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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: pstwo on January 16, 2004, 03:53:28 PM

Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on January 16, 2004, 03:53:28 PM
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fsite%2Fhalo%2Fscreenshots%2Fhalo2%2Fh2_e3_07.jpg&hash=62e387f5b95b84aea3370832d1b04b552e1c2e51)

http://carnage.bungie.org/haloforum/halo.forum.pl?read=364018


Quote
Weekly Update:

Intro.

We\'ll get to the update in a second, but I wanted to just tell you what my first week was like before I dunk you into the fiery vortex of the Bungie experience.

So, after my first real week at Bungie I can honestly say that part of my new morning routine is the application of an adult-sized diaper. Let me explain.

Before I started here, Brian Jarrard, our Community Manager and Pete Parsons, our Studio Manager, were rightly insistent on secrecy. Before I was hired, I knew practically nothing about Halo 2. Sure, I knew about the bits you may have read in OXM or EGM magazines, and I had some background on where the development process was at, but I didn\'t know any secrets.

I guess I was expecting to slowly absorb the development pace, learn a few tidbits here and there and figure out what I could from spying on Bungie monitors when artists and designers weren\'t looking. It\'s because I was still thinking like a sneaky, good for nothing games journalist. So imagine my surprise (delight?) when Brian and Pete deliberately tried to blow my mind during my first hour as an employee.

I was taken on a tour of the building, stopping at various stations and departments with the ostensible goal of "just bringing me up to date." Brian looked just a teensy bit amused, but Pete\'s face was split by a hideous rictus grin, the kind that you might see on a Frat boy holding a cricket bat, or a Manhattan plumber handing you a bill. Either way, I knew something was up.

Plot. In a way, my Halo 2 experience is being ruined. By the time the game ships, I\'ll know a lot more about the story than I want to. People working on The Sixth Sense or The Lord of the Rings movies must have felt the same way. But it\'s a fascinating process, seeing how carefully managed, how cleverly written the story is.

Seeing real character development is an eye-opener in an industry where Pac-Man is still the most charismatic leading man. When you\'re reared on dialog like, "Take the key for coming in" or, "I am the master of unlocking," it\'s very easy to be skeptical. But Halo 2 is to game scripts what a rocket launcher is to a Faberge Egg collection.

And then there are graphics. I\'m not just a graphics whore, I\'m a graphics burglar, murderer and molester all rolled into one. I would happily run around in a video game as long as something bright, shiny or vertexy was there to distract me. Ask anyone. During game demos I\'ll stop earnest developers in their tracks and ask if they wouldn\'t mind "walking over there so I can see the water." Seriously.

So two minutes in Bungie\'s art department(s) would turn a Graphics Nun into the skankiest Graphics Whore on the strip. If I\'m bludgeoning you with brutal metaphors, tough, I\'m simply trying to tell you how it is. I was shocked to see everything was bump-mapped. Sounds dumb given that Bungie promised to bump-map everything, but when you see it – you\'ll realize immediately why. As the art department is fond of explaining, everything looks the way it does for a reason, and the overriding reason in Halo is to tell a story. Nothing is done for show, or simply because "it\'s there." Every single applied graphics technique advances Halo\'s story and its characters.

And the technical side is staggering. Almost every aspect of Halo 2 is new. This is NOT based on the Halo One engine. You will not see a single repeated texture, skeleton, bitmap or particle effect. It\'s all new. The robust, imaginative design anchors it firmly in the universe you\'ve grown to love of course. Massively improved or not, you\'ll recognize it instantly as Halo. You could walk up to a textured wall until your helmet was mere inches from the surface and recognize somehow that it\'s Halo. It\'s kept its flava.

But there\'s so much here that\'s new. It\'s so much bigger than I\'d anticipated. So much more ambitious, that it takes a while to wrap your head around. I think it\'s going to redefine my expectations for a sequel. I think that after Halo 2, more tracks, more characters, different music – that\'s simply not going to be enough.

But really, you didn\'t come here to read about me (even though I\'m super-awesome) you came here for the resurrection of the Halo 2 Weekly Update. Here\'s what\'s going on:


Marty O\'Donnell is very excited about how the physics engine is interacting with sound effects. "I just wasn\'t convinced by it. I\'d listen to how little details sounded, like metal rolling on stone, or rocks on sand and I wasn\'t convinced. But now I think we\'ve got it down. I\'m really pleased. Chucky (Gough) and Eamon (McKenzie) are just doing incredible work with the techy physics stuff."

Marty also has the dubious distinction of being the current Bungie Halo 2 champeen, thanks in part to a faulty stat measurement. Don\'t get us wrong, Marty is GOOD at Halo 2 multiplayer, but the fuzzy math they used to compute the winner was faulty. Since he played the most games (when he wasn\'t composing music) he was busy getting killed a lot more than he was killing back.. In fact, his kill to death ratio was among the worst on staff. Luckily for Marty, I\'ll be playing next week, so he\'ll be off the hook (I SUCK at Halo 2 because I don\'t know the maps).

Hamilton Chu cut his hair. And we don\'t mean a little off the sides, we mean four feet of silky man-hair. Samson had nothing on this guy. Luckily it seems that so far Hamilton\'s powers are intact. If anything, he\'s more powerful than before.

Brian, Zoe and Claire have been working hard on the new website. Fixing bugs, but mostly trying to fill in missing chunks, and organizing stuff from the present site that needs to make the jump to the new one. And the new one is something else. There are going to be some very cool new features and content, but I wish you could see how cool it looks. I mean, you will soon enough….

Lorraine has been super busy. A beautiful poster that I wish you could see*, has been created for product placement. That means that if Freddie Prinze Jr. is in a movie about teenagers or baseball, he might use that poster on his wall. We\'d be disturbed but we can\'t control that stuff. She\'s also recently approved paint jobs for the new Grunt action figures. More interestingly, Lorraine is making design decisions about the new Halo 2 action figures. Not too much we can say there without revealing plot points, but they\'re going to be epic.

Alta, the Bungie Princess has been coordinating voice talent, as well as organizing the annual Bungie Pentathlon, voting on what games we\'ll play in an epic contest that happens on the day of our belated holiday party. The contest is split into teams by tenure, and last year, us noobs won. Snacks galore, a cup of beer to be shared, and roast salmon as the entrée. Plus vegetarian stuff. Yumzorz. Alta will be sporting a sleek black cocktail dress by Miguel Palacio, with perfect line and just a hint of salsa flair!

Well that\'s it for now. More next week. Sorry I wasted so much of your time on preamble, but next week will be straight to the point. And by then, I may be less exciteable.


Title: Yes! Weekly Bungie Update: Today!
Post by: Blade on January 16, 2004, 07:09:10 PM
Hey, as long as the level design is good I\'m happy.. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Capcom on January 16, 2004, 08:21:26 PM
When is this coming out?
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on January 16, 2004, 09:44:19 PM
I have to question Halo 2 and the impact it is going to make. I do not forsee it helping Xbox sales much, if any. It\'s a sequel, which means two things. First, people who have the first one and liked it, will buy it. Second, people who don\'t have the first, are most likely not interested in the second.

Then you take in account all the high calibur FPS suppose to come out around the same time as HALO 2.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on January 16, 2004, 09:57:48 PM
Quote
Originally posted by Capcom
When is this coming out?



GameStop says 6/1/2004.

http://gamestop.com/product.asp?product_id=210263
Title: Yes! Weekly Bungie Update: Today!
Post by: Capcom on January 16, 2004, 10:48:42 PM
Not that much longer. I was not a fan of the first one, but only because of framerate. I need 60 fps to keep from getting on a fps. Or atleast somthing over 30 to keep it at a minimum.
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on January 17, 2004, 08:59:43 AM
Quote
Originally posted by Living-In-Clip
people who don\'t have the first, are most likely not interested in the second.
When is this ever true? In movies maybe; but not in games. Sequels to successful games almost ALWAYS sell better than the original. (ie. Vice City, DOA3, Final Fantasy, Tony Hawk, Zelda)

Halo 2, Is looking like one of the best games of 2004. With this and Fable on the horizon Xbox has a much more anticipated Q1-Q2 line up.
Title: Yes! Weekly Bungie Update: Today!
Post by: theomen on January 17, 2004, 11:56:47 AM
All I want is more outside maps, the begining of that game is off the chain but really depletes when you get inside the ship.  

*fantasizes about more outside massive combat....oh lordy.....
Title: Yes! Weekly Bungie Update: Today!
Post by: kopking on January 17, 2004, 03:01:34 PM
yea the first one was so cool when u was outside more..... i enjoyed the first one, i hope they make more weapons, but with more of a difference between them, and more different type of enemies.

am looking forward to this one a lot
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on January 17, 2004, 03:42:51 PM
Quote
Originally posted by kopking
yea the first one was so cool when u was outside more..... i enjoyed the first one, i hope they make more weapons, but with more of a difference between them, and more different type of enemies.

am looking forward to this one a lot


What in God\'s name did you just say?
:confused:
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on January 17, 2004, 04:15:25 PM
Quote
Originally posted by Living-In-Clip
What in God\'s name did you just say?
:confused:


he said

The first Halo game was cool when you were outside on the surface of the ring world. I enjoyed the 1st game & hope that Halo 2 will have...

am looking forward to this one a lot [/i]
Title: Yes! Weekly Bungie Update: Today!
Post by: theomen on January 17, 2004, 06:47:35 PM
^^
teh translata
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on January 18, 2004, 12:28:51 PM
Quote
Originally posted by Blade
Hey, as long as the level design is good I\'m happy.. :)


bah, as long as they dont use the same 3-4 levels again like halo, i\'ll be happy
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on January 18, 2004, 01:29:14 PM
Scary, you\'re admitting in a way that Halo is a good game.
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on January 18, 2004, 01:33:55 PM
mm the pessimist :D

Halo was a great game
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on January 18, 2004, 02:45:30 PM
Quote
Originally posted by mm
bah, as long as they dont use the same 3-4 levels again like halo, i\'ll be happy

No you won\'t, it\'s still 30fps. ;)

Quote
Originally posted by Bozco
Scary, you\'re admitting in a way that Halo is a good game.

teh gasp!1 :eek:
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on January 19, 2004, 12:20:48 AM
Oh, I know Halo is a good.  Just hearing it from mm is shocking.
Title: Yes! Weekly Bungie Update: Today!
Post by: kopking on January 19, 2004, 02:45:53 PM
plus hopefully other marines will drive the vehicles, and you can just be on back as gunner or something...

i want more enemies and weapons, but more difference about them all..... as some game have different guns, but basically the same


i just noticed he is holding 2 guns in that pic
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on January 19, 2004, 03:06:38 PM
kopking, you didn\'t watch the E3 demo, didja? :p
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on January 19, 2004, 08:05:09 PM
halo 2 is 30 fps?

wtf?  :rpissed:
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on January 19, 2004, 08:25:55 PM
Yes. They\'re improving so much at the cost of keeping the framerate capped at 30fps. Of course, it\'ll be much more stable this time around, there were never any dips in the E3 demo... And hey, as long as there isn\'t any massive slowdown, it should be fine, right?
Title: Yes! Weekly Bungie Update: Today!
Post by: Jumpman on January 19, 2004, 09:54:12 PM
30 fps therefore it sucks! /end mm logic
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on January 19, 2004, 11:16:34 PM
If it maintains a solid 30fps and does not dip, than it will be tolerable. However, if it dips, than it is purely unacceptable. I have problems playing FPS without getting sick and when the frame-rate dips, it makes the situation even worse.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on January 23, 2004, 11:48:39 AM
Weekly Update, Friday Jan 23rd


Quote
Holy crap! Last week was apparently just a slow introduction to the whirling vortex of thrills that is Bungie. Now I\'ve been flung in at the deep end, and all the allowances they make for n00bz have been thrown out like bad milk. It\'s a weird combination of frenetic, stressed, exciting and fun. Like being kicked in the groin by a fairy made of peanut-flavored light. Approximately.

I also just took a close look at a Prophet for the first time. I didn\'t realize it was a Covenant deal. I just glanced at it and I thought it was HotTubGuy*. I even invented a whole mythology around him. Like, that maybe he\'d knocked an 8-Track stereo into his hot tub and traveled through time. Shows what I know.

Anyway, I\'ve been witness to a tremendous amount of Halo 2 related activity this week, and I\'ll tell you what I can about it.


The whole web thing is getting crazy. We\'re relaunching Bungie.net soon-ish, and we\'re trying to assemble, create and collate all the content for it. It looks super cool. Brian is taking point on a lot of that stuff, and he\'s also been rounding up the n00bz for today\'s pentathlon. We\'ll let you know the results on Monday, but basically it\'s a contest between various layers of the Bungie hierarchy. Grizzled Ancients, Old Skool, Middle Skool and Noobz. We won the Summer Pentathlon last year but I reckon the grizzled ancients are planning to cheat this time around. The events include EyeToy and Mario Kart, but we\'re all pretty psyched to play Halo 2. That\'s right. Different multiplayer maps and different game styles, including CTF and Slayer, of course. We\'re trying to learn one of the more complex maps, provisionally called Burial Mounds. Favorite new Halo 2 expression? "He\'s goin\' Ribs!"


Lorraine, our artist, has been incredibly busy. Some of what she\'s doing is punch-in-the-face secret, but she has also been working on the Halo 2 logo. It looks SWEET. It rocks harder than meat-flavored toothpaste at a British dental convention, but Lorraine isn\'t quite satisfied and has been tuning it. She reckons the next version has a 50-50 chance of being the final one, which means there\'s a 50-50 chance you\'ll see it soon. She\'s also been finishing a Gold Elite action figure, which will be available soon, and an amazingly detailed special edition Master Chief, which will only be available in one exclusive place (details to be released soon).


Greg Snook and the animators are doing some really cool stuff with the Chief\'s walking and running animation. Right now he sidesteps convincingly, has a real walk animation (instead of just a slow version of the default run set) and even cooler, he crouches and crouch-walks much more convincingly. It sounds like a small thing, but if you go back and look at Halo compared to this new stuff, the difference is astonishing.


The coolest stuff going on this week though has got to be the way the animation and AI are coming together. You watch demos of the technologies interacting with each other and you\'re thinking, "This LOOKS incredible." Then you take a step back and realize, "Oooh. This is GAMEPLAY." The demo we watched was running in realtime, basically a huge warehouse filled with objects, obstacles and Covenant. The AI sends a mixture of grunts, Elites and more, charging across the cluttered map to see how they deal with obstacles and each other. Grunts typically sprint around fallen beams and boxes, but Elites are frighteningly smart, making fast, natural and athletic maneuvers and Hunters will simply charge through the map. We watched this happen from a Chief\'s-eye perspective and it\'s pretty frightening.


Ryan and our multiplayer test team, , have been almost impossibly busy. Tons of post mortem meetings to discuss what went wrong and what went right with various test builds. How\'s the networking holding up? What problems are we encountering on DSL connections – the office is set up with a variety of broadband connections for test. They\'ve also been busy accommodating Bungie employees with their own multiplayer builds and Xbox systems to pad out the test process. As you can imagine, it\'s not difficult to convince someone they have to play Halo 2 as a part of their job. The testers have also been on call for ad-hoc testing ¬ -- running around in mostly-complete levels to test specific systems and problems – a physics thing here, an AI issue there. That and like everyone else, they\'re training hard for the Pentathlon – and they\'re testers, so they\'ve played more Halo 2 than anyone else…



* Next week, more, bigger, better stuff from the maelstrom of excellence that is Bungie. Until then, enjoy this artist\'s impression of Mister Chief and the HotTubGuy.


http://www.subnova.com/forum/?pid=20040123.183024
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on January 30, 2004, 10:55:47 AM
Quote
Posted on January 30th, 2004 at 10:14 AM by Frankie

Visibility: Visible to the public
 
So remember last year when we told you we don\'t announce release dates until we\'re confident well meet our deadline? Well now were confident. Halo 2 will ship in Fall, 2004. Please make a note of it.

Since you are our most important audience we wanted to tell you first. We\'ve enjoyed your support, your patience and your loyalty, so this is the least we could do.

There will be a fair number of new details and announcements to follow over the next few months, and of course theres always E3. Here at Bungie.net, as you\'ve recently witnessed, were ramping up a campaign of new content, details and snippets of info, just to keep you sated while you get ready for Fall. Until then, feast your eyes on the first ever Multiplayer screenshot of Halo 2, and check out this week\'s UPDATE. Can you smell the bacon yet?

FIRST EVER MULTIPLAYER HALO 2 SCREENSHOT!



http://www.bungie.net/perlbin/blam.pl?file=/site/0/news/news_detail.html&id=C2D1DA44-6C29-4769-AF11-5F9E4948BF0B

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fsite%2Fhalo%2Fscreenshots%2Fhalo2%2Fh2_mp_01.jpg&hash=a8ab3bf41f1f292478042ae9e74562fd57320cd9)
Title: Yes! Weekly Bungie Update: Today!
Post by: JBean on January 30, 2004, 11:33:37 AM
when the xbox drops down to 99 bucks i\'m getting one with this game.
Title: BUNGIE WEEKLY UPDATE, Feb. 6, 2004
Post by: Nu on February 06, 2004, 05:29:31 PM
Quote
It has been a busy week. We\'re going bananas building and designing the new website (more on that in the coming weeks) and generally having a ball seeing the game come together. Animation, sound, environment and gameplay are all frantically combining into a delicious soup.
The Cananimators have also been working on very subtle transitions between walking, running and sprinting, so that the movements look fluid and natural. More impressive, bizarrely, is the animation for stopping and turning. The trick is going to be finding a balance between its usefulness and playability – which is true of almost any game feature.
Joe Staten and CJ Cowan have been very busy bees. Yes, the same kind of bees that Homer\'s nightmare dog spits out. They\'ve been working diligently on game-engine cutscenes and transitions between levels. Using the game engine helps keep the player anchored more firmly in the game world. There have been some tweaks and modifications however, so the cutscenes will look sharper, thanks in large part to the use of the new graphic engine\'s features. Specular highlighting, mad bump-mapping etc.

The cutscene I watched had been put together fairly recently, and was for timing and positioning of cameras, but looked pretty finished. The only way to know it wasn\'t done was the fact that none of the characters had walking animations, they just kind of glided around.

None of the actor voices (unless you count Joes Staten yelling, "I\'m fighting!" in a high-pitched voice) are attached to the cutscenes at this point – more on that next week, hopefully. The cutscene in question is actually a tremendously important one. Email me months from now and ask me which of the many shockers it was and I\'ll tell you.
"He got the POOPS working!" You\'ll be relieved to know that "POOPS" is not an acronym, rather just a term Chucky, one of the programmers, uses for "instance geometry." Instance geometry is a term that covers what Chucky describes as "low level" stuff. You might describe it as bits of the Halo world. Instance geometry "objects" aren\'t strictly objects at all, at least as far as we define them. They\'re things like columns, planters, basic world objects. As far as getting the POOPS working, Chucky simply got them all to behave the way they should in terms of AI reaction, shot ricochets, player collisions – all that kind of stuff.

The beauty of instance geometries is that while they\'re textured, lightmapped, bump-mapped – the whole nine yards – they seldom involve much work for the level and environment guys. Often they can simply be placed in the right spot and left to do their business. Normal objects have to be sealed and carefully implemented into geometry – instance geometry is a whole lot easier to deal with.

Normally these things are pretty ho-hum, but anyone who\'s been in a campaign firefight, or a game of rockets on Hang \'Em High knows that POOPS are pure gameplay. They\'re places to run, hide, dodge and take cover, and they often breathe life into a level.

Mat Noguchi is up to something pretty special too. He just perfected a neat technique/tool/trick that allows the player to hear all the important game dialog in a completely natural way. No longer will you sprint by an event and miss a vital clue from an NPC (Non-Player-Character). We can\'t tell you exactly how it works, suffice it to say that when it happens, it\'ll make perfect sense.

Marty O\'Donnell and co., have been tooling around with footsteps, trying to make sure that when Master Chief walks, runs, sprints crouches and creeps, that an appropriate footfall is heard (or not in the case of creeping). Right now, thanks to some experiments with Dolby surround, it\'s occasionally possible to think your own footsteps are someone else\'s. That little "feature" is very easy to fix – but one issue with surround sound is that there\'s no "down" so Marty\'s feeling is that footsteps should cue from the front and center speakers since they handle "close" sounds better. But you will be able to detect a subtle difference between left and right footsteps.

Of course, all these sounds are based on the surfaces you\'re moving on – so different sounds and effects are going to be applied for metal, indoor environments, echoey spaces, gravel, you name it.

A big meeting this week happened to get the manual process in gear. One thing you might not know about Bungie, under the auspices of Microsoft, is that this studio gets an amazing amount of control over every detail of the project. That includes action figures, poster art, Grunty Thirst mugs and of course, the game manual. The Halo 2 manual will be awesome. Maybe, dare we say it, a heck of a lot more awesome than last time? Working on a manual is pretty brutal too, since you have to cram so much information into a space small enough to fit in a DVD case. If it were up to us, it\'d be 500 pages long and bound in holographic Mylar. With an LCD panel on the front. So far, the only section finished is the list of multiplayer levels which are…no wait, I can\'t put that here.

Finally, I would like to thank Alta, the Bungie Princess for hooking us up with food all the time – people here are putting in crazy hours at both ends of the day (except for Parsons, who rolls into the parking lot in his Ferrari around noon on a good day) and totally kicking ass. Anyhoo, enjoy the new objet d\' horror (http://halo.bungie.net/images/site/halo/h2updates/misterchiefpoops.jpg) and we\'ll see you next week! For more! Bungie! Update!


(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fmisterchiefpoops.jpg&hash=2fc571d7e8bcaf54851d142da120cd8678e83e5a)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on February 07, 2004, 12:01:25 AM
GOD I can\'t wait!
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on February 07, 2004, 06:05:17 AM
i certainly can

zzzzzz
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on February 08, 2004, 10:59:23 AM
Less than 30 FPS for a First Person Shooter = Laughable.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on February 08, 2004, 11:11:03 AM
for the most advanced console out there?

:laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: kopking on February 08, 2004, 12:29:53 PM
im looking forward to it, i could bear the frame drops in the first one, though i shouldnt really have to
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 08, 2004, 04:57:26 PM
Quote
Originally posted by ooseven
Less than 30 FPS for a First Person Shooter = Laughable.

:o Troll.

Quote
Originally posted by mm
for the most advanced console out there?

:laughing:

+1
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on February 08, 2004, 06:18:17 PM
but you didnt contest what we said

stop making excuses
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 08, 2004, 06:29:20 PM
But I\'ve done it so many times in the past, it doesn\'t matter what I say, mm.
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on February 08, 2004, 08:03:08 PM
I don\'t read into stats and discuss numbers.  I just play Halo and know that it\'s easily more fun than any other console FPS, maybe even any FPS.
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on February 09, 2004, 08:06:21 AM
sorry Nu... but no matter what system its on PC inc\'.

"locked" 30 FPS is un accaptable.

Frames Per Second = the life blood for a First Person shooter.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on February 09, 2004, 11:55:39 AM
aye, fps is all that matters

take some off the "gleam" off if thats what it takes

shame how the 1st halo pushed the xbox past its limit
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on February 09, 2004, 06:33:09 PM
Yea, I\'m sure Halo 2 will look no better than Halo. :rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: theomen on February 10, 2004, 01:19:33 PM
Just release it on the PC at the same time as the xbox, that way some of us might be able to play it the way it\'s supposed to be played....and code it right this time, god damned Halo on PC was some messed up shit.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 10, 2004, 07:09:48 PM
It\'s not SO bad (http://forum.teamxbox.com/showthread.php?postid=3236496#post3236496)...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 13, 2004, 04:49:31 PM
Quote
Friday, Febuary 13th, 2004

I get a lot of mail here. Some of it asks perfectly reasonable questions, about multiplayer Halo 2 features, or what it\'s like working at Bungie, that kind of thing. A lot of them are explicit or implied death threats, or impossible requests to store outlandish objects in uncomfortable places. I tackle it all with gusto, like a red-faced optimistic German tour guide. "Ha, ha, I am so jolly to enjoy your correspondence!" But a lot of the letters ask things like, "Why don\'t you put movies in the updates?" or, "Why don\'t you run this column on the front page of IGN?"
Well it\'s simple – the weekly updates are (and always have been) designed to be a window on the process and people here at Bungie. It is not some official geyser of Halo 2 information – for that very reason, we post in occasionally obscure Halo and Bungie fan forums. If we went up on the front page of Gamespot or MSN every week, people would have warped expectations of the weekly update. Of course, the update gets mirrored immediately, and that\'s cool – we want lots of people to read and enjoy the updates, but they\'re here for folks who\'re curious about the process not so much the product. Nearer the game\'s release, there will be fountains of really gritty Halo 2 stuff, but until then, the Bungie Weekly Updates will continue in the vein they have been.
  • The Web Team is entering a phase that can only be described as ballistic. Long hours and brutal deadlines are just part of the process in our plan to bring you a new-improved Bungie.net, without sacrificing any of the charm, community or functionality you\'ve come to expect. A lot of programming work has been completed (and we\'re excited to unveil some cool new features in the near future) but a lot of the time consuming work at this point is graphical, as Zoe and Lorraine work hard to create pages that look fully Bungiefied.
Brian is heading out to LA on one of the biggest community events ever to happen in the Halo universe – it\'s the finals of the World Halo Championships, with participants from all over the world battling it out for ultimate Halo dominance. We\'ll bring you a full report on the events next week.
  • One of our readers decided to make an HOMAGE to Mister Chief, which is as I had feared, another reason to flesh out the Mister. You can check out the fully playable, 3D, Mister Chief\'s Mayo (do NOT want to know what Mister Chief\'s "mayo" actually is) and pick up ammo, blast Covenant only slightly better drawn than Mister Chief himself, and eat ribs to refill your energy bar.
  • The marketing guys take a lot of flak, but they really do work hard in some of the most unpleasant circumstances in the gaming world. This week for example, Cam and the guys had to make a trip to Manhattan, to choke down Martinis and steaks with ad execs on Madison Avenue, while discussing Halo 2 tie-ins: You know, like, "Viagra and Halo – the Two Biggest Things This Year" or, "Halo 2 Toilet Roll: Wiping the Galaxy Clean!"

They are actually working on some cool tie-in promotions, and later in the year you\'ll start to see the fruits of that labor. This time around Halo is very well known quantity, so other products want to get a piece of the marketing action.
  • Tyson has been working on animation and AI issues on a giant piece of geometry. Since the geometry has edges and drop-offs, the trick is getting the AI characters – in this case Grunts – to fight and dodge successfully, without actually falling off, or getting confused by the boundaries of the object.

  • They don\'t work for Bungie, but two guys are racing those Minimoto bikes around the parking lot. We\'re very jealous. If only there was a Miniwarthog.
  • Marty and the audio guys are always a wealth of information. This week they\'ve been tuning the script – a lot of the lead voice over work is being recorded in LA next week and everything has to be super tight. There will of course be some returning favorites, like the Chief and Cortana, but there will be lots of new actors and talent too, so Marty\'s going to be working with a lot of new people, explaining things to them like, "No, Grunts don\'t sound like James Earl Jones, squeak it up more…"

He\'s also been trying to pin down final sounds for objects. The Warthog, for example, is being continually tuned for gameplay – so they\'re making teeny adjustments to acceleration and RPMs – problem is that Marty\'s sound effects are all tied into that, so anytime a tweak is made to gameplay, some slight overhauls of how sounds work have to be done. Marty\'s concerns are slightly different from gameplay – his Warthog has to sound satisfying while still accurately describing what\'s actually happening on screen. That\'s a careful balancing act.
  • Adrian, who I am basically related to thanks to an in-law in New Jersey, is working on lightmaps for the game. Specifically, he\'s fixed the "incident radiosity vector." Halo 2 has a ton of real time dynamic lighting, but a lot of basic stuff, like big stretch of open city or grass, can be lit using lightmaps – basically a way of applying "fake" light sources by coloring and shading objects rather than wasting pointless amounts of processor overhead doing it on the fly. If you know how an area is always going to be lit, there\'s little point doing it on the fly – especially when you want to save CPU cycles for more interesting stuff.

Lightmaps are rendered an object or an area at a time – the color and light information isn\'t just painted on, it\'s carefully and painstakingly calculated (to be real-world correct) by a bank of (currently) 20 servers. The room they\'re housed in is a balmy 94 degrees right this second (and under constant supervision), but Adrian\'s very pleased by the exponential increase in rendering speed over the original Halo. A lightmap that once took three days to render can now be calculated in a couple of hours. On the last game, that meant that if a lightmap wasn\'t exactly perfect, good enough would have to suffice. This time there\'s opportunity to redo anything that isn\'t perfect.

The lighting decisions also affect how bump-maps look – so Adrian\'s looking at what direction a bumpmap should "shadow" when the final light passes are made. In short, the lighting in Halo 2 is a heck of a lot more convincing than that seen in the first game.[/b]
  • Rob McLees was busy in his corner – too busy. When asked what he was up to, he looked up, barked, "More guns!" and went back to his screen.
  • Pete Parsons claimed that he couldn\'t tell me what he was doing this week because it was so top-secret. However, he later admitted it was because it was boring.
  • Bill O\'Brien is in tunnel-vision mode, animating a new type of Covenant soldier. Can\'t tell you much more about what kind of Covenant it is, but you know it\'s alien and you know it\'s bad. This guy has actually been partially-complete for a long time in design and AI respects, but now Bill\'s challenge is to get his transitional animations, when he stops, slows down or changes direction suddenly.

This particular varmint/critter/monster is presenting a number of fairly unique challenges for animation and AI, as well as some tricky problems for the player to contend with.[/b]

So until next week, check out what it would be like if Mister Chief had his own game! Even though now technically, he does...[/size]
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fmisterchieffeb13.jpg&hash=1de15ac87d87485969a1fe74f6de22d9b6f91444)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on February 13, 2004, 07:42:10 PM
Quote
Originally posted by theomen
... god damned Halo on PC was some messed up shit.


How so? It works a lot better than counter strike and hacking is non-existant.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 20, 2004, 05:46:22 PM
Sixth update, originally posted at 343GS.com (http://www.clan18plus.co.uk/phpBB2/viewtopic.php?t=537&sid=9c542b6a457db1030d44c6c29e257476)

Quote
Friday, Febuary 20th, 2004

Hello, and welcome to the February 20th edition of the Bungie Weekly Update, where we open the window just a crack, on the antics and shenanigans going on at Bungie Towers. The weekly updates are designed to illuminate Bungie and Halo fans on the game development process - not the product per se.
  • The team has a big milestone coming up. A milestone is a thing invented by a grown-up about twenty years ago to make sure that programmers (in those days, fragrant hippies with bits of cheese and mice in their beards) quit sucking on bongs long enough to actually finish programming a game. These days of course, a programmer is a very different animal. Taut, lean and ripped, with cat-like grace and deadly martial arts skills, they\'d be Special Forces infiltration operatives were it not for their l337 haxorz skillz.

