PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Paul on October 23, 2002, 12:12:11 AM
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Okay, don\'t get me wrong, I\'m not too eager for SONY to release the PS3 coz I\'m having too much fun with the PS2 right now to bother.
But here\'s my wish list for some of the things that should be in the PS3. I\'m not too bother about the specs and power but rather some features which might be useful.
(1) A built-in direct connection port to PC via USB port. The PS3 should have an option in the main menu that support this. Imagine this, you can do so much with ur PS3 without buying additional stuff...printers, link to web, download cheats/savegames, backup your savegames and stores to CD via CD burner...capture images from PS3 directly and print to printer...etc...etc... the stuff is limitless. Although we have something similar with 3rd party gadgets on the PS2, this gadgets are never popular and not very reliable either and the use is quite limited.
(3) Built in VGA port to connect to VGA monitor directly. I don\'t think we should be playing on low-res TV anymore for the next gen, but if HDTV prices are still prohibitive, this will be an excellent solution.
(4) Swappable/Replaceable DVD-ROM drive. We all know how RELIABLE SONY\'S lens is...rather than throwing the whole thing away, a better solution is just to replace it with a new DVD-rom drive if it blows since DVD-ROM drive are so cheap. Even if SONY doesn\'t want to support open standard with any DVD-ROM drive, at least make the spare proprietary drive themselves so that it\'s easily replaceable.
(5) PS2 compatibitly. I would love to play all these games again in jaggie free hi-res. I don\'t think anyone will be bother by PS1 compatibility by then.
(6) For god\'s sake!!! No more jaggies!!! 128MB VRAM minimum!!!
(7) Support true USB standard(err...is it true USB standard in PS2 now?? )
(8) The controller design shouldn\'t change...it\'s really the best for 3D games.
(9) Other stuff should come standard like built-in HD and network adaptor. I don\'t really care about it but it makes some interesting stuff to rip your own music track in the game and perhaps capture some screenshot.
Well, what do u guys think should be add??
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:rolleyes: Looks like you want a nextgen pc with a PS3 controlpad.
Don\'t get me wrong, but your points suggest all pc hardware features which conveniently can play PS3 games. Sounds like Bleem for a nextgen pc. Sounds nice though :thepimp: But I think if there were something like that, it would be very easy target for piracy due to the HD / CDR-DVDR combo.... Sony won\'t do that.
They\'ll set up their own piracy-safe network.
On topic, though.. I\'d like to see an option to easily have "Create a player" in every game. Imagine having a NURBS model in MGS4 instead of Snake/Raiden which looks just like yourself at the touch of a button. (for example : by saving a bmp image of yourself to PS3\'s HD creating a model in the game from that).
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Originally posted by Paul
(6) For god\'s sake!!! No more jaggies!!! 128MB VRAM minimum!!!
/me after playing Timesplitters 2
Rrrriiiiiiigggghhhhhhhttttt
Paul you :nut:er
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I ll say 128MB of streaming VRAM.Just 4MB of streaming VRAM did wonderfull things considering its small storage space(DMC2,SH3).Imagine what 128MB of streaming textures would look like.
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On topic, though.. I\'d like to see an option to easily have "Create a player" in every game. Imagine having a NURBS model in MGS4 instead of Snake/Raiden which looks just like yourself at the touch of a button. (for example : by saving a bmp image of yourself to PS3\'s HD creating a model in the game from that).
*looks through pornography collection*
I\'M GOING TO HAVE A VAGINA HEAD CHARACTER!!!
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Originally posted by Bobs_Hardware
I\'M GOING TO HAVE A VAGINA HEAD CHARACTER!!!
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.webshots.com%2FProThumbs%2F17%2F12817_poster405.jpg&hash=77e36c95e91d82d296f2b86c79218ece14f0a345)
:surprised :p :p
:alien:
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I would actually like to see a new controller...I\'m not familar with all that other crap.
I honestly think that the GC controller is the best, for platformers anyway (which I prefer over anything else).
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I wouldn\'t change the layout of the controller, just modernize it\'s looks.
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I would like to see a decent scart lead given with the machine from day one. And also get rid of that damn green screen!
