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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Capcom on November 19, 2002, 07:50:26 PM

Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 19, 2002, 07:50:26 PM
I forced myself away from Shinobi for about an hour to play what was one of more anticipated games for the year. This has to be one of the more tedious experiences I have ever had. I feel as if though I have gone to the dentists office to have a tooth pulled just so I could look down the hot nurses blouse as she bends over to help yank that baby right out.

I played the demo, and loved it. I expected the game to be more of the same. To my dismay it is not.:crying: :crying: :crying: :crying: :crying: :crying:  First off this game has some of the most whacked AI. I swear I can do one thing and get by with it. The next time try it again, and it does not work out the same. I have had enemies see me with no light, and some not see me when there is atleast 1 bar. I mean come on UBISOFT jesus atleast make it consistent.

Second there is a manual lockpick which I knew there would be, but isn\'t the game slow enough as it is????????????? Do I really need to stand at a lock, and watch the screen go blurry while I am rotating my left analog stick slowly to undo chambers??????

Third. The light is damn pretty. The character models are ok. In fact the light makes the game worth a purchase. If only it was not crap in other ways.

Fourth. I do believe every problem that was in the demo is still here. I have seen clipping of dead or knocked out bodies.

Fifth. I am finding it more a game of trial and error because of the AI I mentioned. I am not sure what UBISOFT was going for, but it does not work for me.

Sixth. They even included the upright walk and run. I have found that the absolute most useless feature of this game. I am doing the little stealth crouch all the freakin time. It amazes me that a walk from what would be over 50 foot away can be heard by guards yelling at a drunk guy.

Seventh. I have not been able to determine a true line of sight of the bad guys other than directly behind. Atleast in most of the enviroments. I am not sure if this was an ubisoft tweak, or if it is inconsistent AI. It is just confusing me leading to more trial and error.

Eighth. Getting all technical at me to look at this so in so in my inventory. No clue why. Well in this one spot it asked me to do this simple task. Anyhow the end result was a keycode for a door to a balcony that I had forgotten about. Also btw the first level you can not drop on the street for the first bit because of the cops. Then it is decided they are crooked so now go on down there. WTF is the difference. I still have to look out for them.

Ninth. HEADSHOTS ARE NON-EXISTENT FOR THE MOST PART. I don\'t even bother aiming there. Heck I just shoot the legs. It is about as quick. Speaking of the headshots. Sam is the worst shot ever in a game like this. I think he may be so you can\'t kill, but heck without that.

Why play?
Title: Splinter Cell NON-DEMO Impressions
Post by: jiggs on November 19, 2002, 08:21:27 PM
So.....you did not like it and dont recommend it? It pulled a 9.6 on IGN. Is it really worth it? I would like to know. thx
________
Park Royal 2 Condo Prathumnak (http://pattayaluxurycondos.com)
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 19, 2002, 08:42:33 PM
Quote
Originally posted by jiggs
So.....you did not like it and dont recommend it? It pulled a 9.6 on IGN. Is it really worth it? I would like to know. thx


I am a firm believer that IGN XBOX tends to rate a bit high on most games. I think if you like Clancy style games you will probably enjoy this. Or if you are the type that can play the entire game just for graphics then probably. If I had to go with any review that I have seen. I would tend to go with gamespot\'s review of it. I suppose it is not a bad game. It just feels inconsistent so far as the stealth goes.

The game has so many cool features. I just wish it was a bit more kill oriented rather than no one ever see me.

For the most part I would not recommend this game to metal gear solid fans, me included.

At the very least I would rent this one first if I were short of cash. Heck if it were not for the lighting I would say not to even bother renting it.:D  This is definitly not a system seller. The lighting does look like a tech demo though.
Title: Splinter Cell NON-DEMO Impressions
Post by: snoopjoop on November 19, 2002, 10:37:52 PM
Capcom do u think metal gear is a better game.
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 04:04:39 AM
Quote
Originally posted by snoopjoop
Capcom do u think metal gear is a better game.



