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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: MAKAVELIUK on July 25, 2003, 09:48:40 AM

Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 25, 2003, 09:48:40 AM
Manhunt

Get the first details on what the GTA guys did next. Hardcore brutality? You better believe it.  

Until this moment Rockstar\'s next game has been shrouded in secrecy. Now we know why. Manhunt looks like being such a brain-frying exercise in unpleasantness that to call it a game seems like missing the point. How do we know? The latest issue of PSM (our sister publication in the US) carries a six-page feature on the game, which we\'ve cherry-picked for the benefit of you good people. So what do you want first? Okay, let\'s start with the plot. Think The Running Man meets The Killer and you\'re halfway there. Manhunt is set in a derelict city controlled by a sinister figure called The Director. Basically this guy is richer than the Sultan of Brunei, but rather than splashing the cash on snorting gak from a supermodel\'s belly button, this sicko gets his rocks off running a murderous game.

Here\'s how it works. First, The Director fakes the execution of a convict on death row. Having expected a lethal injection, the poor sucker wakes up to find himself on the rotten streets of Carcer City. The place is dotted with CCTV cameras and populated by psychotic gangs. You can see where this is going, right? The object of Manhunt is to avoid starring in your own snuff flick. You play as an inmate called James Earl Cash. Alone and unarmed he must avoid the brutal attentions of the local nutcases. With stealth playing a major part in the proceedings, according to PSM the most obvious influence is Metal Gear Solid 2. Clearly, you aren\'t equipped with the range of guns and gadgets which Snake relies on, so Cash will have to use his wits and aggression to survive.

As for other influences, the brooding atmosphere nods nervously at the Resident Evil series, while the use of shadow to conceal Cash from his pursuers sounds like classic Splinter Cell. But here\'s where it gets innovative. Apparently the most important aspect of avoiding detection in Manhunt is sound. You can distract enemies by throwing objects or misdirect their attention by knocking on the scenery and then moving position. Don\'t run too fast though or they\'ll hear your footsteps. Fortunately there\'s an on-screen sound meter which shows how noisy Cash is being. Throughout the game you\'ll be kept updated on mission goals and objectives via a radio headset by... The Director. Sure, you\'d be a fool to trust such a sick puppy, but what other choice is there?

From what we can gather, the level of violence really is breathtaking. Some 20 weapons will feature in the game, each of which has a corresponding stealth-kill animation - at which point the camera shifts to a grainy CCTV perspective, allowing you to view proceedings from the same voyeuristic perspective as The Director. Firearms are rare but obviously of huge value, while melee weapons such as the baseball bat and machete will be familiar to every GTA-fan. Once the fighting spills out into the open, Cash uses a simple lock-on to target enemies. However, you\'re often going to need to improvise. Which might mean choking a guard to death with a plastic bag (someone at Rockstar North has seen My Little Eye) or using a shard of broken glass as a makeshift blade. Like we said, it\'s brutal.

"We feel pretty confident that this is going to be uncomfortable for some people," was what Rockstar\'s Terry Donovan had to tell PSM. And having seen the screens he\'s absolutely right. Sadly we can\'t show them to you yet, but visually it\'s very much Vice City plus Freedom Fighters multiplied by Silent Hill equals Manhunt. And if that hasn\'t got your imagination going into overdrive, well, you really are twisted.

*Manhunt will be released exclusively on PS2 in November.

Stolen

Killzone isn\'t the only hot third-party title SCEE has up its sleeve - first details on \'Stolen\' inside!

17:07 With the quiet Summer months offering precious little in the way of wholesome gaming goodness, all eyes are on Sony Europe, which is set to lift the lid off the massively anticipated third-party FPS, Killzone, in the first week of August. (Click here to read about the first concrete details).
But while the media circles around SCEE\'s office like a particularly bloodthirsty swarm of vultures, development on another secret third-party title that the publisher has snapped up is proceeding in secret at a nearby developer.

We can reveal that Camden-based developer Blue 52 is developing an action-adventure known as \'Stolen\' exclusively for PlayStation 2.

An insider source told us: "Stolen is a PS2 action-adventure that\'s still very early at this point. But the technology is amazing - one of Sony\'s remits was that it wanted something that was technically incredible just to prove that PS2 is still up to it.

"Sony signed it on the strength of the technology, but at that time it was just nice tech in search of a game. Now, it\'s still about a year and a half away from being complete."

Very little is known about the content of the game at this point, aside from its genre, but sources indicate that because of high technology values, the game is "room-based" like GameCube\'s Metroid Prime, which allows a lot of tech to be crammed into small areas.

Other unconfirmed info we\'ve uncovered is that Stolen is believed to be third-person and have a female lead. As for the title - \'Stolen\' - we\'ll let you draw your own conclusions...

We contacted Blue 52 for clarification, but a spokesperson edgily replied: "We can\'t say anything about that - you\'ll have to speak to Sony." Which is as good as: "Yes, we are working on the game, but Sony would lock us in a room and make us watch RI:SE if we told you anything."

