PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Bladez on July 30, 2002, 01:59:54 PM
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I\'ve got a question...on which console will MK: DA be better on? Will one have better things like more options or something or will they all be equal? I can\'t seem to find any info on this...so I\'m asking what you guys think.
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As far as options goes, I haven\'t heard of any exclusive content so I assume it\'s all the same game. Xbox will probably have the best graphics, but the differences should be small.
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Hey thanx WD. I keep hearing how great it will be but, I wasn\'t sure.
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Well, it should be the same but like Watchdog said some graphics improvement here and there.
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Xbox version will prolly look better.
I wonder which will play the best though. Wait and see.
Still not holding my breath.
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neither, they\'re both gonna suck
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MK:DA will be awesome and sweet. I can\'t wait for it to come out.
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Originally posted by rastalant
MK:DA will be awesome and sweet. I can\'t wait for it to come out.
Your basing this off what? Mortal Kombat\'s previous 3D effort? Yeah, thats what I figured...
:rolleyes:
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I\'m thinking it\'ll suck.
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I played a few rounds at E3 on the Xbox. I played against a guy who writes with me over at NGenres.com...
It was pretty standard fighting game fare, but with a more Virtua Fighter feel than that of Mortal Kombat. One character did that thing where she stood on one leg with the other extended and you tapped the button and she kicked at the other guys head...
I don\'t think specials were in at the time, and if they were, you didn\'t do them like normal. No ice throwing with Sub-Zero.
It\'s also pretty weapons based if I remember correctly. That might have been a different game, though...
But know this, when they said they redid the engine, they meant it. Try as you might, you can\'t just start throwing uppercuts and leg sweeps.
-Eik
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Originally posted by Living-In-Clip
Your basing this off what? Mortal Kombat\'s previous 3D effort? Yeah, thats what I figured...
:rolleyes:
Uhhhhhhhhh..........i saw the tralier it looked interesting. #2 did i ask you for your opinion? I didn\'t think so...............oh yeah just for the record mk4 sucked.:thepimp:
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MK is such a stale series.... Man that thing needs a revitalizer.
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nope, it needs a dirt nap
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I\'ll go on a limb here and say the GBA version will be the best, because we all know Midway can\'t pass the chance to dumb it down and port it over to the GBA.
;)
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I doubt anything can save MK it\'s going down the toilet just like Resident Evil
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Originally posted by Seraphim Pride
I doubt anything can save MK it\'s going down the toilet just like Resident Evil
*SMACK*
How dare you bring up such a great series in this thread? Tho\', I\'ll give you RE0 isn\'t lookin\' so hot...:(
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Regardless...
We\'re all going to buy it anyway, right, Clip?
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well, while RE:0 may not be lookin so hot
it still looks more promising then this new Mortal Kombat game
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Originally posted by Ashford
Regardless...
We\'re all going to buy it anyway, right, Clip?
OH yeah, without a doubt. Come day one, I\'ll be lined up for it.
:D
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Thank you guys for all your opinions. I still don\'t know which one to get I might wait and see.......Xbox? or PS2?:(
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Neither...
Save your money for something thats actually good...
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Like the Getaway, GTA: Vice City, or DMC2?
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I\'d hold out for the next RE but thats just me...
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Got an up-date!
http://gamespot.com/gamespot/stories/news/0,10870,2876487,00.html
Hands-on: Mortal Kombat: Deadly Alliance
We take a look at an updated build of Midway\'s upcoming fighting game.
Earlier today, Midway held an event in Las Vegas to display much of its upcoming lineup. The star of the show was Midway\'s upcoming fighting game, Mortal Kombat: Deadly Alliance. Rather than continue the game\'s long-running storyline, MK: DA starts over from scratch, bringing a new fighting system as well as new and returning characters along the way.
The gameplay in Deadly Alliance is heavy on fighting stance changes. Fighters can easily change between different stances, which govern what happens when you push any of the attack buttons. Each character has two unarmed stances and one weapon stance. Johnny Cage, for instance, uses jeet kune do, one other unarmed style, and also packs a set of nunchaku, giving him some moves that look a somewhat similar to Maxi\'s in Soul Calibur. Scorpion packs a heavy broadsword that is slow to attack, but deals out a lot of damage. Whereas characters in Mortal Kombat 4 were almost identical to one another--only their special moves truly set them apart--this new game is striving to make each character play completely differently. Even the classic Mortal Kombat uppercut isn\'t in every character\'s arsenal, though each character will have some form of launcher attack to open up juggle combos. One alternative is a pop-up attack, usually displayed as a downward kick that bounces the victim off the ground and back up into the air for more abuse.
The moves lists in the new MK look like something you might see in a Tekken or Virtua Fighter game, rather than an earlier MK. The emphasis is on combo strings ranging from around two to six hits, and each of your character\'s three styles is given its own page, usually with around 16 or 17 attacks each. Only a handful of special moves were in this six-character build. Scorpion\'s spear is in, and looks as gruesome as ever. He can also cause fire to shoot out of the ground, burning unblocking opponents. Johnny Cage has the classic MK uppercut, though the twist here is that he does the splits immediately before doing it. Kung Lao has a kick special that links three flying kicks together. Bo Rai Cho is a rotund addition to the Mortal Kombat mythos who starts out using drunken fist style. He has a few different specials, including a triple flip kick. Raiden was in the version shown, but he didn\'t appear to have any special attacks in place. Some special moves can only be done in a particular stance. Johnny Cage, for example, can\'t do some of his specials when in his nunchaku stance.
The game will use five different attack buttons--the fifth button will only be used for throws and reversals. A style change button cycles through your three styles. Midway continually focuses on the concept of custom combos that involve multiple styles when talking about the game, but we haven\'t seen anything like that just yet. Like previous entries in the series, there\'s also a button reserved for blocking enemy attacks.
Graphically, MK is on par with modern fighting games, such as Tekken 4, Virtua Fighter 4, and Soul Calibur 2. The animation used in the game is really smooth, and the game runs at a nice, solid frame rate. The backgrounds are also ornately detailed.
Mortal Kombat wouldn\'t be Mortal Kombat without fatalities. While they weren\'t in the game yet, Midway did briefly show off a teaser of what\'s to come. Sub-Zero\'s fatality has him reaching into the lower back of his opponent. After feeling around a bit, he then yanks out the victim\'s entire skeleton. Each of the game\'s 21 characters will have one fatality.
Like Midway\'s sports games, MK will have a player profile feature. This lets you store your win/loss record, as well as costume configuration. As you play, your profile will earn "kombat kurrency," which is used to unlock backgrounds, special costumes (such as Johnny Cage\'s tuxedo), secret characters, and more. The game will also have special features-like content, including a making-of video, the music video for the game\'s theme song, Immortal, and a "History of Mortal Kombat" video.
Mortal Kombat: Deadly Alliance is scheduled to hit shelves on November 22, or as Midway is calling it, "Fatality Friday."