PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: GAMES on August 29, 2002, 07:19:55 PM
-
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway115.jpg&hash=36696d7b811aa1d740d09f42a18eb2f7474181e4)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway112.jpg&hash=a8d9c8d707665632ca79859c169e797f4462e8a3)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway111.jpg&hash=216141c81a4ff265a38df044b91b84b73bcc2760)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway106.jpg&hash=e4643d333fd71fe099db7822f81e4be905a88d25)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway104.jpg&hash=d396be371467399e17f022359cf3124a4a85b3bf)
:eek:
-
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway099.jpg&hash=d509316edbff667834c8a9a3d3dc82ce307bfb83)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway098.jpg&hash=504323435efa07d0e8abbcf8bf17db72e259416e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway091.jpg&hash=08682351ef05d49ba146c854f59095ba7a3c359b)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway089.jpg&hash=e2966ccfd4aea665fac959fc928ee6e441bebe34)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway084.jpg&hash=b592190271b141b231686696983e62079e0e9efd)
Impressions: [29-Aug-2002]
Drawing perhaps the largest crowd in the PlayStation Experience today, The Getaway was available to play on an enormous collection of booths, and those privileged enough to get to the front of the assembled throng were able to try one of the most eagerly awaited PS2 games since... well, since we first heard about it three years ago. Yours truly was one of the privileged few [violent few, more like -Ed], and first impressions are that the game could quite possibly be everything we were expecting of it.
The most glaringly obvious point that we have to make about The Getaway is how astoundingly gorgeous the whole thing looks. Present day London is modelled in incredibly anal detail, and has photo-based textures to match – it’s a miracle that the PS2 manages to move it all around at any sort of pace, but we barely noticed any slowdown as we took to the streets on a high-speed chase. To top it all off, the draw distance is impressive with only a miniscule amount of fogging right in the distance.
The game has no actual interface or HUD to speak of, which is apparently a design decision in order to lend the game its overwhelmingly filmic quality. Instead of a radar, your car’s indicators merely blink in the direction you’re supposed to be heading. Also, instead of a health bar, your character limps like a weak puppy and bleeds through his clothes until he takes enough bullets to finally drop to the floor.
Cut-scenes begin and end each action segment, gently unravelling the tale, and are superbly acted and directed. The motion-captured characters interact with each other in the finest British gangster flick tradition, and level of extremely bad language in the script has justifiably earned the game an 18 certificate. Developers Team Soho seemed particularly proud of their achievement in making the game so starkly unpleasant and its resemblance to film and television favourites Snatch, Lock Stock and The Sweeney.
The Getaway is sure to go down a storm with a public gagging for a new GTA-style title, or a game that injects some much needed gritty realism into the cartoon violence formula of GTA 3. While there are still quite a few rough edges to be tidied up, particularly in the cut-scene department and character models, The Getaway looks to be entirely deserving of our attention when it hits the shelves in a couple of months.
:bounce:
-
dood you sure are throwin down on the screens lately.Good job.
-
nice
-
good job man ! i want it ! :fro:
-
:crying: 29th November is to long to wait i want it now
-
Those textures look amazing.
Wow, I\'ve suddenly become a lot more interested in this game.
Thanks GAMES :)
-
meh, I really don\'t think it\'s that far above GTA3 in the graphix department.
-
I think the textures and models are noticably better in this game then in GTA3. I might even say GTA: Vice City. That being said, Doom 3 graphics these are not. Still, impressive for the PS2 and deffinetly a game to look forward too (add to that, another positive preview. :)).
