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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Zolar on August 13, 2002, 10:55:31 PM

Title: "Jaggies" question
Post by: Zolar on August 13, 2002, 10:55:31 PM
First of all, don\'t get me wrong here.  This thread is not bashing the PS2 which I love dearly.  I just want to know the technical reasons why alot of PS2 games, recent ones as well still have jaggies.  I couldn\'t care less, I\'m not a graphics knob gobbler, as I only care for great gameplay.  Thank you gentlemen.
Title: "Jaggies" question
Post by: ##RaCeR## on August 13, 2002, 11:17:28 PM
Its something that is very hard to implement. Its not as though the PS2 can\'t do it, its just you need to know how. Its normally software driven, not hardware, whereas XBOX has hardware for aliasing.

I think thats right.
Title: "Jaggies" question
Post by: Bobs_Hardware on August 13, 2002, 11:21:21 PM
Lazy devs.

Heck, most (if not all) XBox games still feature some aliasing too.  It\'s not just PS2 that suffers.
Title: "Jaggies" question
Post by: The Daywalker on August 14, 2002, 01:54:34 AM
Quote
Originally posted by Bobs_Hardware
Lazy devs.


Thats the same thing that i have been saying for a long time now. 90% of the developers are just too damn lazy to work a bit harder and solve the jaggies issue. To be more specific, today\'s devs practically want everything ready and served on a plate for them... its like "Heck, the hardware doesnt support anti-aliasing?? Screw it, why bother?"

Personally i never had and never will have a problem with jaggies. Jaggies have been a part of PC gaming for more than 6 years now, but when the PS2 came out it suddenly became a HUGE issue out of nowhere...
Title: "Jaggies" question
Post by: mm on August 14, 2002, 02:23:48 AM
racer is correct, the PS2 has to do AA with software
Title: "Jaggies" question
Post by: seven on August 14, 2002, 04:57:25 AM
Quote
Originally posted by The Daywalker


Thats the same thing that i have been saying for a long time now. 90% of the developers are just too damn lazy to work a bit harder and solve the jaggies issue. To be more specific, today\'s devs practically want everything ready and served on a plate for them... its like "Heck, the hardware doesnt support anti-aliasing?? Screw it, why bother?"

Personally i never had and never will have a problem with jaggies. Jaggies have been a part of PC gaming for more than 6 years now, but when the PS2 came out it suddenly became a HUGE issue out of nowhere...


wow, spot on. I couldn\'t have said it better.

Quote
racer is correct, the PS2 has to do AA with software


There are different ways of implementing AA in a game. AFAIK the GS can do "edge-aliasing" - It\'s just quite hard to implement and quite performance consuming. Still no excuse though, Sony and many others have developed libraries to help the issue - it\'s just a lazy dev problem as of now. Xbox however suffers from "jaggies" aswell, you just notice it less because most games run at a high resolution with no flickering. DoA3 for example has some very nice aliasing problems here and there - it\'s just less noticable.
Title: "Jaggies" question
Post by: Zolar on August 14, 2002, 03:23:06 PM
You can see some of the developers hard work on some games though.  I was totally blown away when I played Balders Gate!  Incredible!
Title: "Jaggies" question
Post by: Peltopukki on August 15, 2002, 02:23:54 AM
I belive baldursgate:da used edge-antialias. which is one of the reasons why it did look so good.
btw. edge_aa is easy to put on, but you must render every triangle on scene in order from back to front, which is the reason why devs won\'t use it much.
it is possible to see edge_aa in those start up scenes on ps2.
Title: "Jaggies" question
Post by: Zolar on August 15, 2002, 01:00:22 PM
I can\'t wait to get Ratchet & Clank.  The game looks incredible from the screens I have seen.  I haven\'t seen any videos of it yet.  When is the game being released!:D
Title: "Jaggies" question
Post by: Paul on August 15, 2002, 08:21:03 PM
Jaggies wasn\'t an issue with PC coz it runs at hi-res and most cards can do 800x600(or higher) no problem. Coupled when running this on a typical 15" monitor, there is really no issue as u\'ll need to squint ur eyes to see jaggies.

