PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: pstwo on July 26, 2002, 01:42:46 PM
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OMG!!!
http://www.excite.co.jp/world/url/body?wb_url=http%3A%2F%2Fwww.activexbox.com%2Fxbox%2Fdefault.asp&wb_lp=JAEN&wb_dis=2
Influential-game-developer and-Microsoft-subsidiary Bungie-Studios-announced that-co-founder-and CEO-Alexander-Seropian is-leaving-the-company for-family-reasons. Seropian-was-one-of the co-creators of Bungie\'s "Halo," a critically acclaimed-shooting game widely credited withdriving initial sales for-Microsoft\'s-Xbox-video-game-console. Microsoft acquired Bungie in 2000 as-part-of-a-wide-reaching-effort-to-bolster its array of original games for the Xbox. Bungie recently-announced-it is working on PC and Mac versions of "Halo."
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thoughts of seamus blackley pop into my head, i dont know why
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http://www.bungie.net/perlbin/blam.pl?file=/site/0/news/news_detail.html&nw_id=A88F4874-F3CF-4753-B6B0-BFFBDD466B65&
The Man is Leaving the Building
Visibility: Visible to the public
Here at Bungie, there isn\'t a whole lot we take seriously. But there are times when even we are forced to wipe the smirk from our collective face and deal with the harsh realities of life. Now is one of those times. This week, The Man himself, Alexander Seropian, broke the news to us that he\'s leaving Bungie to pursue other opportunities, such as your mom. Well, someone\'s mom, at any rate.
You read it right: The Man will soon be The Father of The Child, and has elected to return to The City so he can concentrate on being The Dad for a while. He leaves at the end of August.
This is bittersweet news for all of us at Bungie: we\'re very happy for Alex but at the same time we\'re sad to see him go. Alex and Jason spent an afternoon discussing the situation with all the teams here at Bungie HQ, so all of us got to ask what this means for Bungie and have our fears assuaged. But we knew this might be a shock to some of our fans, especially those of you who have been with us for a long time. We thought it might help if we could provide some simulacrum of the "sitting down with Alex to discuss his departure and the future of Bungie" experience.
With that in mind, I stepped into Alex\'s office, along with our Microsoft-assigned intern/pegboy, Skip Weasel, for a brief interview. The following is an unedited transcription of Skip\'s tape recorder.
Matt: Hi Alex. We\'re here to ask you a bunch of intrusive personal questions.
Alex: Excellent! I was just thinking that I haven\'t had my privacy invaded recently. Come on in.
Matt: So a lot of the fans are going to be asking about you leaving Bungie...what\'s going to change and so on-
Alex: Right.
Matt: And I thought it might be good if they heard some of what you told us earlier, so I\'m going to ask a bunch of questions you\'ve already answered and then Skip here will record it all and we\'ll post the whole thing on the website.
Alex: Coolio. Ask away.
Matt: I think the first thing people will want to know is why you\'re leaving.
Alex: This might sound a little too pat, but my wife and I are going to become parents at the end of this year, and it seems like an obvious sort of turning point for me.
Skip: That does sound a little too pat.
Matt: I don\'t think he asked you, Skip.
Alex: Yeah, just hold the mic, Skip.
Matt: You know there are going to be all sorts of conspiracy theories about why you "really" left.
Alex: Well, I wish they were true, because that would make a more entertaining story. This is something I\'ve thought about doing for a long time. Now seemed like the best time. Bungie\'s got a life of its own now; it\'s not dependent on having one guy around all the time anymore.
Matt: So the next thing people will want to know is how this affects Bungie.
Alex: In terms of the games, there shouldn\'t be any noticeable effect. The biggest difference will be internally, because Jason and I have to find someone to do the sort of day-to-day managerial stuff that I\'ve been doing for Bungie. I\'m good at that sort of stuff, but it\'s not like I\'m the only person who can do it. So we\'ll be getting someone to do all that, and he or she will report to Jason.
