PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Unicron! on April 03, 2004, 10:59:50 PM
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Click (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=103014)
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cool read. I still can\'t see the download a whole game part. Most are around 3-4 gigs with the PS2, and if PS3 is indeed blu-ray it\'ll have a capacity for 50 gigs. But if they can cut the middle man somehow to lower prices I\'ll give them "mad props."
Two versions of the PS2 defintely says to me the 2nd one will be Blu-ray compatible. Columbia just recently announced to go completely hi-def blu-ray by the end of 2005. (http://www.hometheaterforum.com/htforum/showthread.php?s=&threadid=191738) :nerd:
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The online selling of games will encourage piracy, that\'s for sure. Sony should take care about that point.
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ok what would the second ps3 before again. Online gaming? it would have an hdd right? So you would pay twice the amount just to get an hdd?
new games only cost 50bucks thats not that bad.
Downloading games and cutting out retailers is the dumbest thing I ever heard. I doubt places like gamespot and eb games would sell sony systems if they can\'t sell the software.
Not too mention all the pirating that would be going on. I am sure that was all just hype and will never exist.
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"It\'s going to have to be 2Mb or 3Mb, something like that," he said. "Ken [Kutaragi]\'s even talking about 30MB!
Is that the processor they are talking about?
i didnt understand that part.
And if I got it right one PS3 will be something similar to PSX and the other one will be just for gaming including online gaming and the hardrive.
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^^^
I think Ken Kutaragi is saying downloading speed at 2 Mb or 3Mb or 30 Mb pre second or something. They are planning on to widespread broadband or something....this i am unsure how it\'s going to work, but we\'ll see about it. Me, I personally prefer the old fashion disc loading, although downloading games into hard drive is nice, but its sound expensive, look how much they say it will cost to have a built in hdd....
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The XBOX wasnt that much expensive compared to PS2.Despite the HDD.I think its a rip off.(especially knowing that some people mod their XBOXs and add an 80 GB HD at a lower cost)
I am confused by the whole "2 versions of PS3" and "Downloading games on your HD" aspect though.
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take these reports with a grain of salt guys... I feel that Sony is mainly just probing their competitors with such statements. Plan two systems and fool the competition into believing that they can do so aswell (thinking of MS here) and then when it shapes up, suprise them with all an "all in one"...
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man shut up.You are ruining the whole "fooling the competitors" plan thing :p j/k
yeah probably its that.
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"SOURCES SAID that the architecture of the Sony Playstation3 is patently clear when you\'ve found the US patent that it filed September 26th last year.
A reliable source close to Sony\'s plans explained the way the Playstation3 works to the INQUIRER.
He said that the computers are made of cells, each one containing a CPU, which will probably be a PowerPC, and eight APUs (vectorial processors) each with 128K of memory.
It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
It\'s still not clear how many of these "cells" will be used in the Playstation3, but Sony reckoned some time ago it could be as many as one teraflop, probably making it a four cell architecture.
Optical links – perhaps even FireWire optical links – could be used to share computing power.
The Playstation3 architecture is similar to the Playstation 2 but with some improvements, such as a larger number of VPUs, each with more memory. The operating system, too, is much improved.
But Playstations will still be very complex to program well, although it\'s just as well that Sony doesn\'t want to take the Microsoft DirectX route.
This is a diagram of the system which is filed in the US Patents and Trademarks Office, and snapped from there, with acknowledgements"
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.theinquirer.net%2Fimages%2Farticles%2Fplaystation3.gif&hash=b1d1fef82c04d03d1a9439c90bd687ceda275b14)
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hmmm...if the PS3 is powerfull enough to surpass XBOX2 with a difference hard to program wont be much of a problem.Also I am sure Sony will offer some tools.
They did with PS2 but they were incomplete and at early stages
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Man, I find Sony did a great job with PS2 by making it dvd movie playable and backward compatible with psx.
But Microsoft a computer giant with more money than Sony, make XBOX with stuff like dvd movie playable, built in hdd (which ps2 lack), 4 controller ports (ps2 only have 2), and somewhat better graphic. It sound like Microsoft is losing money selling each units, but Microsoft have too much money, losing a little money doesn\'t seem to hurt them at all.
So, with that said, ps3 and xbox2 will be quit interesting to see hand to hand combat. Competition is good. I\'ll wait and see what both consoles will have to offer in the E3...