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the only controller improvement needed is to changed the R1 and L1 buttons to proper analogue triggers.
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I dunno.. a decent launch would be nice. Guess I can\'t complain tho since I stay at least 1 year behind in console technology, I never had to worry about that. Oh.. and some thorough and comprehensive knowladge of their hardware and plenty of development librarys for their developers would be great too.
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Originally posted by Bobs_Hardware
I\'M GOING TO HAVE A VAGINA HEAD CHARACTER!!!
That\'s what he said it\'ll look just like you.......... :D J/K
Sorry but you shouldn\'t leave yourself so open.
4 controller ports to.
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Originally posted by ooseven
/me after playing Timesplitters 2
Rrrriiiiiiigggghhhhhhhttttt
Paul you :nut:er
Obviously, ooseven haven\'t play any PC game in hi-res FSAA
before..
List of recent still jaggie/shimmeries UNfree games:
Legaia 2
Grandia X
Summoner 2
Kingdom hearts
Any SEGA games
Of course, these games jaggies are no where as bad as Ridge Racer 5 or any SEGA titles(old or new), but having 128MB VRAM will let even idiots like SEGA to have FSAA from day 1.
Ohh..forgot to add to list: no more hard to code crap!!! All user friendly development library must be made available to developers way before launch!!!
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Originally posted by Skyrider666
4 controller ports to.
Dear God yes.....
If it doesnt have 4-ports im gonna be right pissed...
Its not just as simple as buying a multi-tap.
When developers know that the system has 4 ports they will develop more multiplayer games for it..... and multiplayer games are the greatest....
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Originally posted by ooseven
/me after playing Timesplitters 2
Rrrriiiiiiigggghhhhhhhttttt
Paul you :nut:er
Obviously, ooseven haven\'t play any PC game in hi-res FSAA
before..
List of recent still jaggie/shimmeries UNfree games:
Legaia 2
Grandia X
Summoner 2
Kingdom hearts
Any SEGA games
Of course, these games jaggies are no where as bad as Ridge Racer 5 or any SEGA titles(old or new), but having 128MB VRAM will let even idiots like SEGA to have FSAA from day 1.
Ohh..forgot to add to list: no more hard to code crap!!! All user friendly development library must be made available to developers way before launch!!!
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More jaggies
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Originally posted by Paul
Obviously, ooseven haven\'t play any PC game in hi-res FSAA
before..
errr yes i have !
and no i don\'t think Jaggies is a main issue when it comes to games
for me the order of importance is.....
Gameplay (story as well as how it plays)
Frame rate (critical if its a FPS)
Lifespan
Graphics
Sound
AA issues
for me AA is not a Gameplay or console issue... its a developer issue.
for the PS2 the software is there to remove jaggles...its just up to the developer to use it or not.
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I\'d like to see the PS3\'s resolution set to 1024x768 with optional vga / hdtv outputs. for normal tv sets i think they
should have the hardware to downsample the 1024x768 image to 800x600 (i believe this to be a pal tv maximum).
also AA should be on hardware and enabled full time. this would give games a much better look.
Also have the architecture suited for quicker development but maintain a high end bus and datathrough speeds.
and lastly, a lot more polygon pushing power alongside proper per pixel lighting and effects. lets see those fillrates at least quadrouple, and have the ability to mix effects with different grades of amounts. also isolated bluring and
re-sampled zooming. get rid of mip-mapping and use antistropic filtering. much nicer looking.
i dont want much, but hey.. it\'s a start.
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Rast - you\'re wanting banned altogether, aren\'t you? If so, please by all means keep it up. We can accomodate you\'re obvious request. ;)
As for this..Here\'s what I would want. I want Sony to establish some franchises this generation and launch with them come PS3. I want a Mark of Kri 2 or 3 as a launch game, Gran Tursimo 4 or 5. Basically, I want Sony to not screw this launch up like they did the last one. I want Sony not to rely on third parties for the first year or so, like they did this time.
I also want less hype. I want more reality and less hype. Let\'s not show a duck and talk about \'toy story graphics\', let\'s show real time demo\'s and be honest on what we\'re delivering. Let\'s show launch games that will make it at launch and look next gen .