Matt: So it\'s not like you\'re handing over Bungie to some stranger who wants to remake it in his own image.
Alex: No, Jason\'s going to be in charge. The Bungie philosophy and attitude will remain intact and undisturbed. I\'m still on good terms with everyone here, so it\'s not like I\'m completely severing my connection with the people at Bungie. People can always call if there\'s ever any situation where people think my advice or input would help.
Matt: But once you leave, Jason is basically going to become Supreme Commander of Bungie.
Alex: Correct. With all the power and glory that title implies.
Skip: How much power and glory is that, exactly?
Alex: Did you hear something?
Matt: I think it was the wind. So how would you respond to fans who wonder if Bungie will suffer in your absence?
Alex: That\'s hard. I know it\'s going to be tough for me personally, because I have so many friends here. It\'s going to be weird for me to wake up in the morning and not think about Bungie, and it might be strange for people here when they, you know, don\'t see me around anymore. I wouldn\'t be doing this if I thought it would have a bad effect on Bungie. All the teams here have been together for a long time, they know what they\'re doing. I think Bungie will be able to carry on without me. You better send me free copies of everything you do, though. If I ever have to pay real money for a Bungie game, someone\'s gonna get fired.
Matt: I\'m sure we can work something out. I think the other thing people will want to know about is what comes next for you personally.
Alex: Well, I\'m moving back to Chicago, and shortly after that I plan to do a lot of diaper-changing and baby-burping.
Matt: But you\'re not going to be changing diapers the rest of your life.
Alex: Well, I hope not. Knock on wood. No, I\'m going to do other things, but I\'m not entirely sure what those might be just yet.
Matt: Fair enough. I think that\'s it for the interview questions.
Skip: Ask him about the clone army.
Alex: The what?
Skip: Don\'t try to play dumb. I was there, I heard the whole-
Matt: Why are you still talking, pegboy?
Skip: Dude, just ten minutes ago he was telling us about the clone lab in his basement in Chicago-
Matt: That\'s enough, Skip.
Skip: - and how the whole "kid" story is just a ruse because he\'s actually cloning himself to create an army-
Alex: This sounds suspiciously like a movie. You watch too many movies, Skip.
Skip: - and how an army comprised of nothing but The Man was always part of the whole world domination plan, and-
Matt: Skip, give me the tape. Stop taping right now or it\'s back to the peg.
Skip: No way, man! This is important. People should hear the tru
Unfortunately at this point the tape goes blank, almost as if a person or persons unknown grabbed the tape recorder and beat an intern with it until he learned to keep his mouth shut. But I think we covered all of the important stuff.
We have entered the final seven weeks of The Man\'s stewardship of Bungie. Truly the end of an era. We just wanted to let you know.
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probably pissed that Halo is still not on the PC..
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The main thing that the graphic producer is still there.
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Originally posted by pstwo
The main thing that the graphic producer is still there.
Haha
You\'re much more entertaining than you are annoying.
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Originally posted by Soul Reaver
Haha
You\'re much more entertaining than you are annoying.
*Fu
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whos the graphical producer
my eyes wanna kick his ass
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Wrong forum.
Nothing to debate.
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I wanna kick that guys ass that deals with framerates!:rpissed:
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OMG!
http://www.computerandvideogames.com/news/news_story.php?id=77718
Friday 26th July 2002
INTERVIEW: BRUTE FORCE
We splash it all over with the developer of Brute Force, one of the key Xbox titles for 2002
17:50 Along with Blinx, Brute Force is one of the Xbox titles that Microsoft hopes we\'ll all be dribbling over by the end of the year. Well, that\'s if it makes it onto the shelves for Christmas, which we\'ve been told it will do. Which is a good thing for us, because it\'s looking quite impressive.
A futuristic squad-based action title, Brute Force is a single- and multiplayer blaster that sees four distinct, super-elite characters packing mean firepower and grim determination and romping around sci-fi environments. Featuring one huge campaign that\'s made up from a number of challenging missions, the game will have you running amok in six different worlds, testing your nerve with numerous enemies, objectives and obstacles.
