PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: clips on April 14, 2004, 09:27:29 AM
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looks good..hopefully these pics will turn out ok
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it seems to be an action shooter..
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another..
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the trailer looks decent too..another pic..
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another
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last one...if the gameplay is solid i\'ll probably pick this one up..
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Nice outfit :D
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death to cell shading!
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Originally posted by mm
death to cell shading!
Are you serious? It\'s just a visual style! It has no effect on gameplay.
Wind Waker turned out good, despite the use of cel shading.
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wind walker what?
oh yeah......
didnt have half the sales of ocarina of time, and even less than majora\'s mask
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I don\'t mind cell shading when done good. JSR, Klonoa, Sly Raccoon etc but this one looks like ass and the gameplay doesn\'t seem like anything new or exciting for that matter.
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Originally posted by mm
wind walker what?
oh yeah......
didnt have half the sales of ocarina of time, and even less than majora\'s mask
Weren\'t you the one bashing the Matrix in another thread? Ticket sales of that...? And Titanic? Or any other crap film (though I do disagree with you about the Matrix) that has had major sales.
Sales mean nothing, not in the film industry, not in the music industry, and especially not in the games industry. Ico, for example. Brilliant game and only about 10 people have played it.
But let\'s not get into that. That\'ll only get the topic locked.
But as for this game right here, it doesn\'t look that good.
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The trailer I saw from PSM looked really good. I\'ve never seen cell-shading done this way before. The anime-esque look is very cool. I\'ll just have to wait to see how it turns out.
And I thought ICO kicked ass...IMO
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echo, marix and titanic were not only good films, but trend setters and important films in cinema history
ico had good sales for how it was marketed
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Titanic was good? I must have missed something there.... It\'s trash IMO.
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Originally posted by mm
echo, marix and titanic were not only good films, but trend setters and important films in cinema history
ico had good sales for how it was marketed
You\'re pretty inconsistent.
Originally posted by mm
the matrix is an incredibly popular film for various reasons, cimema mastery is certainly not one of them
Originally posted by mm
it\'s not a matter of liking the matrix or not, it\'s thinking thats it\'s more than it really is...mindless fun (aka bad cinema)
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very consistant, i didnt say it was mastery
thanks for wasting your time, i love when people do that
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I think the reason why Wind Waker didnt sell well is probably due to the childish style of visuals (not necessarily becuase of cell shading or bad gameplay).ZOE2 uses for example similar style of visuals but it\'s superb looking and not at all childish.
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and did it sell?
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You think thats because of the cell shaded graphics that it didnt do as well as many other PS2 great titles??
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one of the reasons, yes, that is why
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Thats funny logic.Why do you believe that?
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Visuals are how you live through a game. A visual type such at cell shading turns a lot of people off.
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Originally posted by mm
very consistant, i didnt say it was mastery
thanks for wasting your time, i love when people do that
But in that other thread (the one that started with a discussion about Enter the Matrix but then changed lanes and went into debate about films) you made it very, very, very clear that you didn\'t like the Matrix and that you didn\'t think it was a good film.
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Originally posted by Bozco
Visuals are how you live through a game. A visual type such at cell shading turns a lot of people off.
Thats because of bad use of cel shading.ZOE2\'s visuals was one of the selling factors
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^^^absolutely! ZOE2 was gorgeous..they used just enough cell shading to achieve the desired effect. only other game that i liked with cell shading was the 1st fear effect...the 2nd one was kinda crappy with then tryin\' to promote that lesbian stuff..and even the new one that got cancelled "inferno"..that game had visuals just like the psone...
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i don\'t know why but i\'m feelin this game..maybe it\'s because it\'s a 3rd person shooter..i also like the look of it..hopefully it will be a two player coop but i don\'t think so anyway..some pics..
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another...
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some mo..
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i don\'t think it will be a AAA title but hopefully it will be solid..
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last one...
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check the trailer...
http://www.gametrailers.com/gt_vault/t_crimsontears_tgs_2k3.wmv
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another trailer..i like the art style of it..
http://www.gametrailers.com/gt_vault/t_crimsontears_e3_2k4.wmv
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Looks good.Are the pics with the characters you posted real time?
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^^^well i\'m sure all the cinematics are being done by the ingame engine,..so yes what you see takes place in cutscenes & in realtime...
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kewl.Very impressive then.Is it out btw?
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comes out this july in the states...
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Originally posted by Unicron!
Thats funny logic.Why do you believe that?
Because not everyone like us can play games which look different. A stellar RPG was Lunar Silver Star Story Complete for the PSX and that game\'s visuals weren\'t too swift. They were sprites but it was a good game nonetheless.
Take any casual gamer and ask them why they bought some game. Their response will most likely have to deal with how good the graphics are.
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Hey. Echidna returns. Anyway, i dont know too much about this one and personally it looks a little lacking. Perhaps even that is an understatement but at least they are scantily clad.
On the issue of cell shading, I think its a neat little tactic. Sometimes i suppose it could break a game to a certain extent but i think that if it is not too hard to implement then its a lot easier to get away with a few ugly textures or models here and there (considering Cel Shaded games dont always have the best models anyway).
In cases such as JGR (Jet set Radio), i couldnt imagine the game being done any other way than Cel Shading. And if i could i think it would look like shit.
Ill check out the trailers later
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I\'m sorry, but Tales of Symphonia and Wind Waker look great and I don\'t consider that a "tactic" by any stretch. It\'s a very beautiful style if done properly. Hopefully, this game will be yet another example of this.
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Originally posted by square_marker
Because not everyone like us can play games which look different. A stellar RPG was Lunar Silver Star Story Complete for the PSX and that game\'s visuals weren\'t too swift. They were sprites but it was a good game nonetheless.
There is something missing in that part.How well did it do?I cant comment on that since I dont know.
Take any casual gamer and ask them why they bought some game. Their response will most likely have to deal with how good the graphics are. [/B]
I agree that the graphics play an important role in preferences.But its funny to be so absolute with an opinion like cell shading=bad sales which isnt true.
I already answered to that.And ZOE2 is one of those examples that were attractive for their visual style.As for Wind Waker not selling as well as expected (mm\'s arguement as always) thanks to the graphics its not becuase of the cell shaded graphics.Its becuase people arent used to a Link that looks like a kiddish Amano cartoon character.Thats not the main character people loved since the days of the Nes.If the characters kept their original design but left the graphic engine the same (cell shaded I mean) it would have been more acceptable.
Cell shading had nothing to do with the game not selling as much as predicted.
The reason why most cell shaded games dont sell much its because most developers dont bother.
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Originally posted by Ryu
I\'m sorry, but Tales of Symphonia and Wind Waker look great and I don\'t consider that a "tactic" by any stretch. It\'s a very beautiful style if done properly. Hopefully, this game will be yet another example of this.
Trust me. Im not dissing the style. I like it almost as much as you do... that is, "if done properly."