I thought Metal Gear Solid 1, and the tanker level of 2 was a better game than Splinter Cell.
Title: Splinter Cell NON-DEMO Impressions
Post by: mm on November 20, 2002, 05:07:15 AM
so its like most uber-hyped titles?

more puff, less cream?
Title: Splinter Cell NON-DEMO Impressions
Post by: Ginko on November 20, 2002, 05:26:19 AM
Splinter Cell TechTV 5/5
Splinter Cell netjak 9.5/10
Splinter Cell Gamers.com 9/10
Splinter Cell GameSpot 8.6/10
Splinter Cell IGN 9.6/10
Splinter Cell GamePro.com 5/5
Splinter Cell Game Rankings 96.1%

Hopefully that helps:)
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on November 20, 2002, 07:38:46 AM
I\'m becoming less excited about the game the more I hear.  I still have it pre-ordered, and still plan to pick it up the day it comes out (could be tommorrow).

But GameSpot\'s review found the EXACT same flaws I found in the game, and Capcom\'s criticisms are equally as disheartening.
Title: Splinter Cell NON-DEMO Impressions
Post by: GmanJoe on November 20, 2002, 08:30:54 AM
Maybe you should rent it and spend the $50 on something else.
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 01:54:09 PM
Quote
Originally posted by mm
so its like most uber-hyped titles?

more puff, less cream?


That\'s the way I see it atleast.

Ginko would you care to be the only reviewer out there giving a hyped game bad reviews? I know I would not, and I bet that has somthing to do with the higher reviews. Not to mention you have to give it a point or two just for the lighting.:)

GmanJoe I would rather not rent a game if possible. It\'s easier for me just buy it. Heck most games I buy don\'t live up to expectations, but they are somthing to do in what spare time I have. :D
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 03:51:44 PM
Jesus there is stealth, and there is whatever this thinks it is. If you get seen then mission over. I guess that is all well and good, but jesus. It is very annoying to have a mission end after you get 15 foot further into a level just because it is a new bad guy.

As a side note. Just as in the demo it could be a pain to shoot out a light. Well it is still there. It took me 10 shots to hit a light that was no more than 15 foot away. The crosshairs was on it, but SAM is the worst shot ever. You can also no longer break a light with a can. They took the fun part of the demo out, and had to make it realistic. :mad:

EDIT: Bob the floating on steps is still there. Screen tearing is still there, and I have detected some slowdown. God I hope it does not bog out in the middle of somthing important. Like say a gunfight. The intro movie has slowdown in it even.Parts of your own body clip through walls when you have a hostage. Most of the bugs that I thought would have been fixed are not. I read on the ubisoft forums that they reworked the AI. If they did then it was for the worse.

They tried to make this game super-realistic in some manners then just dumped the rest. You have probably read my gripe about the guards super hearing. Well just as in the demo you can take one hostage, and threaten his life 5 foot away from another guard, and there is no response. I want consistency in a game. All great games have rules that you can exploit, and make you feel godlike. This has 0!
Title: Splinter Cell NON-DEMO Impressions
Post by: Blade on November 20, 2002, 04:05:09 PM
These are the first "negative" impressions I\'ve read for this game..
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 04:43:16 PM
Quote
Originally posted by Blade
These are the first "negative" impressions I\'ve read for this game..


They are in awe with the lighting. :surprised

Don\'t get me wrong. If I could find what I thought to be a consistent medium then I would probably love this game. I was just trying to shoot out a light, but kept missing. I needed this light off so I could get closer to shoot a camera. Well needless to say 10 shots later I decided to say screw that, and backed up in the dark to get a better shot at the the camera. It was further away to begin with, and I backed up quite a bit. Yet I hit it in one shot. It could have been luck, but I doubt it. Or the fact that you can not strangle hold every guard. Or I have not been able to atleast. The game feels inconsistent, and it is killing me. Trial and error guessing what ubisoft wanted you to do at this one spot. It will work here this once, but not again.