I don\'t want a HD and I don\'t want a network adapter. Those things mean nothing to me. Focus on making the system powerful, yet developer friendly. Not powerful, yet developer death.
Remodel the controller. I have never liked it and I never will. It has been the standard in the industry to take your best idea for a console controller - run with it one generation and then improve upon that idea the next generation. Sony, for the most part forgot this step with the PS2. Maybe it\'s personal preference? I just don\'t like Sony\'s controller design. I\'m more a NGC or DC controller person myself (though JP Saturn or late American model Saturn controllers rock everything!).
If they are dead set on backwards compatablity, give it some thought this time. None of this it freezes game X and makes game Y glitchy or uglier than it already was. I would like it to be backwards compatable, but I would also like Sony to put some actual thought into it this time and not make it a marketing ploy.
That\'s all I want from Sony....the impossible..
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I thought the tech demos were real time.
This time I want graphics at the same quality with the Tekken4 intro.
Do I want too much?
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I want Sony to make the machine so graphically powerful that developers do not have to stress themselves out getting great graphics, and can concentrate on gameplay more
this means more then enough RAM, FSAA implemented on the hardware, Texture compression and major VRAM
and of course Dolby Digital Surround Sound
plus a harddrive type device.... Thank Xbox for making that a necessary addition to future consoles
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I like the Playstation controller.I\'ll be pissed off if they do change it.Cept I keep breaking the r1 button so it gets stuck in??? always r1??
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LIC: I don\'t care for network adapter either but I think network adapter are so cheap nowadays( wil be even cheaper by then), you can just throw it a in for the price of a meal at McDonalds.
ddaryl: Dobly digital surround?? Hey, isn\'t some PS2 games already supporting this? I\'ve my PS2 hooked to my Yamaha amp via optical output for DTS and DD5.1 sound.
A few games are supporting this - SSX Tricky ( DTS - the only DTS PS2 game on the planet!!) and SOE ( Dobly surround, but the effect isn\'t too convincing ).
Others have DD5.1 during cutscenes like MGS2 and Bouncer.
Ooseven: The \'software\' method to remove the jaggies currently in the PS2 are not really efficient and for most part, shimerries are still abound. After playing games on the PC, even at 800 x600 on PC monitor can beat the TV anyday coz it\'s sharp and there\'s absolutely no shimerries. I think shimerries is a bigger problem than jaggies. There\'s still some jaggies at 800x600 on PC( I don\'t play at any res higher coz my PC isn\'t powerful enough to support it without sacrificing framerates), but the images don\'t shimmer and produce a "wavery" effect. Gameplay is of course the priority, but if the graphics is so bad, it\'s quite difficult to play the game without being annoyed.
Unicron: Real-time graphics of Tekken 4 movies ??? Ummm....I cross my fingers and hope ur wish comes true!
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Medal of Honor: Frontline has surround sound also, Paul.
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Originally posted by Paul
Unicron: Real-time graphics of Tekken 4 movies ??? Ummm....I cross my fingers and hope ur wish comes true!
Why not?XBOX does some awesome realistic visuals with Halo2 and PS2 with SH3.Just imagine what a 256 bit console will be capable of.:)
SONY BETTER MAKE ME HAPPY!!!
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You can copy music
PS2 and PS1 compatible
A newer controller
DVD built in
And that\'s about it.
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About the system itself:
- 60Hz support for all Pal games ala Xbox and screen position adjustment (selectable from the browser).
- Backwards compatibilty (PS2 and PSX).
- No more green screen crap, thanks.
- Some improvements for the controller.
- More room for developers in general.
___________________________________
- Work with those developers, not against them (better support for developers from day one).
- BETTER GAMES (some 2D) and more original content.
- Shenmue III in its full glory.
- The true sequel to WipeOut
- A PES that makes full use of the FIFPro license.
- More multiplayer games.
- Lower prices.
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Originally posted by Falgarok
- Work with those developers, not against them (better support for developers from day one).
Sony HAS been working with the developers from day one. (why else develop such an expensive tool as PA2?)
Sony designed the PS2 in mind of the developers.
The developers main problem with the PSX was that it would not let you code on the metal. So Sony made the PS2 with that in mind.
