PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: jp6666 on August 16, 2002, 07:50:26 PM
-
I just bought the official playstation magasine and the cover is socom with the survival guide :) and a review !
They gave it a 5/5 :D
ill quote a couple of passages .
¨The online aspect of socom is quite spectaculary excellent ¨
¨ For one thing , the majority of the online arenas are simply sublime in their design . Each one is riddled with sneaky hidey-holes, prime sniping spots , mutiple pathways , cluter cover (grass , ferns , bush ) and areas ripe for ambushes . Just a few shots can kill here and its clear zipper designed the level with that clearly in mind . ¨
¨ Furthermore , the environmental touches make such a big difference when it comes to drawing the player into the game world . Bullets whine and ricochet realistically , knocking bits of whatever they strike into the air . Grenades have a convincing blast radius , sending bodies flying ( or if they detonate underwater , they send a plume of water into the air ) But thats not all . GET THIS : if your too close to a grenade when it goes off , you go deaf . The sound on your tv cuts out , replaced by a hight-pitched ringing . Only slowly after time ( depending how close you were ) does the sound fade in . Even cooler : ( flashbangs ) grenades , wich temporarily blind any player unlucky anough to be looking at one when it goes off by whiting out the screen for a few seconds . How bad-ass is that ? ¨
A bit of the bad side
¨ No , ofcourse its not perfect . Weapon selection can seam awkward , aiming in the third-person view can be a bit off , and the multiplayer options are a bit shallow . Im also not really a fan of the somewhat overly complex ( extraction ) one of the tree multiplay modes . Ands let not forget about our buddy Boomer ( by the was he his dumb and insubordinate ) But who am i kidding ? I love this game , and i don\'t see myself playing anything else at home for a good three or four months . Sure it could have been better . But that\'s what sequels are for . Final Score 5/5 . ¨
Here you folks , some inside on the game ! hope you enjoyed !
:p
-
Originally posted by jp6666
if your too close to a grenade when it goes off , you go deaf . The sound on your tv cuts out , replaced by a hight-pitched ringing . Only slowly after time ( depending how close you were ) does the sound fade in .
That is an awesome feature. Very, very cool.
Even cooler : ( flashbangs ) grenades , wich temporarily blind any player unlucky anough to be looking at one when it goes off by whiting out the screen for a few seconds . How bad-ass is that ?
Cool too, but Counterstrike has that as well. NBD.
Too bad it doesn\'t have more multiplayer options. But hell, I can play CS for months and all it has it Terrorists vs Counter Terrorists.
Mmmm... SOCOM. The 27th is going to be one fine day.
-
And I can\'t play it on a DSL modem.
-
You could play it if you had no modem..
-
ya people, why is it all of the sudden "All or nothing".
Just becuase you cant get the game online doesnt mean you cant play what is being called an AAA game.
-
Originally posted by Vapor Snake
And I can\'t play it on a DSL modem.
Shouldn\'t DSL work? Or is that not considered Broadband anymore.
You just need a broadband connection, DSL and cable should work...
-
DSL is Broadband
-
Gah... I really want this game. It\'ll still be a few months before I get broadband, so I\'ll have to settle with the stupid offline mode for a while. :(
-
Hot dog. I thought only cable was considered broadband. Damn... I\'m broke...
-
well hot dog no one thank me :(
-
Well i can\'t go online with this so i will get Tom Clancy\'s Ghost Recon with 15 levels plus you get an extra 8 that came with the PC add-on Desert Siege so thats 23missions in total plus it supports I-link, Split screen, two Co-operative play modes and 3 Adversarial modes so this seems a better option if you can\'t play Socom online.
-
*yawn*
-
i was just wondering, does anyone have any idea wether the view in this game can be changed i.e. to fpv rather than tpv.
:)
-
It\'s a third person shooter. No changing.
-
Originally posted by mm
*yawn*
Could we get an explanation for that Yawn ?
and actualy you can go in first person mode but you don\'t see your weapon !
-
ghost recon = *yawn*
whos wants to micro-manage a FPS?
-
i do !! you action craving bum ! You know you should play some adventure games like The longest Journey or the King quest ! might teach you some patience in games :P
-
mm = pwned
:p
-
yeah right, like i dont have the longest journey in my collection along with dozens of other adventure games
ghost recon (and any other tom clancy micro-manage FPS) = zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz*
kings quest? what year is it, 1982?
-
does not matter what year it is ! those games were awesome !
-
"WERE"
you cant possibly play space/kings/police quest now and say its fun
-
ya its fun ! i actualy finished king quest 3 and 5 last year ! and played police quest ! ahhh classic adventure ! :hat:
-
/me shakes his head
-
oh whatever ! i still play ff4 and all ! same things ! oldies stay good ! even pacman ! :laughing:
-
Uh oh.