I wish this game had been done by a japanese developer. I think ubisoft was just ill-prepared to take on a game of this scope.
Title: Splinter Cell NON-DEMO Impressions
Post by: Ginko on November 20, 2002, 05:36:47 PM
I didn\'t post the figures for you...I posted them for everyone else who was judging the game on your impressions.

Just some contrast;)
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 05:58:48 PM
Quote
Originally posted by Ginko
I didn\'t post the figures for you...I posted them for everyone else who was judging the game on your impressions.

Just some contrast;)


AHHH thanks Ginko! I am somewhat jaded so some contrast would be nice.

I have been playing it all night. I have mixed emotions at this point. At times I think this is cool I am finally getting it. Then it all goes out the window.

Overall it is getting a bit better as it goes on. A few things I still don\'t care to do is looking at data sticks. I am thinking about buying a strategy guide so I don\'t have to go searching in the menu screen at data sticks.

 I suppose no game is perfect. Well maybe symphony of the night was, but theres not many of those types of games.
Title: Splinter Cell NON-DEMO Impressions
Post by: Ginko on November 20, 2002, 06:46:03 PM
Quote
I suppose no game is perfect. Well maybe symphony of the night was, but theres not many of those types of games.


Dont\' forget Metroid Prime!  Although it could have done without Sheegoth\'s!!! Damn you Retro!
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 20, 2002, 07:28:44 PM
Quote
Originally posted by Ginko


Dont\' forget Metroid Prime!  Although it could have done without Sheegoth\'s!!! Damn you Retro!


Ginko do you think a person will enjoy this game if the last fps game they enjoyed was half-life?  In hopes that you say no. My current list of games I need to finish is splinter cell, ratchet and clank, resident evil 0, metroid fusion, and Rygar. I wish they would space these things out, and not kill me each year near christmas.
Title: Splinter Cell NON-DEMO Impressions
Post by: Blade on November 20, 2002, 09:36:30 PM
Capcom: Did you play Super Metroid on th\' SNES?

Read my impressions down the page a bit, if you haven\'t. If you want to consider MP a FPS it\'s fine, because the game is fairly close.. albeit it\'s essentially just like Super Metroid but 3D with a first-person perspective.
Title: Splinter Cell NON-DEMO Impressions
Post by: snoopjoop on November 21, 2002, 08:26:31 PM
I was reading over your post again and somthing caught my attention.  You said something to the effect of if you do something once, then you go back and try it a second time something different happens.

I agree, that is totaly un-realistic.  In real life everything happens the exactly the same every time.  I mean come-on if I where to throw a can down a dark alley next to someone, I would expect them to move along a preset grid, and do the most predictable thing possible.

Shame on you Tom Clancy for making a diverse game.
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 21, 2002, 08:38:57 PM
Quote
Originally posted by snoopjoop
I was reading over your post again and somthing caught my attention.  You said something to the effect of if you do something once, then you go back and try it a second time something different happens.

I agree, that is totaly un-realistic.  In real life everything happens the exactly the same every time.  I mean come-on if I where to throw a can down a dark alley next to someone, I would expect them to move along a preset grid, and do the most predictable thing possible.

Shame on you Tom Clancy for making a diverse game.


Perhaps I did not clarify it very well. The guards are stuck in a routine,  yet there are times they seem to be overly aware. To me it has an off feel especially if you are getting caught all the time doing the same section over and over.

Though I have realized that I was playing the game incorrectly. I guess the metal gear solid killing sprees ill prepared me for true stealth. I now try to sneak past everyone, and not shoot the lights or interact with the baddies when possible with the exception of throwing a can to distract them. Just sneak in and out of the shadows when backs are turned.