Seeing as Microsoft is touting Brute Force as a key title for Xbox, we wanted to find out a bit more about what\'s going to be on offer. So we fired of some questions to the title\'s producer Erin Roberts.
Can you just give us a brief outline of what Brute Force actually is?
Roberts: Brute Force is a futuristic squad-based, third-person shooter where you command a team of four elite and highly-specialized super-commandos.
What\'s the plot of the game?
Roberts: It\'s the beginning of the 24th century and an uneasy peace exists within the Hegemony, otherwise known as the Confederation of Allied Worlds. The Confed Navy protects the borders of the confederation from alien threats, but a much more secretive organization also exists whose job is to settle internal confederation disputes where the Navy has no mandate. This organization runs a number of highly proficient and lethal operations teams, who will use whatever means necessary to protect and maintain the Hegemony.
The player takes charge of the most elite of these squads, code-named Brute Force, which has been sent into the Ulysses System to investigate reports of espionage and unrest. What starts as a simple operation soon takes the entire Confederation to the brink of war.
In single-player you control a squad of four commandos. How does the team control work? For example, can you issue orders to team mates, or do you have to take control of one at a time?
Roberts: The game is set up so you have the choice of either taking instant control of any of the characters at any time, or of giving orders to the other characters from the character you are controlling. For instance, you could set up Flint, the team sniper, on raised ground, and then use her to order other characters to move forward, flush out the enemies, and pick them off from afar. Or you can control Tex, the heavy assault trooper of the squad, and run him right into the thick of things. How you use the differently-skilled team-mates will be very important in whether you are successful or not in each mission.
Can you tell us a bit about the environments we\'ll find ourselves in and the different worlds that will be in the game?
Roberts: There are six different worlds which you visit throughout the campaign. First is Ferix, a huge swamp and forest world, where the cities are built inside and around huge trees, which are connected together by a multitude of rope bridges. Caspian is a dry, desert-like planet, where human colonists have settled. Osirus is a volcanic moon around Caspian. The landscape is made up of rivers of lava and active volcanoes. Estuary is made up of one great ocean, with a few scattered islands, where remains of an ancient civilization lay ruined. Singe is a small unstable moon, which due to its predominantly molten surface is very dangerous to visit.
What sort of missions can we expect to undertake and how will we progress from one mission to the next?
Roberts: There are many different scenarios the player will be put into. There are rescue, espionage, scouting, assassination and just plain body count missions. You can decide to go in and shoot anything that moves, or work with the characters\' strengths for a more intelligent mission play-through. The squad is based on an operations ship called the CNS Tejas. From here the squad gets their briefings, selects its equipment and is transported to the planet. Once a mission is over, it returns to its ops ship where it can re-fit and get ready for the next mission.
Will characters automatically get a load-out at the beginning of each mission, or will we be able to pick the weapons and equipment that we want to use?
Roberts: There is an equipment selection screen which allows the player to purchase which ever weapons and equipment the characters need. Everything costs money, so the more expensive items you get the less money you will have for other things. There is only a subset of the full equipment list available at the beginning of the game, as new prototypes become available later, or if the players find any alien technology they can use that also.
If you don\'t want to deal with the whole selection process, we also have a default load out which can be accepted to get the player straight into the action.
Combat is obviously going to be a big part of Brute Force, so what sort of weapons and protective equipment can we expect to see?
Roberts: There are over 30 different types of weapons and equipment in the game. We have all the usual weapons you\'d expect such as sniper rifles, assault rifles, laser weapons, rocket launchers. But we also have new weapon types such as the bio rifle, which will not only kill the character it hits, but when that character blows up, other characters who are hit by the explosion have a chance of getting infected and blowing up themselves. It\'s a great weapon for a room full of enemies. We also have items such as the organic sensor. While wearing these you can see any life forms through deep fog or even solid objects. If you use the particle rifle (which can shoot through solid objects), you can see enemies behind a wall and kill them from another room. We also have four upgrades in armour types....