The object of a milestone is to first, prove that a team of 60 people hasn\'t simply been sitting around watching Spongebob and winging Twinkies at each other, and second - to produce a reasonably complete section of the game. In this instance, it\'s a very important level from later in the game (don\'t read too much or too little into that kidz, we don\'t always build levels in order).

The best thing about a milestone (apart from the fact that I just get to observe the process from the safe distortion of a beer glass) is that when it\'s done, we get to watch it and play it. Some of the biggest Halo geeks I\'ve ever met are sitting right here, making it, and every time a milestone is complete, the guys here enjoy it every bit as much as you would.
  • Poops are back. Well, not that they\'ve been anywhere, but now they\'re behaving properly and playing nice with the non-player character AI. Poops, if you didn\'t read the prior update, are pieces of "instance geometry" like columns, planters, just things you might encounter in a real space. Poops are much easier to position, edit and move around than the more complex building structures and other objects – but populating a world properly with poops can really bring it to life. Damian and the guys have been implementing them in the levels, but with little attention to how they affect AI and physics until now.

Of course properly implemented poops mean that characters now behave differently than before, and this will give both testers and designers something to think about as they see how the AI responds to the new pathfinding challenges.
  • Greg and the animators have been working hard to get Dual Weapons properly implemented in Multiplayer – the problem of course isn\'t putting them in, it\'s making them balanced. Early implementations basically turn Master Chief into an unstoppable force of evil and matches can end far too quickly – as if everyone suddenly had rocket launchers. The fine tuning and balancing required to make dual weapons an advantage, but not a ridiculous advantage, is a tightrope the designers will be walking for months.

For me the coolest part is seeing how the two weapons interact – control schemes are being fiddled with there’s a whole bunch of stuff I would love to tell you here, but can’t. I can tell you that Master Chief right now holds each type of gun in a totally convincing way. The other animations – for reloading, crouching with two weapons and switching them, look buttery smooth. I want to PLAY this.[/b]

Personally, I don\'t see anything wrong with suddenly becoming a horrifyingly powerful superplayer…
  • Gaze Tracking, or the, "What the hell are you lookin\' at pal?" system is in, and it looks great. In multiplayer games, the characters will now turn their heads to follow either you, or the object in their reticule. That means that you can probably start to feel rightfully uncomfortable if some jerk on your team starts to stare at you. It will also have a very subtle effect in multiplayer battles, where you can see what else a multiplayer opponent or teammate is looking at, literally by following their gaze.

You may not even have noticed that in the original halo, characters simply pointed their faces straight ahead. Not a big deal until you see how it compares with this new alternative. Little things like that sound small in isolation, but put all these tiny factors together and they weave quite a tapestry. Of death. A tapestry of death.
  • The scripts are finished and the first round of dialog is almost all being recorded this week. Joe Staten, the cinematics guru, lets Bungie folk pore over the scripts and make suggestions or changes – you\'d be surprised how tightly thought out the Halo universe is. A staffer could for example note that a bit of military terminology is being used incorrectly, or that an Elite would never say, \'Ooh, Master Chief gave me an owie!"

Seeing the script, the writing and the dialog are among my favorite aspects of the job – but it does kinda suck knowing what happens at the end. I mean, who\'d ever have suspected that Master Chief was a ghost? And a chick. A ghost chick! Seriously though, it\'s hard to know whether to be disappointed or excited by scripts. Part of you is like, "Holy crap, this is so amazing!" and the other part of you is like, "Aaw man, I just read 20 pages of spoilers."[/b]

Most of the dialog is being recorded in California but a couple of actors are based up here, and a couple more in Chicago so Marty and Jay and Joe are juggling that aspect too. I wanted to be a voice in the game, but my best baritone still sounds like a wasp farting through a harmonica.
  • Paul Russell just showed me a hole in the ground between two parts of a level, and pointed out that thanks to the sheer scale possible in the new engine, he could literally fit all of the geometry from the first game, inside the hole. Of course, scale is relative, but that\'s the general idea.
  • Lorraine, resident Bungie artist, has been porting over reams and reams of content from the old site to the future Bungie.net – a job as necessary as it is tedious. Lorraine actually created a lot of the art, and is very protective of Bungie\'s graphical assets. More interestingly, she just approved the base for the Flood Carrier Form action figure that was debuted at last week\'s Toy Fair in New York. We\'ll all get to see the action figures next week so they can be approved for production.
Lorraine has also commissioned artist Eddie Smith to create hi-res images that we\'ll use for "assorted promotional purposes." Eddie\'s stuff is fantastic and he works fast, so we can\'t wait to see the results.

Next Week: More of the same, plus some different stuff, plus a few things that are similar, but not identical. And naturally it\'ll be on a different forum. But until then, "enjoy" Mister Chief\'s near identical dual-wielding problems.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2FMisterchieffeb20.jpg&hash=066ffcfdbd596330a81a0869972449f87f73b845)
[/size]

This was a good update. The bits about the Dual Weapons, Gaze Tracking, and Geometry and Scale really got me thinkin\'.

I knew HALO 2\'s scale was going to be much larger than the first game\'s, but... That one "hole"?... Jesus. HALO 2\'s levels are going to be gigantic!
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on February 20, 2004, 07:27:41 PM
Sounds like it\'s getting there.  

Can Summer come sooner!!!   :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Blade on February 20, 2004, 07:53:13 PM
That hole might not be so big, if they discarded duplicate geometry while filling it.. *cough*
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 21, 2004, 10:42:56 AM
Stop it, Blade. Stop destroying my dreams. Stop it.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on February 21, 2004, 01:55:55 PM
perhaps this time, they wont use the same 4 environments over and over
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on February 27, 2004, 06:44:14 PM
Seventh update, originally posted at TeamXbox (http://forum.teamxbox.com/showthread.php?s=&threadid=247748).

Quote
Friday, Febuary 27th, 2004

About the Fake Weekly Update (http://forum.teamxbox.com/showthread.php?s=&threadid=247665)

Some Halo fan put up a reasonably convincing fake update this morning on a forum and caused a minor tizzy– needless to say, it wasn\'t us. Basically, if you\'re suspicious, just check out http://www.bungie.net – if we don\'t link to it from there, it\'s probably fake. Here\'s this week\'s short and sweet update.

Working on the lightmap farm.

Zach just told us he\'s been working on the lightmap farm. Maybe it\'s because I\'ve had a brutal head-cold, but I suddenly imagined him, sleeves rolled up, ruddy-cheeked and up to his elbows in the dirt, reek, and good honest work of a lightmap farmer. Of course, what Zach actually does is build a utility to make some computers share a tedious workload. It allows numerous machines (mostly Compaq rack servers) working diligently, to do some boring, time-consuming, but ultimately vital lightmap rendering, so that all that geometry is properly lit when it gets spat out at the other end. Some of the better lightmaps are starting to trickle onto current Halo builds and the results are very pleasing. The biggest difference I see, apart from an overall improvement, is really convincing bright sunshine, and therefore better transition into shade. You almost want to cover your eyes when you step into the light.

So I peek into the lightmap farm, just because I\'m curious and Harold, who\'s the cigar-chewing Teamster-type who runs all of test said that I should get the hell out of the lightmap farm; "Toasted buttercake like you wants to be careful around these here computers. Wouldn\'t want to get your face elctrificuted, wouldja?" He\'s working on porting over old Marathon web content to the new Bungie.net. We\'re kind of doing that in reverse order – moving Halo 2 stuff, then Halo, then Halo PC stuff, working our way back through gigabytes of ancient materials. There\'s some really cool old pre-Xbox Halo stuff hidden in there, that even people here hadn\'t seen. We\'ll let you look at it one of these days…

Mat\'s Secret Sound Stuff

Mat Noguchi says he\'s been having some fun with the chaingun. I gotta go find out what he\'s been doing…

…back. He HAS been having fun with the chaingun. Along with Jay and the other sound guys. Basically they\'ve been tuning surround sound effects so that when debris kicks up around your feet and scatters, the sound effects are parsed correctly into 5.1. The effects will apply to any surface for ricochets and debris – dirt, snow and so on, but even cooler is the sound of flybys. In Halo, when a bullet whizzed by your head, it was actually a stereo effect, so you couldn\'t use the noise to tell exactly which direction it had come from – that\'s fully fixed for single and multiplayer this time.

There will be different effects for each weapon, and some of them are artistic rather than realistic. A real sniper bullet for example, would make a very short-sounding noise if you were lucky enough to hear it miss. In Halo 2, for the sake of gameplay – they actually chose a longer, louder noise so that you\'d be able to associate that sound with that weapon. Much more detail later!


Chris Creates Life!

Chris Butcher has been tweaking and refining the controls for dual-wielding. As you can imagine, coming up with a scheme that doesn\'t alienate Halo players is tough, since every button was used in the original game. Suffice it to say that so far it works great and gives you plenty of options for swapping weapons, going back to single-wielding and tossing grenades. Naturally there are limitations – Master Chief can\'t dual-wield everything – why for example would you want to use two sniper rifles simultaneously? Anyhoo, of all the major game changes – I think this one will be the most smoothly implemented, based on what I\'ve seen and played. It\'ll be second nature after one or two games.

He\'s also been playing around with implementing – gasp – ambient life in the new levels. And I mean ambient, you know, bugs, birds, that kind of thing. As opposed to rampaging herds of Triceratops. Small elements like that can really bring an area to life – and combined with the ambient sound effects, it\'ll make for a much richer environment. But as about thirty people mentioned to me, ambient life would be the first thing to get chopped if it didn\'t help the game, or if it became problematic for the schedule.



Lorraine in Toy Shocker!

Most of the Bungie team are perversely Halo nerds. They love Halo T-Shirts, mugs, posters, stickers and other junk. No surprise then that their favorite Halo memorabilia is the toys from Joyride. They\'re cool-looking and actually fun to play with. A few Halo art peeps contribute to how the toys look, but Lorraine McLees is the point person – and hse takes it very seriously, which is why it was a relief when she was delighted by the final prototypes of the new Chief, Grunts and Warthog.

The characters are the three-inch tall variants, and Chief gets to sit in a correctly scaled (and therefore giant) Warthog. Best of all, it\'s the LAV version, with the triple-barreled rocket launcher. The new armor is fantastic looking, and seeing it in real-life is kind of startling. Makes you realize just how imposing the Chief really is. Plus, he\'s carrying the battle rifle!

And here\'s the Chief, all three inches of him!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fminimc2.jpg&hash=443d08af8cc875d66df8546d5fedfda827718116)

New Multiplayer Map!

Obviously there are lots of new multiplayer maps, but I just tooled around in a big, new, cool one that I predict will be as beloved (by me at least) as Blood Gulch. Of course, I haven\'t actually played against anyone in it yet, but it\'s my favorite kind of map – huge, and full of surprises.
Just for context, my fave current maps are, Blood Gulch, Death Island (for PC) and Hang \'Em High. I think this new one has the coolest elements from each. If anyone gives a crap, I\'ll say which one it was after the game ships.

That\'s all for this week, more next, until then, here\'s a pastoral scene to help you relax:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Flightmapfarm.jpg&hash=7e65ee9cea0d642c0509d6633356423ce78804b6)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 05, 2004, 05:38:23 PM
Eight update, originally posted at HBO (http://carnage.bungie.org/haloforum/halo.forum.pl?read=391946).

Quote
Friday, March 5th, 2004

Busy, busy week at Bungie! Tons of stuff going on! Number of deadlines all converging! No sleep for many! I managed to stick my head in the middle and glean some goodies though. Check it out:
  • Michael and the other environment artists have been tooling around with some very human geometry. A gorgeous bridge, worthy of a glossy spread in any architecture magazine, has been profoundly torn up by Covenant attack. The futuristic surface of the bridge is composed of bonded interlocking panels of a space-age material, and the damage is being carefully honed so that it reflects the rending blasts of Covenant energy weapons and the warping of the structural panels and concrete elements.

The bridge can be driven on too, so the gaping holes have to be both obstacles and gameplay elements, so some of the bent panels can be used as ramps. That means there is a profound danger that you could eat it and plummet into the sparkling waters below either through the gap itself, or as the result of a poorly aimed jump.[/b]

And on the subject of water (a personal favorite of mine) the placeholder water I thought looked pretty freaking good, is being replaced with what the graphics guys say is a much more convincing wave-based shader system. It\'s so far below that most of it will go unseen ? but the designers know that players will go take a closer look when they get a breather, possibly with a sniper scope, so they\'re making sure everything looks good from any distance.

Why bother with realistic placeholder water at all? The designers could make their job a bit easier by simply inserting a big blue sheet of nothing. It\'s so that when designing levels, and tuning graphics, everything has the correct context for color and geography.
  • Over at the Cananimators\' lair, things are progressing shockingly well. Looks finished to me boys! Ship it! But no, tons of work still to do, although you wouldn\'t know it to look at the brilliant new dual-wielding animations. Nathan has been tuning the idle animations and aiming stuff ? and he\'s made a few subtle, but vital changes.

Two identical guns now look wholly natural, instead of just kind of stuck out in front of you. They reload convincingly, Chief will make slight turns and angle changes as he\'s blasting, and it\'s kind of hard to describe how much more realistic the difference in animation between hands makes it look. Just more organic, I suppose. The same thinking is being applied when you hold two different weapons, but that always looked more natural anyway.

An even more subtle thing is the way Chief raises or lowers his arms when you look up or down, respectively. This lets you see more of the screen so that your arms aren\'t blocking what you\'re trying to swing and aim at. It\'s a teeny, teeny change, but it\'s going to make looking up and down much more natural ? rather than simply improving how it looks.

He\'s also been working on a Covenant weapon that has been shown before ? but never discussed. The first person animation looks great, and the weapon has a zoom mode too. Nathan wants to see a really cool alien interface for the zoomed view, but that\'s something that\'s still being discussed.[/b]
  • Rob (who does the designs for almost all the Halo weapons and vehicles) has been working all this week on the same weapon Nathan is animating. He\'s changing little details on the way the gun looks, and also building in the geometry for the collision detection ? so that the gun can bump into walls, or if it\'s in the way when the Elite holding it gets shot, the gun itself is struck, not simply the creature wielding it.
You know, getting to design weapons and vehicles all day ? that\'s a pretty freaking cool job.
  • The sound guys have been working on alien Covenant noises. And alien voices as a matter of fact. Expect to hear a lot more artistic nuance in the voices of all sorts of alien scumbags, including a very cool surround based effect for a particularly epic encounter.
Mat Noguchi has been working on "an intractable problem, the equivalent of proving or disproving the existence of God." He wouldn\'t elaborate, claiming that the very revelation of the problem would destroy any possible solution. Which is pretty esoteric, to say the least. Maybe he\'s been trying to give kitty treats to Schrödinger\'s Cat.

Mat is also pondering some kind of amusing "promotion" for the escalation of grenade explosions. That may or may not happen, but you might want to try playing around with ridiculous numbers of grenades when the game ships, just in case something cool is attached to a cataclysmic escalation of explosions! You know, apart from the epic amount of destruction.
  • Marketing guys have been going bananas with packaging issues all week ? one of the items being designed right now is the box. I\'ve seen a mock-up with one of the proposed illustrations and it\'s very cool and when you see it on the box, it looks even cooler.
  • Chris Butcher chatted about the Live stuff that we\'re planning and it\'s all pretty cool. Some of it is secret, but some of it simply takes full advantage of Live\'s already stellar features. The way your Halo games will find the best and closest servers (for Quickmatch) is going to have some excellent options attached to it, especially for groups of friends who want to play together.

The Xbox Live datacenter is actually located here in Redmond, so all of the matches are filtered through here ? even for European, Australasian and Asian gamers. But naturally that\'s not ideal for connection speed ? so once you\'ve found, filtered and started a match, the connection is much more direct. In fact, Live will check for the closest geographic location, and often try to match up service providers ? so if two guys are using a Comcast cable modem in the same part of town, there\'s a higher likelihood they\'ll find each other in a quickmatch. That\'s stellar news for ping times and of course, the dreaded lag. That matchmaking isn\'t totally unique to Halo 2 of course, but the game is going to do some cool and radical things to take advantage of it.[/b]
  • Faxing is stupid. As a technology, it\'s right up there with square wheels and turd-filled pizza crust. So not only can you never be sure that what you just faxed ever went through, the recipient actually has to go look for it. Imagine if to check email you had to drive to a bad part of town and stick your hand down a dark hole? That\'s what faxing is like. Kinda. Anyway, while I was faxing something this week, I wandered around the corner from the fax machine and discovered heaven. For me anyway. The Microsoft Game Studios TV Lab. Drool.

It\'s literally set up like a museum. There are rows and rows of TVs for testing and reference, with little cards that explain the technology and the purpose. They range from an RF-only--capable black and white set, to a giant Sony Plasma display. There are also TVs from other countries ? a Japanese NTSC HD set ? a UK PAL set with digital capabilities. They just go on and on and on. I tried to sneak out of there, but the receptionist knows that I don\'t have a 42 inch rectangular physique.

One last thing: I wonder what Mister Chief will look like after Halo 2 ships?
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2FmisterChiefMar5.jpg&hash=7baf465f83db3165790acd67bcf1085b8a29cc5a)[/size]
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on March 05, 2004, 07:16:28 PM
Quote
Looks finished to me boys! Ship it! But no, tons of work still to do,


Take your time Bungie, Take your time.  


An incredible update!!  :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 05, 2004, 07:43:25 PM
Yeah, Frankie managed to pry some nice meaty info out of the development team this week.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 12, 2004, 05:54:52 PM
Ninth update, originally posted at Halo Babies (http://www.halobabies.net/forum/viewtopic.php?p=3544&sid=ce57f327f68a95faf9f12568a3581ce4#3544).

Quote
Friday, March 12th, 2004

Short and sweet this week, just the way you like it.

Nightmare Armor Guys!

Two of the guys from Nightmare Armor, Justin and Sid popped in to show us their latest build of the Master Chief Halo armor. They nearly caused a mass conniption. First we gave them a hermetically sealed tour of the office – where they get to see our microwave oven, Laffy Taffy stash and no Halo 2 whatsoever - and then Sid (who\'s pretty intimidating in the flesh) suited up and went on patrol.

With his giant Frankenstein shoes and vast hulking mass, Sid really looked the part. The suit was almost perfect, and we couldn\'t have been more pleased with how it looked in real life. The overall effect was awesome. Bungie old-timers giggled like sissies as he stomped around the office, posing for photos like some lethal Mickey Mouse. Sid was a great sport too, stopping to corpse-hump a fallen BentLlama.

We then took him into the Microsoft Game Studios Cafeteria, where he nearly caused a riot. People actually cheered when a seven foot Master Chief ringer unexpectedly popped in for a Pesto Wrap and a smoothie. Sid, sweating it up a storm inside the (un-air conditioned) helmet, continued to be patient as Justin begrudgingly adjusted a dangling crotch strap. The gun he\'s carrying is a one-off 3D model of the battle rifle we conveniently had laying around.

Seeing the detail and lovingly crafted accuracy up close, was kind of mind-blowing, right down to the brilliant blue LEDs glowing in the leg parts. Makes us wonder how they got that through airport security.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fcorpseloving.jpg&hash=48f3c5807e8e19b5626a3029264b55944c40ae31)

Magazines!

We\'ve been preparing for two separate visits from two big gaming magazines. Each will run a story some time in the near future on different aspects of the game. We\'ve got a lot of work to do preparing assets and taking screenshots (yes, it\'s laborious and sloooow) and as the game progresses, the people who can help us are getting busier and busier. The upside of that is that Brian, Zoe and I are able to get our hands on versions of the game with everything turned on.

Currently we tend to play single and multiplayer builds with bits missing – like textures that are turned off while an artist tweaks them, or levels with Joe Staten yelling insane inanities in place of real speech. But pretty soon, we\'re going to have very polished versions of the little bits we\'ll be taking screenshots of. Multiplayer we\'re used to, but I can\'t wait to get my hands on plot-ruining sections of the Campaign mode.

We also have to round up some very busy, very stressed animators, programmers and designers, so that they\'re available to chat and well-prepared when these crack (smoking?) journalists show up and ask them supertough questions, like, "What\'s your favorite color Marty?" and, "Will Master Chief fall in love this time?" Luckily they\'ve been "media-trained" so they don\'t accidentally give away playable builds and hard drives full of source code. Because that\'s what they\'d do you know.

Drama!

Joe Staten has been polishing and editing cinematics. The new game engine looks glorious when it\'s applied to the cinemas, and one, the intro to a mid-game level, looks astonishing. Although some pieces of the cinemas are missing, like certain animations, they\'re very polished looking and now they have the actual actor dialog instead of Joe and Co talking.

The cinemas are tricky for animators, because they contain a ton of animation that isn\'t in the game, so that has to be custom-created. In the game – the characters have a (huge) set of animations that they cycle through as the AI demands, but in cinematics, two characters, say, shaking hands, has to be hand animated. It\'s time consuming, but rewarding.

A lot of that work is done, and Joe is busy editing the cinemas for style and impact. One scene was cut yesterday – a cool, but ultimately redundant interaction between two Elites. Must be pretty heart-rending to chop out a week of work, no matter how much smoother it makes the scene play out. But Joe\'s job is to keep the story bouncing along, and that\'s exactly what he\'s doing. Readers complain a lot about the lack of specific information we give here – but I can tell you for certain that Halo 2 is exactly 183% more dramatic than the original.

Idiot! (Me)

Zach set me up with a web server, now I can see my horrific mistakes on the new version of Bungie.net (still coming soon etc) before I post them.

Genius! (Everyone Else)

Aaron and Luis have been automating the stress testing. That means they have about 35 debug Xbox systems running overnight, with Master Chiefs running around pretty much randomly, tossing grenades and jumping around blasting aimlessly. In theory, if he gets near a vehicle, he could jump in and drive it around too, but since the system is automated, nobody\'s actually around to witness the insane nocturnal antics of 35 Master Chiefs.

The purpose of all this is some very useful data gathering. The guys can come in first thing in the morning, see if anything crashed, look at a newly compiled database and see exactly what caused the crash – or at least what master Chief was doing when the crash happened. In the long run it means that testers are getting more stable builds of the game and reducing test time is a big deal. A similar reduction in lightmap rendering time is also saving time – time that will be filled up making the game better and better.


Flying!

Just watched a cool aerial dogfight – Banshees, turrets and a bigger Covenant ship.Big buildings, cool textures and some genuine surprises. Upside is that months of playing PC Halo mean I should be better at flying Banshees next time around.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fmisterchiefmadurlmar12.jpg&hash=34620d417a6f63e8c05d3aa26431e28f6083e991)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on March 19, 2004, 07:37:09 PM
Clean screen!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xboxworld.nl%2Fimages%2Fscreenshots%2Fhalo2_61.jpg&hash=4fcd72e73b6ccdbde512b3d5d1a2d1f328568c7f)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 19, 2004, 07:43:32 PM
30 fps and they only use one model?  
:rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on March 20, 2004, 03:50:02 AM
Throwing in my support for fellow Halo lovers.. can\'t wait for this game. :)

I can stand 30fps just like I did in the GTA3\'s.  I wish the Xbox could do it @ 60 but I guess the lil p3 is showing its age. :(
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 20, 2004, 05:40:42 AM
guess cutting corners with that geforce 2 in the xbox was worth it
:laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on March 20, 2004, 07:28:34 AM
gf2??  that\'s pretty damn good then for what\'s been out already.  I couldn\'t even think of running some of those games on my gf2 machine, even at 640x480.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 20, 2004, 08:08:53 AM
... The NV2A is a modified GeForce 3. GeForce 2\'s were used for the earlier real-time Xbox demos, like Raven.

Here (http://halo.bungie.net/images/site/halo/screenshots/halo2/h2_mp_02.jpg) is a larger version of the screenshot pstwo posted from Bungie\'s Official Halo Site (http://halo.bungie.net).

Quote
Originally posted by mm
30 fps and they only use one model?

What?
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 20, 2004, 01:55:06 PM
using the same model doesnt mean it will run smoother.
nice example=In MGS2 in the tanker holds at the marine assembly.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 20, 2004, 02:17:24 PM
That\'s what he was talking about? Jesus...

Why does that even matter? You\'ll be able to play as Elites in multiplayer as well, not like it matters because people are going to keep nitpicking.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 20, 2004, 02:28:04 PM
same model = less textures in memory= run faster (slow for xbox)

"nitpicking" is hardly compaining about 30 fps in halo2

its a frickin slap in the face
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on March 20, 2004, 02:48:42 PM
Well since everything pisses you off you should be used to getting slapped in the face.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 20, 2004, 03:09:22 PM
i believe the word your searching for is "dissapoints"
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 20, 2004, 04:52:26 PM
For a more than 3+ years old console personally I am pretty impressed.
Ofcourse not by the last picture posted that is
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 20, 2004, 05:02:38 PM
you act like 30fps should be more acceptable to older the xbox gets

:rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 20, 2004, 05:17:46 PM
well.We got better graphics.Halo1 didnt run any smoother
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on March 20, 2004, 05:37:04 PM
so mm from the sounds of things it looks like you\'re going to buy it ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 20, 2004, 05:40:15 PM
Quote
Originally posted by mm
you act like 30fps should be more acceptable to older the xbox gets

:rolleyes:

I honestly don\'t know why you place so much emphasis on this. So much that you have to bring it up in every HALO related thread(along with the occasional blurb about HALO\'s level design, which is a valid complaint). I mean... Yes! We know the Xbox was touted as this super console that could do anything, maybe it didn\'t meet most expectations, but really... It\'s been almost 5 years, close to a new generation of consoles, millions of people have gotten over it, why can\'t you?

30fps is acceptable, and more than playable. You should be worried more about the stability of the framerate than anything(and if the E3 2k3 demo is any indication, it\'ll be much more consistant this time around).
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on March 20, 2004, 08:34:52 PM
mm, do you even have an Xbox?

for that matter do you even have a PS2?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 20, 2004, 09:39:53 PM
Just ask him if he has any gaming platform besides the PC.

:p
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 20, 2004, 09:49:35 PM
Whoop! All this talk about screenshots and framerates \'n\' such, and we forgot to post this week\'s update. It\'s a nice one too! :)

Tenth update, originally posted at Bungie.net (http://www.bungie.net/perlbin/blam.pl?file=/site/0/forums/default.html&fid=1&page=0&rootid=49141&rid=49141).

Quote
Friday, March 19th, 2004

We have a couple of important guests coming in today, so the update is tight and taut, not to mention shorter than usual.

Environment!

The environment artists comprise my favorite area at Bungie. Why? Because they speak in a language I can completely understand. "Look Frank, a building is kind of like a square with holes in it so people can walk in and out." Sure, they\'re patronizing me, and even making fun of my accent, but they still do cool stuff. Why just this morning I was admiring a building on an Earth level when I noticed that there was ivy hanging from it. It wasn\'t hanging there last week, and here it was, green and leafy. One of the artists pointed out something neat too the ivy only hangs on one side of the street, the shady side. That\'s because ivy won\'t grow in ferocious, constant sunlight, which is just one of those details that makes a place feel more real. Actually the shadows on one side of the street make for a compelling gameplay experience too, since your foes dart in and out of the shade, making themselves more difficult targets. Jerks!

And that\'s just one example. The ivy in this case is just one of the things that are placed carefully in the world to make it more "organic," like shrubs and grass and plants and stuff. The ivy is actually a BSP (Binary Separation Plane) with an alpha channel to make the gaps between the leaves transparent, but not all decorators will use this technique, some will be 2D sprites, some shader effects and others simply textures. Basically whatever looks best in any given circumstance, or causes the least impact on processor overhead.

The levels shown featured very nice lightmaps, but look even more impressive with the addition of dynamic lights, everything that\'s turned on improves the big picture.

Animation!


The Animators have been going through lots of different animations, tweaking, tuning and adjusting some for purely aesthetic reasons and some tied directly to gameplay. The short struggle that happens during vehicle boarding is just such an example. It has to be clear what\'s going on, and the animation has to be tied in directly with the pace of the game. All Bungie animations are hand-animated, and that\'s a time-consuming process. Motion capture has its advantages and disadvantages, but hand-animated stuff gives Bungie animators much more control over the process, and motion capture doesn\'t help when your character is a three foot alien with back problems.

They\'ve also been fiddling around with the way Chief holds the flag. That\'s right, the flag is being improved! The animation for his run while clutching the flag is being tuned, and the way he grasps it is definitely improved from Halo. Perhaps more interestingly (not that the gripping\'s not, wellgripping) the flag has improved cloth physics! Har, not exactly mind-blowing, but since you\'re going to see an awful lot of the flags in CTF, they may as well look cool, right?

One of last week\'s tasks the dual wielding animation is now getting close to perfect. The change we mentioned in a previous update, to show more sky or ground, depending on where you\'re pointing, is complete, now the guys are tightening up his arm movements. I have to be honest; it looked pretty much perfect to me already. He also, I should point out, throws grenades in a much more convincing way this time around.

Testing!


Harold and the test teams he heads up both Halo 2 test AND the new Bungie.net re-launch test teams, have been attacking bugs on both the game and the site. The test team basically checks both the game and the site for bugs, checks those bug into a system called Product Studio and passes them on to the appropriate person to get it fixed. A bug can be anything from a typo to a hard crash, and the testing process is really the blood of the production cycle. Without hours and hours (literally man-years) of testing, nothing could ever really get fixed. Wrangling that process is an epic task of cat-herding proportions.

Other Stuff!

Jaime has been working on enemy AI, tuning the aggressiveness primarily to make them melee-attack a little more. My efforts to prevent this fell on deaf ears. I\'m scared of Elites you see, ever since that one jumped out at me on Truth and Reconciliation. I nearly filled my pants

Jaime is also working with the team on honing weapons, including the Battle Rifle and the Rocket Launcher, the latter of which has been improved upon in a number of significant, but non-jarring ways. Basically you should enjoy using it more, without knowing exactly why. The Battle Rifle is of course brand new, so you\'ll probably just enjoy the experience. Right now it\'s my second favorite weapon. Can\'t say what my favorite is. But I can tell you that the Battle Rifle makes one of the best noises ever.
Brap!! Blapp! Blam!!!

Sound!