On the PS2, the jaggies(or shall I say "shimmeries") is blantantly obvious due to the low res it\'s running on (640 x 240 interlaced). I can live with the jaggies but it\'s the shimmeries that is really a pain.

Anyway, it\'s really SONY fault for overlooking such a common issue. Although AA can be implemented, it takes severe performance hits..which is probably why very few games(except BG:DA, as far as I know) make use off.
Title: "Jaggies" question
Post by: SwifDi on August 15, 2002, 09:26:33 PM
[size=11][glow=blue]Got Jaggies?[/size][/glow]

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.computeruniverse.net%2FNews%2Fxbox%2Fhalo.jpg&hash=c3a390c31f704825d12dde2a2088bf9eeaaf3953)
Title: "Jaggies" question
Post by: The Daywalker on August 16, 2002, 05:38:02 AM
Quote
Originally posted by Paul
Jaggies wasn\'t an issue with PC coz it runs at hi-res and most cards can do 800x600(or higher) no problem. Coupled when running this on a typical 15" monitor, there is really no issue as u\'ll need to squint ur eyes to see jaggies.

On the PS2, the jaggies(or shall I say "shimmeries") is blantantly obvious due to the low res it\'s running on (640 x 240 interlaced). I can live with the jaggies but it\'s the shimmeries that is really a pain.

Anyway, it\'s really SONY fault for overlooking such a common issue. Although AA can be implemented, it takes severe performance hits..which is probably why very few games(except BG:DA, as far as I know) make use off.


Seems to me that you havent played enoigh PC games. Even on a 800x600 resolution jaggies can be quite apparent and i didnt have to squirt my eyes to see it so far. I play Jedi knight2 in that resolution actually but i can always see jaggies. Only when i raise it to 1024x768 resolution or higher i can say that my screen is "spotless" but the jaggies effect is always there unless you turn antialiasing on. Then again, i cant do that because my game starts to look like a slide show. :) Only next gen cards like the Radeon 9700 or the NV30 will be able to implement antialiasing without sacrificing performance.

I dont think its Sony\'s fault btw. Antialiasing was hardly implemented in games back in the beggining of 1999 when the PS2 hardware specs were first shown to public. Remember that we are talking about hardware that is about 3 years old. 3 years are like 3 centuries of evolution in the computer industry. I agree though with the shimmeries part, sometime it gets on my nerves.

I still think though that the lack of antialiasing is just because of MANY lazy devs. There are many PS2 games out there that have very little or no jaggies at all on them . But its just as i said. Today\'s devs want everything served and ready for them... always lazy to figure out a solution on their own.
Title: "Jaggies" question
Post by: The Daywalker on August 16, 2002, 05:41:28 AM
Quote
Originally posted by Vapor Snake
[size=11][glow=blue]Got Jaggies?[/size][/glow]

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.computeruniverse.net%2FNews%2Fxbox%2Fhalo.jpg&hash=c3a390c31f704825d12dde2a2088bf9eeaaf3953)


You are right Vapor Snake, even HALO has JAGGIES in some parts.
Title: "Jaggies" question
Post by: Bobs_Hardware on August 16, 2002, 06:32:53 AM
Halo has jaggies all the way through it.  At every mountain or rock you look at you can see them.

It\'s hardly SONY fault tho that developers arent implementing the AA.
Title: "Jaggies" question
Post by: mm on August 16, 2002, 06:38:54 AM
every game will have "jaggies"