As for Sony, a spokesperson would only state: "We haven\'t announced that game or any other game beyond Spring, with the exception of Killzone, at the present moment." Although SCEE hasn\'t strictly announced Killzone either, of course.

It\'s unlikely anything official on the game will be made available for a good while yet, but we\'ll do our best to uncover more from this mysterious title. Now we just need a good tag for it - if Killzone is PS2\'s \'Halo-beater\', then Stolen must be...

Johnny Minkley
Title: Manhunt exposed and new SCEE game Stolen
Post by: Knotter8 on July 25, 2003, 10:57:36 AM
:bounce: Wooha ! sounds all very exciting. Especially since i was just reading a heated discussion on the IGN Snake Eater boards started by some :jack:  who used the "I want 2 see MGS3 on other platforms (read > PC)" in order to bash the PS2. Ugh......some ppl eh ?
Anyway, Stolen sounds great on the tech although I absolutely HATE that it\'ll probably star a female lead. I\'m soooo sick of the TombRaider-esque game female characters with all the curves :crap: I am a guy so I\'d like to play as a male game character. The fact that devs think a female lead will sell more is imo :thumbd:
Ok, Heather from SH3 is ok, but that\'s only becuz she\'s quite normal, "girl-next-door" type of character ( when it comes to looks , that is...  ;)  )
Title: Manhunt exposed and new SCEE game Stolen
Post by: fastson on July 25, 2003, 11:06:55 AM
Wow.. Whats up with SCEE? They are on a roll! :D

Both sound great (from the little info).

Quote
But the technology is amazing - one of Sony\'s remits was that it wanted something that was technically incredible just to prove that PS2 is still up to it.


Something tell me they wont convice the haters, they\'ll just find something else to bitch about.

Knotter8: The girl from Primal was ok aswell.
Must I remind you? ;)

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fw1.480.telia.com%2F%7Eu48019550%2Fps2%2Fprimal%2F3.jpg&hash=2b23e32666c6698bfff227eea13460d92aca46ef)
:wave:
Title: Manhunt exposed and new SCEE game Stolen
Post by: Kurt Angle on July 25, 2003, 11:48:37 AM
These games sound very promising, I would like to see some screenshots.
Title: Manhunt exposed and new SCEE game Stolen
Post by: ooseven on July 25, 2003, 01:08:59 PM
/me strokes chin

hmmm PSW you say.....

Which issue... i might have to invest in a copy tommorow.
Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 25, 2003, 01:28:04 PM
Quote
Originally posted by fastson
Wow.. Whats up with SCEE? They are on a roll! :D


Agreed they have another secret game to being developed by Big Big Studios :D

http://www.bigbigstudios.com/flashindex.htm
Title: Manhunt exposed and new SCEE game Stolen
Post by: fastson on July 25, 2003, 02:22:40 PM
Big Big? Never heard of them.. But it sounds pretty good! :D
Quote
”Our current major project is a character based action game. The original gameplay covers a number of disciplines whilst adding new elements which haven’t been seen before. We’re pushing the technology in all areas, especially lightning, physics and animation.”


Any idea if these games will be shown next month during PlayStation Experience? Since SCEE did not attend E3 2003 I figure they have a few titles to show :)
Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 25, 2003, 02:46:53 PM
Sony are going to announce one of there secret games at GC 21-24 August 2003

http://www.gc-germany.de/
Title: Manhunt exposed and new SCEE game Stolen
Post by: fastson on July 25, 2003, 03:08:45 PM
Ok.. So one at GC-Germany.. and one at PSE maybe? ;)

My bet.. Killzone at PSE, and one of the others at GC (prolly the Big-Big game)
Any takers? :p
Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 25, 2003, 03:56:30 PM
I don\'t know maybe this other secret SCEE game "Dragon Hunters" will be shown at the German event. And Killzone and Big Big\'s game at PSE ?
Title: Manhunt exposed and new SCEE game Stolen
Post by: Living-In-Clip on July 25, 2003, 06:22:21 PM
I love the fact that since GTA came out, everyone craves the violence and no one apperciates games without violence. Infact, everyone wants more games with more violence. Not only that - but people want more war games, so they can pretend they are at war and killing people...

When did we lose the innoence of the gaming industry? I swear, it\'s became a haven for violence without imagination.
Title: Manhunt exposed and new SCEE game Stolen
Post by: Bobs_Hardware on July 25, 2003, 06:49:00 PM
Quote
Originally posted by Living-In-Clip
I love the fact that since GTA came out, everyone craves the violence and no one apperciates games without violence. Infact, everyone wants more games with more violence. Not only that - but people want more war games, so they can pretend they are at war and killing people...

When did we lose the innoence of the gaming industry? I swear, it\'s became a haven for violence without imagination.


:confused:

People have always wanted violent games, as long as I remember.  I don\'t think it\'s any more so prevalent now than yesteryear.

And Rockstar have always catered their games to an adults only audience.

