik, are going to all platforms). How many have been announced?
Read Rikku\'s post, and then add the Genesis/Saturn/DC remakes.
Sega is not porting or developing any of their classic games for the Xbox.. as far as I\'ve heard, they\'ve contracted a seperate company to do that. Sega has also said that PS2 and PSOne will be getting ports and remakes of Sega classics, though specific details have not been given at this point.
Who\'s going to publish these remakes? Sega, right? End of story.
Microsoft did NOT help Sega build the Dreamcast. Sega licenced out MicrosoftCE operating system for use in the Dreamcast. It\'s compatable, but does not run on - nor depends on - any Microsoft code to run games. Out of 16 games I have for the DC, only one of them runs on Microsoft CE.. and that\'s SegaSwirl, a jakey little puzzle game hidden in the webbrowser disk. I should also note, that it skips and stutters quite a bit despite never being anywhere near pushing the hardware even a fraction of what it\'s capable of. That might just be my copy.. but it\'s the ONLY game I have problems with.
You\'re right, but that\'s still more than Sony or Nintendo has done for Sega in recent years. ;)
Also, you\'re considering a problem with your copy of Sega Swirl to be a problem with Windows CE on Dreamcast. For all you know, you might have the only 16 games that don\'t run on Windows CE. But anyway..
I did not know that Sega\'s arcade development departments prefered the Xbox. That\'s the first I\'ve heard of it, and I would appreceate a link. Question... what does arcade development have to do with the Xbox? Had they said they prefered Triforce or a Namco board over System256, then I could see the relevance.
It\'s been stated in interviews.. but it might just be an opinion of one director. Flaky reference on my part.
-
and PS2 is getting and gotten
Crazy Taxi
Rez
2k series
Virtua Fighter 4
Skies of Arcadia
Space Channel Five
Space Channel Five part 2
Seaman
Headhunter
Aero Wings 2
Ecco the Dolphin
there are more but im not totally sure about them - as in if they are official and what not so ill just leave it as this
-
Excellent posts Blade. The only GC title I own right now is Luigi\'s Mansion and I think I am in the minority in saying that I have found this game to be very enjoyable.
Personally, the games I am looking forward to for GC are Mario Kart and Donkey Kong Racing. I loved Mario Kart and Diddy Kong Racing on N64.
-
What\'s "AFAIK"?
-
Virtual Tennis 2 aswell..
-
GC is gojng to do very well here in europe since we won\'t notice the game drought and xbox bombed.
Too bad GC has 2 whole games which I am interested in
I hope nintendo will anounce a proper killer instict version for GC, that will make me buy a GC
-
What\'s "AFAIK"?
As far as I know.
-
Read Rikku\'s post, and then add the Genesis/Saturn/DC remakes. - Blade
I did, and he deserves thanks for answering a question of mine. Remember, my debate was never that the PS2 is getting MORE Sega titles.. but that Sega is distributing their efforts evenly. The only company who seems to be getting the short end of the stick is Nintendo. Also remember that Sega announced that they would port some of their Saturn classics to the PSOne, and release sequels to some of their classic games on the PS2. Like I said though, they haven\'t been announced. Just out of curiosity, do you know which Sega classic games are being developed for the Xbox?
Oh, and by the way.. add Grandia II and Skies of Arcadia & Virtua Fighter 4 (thanks Sublimesjg) to the list of games Sega is/has released on the PS2. The coverage, is just about equal I\'d say.
Who\'s going to publish these remakes? Sega, right? End of story. - Blade
I\'m not exactly sure. I\'ll have to look more into the subject and get back to you.
You\'re right, but that\'s still more than Sony or Nintendo has done for Sega in recent years. - Blade
And the point of this is... ? Sony and Nintnedo were in direct competition with Sega while the Dreamcast was in production. Microsoft was NOT. It would make no sence for Sony and Nintnedo to help Sega create a gaming machine which will be pitted against their own machines.
Also, you\'re considering a problem with your copy of Sega Swirl to be a problem with Windows CE on Dreamcast. For all you know, you might have the only 16 games that don\'t run on Windows CE. But anyway.. - Blade
The point of bringing up my copy of Sega Swirl being the only game that has problems running, was a show of Irony. Not to say that all copies are defective like that.. I don\'t know.. but mine is. The fact that it runs on a Microsoft (renound for buggy products) OS kernel and is the least graphically strenious game.. yet still manages to spit & sputter is humorous to me.
There are a few Dreamcast games which run on Windows CE, such as RailRoad Tycoon II. The VAST majority of Dreamcast games do NOT run on Windows CE. I know this from experience, and anyone else here who owns a Dreamcast will tell you the same. Go to any videogame trader shop, read the myrid of product reviews for DC games... there aren\'t too damned many games for the DC which use it.
And what is this "For all you know" stuff? Do YOU own and still purchase games for the Dreamcast? If not, then I would think I would be in a much better position to make claims on what is and is not the more commonly used development programs than you are.