No sign of Marty, probably drunk, but Jay let rip with some cool new stuff. The cinematic dialogs have all been recorded and the actors\' voices are being implemented and processed into the engine. But cooler yet, the sound dept. are working on a new way of doing surface/object interactions. In the first game the noise of tires on gravel was one sound in Halo 2, it is, appropriately enough, two sounds. One is the tires and one is the gravel. And they interact. The result is not only better sounding, but technically more realistic. A similar thing is happening with DSP effects for noises. Picture the scene you\'re in a massive pitched battle and you quickly duck into a building the sound of the continuing battle outside, is processed correctly so that your building muffles it. Not just turning down the volume, but adjusting the acoustics on the fly so that the shift is realistic. The noise of an ongoing battle outside is really atmospheric, instead of just quieter.

Like I said, I ran out of RAM today, so Mister Chief is a lo-rez render today.

CLICK HERE TO WITNESS THE HORROR (http://halo.bungie.net/images/site/halo/h2updates/misterchiefscreen.jpg)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 06:29:10 AM
i own more consoles than both of you put together
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on March 21, 2004, 08:58:21 AM
30fps I am not going to get pissy about it but jeesh ppl got freaking damn thats pathectic.

I love halo but man it sucks that the xbox cannot handle this game faster than 30fps.
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on March 21, 2004, 10:05:32 AM
Quote
Originally posted by mm
i own more consoles than both of you put together
So, is that a yes? Its great that you have a lot other consoles that have nothing to do with the question. Really, I\'m proud of you; but......um...yeah.


me - "mm, Do you have a car?"
mm - "I have travelled the world in a magical balloon."
me - "umm.....ok"
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 10:35:54 AM
my xbox hasn\'t felt electricity since i beat halo

tell me again how 30 fps is tolerable on "teh PS2 killah!!!1"
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on March 21, 2004, 11:09:56 AM
Ok, what games do you like?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 11:28:15 AM
Quote
Originally posted by QuDDus
30fps I am not going to get pissy about it but jeesh ppl got freaking damn thats pathectic.

I love halo but man it sucks that the xbox cannot handle this game faster than 30fps.

... :rolleyes:

Because, y\'know, the other two competing consoles could handle a game like HALO 2 at 60fps without breaking a sweat. WOW!

C\'mon you guys... Bungie could get this game at 60fps if they wanted to, but they prefer to keep the visual splendor a step up from comparable games on competing platforms(certain aspects of the visuals that will work with the gameplay, mind you), while retaining a tolerable framerate that will apparently, and hopefully stay consistant and stable.

Like I said, it\'s been almost 5 years. We\'ve been through all the tech debates and specification comparisions. We know the Xbox doesn\'t slaughter the PS2 or Gamecube technically. That the PC has surpassed the Xbox(and the other consoles) by a couple of generations by now. That Microsoft are a bunch of lying, misleadin\' foolios that overhype their products just like any other company. That the fact that some high profile games like Project Gotham Racing 2 and HALO 2 running at 30fps may be a tad bit disappointing...

Get over it. Like millions of others have.

Really, you know the deal. Are you incapable of adjusting to that framerate? Is it really that unbearable to you that you have to bring it up in every related thread... Constantly? While ignoring and neglecting to discuss any advancements in gameplay, mind you. That\'s just trolling, and ruins the thread, in my opinion.

Now... Can we discuss the actual updates now? That is what this thread is about, is it not?

[EDIT] - Fixed a small typo.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 12:56:16 PM
make some more lame excuses, bro

the "millions" havent gotten over it, they opened thier mouth and let the proverbial penis enter by making excuses and not expecting more

halo 2 could run at five fps, and yer dick would still be hard

line right up and get your share
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on March 21, 2004, 01:11:14 PM
Quote
Originally posted by mm
same model = less textures in memory= run faster (slow for xbox)

"nitpicking" is hardly compaining about 30 fps in halo2

its a frickin slap in the face




To run Halo2 on

PC = 1,200+-
Xbox = $199

now that\'s a slap in the face.   :laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 01:46:49 PM
guess i cant argue with child mentality

do i really have to mention the innumerable  things a 1200$ PC can do that an xbox cant?

:rolleyes:

pstwo has had that taste in his mouth since xbox was released, so its no suprise
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 02:01:56 PM
Quote
Originally posted by mm
make some more lame excuses, bro

the "millions" havent gotten over it, they opened thier mouth and let the proverbial penis enter by making excuses and not expecting more

halo 2 could run at five fps, and yer dick would still be hard

line right up and get your share

You don\'t think I was disappointed by the framerate? I\'m sure everybody expected these games to run at higher framerates further into the Xbox\'s lifespan(some rather impressive titles have even met these expectations, funny how you stay away from threads related to them (http://www.psx2central.com/forums/showthread.php?threadid=32916&perpage=40&pagenumber=1)). I expected 60. And when I read in the EGM article last year that it will run at the same framerate I was let down. But what? Did you think I was supposed to ignore everything else this game is doing? The additional gameplay features and the visual improvements that will work hand-in-hand with the gameplay just because the refresh rate wasn\'t as high as I expected?...

Sorry, I don\'t get so bent out of shape and start trolling over crap like that.

You keep saying the same shit over and over again like you\'re in this state of everlasting disbelief that the Xbox incapable of running this kind of game at 60fps. It\'s old news, move the hell on. Write a letter to Jason Jones about what a bad man he is for "forcing" you to watch such unacceptable refresh rates... He is forcing you, isn\'t he? I mean, you wouldn\'t feel the need to mention it in every thread if he didn\'t have a "gun to your head", so to speak, right?

If HALO 2 ran at 180fps, you\'d still find something to cry about.

Try discussing something other than the framerate for once. I wouldn\'t even mind if you expressed some concern about the game\'s level design. Just shut up about the game being 30fps, we know, they know, everybody knows. It\'s a flaw that can be overlooked and you can still enjoy the game... No, really! You can! Honest! :eek:

NOW... This shit is getting old. Let\'s discuss the updates now and the information within them. If this does not interest some of you, then as a Bungie/HALO fan and supporter I respetfully request that you move on to another thread.
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 21, 2004, 02:08:15 PM
Quote
Originally posted by mm
my xbox hasn\'t felt electricity since i beat halo

tell me again how 30 fps is tolerable on "teh PS2 killah!!!1"


I ve seen many games on PS2 with the same level of detail running at 60 fps.....NOT :p
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 02:14:21 PM
was ps2 labled "teh xbox killah!!1"

and how much older is it?

nu, sorry.  not reading all that drivel
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 02:24:45 PM
Of course you aren\'t.

:rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 02:44:36 PM
hows that taste in your mouth, btw?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 02:55:38 PM
"Constructive insults are welcome, but please try to work them into your reply to the subject. In other words, don\'t make a new post just to make a clever insult. This takes the thread off topic and usually never gets back on track.


Name calling isn\'t prohibited in here."


[EDIT] - Decided to abide by the rules and not resort to that mess.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 02:58:24 PM
afraid to answer?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 03:00:38 PM
Until you reply to my post 7 posts up, I refuse to answer your stupid question.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 03:01:48 PM
you gonna keep making excuses if the xbox 2 runs halo 3 at 30  fps?

perhaps you should expect more for your money.  unless....you don\'t pay for your stuff, that would explain the willing acceptance
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 03:20:22 PM
I bought an Xbox with HALO with the knowledge that it would run it at 30fps, I got what I expected when I purchased the console... Am I safe in assuming you did this as well? If that is not the case, I suggest that in the future you do more research on the game consoles you intend to buy along with the software they are capable of running.

Perhaps you should simply sell your Xbox to someone a bit less fortunate. If you have one that is. Apparently you only use it as a "dust collector", and feel the need to mention this often, like it\'s some sort of personal feat... Why you would keep such an expensive piece of hardware for such a wasteful purpose is beyond me.

Oh, and no. I\'m not going to make excuses if Microsoft\'s next generation console is incapable of running HALO 3 at 30fps. I\'m not making excuses now, since all I\'ve said concerning the reasoning behind Bungie\'s decision to make HALO 2 30fps is factual, and straight from Bungie themselves.

But, of course... Water + Duck = Tsk, tsk...
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 03:26:30 PM
im punishing my xbox, and M$ by not purchasing 99% of the suck titles out there now

the xbox simpy cannot run halo or halo 2 at 60fps, thats the sad, pathetic bottom line.

but hey, if your comfortable with accepting that, its your money

but its a good thing not everyone thinks like you, or they\'de release a new halo every 2 months for suckers to buy up
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 03:31:07 PM
Quote
Originally posted by mm
im punishing my xbox, and M$ by not purchasing 99% of the suck titles out there now

... How horribly flawed.

Quote
the xbox simpy cannot run halo or halo 2 at 60fps, thats the sad, pathetic bottom line.

but hey, if your comfortable with accepting that, its your money

but its a good thing not everyone thinks like you, or they\'de release a new halo every 2 months for suckers to buy up

It\'s funny because he\'s serious about all of this.

Oh well, it\'s all good. I still love you, mm. ;)

[EDIT] - *yawn*, I think I should just leave it alone for the time being, thread\'s going horribly OT. I\'ve been on this forum for a while, but seriously...
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on March 21, 2004, 05:05:23 PM
Quote
Originally posted by Nu
... :rolleyes:

Because, y\'know, the other two competing consoles could handle a game like HALO 2 at 60fps without breaking a sweat. WOW!

C\'mon you guys... Bungie could get this game at 60fps if they wanted to, but they prefer to keep the visual splendor a step up from comparable games on competing platforms(certain aspects of the visuals that will work with the gameplay, mind you), while retaining a tolerable framerate that will apparently, and hopefully stay consistant and stable.

Like I said, it\'s been almost 5 years. We\'ve been through all the tech debates and specification comparisions. We know the Xbox doesn\'t slaughter the PS2 or Gamecube technically. That the PC has surpassed the Xbox(and the other consoles) by a couple of generations by now. That Microsoft are a bunch of lying, misleadin\' foolios that overhype their products just like any other company. That the fact that some high profile games like Project Gotham Racing 2 and HALO 2 running at 30fps may be a tad bit disappointing...

Get over it. Like millions of others have.

Really, you know the deal. Are you incapable of adjusting to that framerate? Is it really that unbearable to you that you have to bring it up in every related thread... Constantly? While ignoring and neglecting to discuss any advancements in gameplay, mind you. That\'s just trolling, and ruins the thread, in my opinion.

Now... Can we discuss the actual updates now? That is what this thread is about, is it not?

[EDIT] - Fixed a small typo.


How is it wrong for someone to say that they want 60 fps in games. And I surely have not even been bringing up the framerate in every topic.

And i haven\'t seen it being brought up a whole lot in other threads. I just expected a system such as xbox to be able to handle 60fps.

I just don\'t get how so many ps2 games run on 60fps and all these xbox games are running at a poor 30fps.

In anycase I am a halo fan and stated that before.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 21, 2004, 05:51:53 PM
well, before the xbox sheep start blabbering

xbox devs put textures before fps

thats the stripped down bullshit explanation
Title: Yes! Weekly Bungie Update: Today!
Post by: JP on March 21, 2004, 06:29:42 PM
I don\'t mind 30fps all that much if it\'s stable. What I do have a problem with is the control schemes for FPS games on consoles which is why I never really buy FPS games for consoles.

I also found the original Halo repetetive and boring. Most overrated game of this generation if you ask me.

I\'m not even looking forward to Halo 2. More looking forward to Full Spectrum Warrior, looks like a fun game.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 21, 2004, 06:40:57 PM
Quote
Originally posted by QuDDus
How is it wrong for someone to say that they want 60 fps in games. And I surely have not even been bringing up the framerate in every topic.

I wasn\'t targeting you specifically with my rant, QuDDus. If I gave you that impression, I apologize.

Quote
And i haven\'t seen it being brought up a whole lot in other threads. I just expected a system such as xbox to be able to handle 30fps.

...

"So much for *cough* un-finished hardware.. Halo still running @ 30fps." -Thread title. :p (http://www.psx2central.com/forums/showthread.php?threadid=14000)

"Halo - 30fps? A huge disappointment for me." -Thread title. :p (http://www.psx2central.com/forums/showthread.php?threadid=9234)

"it would look better if it was locked at 60 FPS" -mm (http://www.psx2central.com/forums/showthread.php?threadid=15507)

"best point - 30 fps = crap" -mm (http://www.psx2central.com/forums/showthread.php?threadid=17180)

"how you like the 15 FPS when playing two player?" -mm (http://www.psx2central.com/forums/showthread.php?threadid=17912)

"errr, you must have the 60 FPS and non-repetitive levels version rast.

cause my version is tired" -mm (http://www.psx2central.com/forums/showthread.php?threadid=20483)

Heh...

Quote
I just don\'t get how so many ps2 games run on 60fps and all these xbox games are running at a poor 30fps.

You don\'t? Game\'s like HALO 2 and PGR2 are a step above comparable games on PS2 technically. Killzone looks great, but do you see the kind of lighting and textures in Killzone that you see in HALO 2?

And even then, not all high profile Xbox games run at 30fps.

Quote
In anycase I am a halo fan and stated that before.

I know, I\'ve been on this forum for a while, man... I just lurk a lot. I know just about everybody. :)

Quote
Originally posted by mm
xbox devs put textures before fps

thats the stripped down bullshit explanation

Not entirely true.

Even still, it shouldn\'t worry you so much as long as it\'s stable.

... But, it does. Oh well.
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 22, 2004, 02:55:22 AM
Quote
Originally posted by mm
was ps2 labled "teh xbox killah!!1"

and how much older is it?

nu, sorry.  not reading all that drivel


Nope.
But the PS2 sure cant do Halo2.Nor Ninja Gaiden, nor panzer dragoon....and the list goes on.

The PS2 beat XBOX becuase it has de games.Not de graphics
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 22, 2004, 04:03:41 AM
bro, it\'s fukn pathetic that you still compare xbox and PS2 hardware

look and see when i mentioned anything about PS2

it\'s that knee jerk reaction, your precious xbox gets slighted, so you instantly insult the PS2
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 22, 2004, 04:52:29 AM
"bro, it\'s fukn pathetic that you still compare xbox and PS2 hardware"

partially true
But you cant deny that there are some things the XBOX can do the PS2 cant

And I dont own an XBOX
I only own a PS2 which I believe is a better purchase.Hands down.


I just dont take anyones part
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 22, 2004, 04:53:54 AM
Quote
I only own a PS2 which I believe is a better purchase.Hands down.


well, at least we can wholeheartedly agree on one thing
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 22, 2004, 05:37:34 AM
yep :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Ashford on March 22, 2004, 06:28:35 AM
Blah Blah Blah...

We all know the DC is better than both of them combined...
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on March 22, 2004, 06:56:22 AM
IT RUNS QUAKE2 AT 30fps!!IT SUCKS!!!A LOT!!OK???? :p
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on March 22, 2004, 12:40:56 PM
Quote
guess i cant argue with child mentality


:laughing:   I\'m not the one whining about how bad Xbox is everyday.  What a hipurcret.  Ontop of all that,  You\'re the mod eveyone look up too and should be the last person who would do things like that.  


Quote
the xbox simpy cannot run halo or halo 2 at 60fps, thats the sad, pathetic bottom line.


Running 60fps is a can do but with most of the effects turn down and what you get, Red Faction.   :p
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 22, 2004, 01:53:18 PM
Quote
Originally posted by pstwo
What a hipurcret.

... :surprised
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Ferr.JPG&hash=7698d0c16034cfa1a4eba2adbfe25b9d28979193)
Much heart for ya, pstwo, but... Woo...



Quote
Running 60fps is a can do but with most of the effects turn down and what you get, Red Faction.   :p

It\'s not his point, and he doesn\'t care. Just leave it alone. ;)

This thread has been derailed... TO DA MAX... Let\'s get back OT, shall we?
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 22, 2004, 02:51:43 PM
jesus bro, hooked on phonics didnt work for you?
Title: Yes! Weekly Bungie Update: Today!
Post by: Halberto on March 22, 2004, 03:13:50 PM
No, since it wasn\'t made by microsoft or bungie
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on March 22, 2004, 04:31:41 PM
:laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on March 22, 2004, 07:02:15 PM
Quote
Originally posted by mm
jesus bro, hooked on phonics didnt work for you?



I didn\'t try it out yet.  :eyemouth:
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on March 26, 2004, 07:01:25 PM
Alright, first up, there\'s an article (http://bungie.net/perlbin/blam.pl?file=/site/0/news/news_detail.html&id=645B982A-FD75-4247-A2A6-0535A060BF36) at Bungie.net, quite recent, that says we\'ll be getting a sneak peek at the new website next week... This means it\'s coming very soon(yeah, I know, they\'ve been saying "very soon" for months now, but means it\'s coming a lot sooner. :laughing: ).

When Bungie.net does relaunch, expect some new HALO 2 media at Tru7h & Reconciliation (http://halo.bungie.net/)... Now, on the to the update:

Eleventh update, originally posted at HBO (http://carnage.bungie.org/haloforum/halo.forum.pl?read=401846).

Quote
Friday, March 26th, 2004

Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.

Mon Frere!

Michel (who\'s a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it\'s all one giant piece (they can be small too) that\'s interconnected and joined at every seam. That means it\'s all rendered in one go, and can be manipulated at will – if there\'s enough processor power. And that\'s been one of the things the team has been optimizing – big moving BSPs.

The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It\'s one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it\'s important to get it done before the gameplay is tuned on those levels.


It\'s also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.

Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won\'t be a big surprise to say that there\'s going to be rain and snow (it is Earth after all) but weather isn\'t always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.

Parsons, our Studio Manager, hates making big promises (except about how he\'s going to crush me to death in a rat-filled refrigerator), so I won\'t tell you what Michel said about how much better the weather effects were this time around, I\'ll just say they\'re a "bit" better and leave it at that. To avoid the crushing.

Needlers!

Crack-Cananimator Nathan is pretty much happy with the dual wielding on SMGs, and not much, if anything is going to be done to those, but he\'s particularly pleased with the way the dual Needlers work. The gameplay subtleties that are going to be introduced as a a result of dual-wielding totally boggle my mind.

Actually, the gun models themselves look super-cool too, and tuning has progressed on the look and feel. One Covenant gun has been altered subtly to make it look better in first person mode – there were some complaints that part of the stock "looked like a shark fin" and was obstructing the view too much.


Sweet Crimeny Jeebus!

David Candland sent around a "virtual" version of the user interface for testing and feedback. It\'s actually a little PC app that lets you play around in the Halo 2 interface without actually playing the game. You can scroll through the various options (you can change your control setup in mid-game now! Woo-hoo!) and best of all, check out all the Live options.

Scrolling through the various Live functions – regular old Live functions - but in the Halo environment, was weirdly thrilling. I was almost literally dumbstruck just seeing a game invite icon and a Friends List in the Halo interface. The visual look and feel has been hugely overhauled, and everything is tight and together, but it still seems like Halo, straight off the bat.

It\'s going to be one of those days when the game ships – do I play through Campaign right away? Or do I dive right into a new multiplayer map for some rocket action? I honestly don\'t know which one I most want to play.

The interface is being tightened up so that it’s always easy to get where you want, from anywhere in the game. Sketch was saying this morning that it\'s nice we\'re thinking of the user interface as a part of the game, rather than an afterthought – navigating to a game choice or an option shouldn\'t be more annoying than playing through the Library with a depleted energy pistol.

Scorpions Rock!

I got a look at some new vehicle models today, including the Scorpion tank. Few things I\'d love to tell you about that but can\'t. I can probably tell you about the new Pelican model however, and it\'s a doozy. It\'s fully bump-mapped, impeccably detailed and features a real 3D cockpit, complete with joysticks. You can\'t fly it of course, but it looks so much better than first time around. My favorite feature, apart from the detail added by bump-mapping everything, is the new glass shader. When you pan around the cockpit glass, it shimmers and reflects convincingly. Adding the extra depth makes it look much more like a working vehicle than in the first game. When I saw it, it was having damage applied to it, so expect to see one or two of them smashed up in Halo 2.

There\'s also polishing work on grass, water and other objects. One test area featured big clumps of spiny, fleshy plants – Earth plants though, and they\'ll be featured as decorative bits of Earth City. That test area also showed off some of the new ground and "lawn" texturing, all of which is going to be brought to life in new and interesting ways. A big reflective pond showed off some calm water with convincing transparency (based on the depth of the water) – and I\'ve already seen an impressive wave/reflection effect for the choppier bodies of liquid.


Manual Madness!

What do I do over here, apart from observe people with actual talent and ability? Well, one of my tasks is to liaise with the UX (User Experience) group on the Halo 2 manual. And we\'re working on it. It\'ll be cool. Full of instructions! And ESRB info. Hurrah for me! But seriously, the UX group is wicked smart, and planning a manual every bit as cool as the game it describes.

Jaime Griesemer\'s Patented Brain-Bending Cranium Tonic and Bum Lotion!

Jaime, as ever, blew my mind with the usual stream of stuff we can\'t talk about, but he\'s also working on something we CAN talk about. The tutorial! Jaime liked it the first time around, but for the new game he wanted to concentrate on stuff that you need to know to play the game, instead of the usual – this is your shield, this is how you crouch – kinda stuff. The example he used was that flanking is important, so the tutorial should "force" you to learn how to flank, without interrupting the flow of gameplay or narrative. Then you\'ll learn and know how to apply that the next time you find yourself in a similar circumstance.

Jaime is also pleased to announce that they\'ve beefed up both the Battle Rifle (in an unspecified way) and the Needler. The Needler will now be a gun you look for, instead of one you use as a big purple boxing glove in melee situations.


That\'s all for this week folks, but watch out for inclement weather, even in dry climates.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fsubtoflood.jpg&hash=934c35b09c9bbe14119a21714f5ee82819b51877)

Nice update. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 02, 2004, 08:41:41 PM
Twelth update, originally posted at Battleground:Halo (http://www.forumplanet.com/3dactionplanet/halo/topic.asp?fid=1729&tid=1336751)
Quote
Tomfoolery

Yesterday\'s April fool\'s shenanigans were met with a mixture of delight, mild amusement and abject fury. One reader, posting, perhaps ironically, on the fake website he was mad about, was incensed that we were cavorting and gamboling through the fields of whimsy, when we should have been taking screenshots and movies of Halo 2. Even though he went on to say that all of our screens so far are faked. He also described me as the "unfunniest person on Earth" so while he\'s wrong about screenshot fakery, he\'s clearly no idiot. That said, screenshots have been a big deal for us this week.

And I know this week\'s update is teeny. So don\'t hassle me, man. I\'ll make it up to you next week.

Screenshottery

Brian, Zoe, Stephen and Lorraine have been fiddling around with some cool new tools that make taking screens a bit easier. That and the fact that the recent builds of the game look better and better, means that future screenshots are going to look even more glorious than they did before. The combination of our new lightmapping and dynamic lighting gives stills an unearthly, painted-looking quality, yet still weirdly photorealistic. I love that aspect of the game\'s look – reminds me of how video games used to carry their own distinctive "look," like Capcom SNES titles, or the PC version of Doom.

The new Jackal model looks fantastic. His plume is actually composed of individual strands of vaguely insectoid barbs. Zoom in close enough (use your sniper rifle) and you can see that the plumes even have "joints." You\'ll also get to see how ugly and bump-mapped he is. They really do look manic and ferocious.

And not to dwell too much on Mr. Jackal, but since they invariably carry shields, you might be pleased to know that the shields are more detailed and transparent, so you should be able to hit that little shield notch more easily to take out the ugly cretins.

Musicisciousness


Marty stopped by to talk about the new music and Dolby stuff going into the game. Marty usually works with the (near) finished product exactly like a top movie composer (he says) so he will be sitting down with finished game and cinematics to score it properly. "Sometimes I\'ll hear the audio in a game, and just know, right off the bat that it was composed and scored before the game was finished. I can\'t work like that."

If you remember the Star Wars Episode 1 "music video" with John Williams conducting a live orchestra in front of a screening of the movie – that\'s how Marty works, only with a smaller screen and more computers.

Marty\'s been concentrating on the Covenant musical themes for Halo 2. The Covenant, as you know, is overtly religious, very formal and very serious. Expect to hear all that wrapped up in a ball of alien noise.

Marty has also built a bunch of Dolby surround mixed ambient sounds – instead of having them be processed on the fly. That means he can build an ambient creepy noise in a room, imagine tinkling metallic alien technology, mixed with a constantly swirling noise of rushing air. Having that kind of control over the ambient sound means that "live" sounds, like a generator your walk by, or a whooshing elevator nearby, can be processed on the fly. Marty says that serves no purpose other than to sound "sweeter."


Butcheration

Chris Butcher sorted/is sorting out a problem with melee combat that lets you use one BRAND NEW weapon and improves other NOT SO BRAND NEW weapons. He\'s also making melee combat "much more satisfying" in multiplayer modes.

Chris also has a stack of bug to deal with, as high as an elephant\'s eye. Trawling through this is par for the course at this stage of development. Everyone has bugs to sort through and fix, even the web team. Stupid bugs!

Lightington

Our new lighting guy, Hao, who actually joined us from the Amped team in Salt Lake City (and if you\'ve seen the lighting in Amped, you know how cool an addition he is) has been lighting BSPs (Binary Separation Planes) and I just saw one with everything turned on – bloom lighting, bump-mapping, ordinary lightmaps and dynamic lighting. It was the single biggest shift I\'d seen from Halo 1 in terms of sheer contrast. The way light changes from inside to outside buildings now is perfect, and the effect of running from inside a structure to outside is akin to that feeling you get when you leave a movie theater on a sunny afternoon. Only, it doesn\'t make you need to pee.

That\'s all for this week folks, and apologies for the shortness. We\'ll make a longer update next week, with any luck. And below is some insult to injury. Plus, mad props to MakaVeli4LIfe1 – why? Because he asked me to.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fdualwieldingbug.jpg&hash=97bb1008ed84a34953a28a142a2dc48c5d7a04a9)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 09, 2004, 06:35:40 PM
Although it\'s kind of late(and there were only 50 slots initially, I believe), FanFest registration opened up today (http://www.bungie.net/perlbin/blam.pl?file=/site/0/news/news_detail.html&id=7A73EF70-F694-4F56-BBFC-DF07CE1C79E8). It will be held on May 13, right after E3(just like last year). If any of you will be around and are big Bungie/HALO fans, be sure to sign up! Do it ASAP. I\'ll be there for sure. :)

Thirteenth update, originally posted at Sector 7 (http://www.sector7-halo.com/forums/viewtopic.php?p=5928#5928)

Quote
After last week\'s miserable performance, we\'re happy to announce a more interesting Weekly Update. This time we\'ll chat about dialog, sound effects, animation and Xbox Live!

Bungie Depot

Next week, we\'re doing something cool on the site. Tune in Tuesday for a small surprise
. It should be cool – a little thing that the community team has whipped up.

The Griespit

Jaime has been very busy, finalizing Ghost and Warthog handling so the sound guys can work with confidence. The need to make sure that sound ties in correctly with motion is obvious, and all of the sampling, including the gravel on tires recording done with the poor Subaru Outback we abused, is ready to be applied and processed. The Ghosts in particular (in my opinion) are starting to sound brilliantly "alien" and cool.

Jaime has also been finishing up the connections between rooms for one of the early levels with Paul and Dave. He wouldn\'t elaborate on which level, BUT I can reveal that you might have seen something like it already.

Jaime is also figuring how CENSORED will work on (gasp!) a new CENSORED!

When he wasn\'t doing that thing we can\'t talk about, he was working on new triggers for combat dialog. So that Marines and others will say cool stuff when they\'re supposed to, and won\'t just blabber away when they\'re not supposed to.

But one of the coolest things Jaime was doing this week was adjusting the scale, type and shape of damage done by a new weapon. I\'ve tried this one before Jaime\'s ministrations and it is BRUTAL. And no, that\'s not a pun on the word Brute. It\'s just a vicious bone hammering bastard of a weapon.
 
The Animation Station

John Butkus has been animating his ass, or perhaps more properly, his elbow off. Monday and Tuesday he was going through older (Halo 2) elite/marine animations and just making sure they worked with all weapons when sitting in various vehicle passenger seats. Weird stuff happens with weapons in different scenarios, and as new ones are introduced, it\'s important to make sure that they look cool under all circumstances. John had a busy week, though...and probably created somewhere in the region of about 80 unique moves.  His aforementioned elbow is killing me and he says, "my eyes feel like someone has thrown sand in them, but I wouldn\'t have it any other way."
 
Our Princess is in another Castle

Alta, the Bungie Princess, is working on secret goodies as well as a certain annual tradeshow, as she tells it herself, "This week has been chaos!  In addition to taking care of the boys as usual, I have been busy working with some different people on some cool things that will start showing up as we get closer to launch.  Fans will love what we have in store."

But back to the tradeshow, as Alta continues, "E3 is right around the corner…so I have been dashing around making arrangements for that.  We have some cool stuff planned and I am wrapping up details for a mystery guest at Fanfest.  There is definitely a buzz around the studio with E3 coming up and the countdown to Halo 2 launch.  In the mean time I am just going to get as much time in the sun (yes sun in Seattle) as possible before the true chaos hits.  That’s all for me this week.  Cheers!"

Alta, please, for the love of all things holy, don\'t put me in a room with a snorer.

Max Power

Max Hoberman is an exercise in frenetic activity, as he explains, "Sure. I\'ve been swimming furiously, trying to keep ahead of the enormous tidal wave bearing down on me! We got a new multiplayer map playable for the first time yesterday, though the programmers decided it was a convenient day to make some major physics changes so we didn\'t get a stable build to test. Since this map is dependent on big moving geometry that pretty much screwed us. Everything is fixed now, so we\'re going to play the map for the first time today. I\'ll let you know when we do."

"I\'ve also been experimenting with a rocket warthog that tracks, fun (but deadly!) stuff. Oh, and planning for the in-game UI and HUD, something that has been a long time coming! Adrian and I are psyched and he\'s already started coding for it. Besides that more gobs and gobs of planning for the rest of the summer," says Max.

He continues, "At the same time Dave is working on polish to some of the riskiest, but coolest aspects of our Live UI, our new guy Steve is putting close to finishing touches on textures and lighting for another multiplayer map, and I\'m trying to not let anything slip through the cracks. That means lots of meetings about Xbox Live features and a ton of thought into how we\'re going to finalize some of our most complicated features."

Grudge Be-atch


The Kiosk is back! You know those Xbox display units you get at K-Mart and EB? With the Xbox under a plastic shield, usually demoing recent games? We\'ve got one, and of course, it\'s got a debug with Halo 2 installed on it. This is where, at any time, staff members can throw down for grudge matches on any of the new multiplayer maps. One such long-running rivalry is between John Butkus and Chris Carney – animator and multiplayer designer respectively. The smack talk is as voluminous as it is colorful.

