PSX5Central
Non Gaming Discussions => Off-Topic => Topic started by: juslight on September 09, 2002, 05:53:55 AM
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I have a Comcast Cable modem, and I went to a speed test site. The results showed a download speed of around 1400, and an upload of about 116. Is this average for a cable connection? Is there anything I can do to increase my upload speed?
Sorry if this is a stupid question.
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most broadband connections are limited to 16kb/sec up
you cannot increase this as yer capped from yer ISP.
there are complicated ways to do this however, but yer ISP will probably boot or sue you for breach of contract and abuse of resources.
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Thanks
do you know if my speed is average?
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well, 1st you have to figue out of the test was done in KB or Kb, it makes quite a difference
my cable has a capped upload of 128kb/sec, or 16KB/sec
the download is open, and i have seen peaks of 1MB/sec [T3 speeds :eek:], but i usually hover in the 250KB/sec range
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OK, thanks. as long as I\'m not causing any lag in SOCOM I\'ll be happy.
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causing lag?
you cant "cause" lag
high lag means yer either too far geographically from the server, or the network between you and the server is congested
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Originally posted by mm
high lag means yer either too far geographically from the server
lol, this comment is true for everyone except me and the people using bb in my country, its quite amusing actually i get a 300~450 ping when i connect to a server in the U.S (which is quite good btw) but when i try to connect to a server which is in a country thats a five hours drive away i get a 700~1000 ping :laughing:
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OH,
I read this in another forum:
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the type of data packet that Socom: US Navy Seals uses to send information over the internet is TCP (Transmission Control Protocol). now the way this protocol works is that it will send a piece of data over the internet to another computer (or player in the game). if this piece of data gets lost, then it was retransmit it.
now, with 56k modems, it has to send data to each user, and recieve data from each user. if the 56k modem lags down, everyone has to resend data to it over and over and over.
most internet games use udp packets. with these, if a packet is lost over the internet, nothing happens. the computer just moves on to the next bit of data recieved (this is why in socom we rarely see people disappearing and reappearing many steps later, but in games like unreal people will seeingly warp from one location to the next).
socom was made to be broadband only because the protocol that it uses is tcp and not udp. anything slower than a high speed internet connection and it lags the game. FOR EVERYONE.
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that is not entirely true
but they have a point, TCP is connection oriented, as in it checks for acknowledgements
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Go to this site to test your speed: http://www.dslreports.com/stest
When you have completed the test, you can check your results against other people in your zip code who are using the same ISP.