-
I think it\'s obvious this game won\'t be pushing as many textures per frame as Doom 3... but how many square miles of game-play does Doom 3 have? How many chacacters on screens at the same time? how many moving objects are there required to calculate? Bringing in Doom 3 is really not necessary, don\'t ya think? ;)
-
I just said Doom 3 just as an example of spectacular graphics that The Getaway isn\'t close to. I wasn\'t seriously comparing them (I know no game on the PS2 will ever be as close as Doom 3, especially texture wise. But given what The Getaway is trying to achive, these graphics, IMO, is spectacular on its own). I just brought in Doom 3 just so any idiot who would still go back to the renders (which are close to Doom 3 IMO [amazingly, I even feel that Doom 3 are even better then them]) and critize The Getaway graphics still. Just clearing things up. ;)
-
you missed my point: it has nothing to do with PS2 capabilities - you made a lame example comparing two totally different games. Doom 3 is a First-Person-Shooter, while the Getaway is a Free Roaming game (or whatever you may call it). Point is, a FPS doesn\'t have 40 square miles of gameplay to discover - it also doesn\'t have that many characters on screen at once. Also, from what I\'ve seen as of yet, it doesn\'t have the draw-distance either. Don\'t get me wrong, I\'m not critizing Doom 3, just pointing out that you are comparing two totally different games that simply canot be compared. A game like GTA or Getaway will never be able to match the graphics of a FPS, because there is much less going on. Get it?
-
I\'ve just seen the London Fire Truck and nearly came!!
Wow, I\'m gonna get skint in the coming months.
-
Wow, this game really has improved in the graphics stakes!
-
It\'s amazing how efficiently the general public will rip a game to shreds if it looks or plays pants.
Sometimes it pays off.
-
:D Nice T1TS in the background of the pic with the green car !
-
I\'ve just noticed that they\'ve even gone to the trouble of putting number plates on the cars, I just hope they remembered to make each one different otherwise the cops will be screwed!!
-
Pretty nice. There you can notice the difference between these direct feed screens, and the last ones caught from a movie. (I cross my fingers to there isn\'t pop-up in this game)
-
Originally posted by Adan
I cross my fingers to there isn\'t pop-up in this game)
I\'m pretty sure there will be pop-up, but the objects won\'t "pop-up" they\'ll slowly fade in to the screens through the use of fog.
It\'s hardly noticable, so I don\'t mind :cool:
-
Originally posted by GAMES
I\'m pretty sure there will be pop-up, but the objects won\'t "pop-up" they\'ll slowly fade in to the screens through the use of fog.
It\'s hardly noticable, so I don\'t mind :cool:
I\'m worried because the backgrounds and cities in this game are big as hell, and I don\'t want to play a Dinasty Warriors of the fog in London. :nerd:
-
Originally posted by Knotter8
:D Nice T1TS in the background of the pic with the green car !
I didn\'t notice that yesterday and next to a school naughty naughty :D
http://www.playscope.com/fichiers/photos/776/getaway091.jpg
-
Originally posted by Adan
I\'m worried because the backgrounds and cities in this game are big as hell, and I don\'t want to play a Dinasty Warriors of the fog in London. :nerd:
Don\'t worry the fog is far out into the distance :cool:
-
Seven, I did get the point before. Heck, that is what I was trying to say in my rebuttlal. I obviously didn\'t phrase it correctly. I wasn\'t trying to "bad" mouth the PS2 capabilities or make Doom 3 more then what it is. Just that, visually (when I say visually, I\'m just talking about the eye candy [not taking into account all the technical reasons why it would/wouldn\'t look so good or what not]) The Getaway doesn\'t look like it on the surface. But yes, factor in draw distance, number of charecters on screen, the vastness of London and so forth, these graphics are damn impressive.
And what I said before...
(I know no game on the PS2 will ever be as close as Doom 3, especially texture wise. But given what The Getaway is trying to achive, these graphics, IMO, is spectacular on its own)
Obviously it wasn\'t enough.
-
Woah! - This game looks absolutely killer! (https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.gamers-forums.com%2Fsmilies%2Fcontrib%2Fcorky%2Fcorkysm75.gif&hash=d9711680a83704022fe6fb0a8c20c8346baaa00c)
Games, your personal pic frightens me!
:eek:
-
excellent.. worth the wait with this 56k shit
-
Originally posted by GAMES
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.playscope.com%2Ffichiers%2Fphotos%2F776%2Fgetaway084.jpg&hash=b592190271b141b231686696983e62079e0e9efd)
Lexus SC 430?????
What a POS! :laughing: I hope you don\'t HAVE to drive that shiat.