Thems sound like fighting words.
SonyFan, might flay the skin from your bones for saying old adventure games are no longer fun.
Every now and then I will still go through and beat all the Quest for Glory games.
Good times to be had by all.
Right now Im trying to get my hands on a Leisure Suit Larry collection.
But its hard getting that stuff now-a-days.
-
ugh, i hated those games the 1st time around
-
oh....... i won\'t win will i ? i can\'t convince you that old anventure are good classic and that Socom looks awesome ?
-
when did i say socom didnt look awesome?
old adventure games?
lucasarts = good
sierra = bad
-
CALLING SEIRRA BAD!?! Do not let SonyFan see that ;)
Right now Im trying to get my hands on a Leisure Suit Larry collection.
But its hard getting that stuff now-a-days.
Ask at your local EB, or on Ebay or something.. I know that my EB has copies of them for sale (the remade ones)
-
SIERRA BAD ????? ITS THE GREATEST ******* CAMPAGNY FOR ADVENTURE , THE SPACEQUEST , POLICE QUEST , KING QUEST , LEISURE SUIT LARRY ( WICH ARE SO FUNNY ) CMON !! :mad:
-
come on man, those games are like 15 years old and run in 16 colors
they are DOS games, and they dont run on XP for a reason
-
But it still does not mean that they were and are not still good and fun to play with .
-
Man, thats like saying Jazz music is bad because Techno is out now.
That ain\'t right.
-
terrible analogy
-
Is your avatar from Fight Club? Damn man, how can you like that movie, it came out like three years ago or more!!! Geez, them old movies suck, you know, the ones from the 70\'s like Star Wars and shit!!! How can you watch that old crap???
-
haha.. I think he\'s got you beat there mm...
-
Yes, Fight Club is a horrible movie.
-
Dude.. mm.. I know you gave me this mod position and all.. but you do realize that I must now ban you. No hard feelings, you understand. :p
LucasArts = Good games, relased every other year. Much like Nintnedo.
Sierra = Good games, a bit buggier, at a rate of about 10 a year. Much like Sony.
The fact is, that even tho Sierra\'s games were lower quality, they kept adventure gamers fed. They supported and pushed the Adventure genre in new directions a helluva lot faster than anyone else. Their games also had a lot more personality, since Ken Williams allowed the designers pretty much free reign over the games. Often the designers of Space Quest would ask Ken if a particular joke or comment went over the line. His reply would be, Do what you think is best.
I got company right now, so I\'ll edit up this post later to talk about how the older games are still fun.
Faith, if you want the LSL series, jus PM me. I have em all... tho since part 7 is a lil big I might not be able to get that one to you. I can make it up by "showing you where" to get the rare Laffer Utilities. Not a game, but a cool utility with everything from a horoscope, to jokes, to fax covers, to office pools. Kinda cool jus for nostalgia.
-
Damn... mm BANNED ??? Wot about his chimp ? :p
-
you guys and yer poor analogies
-
yeah, their analogies are like a fax machine.. that is broken.. so the faxes are really CRAP
winner...
-
wtf?
-
ugh, no sense of humor in this one.. ;)
-
Care to go indepth as to why it\'s a terrible analogy? Expecially considering how it\'s a view shared by a large part of the adventure community... which I guess you\'d already know if you\'d spent half the time browsing JustAdventure, TSN2000 AdventureGamers, and the offical Sierra forums as I do. In fact.. I believe it was Josh Mandel.. Co-designer of SQ6 & 7 who first made that analogy while he was still working at Sega durring an interview about the Oakhurst Layoffs.
I mean.. Sierra (Not including subsidiarys like Dynamix and Coktelvision) released more adventure games in the time between Manic Mansion was released to the release of Grim Fendago than LucasArts, Access, and Infocom did put together... and with the exception of LucasArts.. their quality was on par with the others.
Anyhow.. I can\'t argue your tastes.. but I think the reason why most people still enjoy their games.. even today, is because Adventure games play like interactive novels. (Hence the nickname IF, Interactive Fiction) and playing through again - even if you know all the puzzles - is like reading through a good book of watching a good movie a second or third time. Graphics, also, don\'t matter... I thought you above most others would be one who would be concerned with graphics as long as the games were good.. expecially considering their age. If you don\'t enjoy them because they\'re made with 16 color EGA or lower then there\'s really nothing I can say to make you change your mind.. even if I think it does make you sound a bit like a Xbox fanboy harping on about graphics all the time. ;)
-
its not the graphics alone
its the capacity of gameplay
-
Explain, since I\'m from the thinking that the gameplay is every bit as free and open as modern games such as Shenmue... which is basically an adventure game. Instead of actually looking at an object you pick up.. you read a description. Granted, this kind of freedom didn\'t become readilly prevelant until the late 80\'s with the advent of "3D" graphic adventures from static graphics and text. Some games were more free than others, admittedly. Quest for Glory and Indiana Jones Fate of Atlantis both featured rather nice fighting scenes (although no where near on par with standard fighters.. but what do you expect, these are adventues.. not action games.. and the battle systems were sufficent such as in QFG2 & 4 and Conquest of Camelot)
Also.. you can\'t really complain about Adventure game\'s lack of depth in gameplay without also complaining about EVERY other older game. Games advance in their complexity as time goes on.. designs move forward in order to stay competetive. That\'s just how it goes... and it\'s true for all games from the likes of Contra to Kings Quest to SimCity. Alot of gamers actually PREFER the simplicity of older games.. when you didn\'t have to worry about the complexity of modern game engines and could just sit back and pick up a game to play. It\'s why, I think, games like Solitare and Tetris are still such big hits.