The most recent match between Carney and Butkus ended in what was described as "an ass-beating" by another staff. Butkus lost badly, but that\'s hardly surprising. Carney DESIGNED the levels, and rumor has it that he secretly hides geometry imperfections all over his maps called "CarneyHoles" and that he can pop up from these at any time, like an evil wack-a-mole to snipe otherwise superior players. Word also has it, that Carney fills these CarneyHoles with health kits, shield power ups, invisibility and weapons. That\'s the rumor, anyway.

Staten Station

Joe Staten, cinematic guru and friend of the poor, has been making story stuff happen, saying, "This week revisited Earth-City. I finalized the storyboards for a super-duper, "event" intro, and CJ began creating the videomatic."

On other fronts, he\'s begun to work with the level-designers to organize and flesh-out their “mission-dialog” (basically, all the interesting things that get said in first-person that isn\'t part of the combat-dialog system) as well as help Jaime and Damian finalize the combat-dialog spec.

Marty, Michel and Joe have also begun to plan for the second dialog-recording session (late May) that will cover cinematic pickups and all mission and combat-dialog. This is going to be a whopper of a session, and will likely necessitate a week or so of hotel-time with Marty (lucky Joe).

MartyMania


Marty claims "lots of things are making noise." Little metal pieces of things get blown off of other things and drop in the mud, grass, or sand make little sounds like metal dropping in mud, grass, or sand. It’s cool. The tires sound like they’re rolling on gravel, mud, water, you name it and sound like they’re skidding at just the right moments. Basically everything is beginning to sound like you think it should sound, which means you won’t really notice it. Cinematics, combat, and mission dialog are coming along nicely. We like our cast – a lot.
Music is bringing up the rear as usual. More on that later.

So, that\'s all for next week, until then, Mister Chief appears to be away, but he\'s left a clue…

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhalo.bungie.net%2Fimages%2Fsite%2Fhalo%2Fh2updates%2Fmisterchief040904.jpg&hash=14ae4f10128504a6d390f2958bd4dc67185078a3)
Title: New screenshot!
Post by: Nu on April 13, 2004, 09:58:06 AM
LINK (http://www.bungie.net/images/Games/Halo2/screenshots/h2_mp_03.jpg)

What I got out of that screenshot:[EDIT] - Hyperlinked the image. Apparently, it was damn large. :laughing: Sorry.
Title: Yes! Weekly Bungie Update: Today!
Post by: clips on April 13, 2004, 10:36:08 AM
ok i\'ve steered clear of this thread for obivious reasons..i don\'t like 1st person shooters & i don\'t know much about bungie..now with that said i\'m sure the ps2 could run halo right? and probably run it at 60 fps but it just wouldn\'t have the detail of the x-box because of low -v-ram etc..anyway bungie was brought by microsoft which resulted in it appearing on x-box correct?

i\'m just trying to understand the argument..what i get is that the ps2 can do halo at 60 fps just not with alot of detail while x-box can have alot of detail but only 30 fps..so the question is..how much worse would halo have looked if it made halo 60 fps and took a hit graphically...i\'m assuming it would still look better than the ps2 version correct?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 13, 2004, 10:55:28 AM
... And now the screenshot and speculation will be ignored and clips quesiton will be discussed for another 1 or 2 pages. :laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on April 13, 2004, 11:48:35 AM
Quote
i\'m sure the ps2 could run halo right?




:laughing:



As for the screen,   I can not wait!   :D


My GameStop says they got over 300 pre-orders in.  I better get my copy on Halo2 launch day.
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on April 13, 2004, 12:01:20 PM
For the LOVE of GOD... someone Force Nu to Link that Screen, the Damn thing is over a MEG ! :Mad:.

Anyway on a lighter note, if Halo 2 Can Hold that level of detail and keep the FPS up then it will be fine.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 13, 2004, 12:07:19 PM
Is it? My apologies, I\'ll edit.
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on April 14, 2004, 06:19:05 AM
Me and my friends just started replaying halo. And it is totally bitchen.  And I have to say on the next one I want more guns.

I want to be able to hold more guns.  More levels. And way better vehicles.

A better and  larger selection of weapons would kick ass in halo right now.
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on April 14, 2004, 06:23:03 AM
Halo 2 should be for PC.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 14, 2004, 08:32:39 AM
From the Bungie HALO 2 FAQ (http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=FAQs&page=1):

Quote
Q

What systems will Halo 2 be available for?

A

Halo 2 is being made for the Xbox only at this time.

Unfortunately, we probably won\'t be seeing it on the PC for another 3+ years. :(
Title: Yes! Weekly Bungie Update: Today!
Post by: clips on April 14, 2004, 11:36:50 AM
you braniacs can argue with mm till the cows come home but you can\'t answer my question? :mad:  :p
Title: Yes! Weekly Bungie Update: Today!
Post by: JBean on April 14, 2004, 06:49:24 PM
of course ps2 could run Halo...


of course it wouldn\'t look as good as the xbox version.  I think I read somewhere a long time ago that Halo actually started out as a ps2 project.
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on April 14, 2004, 07:54:10 PM
Halo started out as a Mac project.
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on April 14, 2004, 10:34:37 PM
To be brutally honest clips I think the PS2 has the raw CPU processing power to run a game like Halo (but still not at 60fps) but due to its streaming-focused archetecture I can\'t imagine how long a load time it would be with 4mb of vram and no HD, not a mention a vast amount of details lost.  The load time on the Xbox is already bordering on annoying for today\'s standards.

Bungie already gave up a lot making it for Xbox, I don\'t think they would come up with a way to put it on the PS2.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 14, 2004, 11:50:09 PM
There\'s a 10-page spread of HALO 2 in the newest Game Informer. New information in single player and multiplayer. Here\'s a copy \'n\' paste of the information presented in the article:

Quote
SINGLE PLAYER

* Bungie confirmed the campaign will take place on both earth and a 2nd Halo Ring.

* Peaking and destructable envoirments are likely but not confirmed.

* Brute and Prophet confirmed, likely to be atleast one more covenant added.

MULTIPLAYER

* Online 5 week Alpha test has been completed. The test was available only to 1000 M$ employees.

* Elites WILL be playable in atleast 1 multiplayer mode

* New multi modes confirmed, (only one described)
Assault - offense carries bomb into defense\'s base to score a point, roles switch after a point is scored

* "ONLINE COOP LIKELY"

* Interactive envoirments
In alpha version objects could be moved by being shot or by pushing them, could be pushed off ledges.
Final version likely to contain quite a bit more interaction with envoirments.

* Ghost and Banshee will have a new addition - Holding the L trigger will cause engines to flare and cause you to move across the map at unheard of speeds

* New "energy elevator contraption" - stepping into the swirling energy beam lifts the player up like a strong air current. Players CAN fire will being elevated (unlike when using a ladder)

* Atleast 4 teams confirmed

If you guys want to see scans, go here (http://talkxbox.com/forum/showthread.php?t=3080)... You\'ll have to register though.

Most of that has already been confirmed, or heavily suggested. But what new information I did see, I liked very much so.

I wanted a boost feature for the Banshee(not so much the Ghost...), but I rould have rathered it be a click of the Left or Right Thumbstick... With the other Click of the Thumbstick being used for aerial maneurvers for the Banshee. Oh well, I hope it\'s something they either overlooked, or that Bungie has yet to add... (please add it, please add it, please add it... No more constant 360s in Banshee dogfights... :()

And what about the Banshee\'s Fuel Rod Gun? Has it been changed to a charged shot instead?

Oh, and pray that Online Co-op continues to be very likely. :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 15, 2004, 12:07:18 AM
ALSO!

New screenshot of the ODST "Helljumper" Marines (http://www.bungie.net/images/Games/Halo2/Gallery/Renders/ODST.jpg)
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on April 15, 2004, 08:11:12 PM
If they ran halo on ps2 you just  cut all the  level of detail you see in the game. I don\'t think  the huge enviroments could be done on ps2 either.

I do think they could get at 60fps but what good would be without of the gorgeous details and gameplay.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 16, 2004, 05:34:11 PM
Fourteenth update, originally posted at Bungie.net (http://www.bungie.net/Forums/posts.aspx?postID=15139)

Quote
Friday, April 16th, 2004

Welcome to another Bungie Weekly update, hosted right here on our brand new forums. Things are getting busy around here. The pace is quickening, the late night Indian food is flowing and our completion date looms on the horizon (whatever you want to write here). But here\'s a glimpse at what\'s going on in-studio.

BS-Please!

A week or two ago, I went on and on about BSPs, describing these alleged "Binary Separation Planes" and their effect on the world. Turns out I was misinformed, and after programmers galore rolled their eyes at me and snorted when I passed them in the hallway, one approached me with the same embarrassed care of a co-worker explaining that I might have BO. Thanks Cuban.

So a BSP, as it turns out is actually a "Binary Space Partition," which is a whole different egg. Not only that, it\'s an incredibly complicated algorithm that has no simple analog to a real life situation, so after toying with descriptions of coat hangers rotating inside a glass cubes, or Imperial Star Destroyers parallel parking in Manhattan, I gave up. Suffice to say, Halo 2\'s got \'em and they\'re cool.

BS-Trees!

Although I\'ve grown quite fond of the placeholder trees in one of the environments, I spied a "real" tree on an environment artist\'s monitor just a day or so ago. It was the best tree I\'ve seen outside of RalliSport 2, so let\'s hope it finds its way into the game somehow. After all, the Ewoks we\'re introducing into the game have got to live somewhere…

Cinemagic!

Joe Staten is very pleased with a new technique he\'s incorporating into cinemas for the game. Thanks to some code-wizardry, he’s able to render a camera-image to a texture,. In this case, it was a view of an epic conflict through a window of a human ship. Joe says the engineers claim the technique can be applied to any surface, and one programmer told him he could do it on a biped. So, like, we could display an entire cinematic on a Grunt’s eyeball!

Anyway, the point is that instead of flat-looking video outside the window, or on a video screen, we’ll be able to show the actual, alternate 3D scene.

What was the dramatic scene in question? Well, Parsons calls it a pant-filler, I personally would call it a diaper-bulger..

Animatrices

John Butkus, animator-deluxe, has been working on Elite animations, so that when they throw plasma grenades at you it looks totally convincing. Even cooler is their melee attack animations, which John is making weapon-specific rather than generic. That means that when you run into a crowd of Elites, they\'ll smash in your visor with total realism using a Plasma Rifle or a Needler.

The turret animations are also being honed so that a player manning a turret looks even more badass. Right up until he gets sniped, that is.
If you want to see what John\'s up to now, there\'s a webcam, slung low in the animator\'s pit, so you can make sure they\'re working (without seeing what\'s on their screens) and luckily, none of them wears a kilt.

Ghosting

Jaime Griesemer, always a beacon of hope for the weekly update, didn\'t disappoint, and tells it best himself, "The Ghost handling is final. Eamon made it bank into turns, so it feels more like a physical vehicle and less like a magic floaty one. It’s also much lower to the ground than Halo 1, which increases the feeling of speed, makes it react to the ground more and makes it easier to run people over. Shiek also added some ground effect lights which "connect" it to the ground even more."

Woot! Ghosts rule! But Jaime has more to say, "We’ve almost got a final list of combat dialog triggers in preparation for recording in a few weeks. I’m pretty excited because we’re pushing the system a lot farther than we did in Halo 1.

And he continues, "I’ve also been spending time with Dave and Paul working on one of the human-themed levels. We’re trying to make a real, sensible human space with a believable structure, instead of the ant-hill type environments you usually see. That means that rooms and halls fit together to fill the interior space, all the walls have reasonable thicknesses, all the hallways lead to actual places, all the rooms have purposes and are connected to the other rooms logically.

Soundscrapes

C Paul and the audio fellas have been doing some very, very, very cool stuff. Fun with real audio, if you will. C Paul and the guys have been tuning the sounds for Ghost and Warthog. Lots of crashes, smashes, explosions, scrapes and sizzles. The vehicle damage is a noisy business!

C Paul has also been thinking about soundscapes, noises to put in one of the new multiplayer levels. To illustrate, the Lockout multiplayer level you\'ve seen has some of my favorites; wind whistling through narrow walkways, really eerie, lonely sounds. They mute of course when you enter a building, but that simply makes you feel more exposed and afraid when you\'re out in the open. It\'s a subtle but brilliant touch, and a lot more organic and natural than the sounds in the original Halo. And of course there are simply more of them.

Other than that, the sound guys have been drinking too much coffee and talking about Marty\'s plans to become a legendary wedding march composer – a reader sent in a brilliant movie of he and his gorgeous wife being introduced at their reception – to the stirring choir and strings of Marty\'s Halo intro.

CP Use

Butcher hooked up some new multiplayer code, and as usual, has been toiling away at bug fixes to make networking for Live more stable and robust. One really tough project this week was to finalize a "budget" for how much CPU time each game system is allowed to use. As you can imagine, it\'s essential that little detail gets nailed down properly…

Web-blastas

We relaunched Bungie.net, to some acclaim, a few complaints and lots and lots of visitors. We don\'t kid ourselves that they came to see me and Sketch, we know they came for the new screenshots and the slick new look. I have to say though that the amount of work the web and test teams put into the site is incredible. Brian and the guys put in sick hours to make the site look and feel the way it does. The designers and the art team made it look fantastic and the test team made it work! Mostly! After all, I did just about everything you can imagine to break it. Including the only ugly page on the site. The Weekly Update archive.

That\'s all for this week folks, but there\'s plenty of other junk to check out on the site, and check this nasty crap out...

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2FWeeklyUpdate%2Fbirdiesoundscapeer.jpg&hash=9fab03c27fdaad04c168360097c140132c4b15a6)

Very good update this week. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 16, 2004, 06:20:17 PM
It\'s not over yet! :laughing:

New screenshot!

Master Chief goin\' at it with two Jackals. Click here to view! (http://www.bungie.net/images/Games/Halo2/screenshots/H2_ChiefvsJackals.jpg)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on April 16, 2004, 08:25:36 PM
That looks pretty good.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on April 16, 2004, 08:27:44 PM
Quote
Master Chief goin\' at it with two Jackals.


:eek:


You seen these?  Halo2 will show the power of the X

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jeux-france.com%2FWebmasters%2FImages%2F136120040416_123140_3_big.jpg&hash=9909dde59ef34d718e4c2fea7fbc7bac897c1b45)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jeux-france.com%2FWebmasters%2FImages%2F136120040416_123120_0_big.jpg&hash=0a548d874a70f4f33e077b5d86f83fb6f399273e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jeux-france.com%2FWebmasters%2FImages%2F136120040416_123156_5_big.jpg&hash=7c228eb477ec2e621c2cc575697da77139fa7d73)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jeux-france.com%2FWebmasters%2FImages%2F136120040416_123159_6_big.jpg&hash=99183adba9ac744312508ee46bf2e9c68c496fdc)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.jeux-france.com%2FWebmasters%2FImages%2F136120040416_123133_2_big.jpg&hash=962fc19fc675ffba1e1aba3f943c63c593ff5c1a)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on April 16, 2004, 09:09:05 PM
Yea, I saw those in Game Informer.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 17, 2004, 05:15:18 AM
teh power of 30 fps!
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on April 17, 2004, 08:04:35 AM
You know, Halo, in my opinion was not that gorgeous of a game and what detail it did have it was able to have due to the fact you repeated the levels how many times? It\'s a cheap way to lenghten gameplay and get out of making a bunch of gorgeous textures... Ninja Gaiden does this also, you re-visit a lot of levels that are downright gorgeous, but one can\'t help and think it was done for the two reasons I stated above.

With that said, Halo 2 does look good, but I don\'t think it looks near on par with Chronicles of Riddik, which may be the single most gorgeous console game I have ever laid eyes on.

And finally, not to beat a dead horse, but like MM said "teh power of 30fps" is so very true.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 17, 2004, 09:58:46 AM
Quote
Originally posted by Living-In-Clip
You know, Halo, in my opinion was not that gorgeous of a game and what detail it did have it was able to have due to the fact you repeated the levels how many times?

In total, there were 6 entirely different maps in HALO\'s single player campaign.And only three of those maps from the single player campaign were "repeated" later on in the game...... in order to extend the game\'s length. I say "repeated" because even though they were basically the same maps, different areas were present with different textures.

Quote
Ninja Gaiden does this also, you re-visit a lot of levels that are downright gorgeous, but one can\'t help and think it was done for the two reasons I stated above.

Er, there were only about 2 or 3 levels that you had to revisit several times, with about 2 of them looking entirely different later on. Count the number of different enviroments one by one, and you\'ll see that there was a lot of variety, and minimal repetition.

Quote
With that said, Halo 2 does look good, but I don\'t think it looks near on par with Chronicles of Riddik, which may be the single most gorgeous console game I have ever laid eyes on.

The Chronicles of Riddik is an impressive looking game, but based on what we\'ve seen so far, the enviroments seem to be... Limited... Quite small compared to HALO\'s single player maps, which will be even bigger and more detailed in HALO 2. I have a feeling you\'ll be much more pleased with HALO 2\'s graphics further down the road.

Quote
And finally, not to beat a dead horse, but like MM said "teh power of 30fps" is so very true.

:/ * Nu sighs.

Seriously, I think this is the only forum where that\'s still being brought up on a regular basis. There are no other console games around, even on Xbox, that are doing so much with higher framerates. If I remember correctly, even KillZone is being knocked down to 30fps...

As long as it\'s consistant, it really shouldn\'t matter. :/
Title: Yes! Weekly Bungie Update: Today!
Post by: politiepet on April 17, 2004, 11:26:41 AM
Quote
Originally posted by Nu
In total, there were 6 entirely different maps in HALO\'s single player campaign.
  • Pillar of Autumn
  • Halo
  • Truth & Reconciliation
  • The Silent Cartographer
  • Assault on the Control Room
  • 343 Guilty Spark
  • The Library
[/B]


count again ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 17, 2004, 11:35:45 AM
Er, SEVEN!... Heh.
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on April 17, 2004, 12:50:17 PM
Quote
:/ * Nu sighs.

Seriously, I think this is the only forum where that\'s still being brought up on a regular basis. There are no other console games around, even on Xbox, that are doing so much with higher framerates. If I remember correctly, even KillZone is being knocked down to 30fps...

As long as it\'s consistant, it really shouldn\'t matter. :/


Well, it\'s not like I am bashing only Halo for it. Most games on consoles are 30fps . Hopefully, this next generation we won\'t run into this problem... And you are sort of right, as long as the framerate is constant, it does help , but it still matters.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 17, 2004, 02:57:27 PM
halo\'s fps is FAR from consistant

2 player splitscreen makes me wanna vomit
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 17, 2004, 03:31:41 PM
Only when things get a bit hectic.

But that comment originally concerned HALO 2. HALO 2\'s framerate is supposed to be a lot more stable than the original.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 17, 2004, 03:50:44 PM
"supposed"

sup·posed  adv.
1. Presumed to be true or real without conclusive evidence.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 17, 2004, 04:14:43 PM
Er, my evidence is Bungie saying that HALO 2\'s framerate would be a lot more stable nearly 2 years ago. It was one of the first things they addressed during the onslaught of interviews after the Announcement Trailer.

The E3 2k3 Demo should also put your worries to rest. Lots of explosions, shadows, large enviroments, and no dips.
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on April 19, 2004, 12:12:02 AM
:)

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.penny-arcade.com%2Fimages%2F2001%2F20011128l.gif&hash=b4f1ea33cdaec53d814057b8b1ca4b54275a8a50)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 19, 2004, 03:50:14 AM
exactly
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 19, 2004, 05:17:39 AM
Bungie\'s has taken that as a serious concern for the sequel. The level designers and artists are working together to insure that none of the repetitious rooms you saw in the first game don\'t show up in the sequel. Everything will be fresh and interesting, there will be more locales to visit, and the levels will still be laid out in such a way that it will work with HALO\'s gameplay.

Before, I failed to address that particular subject in this thread. Now that I have, you may stop bringing it up once every couple of pages. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on April 19, 2004, 10:58:52 AM
Nu don\'t hype it up too much.  If you\'re wrong the ps2-4-life guys will bring your post back up and rub it in your face///
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on April 19, 2004, 11:27:21 AM
i really dont see a "problem" with 30 fps i never even notice it
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 19, 2004, 12:00:45 PM
Not tryin\' to hype it, THX. Just sayin\' what Bungie has already told the fans.

I would just like to say that if this game does have framerate dips like the first game, and repetitious areas within the single player maps(not worried about variety. A ton of different locales have already been confirmed), I\'m not going to jump on the defense if mm, ooseven, or anyone else attempts to butcher the game because of it. I won\'t care for Bungie\'s excuse, if they are incapable of fixing two of the most glaring flaws of the first game even though they\'ve had a good three years of development time... :rolleyes:

II am pretty confident that Bungie will keep their word though, I\'ve been a fan since their days on the Mac.

Quote
Originally posted by PS2_-\'_\'-_PS2
i really dont see a "problem" with 30 fps i never even notice it

I notice it. After upgrading my PC and playing PC games at nearly 100+fps, the difference is very much there. But going back to HALO(XBX), and playing at 30fps doesn\'t bother me, I don\'t see it as a glaring flaw and think it can be easily overlooked.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on April 19, 2004, 02:52:16 PM
can you play halo on the PC at over 30fps, or was that a really stupid question? =]
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 19, 2004, 03:41:16 PM
well, it was a very shitty port

but yes, like any modern PC game
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on April 20, 2004, 07:32:10 AM
didnt seem to be able to change the fps from 30 but i changed it to somehting called VSYNC...and i have to admit i do a see a differnce - much smoother
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on April 20, 2004, 02:02:59 PM
vsynch prevent frames from being dropped if your fps goes above what your monitor is set to

ie. your monitor refresh rate is set to 85hz.  the game will do its best to match that.  hence, the word synch

it DOES cut down on visual anomalies (tearing, jaggies), but will run slower than leaving it off
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on April 20, 2004, 03:52:14 PM
More info.   I think it\'s from Game Informer mag.

Quote
HALO 2 intro
In an office park in Redmond, Washington sits a nondescript building, not too different from the countless utilitarian structures that dot the landscape of suburban areas around the country. It does not stand apart from any of the buildings that surrounds it, and its white exterior is so familiar and unassuming that few would give it a second glance. On the inside, however things are a bit different.

Posters for various videos games, comic books, and sci-fi movies cover the walls, and desktops are covered with the plastic likenesses of characters such as spider-man, hellboy and a certain mysterious space marine.This is Bungie Studios, home to the xbox\'s most anticipated title, Halo 2. The crew at Bungie is very excited and devoted to their game, and are completely aware of the feverish buzz around it.

They know that any scrap of information, however small will be eagerly devoured by halo fans around the world. Because of the intense scrutiny Halo 2 factoids recieve from the gaming public, Bungie is reticent to dole out too much. But eager to get some new information out to the public, they had some news to share with us, which should make halo fans quiver with delight. The most exciting aspect of halo 2 is the online multiplayer via xbox live, and they revealed the process they used to ensure that halo 2 will be the absolute best online experiance it can be. Oh yeah, and they let us play it, too. But more on that later.

BOOTCAMP
"Multiplayer games are really important to us" says Bungie\'s Chris Butcher, the lead networking engineer. "But we haven\'t done an internet-scale twitch-based action game before." According to Butcher, an online multiplayer mode at one point existed for the original Halo. However, it was scrapped because Bungie didn\'t have enough time to fully develop it before the game was scheduled to ship. With halo2, it is even more critical that things are done right.

When dealing with a title so hotly anticipated, the public will show little mercy if it falls short in any area. To make sure this doesn\'t happen, Bungie initiated the halo 2 online alpha test. "Obviously, you can\'t go live with an xbox live game unless you\'ve tested it," said Butcher. The alpha test was a five-week trial to make sure that Halo 2\'s online features functioned in the real world. Because of confidentiality reasons, only microsoft employees were able to participate, and only 1,000 were chosen.

In order to qualify, candidates for the alpha had to be full-time microsoft employees with broadband and an xbox at home. They also had to be spread out all over the country to ensure that location wasn\'t an issue when playing online. These testers were all given a version of halo 2\'s online mode to play at home in order to collect data on how it performed on the real xbox live network. Since there are several different types of broadband connections (cable, dsl, T1, etc), Bungie needed to ensure that its game worked smoothly in all types of network situations.

Gigabytes of data were collected on halo 2\'s online performance in as many different configurations as possible. The company wants Halo 2 to be as fun and fluid online as playing the original game in split-screen or system link, even in a situation where players are divided between the coasts and have wildly different internet connections. Several Bungie employees confessed to us that they are driven to create a great online title because they love crushing their friends.

Killing your buddies, they say, should feel no different online than it feels when they are sitting right next to you. It should feel great. The results of the test, according to bungie were quite positive and helpful. Max Hoberman, multiplayer design lead, summarized the collected data for us.

"We gathered every piece of data you can imagine, from usage patterns to individual network performance to individual player performance to automatic bug reporting, "Our testers collected so much data it took several weeks just to sort through it all! That kind of data is only being collected for the alpha testing process - so don\'t worry, we won\'t be collecting info on how you stayed up \'til 5 a.m for three weeks solid when the game ships." When the test was completed, the participants were required to return their copies of the game, so don\'t go searching ebay to find some illicit bootleg.

 "Once we had gathered all the data that we needed we pulled the plug, causing a lot of tears," jokes Hoberman. "Lots of these were tears of joy from spouses glad to finally get their significant others back!" Although the testers were sad to give up their beloved games, all at Bungie feel that the exercise was a success Hoberman described how feedback was collected and what people had to say: "We hosted a set of newsgroups for the alpha and encouraged testers to post anything and everything.

 I actually read every single post, over a thousand of them. Topics included bugs and network issues, gameplay questions and comments, and of course, feature requests. We kept track of all of this without giving much away. You\'d be amazed by how careful we are, even within the company, even with other game studios within the company, to not let any secrets out!

 Judging from the feedback on the newsgroup, everyone that participated in the alpha had an amazing time. One comment I saw often was that they liked that the game felt like a natural extension of the original-like an old friend, only with a new look, a clean new haircut, and a fat wad of cash."

TRUTH AND RECONCILIATION
With a game like halo 2, a lot of info gets tossed around. The following is a list of things that have been mentioned by Bungie and are believed to be true or very, very likely.
The setting is earth: What is known about the story so far is that it deals with a covenant invasion of our planet.

However, a second halo is also involved so we have a feeling master chief will be heading back into space. Bungie has stated that there will be low-gravity environments, so space travel seems more likely.

The covenant will be playable: Elites will be a playable class in multiplayer. We don\'t know if any other covenant forces are playable, nor do we know if there will be more than one class of human to choose from.

There will be more vehicles: The warthog, scorpion tank, and the ghost are returning, along with some new rides. There will be several variants of the warthog for different uses, along with more covenant vehicles. The banshee is definitely back, and rumor has it aliens have added a new tank to their arsenal.
More enemies are headed your way: The covenant has added at least two new types of warriors: the brutes and the prophets.

The brutes are huge, gorilla-esque warriors, while the prophets are floating psychics who are expected to be morelike generals than actual warriors, as they look pretty frail . Word is there may be even more enemies, including a huge beast capable of flipping over a warthog! whether this makes it into the final version or not remains to be seen, but it would certainly be pretty sweet.

There will be more multiplayer modes: Aside from the typical deathmatch modes of slayer and team slayer, capture the flag, assault, oddball, and king of the hill will be back for xbox live, split screen, and system link, online co-op is also likely

BASIC TRAINING
The alpha test version of halo 2 consisted of three different multiplayer maps, three game types, and just enough of the actual gameplay mechanics to keep testers coming back, but not so much that they lost sight of the point of the test and commented solely on gameplay issues.

 Not featured in the alpha were some of halo 2\'s highly touted new features, such as dual-wielding. Interactive environments , another mechanic has announced for halo 2, were only included in a very basic form certain objects in the alpha could be pushed around by shooting them, andeven forced off ledges.

The final version, we have been assured, will feature environments that are much more interactive and destructible,. and dual-wielding willbe included as well. The alpha did, on the other hand, contain a few of the features that halo fans have been drooling for. Obviously, the warthog made a return, and it was joined by drivable ghosts and banshees.

 Both of these airborne vehicles feature a new boost function:by holding down the left trigger , the engines flare and send you screaming across the level at unheard-of speeds. Certain multiplayer maps in halo took a long time to cross on foot, and still felt oversized when driven across. These boards can now be traversed in no time, thanks to this new, rocket-assisted flight.

While the exact number of maps that will be included in halo 2\'s multiplayer is still unknown, we were shown three, each with its own distinct look and feel.Obviously, many more original maps will be included, and multiplayer environment lead Chris Carney admitted that fans are hoping for the return of some popular favorites, especially blood gulch.

The inclusion of these classic maps is being considered. Carney, who joined bungie after studying architecture, was happy to show us around the levels he helped create. The first level is called lockout, and is a very small map that is tall and narrow. When describing this stage, he explained not only how it was laid out, but hinted at how it fit into the story of the halo universe.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on April 20, 2004, 03:57:05 PM
Quote
A multi-tiered concrete structure built into a rock outcropping, Carney said this type of structure was typical of the forerunners-the mysterious, unseen race credited with the creation of the halo.

Since bungie has stated that halo 2 takes place primarily on earth, the news of areas created by the forerunners is certainly intriguing. The forerunner structure in lockout is a central tower with a ouple of satellites attached by narrow bridges. Each area of the structure features multiple levels, which can be traversed by ramps and ladders, as well as a new energy elevator contraption.

Stepping into the swirling energy beam lifts the player up like a strong air current. Not only is this a welcome change from the original halo\'s ladders because it is easier to navigate, but it can also be used in combat. Unlike the ladders, which leave players vulnerable to attack, firing one\'s weapon is possible while riding the beam between floors.

When used properly, the beam becomes an interesting and deadly combat tactic. Lockout was designed as a small map for small games, such as one-on-one or two-on-two. But an unexpected side effect of the level design is that it makes for incredibly fierce matches when more players are involved. Our first round of halo 2 was a classic game of team slayer on this map.

However, rather than the two teams and four players we were accustomed to from our experiance with the original halo\'s split-screen, we found ourselves playing a game with four teams and 14 players! red, blue, green, and gold teams squared off against each other in a fast-paced fragfest unlike anything we expected. Naturally, we stood no chance against bungie\'s group of fanatical gamers; they knew the map, they knew the weapons, and they knew we didn\'t.

We were unprepared for how intense halo 2\'s multiplayer is, and found ourselves getting wiped out every 15 seconds or so. The second level featured in the alpha test is named burial mounds.


A medium-sized map, burial mounds is a barren, desert-themed map which prominently features a military base and huge twisted pieces of metal affectionately referred to as "the ribs" because of their resemblance to the skeleton of a long-dead giant. This board stands out in the halo universe because it could fit so well in the star wars universe.