As for the game, putting a metre on the screen does not make the whole importance of sound innovative.  As though the guards Metal Gear Solid 2 weren\'t alerted when you sneezed/walked on a metal grate/shot your gun.
Title: Manhunt exposed and new SCEE game Stolen
Post by: Unicron! on July 25, 2003, 07:04:09 PM
Quote
"Sony signed it on the strength of the technology, but at that time it was just nice tech in search of a game. Now, it\'s still about a year and a half away from being complete."


:eek: There is still a long way until its finished
Title: Manhunt exposed and new SCEE game Stolen
Post by: Stupid Mop on July 25, 2003, 07:12:07 PM
Quote
Which might mean choking a guard to death with a plastic bag (someone at Rockstar North has seen My Little Eye) or using a shard of broken glass as a makeshift blade. Like we said, it\'s brutal.


oh yeah. Thats the bit I like
Title: Manhunt exposed and new SCEE game Stolen
Post by: Lord Nicon on July 26, 2003, 12:29:40 AM
This is the part of sony that i remember and love.:)  These all sound pretty interesting. I wonder if Rstar is sticking with its current graphics engine. The gangs should be all tripped out and stuff where there are like junkies and shit in front of fires in cans talking jibberish and crap. Sort of like in Max Payne. I guess this would also make them a little more hesitant to die, *shrugs*. Just souns like a interesting game.
Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 26, 2003, 01:10:10 AM
It\'s going to be using Renderware again, but apparently it is more detailed than the GTA games, we might have some scans today.

http://www.beyond3d.com/forum/viewtopic.php?t=7068

This is apparently Dragon Hunters developed by Doki Denki, a French developer based in Lyon.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.dokidenki.com%2Fimages%2Fcat%2Fbig%2Fy2002_0_0.jpg&hash=081ff505c13604d51fb3251326b4fce0331cea7e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.dokidenki.com%2Fimages%2Fcat%2Fbig%2Fy2002_0_2.jpg&hash=63ba862797ea0baa10a2f524c42aef45bee96c27)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.dokidenki.com%2Fimages%2Fcat%2Fbig%2Fy2002_0_3.jpg&hash=de8a42a58b0f5c44c2e010c349711730e8a9c39b)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.dokidenki.com%2Fimages%2Fcat%2Fbig%2Fy2002_0_1.jpg&hash=3692b829fb34e859cd8d6b8b96cd4ea29f6dbf6e)

Trailer http://www.dokidenki.com/videos/y2002_0.wmv
Title: Manhunt exposed and new SCEE game Stolen
Post by: fastson on July 26, 2003, 07:19:04 AM
Hehe, the trailer looked.. special :p

Reminds me of that PC/Xbox game made by Lukas Arts, funny as hell! :D

Quote
It\'s going to be using Renderware again, but apparently it is more detailed than the GTA games, we might have some scans today.


Post them here if you find them :)
Title: Manhunt exposed and new SCEE game Stolen
Post by: Kurt Angle on July 26, 2003, 07:24:07 AM
Renderware is a good graphics engine to use when it is in the hands of the right developers. When it is in the wrong hands you get Starsky and Hutch!
Title: Manhunt exposed and new SCEE game Stolen
Post by: Unicron! on July 26, 2003, 07:42:48 AM
Doest Burnout 2 use the same engine?
Title: Manhunt exposed and new SCEE game Stolen
Post by: Kurt Angle on July 26, 2003, 07:46:06 AM
Yes it does, although it is tweaked a bit from the GTA renderware engine.
Title: Manhunt exposed and new SCEE game Stolen
Post by: Seed_Of_Evil on July 26, 2003, 09:23:24 AM
Quote
Originally posted by Kurt Angle
Renderware is a good graphics engine to use when it is in the hands of the right developers. When it is in the wrong hands you get Starsky and Hutch!


LOL :laughing:
Title: Manhunt exposed and new SCEE game Stolen
Post by: Lord Nicon on July 26, 2003, 01:03:28 PM
Yeah well im sure it will look better than GTA without a doubt. The reason GTA looks how it does is just because of the shear scale of everything and the distance you can view is quite large etc. The same thing goes for State of Emergency, but the new Evil Dead game used it but wasnt that great looking. Maybe im wrong and renderware wasnt used for SOE. I hear that RW is a texture monster if they are streamed correctly.

Well i guess we will never know until the screens coming out but im not getting my hopes up.
Title: Manhunt exposed and new SCEE game Stolen
Post by: MAKAVELIUK on July 26, 2003, 02:57:11 PM
I\'ve asked him to scan some pics so we\'ll have to wait. And suprise, suprise SCEE have another secret game in development :D

Quote
Second Development Studio. In early 2002, Computer Artworks opened "Computer Artworks Brighton", its second development studio in Brighton on England\'s South Coast. In production in this studio are an unannounced action adventure title on PlayStation2, Xbox and PC for a major film studio licence and a major title for SONY Computer Entertainment. This Brighton studio works closely with the London studio and shares expertise and technology to deliver the same high quality products. The new office has been seeded with key talent from our London studio and expanded with high calibre individuals who have a strong videogame background. The two studios are 50 minutes travelling time apart and are seamlessly networked.