i play at 8x FSAA on my PC sometimes, and jaggies are still apparant
Title: "Jaggies" question
Post by: seven on August 16, 2002, 09:25:13 AM
Sony\'s fault? Then, can we also blame Microsoft aswell? You\'re judging the whole console and blaming Sony just because of games with aliasing problems which is actually the developers fault. Jak and Daxter has probably more polygons running smoothly at 60 fps than 99% other games of other consoles - yet it is one of the games that has almost no aliasing and no
flickering. It is doable - devs are just to lazy and the talent/effort unfortunately isn\'t there. For every game on PS2 that can be blamed of having aliasing - I could name you a game that looks better with next to no aliasing in it. Blaming Sony at this point is  really not fair.
Title: "Jaggies" question
Post by: Bobs_Hardware on August 16, 2002, 09:32:55 AM
Paul is just on an anti-Sony crusade is all :p
Title: "Jaggies" question
Post by: PahnCrD on August 16, 2002, 11:18:07 AM
Quote
Originally posted by seven
Sony\'s fault? Then, can we also blame Microsoft aswell? You\'re judging the whole console and blaming Sony just because of games with aliasing problems which is actually the developers fault. Jak and Daxter has probably more polygons running smoothly at 60 fps than 99% other games of other consoles - yet it is one of the games that has almost no aliasing and no
flickering. It is doable - devs are just to lazy and the talent/effort unfortunately isn\'t there. For every game on PS2 that can be blamed of having aliasing - I could name you a game that looks better with next to no aliasing in it. Blaming Sony at this point is  really not fair.



True, though J+D could have used some better textures.  ya know a little bump mapping.
Title: "Jaggies" question
Post by: The Daywalker on August 16, 2002, 11:43:32 AM
Quote
Originally posted by PahnCrD
True, though J+D could have used some better textures.  ya know a little bump mapping.


Jak&Daxter was my best gaming experience for this year. Its textures and lighting effects were great and i couldnt care less about poly bump mapping.

Or should every game look like Doom3 from now on? :rolleyes:
Title: "Jaggies" question
Post by: nO-One on August 16, 2002, 12:01:16 PM
Quote
Originally posted by mm
every game will have "jaggies"

i play at 8x FSAA on my PC sometimes, and jaggies are still apparant

you can add as much AA as you want, the higher the resolution the better. Since console cames are made at 640x480 there will always be jaggies.
Title: "Jaggies" question
Post by: seven on August 17, 2002, 05:09:15 AM
Quote
True, though J+D could have used some better textures. ya know a little bump mapping.


better textures? I think you should go play the game again, as it certainly has some of the best texturing in a PS2 game so far. Don\'t dismiss this game just because it has the "cartoony" graphics. :rolleyes:
Title: "Jaggies" question
Post by: Bobs_Hardware on August 17, 2002, 07:03:34 AM
I think he\'s just been spoiled by Halo :p

And you will be pleased to know that J&D2 will feature bump-mapping :)
Title: "Jaggies" question
Post by: seven on August 17, 2002, 08:12:45 AM
Yeah, I hope it does. Apperantly, the Jak and Daxter engine was already capable of doing bump-mapping but was not implemented because they didn\'t have the time to. If J&D2 will have it or not - this is my most anticipated game.
Title: "Jaggies" question
Post by: Paul on August 17, 2002, 09:53:33 AM
Quote

Seems to me that you havent played enoigh PC games. Even on a 800x600 resolution jaggies can be quite apparent and i didnt have to squirt my eyes to see it so far. I play Jedi knight2 in that resolution actually but i can always see jaggies. Only when i raise it to 1024x768 resolution or higher


If ur complaining about "jaggies" at 1024x768 on the PC, you shouldn\'t be playing games at all, but o/c your cpu, video card and benchmark ur PC till it burst or something.......can\'t believe people who waste time complaining about that kinda hi-res on a PC...time waster.

Like I said before I can live with jaggies...but not SHIMMERIES...sure PC,X-BOX,DC all have jaggies but the jaggies on those platform(especially the PC) are nothing like the SHIMMERIES you see on the PS2. Although some games have hide this problem very well, other titles like FFX is a huge pain in the neck...even lots of newer games still spot this problem..(like GRandia Extreme).

But I\'m not here to convince you people since your fanboys brains has already been fully anti-aliased to see any kind of jaggies/shimmeries/fault on the PS2.

I congratulate you.
Title: "Jaggies" question
Post by: Bobs_Hardware on August 17, 2002, 09:59:05 AM
wtf?