The sandy, junk-strewn wasteland is reminiscent of tatooine. Burial mounds feels like it was custom-designed for the game type we played on it:Assault. In Assault, one team plays defense. The offense team must carry a bomb into the defense\'s base to score a point.


The two sides switch at regular intervals and the first team to three points wins. The defenders, base has a nice little perk to dissuade attackers; two mounted turrets. Much like the guns on the back of the warthog, those on the base can be activated with a click of the x button and spew out unlimited ammo. When playing defense on this map, we were pretty happy when we mounted the turret on the side of the base and started laying down a heavy suppresing fire.

We may have even cackled a bit when we mowed down a couple red soldiers. But then we saw a light moving rapidly towards us. By the time we figured out it was a rocket, it was too late. Since the pace of this match was not a frantic as lockout, we had a little time to actually appreciate some of the smaller details. It was on this map that we realized that we had picked up one of the new weapons:The battle rifle.

 This improved version of halo\'s assault rifle packed a bit more punch and featured a nifty scope. We also noticed that even though this version was a test, character models seemed to sport more details. This basic version of the game points to the final build being visually staggering. After our team lost the assault game in the burial mounds, we were treated to a final level called waterworks.

An absolutely huge map, waterworks feels like the successor to the infamous blood gulch. Indeed, the basic setup is with a base on each end. However, a couple of things set it apart from blood gulch. First, the entire area is inside a massive cave. Endless stone walls surround the entire area, and the main light source is a huge hole in the ceiling.

The second difference is the giant alien machine in the center of the level. It stretches from floor to ceiling, and is filled with plenty of nooks and crannies to explore. Whereas blood gulch tended to limit combat to the ends of the canyon, the giant structure in the middle of the waterworks adds another combat hotspot in the middle of the map.

The alien machine in the underground cavern leads us to a bit of speculation: The structure seems to be forerunner technology, but the sheer size of the cave leads us to believe that it takes place on earth.

Does this mean that the forerunners, creators of the halo rings, visited our planet years ago? We didn\'t have time to search for more clues while we were being shot, but what we\'ve seen of this level so far certainly makes us wonder. With its two bases and centrally located choke point, Waterworks is the ideal map for capture the flag.

 It also is the map that features the most vehicles out of the three: warthogs, banshees, and ghosts are ll accessible. While using a ghost or banshee in multiplayer is a great thrill (especially for those who haven\'t played halo pc), the danger of doing so is quickly learned. Fly to the enemies side and get shot down, and suddenly your foe has possession of you vehicle along with their own.

Our peek at these three multiplayer maps is only a brief glimpse of what is to come in halo 2. The single-player campaign is still shrouded in mystery, but we have a feeling the online play will be this title\'s biggest draw. Based on our time with the multiplayer mode, it seems obvious that halo 2 will be the top xbox live title the very day that it hits.

You can be certain that we will be online on the first possible day. And that night , and the following morning, and many, many days to follow.

INTERVIEW WITH "CHAR" (BEST ALPHA TEST PLAYER)
Ready to get charred? During the alpha test, one player quickly rose to the top of the pack. Going by the screen name "char," this tester kicked so much booty it inspired Bungie to sponser a "death to char" contest. He took some time out to talk about the game and his amazing killing skills.

Q. How did you manage to kick so much butt while playing halo 2? Were you a huge halo player?

A. The day xbox launched [november 15th,2001], a friend and I sat down and played through co-op. we started around 2 a.m, and I think it took us about 10 hours to finish. Needles to say, I showed up late to work the next day. I quickly organized a weekly game on campus for friends and coworkers. It\'s grown and evolved since then, but we\'re still getting together every week and fragging each other into the late hours of the night over two years later.

Q. What advice would you give someone who wants to improve their game?

A. Start with the single-player campaign. You\'ll get basic skills from that and a good understanding of the physics, weapons, power-ups, and so forth.

In multiplayer, pay attention to the environment (which weapons and power-ups are missing), evaluate your targets (soft targets like a wounded player running away are easy, hard targets like the guy with the battle rifle and overshield standing on the health pack might be better to avoid), pick the right weapon (plasma is good against shields, for instance), and engage or keep looking.

 There re so many considerations, like your weapon loadout, health, shields, position on the map and how these compare to your opponent. It\'s really just about quickly evaluating your situation, deciding how and when to hit, and moving on to the next target.

Q. Tell us about your alpha test stats.

A. Bungie didn\'t share information about player stats that I really wanted to see. I\'d love to know my overall kill/death ratios(as well as per-map and per gametype), kills per minute, accuracy with different weapons, and other stats. I do know that I regulary had high kill/death and kills/minute ratios. After playing the alpha for two weeks, I had a weekend with over 3,000 kills in under 20 hours played.

Q. Without incriminating yourself, what can you tell us about who you are and what you do at microsoft?
A. I get paid to design API\'s for TabletPC and other aspects of tablet as a platform, but I think you could make a strong case for me being an ancillary halo and xbox hardware tester.

Q. Based on what you have played so far, how is halo 2 an improvment on the original?

A. A lot of features we\'re all waiting for, like dual-wielding SMGs or vehicle takeovers, weren\'t in the alpha. I can\'t wait to see all that stuff implemented in the final game. It looks like there is a lot of effort going into balancing weapons and desiging maps. In the alpha, the pistol has been replaced with the battle rifle.

 It doesn\'t have quite the range and accuracy combinationthat the pistol does, but it leads to more balance. Some of the new maps, like burial mounds, are manifestations of pure genius There are also obvious engine improvments. Sounds, textures, and lighting are all stunning. I\'m going to need to upgrade my home theater setup to take full advantage of everything this game has.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on April 20, 2004, 04:02:30 PM
Quote


Q. Tell us about the various competitions during the alpha.
A. There were weekly competitions organized by bungie during the alpha. Prizes were awarded for various things like "most kills" or "most deaths by falling off a map" one of these competitions was "death to char," and (aptly) had a prize for whoever killed me the most.

It was pretty silly what some people were willing to do to get kills. I had people on my own team betray me in CTF games (I really hope those people lost a kill for that.) People piled into every game I played that weekend in an attempt to get kills-it was a zoo. I would see two players shooting at each other, and as soon as I engaged them, they would both turn on me instead of trying to finish each other off. I think the best example of how my online experiance changed was a CTF game I was in during the competition.

The teams were pretty balanced and my team got off to a 2-0 lead. Suddenly, everyone switches off my team and I now have one teammate and nine opponents. My valiant teammate and I got stomped shortly afterwards. I do have to tip my hat to pun1sher (the winner of the competition) for killing me 33 times that weekend.

Q. Did you win a good prize for being the top player during the test?
A. Besides being the prime target in every game I played after that? Actually, I did receive a very nice halo hoodie. It\'s made appearances at our weekly halo games to many "oohs" and "aahs."

Q. After halo 2 ships to retail, do you think you\'ll still be a top player?

A. There are many people who are better than me at various aspects of the game. Certain people are better snipers, some are wizards with grenades, some are great with vehicles, and some are flag running masters. I\'d be very surprised if there aren\'t people who are better than me across the board when halo 2 goes live.

Q. What are you looking forward to most about the final version of halo 2?
A. This may sound odd, but I\'m definitely looking forward to the campaign-I\'ve always been a big fan of Bungie\'s games since Pathways Into Darkness, and I\'d be surprised if halo 2 didn\'t continue the tradition of incredible storytelling. What I\'m most looking forward to is being able to play against the rest of the world, though. It\'s fun playing against your friends, but the biggest rush will be taking your group of friends and playing against another team and seeing how you stack up!
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 23, 2004, 08:33:34 PM
There wasn\'t anything really meaty in that GI article. Lots of the information given has already been confirmed, or at least hinted at... And the new information that was there, was kinda weak. I\'m looking foward to the magazine article that will cover HALO 2\'s single player campaign though. I think that\'s what everybody\'s really concerned about.

Fifteenth update, originally posted at Halo Center (http://halo.ogresnet.com/forums/index.php?showtopic=1994)

Quote
Friday, April 23rd, 2004

I\'ve only been here a few months, but I can honestly say this is the busiest, most spastic week since I arrived. Everyone is grinding – programmers, artists, designers, marketing, everyone. Going bananas. There\'s lots of activity everywhere you look and best of all, every screen you look at has something cool on it that you never saw before. Might just be a pretty tree, could be some spectacular bloom lighting, and might even be some in-game object that moves around in a fun way. But the level of graphic polish seems to be "sudden."

Things that had previously been flat untextured objects, or textured, but unlit, are now springing gloriously to life, with multiple effects being applied. Those range from bump maps to reflections, to simple lightmapped lighting or the occasionally startling dynamic lights. Actually, you probably saw some of this in the E3 demo last year, but our dynamic lighting isn\'t necessarily static…

Animation Alley

Nathan has been crunching on tons of multiplayer "triage" which is basically the prioritization of bug fixing, and this week that includes first person weapons (we thought you might want these back) as well as a new melee animation system "that is gonna rock the cheese off a 20” submarine sandwich…" Nathan\'s dietary habits aside, it\'s a jammed week in animation.

He\'s also been tightening the vehicle boarding animations, and I can tell you, they look very cool. And the control system for that is pretty nifty too.

As for characters, according to Nathan the Grunts look way better, courtesy of “Billmation” (Bill’s animation).

"Billmation is the process where bill takes 100% sass and curdles it with dynamic motion to create lickable content…better than 80’s scratch n\' sniff stickers I say…" says, Nathan.

John Butkus, also animating like crazy, is fixing bugs and polishing existing animations for an upcoming milestone. He\'s been tweaking and tuning Elite animation, and you\'re going to see a far more articulated, convincing Elite this time around. They look much more distinct and animalistic this time around and his melee attacks (duck!) look terrifying, and the way the Elites reload now is almost too much detail.

John claims it wasn’t anything too earth-shatteringly exciting this week, just a matter of making sure that everything is working right, while Mike has been working on the animations for an updated Elite model, and created a totally sick rocket launcher melee attack for the Chief. And as Nathan pointed out, Bill has been hard at work on the Grunt, and it definitely shows…the Grunt is looking awesome. Did we say how awesome the Grunt was?
 
Print Shop

Lorraine is cranking on an Art book project, collating old concept art from Halo and trying to organize and account for all the Halo 2 art that exists, or is still being pumped out. Grind! She\'s going through literally hundreds of pieces of art and picking out the coolest of the cool.
 
Lorraine ran into a snag with the Halo 2 action figures (had to figure out what to move to where when a piece was changed in the game) But good news is, a new bad-guy action figure is done and ready for manufacturing.  And she\'s figured out which next three to do…
 
Lorraine actually saw the final version of the first stage of the Halo 2 logo. Second and third stage needs some tweaking, but time is running short.
 
Lorraine received samples from another company to do a different kind of action figure and the possibilities are intriguing. Maybe it\'s kung-fu grip with a one-two punch!!!
 
Oh, and she hung her Banshee up over her desk to catch tall people in the forehead. Blam!

Oh, and this week (and some of last week, but I guess I can cheat about it), we also found out that Zoe can do wonders with Halo 2 3D models.

Lorraine, in short, is swamped.
 
Parsons\' Projects (sorry)

Parsons thinks his combination of number crunching and marketing speak is boring, but really, Bungie is a rock band, and Parsons is the bass player. So, he might have a point. But he\'s been busy, no doubt, here\'s his breakdown:

1. Fun with numbers!  Budget is in the air and the bean counters are scurrying around asking stupid questions like, "Do you really need the four-person mini-sub to get your job done?" …Always remember.  The 52’ Plasma TV for Parsons\' palatial office suite goes under "Misc Product Development – Other."
2. Robt and I are working on something pretty cool for the mkt guys (I think it’s pretty funny to use Robt and mkt in the same sentence – funny until he kills me that is).
3. Really busy this week doing a whole bunch of mildly unpleasant things that nobody else would want to do

Environmental Protection

"I’ll give you the whole run-down on the environment side. I’ve been working with Paul Russel on the *CENSORED*. The *CENSORED* bay where the *CENSORED* was, specifically. Mike Zak and Frank C have been slamming away at *CENSORED* and have some real beautiful combinations of indoor and outdoor spaces. Justin, Michael Wu and Chris Barrett have been doing some real nice work on *CENSORED* including some real nice gardens as well as some cool interiors. Don’t know how helpful that was."

Dave *CENSORED* Dunn


Down in the Engine Room…


A letter from Chucky in the boiler rooms.

 
Hmm…
 
We’ve been making new multiplayer maps and game-types work and polishing everything to a nice golden shine.  Cuban’s new HUD system is in place (but what it looks like is a secret!) – it uses all our graphics goodness now instead of being a hard coded custom rendering path.  

Michael’s working on something that will help build the kind of community for which we’re known.  Eamon’s been working with Carney and Steve to get a bunch of sweet physics stuff. Butchy did a bunch of profiling and performance work so that we’re way closer to where we need to be.  Bart is testing and tweaking all kinds of MP code he wrote and he did some performance work as well.  Ben and Hao are pounding away on under-the-hood rendering infrastructure that’ll allow us to cash the crazy checks the designers are writing.  

Luke’s been making a bunch of features like breakable glass work over the network.  Greg’s closing out animation and boarding bugs.  Bernie’s fixed some old bugs with the first person model rendering.  Stefan’s slaving away on Max’s mad UI plan.  Mat’s closing out sound features and fighting fires.  Damian’s off in the corner talking with his AI.  And of course I’m management overhead, and doing a #%#&* fine job of it.  :P
 
Love,
Chucky

And that\'s all for this week folks, hope you take a moment to check out the host site, and we\'ll chat again, real soon. Bye! Oh, one more thing, they even censored Mister Chief this week…

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Ftigertankcensor.jpg&hash=f478511fe2be54ae947ce98f183946239aa73295)
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on April 24, 2004, 02:09:42 AM
This is all dumb.  Who is reading all that stuff?  I\'ll just wait until I get the game.  But I\'m also the type of guy who doesn\'t like to watch previews of movies.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 24, 2004, 06:31:06 AM
Quote
Originally posted by THX
This is all dumb. Who is reading all that stuff?

... I am. I\'m sure pstwo is. Anybody else?

The updates are the main focus of the thread, but they are pretty much ignored... I think there have been two or three replies concerning the actual updates throughout the entire thread.

Should I stop posting them?
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on April 24, 2004, 08:13:18 AM
i read them, although i could easily get thm from the bungie site so if u want to feel free =]
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on April 24, 2004, 08:43:27 AM
It\'s easy to see it\'s all just a big hype machine.  I like to view the screenshots that they post but to learn about all the aspects of the game & major storyline hints ruins it for me.  That and vague references to "we\'re tweaking this & that", or "Lotsa bugs are being fixed!!!!"  YEAAAAAAAAAAAAAAAAAA

I guess I just wish the damn game was out already. ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Ryu on April 24, 2004, 09:45:46 AM
The artbook thing is great to hear about.  I don\'t mind the updates at all being posted, Nu, just keep it up with the bold portions so I can skip the useless CRAP and get to reading the good bits.  That censored junk that tells us nothing is really a waste of typing imo.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 30, 2004, 02:21:46 AM
Frankie posted an article on bungie.net that has a neat rundown of all the Covenant species.

LINK (http://www.bungie.net/News/TopStory.aspx?story=covenanthierarchy&p=41894)

Rank, their social status... Nothing much was said about the Brute though. And there\'s still at least one new enemy not listed in that article...

Also, notice the profile picture of the Jackal. It\'s the HALO 2 model, and it\'s using the Needler. :D This also makes me wonder if the kinds of weapons used by the enemy will be a lot more varied in HALO 2. Like... Elites with Fuel Rod Guns(!!!), or even dual-weilding weapons...

Ah, this will be a great game.
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on April 30, 2004, 02:59:08 AM
Is it me or are there constant efforts to hype Halo2 even more than Killzone?The only difference is that they havent succeded yet
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 30, 2004, 03:18:00 AM
Uhm, there\'s already a considerable amount of hype following HALO 2. It\'s one of the 3 most anticipated titles of 2004. Bungie hasn\'t made much of an effort in trying to fuel the hype, nor do they need to, honestly.

These updates, small articles like the one above, they\'re just scraps for the hardcore fans to nibble on until Bungie decides to let loose(E3! Fall!).
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 30, 2004, 05:02:13 PM
Sixteenth update, originally posted at Bungie.net (http://www.bungie.net/Forums/posts.aspx?postID=43593)

Quote
Friday, April 30th, 2004

Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can\'t even really hint at.

Nathan\'s Animation Station

Nathan\'s on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight.

Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected
, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game.

The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces.

I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named \'One trick\'!"

David\'s Bells and Whistles

David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.
 
In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids."

Engineering

No update from engineering this week, except to say that they\'ve been fixing bugs and tuning something you\'ll see in a week or two.

Butcher\'s Block

Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn\'t be.


Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it\'s really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there\'s the pale moon, still visible before full daylight. Very atmospheric.

That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don\'t know what they could possibly be arguing about, to be honest.


Warholes

The bump-maps in Halo 2 are really very clever.
The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then.

For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates.

Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me.

Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected.

Until next week, which if anything, will be even more mental than this, enjoy Mister\'s pop art debut.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fwarhole043004.gif&hash=77f3ef2ae7007c546a1046d6ede4598e968b6b7e)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on April 30, 2004, 05:51:35 PM
GREAT news for those of you who play HALO PC. Gearbox is releasing a "Halo: Custom Edition" within the next couple of weeks. Apparently it\'s seperate and unofficial... But with this Custom Edition, we\'ll be getting the following:... There\'s more, little stuff, but that\'s all that matters to me! :D

Check out the thread HERE (http://gbxforums.gearboxsoftware.com//showflat.php?Cat=&Board=Halo&Number=175740&page=0&view=collapsed&sb=5&o=&fpart=1).  It should be coming in a week or two!
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on May 01, 2004, 01:32:29 AM
Quote
Originally posted by Nu
Uhm, there\'s already a considerable amount of hype following HALO 2. It\'s one of the 3 most anticipated titles of 2004. Bungie hasn\'t made much of an effort in trying to fuel the hype, nor do they need to, honestly.

These updates, small articles like the one above, they\'re just scraps for the hardcore fans to nibble on until Bungie decides to let loose(E3! Fall!).


Oh now I get it.They use the hardcore fans to spread the hype :p
Those smart bastards..... :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 01, 2004, 01:46:53 AM
Heh, basically. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 01, 2004, 04:02:42 AM
So how do u get this HaloCE thing?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 01, 2004, 10:04:19 AM
It will be available for download for the folks who have HaloCE.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 01, 2004, 12:04:29 PM
no co-op?

:rpissed:
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 01, 2004, 02:13:00 PM
They\'re working on it.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 03, 2004, 06:57:39 PM
Some new single player campaign details from the newest OXM:

Quote
Halo2-

> Retooled way Warthog handles- now it automatically shifts gears , each with different torque and power, making how you play a bit different.

Added emergency brake - power slides!

>Ghost Boost ability- twice as fast, hard to control, can\'t fire while in boast mode.

>Vehicle Damage! Armor flies off, trie flatten...When your vehicle is damaged, there will be some force feedback, but not enough to make it annoying. Will change strategies of playing the game, wheter on a vehicle or against it.

> levels built with vehicles in mind, not just rolling terrains.

> No info on how many weapons.

> Lots on the dual wielding guns.

> Covenant Carbine- like a Battle Riffle, sniper scope, etc.

> Better analog controls (actually controls speed)

> levels 5 times bigger than Halo1, more dymnamic lights, orgainic pieces, moving worlds that aren\'t static.

> Alien Armor will be a bigger focus in halo2

> Brute is new alien , described as like a Uruk-hai

> Lots of examples of gameplay scenarios.

5 times larger?... Some of HALO\'s single player maps were already damn huge...

More details as they come.
Title: Yes! Weekly Bungie Update: Today!
Post by: Ashford on May 03, 2004, 08:01:48 PM
Oh no...

You-know-who is gonna chime in with "Halo had repetitive levels...Thats why single player was so huge..."
Title: Yes! Weekly Bungie Update: Today!
Post by: Living-In-Clip on May 03, 2004, 08:31:42 PM
Me?
Because that\'s what I was thinking...
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 03, 2004, 11:02:21 PM
NU,  THE SCANS IS UP!!1  :eek:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnews.talkxbox.com%2Fpics%2FHalo2-1.jpg&hash=a5a4fa5c352f4fe66a26d4cf98c887fd759c42a6)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnews.talkxbox.com%2Fpics%2FHalo2-2.jpg&hash=aa18ccc98eced5c81bd7a4a97b85faa9a172f2cd)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnews.talkxbox.com%2Fpics%2FHalo2-3.JPG&hash=09da72f9734b496d0e0b1a6c007bcc8b16c6d2cc)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 03, 2004, 11:04:07 PM
New Halo 2 scanns below!   :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 03, 2004, 11:55:37 PM
Quote
Originally posted by Ashford
Oh no...

You-know-who is gonna chime in with "Halo had repetitive levels...Thats why single player was so huge..."

Bah. Well "You-know-who" should take a look at the 4th page of this article. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 04, 2004, 03:35:59 AM
halo did use like the same 5 levels over and over and over and over and over
Title: Yes! Weekly Bungie Update: Today!
Post by: Ashford on May 04, 2004, 10:11:05 AM
Quote
Originally posted by Living-In-Clip
Me?
Because that\'s what I was thinking...

Quote
Originally posted by mm

halo did use like the same 5 levels over and over and over and over and over

 


See?
Title: New Halo 2 Scans!
Post by: pstwo on May 04, 2004, 04:45:42 PM
Enjoy!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fak5%2Fskar%2FPIC1.JPG&hash=e3ac551117a09dc566e5888a1d8abd7e7eb06ed3)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fak5%2Fskar%2FPIC2.JPG&hash=158090537588cd12d130c7c314d9a79fd2b55f26)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fak5%2Fskar%2FPIC3.JPG&hash=70bbf35a25f2c2c51c8e4266b58ea0913623bd41)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.angelfire.com%2Fak5%2Fskar%2FPIC4.JPG&hash=31632ce34b3cdadbedc4622a004ab88ada7cadff)
Title: Yes! Weekly Bungie Update: Today!
Post by: theomen on May 04, 2004, 05:12:14 PM
pretty spiffy
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 04, 2004, 06:43:35 PM
... Why didn\'t you just edit your original post in the Updates thread?
Title: Yes! Weekly Bungie Update: Today!
Post by: Ashford on May 04, 2004, 08:28:28 PM
Thread merged...
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 04, 2004, 08:30:24 PM
Well,  I thought it wouldn\'t get notice it in that thread.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 04, 2004, 11:51:31 PM
Halo: Custom Edition is out!!

First of all, the performance increase is great! Fast Shaders = Rox. The netcode has really... Really, really, really been improved. I experienced no warping, and there is little to no leading. :D There are certain areas of certain maps where things still get a little sluggish though. Like parts of Damnation, and the tunnel of Danger Canyon, but it\'s no big deal, and doesn\'t drop the framerate too much.

It\'s kind of a big adjustment for me when it comes to using the Pistol and Sniper Rifle. I\'m so used to leading... :laughing:

The HEK has also been released, so expect a ton of user-created content, like this (http://doublefire.halocity.org/images.html) for example. :D
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 07, 2004, 06:23:27 AM
OK i am obv an idiot - where do u d/l HaloCE from )???????? (I have Halo PC)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 07, 2004, 08:40:46 AM
Check Gearbox Software\'s Forums, PS2_-\'_\'-_PS2. There\'re one or two threads with a list of links/mirrors to HaloCE and the HEK.

Enjoy. And post impressions, please. It\'s odd, but the performance issues vary for lots of different people. It seems to be a driver issue... And I know I praised the netcode before, but... Sheesh, it varies. The leading, I mean. On some servers, there\'s little to no leading at all. On others, with pings a little higher, you have to lead even more than you did in the first game...

So yeah, odd...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 08, 2004, 07:56:16 AM
I was a little late this week... Doubt anybody here cares though. ;)

Seventeenth update, originally posted at Battleground:Halo (http://www.forumplanet.com/3dactionplanet/halo/topic.asp?fid=5258&tid=1366678)

Quote
Bungie Weekly Update May 7th 2004

What a week. OK, we can finally admit it, since you\'ll find out next week anyway. We have been working on something neat for E3. And we sincerely hope you like it when it\'s unveiled. And as usual, it\'s been a juggling act between making something cool, and trying to interfere as little as possible with the game\'s ship date.

Harold and Mods.

Harold Ryan has been a busy chap this week, listing among his accomplishments the following:

•     Making movies for marketing (his favorite thing)
•     Releasing the HEK (Halo Editing Kit) into the wild, so that users can now make their own Halo-PC multiplayer maps.
•     Quadrupled the IP address space of our network, to handle the gigaplex of Xboxes we need to test Halo2 multiplayer. (Though the change won’t take affect until after E3)
•     Caught a bass.
•     Killing people for not updating their security stuff.


Harold says that at E3, he\'s looking forward to seeing Worlds of Warcraft, and finding out what Sega\'s been up to.

Candyland

David Candland, our User Interface maestro has been doing what he refers to as "boring stuff." Which includes getting stuff fine tuned for E3 and attending meetings planning really cool things that dare not be uttered yet – Which again he alleges makes his comments boring. On a personal side, his Dev Kit contracted a serious terminal ailment, so David had Harold take it out back and shoot it. That Development Kit was responsible for about 90% of the Halo imagery on Bungie.net. Now it’s headed to the glue factory.

As for what he\'s looking forward to at E3, David reads a big list: "Of course, everyone’s looking forward to Doom 3, S.T.A.L.K.E.R. and Half Life 2 –myself included. What I want to see are some unexpected surprises: Duke Nukem Forever in retail boxes; the announcement trailer for Wizard of Wor 2004; seeing games based on movie licenses like Sky Captain, Casshern, or I Robot –and them not sucking; seeing someone announce a good side-scroller on the Xbox; I love getting surprised. Last year I was yawning."

Cuban Bazaar

Adrian "Cuban" Perez describes his week: "I’ve been building up my Halo rage a bit as we’ve been working hard ‘testing’ a new build. Also I was doing a slew of small little bugs that will make the experience even better. The multiplayer spawning rules (which trust me, are much more nuanced and hopefully much less exploitable than Halo 1) were tuned a bit, to work better with the changes we’ve made to how vehicles are put together. The logic that governs when the timer freezes in a timed CTF game works well enough that, combined with Carney’s excellent map design, make almost every game end with an orgasmic, euphoric triumph or a spirit/bone crushing defeat.

We’re pretty happy with the changes we’ve made to the in-game waypoints; you’ll know much more about your teammates and what they’re up to in the field, but without any of that annoying text cluttering up your screen. There’s this annoying thing you get in FPS’s where you can talk where people just panic and can’t adequately describe their position. No more “help! I need cover!!” “where?” “over… over here! By that thing! With the glowy – shit I’m dead”; the game will take care of a lot of that for you.


As for E3, I’m looking forward to seeing how all the big guns are coming along – Doom 3, Half Life 2, Killzone; I hope that we get to find out a little bit more about MGS3 than that weird enigmatic trailer from last year. I’m also really excited to see what the Fable guys have been up to – of all the games trying to cash such novelty oversized checks, Fable’s hey-I-think-I\'ll-get-a-haircut-and-a-Frappucino-then-slay-a-dragon check, is really on a whole different level. I’m really looking forward to it."

Parsons Knows

Parsons, Studio Manager and Whoremonger extraordinaire has been working on final E3 preparations, to make sure what we have to show there is cool. He\'s also been practicing total sensory and sleep deprivation by not going to bed, or even going out in the sunshine. He amusingly left the lights on his nasty-looking Ford hooptie on all night with predictable results. His car is so old and busted that not only is there no warning chime for lights-on, there\'s also no safety equipment. In fact, for a passenger side airbag, Parsons simply stuffs his glove compartment with bubble wrap and donuts.

Parsons says he\'s looking forward to seeing more on Half Life 2, Conkers, WoW, and Doom 3. For strictly non-competitive reasons, he says.

Task the Cananimators

John Butkus\' odyssey of animation continues, as he explains, "Okay, this week I’ve been bouncing between three characters…Hunter, Marine, and CENSORED. I think the CENSORED will be a lot of fun because he’s like this big CENSORED on a stick, so he’s very top-heavy and CENSORED. I’ve also been working on kicking Carney’s ass on an Earth-based MP map, although we have teamed up and become quite formidable at guarding the flag. As long as everyone remembers to ‘do their job’, then playing defense on that map can be quite fun and I would say it’s easier than being on offense. Steve has also started on the new iteration of what was a fairly finished map, and we had a great lunchtime match yesterday with Carney and Ryan…you know you have a great Slayer map in the works when it’s just a bunch of flat-shaded cubes and planes, and people are already screaming ‘F***!!’ after they lose a close-quarters SMG shootout. I think this new one will be a rage-inducing map indeed.

Back on topic, so I’m on the secret character, Mike has started on a new Marine, and Bill is back on the Grunt. We haven’t really broken stride from the E3 crunch and I think we’re going to have to keep this up ‘till the end. It was good to see new people coming into the studio (and downstairs at the meeting) and playing the game and really enjoying it…it kind of gives you that extra kick in the ass to sit down and work extra hard to put more great stuff in the game. Oh F***, I almost forgot we were doing some cool shit with transitions between animations this week…so instead of a marine standing still and then suddenly popping into a run cycle, he now has a transition animation where he’ll drop his weight and then get up to speed and vice versa when he’s slowing down to a stop. It’s working pretty well so far, and it’ll definitely help add that extra bit of realism to the game. I did some for the marine, and Mike did some for the Jackal and the Elite.

So what am I looking forward to seeing at E3? Well, I’m not able to attend this year and I was really looking forward to telling G4TV’s Tina Wood that I have a massive crush on her…next year, I suppose. Oh, you meant games. Well, of course I want to see how Half-Life 2 and Doom3 are coming along, and I hear Viewtiful Joe 2 might be making an appearance. I always like seeing what the new crop of hockey games are looking like (please NHL, let them include realistic fights…pleasepleaseplease), and I like seeing how the projects my friends at other studios are working on are coming along."

Bringing the Payne

Cam Payne, our little-heard from marketing guru, has been swearingly busy this week, as he explains: "This week’s too CENSORED busy and crazy and CENSORED nuts to CENSORED even take the CENSORED time to CENSORED talk about it. Somebody please shoot me.

Last year I had tons of fun playing Conker on the floor, and can’t wait to play the new build. There are also a few “big” 3rd party titles I’d like to see, whose names I need not mention here."

Butcher Bray

Butcher has been making sure we can do all the stuff we\'re committed to doing! One problem he pointed out with Halo One is that when you\'re the Master Chief, you face your head, point your weapon and turn your feet in the same direction when you run. The end result is that from a distance, a sidestepping player appears to "slide." This is especially noticeable after a player death, when you view the action from the brief "afterlife" cam.