True stealth kind of sucks. I find myself wanting to go up behind a baddies, and breaking his neck. Oh well.:crying:
Title: Splinter Cell NON-DEMO Impressions
Post by: jiggs on November 21, 2002, 08:40:04 PM
Capcom, you really have me confused here. Is it good or not good. If 100 frenchmen in France say she is pretty I think I have to go with them. Reviewers only give it good marks in order to be consistant?

I cant see that. I bought the game and it is awesome. Maybe this is not your kind of game.
________
MARIJUANA CARD (http://medicalmarijuanacard.info)
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 21, 2002, 08:49:14 PM
Quote
Originally posted by jiggs
Capcom, you really have me confused here. Is it good or not good. If 100 frenchmen in France say she is pretty I think I have to go with them. Reviewers only give it good marks in order to be consistant?

I can see that. I bought the game and it is awesome. Maybe this is not you kind of game.


I think a big part of the problem I have with it was I expecting somthing a bit different. I like stealth games where I pretty much punish the baddies. In this game I am just sneaking past them fighting my urge to sneak up behind them, and laying down a hurting on them.

I think most of my gripes can be attributed to the fact that I was playing it wrong. The game was not made to be played the way I was attempting to play it. Thus it\'s AI routines were off a bit??? Either way it is still not my type of game. I am going to finish it just to catch the lighting.
Title: Splinter Cell NON-DEMO Impressions
Post by: snoopjoop on November 21, 2002, 08:55:20 PM
Yes, Yes the guards are stuck in a routine, they are stuck in the "Lets do somthing different every time" routine or as you put it the "overly aware" routine.

I not trying to be mean but, every time I read your posts I feel like I\'m not sure where your coming from.  Explain the logic of buying a "horrible game" (as you put it) based on just the lighting.
Title: Splinter Cell NON-DEMO Impressions
Post by: jiggs on November 21, 2002, 08:58:04 PM
In some ways I am like you. I would rather come out with guns blazing and create much carnage. But if I am going to play a sneaker game this is the one.

I hate to admit it but I am still trying to finish Metal Gear. :( :(
________
PROBLEMS WITH PAXIL (http://www.classactionsettlements.org/lawsuit/paxil/)
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 21, 2002, 09:07:07 PM
Quote
Originally posted by snoopjoop
Yes, Yes the guards are stuck in a routine, they are stuck in the "Lets do somthing different every time" routine or as you put it the "overly aware" routine.

I not trying to be mean but, every time I read your posts I feel like I\'m not sure where your coming from.  Explain the logic of buying a "horrible game" (as you put it) based on just the lighting.


First off the guards are not doing anything different. To me their sensitivity to me seems inconsistent. Then again it could be the noise factor taking affect. Most of these problems have gone away since I stopped attempting to muck with the bad guys.

So far as me buying a game that I do not like. I have a slight problem with blowing movies on useless crap. I am a mass impulse buyer.:D

 Besides I have been, and always will be a graphics whore. I can remember the first screen of sonic the hedgehog I ever saw on the Genesis. I was a young kid at that time, and it was like porn to a 13 year old. Wait I may have been 13 then. eek
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on November 28, 2002, 09:00:06 AM
I would like to hear other peoples impression of this game. Bob did you ever pick it up, and what do you think of it?
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on November 28, 2002, 10:06:07 AM
The game is released today, I\'ll be picking it up.  But I don\'t know if I\'ll have any time to play it.
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on November 28, 2002, 11:34:42 PM
Ok, picked it up today.

I\'m only a few missions in.  So far it\'s boring.. the linearity is killer.

But I am still hopefull that it will pick up speed soon.
Title: Splinter Cell NON-DEMO Impressions
Post by: theomen on December 02, 2002, 11:11:28 PM
well Bobo where the hell is the update?  Inquiring minds wanna know.
Title: Splinter Cell NON-DEMO Impressions
Post by: Black Samurai on December 03, 2002, 12:10:13 AM
Could it be that the guards in MGS are "under" sensitive?