The main problem was that PS2 was launched without complete developer libraries/manuals..
Next time they should release the console WITH complete libraries :)
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Fastson, you\'ve to admit that the PS2 has been hard to develop for until the beginning of this year.
It launched with far from complete tools and VERY incomplete documentation, and that caused lots of problems to the developers.
Originally posted by fastson
Sony designed the PS2 in mind of the developers.
The developers main problem with the PSX was that it would not let you code on the metal. So Sony made the PS2 with that in mind.
Yes, I know that but, can\'t they make something in between? ;)
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A typical ps3
DVI output and analog output
digital optical output
backward compatible with ps2, psOne with more enhanced features
Video games should run at 1280 x 720p/60hz widescreen and CG movie at 1920 x 1080p/30hz.
might used the Blue ray disc technology
4 controller ports
built in hard disk drive, about 40 gig would be fine
DD and DTS support
that\'s pretty much it for now...
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Originally posted by Falgarok
Fastson, you\'ve to admit that the PS2 has been hard to develop for until the beginning of this year.
For some developers its been very hard. The tools have been improving alot since launch so its getting better and better. My hopes for PA2 are very high.
It launched with far from complete tools and VERY incomplete documentation, and that caused lots of problems to the developers.
Yep, but Sony has always tried to help and support the developers.
Launching PS2 without complete tools and documentation was a big problem/error, thankfully that’s not the case anymore.
Yes, I know that but, can\'t they make something in between? ;) [/B]
Yeah, a easy to develop for console that still lets you code on the metal when you need to start optimising your code for real.
PS2 is the only system right now that lets you "code on metal" on everything, you have complete control over everything.
We will see what the tech heads/ tech gods at Sony will do with PS3. Im very curious.
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I also want less hype. I want more reality and less hype. Let\'s not show a duck and talk about \'toy story graphics\', let\'s show real time demo\'s and be honest on what we\'re delivering. Let\'s show launch games that will make it at launch and look next gen .
L-I-C - let\'s be honest here, Sony did show real-time demos, plus them being the only one until today that released full specs of the machine. Neither Microsoft or Nintendo ever went this far. The hype generated through uninformed media. If you had followed the respected sites and analyses, you wouldn\'t have been THAT hyped up. Lets not blame everything on Sony here, okay? ;)
Yes, I know that but, can\'t they make something in between?
Falgarok, does that mean you\'d be happy with specs on par with Dreamcast?
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Yeah, a easy to develop for console that still lets you code on the metal when you need to start optimising your code for real.
Fast, that would be mission impossible. Honestly, every bit of freedom comes at a cost of having more work to do. Why are there always more high-level programming languages? Because you can develop programs cheaper, faster - with the one disadvantage of it being inefficiant. That\'s our typical Java -> C comparasment here. Now think about what differences you\'ll have when comparing Assembler to C/C++ development. While Assembler gives you practically no limits, you have to do every single thing by yourself. More work, more expensive, but hey, it\'s efficiant and thanks to this formular, we\'re actually seeing games on PS2 with the potential of surpassing games on Xbox and PC (Silent Hill 3 will show if it\'s a success or not).
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Originally posted by seven
Fast, that would be mission impossible. Honestly, every bit of freedom comes at a cost of having more work to do. Why are there always more high-level programming languages? Because you can develop programs cheaper, faster - with the one disadvantage of it being inefficiant. That\'s our typical Java -> C comparasment here. Now think about what differences you\'ll have when comparing Assembler to C/C++ development. While Assembler gives you practically no limits, you have to do every single thing by yourself. More work, more expensive, but hey, it\'s efficiant and thanks to this formular, we\'re actually seeing games on PS2 with the potential of surpassing games on Xbox and PC (Silent Hill 3 will show if it\'s a success or not).
Its like a double edged sword then.We shouldnt complain whatever path Sony chooses,Whether it\'s programming through software or programming through hardware.
With PSX developers complained they couldnt code directly on metal, while with PS2 they complain it is too hard to program.
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Originally posted by seven
Falgarok, does that mean you\'d be happy with specs on par with Dreamcast?
I see your point.