So Butcher has connected Greg\'s cool animation system to the player control system, and now that little animation problem is all but eliminated. It seems like a small thing but it makes a heck of a difference when you\'re watching a lot of characters on screen at once, and it works brilliantly when Chief transitions from walk to run.


And for this E3, Butcher\'s looking forward to Full Spectrum Warrior and Riddick.
Fan-Tasm

It\'s FanFest time again. And this year, the Bungie faithful are assembling once more under the hot glare of a closed E3 convention center. What will they see? Who will they meet? Who will faint first? Only time will tell. But we\'ll try to bring you a full FanFest report next week.
Expect a giant update next week, with lots of the stuff I can\'t tell you about this week.
Until then, here\'s a preview of what\'s REALLY happening at E3 next week…

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fmisterchiefe3050704.gif&hash=d98dde8e7ccb3fb57a6c5020b34d4ec4d79f6a6b)

Eh, so-so update... Next week\'s should be really great though. FanFest coverage... Did I mention I didn\'t get in this year\'s FanFest? :(
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 08, 2004, 08:20:57 AM
Im on 56k so i got a freind to d/l HALOCE and HEK for me, should get it 2nite
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 08, 2004, 03:06:05 PM
ok i got them both and am confused

Whats the point in HaloCE?
Do i need this 3DsMax thing to use HEK?

Could someone just give a run down of the basics of all this stuff like what the different compnents are used for, i cant find a basic description anywhere...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 08, 2004, 04:26:10 PM
Check here, PS2_-\'_\'-_PS2:

http://www.gearboxsoftware.com/forums/ubbthreads.php

You do need 3DsMax to use the HEK. Importing the stuff from 3DsMax, I believe that\'s how it goes...

From what I hear, the HEK wasn\'t put together all that well, but the more experienced modders are stickin\' with it. :/

I\'m just thankful mostly everything else about HaloCE is top-tier. And I hope Gearbox listens to the fans demands concerning the HEK and fixes them soon.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 09, 2004, 05:23:47 PM
Halo 2 Celebrity Party! HALO 2 PLAYABLE!

Good news peopel!  This was posted by oxygen, The man who has inside info in the gaming world. He is 100% real! Nu we know who he is right?  hehe!

Quote
Word on the street is that MS had a Halo 2 celebrity party last night someplace in LA.

The game was playable.


This was posted by Nexa. Must be another PR.

Quote
It\'s just a multiplayer playable demo behind closed doors (very restricted), and a new single+multi trailer on the show floor.

If you haven\'t already been contacted by MS about a Halo closed door demo yet, you\'re not playing the game at E3. End of story.


http://forums.gaming-age.com/showthread.php?threadid=90922
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 09, 2004, 07:58:39 PM
Yeah, well... I\'m jealous.

:(
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 10, 2004, 03:43:28 AM
What\'s HaloCE?

No more leading your shots? It made the game more interesting, imo.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 10, 2004, 04:27:53 AM
HaloCE is Gearbox\'s re-release of HALO PC, basically. \'cept it does not contain the Single Player Campaign, it\'s all multiplayer... Though, that can be fixed later on with the HEK that has been released along with it.I don\'t know why you think leading made the game more interesting, but... It\'s still there, you just don\'t have to lead as much. In the original, you had to lead about 2 MCs. Major leading... In HaloCE, it\'s more like half a MC... Anyways, spread the word! This version of Halo PC needs to take off. If you join a pub server on the original PC version, let those ignorant bastards know. :p

By the way, I\'m now a part of that Asgard clan that I mentioned earlier. I used to be against clans, but these guys are pretty casual about it. They\'re not all demanding about practice and they aren\'t super competitive, so it\'s cool. Æ Sai I\'m now known as on that server... Look out for me. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on May 10, 2004, 04:50:53 AM
Quote
Originally posted by Nu
  • 30-60% performance increase(for some. There are driver issues).
    [/B]
30 to 60% increase in performance.:eek:  Whhhhaaaooooo :eek:.

So ythe PC version is now up to 30 FPS


:p.

;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 10, 2004, 09:16:36 AM
I just finished installing Halo CE. I don\'t notice any difference in leading your shots. The F3 feature is usefull, but that\'s about it. One thing though, most of the effects like flashes or water just don\'t show anymore. It\'s really annoying.... Anyway to fix this?
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 10, 2004, 02:24:48 PM
Hmm i need this 3DsMAX thing to use HEK...too much work
Title: Yes! Weekly Bungie Update: Today!
Post by: clips on May 10, 2004, 03:17:59 PM
uhm..how many pages can a thread have? :p you cats are stretching this thing to the max...how many pages can a thread have? ok let me say something related to the topic at hand...for what it\'s worth and i\'m not into 1st person shooters halo looks to be developing into a solid title...
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 10, 2004, 07:45:19 PM
E3 2004: Halo 2 Multiplayer Hands-On
We\'ve played it. We love it. So will you. Full details and impressions inside.



Quote
May 10, 2004 - It is great. That\'s right. It is great, it is awesome, it is a whole lot better than the already stellar original Halo multiplayer. I played for an hour recently -- one map, one mode, a whole lot of Bungie employees. It is great. Before getting into the meat of this meat-a-licious hands-on, I figured the record should be set straight: Halo 2 multiplayer is gonna own you all on November 9.

Last year at its pre-E3 press conference, Microsoft unveiled an eight-minute demo of Halo 2 single-player. We didn\'t play it, but boy did we want to. This year, Microsoft changed things up, showing off multiplayer for the most anticipated game of the year. While everyone else in the theatre -- we\'re talking hundreds of people -- sat in awe, hoping desperately for a chance to play, I was sitting comfortably, my only desire to play it again. That\'s because earlier myself, Fran Mirabella III (a noted Nintendo whore), and two GameSpy editors spent an hour playing the game with the folks from Bungie. There was a good five minutes where I was staring at the menu screen, waiting to go in. It was like sitting in a roller coaster waiting for it to start moving -- you know what\'s coming is gonna rock, you just want it to get started already. Then we played for an hour. That hour was a reminder of why I love my job, why I love games, and why I\'m so happy that what my mother told me about my youthful "activities" and blindness weren\'t true at all.
For Halo 2 multiplayer, Bungie wanted to focus on the social aspects of gaming. That means you can expect full use of Xbox Live 3.0, but in ways no one else has yet conceived. While those details have not yet been revealed, most of our questions about standard Live 3.0 fare was met with "Oh, we\'re doing something infinitely cooler." For those who truly want to sit on a couch with a buddy, split-screen and System Link will still be there. The new addition, of course, is Live play. Though no number has been finalized, a recent internal Alpha test had 16 players going at it online. So that would likely be a base, with possibly an increase in the limit to boot.

The four of us (whom I will nickname KillHil, FrancisCube, Sluggo, and "That Other Guy"), played a single map called Zanzabar, located in Africa in the year 2552. The outer human colonies have fallen and the Covenant are making their move to conquer Earth. Though Zanzabar is not a part of the single-player game, it is connected somehow through the story (Bungie\'s pretty secretive, so the how\'s of it are unknown). Zanabar\'s edges are well-defined. There\'s a beach on one end and a crumbling, decommissioned reactor station at the other. It\'s a medium-sized map, but the perfect size for four-on-four Capture the Flag.

This time out, Capture the Flag is a bit different. There\'s one flag, located in the heart of the facility. One team protects the flag, the other spawns on the beach, with a Warthog and two Ghosts at their disposal, and tries to break in, snatch the flag, and return it to their spawn point. Each round lasts three minutes and if time runs out before the offense can retrieve and return the flag, the round ends with no points given. Sides switch, so that those trying to get the flag last time are now trying to defend it. Play goes until one team earns three points. Sounds simple and it is, but the level design is so good on Zanzabar that there are tons of strategic elements that surface after just a few rounds of play.



http://xbox.ign.com/articles/513/513152p1.html?fromint=1

Oh damn 5 pages!


:laughing:
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 10, 2004, 08:23:13 PM
New screenshots up at Bungie.net!

LINK (http://www.bungie.net/Games/Halo2/Gallery.aspx?Gallery=Screenshots&page=3)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 10, 2004, 08:31:02 PM
It\'s sweet as hell!!  CLICK NU LINK!!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_h2_chiefandodsts.jpg&hash=cc68b5b24af5e064fb8ad04788990fc60f67bec8)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_H2_e304_eliteboarding.jpg&hash=ad6255f162144f6c7ae98039e7e64778b00b5d23)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_H2_e304_eliteoverlook.jpg&hash=bebeccb913b9e11c6068d6c1bbdd60d9f1cbaf5a)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_H2_e304_flagrun.jpg&hash=ff6d00345ec0b099203dbc627db92f0f9690fae8)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_H2_e304_gateassault.jpg&hash=4d09ccffa9589ec8966b9cd52567d74b63733415)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2Fscreenshots%2Fsm_H2_e304_ghostcharge.jpg&hash=b62f769f4aef64a814b29c41dd1f6768f5e20b61)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 10, 2004, 09:42:27 PM
IT\'S NOT OVER! VIDEOS!

http://movies.teamxbox.com/halo2/halo2_demo1.wmv

http://movies.teamxbox.com/halo2/part3.wmv

http://movies.teamxbox.com/halo2/halopart4.wmv

http://movies.teamxbox.com/halo2/halopart5.wmv

:D :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 10, 2004, 09:49:39 PM
HALO 2 Limited Edition:

LINK (http://www.bungie.net/News/Story.aspx?link=5B522E9E-A265-409E-9267-EB2EDCFD50B4)

Mine! :D
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 11, 2004, 01:20:33 AM
In this size it\'s much easier to see.  

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22057.jpg&hash=ed36dfba3a0f27f1b29d6e4e255b74bab4e8c283)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22058.jpg&hash=7c42435c1b2cad0a83f060532c324ab2f9f2930f)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22059.jpg&hash=d9cf57180ce17027beda24c234e0226422bf0ca9)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22060.jpg&hash=0be6a49a2f9b43a5da4c342d69af1a42e028ac31)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22061.jpg&hash=f3903bafc340622a12b0622a7ab579427d33c3d5)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22062.jpg&hash=04c145d4a2e79417519de971ec780578744886cc)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22063.jpg&hash=1905f6668834b2fd33b591f66e03e60dd4084179)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fxboxworld.nl%2Fimages%2Fcontent%2F22064.jpg&hash=52e3ba37647fd4827ebd671e5063c06f9b9149fa)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 01:56:58 AM
... The lack of replies disturbs me greatly. All of this new information and media up and not a single reply from anyone \'sides me \'n\' pstwo?

:mad:
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on May 11, 2004, 02:09:06 AM
The screens look like fun but november is an awfully long wait. :(  I still plan to preorder but pretty much nothing can wow me at this point.

ps-  these pics show the same vehicles as in the first, any word on new ones, or even the tank that could hold several people?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 02:32:36 AM
Only brand spankin\' new vehicle that we know will be in both single and multiplayer is the ATV:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2FGallery%2FRenders%2Fatv_front.jpg&hash=5654781d56ae60ca04c173a3a4ae42c8d949c8a4)

... Every thing else, like the Covenant Shadow:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2FGames%2FHalo2%2FGallery%2FConcept%2Fsketch_077.jpg&hash=478e2260e656fefe9dfd52522ddd6bc14d8c6bc8)

... Is just speculation at this point. There are various Warthog variants with different seating, handling, and weapons though.

And quite a few people could ride on the tank already. 4 besides the driver, to be more specific... Do you want them inside? Don\'t know how well that\'d work... Having another player man the main weapon/turrent while you drive would be nice.
Title: Yes! Weekly Bungie Update: Today!
Post by: JP on May 11, 2004, 04:05:57 AM
Not very impressed. I hope they actually make a fun singleplayer game this time around though.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 04:14:59 AM
...

What would impress you? 0_o
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 04:21:48 AM
Two more:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xblgamers.com%2Fscreens%2FHalo2%2Fsmaller%2FH2-E3-1.jpg&hash=ccd7d5b4ff86f27dcd56bf45ed337f40db7dd9c5)

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xblgamers.com%2Fscreens%2FHalo2%2Fsmaller%2FH2-E3-2.jpg&hash=be35ae3956d4adec65b618c0c807a2f45d0cd11f)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 11, 2004, 06:25:10 PM
I want that damn limited edition box.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 11, 2004, 07:24:38 PM
so when do we get to see un-photoshopped picures?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 08:49:33 PM
Photoshopped? What the hell?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 11, 2004, 09:27:45 PM
HALO 2 will have 16:9 Widescreen support! :)

http://xbox.ign.com/articles/512/512807p4.html

HALO looked nasty in 16:9. So this news makes me and my Widescreen quite happy. ;)

[EDIT] - And also, new wallpaper:

LINK (http://ttp://xboxmedia.gamespy.com/xbox/image/halo2_051104_012.jpg)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 12, 2004, 06:34:45 AM
FilePlanet has the very large,300+MB version of the multiplayer demonstration available for the public here:

http://www.fileplanet.com/files/140000/140538.shtml

I\'m waitin\' in line right now... Enjoy everyone.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 12, 2004, 11:32:28 AM
Nu, It\'s not playable.  

Playable or not, Just bring me the game on time.  hehe!

http://halo.bungie.org/oldnews.html?item=9469

Quote

To all the people frantic because Joe Staten\'s wording suggested that Halo 2 might be playable at E3... I just got a phone call from Dolbex, from the show floor. Halo 2 is behind closed doors only, being shown only to press and bigwigs. The average showgoer will not see ANYTHING. Rejoice or dispair, depending on whether you\'re going to be there or not... (Louis Wu 19:08:43 UTC)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 12, 2004, 11:47:48 AM
WHY?!

The HALO 2 multiplayer demo has nothing that\'s going to spoil everybody, it\'s one map, not everything\'s implemented, it\'s... Jesus, I just don\'t understand. I was expecting a lot of media and detailed gameplay impressions from the fans. What\'s Bungie\'s reasoning on this?

It better be playable to FanFest attendees.

And also, here\'s a couple of hands-on impressions from 1up.com:

http://www.1up.com/article2/0,2053,1590960,00.asp

And Gamespot:

http://www.gamespot.com/xbox/action/halo2/preview_6097695.html
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 12, 2004, 02:33:03 PM
Quote
Originally posted by mm
so when do we get to see un-photoshopped picures?


lol, gotta love the cynicism :)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 12, 2004, 05:52:24 PM
HALO 2 E3 floor pictures!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0103.jpg&hash=35795a66fb2f51da72479b45a174b4d0f25de5a3)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0136.jpg&hash=8a378e7bb6ea5d394e753e3107c100a0c1361cdb)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0163.jpg&hash=fa2400a24073c9134616516ee53d2a352bcb55d5)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0170.jpg&hash=a0a0b82d38609e8dfd9217627baa0e0ca26bbfcc)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0147.jpg&hash=588ffd7f93152acff1f9e72107e93fe03b389503)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 12, 2004, 06:38:12 PM
finally, some real time in game pics!!!!

and....omfg!  it looks just like halo 1

who would have imagined
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 12, 2004, 08:08:53 PM
You aren\'t using these blurry showfloor shots to judge the games visuals, are you, mm?
Title: Yes! Weekly Bungie Update: Today!
Post by: NVIDIA256 on May 12, 2004, 08:13:17 PM
mm will use whatever ammo is at his dispol to bash this game, enough said.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 12, 2004, 08:20:16 PM
I know, I still got to call him out on it though.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.e3insider.com%2Fphotos%2FphotoPax%2Flarge%2FDSC_0121.jpg&hash=bcff55c95d049b798419cf0597f05ae6400dba49)

16:9 lovin\', guys... :D
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 13, 2004, 03:34:14 AM
i just dont get excited like the rest of you sheep

wonder if it will have the same 6 environments that halo 1 did
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 13, 2004, 04:13:01 AM
OMG if thats actually in game then i am really disappointed, i have to agree with mm, it looks exactly the same as Halo1 :(, i had a feeling they were gonna muck this up, dont think ill bother with the updates anymore its just hyping people up so the disapointment of the game isnt as bad
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on May 13, 2004, 04:24:28 AM
Have you guys watched the demo?  The sequel retains a similar look to the first game, which is expected.  The environments have been given a facelift, there is far more geometry and even better texturing.  The characters have more detail too, along with the vehicles.

Everything looks better...
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on May 13, 2004, 04:53:48 AM
Quote
Originally posted by JP
Not very impressed. I hope they actually make a fun singleplayer game this time around though.


Their was nothing terribly wrong with it the first time around.

As for the Halo 2 pics, what are some of you so disappointed with?  Were you expecting the end all graphics?  As Ginko said, if it keeps very similar looks with improved level layout and such, and improved framerate I\'m extremely happy.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 13, 2004, 05:57:16 AM
... Good lord. As Ginko said, everything looks better. Do not judge the game\'s graphics with those blurry-ass showfloor pictures. Download the hi-res multiplayer demonstration on Fileplanet that I mentioned earlier (http://www.psx2central.com/forums/showthread.php?postid=471306#post471306). Download this clip from IGN/Gamespot here:

http://home.comcast.net/~soldiablue/halo2_e32004_clip.wmv

It\'s not even 2 megs, really nice footage. HALO 2 is quite a step up from the first game, and this is just multiplayer(it\'s already been made clear that the graphics in single player campaign will be better...better textures, use of dynamic lighting/shadows).

Quote
Originally posted by mm
i just dont get excited like the rest of you sheep

You don\'t do anything when you come into this thread but complain, bash, and throw stuff in like this:

Quote
wonder if it will have the same 6 environments that halo 1 did

... Over and over again. Your queries concerning the framerate and level design have been answered quite a few times already, are you reading any of this? This is beyond simply lowering your expectations to avoid disappointment, my friend.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 13, 2004, 10:20:06 AM
WooHoo a Halo 2 vid i can d/l - under 2 megs :D












(56k)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on May 13, 2004, 10:51:34 AM
If you have OXM disc #22, Watch the "Features" Halo 2 demo.  Sweet ingame video.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 13, 2004, 02:07:32 PM
i really dont like the "kicking people off ghosts feature" - that will completely ruin ghost fights
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 13, 2004, 02:18:11 PM
They can only boot you off if you\'re going too slow, man. Like if you linger trying to run a guy over right after you hijack his Ghost, he\'s gonna boot you right back off... Sounds reasonable, no?

These kind of encounters won\'t turn into hijakck after hijack, unless the player(s) are incredibly stupid. :p It should work out nicely.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 13, 2004, 05:47:34 PM
Some shots from Game Watch:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo07.jpg&hash=dcc87e9a3001b3c0769ee39dee11572291b3f86e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo03.jpg&hash=dffd1c8c22b35b7e9f6141bac647196aaab8d998)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo04.jpg&hash=9bb093c9ced63946e6989737ba3e6999393fbb00)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo05.jpg&hash=4472b3393966999c52a0b01e5e0da2e87438ccc0)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo12.jpg&hash=936edc72c6878c38ba1f439558d9e89fb33a8274)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040513%2Fhalo09.jpg&hash=f074ede47c41eb22ec45483767b70707db7f3015)

[EDIT] - Oh, and the Bungie FanFest is later this evening, I believe. Hopefully it will be playable there and we\'ll get some gameplay impressions from some of the hardcore fans. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 14, 2004, 10:53:33 AM
Eighteenth update, originally posted at HBO (http://carnage.bungie.org/haloforum/halo.forum.pl?read=426274)

Quote
Friday, May 14th, 2004

Bungie Weekly Update E3 Special

So as you probably know, a bunch of the Bungie guys have been at E3 this week, showing off a level of multiplayer action to press and a few lucky members of the public. The good news is that the vast majority of the Bungie guys stayed right at home, working hard on halo 2 so that it ships on November 9th, the finally announced launch date.

We also showed off a few other things this week, like the metal box for the special edition. This update comes to you live from the show floor. Well, live from a back room at the show floor. Right now I\'m sitting next to a generator and a pile of boxes.

The demos we\'ve been doing are really cool. We could have had the game on the show floor and let swarms of players at it, but it would have been a mess. The game type we chose to demo was turn-based single flag CTF - just imagine the chaos if we\'d let people on the floor jump in and out. It would have been a team-killing flag losing, warthog crashing catastrophe. So, instead, we built three rooms with ten machines each, playing five-on-five, Covenant Vs. Elites.

Just to give you some info - and no doubt some of you have read bits of this on the various game sites - we showed off one level - Zanzibar. In the year 2552, it\'s a small East African industrial town, 20 clicks north east of New Mombassa. At its center is the fan assembly of a giant wind powered generation facility. It fronts a long, rocky beach, strewn with debris from the initial Covenant assault. Inside its fortified sea walls are a large empty courtyard, abandoned control facilities and plenty of battle damage. The main base, where the flag is located, is a twisty maze of ramps and corridors. Rooftop turret emplacements help defend it from attack, and the creaking groan of the fans and the sound of heavy industrial equipment gives the place a menacing air.

Inside the base, turbines spin endlessly, flickering with electrical discharge. Plate glass windows surround its central hub, and its warren of tunnels exits and entrances make it tough to secure. A breach in its outer walls makes the job almost impossible. In short, I reckon this level is one to rival Blood Gulch - but that\'s something only time will tell.

Although the quality of play varied throughout the show, we were surprised how quickly people picked up the new features - like dual-wielding and boarding - one guy even figured out how to blast out the struts on a corrugated iron storm window - the iron panel swings back down, protecting base occupants from sniper rifles - but players can still poke their heads out, moving the panel on its hinges.

One guy realized that he could roll the explosive fusion cores off the base rooftop and drop them on incoming rocket hogs - basically a homemade bomb.
People really seemed to be having fun with the game\'s intricacies, and almost every player used or made an effort to use the Covenant Energy Sword.

Apparently things in the game are pretty self-explanatory - even the waypoint icons in the HUD. It\'s possible for example to see from anywhere in the map if a player has the flag, or if one of your buddies has been killed - the waypoints even show you where he died.

Destructible environments were a big hit. The bulkheads in the Flag base are fully destructible, and we found defenders blasting away at their own base just because it blew up so prettily.
We also had to tell defenders not to open the gate to their facility - they just seemed to enjoy activating the control panel and watching the gate slide open and unfold - but that of course left them wide open to attack.

Although the demo stations were set up for ten players - the game actually supports 16 - great news for LIVE, but even better - it supports 16 players for System Link too. Finally! Everyone gets his or her own screen, one way or another.

The multiplayer stuff is going to rock. We think that through a combination of Tijuana Mama-infused secret Bungie sauce and some collaboration with the bitchin\' Xbox Live team, that we\'re going to be able to recreate the social experience of a System Link game. We\'ll tell you more about that later.

The game is going to have all the stuff you\'d expect. It\'ll support voice communication, you can even leave voice messages when you\'re trying to set up a game. You can form clans - your can customize emblems - sharp-eyed gamers might have noticed a Spartan supporting a Ninja on Fire emblem, a blue metal suit, with yellow secondary colors. Being able to customize your player is kind of awesome. Naturally, Covenant Elites can do the same thing.

Speaking of Space Jerks, the Covenant Plasma Sword was a massive hit. You can use it with normal melee attacks, but if you get close enough to a player and your reticule turns red, you have a lock-on. Press the right trigger and you leap forward, as if pulled by the sword, and instantly kill anyone unlucky enough to be in front of you.

Other little changes impressed too, like the destructible vehicles (you can shoot off the Rocket-Hog\'s hubcaps) and the interactive environments. Basically, if it\'s not nailed down, you can move it. We watched players roll barrels around, blast piles of debris skyward with grenades, and basically mess around with the environment. One player bounced up and down in a corridor, head butting a light fixture and making it swing wildly, casting light and shadow in a crazy pattern.

People who crashed vehicles in the fan assembly often got a nasty surprise. As the fan turned, it would scoop up wrecked vehicles, lifting them 80 feet above the ground. Then, when the blade reached its apex, it would spill its cargo of explosive partially wrecked Warthog or ghost onto the heads of unsuspecting players.


New article effects kicked up dust and sand on the beach. A grenade flung into the ocean would raise a cataclysmic explosion of water, and the new decorator system blends beautifully with the textures to create realistic organic environments.

Multiplayer battles looked vastly improved thanks to the new animation (which actually has a lot of improvements to be implemented post E3) and as the Spartans or Elites took off in group formation, they looked totally natural and realistic (or as realistic as eight foot tall aliens can).

The players also figured out the new tracking rocket system. A locked on rocket can follow a speeding vehicle in a vicious arc, It\'s pretty depressing when you think you\'re safely out of range and you hear that "WHOOOOOSH!"

But boarding was a hoot. It makes those close up vehicle skirmishes all the more frightening. If you try to smash another player against a rock wall, there\'s always a danger he could jump up, board you and kill you with your own ride. We also watched a new phenomenon - the Rocket Hog parasite. Since you can board any part of a vehicle, a red player can board the rocket turret of a Blue-driven Hog. The blue player\'s only recourse is to abandon the hog, or drive the enemy rocket jerk somewhere he can do less damage - then of course they have to square off against each other. Results can be hilarious.

Fans of Warthog jumps will be pleased to know that they can roll explosive fusion cores into a pile, park a Hog and basically light the fuse (with a few well placed Battle Rifle shots). Results may vary...

And speaking of the battle rifle, people seemed to enjoy its intricacies. When in normal mode, it fires short bursts of fire, but zoomed, it fires single rounds, reminiscent of the pistol. One weapon with two distinct modes adds more strategic stuff than you\'d expect.

FANS

At Thursday night\'s fanfest event - we surprised the assembled group by letting them into the back rooms to play for a half hour each. Since these were the hardest of the hardcore, we basically didn\'t have to explain anything. A surprise guest at the FanFest was Char - he of Halo 2 Alpha fame. Naturally he OWNED. I watched him play for a bit. He could throw a grenade into the tailpipe of a speeding warthog as he jumped backwards through a plate glass window (there really is breakable glass in the game of course). But most uncanny was his reload timing. I never even thought about that too much but he was reloading with the same efficiency most people snipe.


continued in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 14, 2004, 10:55:19 AM
Quote
Sgt. Johnson made a guest appearance, getting big laughs from the crowd as he continually messed with Sketch\'s intro. Lorraine McLees made custom drawings for raffle winners, creating original Halo art on the spot. She probably has carpal right now.

Hamilton Chu signed autographs, Jay mingled with the peeps, and everything was going swimmingly until a stern-faced officer of the law showed up asking to speak to Marty O\'Donnell. Fearing that Marty\'s 8-track smuggling business had finally caught up with him, Jay led the officer to the Bungie maestro. "Mr. O\'Donnell?" asked the policeman. "I\'m a HUGE fan of the Halo soundtrack..."

The fanfest ended on a high note, as everyone got the chance to play the game, enjoy some cool sodas, bask in actual air conditioning, and were there to witness the discovery of the worst pizza known to science. It is bad enough that it might end up becoming a tradition.

THE CREW

Hard to express enough how awesome the small but perfectly formed Bungie crew was. Everyone chipped in and we mean, carrying boxes, gluing crap together, doing endless game demos standing on their feet for ten hours straight - they\'re all troopers. Sketch organized things so that fanfest went off without a hitch, Harold and Ryan made sure all the Xbox systems were working and the flat panel displays were calibrated, Parsons and Hoberman got their hands dirty with the demos, Lorraine showed up and helped run things behind the scenes, Jay was all over it, and Michel showed up to kick ass with the demos too. Alta, Bungie Princess and house den mother ensured that nobody had to worry about anything but feeding his or her face. I\'m sure I forgot some peeps, but basically everyone rocked.

MISSING CHIEF

No Mister Chief today - thanks to limited resources - but I\'ll update this next week with a deluxe Mister Chief

The interactive enviroments really seem to add a lot to the gameplay. That Char guy seems really good... Gotta play with him when HALO 2 hits. Throwing a frag into a speeding Warthog\'s tailpipe?... Jesus.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 05:49:15 AM
About HALO 2\'s new Health/Shield system:

Quote
First, there are no longer health bars. (However, this like everything else design related, is still up for internal Bungie debate.) Instead, when your shields pop you can survive a further two or three hits before you die. In my hour of playing, I never noticed this change affecting how I played the game. In fact I dare say that if you weren’t looking for it, you’d never notice it yourself.

Marty O’Donnel explained to me that this change was discussed and implemented because of the way so many of us played Halo 1. Think about how whenever you got hurt, you’d slow down and wait for your shields to recharge. The only change to the shield system were the new special effects seen when they pop and reactivate. Both are visible in first person to you, and in third person to all the hungry sob\'s waiting to kill you.

So... What do you guys think? You don\'t die as soon as the shield is down. You can still take some damage, but it seems as though this happens everytime your shield is down. There\'s no longer a seperate health/vitality meter that you have to replenish.

When I first heard about it, I was outraged, but now that it seems like you can take a hit or two when your shields are down regardless, it\'ll work out quite well.

Also, what do you guys think about the "lock-on/homing" function of the Rocket Launcher? There are so many people saying that it\'s going to completely ruin the balance of multiplayer. I see it as a nice way to pick off slower moving vehicles from afar... Against characters on foot at close range, and Covenant vehicles like the Ghost and Banshee, and close-range I doubt it\'ll be as useful.

Discuss. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 16, 2004, 06:58:46 AM
:yawn:
Title: Yes! Weekly Bungie Update: Today!
Post by: NVIDIA256 on May 16, 2004, 09:12:31 AM
I saw the video\'s when they were first released, and I must say HALO2 looks like it\'s gonna ROCK. My only beef is playing the game with a stupid gamepad, where is my mouse BITCH.

So how long before they do another crappy port to the PC?

Quote
lso, what do you guys think about the "lock-on/homing" function of the Rocket Launcher?


I disagree, UT2004 has a tracking Rocket launcher in Onslaught multiplayer and believe it does not unbalance things. Considering that ONS is all vehicle based, at fisr glance it seems unfair, but it all pans out. I\'m sure Bungie knows what there doing, I don\'t think they would destroy the MP aspect becuase of one weapon.
Title: Yes! Weekly Bungie Update: Today!
Post by: Black Samurai on May 16, 2004, 12:48:59 PM
Quote
Originally posted by mm
:yawn:
Troll.

Do you bring ANYTHING to this board? Seriously. You are probably the most useless active member that we have. You don\'t bring anything to conversations or debates. You just waste our(and your own) time by incessantly trolling. You really need to get a life.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 01:21:54 PM
Best HALO 2 gameplay impressions yet (http://opa-ages.com/forums/index.php?showtopic=10241&st=0)

Seriously, click that link, take in all the information. There are a bunch of movies and images scattered about.