You\'ve turned into a psychopath!
Title: "Jaggies" question
Post by: Paul on August 17, 2002, 10:07:45 AM
Example of Borg Drone no.1 above.
Title: "Jaggies" question
Post by: seven on August 17, 2002, 10:13:51 AM
Quote
But I\'m not here to convince you people since your fanboys brains has already been fully anti-aliased to see any kind of jaggies/shimmeries/fault on the PS2.


No one\'s argueing here that all PS2 games look perfect - you just can\'t go blaming Sony for something that\'s really not their fault.
Title: "Jaggies" question
Post by: Paul on August 17, 2002, 07:03:25 PM
Well, they could\'ve easily make some feature which was already so common to implement and already exist in previous gen of machine(N64, PC cards) for YEARS  already...EASIAR to implement with.

oH...i forgot to mentioned, the shimmeries are especially obvious when u run it on a low-res 29" TV compared to a hi-res 15" monitor...it just helps to magnify the problem.
Title: "Jaggies" question
Post by: The Daywalker on August 17, 2002, 11:02:40 PM
Quote
Originally posted by Paul


If ur complaining about "jaggies" at 1024x768 on the PC, you shouldn\'t be playing games at all, but o/c your cpu, video card and benchmark ur PC till it burst or something.......can\'t believe people who waste time complaining about that kinda hi-res on a PC...time waster.

Like I said before I can live with jaggies...but not SHIMMERIES...sure PC,X-BOX,DC all have jaggies but the jaggies on those platform(especially the PC) are nothing like the SHIMMERIES you see on the PS2. Although some games have hide this problem very well, other titles like FFX is a huge pain in the neck...even lots of newer games still spot this problem..(like GRandia Extreme).

But I\'m not here to convince you people since your fanboys brains has already been fully anti-aliased to see any kind of jaggies/shimmeries/fault on the PS2.

I congratulate you.


I didnt complain about jaggies, i only said that they are THERE wether we like it or not. And as i mentioned earlier, i have no problem with jaggies. And as i also mentioned earlier, i too think that shimmeries are a pain.

But both jaggies and shimmeries are not in EVERY PS2 game out there and its an obstacle than can be overcomed as it has been proven many times already.

So if you dont like or dont want to accept that fact, you can take your fully aliased brain and go somewhere else. TXB forums maybe??

Dissmised
Title: "Jaggies" question
Post by: Bobs_Hardware on August 17, 2002, 11:39:34 PM
Quote
Originally posted by Paul
Example of Borg Drone no.1 above.


You\'re a moron.  I have never once expressed any sort of fanboyism regarding to something because it\'s a Sony product.  You however HAVE.  It\'s made by Sony, all of a sudden  you hate it and you hate Sony.  The shimmering is annoying.. sure.. but I sure as shit never even notice it while I\'m in the heat of a game.  Pompous ass.
Title: "Jaggies" question
Post by: MyStiKaL on August 18, 2002, 02:43:27 PM
*****************************
The PS2 is a piece of dodgy DVD-ROM
drive.
How I wish SEGA will manufacture the PS2 instead!!!
*****************************

:rolleyes:
yeah, i want a dvd rom that makes clicking sounds
Title: "Jaggies" question
Post by: nO-One on August 18, 2002, 06:02:45 PM
Quote
Paul\'s signature
*****************************
The PS2 is a piece of dodgy DVD-ROM
drive.
How I wish SEGA will manufacture the PS2 instead!!!
*****************************

I\'ve been thinking about this sig, if Sega would manufacture the PS.2 instead of Sony would that make it any better?
Title: "Jaggies" question
Post by: SonyFan on August 18, 2002, 07:54:27 PM
Quote
I dont think its Sony\'s fault btw. Antialiasing was hardly implemented in games back in the beggining of 1999 when the PS2 hardware specs were first shown to public. - TheDaywalker


No, jus about every Dreamcast game that I\'ve run across has some form of Anti-Aliasing... although as far as I know, only one game impliments FSAA.. and that\'s Ready 2 Rumble Boxing 2. I mean.. you can see it plain as day on VGA with PSO. The screen is split up into several "blocks" which get progressivly blurryier from the bottom to the top. It really cleans up the image on a normal TV where the low resolution helps hide the jaggies also.. but on VGA it does next to nil except dull the textures and leaves the jaggies.