But Sony has to realize that now that games are becoming more and more complex, developers need as much help as they can get. This time, if they\'re going for the parallel processing approach again (as it seems), they\'ve to make sure to make it as friendly to develop for as possible.
As for all the hype that surrounded the PS2\'s launch, I think that most of it came directly from the people due to the mass market success that was the PSX. Not like Sony is innocent here; like most companies, they like to hype their products a lot, and this case was no different.
It\'s happening again with the PS3 IMO.
There\'s no real info regarding the PS3, but people on the internet is already speculating about it like no tomorrow. It doesn\'t bother me or anything, but sometimes it gets just ridiculous with people saying things like "if it can\'t produce FF:TSWI quality graphics I\'ll be strongly disappointed" (a real case from another board).
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Could you imagine how expensive a game would be to make if the made graphics on par with FF:TSW??
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hmm, after giving this topic some thought, here is what I would like to see in PS3:
new technology. This is quite a safe one though, seeing that the Cell is heading to be the CPU powering it. I wouldn\'t mind them going the same root as with the PS2, because this would give them a high advantage in the future. As a developer myself, something like the PS2\'s architecture is a dream and I hope the PS3 will be similar. As it seems, I won\'t be disappointed...
get rid of textures. This may seem strange, but I remember a while back when I read a good article about games and how they\'re growing bigger and bigger. The problem is, the more polygons you have per object, the more textures you need to map them accoardingly. While the amount of textures is damned to get higher, so is the memory and bandwidth space required. As you see, the more polygons you want to use will need a very powerful machine as it also needs to deliever the necessary bandwidth and memory. One way to dodge this would be to dump textures. Instead of textures, why not use coloured polygons? If you have an object made out of millions of polygons, you\'d just colour them all and the result would look as if it is mapped with textures. Of course, I\'m not sure if this is possible within the next 3 years and if performance will be THAT high, but it\'s certainly something to think about and see how this idea may advance...
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I want gold tipped S video outs or multicomponent outs on the back of it. No more of whatever that is that sends the video out.
Some sort of HDD. But also it must be removeable if you want to buy another HDD seperate if you run out of room.
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Originally posted by seven
hmm, after giving this topic some thought, here is what I would like to see in PS3:
new technology. This is quite a safe one though, seeing that the Cell is heading to be the CPU powering it. I wouldn\'t mind them going the same root as with the PS2, because this would give them a high advantage in the future. As a developer myself, something like the PS2\'s architecture is a dream and I hope the PS3 will be similar. As it seems, I won\'t be disappointed...
get rid of textures. This may seem strange, but I remember a while back when I read a good article about games and how they\'re growing bigger and bigger. The problem is, the more polygons you have per object, the more textures you need to map them accoardingly. While the amount of textures is damned to get higher, so is the memory and bandwidth space required. As you see, the more polygons you want to use will need a very powerful machine as it also needs to deliever the necessary bandwidth and memory. One way to dodge this would be to dump textures. Instead of textures, why not use coloured polygons? If you have an object made out of millions of polygons, you\'d just colour them all and the result would look as if it is mapped with textures. Of course, I\'m not sure if this is possible within the next 3 years and if performance will be THAT high, but it\'s certainly something to think about and see how this idea may advance...
You mean each single pixel will be replaced by a colored polygon?That would mean billions of polygons.
Btw:Or the developer would have to do the greatest puzzle in the whole world with the colored polygons to assemble a detailed realistic texture looking surface or the hardware should know to replace each pixel with a polygon.
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No...
replace each polygon with a colored polygon..
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Single colored polygon?
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Originally posted by seven
Fast, that would be mission impossible. Honestly, every bit of freedom comes at a cost of having more work to do. Why are there always more high-level programming languages? Because you can develop programs cheaper, faster - with the one disadvantage of it being inefficiant. That\'s our typical Java -> C comparasment here. Now think about what differences you\'ll have when comparing Assembler to C/C++ development. While Assembler gives you practically no limits, you have to do every single thing by yourself. More work, more expensive, but hey, it\'s efficiant and thanks to this formular, we\'re actually seeing games on PS2 with the potential of surpassing games on Xbox and PC (Silent Hill 3 will show if it\'s a success or not).
