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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Paul on February 16, 2003, 08:23:20 PM
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I think not. Just look at the specs of PIXARs latest toy...thats 1024 Xeon processors running parallel!!!
Well, maybe they use it to render many different scenes simultaneously...still, it seems like out of reach on the home console even for the next ten years...
- Pixar Animation Studios announced that it is working with Intel Corporation and RackSaver to create one of the most powerful computer installations ever used for digital animation. This is the first time ever Pixar [headed by Steve Jobs, the CEO of Apple Computer] utilise x86 processors from Intel. Previously Pixar only used systems from Sun.
Pixar\'s new RenderFarm, used to create the digital images for each frame of animation in its movies, will consist of 1024 Intel Xeon processors inside of eight new RackSaver BladeRack supercomputing clusters running Pixar\'s own RenderMan software. The RenderFarm features 2TBs (two terabytes) of memory and 60TBs (terabytes) of disk space. Each Intel Xeon processor at 2.80GHz is about five times faster than the older RISC-based processors in Pixar\'s outgoing RenderFarm. Pixar is using the system for its film, "The Incredibles," scheduled for a 2004 release.
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I think years down the road they will bring graphics like that. I mean, look at the rate graphics are going up. They are only getting better with each new generation of consoles.
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We will eclipse what Hollywood were achieving a few years ago, but remember that as games graphics get better, so are Hollywood\'s graphics. And at a faster rate.
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If your talking about Final Fantasy (the movie) graphics, talk to me again in like 20 years.
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Hollywood will always be ahead. The movie technology moves much quicker than games technology. I believe we will always be playing catch up.
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Its all about the cash gentlemen. Give some game producer 100 million dollars to spend and you have got yourself one hell of a game on your hands.
Can you imagine what they could do with that much. Forget the Titanic.
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If you\'re guaranteed to move over 2 million units, it\'d be worth paying that much for development.. no?
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I think it\'ll be closer then you guys thing.. Within the next 5 to 10 years...
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2 million units...at USD50 per game...I dunno how much the developer make...say 25 dollars?? ( for both publisher & developer ).
so, 25 x 2 = 50 million only...cannot even break even!!
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Enter the Matrix is supposed to cost 23 million. Its on all the platforms. It will be interesting to see how much money this game will make.
Its being made by the film makers themselves. Hollywood has much respect and fear of the gaming market. Its thier biggest threat.
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i hope we never reach "Hollywood pre-rendered quality gfx"
gimme 8 bit color and solid gameplay any day
we dont play games anymore, we watch them
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Paul: Yeah, something like that. In the case of somebody like Sega, though.. (who publishes their own games) 2-3 million units worldwide will make \'em break even on a $100 million investment.. no?
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Blade: I don\'t think so...like my previous rough calculation indicated, at a profit of USD25 apiece, you\'ll need 4 million copies just to break even...that\'s 4 MILLION COPIES!!!
How many games nowadays can sell by that amount??
Anyway, anybody knows what\'s the biggest budget for a videogame ever had?
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shenmue 2 from what i\'ve heard
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It could be Shenmue II.
As far as resources go, Super Mario 64 and/or Zelda:OOT might also be up there. Supposedly, Nintendo allocated hundreds of people to the development of SM64 to make it available at the N64\'s launch.
And what about GTA:VC? All that celebrity voice talent.. hmm..
There are a lot of possibilities. It could be a Final Fantasy game.. although I doubt it..
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Originally posted by mm
we dont play games anymore, we watch them
This is so true. Games are moving in the direction of scripted movie like story boards. Gameplay for many(The Getaway for example) is more like watching a few clips from a big budget film.
This is not terrible but just makes games more like video novels. Little imagination left. As jiggs boots up Flight Sim 02 to imagine he is a highly paid Boeing 777 superpilot.:D
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anyone remember the bouncer? That was a movie that had little games in between each clip.
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Originally posted by jiggs
This is so true. Games are moving in the direction of scripted movie like story boards. Gameplay for many(The Getaway for example) is more like watching a few clips from a big budget film.
This is not terrible but just makes games more like video novels. Little imagination left. As jiggs boots up Flight Sim 02 to imagine he is a highly paid Boeing 777 superpilot.:D
Yeah see i think developers are trying to bring expieriences that we have seen in movies to video games. Like digitally delineating these things so that you can experience them, except the only problem is that they take the visual route to protray the story and thus create a interactive movie, (where the plot is much more shallow). I can still play games that are almost 20 years old and i still enjoy myself. While i would love to have a cinema type experience through a game, i dont want the fun factor and game play to be all jacktified. So until people have the tools to properly do this, lets just stick with the good ol gameplay huh?;)
"we dont play games anymore, we watch them." mm could i uhm possibly... quote you? :D
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sure, everyone else does
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like he\'s the quotable type... pfftt... :D
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Umm... as we move forward, so does technology, it also gets cheaper. :)
Wait. What am I doing in here? :)
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Games like Metal Gear Solid 2, XenoSaga, The Getaway make most their focus on graphics and story. Gameplay is a bonus. It\'s been a trend for awhile now and it\'s a disturbing trend..
If we ever reached hollywood CGI, I only see this trend increasing..
UGH!
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Give me pre-32-bit games over anything today...
Except RE & Shenmue...
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Originally posted by Living-In-Clip
Games like Metal Gear Solid 2, XenoSaga, The Getaway make most their focus on graphics and story. Gameplay is a bonus. It\'s been a trend for awhile now and it\'s a disturbing trend..
If we ever reached hollywood CGI, I only see this trend increasing..
UGH!
You could\'ve mentioned Shenmue along with those games.
I love good stories but I agree that MGS2 had too much story and too little gameplay. I still loved it though, just like Shenmue.