Quote
previous gen of machine(N64, PC cards) for YEARS already - Paul


PC\'s have always been years ahead of consoles in terms of technology retard. Every five years or so.. a new console comes out with capabilities to push more polys.. but can\'t add the new effects that have been pioneered since the time of their launch. PC\'s can.. and surpass consoles within a year or two tops. The N64 had texture Anti-Aliasing.. not FSAA or Edge Anti-Aliasing. Texture Anti-aliasing is a much simpler and power consumption friendly technique.. but it made the N64 looks blurry as all hell. No real fine detail at all.. and jaggies were still everywhere. The point is moot

Quote
if Sega would manufacture the PS.2 instead of Sony would that make it any better? - nO-One


No.. it would just make the PS2 deadder. Sega + Hardware = failure. Sad but true... expecially since their games are top notch in most instances.

Paul: Have you fixed your PS2 yet or are you still stamping your feet and crying like a lil 5 year old bytch? This crusade of yours is getting awfully old.. and if you continue I can\'t see you with a very long future at these forums. People will get tired of it, and you\'ll be dealt with after everyone\'s done laughin at you.

Everyone else: There is no excuse for jaggies or shimmeries. We\'ve already seen that the PS2 hardware is fully capable of handling the "problem" will little hit to hardware preformance when applied right. The damned thing is 3 years old and we\'re still seeing jaggies even tho we know it\'s capable of getting rid of them. That\'s inexcusable.. Lazy Devs, hard to program hardware.. whatever. Dosen\'t matter. They should be gone.. and I\'m surprised more of you aren\'t as upset about it. Christ, compaired to the competitions games, many PS2 games are downright embarassing. Even the 4 year old Dreamcast that\'s only "one tenth" as powerful has games which have as of yet not been matched by the PS2 graphically. That\'s pitiful. Thank god they have some of the best games around, or else the whole generation would be just one big joke on Sony as far as I\'m concerned.
Title: "Jaggies" question
Post by: fastson on August 19, 2002, 05:07:42 AM
Bleh..

I cant believe you still think jaggies is a problem.
It was a huge problem in Ridge Racer V and Burnout..

But that’s all over, if the devs want it to be. :)
Title: "Jaggies" question
Post by: Bobs_Hardware on August 19, 2002, 05:13:20 AM
You never saw the NTSC version of FFX  ;)
Title: "Jaggies" question
Post by: Paul2 on August 19, 2002, 05:22:05 AM
I have a question.

Does jaggies have anything to do with the fact that ps2 have only 4 megabytes of VRAM while Dreamcast have 8 megabytes of it?

I heard developers complaining this 4 mb vram isn\'t enough for them.  Something to do with performance hit if Anti-antializing are implement.  That\'s why some earlier games run at 640 x 480 (interlaced) instead of progressive scan.  IF it run at progressive scan mode, it can\'t get any texture then or something like that.

Sony claim it can do aa without much of a performance hit by using other different method.  I guess I have to wait a year or two to see how graphic have improve.  (Final Fantasy XII)
Title: "Jaggies" question
Post by: seven on August 19, 2002, 05:31:52 AM
Quote
Does jaggies have anything to do with the fact that ps2 have only 4 megabytes of VRAM while Dreamcast have 8 megabytes of it?


No it doesn\'t.

Quote
I heard developers complaining this 4 mb vram isn\'t enough for them. Something to do with performance hit if Anti-antializing are implement. That\'s why some earlier games run at 640 x 480 (interlaced) instead of progressive scan. IF it run at progressive scan mode, it can\'t get any texture then or something like that.


Correct - to a certain extent. 4 MB-VRAM is enough for the purpose it serves on the PS2. While on conventional systems (Xbox, PC, Dreamcast) the VRAM is used to save not only the framebuffer (mostly double buffered), but also cached textures. On the PS2, textures are not cached and are saved in the main system RAM. So, the PS2 only needs 4 MB to save display lists (polygons) and the double framebuffer.  The rest can be used to stream over textures but take only very little space away. To give you a fair idea, PS2 should be well able to have more textures per frame than Dreamcast games.