Characters\' skills and abilities will improve as the game is played. Can you tell us more about this feature?
Roberts: Characters start with base skills which can only be sustained as long as their stamina lasts. As they go up in experience, they gain more stamina, and so can perform their skills for longer periods of time. For instance, at the beginning of the game Hawk (Scout) can only stay cloaked for a short period of time. By the end of the game she will be able to cover much larger distances while cloaked. This function is automated, the player never has to assign actual skill points.
What multiplayer modes are you including, and will these be split-screen affairs or will we be able to link Xbox consoles together?
Roberts: Brute Force makes no distinction between single and multiplayer. The campaign can be played all the way through either by one, two, three or four people. For instance, you could be halfway through the fourth mission playing by yourself, when a friend arrives. At this point you don\'t have to start a new game, just plug in another controller, press start and the screen will split and your friend will be controlling one of the available squad characters. If some time later your friend leaves, the screen will un-split and you are back to controlling all four characters - it\'s as easy as that. We also have several Deathmatch modes including Squad Deathmatch - you pit your squads against each other - single-player Deathmatch and Team Deathmatch. We don\'t support linked play.
The movies and screenshots we\'ve seen so far suggest that Brute Force is going to be a real graphical treat to behold. Can you confirm with us that the stuff we\'ve seen so far is from actual gameplay?
Roberts: Every screenshot we\'ve sent out is actual gameplay. The October movie of the squad on the Refinery was also gameplay. There are some CGI flicks included in some of the movies we\'ve made lately (for E3), but it is quite obvious which are which.
Why should we be getting excited about Brute Force?
Roberts: We\'re trying to deliver a unique gameplay experience set in incredibly diverse environments. Rather then play one character, we wanted to give the player four characters with strong personalities. We want players to learn how to use the characters, and travel the same journey they do as the story unfolds. We feel we are pushing the hardware to its limits, we feel we are going to deliver a really engrossing game which not only pushes story, visuals and technology, but also gameplay.
Roberts: Every screenshot we\'ve sent out is actual gameplay.[/color]
:eek:
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.teamxbox.com%2Fimages%2Fgames%2Fss%2F25%2F1020483584.jpg&hash=a54bce1b5276b35c15cb902f9dacf2c559e01cd2)
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holy color banding batman!
some nice textures tho
i still smell 30 fps
Roberts: Every screenshot we\'ve sent out is actual gameplay.
flat out lie
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Originally posted by mm
holy color banding batman!
some nice textures tho
i still smell 30 fps
flat out lie
Nothing impresses you doesn\'t it?:rolleyes:
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the movies for PDO and the screens for SOCOM impressed me, thats about it lately
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I thought you said PDO looked like a$$...
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I don\'t see how one can criticize those Brute Force shots, they look fine.
Of course, you won\'t see that resolution on a TV.. but still, the game will look fine.
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the PDO screenshots pstwo posted the other day looked like ass
the movies from a few weeks ago looked good
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The Hurricane, who are you?
Eric Jacob
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Better known as The One Billy Gun.
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Damn Ashford.. Altered Beast might have respected Hurricanes opinion for a minute there..
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Sad sad news!!
:laughing::laughing::laughing::laughing:
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The main thing that the graphic producer is still there.
Thank god, I can now sleep at night. I was scared for a moment he was goin\' to jump ship also, like his partners in crime.
;)
As for Brute Force, it looks nice, \'cept for one thing. It has that distinct DirectX API look. You all know what I am talkin\' about, it looks exactly like every other PC game. I...just..can\'t...help...but..notice..it[/i].
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You\'re probalby noticing the sharper textures and curvier surfaces :) . It might also be the western character design. There\'s always been a subtle difference between Japanese and American productions.
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it looks exactly like every other PC game.
Xbox this gen will be the only system to have the PC look. I love the PC looks cuz PC has the best textures on earth. ;)
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Tragic.