Can\'t wait for this game.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 16, 2004, 03:05:26 PM
I still dont know if im looking forward to this, i cant think of any other game that has been hyped as much as this one and all that hype may leed to the game being not as great as everyone hopes...
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 16, 2004, 03:40:45 PM
As long as it\'s fun online, I don\'t really care much
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 04:17:53 PM
Quote
Originally posted by PS2_-\'_\'-_PS2
I still dont know if im looking forward to this, i cant think of any other game that has been hyped as much as this one and all that hype may leed to the game being not as great as everyone hopes...

The simple solution is not to fall too deep into the hype, and form your own reasonable conclusions about the  way the game plays and looks based on the information we\'ve been given so far. It\'s alright to get excited, some people just form extremely unrealistic expectations, that\'s what leads to disappointment.

And very cynical gamers like mm. :p

For now, just think of HALO 2 as a very polished version of the original game, that fixes most of the problems present in the first game(level design, framerate, weapon balance in multiplayer), and more.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 16, 2004, 05:42:57 PM
me > black samurai

im sorry you never realized this

and they should change the name to Halo 1.5
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 06:06:13 PM
And what would justify the game being called HALO 2, mm?

Please, be as detailed as possible. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 16, 2004, 06:24:46 PM
Quote
that fixes most of the problems present in the first game(level design, framerate,


wow, they fixed a 30fps problem with a 30 fps!
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 06:40:06 PM
Wow, it\'s like he\'s going out of his way to troll now.

And concerning the framerate, I meant stability. It doesn\'t fluctuate from 15-30 when the action gets intense. Why would anything above 30fps be so important for HALO anyways? It moves horribly slow compared to most other FPS. Doom 3 as well.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 16, 2004, 06:50:01 PM
trolling and strategically pointing out facts you consistantly ignore are two different animals

step right up to that halo teat, perhaps halo 3 will be 31 fps
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 16, 2004, 07:37:35 PM
Neglecting to "discuss" anything aside from the game\'s framerate and level design. even after it\'s been confirmed that these particular aspects of the game would be much improved over the original = Trolling.

I\'ve addressed your issues with the game\'s framerate and level design quite a few times in this thread already, so how can you say I ignore these facts? Seeing as how you\'re still bringing it up, over 200 posts into the thread, you\'re the one apparently ignoring the information that\'s been given.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 17, 2004, 03:23:49 AM
what else would you like to discuss?

some blurry screenshots?

perhaps the PC port?
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on May 17, 2004, 05:19:04 AM
I think it would be better if you just left the thread, mm.  I\'m not sure what you\'re trying to prove by bringing up the same topics several times per thread?

You get several things through to anyone who cares to read your posts.  

1. You\'re cynical
2. You hate today\'s games
3. Consoles are inferior to PC
4. Hollywood isn\'t real cinema
5. You don\'t discuss, you complain

We get it and we don\'t care to be reminded.  Maybe you can even make one of those sticky threads across the forum...

"PC > Console, Halo runs at 30 fps, and none of you know real cinema."

It would save yourself from having to post anymore;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 17, 2004, 06:25:04 AM
11 pages worth of information(if you\'re using the default post view), a whole bunch of media and impressions about since E3 started, and he has to ask me what he should discuss. Jesus Christ.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 17, 2004, 01:58:19 PM
thats no fun gink

discuss away

when the PC version comes out, ill let you know how i really feel
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 19, 2004, 06:07:13 AM
http://www.indiemagazine.co.uk/cgi-bin/news.cgi?section=1&id=2582

Quote
Major campaign expected…

Xbox: Halo 2, due out in November
With the eagerly awaited Halo 2 pencilled in for an early November release, Microsoft is looking to back the launch of the game with its biggest ever marketing campaign.

Speaking exclusively to Indie Magazine at last week’s E3 in Los Angeles, head of UK marketing Xbox Stephen McGill said of the launch: “We’re trying to make it as much of a worldwide launch as we can… We’re looking at inspiration from the big movies and how they launch.

“It needs to be an industry event; it’s a really good opportunity to showcase some amazing new technology and Live features – that we’ll start unveiling over the summer – that will just blow people away about what you can do online. And the game deserves a lot of love and attention and its day in the sun, so we can’t wait.

“We’re going to launch it in some unusual ways. Normally Microsoft’s really open about our games and shows them really early. [With Halo 2] we’re going to be quite careful about how we show it, when we show it and who we show it to up to launch.”

“It is going to be the biggest game, we hope it’s going to be the biggest game, we believe it can be the biggest game on Xbox or on any platform almost, so we’ve got big hopes for it. We’re going to do a lot of activity around it,” concluded McGill.

Worldwide launch, tons of publicity for one of the most anticipated title of 2004 already. November is going to be insane, I don\'t think that can be said quite enough. :D HALO 2\'s also going to be advertised in some big movies this summer/fall as well.

Moving on: New Screenshots up at Bungie.net!

LINK (http://www.bungie.net/Games/Halo2/Gallery.aspx?Gallery=Screenshots&page=3)

Last two. The first of those two is great!
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 20, 2004, 02:44:24 AM
IGN\'s got two more articles about HALO 2\'s multiplayer up, they\'re pretty good reads:

"Second Time Around" (http://xbox.ign.com/articles/517/517063p1.html)

"Halo 2: Revisited" (http://xbox.ign.com/articles/517/517048p1.html)

Interesting piece of information in the first link... He said that all vehicles have a boost function, does this mean the Warthog has this feature as well? Not just Covenant vehicles?...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 22, 2004, 06:23:53 AM
Nineteenth update, originally posted at HBO (http://carnage.bungie.org/haloforum/halo.forum.pl?read=429975)

Quote
Bungie Weekly Update May 21 2004

What gives!!?? HBO two weeks in a row? Not really. Last week\'s came off sounding fake, and there was no Mister CHief. So we OWE HBO this one.

I can\'t even tell you how excited everyone was after E3 – a mixture of fatigue, elation and excitement meant for varying degrees of glassy-eyed wonder when the small contingent we sent there arrived back. As planned, the E3 demo was a minor speed bump, hardly interfered with production at all, and in fact helped tremendously with some feedback from players and reaction to new stuff. Personally, I had a great time. People love Halo, and I got to bask in some of the reflected glory. But back at the ranch…

SONIC THE GRIESEMER

 
Right after E3 Jaime went to work tweaking the physics on vehicles.
 
Mostly he has been building on what we showed at E3.  Some of this involves tweaking, including the addition o fan extended camera shake for all the grenades so you can feel them from farther away, reduced the number of needles requires for a super-detonation, that kind of thing.  He\'s also added some new weapons to the mix, which of course we can\'t mention here, but both are VERY different from each other.  Once you have a solid balance, like we did for E3, you have to add new elements very carefully so you don’t throw it out of whack.
 
Jaime and the team are also working on a final calibration of some of the fundamental systems like time, damage transfer, gravity and collision damage.  These are broad, sweeping systems that you have to nail down fairly early. Jaime says he feels like we know enough about our missions and gameplay to do this now, which is important because we won’t be able to re-visit them later.  He says it’s hard work but it will form a solid foundation for the rest of the game.
 
Jaime says we recorded a ton of combat dialog.  And he says that our combat dialog plan is basically insane.  Jaime argues that the combat dialog in Halo 1 still holds up well, but that Halo 2’s dialog will make it look primitive.  He says that the AI is so much more aware of what is going on around it, we couldn’t help but take advantage of that with more dialog.  He\'s pretty sure we recorded more unique lines for one character than we had in all of Halo 1.
 
Jaime\'s also been spending a lot of time this week setting up a brand new Covenant vehicle. He thinks it is the coolest-looking Covenant vehicle so far and he can’t wait to get it into the game. He wouldn\'t tell us if it was single, multiplayer or both.
 
BONUS QUESTION: Jaime – what was the coolest thing you saw at E3?
 
For the first time in 5 years I didn’t get to go to E3.  I was too busy writing combat dialog and wrangling the character behaviors.  The new Zelda looks damn cool though.  Link is a total badass.

SUPER BUTCHER BROS.

Chris has been working diligently been working on time control for PAL vs. NTSC builds... he says that sounds lame but it might let us do some cool in-game slow-mo features if we so chose, but only if they were implemented in some cool, non-clichéd way. And he\'s been planning for an epic Halo 2-related project, which is going to be fricking insane. Australasian, European and other territories will be pleased to hear that we\'re doing cool stuff with the PAL versions to make them look good AND play nice with NTSC over LIVE. PAL time control is very important to Chris so that he can play against his 56-year old father on Xbox live. He lives in New Zealand, so the ping might be a bit hard to take, but Chris will let him host. :-)
 
Other stuff... Chris says not much else that’s really that cool, other than the fact that we’ve been doing flythroughs of some of our levels over the past few days and they’re beautiful. Why are they so beautiful? Chris says the artists have had a lot more time in Halo 2 to concentrate on things like line of sight and vistas, and in Chris\'s own words, "Zanzibar can’t have any truly gorgeous visuals because it has to be a multiplayer map, there is stuff coming down the pipe that makes it look like hang ‘em high by comparison."

And on E3: "Coolest thing I saw on the web as e3 coverage was God of War. Beautiful, beautiful animation. Makes me wish we could show off our new animation system with a third person fighting game... I miss Konoko."

BUBSY THE BUTKUS

We asked John Butkus, the tallest animator, what cool stuff he\'d been up to (this was Thursday night, Hockey fans…):

"If you consider re-doing all the Elite animations with him holding a Brute weapon cool, then yes I guess that is cool shit.  Let’s see, since we spoke last I’ve finished up a large, intimidating alien, given the elite a Brute weapon, given him animations for that and for the driver and gunner of a new Covenant vehicle, and another Elite\'s first-person animations for the Brute weapon as well.
 
The pace has been kind of frantic for the past few weeks and I didn’t really let up last week during E3, so I kind of feel like death warmed over right now.  You know when you’re so tired, that you forget what day it is and you can’t even form coherent sentences?  Yeah, it’s like that. I’ve been trying to work extra fast so that tomorrow I can get all the details on the cinematic I’m hopefully going to be starting some time tomorrow afternoon.  I’d like to get it started tomorrow so that I can plug away at it on the weekend a bit.  It’s the first cinematic being done for the game, and it has Master Chief approaching a bridge…and it\'s going to be so friggin’ cool, it’s not even funny.

Sorry, getting a little sidetracked because I’m monitoring the Lightning/Flyers NHL game right now.  I’m a diehard Flyers fan, and if they lose tonight they’re out of the playoffs…so if that happens, I will be ‘sick’ tomorrow i.e., hung-over from drowning my sorrows, so I hope they win tonight and force a game 7.
 
As for your bonus question, I didn’t go to E3 so I didn’t see anything cool.  Oh okay, I did read the internet a bit and the PSP looks hot as hell and I will probably buy one even though I’ll only end up using it like three days out of the year."

STATEN THE TIME SWEEPER

Joseph Staten, our very own director of cinematics has been a busy, busy bee!

"The last few weeks have been all about combat dialog. I have some favorite lines, but I don’t want to give anything away. OK, maybe just one…

(One of the marines’ responses to being stared at by the player for a long time)
“Most people don\'t like having a gun pointed in their face. Me? I love it.”


Our cast is pretty locked-down. They’ll be some returning favorites, as well as a whole bunch of new very exciting, very talented folks (most of whom are big ‘ol Halo fans – an unexpected benefit!).

CJ and I continue to crank away on the videomatics. This week we’re revisiting some of the moments in the Halo2 announcement trailer, and putting them into their final context. I’m only authorized to say three words: ride the pickle. Let the fans chew on that!

And the coolest thing I say at E3? Well, since I was only there for the press-briefing it’s a toss-up between the really cute Edelman PR woman manning the power-point presentation (her blue sweater, in particular), and Muhammad Ali.

Clearly, I have priority problems."

- Joseph

AERO THE WALPOLE

Nathan reports from the dark precipice of the animation station:

Mike Budd is still trouncing on some great animation of a secret character and it looks damn good.

Billmation is giving the Grunt some glory. You will respect the little ones this time around guys.

*Frankienote: Yeah – Butcher showed me the grunt animation in slo-mo and it was totally badass.

John has finished off a secret character that will be great fun to play around.
I wish I could say more. Oh, he has been doing some more Elite stuff with a new vehicle…

I have been working on the Brute this past week. After the recent E3 crunch it is nice to move back onto a vastly different character. I have been working on some animations for some cool AI behavior that is guaranteed to have players pooping themselves, changing their underpants only to poop themselves again… I have been watching some biker movies and National Geographic films for reference. Mr. Brute, may I introduce you to your cousins Black Rhino, Silverback Gorilla and Brian Bosworth?

As far as E3 goes I am excited over a few games. Full Spectrum Warrior is a game that I will either love or hate, but I would definitely give props to the dev team. There is lot of great detail in Full Spectrum Warrior. A few titles like Rise of the Kasai and God of War have me yearning to do some fun animation like that and may see me picking up a PS2 to play them. They are beautifully animated games!

So that\'s it for this week folks, and we\'ll lead you out with something so horrible, Mister Chief refused to be a part of it...

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fridingthepickle.gif&hash=0664f83c986884ca0bdfe0aa2f3fbd1eeaf63c33)

What else, what else... Oh! HALO 2 FAQ has been updated at Bungie.net, and there are new wallpapers for HALO 2, and HALO(Xbox)... Nothing special, but check \'em out anyways. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on May 24, 2004, 01:43:52 AM
Quote
Originally posted by Nu
originally posted at ******


do these updates not get posted directly from Bungie?
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on May 24, 2004, 02:21:57 AM
After all there weekly updates...will there be anything to suprise us come november ?

/me wouldn\'t be shocked if a week before launch bungie release a AVI or Quicktime movie of the ending of HALO2.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 24, 2004, 08:02:21 AM
Quote
Originally posted by PS2_-\'_\'-_PS2
do these updates not get posted directly from Bungie?

Yeah, they do. Frankie, who is part of the Bungie Community Team, posts them at various HALO-related fansites/forums every week. It\'s the same way Matt Soell did his weekly updates for the first game.

Quote
Originally posted by ooseven
After all there weekly updates...will there be anything to suprise us come november ?

/me wouldn\'t be shocked if a week before launch bungie release a AVI or Quicktime movie of the ending of HALO2.

... Are you reading them, ooseven? These updates aren\'t telling us much of anything about HALO 2\'s story, or much of the gameplay elements that haven\'t already been revealed through the two E3 videos. He may throw out a hint every now and then(like the mention of a new Covenant vehicle that holds at least 2 people, a driver and a gunner), but those are far and few between...

These are progress/development updates, but they tell don\'t tell us too much about the final product, my friend.
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on May 24, 2004, 08:45:01 AM
Quote
Originally posted by mm
me > black samurai

im sorry you never realized this


You\'re the only one on the board that thinks so.  Hmmm, someone thats well respected or you?
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 24, 2004, 02:01:51 PM
it\'s not a matter of thinking
more like knowing

Quote
After all there weekly updates...will there be anything to suprise us come november ?


yeah, how awefully damn close it resembles halo 1
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 24, 2004, 02:31:01 PM
Artistic choices aside, this game doesn\'t look anything like the first game. That statement is outrageous.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 24, 2004, 03:00:05 PM
perhaps  your blind allegiance to bungie is
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 24, 2004, 03:20:54 PM
Perhaps you\'re still glancing at those blurry showfloor shots pages back.

What we\'ve seen of HALO 2\'s multiplayer is already a step above what Bungie accomplished before, and the single player campaign(while still staying consistant with multiplayer\'s visuals, like the first game) will be even better.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 24, 2004, 03:46:23 PM
any news on PC release date?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 24, 2004, 03:58:16 PM
Nothing at all, but...

Quote
Q What systems will Halo 2 be available for?

A Halo 2 is being made for the Xbox only at this time.

That\'s from the HALO 2 FAQ at Bungie.net. It\'s not much, but... Given the sales of the PC version, and the small but relatively respectable community it\'s created... It\'s pretty safe to assume a PC port of HALO 2 will hit later on.

... Much later on, of course.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 24, 2004, 04:17:21 PM
i\'ll wait, it\'s worth it
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 24, 2004, 06:30:12 PM
Unless they make a CE version, try to separate the already small halo community, and change the leading system to where you have to re learn everything that you have learned 8 months ago.

Jackasses.
Title: Yes! Weekly Bungie Update: Today!
Post by: NVIDIA256 on May 24, 2004, 06:50:36 PM
Quote
i\'ll wait, it\'s worth it


Sadly by the time that bloddy game is ported over to the PC, there will be much better games out by then.

Also don\'t get me started on the POS port job Gearbox did for the PC version.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 24, 2004, 07:02:36 PM
no complaints here, runs great

mouse+kb > all

just wish they included co-op
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 24, 2004, 07:28:40 PM
The problems present with the PC port were not Gearbox\'s fault. Updates and patches went to Microsoft/Bungie long, long ago... They just never got around to it. So, we have CE... Where Gearbox can handle everything themselves. Release updates that don\'t have to go through Microsoft or Bungie.

Quote
Originally posted by Soul Reaver
Unless they make a CE version, try to separate the already small halo community, and change the leading system to where you have to re learn everything that you have learned 8 months ago.

Jackasses.

Only took me a week to adjust to HaloCE\'s new netcode, and the leading varies quite a bit with that... And I still go back and forth between Halo PC and CE... And I kick ass in both. :laughing: So I cannot relate to the problem here.

But, again, don\'t put the blame on Gearbox, you would\'ve gotten this update a lot earlier if it didn\'t have to go through the folks higher-up. They simply didn\'t care. :/

Guess I should take the opportunity to mention that Mrs Doublefire\'s New Mombassa/HALO 2 mod for HaloCE is progressing quite nicely and has moved on to beta testing.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fdoublefire.halocity.org%2Fmisc%2FNMBeta2.jpg&hash=fa3e98107bd2ee6d2baa3d2633b5963308a49b50)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6943%2FHalo2_mod27.JPG&hash=83ddffe55f4e814adafef92a4ebb4ba4503044de)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.nitrous.halocity.org%2Fmom6.jpg&hash=efa4b5416ed67e52ec557fa5b8c8e73b21658375)

More images here (http://gbxforums.gearboxsoftware.com/showflat.php?Cat=&Number=204280&page=0&view=collapsed&sb=5&o=&fpart=1&vc=1)... Obviously, the map is still far from finished and lacks a considerable amount of polish(he just got it running, actually)...
Title: Yes! Weekly Bungie Update: Today!
Post by: Bozco on May 24, 2004, 09:05:38 PM
Quote
Originally posted by mm
it\'s not a matter of thinking
more like knowing


:laughing:
:yawn:
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on May 24, 2004, 11:22:00 PM
Quote
Originally posted by Nu
here (http://gbxforums.gearboxsoftware.com/showflat.php?Cat=&Number=204280&page=0&view=collapsed&sb=5&o=&fpart=1&vc=1)... Obviously, the map is still far from finished and lacks a considerable amount of polish(he just got it running, actually)...



In other words... it runs at 30 FPS locked Now...

By the time Full Detail is implemented ...expect the frame rate to drop when ever something interesting happens *coff*HALO1*Coff*
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 25, 2004, 03:33:09 AM
nice blurring on those pictures also, btw

im not impressed
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 25, 2004, 06:32:27 AM
Quote
Originally posted by ooseven
In other words... it runs at 30 FPS locked Now...

By the time Full Detail is implemented ...expect the frame rate to drop when ever something interesting happens *coff*HALO1*Coff*

Actually, folks who are beta testing with comparable specs to my PC are getting more than 60fps, with small framerate drops.

This is CE, ya know. :p

Quote
Originally posted by mm
nice blurring on those pictures also, btw

Y\'mean the fog? He\'s trying to simulate the war-like atmosphere found in the E3 2k3 demo.

And, again... Map\'s far from complete. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 25, 2004, 01:55:22 PM
you mean he\'s trying to simulate a decent  framerate
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 25, 2004, 02:13:48 PM
No. He wouldn\'t have to...

This map uses far less geometry than Death Island(which breaks the developer recommended 10,000 polys by like... Almost double), and it runs like butter for me when I\'m in a Banshee observing the entire map. Based on the custom-made textures he\'s done so far and some of the comments that have been made concerning the over-use of bump-mapping in some of the more recent user-created maps(which means you won\'t see it in New Mombassa :p)... Map should run quite nicely.

Fog\'s just there for effect at the moment, man.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 25, 2004, 03:04:59 PM
sure...sure

they said popup was a feature on the N64 too
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 25, 2004, 03:51:28 PM
:laughing:

... Seriously?

We\'ll see when it releases, I guess. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 27, 2004, 07:13:05 PM
New wallpaper up at Bungie.net:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fwallpapers%2Fwortwortworthog-800.jpg&hash=47053e8e29ff2e7686386779262735bf2fa249cf)

Larger sizes(up to 1600x1200) here (http://www.bungie.net/Games/Halo2/gallery.aspx?gallery=Wallpaper&page=1)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 28, 2004, 02:51:06 PM
3D HALO 2 Screenshot:

LINK (http://www.bungie.net/News/TopStory.aspx?story=3Dscreenshot&p=107003)

Neat. Hope we see more of these in the future.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 28, 2004, 03:00:41 PM
of course, they could probably fix the framerate instead of wasting time on this crap

but, thats just me
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 28, 2004, 03:31:36 PM
By "fix", I\'m assuming you mean bump up to 60fps. It\'s not happening, man. They\'d have to sacrifice a lot of the stuff that\'s going to make this game significantly better than the original.

Let it go. They\'ve managed to make the framerate a lot more consistant than the original\'s, that\'s obviously not enough for you, but we get it...
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 28, 2004, 04:56:12 PM
it shouldnt "be enough" for anyone

but if your standards are just that low...
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on May 28, 2004, 05:19:06 PM
As long as it\'s still fun.

Sure it\'ll be kickass if it were running at 60fps, but I don\'t really give a shit. 30 fps is fine.

Anyway, I\'m getting used to CE. The custom maps are really nice.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 28, 2004, 05:56:34 PM
"just that low"? How long have you been playing PC games, mm?
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on May 29, 2004, 03:49:54 AM
1)This is an XBOX an old PC hardware

2)a)Do you want faster framerate and less detailed graphics with less things happening  on screen?
  b)Or better graphics, more things happening on screen  and a steady 30 fps

Its illogical to compalin about this game not being up to par with today\'s PC standards.
Would it have been better if they didnt make Halo2 at all on XBOX just becuase its 30 fps?
I mean come on.XBOX is old.Its good to see games like Halo2 on it
On consoles the more they reach the end of their lifespan the more console owners expect to see developers exploid the untapped left power left.And thats whats happening with Halo2.Its illogical to expect it to be an all perfect game graphically.For an XBOX game its superb looking and its exploiting a lot of XBOX\'s extra power and thats enough if the framerate is steady and great gameplay.
Why make it such an issue?Its like complaining why the PS2 which is even older cant do the highly detailed bump mapped textures seen in almost every PC game and run at 60 fps too.
Just take a look at Splinter Cell
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 29, 2004, 04:10:35 AM
i dun expect it to be perfect

i expect 60 fps locked.  it is possible as other titles can do it, even on the PS2

xbox is top of the line console hardware, and halo2 has been in development for how many years?
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on May 29, 2004, 04:12:52 AM
60 fps locked if they reduce the detail in graphics though.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 29, 2004, 10:01:59 AM
Quote
Originally posted by mm
i dun expect it to be perfect

i expect 60 fps locked.  it is possible as other titles can do it, even on the PS2

xbox is top of the line console hardware, and halo2 has been in development for how many years?

There are not titles on the PS2 or Gamecube that are running software as technically complex as HALO 2 at a rock solid 60fps, mm.

[EDIT] - Just to elaborate, RL3: Rebel Strike for the GCN would be a similar comparision. It\'s 60fps, has a ton of shit goin\' on, bump-mapped, dynamic lighting... But the framerate is all over the place.
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 29, 2004, 10:35:47 AM
Quote
if they reduce the detail in graphics though.


then do it
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 29, 2004, 10:40:03 AM
We\'re getting maps 4 to 6 times larger than Assault on the Control Center, Dynamic Lighting and Shadowing is a part of the gameplay now, not just a fancy new detail.

What can they axe without changing the actual game?
Title: Yes! Weekly Bungie Update: Today!
Post by: ooseven on May 29, 2004, 01:50:30 PM
Quote
Originally posted by Nu
We\'re getting maps 4 to 6 times larger than Assault on the Control Center, Dynamic Lighting and Shadowing is a part of the gameplay now, not just a fancy new detail.

What can they axe without changing the actual game?


SIMPLE !!!!!

move All work to the PC and Ditch this Farce of making FPS games on Limited Console(s)..

Result

Desired Level of detail & 60 (higher constant) FPS.

Oh also you can have the M0dding community producing addons and extras ala...Half Life.

GOD yet another reason why

PC >>>>>>>>>>>>>>>>Consoles

and why

HALF LIFE 2 >>>>>>>>>>>>>Halo 2
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 29, 2004, 02:02:33 PM
Quote
Originally posted by ooseven
SIMPLE !!!!!

move All work to the PC and Ditch this Farce of making FPS games on Limited Console(s)..

:rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on May 29, 2004, 02:13:25 PM
well, they certainly couldnt add new environments it seems
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on May 29, 2004, 02:19:42 PM
The hell is he referring to?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 04, 2004, 04:14:30 PM
I would apologize for not posting last week\'s update, but it was short and boring anyways, and the majority of you don\'t seem to take an interest in them... ;)

Anyways, here\'s Twentienth update from last week, originally posted at Bungie.net (http://www.bungie.net/Forums/posts.aspx?postID=108143).

Quote
Friday, May 28th, 2004

Smallest, lamest update in weeks, thanks to missing staff, deadlines and the crazy 3D shot we put up today. Sorry.

The community team has been swamped this week - the net guys put up some new forums, and expanded the number of avatars available and basically got dragged into anything that wasn\'t related to actually programming or designing the game!
  • One cool thing that I got to do was look at Joe Staten\'s awesome dialog for single player "events" like what characters say when they get in and out of vehicles, or when they retreat from Covenant, or even, sniff, die. Gripping stuff, but going over Joe\'s scripts also serves to illustrate how complex the AI reaction to events is. There are like six different possible lines for a character getting into the passenger seat of a vehicle! Crazy!

    Joe\'s dialog is very cool too, and just skimming over the scripts gives you a sense of how epic some of these encounters are going to be. Joe\'s researched this stuff pretty intensively, and let me borrow one of his research tomes - a fat book devoted entirely to war slang. My favorite line? DILLIGAF which is an acronym for, "Do I Look Like I Give A..." and I got cut off before I read the last word...although I\'m pretty sure it was probably "fudge."

  • Parsons\' Crazy Theory


OK everyone. Deep breath. Studio manager Parsons has a theory, that the unkind might refer to as crackpot, but he\'s thought it out, so we\'ll go along with it for a bit. So his theory boils down to this fundamental premise: "If you want a flying car, you must buy a Roomba." Now it gets more complex than that. Parsons thinks that the Roomba\'s tech is cool, but relatively inconsequential, but its social impact is of paramount importance.

Now a Roomba, for the uninitiated, is that robotic vacuum cleaner. He thinks that if you\'re cool with leaving a Robot, or SuckBot as I call it for short, to rampage around your house while you\'re out, then you\'ll be cool with all sorts of AI in your house and life. Like a fly-by-wire robot-driven car.

I\'m sure there\'s a lot more to it than that, but that\'s the gist of it. I would counter that obviously Robots are good at one thing: Rampaging. And there are further problems. For starters, they never have hands, always claws, gaping sucking maws, or lasers. None of these implements is useful for hugging, massaging or any other things you think you might want in your house.

  • Nathan and John\'s Tower of Tweening


Not much from animation this week...but Nathan reports from the side of animation with the best hair situation, saying that John Butkus has started the first cinematic! Which also means that the animation team will move to cinematics very soon, collectively! Which means that most of the regular character animation is done! Kinda. They\'ll be going back and forth for sure, but obviously this indicates that the bulk of that work is over. Cinematics of course require lots of NEW animation - often more complex too, since the cinematic scenarios are different from the gameplay ones. That said - the cinematics don\'t have the same capacity for cluster***** that game animations do.

John\'s first cinematic features everyone\'s favorite angry officer, Sgt. Johnson - who delivers a very powerful line in this scene, and it has nothing to do with "God\'s own anti-sonofabitch machine"

Nathan also mentioned that Mike is beavering away on animation for one of the secret characters, and will be bringing a fun, and previously unmentioned weapon to life next week. Bill is finishing up on the Grunt...his food nipple is laden with steroids, whey powder and Creatine now...

Nathan himself, has been working on Brute animations and listening to the horrible sounds from the local country music station to get in the proper rage mindset and transferring those feelings on over to the Brute. Nathan angry! Nathan smash!


Bigger news should happen next week...

  • John\'s Perspective on the same thing....
"This week I was working on the Earth City intro cinematic with Chief, Johnson, and a couple of marines. It\'s going pretty well, and it\'s a big effing help to have CJ lay out the characters in the scene and lock down the camera moves before we even touch it. I was on another project where I had to do all that stuff and it was really time-consuming, so the cinematics guys are my heroes right about now. Other than that, I\'m working on bug fixes and miscellaneous elite moves that I haven\'t had time to do because making unique animations for vehicle seats for five different weapon classes on the same character sure is exciting stuff compared to cinematics work....but it needs to get done, so here I am."

  • Carney!


Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone\'s favorite sequel. Well, my favorite sequel at least. He\'s currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It\'s part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel.[/list]
Here\'s Mister Chief. Fearing progress:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fdoomba.jpg&hash=fb1256ac6dbba275383dc21e1d95f5331c34fc32)[/size]
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 04, 2004, 04:17:25 PM
Twenty First update, originally posted at Subnova (http://www.subnova.com/forum/?pid=20040604.224357)
Quote
Bungie Weekly Update, June 04, 2004

Creepy. Now when I ask people what they\'re up to this week, they\'re like, "finishing this" or "completing that." Nobody is actually starting anything. Which is both exciting and frightening. Although it\'s five months \'til the game is on shelves, it\'s only three or four months \'til we\'re complete. Scary! So naturally, everyone\'s swamped. Here\'s the deal this week:

Cam\'s Castle

We never talk to the marketing guys, because all they do is drive around in black Porsches, buying martini lunches with their expense accounts, while their Armani suits are tailored and cleaned of weird white powdery residue. That said, without the sharks, there\'d be no mystery in the deep blue ocean of Halo 2 development, not to mention metal boxes, TV campaigns, magazine ads, cool storefront displays – in short just about everything related to getting Halo 2 in your face and into your Xbox. So we asked Cam Payne (seriously, that\'s his name) what\'s been going down in the world of mktg., for short. This is what he said:

"Do you consider lots of meetings and hundreds of e-mails as something cool?  Mainly this week was a lot of the day-to-day stuff for a game coming out in five months: Coordinating with agencies, reviewing advertising and POP (Point of Purchase) creative, planning and generating assets, working out the details of specific PR (Public Relations) tactics coordinating with the dozens of subsidiaries (countries that is) across the world that will market and sell Halo 2, and so on and so on

I do get to fly down to LA today for a Friday night meeting with Joe, Marty and one of our agencies.  A quick 15 hour trip, as I come back tomorrow morning at 6:30 am to go see the Dora the Explorer (hyperviolent Japanese anime) show in Seattle with my kids (elite squad of Ninja assassins).