It\'s been stated in interviews.. but it might just be an opinion of one director. Flaky reference on my part. - Blade
Lots of things have been said in interviews, and in the end 90% of the statements made don\'t add up to a hill of sh*t. There are developers out there right now who will sing the praises of Xbox hardware.. but continue to work exclusively on the PS2.
But hey, at least you can admit it. I give you credit for that.
What\'s "AFAIK"? - Ashford
AFAIK = As Far As I Know
-
Well, I expected this much from posting Nintendo news in the debate room.. I\'m getting debates..
The point is: Nintendo confirmed Square. Nintendo confirmed internet. It doesn\'t matter if the PR people are spinning webs of lies or not.. some of this stuff was assumed by the gamers but needed to be confirmed. Now that they\'ve basically confirmed it, it\'s time to celebrate.
That is, unless you\'re a PS2/Xbox fanboy are enjoy watching Nintendo suffer.. of course. ;)
SonyFan: Grandia II = UbiSoft, not Sega. But I getcha.. thanks for the replies.
-
Whoops. Got carried away there. Thanks for the correction.
Oh, and there\'s at LEAST four more games for the PS2, which are online, being developed by Sega which have been announced - but not formally named them yet AFAIK. Don\'t think I\'m trying to rub it in or anything, it\'s not like that. I\'m just spreading more information for the other people in this thread who might be worried about Sega keeping their promise of equal support for all systems.
Anyone have a link or a list of the games Sega is creating for the NGC?
-
You\'re definitely right, Sega has a lot of unannounced support for PS2 and even GCN coming.
As for that list.. let\'s see. From IGN.. games developed by Sega on GameCube:
Derby Owners Club
Home Run King
NBA 2K2
NBA 2K3
NCAA College Basketball 2K3
NCAA College Football 2K3
NFL 2K3
NHL 2K3
Phantasy Star Online
Skies of Arcadia
Soccer Slam
Sonic Adventure 2: Battle
Super Monkey Ball
Virtua Striker 3 ver.2002
World Series Baseball 2K3 (I think that this is Xbox-exclusive now)
Xbox:
Crazy Taxi 3: High Roller
GUNVALKYRIE
House of the Dead 3
Jet Set Radio Future
NBA 2K2
NFL 2K2
Panzer Dragoon
Sega GT2
World Series Baseball 2K3
PS2:
Aero Dancing 4
College Basketball 2K2
Culdcept Second
Hundred Swords
NBA 2K2
NFL 2K2
Rez
Skies of Arcadia
Space Channel 5 Part 2
Virtua Fighter 4
-
You forgot Virtual Tennis 2 for PS2!
-
Fastson: That list is from IGN, and may contain inaccurate information.
SonyFan: Sega likes the Xbox arcade hardware more (http://www.tendogamers.com/news.shtml#newsitemEpEZEllkykZcWqsIjy).
-
In the newest output of the Famitsu Tetsu Kayama, Sega Chief operating Officer speaks, about the Xbox Arcade board. The Xbox Arcade board is many more efficient as per Kayama than the Triforce hardware. Therefore Sega of more plays for the Xbox than for has the Triforce hardware in development. In the next week Kayama wants to reveal the future Arcade strategy of Sega and make also first announcements of software.
(Taken from the source posted on TendoGames, from the link Blade provided. Translated from German through Babelfish)
Sega likes the Xbox Arcade hardware more than the Triforce board. That\'s all that it says, and mentions no other arcade hardware. It\'s more of a diss to Nintnedo, than a ego booster for Microsoft. Wait to see what pans out before claiming or insinuating that Sega is going to throw the majority of their weight behind it.
Even so, I still fail to see where it has any relevance. It\'s not like anyone here (or anywhere) plays or turns down an arcade game simply because of the boards inside of it.
-
That\'s not the point.
If Sega can get a better board for their arcade games with MS\'s Xbox board than they can with Nintendo, they\'ll go with MS\'s board.. strengthening the bond between Sega and MS again.
-
and people are still getting overlly excited about this 1 Square game on GCN/GBA.. odd.. :/ not enough to make me "drool", but will be nice
other than that, ill stay out of the debates and comment that Nintendo have a LOT of work to do, and i hope they do well :)
:fro: toot on
-
any doubts about Nintendo?
nope! Nintendo always remains loyal to their nature:)
Can\'t wait for Mario!
-
i have NO anticipations for the next mario
seems like they lower the target audience age with every one
mario sunshine is it?
:rolleyes:
-
Originally posted by mm
i have NO anticipations for the next mario
seems like they lower the target audience age with every one
mario sunshine is it?
:rolleyes:
I believe it was EGM that confirmed that Mario Sunshine will not be the final name for a North American release.
-
Mario SugarCoated?
:P
-
The name has been officially confirmed to be Super Mario Sunshine.
You\'re one of those guys that judges the demographic for a game from its color scheme, right MM?