Developers complaining about too little RAM is only because they used the 4 MB-VRAM to cach textures and therefore had problems and complained. The PS2 though was not designed to function like this.
Title: "Jaggies" question
Post by: Bobs_Hardware on August 19, 2002, 05:41:10 AM
Quote
Sony claim it can do aa without much of a performance hit by using other different method. I guess I have to wait a year or two to see how graphic have improve. (Final Fantasy XII)


PS2 games have had AA ever since the launch of the system in USA.  Summoner by Volition was the first company to break the code, and it was also implemented by Namco in Tekken Tag (both games it took no performance hit [although with Summoner you\'d never know.. that game has horrible graphics and framerate ;)])

Some dev\'s just don\'t put it in for whatever reasons :)
Title: "Jaggies" question
Post by: Paul on August 20, 2002, 04:20:59 AM
//
I\'ve been thinking about this sig, if Sega would manufacture the PS.2 instead of Sony would that make it any better?
//

I\'m not gonna argue anymore on this matter especially with Bobs brains since there\'s not much neuron cells left in there.

Just to clarify the quote above:
I meant it would be MUCH better if SEGA has the licensed to manufacture PS2..it don\'t mean SEGA design or market the thing. The Saturn and DC has never prove to be any problem after all these years. That is an attestment to manufacturing quality and control.

The PSX has single handedly put the term "disc skipping" into the common vocabulary of the mdern English speaking world.
Title: "Jaggies" question
Post by: mm on August 20, 2002, 04:33:25 AM
like we dont remember the fiasco that happened to the DC launch with non-booting disks



:)
Title: "Jaggies" question
Post by: SonyFan on August 20, 2002, 04:47:40 AM
Actually, the DC has had several problems with the GD-Rom lazer going out early on, and still with it\'s controller ports going dead. Go to your local videogame repair shop and ask them how many DC\'s they\'ve had to fix because of faulty controller ports or burnt up GD roms. That number is also not truely compairable, since there are by far many more PS2\'s than DC\'s out there.. hence more problems.  Equal up their total sales while keeping the defect ratio in tact, and I\'ll bet the PS2 still has more problems.. but the numbers will be alot closer to each other than you are willing to admit.

The biggest rate of defalt in the PS2 was in roughly the first 6 months of launch. Most all consoles have serious hardware problems jus after launch. The Xbox had them with disk scratches, the DC had them with GD-Rom lazers going out, and so far the NGC is the only console this generation that I haven\'t really heard a peep out of due to faulty hardware.

Saturn defect numbers, as with most things Saturn, are much harder to come by... so I can\'t quite argue that point due to lack of information.
Title: "Jaggies" question
Post by: SonyFan on August 20, 2002, 05:30:04 AM
Quote
Does jaggies have anything to do with the fact that ps2 have only 4 megabytes of VRAM while Dreamcast have 8 megabytes of it?

I heard developers complaining this 4 mb vram isn\'t enough for them. Something to do with performance hit if Anti-antializing are implement. That\'s why some earlier games run at 640 x 480 (interlaced) instead of progressive scan. IF it run at progressive scan mode, it can\'t get any texture then or something like that. - Paul2


Hah, what are you.. paul\'s good twin who can actually ask questions and critique without looking like a brat who\'s stuck in time out? :)

Anyhow.. seven pretty much answered your question, but I have to lil factoids to add.

1. It\'s obviously dosen\'t have much to do with the Vram considering the Xbox has 0 mb of Vram in it. Instead, the Xbox runs off of 64mb of unified ram. I\'m pretty sure the PS2 could do this as well with a preformance hit, because it wasn\'t designed with that type of dataflow in mind. The pipelines to the PS2\'s 32mb of Main System Ram simply aren\'t fast enough to transfer textures as quickly as they are needed. (Which is why the 4mb Vram/instruction-cache and ultimately the GS are now on the EE.. since that allows it to have fatter and faster pipes.. as well as lower production costs ;) ) While it may make some of the lower tech games look better than they currently do, it could never be used as a permenant solution and ultimately would never be as powerful as simply programing it right with fully optimised code. (An ideal solution that hasn\'t been fullfilled yet)

