PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: MAKAVELIUK on March 31, 2003, 10:03:57 AM
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Found it on GameFaqs.com. It\'s to dark and it\'s shit quality makes it differcult to judge the looks of it if indeed it is the game.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2Fparsonscross2002%2Fkin........kin.jpg&hash=e6adeaa73e9a713f025ffe9f4ab5a6f41fe66918)
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Doesnt work for me :( . Can you send a link?
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Here it is, can\'t see bugger all!
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OPSM says this game\'s gonna use voxels.
Here\'s a blurb I saw on another forum:
About the game engine. The engine can support "unlimited terrain sizes" meaning that you could have an endless game enviroment. The engine uses Voxel Terrain, meaning it can be manipulated. Basically it will catch on fire and leave burn marks, blow craters, leave tire tracks, etc. It also uses Vectors on top of the Voxel Terrain. That means you can have buildings, etc, on top of the Terrain. The engine also uses Voxel Models. Voxel Models are not polys, but poly models can be converted to voxel models, meaning you can have as high a poly count as you want. The engine also supports Weather effects, true water effects (depth clarity) and wind water effects, meaning the water will be affected by the winds movement, etc.
Sounds pretty good to me... it\'ll be interesting to see what they do. Outcast use voxels and it looked amazing for it\'s time.
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That\'s not a screenshot from Kin, that\'s from Fire Warriors. (don\'t ask me what it is, I just read this on another forum)
A pic to prove it:
http://www.homelanfed.com/images/jcal/firewarrior1.jpg
Looks like Kin will be shrouded in secrecy for even longer.
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Kin sounds impressive, I just wonder if they\'ll deliver what they say they will (not likely)
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I hate voxels, they\'re goddamn fugly.
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Voxels can be very pretty if used correctly.
to this date there has not been single game which would have used more advanced voxel or splatting techniques. (no outcast did not use \'proper\' voxel techniques, it was just a heightfield raycast renderer)
im going to wait with high hopes that they would use strong vertex-processing power of ps2 for splatting, and do rendering with GS. (to which it would be totally exelent as splats would fit nicely on memory of gs and they could use the bandwith nicely for single texture drawing..(alpha))
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I\'m not gonna debate that coz obviously you know a lot about programming and technical stuff, but I\'ve yet, to this date, seen a game with voxels that are pretty. I remember Delta Force games used to have it and it was absolutely horrible but they might have been using the same technique as Outcast?
At least the gameplay of the DF games more than made up for that tho.
I dunno, I\'m just sceptical about voxels...
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Did The Lost Paradise use Voxels ? because that was one hot looking game.
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Outcast was HORRID...
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Originally posted by MAKAVELIUK
Did The Lost Paradise use Voxels ? because that was one hot looking game.
You talking about the sequel to Outcast that Appeal was working on?
If so I didn\'t notice any voxels in that game and yeah it looked great until they stopped production on it.
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that thing looks blurry as HELL