Tis a shame, really.. :yawn:
-
nah, color schemes dont matter to me
nor do i rate games according to violent content, but i DO appreciate it
mario sunshine is for kids, ill leave it at that
-
dont worry MM, i think the official release title for the next mario is "Super Mario Death from Above"
should be good
;)
-
r0x0r!
-
Super Mario Homicidal Maniac\'s Bloodfest!
-
Nintendo is for kids. All their stuff sucks unless your under 10.
-
damn, i would be castrated for boldly saying something like that
/me praises #racer#
GRRRRR, nintendo forcing me to buy a GC to play RE0
-
Originally posted by mm
damn, i would be castrated for boldly saying something like that
/me praises #racer#
GRRRRR, nintendo forcing me to buy a GC to play RE0
It does though, I mean, does Pikman come to mind... The only thing that looks remotely interesting is RES EVIL 0, and it will probably come over to PS2 or XBOX anyway when Capcom realise that parents of 12 year old kids owning GC will NOT purchase these kinda games for their kids...
Nintendo sucks major kiddie butt.
-
Originally posted by ##RaCeR##
Nintendo is for kids. All their stuff sucks unless your under 10.
Being a hardcore Nintendo fan, I\'m inclined to argue with you.
However, you\'re lucky. I happen to be 9 and a half. Just you wait, though. In six months I\'m gonna tear you a new one...
...
...and those boys in the shower can play with that, too. ;]
-Eik
-
If Sega can get a better board for their arcade games with MS\'s Xbox board than they can with Nintendo, they\'ll go with MS\'s board.. strengthening the bond between Sega and MS again. - Blade
That\'s a weak point. Like the artical said, Sega prefers Xbox arcade hardware over the Triforce, and it doesn\'t mention any other arcade hardware. They might even prefer Xbox arcade hardware over System 256 or a similar Namco board. Still, that doesn\'t mean they\'re going to be lessening their support of those boards.. only of the Triforce board. So yes, you could interpret the news as Sega slightly strengthening ties to MS when looked at in contrast of Nintnedo arcade hardware.
I still fail to see the relevance of this news. In a years time, Sega will still be supporting all the consoles equally with a vast amount of great games for each system.. and 99.99999% of people will forget all about this announcement. This news = no relation to the console market and doesn\'t reflect in ANY but the most innane and obscure way that Sega is siding with Microsoft.
-
SonyFan:
I was a little off with my view of the Microsoft/Sega relationship.. fine. I was wrong. End of story.
Anyway, there\'s a more.. accurate bit of news on that announcement. From IGN:
Sega\'s Tetsu Kayama Speaks with Famitsu
The company spokesman discusses Xbox, Triforce and the future of Virtua Fighter.
March 27, 2002 - In a recent interview with Japanese publication Famitsu, Sega`s Chief Operating Officer Tetsu Kayama (who was recently spotted chilling with Sonic Team\'s Yuji Naka at the AOU arcade show) offered up a few comments on all things Sega gaming.
Kayama addressed some issues in the company\'s arcade plans. "Xbox is not Sega`s basic arcade hardware," commented Kayama. "The system\'s specs are high, and thus our lineup for the system is greater than our lineup for Nintendo`s Triforce system. However, there are also games for which Triforce must be used." Sega has yet to announce arcade titles for either board, although AM2`s newest titles are expected to make use of the Xbox compatible board.
Virtua Fighter seems to be the big game on everyone`s minds of late, with the PS2 version`s recent American release along with rumours going around of a version for the Xbox. Kayama didn\'t discuss these two issues, but did mention the series in a couple of contexts. He first mentioned an Online game which uses Virtua Fighter 4 as its base. No such game exists at this point -- it`s just something that Kayama was thinking of -- but apparently AM2 also feels that such a project would be interesting. Kayama commented that such a game would be different from Phantasy Star Online.
Perhaps less relevant to the company\'s future plans is Kayama`s mentioning of a Virtua Fighter Kids title in relation to the GameCube. While we`d love to see such a game some day (the first VF Kids for the Saturn was a blast), Kayama only mentioned the title as an example of what he thought would be appropriate for the GameCube market. Kayama initially commented on how he`d like to see the GameCube version of Eternal Arcadia (Skies of Arcadia in America) be tuned up so that children can enjoy it, mentioning the excited feeling of flying the game\'s trademark sky ships. He believes that games need to be tuned to GameCube users, rather than doing straight ports. As an example, he mentioned Virtua Fighter, commenting that bringing the game to the GameCube as is would be "nonsense." Instead, it would be better to bring something akin to Virtua Fighter Kids, and then once gamers have played the game, take them to the next step with the real Virtua Fighter. Once again, this is not confirmation that Virtua Fighter exists in any way, shape or form for the Nintendo hardware.
Kayama is expected to speak with Famitsu again in the issue due out on Friday, on the eve of Sega`s big Game Jam festival. Expect more then.
-------------------------------
It sounds like the Xbox arcade hardware might just be a lot stronger than the Xbox console.