:sconf:
OIC, thanks for clearing that up :)
If thats the case they should make it like the PS2. It will give the developers alot more to work with when the system becomes maxed out.
*cant wait to see specs of PS3*
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Single colored polygon?
Yeah, that\'s what I ment... imagine a character as a possible object. Nowdays, you have characters with up to 20\'000 polygons - what if it was 2 million? You\'d have 100 times more polygons and therefore 100 times more to texture. If you don\'t want repeative textures on a conventional system, you\'d have roughly 100 times more textures to map and therefore 100 times more bandwidth needed. Now, think of the possibility of only assigning one single colour to each polygon. You\'d have 2 million colour polygons and if you colour her well, she will look like textured (if not better). The main goal is to free up bandwidth and texture memory. Every colour (let\'s say 32 bit RGBA) will in the end take up less space and bandwidth then textures.
Of course, it would be impossible to colour each and every polygon. I was thinking of using textures to create your objects and then have the system find out how each polygon needs to be coloured.
Perhaps this idea is a bit far fetched and not ready by 3 years - but I was only digging up on the problem what happens when the polygons get more and more and what concequences it has on bandwidth and texture memory (not to mention texture mapping etc). Think of how much performance could be safed with equal results....
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I have to admit.Thats a marvelous idea.:eek:
But lets say a developer creates a 2 million polygon tree and small part of that tree like a small tiny branchlet for an example is made out of 1000 polygons.What if the texture requires less or more polygons to be implemented on that part of the tree?Or need the polygons differently placed in order for the texture to be manipulated correctly into polygons?:confused:
Will the hardware have to change the original polygon design until its manipulated correctly?Or the developer have to cut or add polygons accordingly?
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I would like to have a remote control for DVD in the package and a infrared sensor built into the console not an ugly dongle you have to stick into the memcard port. Hopefully there will be no memcards next time coz they\'re shite basically.
Some sort of HDD would be nice.
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Full multiregion DVD as standard would be nice, as would PAL/NTSC compatibility for import games. I know this will never happen though.
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Originally posted by Unicron!
I have to admit.Thats a marvelous idea.:eek:
But lets say a developer creates a 2 million polygon tree and small part of that tree like a small tiny branchlet for an example is made out of 1000 polygons.What if the texture requires less or more polygons to be implemented on that part of the tree?Or need the polygons differently placed in order for the texture to be manipulated correctly into polygons?:confused:
Will the hardware have to change the original polygon design until its manipulated correctly?Or the developer have to cut or add polygons accordingly?
Hmm, I think colouring polygons would require less bandwidth and memory no matter what. Think of it this way:
2 million(32 bit + polygon) < 2 million(texture + polygon)
The first route would cost 32 bit max per polygon to colour. If you\'d use textures though, you\'d have more like a few Kilobytes per polygon. I guess if you\'d want a very boring looking tree with repetive textures, you\'d probably use less bandwidth and memory. Colouring your polygons though would give you virtually no limits for textures as every polygon will take up 32 bit for colour anyway. So it wouldn\'t matter how many different colours you use, as in the end, the maximum for each polygon would be still only 32 bits. So... in the end, more polygons would equal a better looking game. The only thing I\'m not sure though is, how many polygons would an object need to have to look equally good as a textured one?
One good example would be Shenmue on Dreamcast. Thanks to the amazing textures, the developers were able to save a lot of polygons. If you were to colour polygons without any textures, you\'d need A LOT of coloured polygons to make up the lack of textures and make it look equally good. Maybe once systems start pushing 100 million polygons per Frame will we start seeing a true advantage... :(
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100 million polygons per frame????Running at 60fps that would be a 6 billion polygons per second!!!HOLY SHIT!!:eek:Could Sony\'s Cell project be able to do such thing?
Your idea is GREAT though!
What about a combnination of texture mapped polygons and colored polygons until a hardware capable of pushing that astronomic number of polygons becomes available?
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no idea.. maybe. I haven\'t given much though to it, so perhaps that would be possible. As for how fast the Cell is...