2. The PS2 is fully capable of utilizing progressive scan in-game, as demonstrated by Tekken 4. It\'s not a widely used programming technique as of now.. but it is possible. No current or planned Xbox or NGC game has progressive scan in game to the best of my knowlage.. although there are several games for those consoles which use it durring FMV\'s, same as the PS2.
Title: "Jaggies" question
Post by: fastson on August 20, 2002, 05:34:48 AM
Quote
Originally posted by SonyFan


2. The PS2 is fully capable of utilizing progressive scan in-game, as demonstrated by Tekken 4. It\'s not a widely used programming technique as of now.. but it is possible. No current or planned Xbox or NGC game has progressive scan in game to the best of my knowlage.. although there are several games for those consoles which use it durring FMV\'s, same as the PS2.


Hmm.. I heard all Xbox games (except a few) support progressive scan.
Im not sure if the same thing goes for GC though.

Progressive Scan on PS2 is just getting started. Tekken 4 was the first game (like you said), Socom is the second and Burnout 2 is the third :)
More to come.
Title: "Jaggies" question
Post by: SonyFan on August 20, 2002, 05:38:14 AM
I could be wrong.. I\'m not completely infallable after all. From my understanding tho, PS2 is the first console to use PS in-game. Xbox was first to do it with FMV\'s and cut scenes.

EDIT: Yup, I did some quick checking and I was wrong. I had my outputs crossed. Xbox supports PS in-game but won\'t do it for DVD movies. Still, the point stands.. PS2 can do PS in game, and without much of a preformance hit it seems based on screenshots of Tekken and SOCOM. (Haven\'t seen screenies of Burnout2 yet) :)
Title: "Jaggies" question
Post by: seven on August 20, 2002, 10:20:43 AM
Quote
1. It\'s obviously dosen\'t have much to do with the Vram considering the Xbox has 0 mb of Vram in it. Instead, the Xbox runs off of 64mb of unified ram. I\'m pretty sure the PS2 could do this as well with a preformance hit, because it wasn\'t designed with that type of dataflow in mind. The pipelines to the PS2\'s 32mb of Main System Ram simply aren\'t fast enough to transfer textures as quickly as they are needed. (Which is why the 4mb Vram/instruction-cache and ultimately the GS are now on the EE.. since that allows it to have fatter and faster pipes.. as well as lower production costs  ) While it may make some of the lower tech games look better than they currently do, it could never be used as a permenant solution and ultimately would never be as powerful as simply programing it right with fully optimised code. (An ideal solution that hasn\'t been fullfilled yet)


Actually Sonyfan, the PS2 was designed to stream textures from the main RAM. Similar to Xbox, PS2 features a hyprid UMA. As the PS2 was specifically designed for, the textures are saved in a compressed state in the main-RAM and streamed over when needed by the Graphics Synthesizer. The bus though between GS and EE is only 1.2 GB/s, but that\'s plenty for the amount of data being sent to the GS (uncompressed textures & display lists). Jak and Daxter is the only game as of yet that uses the PS2 the way it was ment to.
On Xbox, you are in much more bandwidth need simply because you only have 6.4 GB/s with lots more data being transfered back and forth.

Just to add: the EE and GS now being produced on one chip does not feature faster buses - theoretically it could, but it doesn\'t.
Title: "Jaggies" question
Post by: Kurt Angle on August 20, 2002, 12:33:10 PM
I don\'t give a damn if a game has a few jaggies, just as long as the gameplay is good and the framerate is high. These are the most important criteria in my games.
Title: "Jaggies" question
Post by: mm on August 20, 2002, 12:34:39 PM
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Title: "Jaggies" question
Post by: Paul on August 20, 2002, 06:29:58 PM
I seriously hopes SQUARE will fix all the shimmeries in FF 12(or is it 11? Or 11 is supposed to be the FF Online?)