I know there are many times when I would do things that any normal person would notice and the guards would not pay any attention.

Personally, I really like this game. I like the stealth aspect of it and like the fact that you are supposed to sneak not kill. That is why sneaking is emphasized over killing.

IMO, This is one of the best games on the Xbox and more than lives up to its good reviews. I think Gamespots review is WAY too low and they went in thinking that it ws supposed to be MGS which it is not at all. I think you would be better suited comparing Splinter Cell to something like Tenchu or Thief than Metal Gear.
Title: Splinter Cell NON-DEMO Impressions
Post by: maindodi on December 03, 2002, 03:38:47 AM
I think Splinter Cell is an amazing game.  I honestly believe it is a better game than MGS 2.

As far as I can see, people seem to be playing the game the wrong way.  You don\'t have to sneak past everyone, I found certain area\'s were easier to get past if I knocked out a few guards.  

For example, if there’s a few guards in a certain area, it might be easier to get past them if you take them out.  First I would take out the first guy (out of sight of any other guards), you can either sneak up behind them and clonk them on the head or shoot them as long as you are out of hearing distance from the other guards.

You can get accurate head shots if you allow him time to line up his shot.

As far as guards being on heightened sense of awareness, that’s because you have either been seen or heard.  The music changes if the guards are looking for something suspicious.

If all else fails and you alert the guards, simply kill them and move on to the next area.  You might want to hide the bodies.

By the way you don\'t have to read the data sticks, if you check your notes it summarises the important stuff like door lock codes, etc.

Cheers,

maindodi
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on December 03, 2002, 06:21:16 AM
Sorry, theomen.. I updated my latest game purchase with a little snippet.

I hated the game.  The linearity, the inconsitant (and just plain crappy) AI, a lot of moves just felt gimmicky and tacked on (mostly due to the linearity), the fact that there was so much \'magic\'.  

I went in expecting a whole heap of missions similar to the Tanker in MGS2, what I get what a whole heap of missions similar to the stealth missions in Syphon Filter.  

It just came off to me as feeling amateurish.  Well, at least to me.  Perhaps if I had given the game longer to impress.  I will most likely go pick it up again some time after christmas 2nd hand and give it another go.

Oh, it has very pretty graphics.

I traded it in for Mech Assault.  Which is a fantastic game.  Probably the best on XBox (and I don\'t even have XBL!) :)
Title: Splinter Cell NON-DEMO Impressions
Post by: maindodi on December 03, 2002, 08:42:57 AM
Am I the only person that thought MGS 2 was a bit of a pain with the story.  In fact come to think about it, the story was crap from what I could understand of it.  Towards the end of the game I just gave up reading all the rubbish it kept on spitting out (boring).

Compared to MGS 2, I think Splinter Cell is similar with a better story, minus all the boring text messages, better graphics and enjoyable gameplay on a par with MGS 2.

MGS 2 Substance is coming out on the Xbox soon and I don\'t think I\'ll be getting it because it would be like a step backwards from Splinter Cell, and I\'ve already completed it on PS2.

MGS 2 is a great game and so is Splinter Cell, they are similar games and I find it hard to believe anyone can enjoy MGS 2 and hate Splinter Cell.

As for splinter Cell being linear.  All games are linear, you play the game from the first level to get to the end.  It\'s how you complete the level that makes it entertaining.  MGS 2 was exactly the same, if not more so.