Looking from a purely old game perspective, Adventure games (IMO) had far more capacity than other games. Going back to Contra for an example.. all you could do was run, jump, and shoot. That\'s it. In adventures, you were exploring an entire digital enviroment.. interacting with it.. combining things.. talking with the locals.. and in a good game, every action you tried had a reaction.. even if it was only a silly text message. In a game like Contra.. you just didn\'t get any responce at all if you tried something outside of the games parameters.. hell you didn\'t even have a route to try it.
mm.. take a look at Shenmue.. take a GOOD look at it. Aside from graphics, there is nothing.. NOTHING that hasn\'t already been done before in the adventure games of old.. with maybe the exception of realtime weather. That\'s hardly a critical point since what does that really add to the gameplay.. and can you really blame them considering the sophistication of the SCI and SCUMM engines of the time? I mean, even QTE\'s have been present in a slightly altered form and presented differently.
Shenmue jus bumped up their frequency and importance in the game. Are you really prepared to judge Shenmue and Shenmue II by the same standards?
-
i simply cannot believe yer comparing an middle 80\'s 4 color click death adventure game to shenmue
you will burn in hell for ths blasphemy
:mad:
-
It\'s easy.. look at the actual gameplay parallels. :) Expecially with Quest for Glory, since that\'s the game which most closely resembles Shenmue in terms of gameplay IMO. Everything from improving your fighting skills, playing mini-games, and simple "Simon says" button pressing sequences. And then there\'s also parallels in the enviroment itself... with dynamic NPC conversations, realtime day-night transitions, buying trinkets which have to significance to the actual game, season changes, and time specific events. In fact.. it even goes a step further by altering the gameplay depending on your mix of skills and classes and requiring you to find food and water. And unlike how Shenmue FORCES you to find a place to sleep for the night at 11pm.. you can stay stay awake for as long as you want in QFG at the risk of fatigue and eventual death.
As much as you may not like to admit it.. Shenmue is very much an adventure game which much more closely matches older IF than modern "Squarish" RPG\'s. The game is more polished, more modern, but it\'s roots are firmly based in the past. In fact, Yu Suzuki said in an IGN artical (will find the link upon request) that he drew his inspiration for Shenmue party from old adventure games.. going so far as to list MysteryHouse (Sierra developed, Roberta Williams of King\'s Quest fame to be exact) as one of his favorite old games of that time.
Oh, and BTW: Point and Click interface didn\'t become popular until the advent of the SCI engine which was first used in 1990. Not the middle 80\'s. Unless you\'re talking about LucasArts\'s SCUMM engine.. in which case it was more than 8 bit (unless you\'re talking about the *bleh* NES version of ManicMansion) and did not allow the player to die. Also, I\'m not exclusively compairing a AGI based engine game to Shenmue, I\'m compairing the wide array of adventure games from multiple companies from times ranging from 1978 to 2001. ;) Opps, almost forgot. The "Point & Click" interface was the SCI engine.. which is 256+ colors. The AGI (which you\'re refering to I take it, was never 4 color. It was always 16 color, but improvements in the engine build allowed for smaller pixels and more detailed scenes. The only 4 Color engines used were with the static graphics Text adventures like "Adventures in Serenia", which weren\'t programed in VGA since the standard of the day was still CGA.
-
sonyfan, you make my head hurt
-
Then don\'t try arguing against someone who is more knowlagable than you when it comes to Adventure Games. :)
-
its not about knowledgable
its about taste, and yers differs from mine
-
That is true, adventure games.. and even an appreceation for older games in general is not something that\'s for everyone. I can\'t argue with tastes, although if someone\'s going to critique a genre or system they should know the basics of it.
I think that\'s a good general rule for everyone to follow by.
-
Originally posted by mm
ghost recon (and any other tom clancy micro-manage FPS) = zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz*
Rainbow Six (and Rogue Spear) = r0x0r!