SonyFan: I\'ve no idea who\'s the imitation Paul2 is...I thought I\'ve killed my Evil Twin with a flying DVD-ROM spitted out from my PS2 already.

Anyway, who knows what\'s the model and revision number of the new PS2 with the combined GS+EE?
Title: "Jaggies" question
Post by: Zolar on August 20, 2002, 06:34:16 PM
You think X Box has better graphics than PS2?  Go rent out Bruce Lee for X Box.  I was a sucker and paid for this piece of filth.  This game is the worse next generation title out of all the consoles.  It now serves as a coaster, and a toy for my two cats- They like tossing it around the hard wood floor!:D  Baldurs Gate- Best looking game on PS2, and fun as hell!
Title: "Jaggies" question
Post by: Soul Reaver on August 20, 2002, 06:36:30 PM
Quote
Originally posted by Paul
I seriously hopes SQUARE will fix all the shimmeries in FF 12(or is it 11? Or 11 is supposed to be the FF Online?)

SonyFan: I\'ve no idea who\'s the imitation Paul2 is...I thought I\'ve killed my Evil Twin with a flying DVD-ROM spitted out from my PS2 already.

Anyway, who knows what\'s the model and revision number of the new PS2 with the combined GS+EE?


Shimmers? If you hate them so much then don\'t stare at it. I didn\'t notice any shimmers \'til I tried to find them.

To answer your questions, FFXI is the online game and I don\'t know about the newer models but, there aren\'t any performance changes.

Quote
Originally posted by Zolar
You think X Box has better graphics than PS2? Go rent out Bruce Lee for X Box. I was a sucker and paid for this piece of filth. This game is the worse next generation title out of all the consoles. It now serves as a coaster, and a toy for my two cats- They like tossing it around the hard wood floor! Baldurs Gate- Best looking game on PS2, and fun as hell!


Yes, the game is horrible so, why did you buy it? There were countless reviews saying it was a terrible game. That should\'ve gave you a hint, don\'t you think?
Title: "Jaggies" question
Post by: Paul on August 20, 2002, 08:07:50 PM
//
Shimmers? If you hate them so much then don\'t stare at it. I didn\'t notice any shimmers \'til I tried to find them.
//

SR: I\'m really sorry for u.....that\'s like can\'t seeing a Gorilla sitting on top of car in front of you....
Title: "Jaggies" question
Post by: Heretic on August 21, 2002, 07:54:45 AM
oooooooo the evil shimmers....

Speaking of shimmers and cars, I heard all about how bad they were in GT3 for almost a year before finally seeing them for myself. Yeah, life would be better without them but do you know how much they affected the gameplay? Not at all. One chronic complainer  insisted they were so bad there was one corner he couldn\'t even see comming until right on top of it. As far as I can tell the whiner was looking so hard to find fault he forgot about driving.
Title: "Jaggies" question
Post by: Soul Reaver on August 21, 2002, 10:12:53 AM
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Yea, I\'m with this guy. If you spend your day looking for graphical faults, then you have to much goddamn free time.
Title: "Jaggies" question
Post by: Paul2 on August 22, 2002, 12:01:53 PM
99% of nowadays tv have a high contrast.  Tune down the contrast (which usually called picture) on the menu setting.  Most manufacturer turn up the picture to the highest as the factory default setting.  Turn it down to reduce glare and flickering and eye strain.  Turn it down like 70 - 80 perecent at the least.  Also, if you have  a Sony Wega tv, there is this mode that called VM (Velocity Modulation), some tv called it scan velocity modulation.  The default setting it low, turn it to off.  I didn\'t know before and I turn it to high and  it\'s a bad thing for tv.  it reduce the lifespan for tv if it turn it low or high.  and not only that, it also reduce the frame rate sent out the tv screen.  Instead of running about 60 fields per second, it will reduce to about 40 fields or so...making video games running not as smooth as it should be and blurry.
This is very noticeable if you have played final fantasy x.  The game was implemented with motion blurred and out of focus distance.  It really annoying and I hate square for implementing it.  It\'s much more blurry and annoying if you turned up VM was set to on.  So, turn it off for a smooth 60 fields on screen.