:rolleyes:
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Originally posted by pstwo
Xbox this gen will be the only system to have the PC look. I love the PC looks cuz PC has the best textures on earth. ;)
Uhm, yeah. I\'ll agree it has nice textures and all, but it doesn\'t help the fact that every PC has a distinct look - . Very bland,etc. Then again, they could make pong with no enhancements for the Xbox and you\'d be amazed...
:rolleyes:
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Then again, they could make pong with no enhancements for the Xbox and you\'d be amazed...
:laughing: You mean Ping Pong? Atari? LOL!! Maybe ;)
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pstwo, please dont tell me you dont know what pong was
/me smacks forehead
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Originally posted by mm
pstwo, please dont tell me you dont know what pong was
/mm smacks forehead
It didn\'t debut on the Xbox, therefor he has no previous knowledge of it. You should know this by now , MM.
;)
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:laughing: Oh yeah the Pong game. Its been so long that I forgot the name was just Pong.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.flashbacks.com%2Febayultrapong1.jpg&hash=8d44f7dbd8447ac8f8b21ab2595631f57aa35b80)
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im glad you know how to use google
you didnt know, too funny
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LOL!
Dang pstwo... Ever watch the movie Sandlot? Well, right now you remind me of Smalls, and... well... you know the rest...
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Sandlot? Whats that? ?
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"yer killing me smalls!"
and
"The kid\'s a square, an L7 weinie!!"
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New Brute Force screens!
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_7.jpg&hash=89f0e899167701e07a825846a78609e1da39fb64)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_1.jpg&hash=36125a6a7774ffa762fb3db1971004d88213f6ef)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_2.jpg&hash=56ffdd0b66ca1bb30b405842aeb316b5fa5a1c94)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_3.jpg&hash=cce9996b7775913219b55154fbbdf1c2ed9f0beb)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_4.jpg&hash=ce67d1b114376a3a0ab68541fc62b1265e56d13e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_5.jpg&hash=c16161689f176eae0e5da119c1187da6c7df6352)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.newtechnix.com%2FWebmasters%2Fmickurt%2FImages%2FBruteForce_xbox_6.jpg&hash=31bcf7e5361de95de5c4fa9251c50b8303a46bea)
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jebus, the fogging is attrocious
the gameplay better be the saving grace, and im not holding my breath
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I think the Foging effects are there because there are in a misty forest. It\'s Brutus home.
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yeah, thats what they said about turok
"its intentional"
:rolleyes:
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:laughing: no, see.
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i hope you have a soft landing prepared pal
yer in for a fall
/me shakes head
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No, MM, it\'s not intentional. You forget, its "dynamtic real time enviroment atmosphere effects". Only can be done on the Xbox!
:rolleyes:
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yeah, all that to achieve 30 fps
oops! watchdog\'s not gonna like that
:P
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I think Brute Force is really going to suck. And that fogging is awful. The graphics that they can cram in there before the curtain of mist are nice though.
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see, thats my thing
take the textures down a notch, and push the fog back
is that so much to ask?
it seems like the devs want to push the xbox as far as thier capable of, and in the end, its too far
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bah. who cares.
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Clyde, it is highly arrogant on your part to say what talented HUMAN software engineers are capable of given a certain system.
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"It\'s not a bug.. it\'s a feature"
Hey Clyde.. not only should they dumb down the textures to set the fog back, they should cut down the polygons to improve the framerate. :)
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You\'re all going to hell...
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Why? Because of XBox developers trying to sell their games with pictures rather than gameplay and smooth graphics?
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Omg Bobo, that was my way of saying I concede!
Because of your sensors were out of alignment, I had to spell it out.
Ur so mean :(
Anyhooo, 30fps isn\'t bad for a console game with those visuals.
