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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: macabre on July 31, 2002, 09:39:03 AM

Title: Asylum
Post by: macabre on July 31, 2002, 09:39:03 AM
Looks like a FPS version of Silent Hill.
Check out these cool movies from the PS2 version:
http://www.darkblack.co.uk/asylum/downloads/physics_high.wmv
http://www.darkblack.co.uk/asylum/downloads/trailer_high.wmv

Official site:
http://www.darkblack.co.uk/introduction.htm

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.darkblack.co.uk%2Fasylum%2Fgraphics%2Fscreens%2Ffsscr023.jpg&hash=83013f3ee9351ccc4c14faa5ad7e26e1210c25c4)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.darkblack.co.uk%2Fasylum%2Fgraphics%2Fscreens%2Ffsscr070.jpg&hash=acfb09f7446a5fb6ba646b09c3e8e0ab8c94abee)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.darkblack.co.uk%2Fasylum%2Fgraphics%2Fscreens%2Ffsscr007.jpg&hash=44e79431e85b778d077be910dfa0e046318bab0e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.darkblack.co.uk%2Fasylum%2Fgraphics%2Fscreens%2Ffsscr052.jpg&hash=bbcc666774775c075dfe5cb412457b531256f4be)
 
"Asylum features stunning graphics, real world physics featuring moveable, breakable scenery and a Ragdoll sytem which makes shotgun blasting your enemies more satisfying than ever before. Our Characters movement uses our New Skeletal Logic System, making them move and react to their surroundings more realistic than ever before seen."
Title: Asylum
Post by: mm on July 31, 2002, 10:01:34 AM
fabulous textures on the building walls and floors, etc

TERRIBLE character models, ugH
Title: Asylum
Post by: Living-In-Clip on July 31, 2002, 10:30:04 AM
The character design is fantastic also (the nurse rocks). Reminds me a lot of "Thirteen Ghosts" . The actual model / textures on the characters are severely lacking though. Other than that, the enviroment graphics are sweet.

The general premise could work . Silent Hill atmosphere in a FPS. Personally, I would love to see a Silent Hill atmosphere FPS, \'cept the game would also have limited ammo (RE 1 style, baby!) and no music. Instead, you would walk around with different sounds haunting the area. Also, instead of trying to constantly make it a kill fest, a lot of the enemies would be more stealthy and pop out of corners,etc.
Now that is my dream FPS.
Title: Asylum
Post by: Seraphim Pride on July 31, 2002, 11:03:21 AM
looks cool nice dark setting does remind me of Silent Hill which can\'t be a bad thing
Title: Asylum
Post by: square_marker on July 31, 2002, 11:34:15 AM
Quote
Originally posted by mm
fabulous textures on the building walls and floors, etc

TERRIBLE character models, ugH


my thoughts exactly, it would actually be kinda scary if the models were made with more pixels....i think they need some tender love and care :cool:
Title: Asylum
Post by: Unicron! on July 31, 2002, 01:19:07 PM
AWESOME!!!I like it.A LOT.Seeing through the eyes of the character could make the experience scarier IMO.
Title: Asylum
Post by: Ashford on July 31, 2002, 03:02:48 PM
Those graphics look like crap...


Interesting sounding game, though...
Title: Asylum
Post by: Seraphim Pride on July 31, 2002, 04:01:59 PM
Quote
Originally posted by Ashford
Those graphics look like crap...


Interesting sounding game, though...


:laughing: Not really holding your thoughts back.  Anyway I wonder if the game would be something like a first person eternal darkness that would be cool also.
Title: Asylum
Post by: nataku on July 31, 2002, 04:55:50 PM
I generally agree with mm.

I watched the videos that macabre provided links to, it looks pretty sweet.  Too bad the trailer had to use the horrible song "Bodies" by Drowning Pool.  
/me shivers

Game looks good tho, especially in motion.  Pretty cool physics engine they\'re using.
Title: Asylum
Post by: Ashford on July 31, 2002, 05:39:19 PM
Quote
Originally posted by Seraphim Pride


:laughing: Not really holding your thoughts back.  Anyway I wonder if the game would be something like a first person eternal darkness that would be cool also.


Just being honest...

And I\'m only judging by those pics.

Haven\'t seen the game in motion.
Title: Asylum
Post by: Bladez on July 31, 2002, 05:59:05 PM
Quote
Originally posted by Unicron!
AWESOME!!!I like it.A LOT.Seeing through the eyes of the character could make the experience scarier IMO.



It should be a lot scarrier.  They can actually add more "jump-outs" and being that close to the action you know it\'s gonna scare the piss out of ya...it will me. :eek:
Title: Asylum
Post by: Mr. Kennedy on July 31, 2002, 07:43:14 PM
There is too much emphasis on FPS this generation.

Soon people will be saying, ugg, not another FPS.
Title: Asylum
Post by: SonyFan on July 31, 2002, 08:01:33 PM
I agree with Ashford.. the pics look like crap. Hope it improves since the premise sounds slightly interesting. = /
Title: Asylum
Post by: Unicron! on August 01, 2002, 12:48:00 AM
Quote
Originally posted by The Hurricane
There is too much emphasis on FPS this generation.

Soon people will be saying, ugg, not another FPS.


I started saying that about PC games a long time ago.I hope this  wont happen with consoles.
Title: Asylum
Post by: macabre on August 01, 2002, 10:00:59 AM
Update: New trailer online.

http://www.darkblack.co.uk/asylum/downloads/asylum03_%205MB.wmv
Title: Asylum
Post by: nataku on August 01, 2002, 10:40:04 AM
Quote
Originally posted by macabre
Update: New trailer online.

http://www.darkblack.co.uk/asylum/downloads/asylum03_%205MB.wmv


You gotta love how the bodies fly back when you shoot them in the right spot.
Title: Asylum
Post by: Heat on August 01, 2002, 11:23:17 AM
Ill check the vids soon, from the screens it looks pretty good. Is this the PS2 or GC version.
Title: Asylum
Post by: Seraphim Pride on August 01, 2002, 11:36:13 AM
any word on online play?
Title: Asylum
Post by: nataku on August 01, 2002, 11:51:36 AM
Quote
Originally posted by Heat
Ill check the vids soon, from the screens it looks pretty good. Is this the PS2 or GC version.


It\'s the PS2 version.  At least the videos are, they say so at the end.