I think the reason for ps2 success beside it predecessor did so well is they arrived on time in 2000, and giving it a year headstart over xbox....
If both XBOX2 and PS3 arrive about the same time, this will get even more interesting.
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i\'m no tech head by a longshot..but isn\'t the one thing that hurt sony\'s ps2 graphic wise was the vram? i\'m sure they will have more in the ps3 but they need to have a considerable amount of it. i know sony\'s machine can do things that x-box can\'t..but lets face it, with every new generation we look foward to seeing how the next silent hill or res evil is going to look..
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The only way to get developers to know how to utilise streaming textures was to force them do it by offering small VRAM.
I dont know what developers actually exploited the streaming aspect of the VRAM but I believe after seeing games with high ress detailed textures on PS2 like SH3 I can only imagince how much can 32 MB of streaming textures can do
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Originally posted by Unicron!
The only way to get developers to know how to utilise streaming textures was to force them do it by offering small VRAM.
I dont know what developers actually exploited the streaming aspect of the VRAM but I believe after seeing games with high ress detailed textures on PS2 like SH3 I can only imagince how much can 32 MB of streaming textures can do
Its funny you say that. Are you trying to say that Sony forcibly made devs learn how to stream texures etc by giving the ps2 4megs of vram on purpose? : \\ <--- where is this kinda smilie when you need it
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Originally posted by Paul2
Man, I find Sony did a great job with PS2 by making it dvd movie playable and backward compatible with psx.
But Microsoft a computer giant with more money than Sony, make XBOX with stuff like dvd movie playable, built in hdd (which ps2 lack), 4 controller ports (ps2 only have 2), and somewhat better graphic. It sound like Microsoft is losing money selling each units, but Microsoft have too much money, losing a little money doesn\'t seem to hurt them at all.
So, with that said, ps3 and xbox2 will be quit interesting to see hand to hand combat. Competition is good. I\'ll wait and see what both consoles will have to offer in the E3...
I think the reason for ps2 success beside it predecessor did so well is they arrived on time in 2000, and giving it a year headstart over xbox....
If both XBOX2 and PS3 arrive about the same time, this will get even more interesting.
acoridng to forbes, Sony doesn\'t have that much less money than microsoft. Microsoft ranks 152 in the world and sony is 160 in assests. And as the overall best company, MS is 32 while Sony is 77. Not all that distant.
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hey talking about forbes, is that the magazine in your sail boat?
I can imagine you in the bathroom sitting on the toilet reading a magazine...although forbes doesn\'t have any nude pics....
what was i babbling about? (shrug...eh)
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yeah, Forbes is one of my fav mags and I get it free thanks to freebizmags. As for the bathroom, I have stuff, FHM and Maxim for that!
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in overall money there is no way sony has as much money as ms. And this has been talked about on the is forum a lont time ago someone even posted the number years back.
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My dad is bigger than your dad.
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Originally posted by Lord Nicon
Its funny you say that. Are you trying to say that Sony forcibly made devs learn how to stream texures etc by giving the ps2 4megs of vram on purpose? : \\ <--- where is this kinda smilie when you need it
If developers had 32 MB of Vram would they bother to stream textures when 32 MB of textures produce great results by themselves already?
If it wasnt that then due to some other reason they included only 4 MBs and gave the ability to stream textures so it wouldnt limit it to produce only results of 4 MBs.Beats me.
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Originally posted by Unicron!
The only way to get developers to know how to utilise streaming textures was to force them do it by offering small VRAM.
I dont know what developers actually exploited the streaming aspect of the VRAM but I believe after seeing games with high ress detailed textures on PS2 like SH3 I can only imagince how much can 32 MB of streaming textures can do
Not quite. VRAM (eDRAM) is very heavy on transistors heavy and expensive, which is why only 4 MB of it were placed on the GS. The GS was already *huge* in size - any larger than that and clock would have went down or you\'d have problems with keeping it cool enough.
What hurts the PS2 compared to todays consoles is the lack of a proper hardware mipmapping implementation and perhaps good texture compression which makes 32MB of main memory already quite small compared to the other consoles. It *is* older hardware though (built on less advanced processes, therefore using less transistors/logic).
speaking of which, the VRAM is *not* the bottleneck - neither is the EE <-> GS bus - in most cases it\'s the CPU core that holds back the rest of the units.