I\'ll look forward to MGS 3, and Splinter Cell 2.
Title: Splinter Cell NON-DEMO Impressions
Post by: Blade on December 03, 2002, 09:22:13 AM
Maindoli: Substance is already out for Xbox and coming soon for PS2. Just letting ya know. :)
Title: Splinter Cell NON-DEMO Impressions
Post by: theomen on December 03, 2002, 02:32:27 PM
well looks like I\'ll go for Hitman 2 instead of Splinter Cell.  I loved codename 47, and the reviews say that HM2 is better in every way.
Title: Splinter Cell NON-DEMO Impressions
Post by: Capcom on December 03, 2002, 03:25:07 PM
Thanks for the impressions BOB, and it does not get much better. I am about finished with it at this point, and there are a few spots where it is fun. Mostly when I can use my gun to go around killing without a mission end. Overall I can not see what\'s so great about it other than the lighting.
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on December 03, 2002, 04:33:20 PM
Maindodi - there is a reason why the only time I mentioned MGS2, was in referrence to the Taker episode ;)

As for linearity, it\'s how you get from the start to the finish.  In MGS2  (Tanker episode) you had half a frickin ship to explore before you even progressed in the level.  This allowed for so much more fun -- the fact that you were actually exploring made the game much more worthwhile, and emersed you much further, gave you more things to do.  Rather than simply moving from one room to the next, going through one pre-set obstacle, having to perform one preset action.

But let\'s not get into a MGS2 vs. Splinter Cell debate here. :)

Blade - Maindodi probably doesn\'t live in USA.  :)
Title: Splinter Cell NON-DEMO Impressions
Post by: Black Samurai on December 03, 2002, 05:39:39 PM
MGS2 was linear. Just because you had a large area to "explore" doesn\'t mean that it wasn\'t linear. There was only one set-path to beat the game. You couldn\'t perform one significant action before another.

Mario 64 was non-linear.
Zelda games are almost always non-linear.
Title: Splinter Cell NON-DEMO Impressions
Post by: Bobs_Hardware on December 03, 2002, 05:54:41 PM
You don\'t understand what I mean.. :)
Title: Splinter Cell NON-DEMO Impressions
Post by: Black Samurai on December 03, 2002, 08:19:00 PM
YOU GO TO HELL!!

YOU GO TO HELL AND YOU DIE!!!
Title: Splinter Cell NON-DEMO Impressions
Post by: maindodi on December 04, 2002, 01:32:45 AM
theomen:  Hitman 2 is a great game, but is more stealth orientated than MGS 2 & Splinter Cell put together.  You are awarded items if you get a silent assassin.  Which basically means kill your target and not set of any alerts.  

There are some great ways to achieve your objectives, like wearing disguises or destroying fuse boxes so they are in the dark.

I found there is nothing more satisfying than sneaking up behind your target and choking him with wire and getting out without being spotted.  Some levels you can just walk around and the guards will ignore you if you are disguised.

One thing I did find annoying is, sneaking is really slow.  If a guard is walking away from you, you have no chance of catching him and if you try to walk behind him he will keep looking round and will probably get suspicious and start shooting you.

The other annoying thing is, allot of areas you can only walk.  If you start running the guards will start looking for a suspicious looking bald person.

With all that said it is still a great game, I thoroughly enjoyed trying to work out how to get to my target without getting spotted.  It took me a few levels before I worked out the best way to play the game.  Most levels you can kill your target without firing a single shot.

I\'d give it 89%

I don\'t think you can go wrong with whichever game you choose to buy, the ones you have mentioned are all pretty good.
Title: Splinter Cell NON-DEMO Impressions
Post by: EThuggV2 on December 09, 2002, 03:50:49 AM
Splinter Cell kicks ass, and is GOTY IMO, that\'s all I\'ll say. There are no flaws except some visual ones like when bodies go through walls. Pacing, AI, etc is all perfect, it\'s supposed to be more realistic, hence more tedious if you don\'t like a part, anyone not expecting this deserves disappointment. I wasn\'t bored once.
Title: Splinter Cell NON-DEMO Impressions
Post by: maindodi on December 09, 2002, 04:19:54 AM
I agree.  It\'s a brilliant game and I\'m still enjoying playing it.  There are some great gadgets like the sticky cam\'s etc.  If some people don’t like it, maybe they just don’t like stealth games.