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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Capcom on October 08, 2003, 10:06:01 AM
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I think I am now on level 2. It is an absolutly beautiful game.
If you have played the demo. Then you already have a good idea of what the game is like. The demo is not one complete level so keep that in mind. That is about half of the level. Those of you whom have not played the demo are probably waiting for the ps2 version coming out next year. All in all it is a game that one could not go wrong with. It is somewhat difficult, but it is not that much of a bother to continue. It is sort of like DMC in that you can upgrade your character.
One thing that is bothersome so far is the slow mo counter. You spend a level powering up the amount of time you can stay in slow mo. Then the next level it resets to the default, and you spend the rest of the level powering it up again. Does not sound that bad you say. Well think of timing. I have a hard time reverting back to 3 seconds of slo-mo when I am use to 8 or 9.
I will post more about this game later. back to playing.
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Sounds good. Can\'t wait to hear more. I may just pick it up today if there are any copies at the local EBX here. Otherwise, my copy from gamefly.com should be here very soon. :)
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This game is hard. Shakes head cause being old school means having old reflexes.
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I picked it up today, but I can\'t play it until late tonight or tomorrow. Bah. It will be my reward! :)
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im getting it for my bday, played a demo of hit at the mall and i was very impressed. The game looks unique and the gameplay is great and fun.
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I am now a bit further, and damn this is hard. I had very few problems with DMC so far as difficulty goes. This game makes me cry for mommy more often than not.
I should give a word of warning though. If you are out for a straight action game. Think again. Defeating certain bosses require thought. Not to mention the further I get in the game the more it feels like a puzzle. I am not sure if I suck this much at games anymore, but it is hard. Not sure if I have mentioned that yet or not.
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Devil May Cry was easy..
Can\'t wait to play this, though. How would it compare with, say.. Contra: Shattered Soldier?
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Try the Dante Must Die Mode and try to finsh it with As and Ss.Thats challenging.
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Pretty close to Contra in some places. I would say atleast from what I remember of Contra Shattered souls.
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Originally posted by Unicron!
Try the Dante Must Die Mode and try to finsh it with As and Ss.Thats challenging.
Oh, pfft. All games should be challenging on their hardest difficulty level!
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Then try gaining an S rank in all stages in normal mode :D
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Played it. Was not impressed. Same with PN 03 which I actually bought.
Figures.
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It got a 9.3 I think at Gamespot.Its seems a great game.Perhaps its not the game that satisfies your tastes.I cant comment though because I havent seen it in motion or touched the game.I ve only seen screens and opinions from gaming sites and gaming boards.
Perhaps you need to get more into the game to realise how good it is???
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Any reason why you don\'t like it Licky?
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You mean other than the fact that he\'s a jaded pessimist? ;)
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Well I figured Viewtiful Joe was going to be one of the exceptions, given the nature of the game, and the fact that it\'s by Capcom. And given the massive amounts of praise it\'s received thus far.
Oh, and come on MSN some time, Ryu!
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I got it, I played it, I loved it. I\'m not going into any more detail than that. :)
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I love Capcom and it pains me to say that I haven\'t enjoyed any of their newest releases since Devil May Cry 2.
I had hopes for Viewitful Joe and I am goin\' to give it more play time pretty soon - but at points it seemed like I was just goin thru the motions.
As for P.N.03 - I don\'t know what Shinji was thinking. Take a cool character and put her in the most borin\' enviroments, with messed up control. The game is based off doin\' fancy moves, dodging fire - yet you can\'t dodge and fire at the same time? Just screws with me, big time.
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Viewtiful Joe isn\'t perfect.. the action can get repetitive.. as it can in most games.
This is one game that can remind us (despite how 2D is still viable and entertaining) that 2D games are set in a more limiting environment than 3D. The extra dimension isn\'t always an upgrade, but it creates more possibilities obviously. I gotta say that it\'s not a big deal though, seeing as how \'Joe is unique enough that I\'m addicted to it. The gameplay is a change-up from typical side-scrollers and the art and presentation are very polished.
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I think in many cases that the simplicity is what made 2D so great..
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Yeah. Like 3D, it has its advantages and disadvantages.
3D is, of course, more popular today partly because it\'s been around a shorter time. Less exposure.
It\'s also got a lot of extra potential; if correctly harnessed, can make a 3D version of something better than the stellar 2D version. (See: Metroid Prime) It\'s not required though, as the PS1, GBA, and even current hardware show us with games like Viewtiful Joe and Castlevania:AoS on the GBA.
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I don\'t think it has anything to do with exposure. More so on the fact that it\'s prettier, and allows games to be more movie-like. And as you stated before, it has the potential for more depth, but given what some of the best selling games have been recently, it makes you wonder if depth sells games at all.
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I think the game is pretty good, but it\'ll be forgotten in a couple of weeks time. I don\'t see it being remembered as one of the greatest games ever, that\'s for sure. It\'s fun, but I think a lot of its greatness is being overblown by reviewers and fans who have missed 2D gaming on a home console for so long. It\'s kind of why Ikaruga was so critically acclaimed in the first place -- people missed solid 2D gameplay in their shooters. It\'s not to say that both games are a whole lot of fun when you play them, but after a couple of weeks, I doubt many people will pick this one up again.
Flash in the pan if there ever was one in my opinion.
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Ryu: Maybe, maybe not.
I feel that I could be playing this one within the next few years when I need some entertainment.
Surely a keeper after I beat it.
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I\'m not so sure Ryu put enough time into VJ. The game REALLY opens up once you start rounding out Joe\'s repetoire with new abilities. Most of the fun is not just pounding through baddies, but putting together strings of esoteric attacks, both direct and indirect, into HUUUUGE combos that net you sick points, which in turn can be used to buy MORE abilities that extend your COMBAT opportunities that much more.
I was blown away when I first started utilizing upgraded Mach speed combos into my style, only to see multiple Joes dart back and forth on the offensive, some actually jumping into the BACKGROUND to destroy boxes that are impossible for you to get to normally!
I loved pounding on a poor fool night unto death, then uppercutting him and sending him flying into other, healthy enemies on his downward arc, then quickly sprinting to the new bowled over punching bags, and juggling them to extend combos, occasionally sending one flying into even more enemies or certain background elements susceptible to destruction through such means.
The sheer sense of style the game allows you to encompass (as rewarding as it is optional, ultimately) is what makes this game timeless, imho. If you merely play Viewtiful Joe as a single player Final Fight game... you won\'t get anything out of it that you couldn\'t get in 15 year old games, gameplay-wise.