Hmm, I don\'t want to get hyped up about it, but I think it\'s fairly powerful. Last I heard, one Cell could be able do 1 TFLOP (compared to the EE\'s 6.2 GFLOPs). I also heared that the PS3 might be just about 1000 times more powerful than the PS2, although that can mean anything. 1000 times the polygons capability? If this would be the case, we\'d have roughly
20 million * 1000 = 20 billion Polygons/sec.
LOL. No way. :D :( :crying: Honestly, no matter how powerful the Cell may be, I doubt it can do that many polygons. But perhaps 1 billion to 6 billion polygons might be fairly realistic?
Well, the PSX was able to do 360\'000 polygons/sec (I think raw). The PS2 can do 66 million (raw) polygons/sec. That\'s a 183 times increase in 5 years. If the PS3 manages to beat out the PS2 by 183 times in polygon performance, we might be looking at 12\'078 million (raw) polygons. That\'s 12 billion.... not bad. The PS2 is able to do about 20 million in-game, so we might be looking at about 3+ billion polygons/sec for PS3.
Also, if the 1 TFLOP figure is correct, that\'s a 160 times increase over the PS2\'s 6.2 GFLOPs, so that might just underline our polygon number further up.
While we\'re at polygon numbers. 3+ billion polygons/sec sounds mighty impressive but this is still at least 3 years off and I fully expect the PC industry to come a long way in this time. I must say though that I hope that Sony/Tosh/IBM really max out the Cell and design something that not even the PC industry can dodge for at least a few years. I think it\'s possible, seeing that the PC industry still has the biggest disadvantage of having a bottlenecked architecture. The other thing is, the Cell is said to be built with parallelism in mind (like connecting various Cells to gain much more power). Does that mean the PS3 might be powered by multiple Cells maybe? If so, we could have a significant increase in performance...
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Unfortunately we can only imagine,speculate and hope.Considering the diffference the weak "looking" VUs(I think they are a few Ks?) can do imagine what the Cells might be able to do when connected.Better not hope too much though.We dont want to be overdissapointed.
BTW:The PSX1 could do 1 million polygons raw.
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EDIT:
Actually, the actual displayable flat shaded polygon count for PSX was 360,000/sec AFAIK - not more. Even if it was higher, I don\'t think any games got the machine past 200\'000 pps in-game anyway...
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I dont know.I clearly remember reading in a Magazine it could do 1 million polygons raw(perhaps wire framed?).I was really convinced when I noticed on my Demo1 disk reading in one part of the intro 1 million polygons too(noticed it after reading that in the mag).
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Wireless controllers too
cut the cord, or at least add 10 feet. I have to re-aarange furniture when I play my PS2
Xbox has a cord thats longer and I can sit back on my couch with no problems
and the single colored polygon thing
but lets be honest, bandwidth for the PS3 will be exponetialy larger then the PS2\'s bandwidth, as will the speed of the overall machine
determnining the color of 50 million polygons on screen at a time could be processor intensive just the same
and more then likely the PS3 will be close to capable of 100 million polygons on screen.
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Originally posted by ddaryl
and more then likely the PS3 will be close to capable of 100 million polygons on screen.
Close to 100 millions? More like 1000 millions. Well, maybe not, but it will be far, far, far more than 100 millions. That\'s just 5 times more that the PS2.
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Originally posted by Echo
Close to 100 millions? More like 1000 millions. Well, maybe not, but it will be far, far, far more than 100 millions. That\'s just 5 times more that the PS2.
polygons alone do not express overall power
for every increase in polygon performance there is exponetially more power being used to color, texture, light , and adding other effects to each of those polygons.
Think of how much nicer PS2 games would look with 5 times more texturing capability, and FSAA built in. Thats a lot of power added right there.
Now anticipate the PS3 using texture compression, with about 10 - 20 x\'s the texturing ability of the PS2. And now add in another dozen lighting sources, and FSAA. Just to give you an idea where the PS3 power maybe distributed to
Oh did I mention full dolby digital available for all games. Lots of places to distribute alot of power
oh and 1000 million = 1 billion
but anywho, do not expect real world PS2 games to run anywhere near 1 billion polygons per sec
I think my numbers are more accurate in a real world 60 frames per second gaming enviroment
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Personally I expect more than 100 million polygons from the next generation.