PSX5Central
Non Gaming Discussions => Off-Topic => Topic started by: ##RaCeR## on July 20, 2003, 03:50:21 AM
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This program is a bitch to learn, anyone know of any really good tutorial sites with easy info?
I\'m trying to design a car like Adans... Its not exactly looking like his...
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Well if you spent thousands of bucks on a program you can certainly afford a 25 buck training CD.. :)
http://www.the3dstudio.com/(l4zfou551ywwrrnydpegf3qr)/Default.aspx
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Its called the trial version.
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sure it is......
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Well you can probably find training CDs where you got the trial. There are tons of them out there ;)
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I found these link\'s using google.
http://www.3dcafe.com/asp/tut3ds.asp
http://www.munkmotion.com/tutorials/nsx/1a.htm
http://www.3dm-mc.com/tutorials/car/
http://www.3dm-mc.com/tutorials/car2/
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You won\'t use nothing better than a good tutorial book for the program.
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try http://www.cgtalk.com
great site, but some people\'s work makes me wanna give up!
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I\'m learning how to use 3dSM at ITT Tech!!!!
I\'m gettin\' learned on it.
yeeeeee haaaaaaw.
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I had already found that Munk Motion site, its an excellent tut and his work is amazing.
Im slowly getting there... What the hell is a spline???
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Most commonly a Bezier curve. You can make Nurbs surface out of those. They are manipulated by their Control Vertices. But hey, I\'m a Maya and Cinema4D XL man. Not yet as good as Adan though... but i keep on practicing. Right now i\'m busy on a Tekki / Metal Gear kind of Mech and i\'m involved in creating SFX for a lowbudget horror movie.
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Originally posted by Knotter8
and i\'m involved in creating SFX for a lowbudget horror movie.
Hey, cool! Got any info? :)
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my head hurts, 3D Studio Max is so hard to use, and its not very user friendly. I have accouple of 3DS models of some cars that I converted from Need For Speed, and I am trying to texture them, but its not working at all.
Im off to Borders tomorrow to buy myself a good tut book, anyone got any they could recommend?
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The "inside 3D Studio Max" series are good, I\'ve owned a couple
of them.
http://www.amazon.com/exec/obidos/tg/detail/-/0735700850/qid=1058963540/sr=1-1/ref=sr_1_1/103-4540044-0618219?v=glance&s=books
This one is for 4... but I think it will teach you the basics..
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Originally posted by Samwise
Hey, cool! Got any info? :)
Hi
thanx for asking ;)
Basically, the movie is just in start-up phase with about
50 ppl involved. The website can be found here :
HorizonicaMovie (http://www.Horizonica.nl)
It\'s all in Dutch, but here\'s what it\'s about ; A mad scientist
whose sick ( and evil ) mother died, takes revenge on his
old collegue scientists. He gets in a fight with them and in
doing so he unleashes his secret weapon : a zombie virus
into the watersystem. Yes, I know it sounds very cheap RE
ripoff, but hey, I\'m not the one who wrote the script. :D
Here\'s some captures of the concept demo i made.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jurriaan.org%2Fcmm%2Fimages%2Fupload%2FHorizonicaConcept.jpg&hash=a99c4b9ba3165d83e4cd44daed1069d537ce8340)
I am also working on a Tekki / Metal Gear Solid ripoff mech robot.
Much kudos to ppl who make tech stuff on a regular basis becuz I find doing this rather tough :( Anyway, here\' s some
in-progress pics. ( Only the legs\' geometry is done until now ; the rest is place-holders. )
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jurriaan.org%2Fcmm%2Fimages%2Fupload%2FRobotTest19.jpg&hash=8123dc0770bc1e9a7db61c2b395a1501d9b17da9)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jurriaan.org%2Fcmm%2Fimages%2Fupload%2FRobotTest18.jpg&hash=64eb01d538812f57222892dccc2dd14ea84d5b82)
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Wow Knotter, I love that look.
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Thanx for the compliment Adan ! imo it means alot coming from you becuz i really like that car you made recently. :worship:
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Bah, only practice shit. I\'ve lost many projects BTW during the update.. I forgot to save a folder. Go on with that cellie look because it rocks dude.
Tip: don\'t render the black line in the scene, adjust the background to show only a degraded or blurry environment.
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Some great looking pics in here, very Silent Hill.
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How do you render with that black horizon line? Everytime I render something its just a plain boring black background, with no shadows or anything at all. I can change the colour of the background, but I never get any shadows or nothing.
That looks amazing Knotter.
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Add some lights and check the "cast shadows" button, G.
Adjust the ambient light from the "environment" menu.
Damn!
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That\'s right
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Do I have to add a plane or something on the bottom though???
its not working.
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2 Racer ; Yeah, you could use a poly plane for floor surface. Or you could use a "Floor-object" like i did in the mech pics. But that\'s the name for it in Cinema4D XL, I wouldn\'t know the equivalent in 3D Max.
But like Adan said, it don\'t look very nice in the background becuz my "Sky-object" is 255, 255, 255 in RGB just as the ground and the spotlight has limited reach, so it didn\'t lit it\'s background. Anyway, this isn\'t of course the final scene. It\'s just for testing.
Try to start simple with just 1 spotlight and 1 backlight ( ambient or distant light ) and fiddle around a bit with fall-off and decay on the spotlight. Goodluck. :thepimp:
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I just bought "3D Studio Max 5 Bible" by Kelly Murdoch from Borders, so hopefully it\'ll teach me all I need to know.
Its 1106 pages so it had better bloody be good.
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Good book dude. Read, follow the tutorials, learn the base-knowledges, take notice of the tips and tricks and then read again. And remember that you will learn more practicing by yourself.
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I am beginning to get the hang of it, its gonna take awhile though.
Everytime I exit 3DS Max, my computer seems to go really chuggy for some reason, and its weird, because its not chuggy when the program is actually running. Like, I can have multiple windows open and even mp3 playing, and its fine, but close the program and even typeing takes awhile.
QUESTION - If you Spline model, for instance, half a car, on top, side and front, back, how do you then turn those splines into editable mesh?
I don\'t understand how that works.
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I found that box modelling is much easier, especially if you\'re
doing vehicles...
attach the splines to the first one, in order, then check the modifier stack for "surface" I believe that\'s how you do it...
Like I said, I prefer to box model everything...
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check out here:
http://www.3dluvr.com/content/maxedout.php