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it is for the most powerfull console on earth, teh PS2 killah!!!!11
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Yes Avatarr.. but 30fps is bad for a console game
Lower the visuals and give us 60fps
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Lower the visuals and give us 60fps
But that\'s a PS2 game. ;)
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good grief
typical xbox zealot
sacrifice quality and playability for graphics
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Originally posted by mm
good grief
typical xbox zealot
sacrifice quality and playability for graphics
Uhhhhhhhhhhhh..........he was talking about graphics. LOL!!!!!!!!!! mm since when a game 60fps make a game better? Strange halo pretty good? ;)
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rast, please
you embarris yerself when you leave the kiddie table and run up to the adult table blabbering incoherantly
thanks
:)
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I didn\'t see these one. :eek:
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xboxgen.it%2Fmedia%2Fnews%2FBrute_29jul%2F3.jpg&hash=fb70d6a07f90efd62c5399673ec4b5ceb06c9aa0)
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*yawn*
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Originally posted by mm
rast, please
you embarris yerself when you leave the kiddie table and run up to the adult table blabbering incoherantly
thanks
:)
Okay you ps2 fanboy you can\'t make it more obivious. :smokin: :smokin: Don\'t question rastalant.....:thepimp:
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<---- sega wh0re
if yer gonna insult me, do it right
:)
but hey, hype this title up all you want, its yer dissapointment, not mine thats at stake
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Originally posted by mm
<---- sega wh0re
if yer gonna insult me, do it right
:)
but hey, hype this title up all you want, its yer dissapointment, not mine thats at stake
you never even mention sega before. Your an xbox basher...................................and sony fanboy.:smokin: :thepimp:
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and this coming from someone who has an xbox up his ass and says what?! what?! what?! what?!
:rolleyes:
at least people like docwiz and directxbox are consistant in thier lunacy
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mm you know as well as I know, no matter how crap one of these games might be, pstwo and rastalant will think it\'s great.
Didnt they like Wreckless?
:)
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Originally posted by mm
and this coming from someone who has an xbox up his ass and says what?! what?! what?! what?!
:rolleyes:
at least people like docwiz and directxbox are consistant in thier lunacy
You have ps2 up yours so i don\'t see the difference strange....................................................................you make xbox bashing one of your hobbies. Talk about double standards.:laughing: :smokin: What? mm what? wwhat? what? mm?
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Hey rastalant, did you seen the new screens of Enclave? :eek: Lots of new ones. GameSpot gave it a 6.8. :rolleyes: We all know GameSpot.com on reviews on Xbox. :laughing: In fact I found out today that a post at GA is a big Nintendo fan and he made a hands-on on a game at GameSpot. Here\'s the link of the his post.
http://pub111.ezboard.com/fgamingageforumsfrm17.showMessage?topicID=10903.topic
Go here to see the GameSpot review on Enclave. :D
http://gamespot.com/gamespot/filters/products/0,11114,538752,00.html
Enclave is very impressive. The game sports what are probably the best textures ever seen on a console. The high quality of the textures is maintained throughout the game, so it always has a very crisp look to it.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2002%2Fxbox%2Fenclave%2Fenclave1_screen026.jpg&hash=ce551e76897437b118c00e549d52e200c80ec063)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2002%2Fxbox%2Fenclave%2Fenclave1_screen052.jpg&hash=0d2be44dae8df6c70b2d82ed43e8518233dab248)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2002%2Fxbox%2Fenclave%2Fenclave1_screen033.jpg&hash=ba9a7c81eb7c4edeffc2eec9a058de93cefe4920)
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Yah, GameSpot are ACCURATE TO ALL CONSOLES
6.8 what? 6.8 what? not that good of a game what? mm what? mm? what? what? what? sticking my pen1s in your ear to remove earwax what? what? what?
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Frag quote Pstwo--read the whole of their graphical impressions. :rolleyes:
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You\'ll also run into the occasional spurt of crippling slowdown, which usually occurs in cases when there are multiple enemies onscreen and several magical effects going off. In instances such as these, the frame rate can drop really low--sometimes as low as 10 frames per second or less. Needless to say, this has a negative impact on your control. Luckily, it doesn\'t happen often.
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Honestly, why do you so blindly praise something that is so clearly not praiseworthy?
What about this gem of AI? :rolleyes:
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Another problem lies with the AI. Enemies will fight well for the most part, but they do have weaknesses that can be exploited. Maneuvering yourself so there is some sort of obstacle between your character and your opponent tends to confuse the opponent. In such situations, enemies will usually try to jump over objects, but if the object is fairly tall, they\'ll just keep jumping against it. In other cases, they\'ll reach some strange invisible barrier that they refuse to cross and will stand there and do nothing to defend themselves. This can make some of the combat cheap and easy, though it doesn\'t help you in the instant-death situations.
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Give your head a shake, kids, and try to open your minds a crack.
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pstwo, you forgot to mention...
right from the review as you quoted.
Prior to starting a level, you\'ll have no information about it, so you\'re left to jump in blindly and hope the character you\'ve chosen was the wisest option. And no matter which character you pick, or how familiar you are with the game and its control, you will die over and over again. Death simply cannot be avoided in Enclave. The gameplay is brutally heavy-handed. In some levels, there are traps or other environmental hazards that spring up just prior to the completion of a level, seemingly to rob you of a victory. What\'s even worse is that once you\'ve cleared an apparently impassable obstacle, more often than not, you\'ll be cut down by the next--and the next. Whenever you die, you start the level over, and the levels can take a very long time to get through from start to finish. Some players may enjoy the extremely steep difficulty level, but most will probably throw up their hands, or throw down their controllers, in frustration.
If Enclave included an in-game save feature--or even midlevel checkpoints--it probably would have been considerably more enjoyable, though shorter. And if the problems with the control had been ironed out, the game would have appealed to a wider audience.
Tell me now, whats more important, the fun or the frustration. I don\'t even know if I\'ll rent this game, might not be worth the week of headaches.
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:o :laughing: I love you guys!! :D
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We don\'t like you.
:evil:
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Originally posted by pstwo
:o :laughing: I love you guys!! :D
You da man pstwo!!!!!!!!!!!!! You are the man!!!!!!!!!!!:)
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:laughing:
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Originally posted by pstwo
:laughing:
:) :) :thepimp:
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Originally posted by Bobs_Hardware
Yah, GameSpot are ACCURATE TO ALL CONSOLES
6.8 what? 6.8 what? not that good of a game what? mm what? mm? what? what? what? sticking my pen1s in your ear to remove earwax what? what? what?
Playstation 2 what?Playstation 2 what?Playstation 2 what?Playstation 2 what?Playstation 2 what?Playstation 2 what?Playstation 2 what?Playstation 2 what? Bobs Hardware what? Bobs Hardware what?Bobs Hardware what? Bobs Hardware what?Bobs Hardware what?
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Originally posted by Bobs_Hardware
sticking my pen1s in your ear to remove earwax what? what? what?
Hey rastalant, have you notice Bobs always post about some type of pen1s in a post. I wonder about him sometimes. :laughing: :bounce:
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Originally posted by pstwo
Hey rastalant, have you notice Bobs always post about some type of pen1s in a post. I wonder about him sometimes. :laughing: :bounce:
LOL!!!!!!!!!!!! He must like them. LOL!!!!!!!!!!;)
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Ohhhhh that long hard one.................. :laughing: :nut:
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Originally posted by pstwo
Ohhhhh that long hard one.................. :laughing: :nut:
Good one pstwo.:laughing: :laughing:
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You know, he can\'t get it so he take it out on us. :sconf:
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Originally posted by pstwo
You know, he can\'t get it so he take it out on us. :sconf:
True.....................................:hat:
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This thread is gone...
Lockdown, please...
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this is officially spamfest 2002,
the funny thing is, they\'ve done this b4
Goodbye, this was actually turning into a decent debate.
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rast, im gonna tell you this one time only
this is NOT yer playground
keep acting like it is, and i\'ll take care of it