In order to save time, effort and transportation costs, I’m staying tonight in the same hotel where Marty and Joe are staying.  Well, you know Marty and his need to be well pampered and taken care of—this means I get to stay in a nice fancy place where every room is a suite that’s bigger than my last apartment.  In fact, I mentioned I was traveling with Marty when making the reservation and they called back and wanted to know if I wanted the peeled grapes and hand massages when I arrived or Saturday morning."  

Environmental Impact

Dave Dunn didn\'t have much to say, but what he had to say was tremendously important. The environments and the geometry are done. That is to say, there is a building, a door, a wall and a floor everywhere it\'s supposed to be, you can run through the entire game without finding any gaps, and now he and the guys have moved on to polishing. They\'ll be tweaking textures, futzing with lightmaps and tweaking things here and there, but now they\'re on a different type of schedule.

The geometry and environments guys have been pretty much left to their own devices for a long time, but now they\'ll have a lot more to-ing and fro-ing with the designers as they tweak bits of environment to suit gameplay requirements. Dave says that while it may seem like they\'re cutting it close; this is a lot further ahead than it was on the first game, by comparison and with a whole heck of a lot more environments!

Cuban\'s Casa


Adrian "Cuban" Perez describes his week: "This week I’ve done a bunch of stuff, some might be more interesting to the outside world than others…"
  • The damage handling code now pushes around the cause of the damage (i.e. what weapon it came from, what vehicle you were hit by, which sniping weapon you were just headshot with).  This is something we’ve been meaning to do for a while, now enough people at the end of the damage code pipeline (multiplayer messages, stats) want to know said info that we’ve taken care of feeding them.
  • I made a few changes to the lightmapper that will let the artists iterate their lighting faster.  The fact that the lightmapper is much faster than the Halo 1 lightmapper is irrelevant since the artists have made much more detailed geometry with much higher res lightmaps, completely nullifying any speed advantage and making the iteration times just as long.  The kinds of spaces that the artists are lighting are so different than what we were trying to do in halo 1 that I’ve had a hard time making the lightmapper keep up with them.
  • I did a couple of small changes to the weapon/damage code to handle a bad guy too nuts for the existing systems.  Nuts in the sense that he has CENSORED where death comes out of and two separate CENSORED.  Oh yeah and he’s big and mean, kind of like a Tyrannosaurus.
  • The new HUD is in and working well enough to do all of the new weapon huds.  We’ve been arguing back and forth a lot over the best way to integrate dual-wielding into the HUD; I think the system we have is supasweet and will be both discoverable and useful, kind of like a Tyrannosaurus.
Butkus\' Barn

John Butkus explains this week\'s bizniss: "Nothing too exciting this week…mostly miscellaneous bug fixing and making sure that the elite and marine work as vehicle passengers with all weapons and that their hands are properly locked on the warthog and scorpion hand rails.  I know.  Fascinating.

I also animated the first-person CENSORED (both single and dual shot), so that should be in the game and working now…it looks pretty cool, but it’s definitely a lot weaker than CENSORED and it has CENSORED now, so people are probably going to CENSORED and CENSORED.  Oh well, all’s fair in the cruel world of gameplay balance."

Walpole\'s World

Rival Canadian Nathan Walpole gives another Cananimator view: "Not much has gone on this week that differs from the regular attachment of animation excitement. All of us are still working hard and resisting the urge to bust home early to play Full Spectrum Warrior. We do have some current news to report. Two new animators are coming on board to help us bring the fans some incredible motion. We have a mercenary animator on loan for 2 months from a sister Microsoft studio, FASA (By the way, thanks for sharing your peeps with us - feel free to make a giant Robot in Mechassault that looks like a Grunt...). He will be helping us pound out some riveting storytelling in our cinematics. We also have a new contract junior animator starting out next week that will be helping make the in-game animation tighter than a walrus’ butt hole. Oh, and the FASA mercenary happens to be Canadian too, so 50% of the animation in Halo 2 will remain Canadian made. Go Canada. Go Halo 2!"

Hoberman\'s House

Max is typically reserved this week as he gives a hint of what to expect from Halo 2 on Xbox Live. I know specifically what he\'s talking about though, so I can tell you he\'s understating its coolness!

"Not a very exciting week for those on the outside, but I\'m incredibly psyched. For the past several weeks we\'ve been reviewing all of our UI and Xbox Live plans. This is the hard part, polishing the design and solidifying the final specs. Should have happened sooner, but we\'ve always known we were on to something cool, and now I\'m even more certain that Halo 2 on Xbox Live is going to be incredible. I\'m mainly referring to the whole LAN party over the Internet experience, or as we sometimes refer to it the Halo 2 "virtual couch". It\'s going to take some getting used to because we\'re doing things that have never been done before. But once people are used to it I\'m confident everything else will seem broken."

Butcher\'s Bivouac

Chris Butcher, watching over all manner of programmy shenanigans lets us know what code craziness went down:

Luke Timmins has voice communication working in game for real, and has done some very neat stuff with player CENSORED and team voice stuff.

Bart is busy doing automated take home networking tests, it’s cool, we all take the boxes home and plug them into our networks and they just play games over and over all night, silently recording the results to our data mine server (unless they crash or get stuck).

Chucky and Ben went to a technology conference yesterday, which should be important for future Bungie games.

Cuban did the damage type reporting so the game engine can have different messages appear for Melee kills vs. Sniper kills vs. Needler kills, plus we track them as separate stats which is cool.

Jason Major is back from paternity leave and immediately did some cool distortion particle FX.

And to finish, here\'s a pic of an early Spartan technology:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fmarkonemjolnir.jpg&hash=b6558168d799f9b04923a2e93b43cf904a59f957)
[/size]
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on June 12, 2004, 03:00:11 PM
Hey Nu, how do you actually play in the new maps that people create, i dont seem to see any in the lobby?
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 12, 2004, 03:54:32 PM
You have to turn them on in the filter.

Damn, Nu, your Sai in the Asgard clan right? Your clan owned us, we are still n00bs in CE.

:(
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 12, 2004, 11:59:13 PM
Heh, what\'s your clan\'s name, and what nick do you go by? I know you told me earlier, but I\'ve forgotten.
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 13, 2004, 08:06:15 AM
[EoE]Victus

We got slaughtered. You were in that game.

:p
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 13, 2004, 09:37:37 AM
Aahh! You guys didn\'t do so bad in Death Island... We spanked you in Timberland though. Ouch. ;)

Look foward to playin\' with you again. I\'ll remember that nick from now on. :)

Twenty Second update, originally posted at Forerunners.org (http://www.forerunners.org/phpbbinst/phpbb2/viewtopic.php?p=1853#1853)

Quote
BUNGIE WEEKLY UPDATE - June 11th

Can you feel it? Getting closer? Halo 2 is in the home stretch, just a few short (or long) months to go, and the game code is fatter, phatter and finished-er. Every week that goes by brings it closer to completion, and Bungie staff are playing it in earnest as you\'ll see below.

ANIMATE!

Nathan Walpole, lead poutine-wrangler, Flyers fan and all-round baldness champeen, is bursting with excitement and information. Let him inspire ye:

"Animation is abuzz with the addition of two animator mercenaries. Stacey Moore joins us from sister MS studio FASA to aid in polishing the brilliance of cinematic animations while Jeremy Fones comes to us to help in tackling remaining in-game animation with the zeal of an assassin. While their time here is short, on the force for about two months, the effects of their firepower will be felt with shock and awe.

In other animation news, all in-game animation is getting closer to complete and cinematics are revving their engines for the Rally ahead. All first person animations will be finished this week, allowing us to focus on the effects of that arsenal on the Master Chief and his supporting cast.


TEST!


Harold Ryan, king of testing has been hot and bothered this week, as he imported and setup 300 Xbox kits for Halo2 automation, blew the power in several rooms of the building and raised the temperature of the earth by 5 degrees.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2F300xboxes.jpg&hash=f27f03b25b81013986ff9afc32c344214d4c873c)

COMMUNICATE!

Brian Jarrard, Community Manager, master of your future Halo 2 stats and all round Frankie-killer, has had a cool week:

"The best part of my job, besides interacting with so many great people in our community, is obviously getting my fill of Halo 2 hands-on play.  As many of our Bungie.net members know, Frankie and I have an ongoing rivalry (of which I now lead 9 to 0).  Yesterday\'s highly touted match was another great battle and though the score doesn\'t reflect it (20-11), it was actually a closely fought game.  And, to those of you who voted against me in the ( http://www.bungie.net/Forums/posts.aspx?postID=159192 ) poll. asking who you thought would win, don\'t think I didn\'t notice that. You\'re on my list.
 
During the weeks surrounding E3 I\'ve only been playing the Zanzibar build that we brought to the show. While that level and those elements were being polished, the rest of the game continued to move forward and yesterday was the first time I got to see what I\'ve been missing out on.  Some of the original maps that I played long ago are now barely recognizable due to a big overhaul in the graphics and design departments along with the addition of refined HUD elements, additions to the UI and even some new goodies that I dare not mention.  For months now we\'ve been taking boxes home at night to play and test online but now, as we enter into the final stretch, I can really start to see everything in its full glory. Wow. That\'s all I can say. I can\'t wait to strap into the real deal and experience the online goodness with all of you!  In the meantime I will continue to hone my skills by beating up on Frankie. "

COMPLAIN!

Mat Noguchi complained, "I got to work on yet another thing that no one outside of Bungie will ever care about, namely, improving our tag system to allow for smaller Xbox tag builds and faster load times."

Well Mat, in defense of your deal, I had the pleasure of playing a tag build last night and it loaded quickly and efficiently and in a way, Mat is my hero.

VOMIT!

Poor Lorraine, sick as a parrot, and busy to boot:

"I got sick. Spread germs around that I chased with some disinfectant wipes and yelled “I got cooties. Nya nya.” And threatened people with germs."

Lorraine continues, "But other than that, the art book is wrapping up (at least the assets dump is dwindling – until I found the STACKS of storyboards from Staten on my seat on my day off, even.)  I had to wade through the two-ton folder.  Took hours to get to my seat to check my e-mail and see if a file-transfer worked.  I put a shelf up on my desk early in the week to help me declutter and prettify my now ‘cozy’ desk, but only to find I’m probably moving in a couple of days.   But that’s okay, if I guess correctly, I can shoot spitballs out towards the environment artist pit whenever I want now (darn, I should have taken advantage of the perfect line of sight I have now at the back of Frankie’s head!)
 
Oh!  I helped a bit with combat dialog for um… a set of characters that cannot be named, I think? And am trying to get another big project started that involves cool art and words and will probably be found at bookstores… (I’m really excited about this project!!)"

JUICE!

Chris Butcher is always good for some juice, and he fails to disappoint this week:

"Luke (Timmins) has our proximity voice in which is awesome. my favorite uses of it are in order:
 
1. To thank dead foes for giving me their shotguns
2. Next time I’m fighting them, to ask them if my weapon maybe looks a little familiar
3. When I’m stalking someone with a shotgun, call out their name and watch them stop and look around in puzzlement
4. To run up behind someone, yell “BOOM!” and then a second later pull the trigger."
 
AUTOMATE!

Ryan Hylland\'s been busy too:

* We’ve gotten about 100 of the 300 automated boxes delivered, networked, re-imaged, re-named, live accounts created, and in automation.  We ran out of power in our room otherwise we would have had more!

* We’ve been running playtests every night in the multiplayer lab testing out voice (my taunting skills have elevated now that proximity voice is in), new maps and game variants and their settings.

* Take home tests have begun!

* Testing matchmaking (see above) and leaderboard ranking"

COMPOSE!

Jay says that a fan got into his head a couple of years ago that he would catalog every single piece of combat dialog, he got to 1000, before Jay took pity on him and admitted there were 6,000. Well, that guy better get his pencil sharpened, because in Halo 2, we\'re looking at about 15,000 lines of combat dialog. There are lines of speech for every eventuality

C Paul\'s favorite line is for when other Marines are pissed at the Chief for betrayals. "Don\'t shoot him in the head, you might hit Cortana. She\'s hot. She\'s blue, but she\'s hot."

So that\'s it for this week. One other snippet of news is that we got our rating from the ESRB. We\'ll tell you what it really is later, but this is what it could have been…

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fhalohighseas.jpg&hash=9682783aad40c1b2741bd7da8049c15d069fa374)

I am going to have a ton of fun with proximity voice. :D
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on June 15, 2004, 02:14:40 PM
Quote
Originally posted by Soul Reaver
You have to turn them on in the filter.

 


i did that and now i can see them but every time i try an enter one i get a message saying "Unable to join game server!"
?????????
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 15, 2004, 02:50:47 PM
Yea, that\'s cause you have to download them first.

Here\'s a link.

Custom Maps (http://haloworld.halocity.org/)

There are about 92 maps available.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on June 16, 2004, 01:30:04 PM
we should all meet up at some time on a server, i can host about 7 players apparently or if one of u guys has a faster connection...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 16, 2004, 02:05:27 PM
Eh, just let me know when you want to play, PS2_-\'_\'-_PS2, Soul Reaver, and I\'ll set up one of the 4 Asgard servers for you guys. :p
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 16, 2004, 02:15:58 PM
Haha

Yea, we should do that sometime.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on June 16, 2004, 02:43:10 PM
Quote
Originally posted by Nu
Eh, just let me know when you want to play, PS2_-\'_\'-_PS2, Soul Reaver, and I\'ll set up one of the 4 Asgard servers for you guys. :p


how about now?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 16, 2004, 03:00:27 PM
That\'s fine. Head on over to Asgard 1:

game.asgard-halo.org:2302

[EDIT] - Errr... Scratch that. Password\'s been changed, can\'t alter the map cycle/settings right now. Try this server:

69.56.201.195:2302

S\'not mine, but it should do the job just fine... Only maps on cycle at the moment are Fissure Fall and Cliffhanger. And there are already a bunch of folks playing there... Give it a shot. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 16, 2004, 07:11:54 PM
I\'ll go check it out.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on June 17, 2004, 02:28:09 AM
i saw someone called [EoE] Sol, i thought that might have been u but u went offline before i could ask
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 17, 2004, 02:45:50 AM
No, I was Sai when I was there. You couldn\'t have missed me, \'cause I talked a lot and whined about my dying. ;)

Unfortunately, my stay was short when I posted that at around... 7-ish(EST). Family issues. I got on a bit later during the evening, and I think I saw you there, Victus... Anyways, we\'ll all meet up one of these days. Keep trying that server, guys.
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on June 17, 2004, 11:31:13 AM
Quote
Originally posted by PS2_-\'_\'-_PS2
i saw someone called [EoE] Sol, i thought that might have been u but u went offline before i could ask


Nah

That\'s someone else from my clan. He was playing with some gearbox people.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on June 30, 2004, 02:31:21 PM
New media!

LINK (http://games.kikizo.com/news/200406/044.asp)

Most of them have been seen in gaming publications, but these are official, and hi-res. :)

Enjoy.

[EDIT] - Oh, and I\'ve neglected to post the last... Two(?) updates because they were pretty damn boring, so I just kind of forgot. ;) I\'ll get to it later.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 04:46:09 AM
Heh, kinda wondering if it\'s worth it to bump the thread with the Bungie Weekly Updates now(it\'s about seven updates behind)...

...

Bah, I\'ll just do it. It\'s a pretty slow morning... Plus, I don\'t want to look like a slacker. :)

Twenty Third update, originally posted at 343GS.com (http://www.raiseyourgame.co.uk/phpBB2/viewtopic.php?t=2538)
Quote
Bungie Weekly Update - Friday, June 18, 2004
Short and sweet this week, since I\'m cranking on the manual and some other stuff.

* Ryan\'s Slaughter

Ryan Hylland, test freak and well-known spawn camper has been working on my favorite thing in the universe. Take-home tests. Where Bungie employees take home Halo 2 and playa against each other, enjoy social interactions and learn colorful new swears. This is Ryan\'s week in brief:
  • A bunch of game variant settings.  Slayer specifically.  Ah, the CENSORED and Scorpion on Waterworks, such a beautiful thing.
  • Had a couple of "take home tests" to check out how our fragile child-game performs in the high school play ground.  I think we only got one black eye...
  • CENSORED and CENSORED tests.
  • User Interface pass for the next build of the game.
  • Tons of test case workbook house cleaning (thanks to Joe).
  • I think we took some names too
  • Are you ready to get your ass kicked tonight in our take home test?
* CJ Cinema!

Been cranking along on the videomatics...We\'re closing in on having all the cinematics of the game videomatic\'d out. Which means most of the game\'s cinematics now have timing and camera work that is locked down, as well as basic animation for the animators to work off of. Even better, most of them actually work in engine, which is a miracle in many different fields including nuclear science, landscape architecture, and dominoes. This week I finally started blocking out the videomatics for one of the last levels of the game that we haven\'t worked on previously. It\'s cool to start on these, because we know these cinematics will be seriously building the story tension towards that glorious climax when CENSORED finds out CENSORED! Joe and I also went in and cleaned up some silly issues that we hadn\'t gotten around to. Like re-exporting the Phantom\'s cinematic animations with the NEW Phantom that has a different number of bones than the OLD Phantom. Weeeee! Other than that I spent the week unleashing my Chris Christmas video collection on the unsuspecting Bungie crowd. Vote Chris Christmas instead of Santa this year, boys and girls. He\'s the man.

* PARSONS NOSE

So Parsons comes over, says he has something for the weekly update, eats his lunch noisily, lets fly with an eye-watering air biscuit and takes off, saying, "That\'s a sushi fart."

Thanks Parsons. That\'s great.

* LORRAINE\'S ODDYSSEY

Since we\'re expanding, and new faces keep popping up, it should be no surprise that desks are moved around to accommodate. Lorraine was forced to move and entire desk over, and quickly set about rebuilding her unassailable tower of anime, weapons and robots.

* Jaime Jams

Jaime says they\'ve finished adding "boarding" seats to all the vehicles. That means that quite apart from the vehicle-jacking stuff, every vehicle that can be boarded, sat on or otherwise utilized, now has functioning seats for real-life multiplayer and AI single-player modes. One thing hardly anyone at E3 noticed, was that when you board a Warthog, instead of taking over the driver seat immediately, you simply yank the driver out  you then have to hop into the Warthog manually. A two-stage process designed to create interesting encounters on the slightly more boardable Hog.

          Jaime also showed off the largely complete HUD which has moved everything around dramatically, but should still be recognizable to Halo folks. Obviously adding dual wielding makes this challenging, but the new HUD handily shows off the ammo/charge left in a gun, and more importantly, it tells you what your reserve, or third weapon is. THIRD WEAPON!!!? WHATCHOO TALKIN ABOUT FRANKIE? Well, if you\'re holding a weapon in one hand, and you have another "holstered" you can dual-wield a third. That means the reserve weapon simply stays put when you pick up the dual-wield weapon. Effectively that lets you have three weapons at one time.


Of course, that means that for newbies at least, it can be tricky keeping track of what you\'ve got. To be honest though, after an hour or two of play, you stop thinking about it.

There\'s also been something of a separation for church and state as far as the shield level and health meter are concerned. You\'ll see in good time how that works, but it makes a big difference.

* WATER!

One cool new graphic feature being played with right now is water. The briny deep demoed at E3 is not the final water. In fact, several techniques are being experimented with, but I saw a cool one yesterday in a Zanzibar test level. Only it was deliberately broken. So when you jumped, the level literally filled up with water. It was kind of funny to go inside the control room part of the level (where the defender\'s flag normally sits) jump once and flood the place with sparkly, gorgeous, reflective wet stuff. Did I mention I loved video game water?

* Alta\'s Rival Princess

Look, Alta is awesome, obviously. And the Bungie Princess is even more attractive than Nathan! However, Alta has help. New-girl Amanda is a princess-rival. For example, we now have a keg of beer. Now I\'m not saying that Amanda is responsible for this new beer-status, but it IS a big coincidence no? Anyway. Beer. Keg. Kegstand. Most practical way to consume beer.

* Max Rules

Seriously, Max Hoberman rules. Here\'s why:

" A bunch of the artists, including of course our multiplayer SWAT team, are just finishing up a 48 hour "lovefest", time dedicated to polishing a handful of multiplayer maps. It\'s amazing what 48 hours of relentless man love will do to a level. Steve Cotton, the newest member of our multiplayer art team, was just showing me the purple underbelly of a CENSORED, one of our multiplayer levels for the upcoming milestone. I can hardly believe this is the same kooky level I sketched over a year ago in Illustrator, it looks so damn good. Right smack in the middle of the map is an area that I\'m convinced, once combined with a little magic that Adrian snuck in for me waaaay back, will be the ultimate King hill. Not for those with weak stomachs though. Too bad we\'re not working on King of the Hill right now, I can hardly wait! In the meantime Carney has taken our very first ever Halo 2 multiplayer map (also the map that\'s gone through the most complete revisions ... lovingly dubbed "Space Toilet" in its youth) and turned it into a real treat. Our goal from day 1 with this map was to capture some of the fun of an old favorite Marathon map, Mars Needs Women. It\'s looks absolutely nothing like that map, but people keep telling me that it feels like it. Awesome! Not only does it play great, once they get the "neighborhood" in this map is going to look incredible!
       
*

Dave has the new HUD in and looking mighty fine. It\'s a change from what people are used to, but there\'s good reason for the change and we\'re confident it\'s the right decision
. In fact, Jaime just got back from a usability test and is standing at my desk telling me just that. Oh, and of course we have the new multiplayer scoreboard in as part of the HUD! Woohoo! Dave and I are also working on cleaning up a whole slew of UI in time for the milestone. Mat Noguchi is just now checking in the magic code that makes players on Xbox Live look like more than just a name, I\'m psyched! Our Xbox Live UI is going to make people jump with joy, and I don\'t think I\'m exaggerating. Once you try it you\'ll never go back. Anyway, way too much to do, currently 38 bugs on my plate for this milestone. Gotta get back to work!"

Anyway, CJ\'s obsession with Chris "Christmas" Rodriguez (google it) has rubbed off on the chief.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fchristmasvschief.jpg&hash=5e6794c84e018669b6a19c365f86697fcf779657)
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That took a couple of minutes longer than it should have... I\'ll get back into the groove of things in a sec\'. ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 04:55:28 AM
Twenty Fourth update, originally posted at MLGPro.com (http://www.mlgpro.com/index.php?name=PNphpBB2&file=viewtopic&p=1863#1863)

Quote
Bungie Weekly Update - Friday, June 25, 2004

* Lorraine\'s Sordid Shower Scene...


This week was full of back-to-back deadlines and "Your Attention Is Required Right Bloody Now" matters.  The two big things were the POP (point of purchase) art for big stores like Toys R Us and box art. Needless to say there is never enough time.  The YAIRRBN matters beyond those big pieces of art were more art or things regarding the game manual, Halo and Halo 2 action figures, the Making of Halo DVD, the art book, and some, uh... sensitive matter with Marketing and the advertising team.  I didn\'t get to go home last night — hey, lookit that, the file is now actually writing to my hard drive — but that meant I get to eat a hearty breakfast from the cafeteria.  Now if my hubby can get over here soon, I\'ll get to eat it too.  The buttermilk pancakes smell awesome and the scrambled eggs are quite good (I had to give a taste!).   Oh, and last night I discovered that the towel service in the shower room is being discontinued next month.  Bummer.  And the other thing th — oops.  The file is saved and the screen has redrawn the image.  Gotta go.

- L

* Michael Wu\'s Long Panoramic Shot

In general the enviro pod has been hammering away from late morning (recovering from night before) till late night (when the security guards come over and play Street Fighter) on texturing and lighting their levels.  I\'m working on New Mombasa (with short forays into Old Mombasa to help on the single-player milestone).  I\'m actually working on a lot of geometry finessing before I get to texture and light the city.  In general we feel like we have just enough time to finish, but I mean barely!

* John Butkus\' Tight Close-Up

Well, I figure I might be the only animator chiming in today so I\'ll throw you a bone and let you in on what we\'ve been doing.  For the past couple of weeks I\'ve been working on the CENSORED cinematic.  I think it\'s the second longest one in the game at somewhere around CENSORED minutes or so... it has CENSORED different characters in it so I\'m basically animating my ass off every day.  It has two CENSORED and CENSORED CENSORED the CENSORED into the CENSORED chamber to face CENSORED and CENSORED.  It\'s coming along pretty nicely and I should have CENSORED\'s part mostly finished by the end of the weekend.  It\'s nice to have the final dialogue in the game, but when you\'re animating it you have to listen to it frame by frame or scrub through it quickly both forwards and backwards so after a while you go a little nutty.  In fact, I\'ve lost it.  I\'m gone.  No I\'m not — yes I am!   Stacey has been working on a cinematic with the chief jumping across these huge beams as nasty shit is going down behind him and then there\'s this sick-ass explosion and CENSORED.  Mike and Bill have been troopers and are putting the finishing touches on a lot of vehicle and character animations, and Jeremy has been a massive help with finishing off a lot of stuff for the Chief.

In other news, it\'s Friday and that is so sweet.  I\'ve also discovered that 2 out of 3 Americans do not appreciate the taste of ketchup flavored potato chips, which I find odd since they are so damn tasty.

* Ryan\'s Artsy Short

"Bunch of testing for the internal-only beta."

* Brian\'s Gotham Flick

This week I was recruited for a top secret mission to escort Halo 2 Zanzibar discs to a special event taking place in the Big Apple. As you\'ve read in other updates, Bungie is uber focused on security our builds are never made available to anyone or any group outside of our Studio.  So, when the marketing folks stumble across an opportunity to promote Halo 2 and a build is needed, we\'re called on to deliver the goods and make sure not a single trace is left behind.  Duty called and I endured 11 hours of cross country air travel for what amounted to about 1 hour of actual Halo 2 involvement.  I can\'t reveal the specifics of this mission but if it works out, the fruits of our efforts will be revealed sometime in CENSORED.  Ask me about it then and I can share some stories!  Equally exciting was just strolling through Times Square and getting stopped by dozens of people who noticed my Halo 2 t-shirt.  "Halo 2 is going to rock!!" "When is Halo 2 coming out!?" "Can I have a free shirt!?" "Sweet soul patch dude!" It\'s cool to see so many random people familiar with and fired up about Halo 2. And no, you can\'t have my shirt.

* Marty\'s Stirring Score

I still remember the first Halo Weekly Update. I was just a wee lad of 64; none of the others who are here now are old enough to have been around back then. That is the advantage of being "The Elder". In those early days I was making music for Halo on a ukulele. Now for Halo 2 I have the power of a Mac SE and an Electronic Casio Keyboard. Progress is a wonderful thing. The dialog files for Halo were around 27 unique vocalizations, all by just one actor (Joe\'s father) and now we\'ve recorded over 112 different sayings by up to 4 different actors (including Joe\'s father\'s son Joe)! All the weapon sounds for Halo were made by pitch shifting one mouth noise I had recorded by accident in the bathroom (...don\'t ask). Now for Halo2, we\'ve been able to recorded, pitch shift AND filter mouth noises made by not only me, but Jay and C Paul! Who knows where we\'ll be by the time we celebrate Halo2\'s 200th Weekly Update?

 Marty The Elder
 (I\'m not losing it,,,)

* Butcher\'s Auteurism

I\'ve mostly been working on weird boundary cases and stabilizing for the beta. Our matchmaking system is coming up and it\'s almost playable which is the suckiest period, because you are really excited when it works and very sad most of the rest of the time. In other news, I was excited to see that the first ever New Zealand game developers conference kicks off this week! http://www.nzgdc.org.nz/

My favorite bug this week: One that allowed a player who was booted from a CTF game, but was able to rejoin with his old score intact, and the mysterious and useful ability to see any player, friend or foe, from clean across the map — through objects, buildings, whatever. And as a bonus, he could see both flags, no matter where they were.

Only 24 hours remain for us to fix bugs in the beta.

--
Frankie\'s Autobiographical Epic

What have I been doing? Well, apart from neglecting the site content, I\'ve been crunching with the UX guys on the manual, which is half-joy, half-horror as we struggle with how to describe dual-wielding in a way that a mom can understand, or explain the difference between a game-type and a game rule and then just when we think we have something finalized, the team points out that they added an entire game feature that you didn\'t know about.

Describing the new weapons is fun too, since it means I know pretty much every weapon, vehicle and device that\'s going to be in the game, how they work, which ones boost, which have secondary fire, what the zoom levels are and what it is exactly that shoots out of them. This doesn\'t necessarily mean I know how to use them...

We also went and did a Zanzibar demo at a Microsoft job fair thing. J Allard was trying to hire the cream of the crop from all over Microsoft plenty of them whooped and cheered when the Halo 2 demo started.

Anyway, that\'s it for this week, more next and until then, enjoy the awesome poster for the Mister Chief movie, When TriSquids Came to Eat Earth Because it Smelled of Prawn Cocktail

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fmistersquid.jpg&hash=39eb8f68731651e10a61bcb9ca681f6614f8f2f3)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:07:01 AM
Twenty Fifth update, originally posted at Haloplanet (http://www.forumplanet.com/haloplanet/topic.asp?fid=1729&tid=1409919)
Quote
Bungie Weekly Update - Friday, July 2, 2004

So, this week was a mighty important week. We finished and started to manufacture the internal Halo 2 Beta. That means that lots of lucky Bungie and Microsoft employees (and we mean lots) will be playing a few multiplayer levels from Halo 2, for a few short weeks. Like the Alpha, we\'ll be using this to test things like networking and data speeds, but unlike the Alpha, it\'s also our first major gameplay test for multiplayer.

We\'ll be grabbing data and opinions on gametypes, weapons, even the few level designs that are out there. The main part of the test though, is to see how some of our Xbox Live features - voice, matchmaking, all of that, work in the real world, with real players and real situations. All of the data and information that comes back from this beta test, will be used to make the game as close to perfect as we can before we ship it on November 9th.

We also have the mixed blessing of playing the single player game. Why\'s that a mixed blessing? Because it is RUINING the plot! Wah! Still, Brian and I keep interrupting each other to say things like, "Ohmygod did you see what that Elite just did?!?" Anyway, on to the short and sweet update:

* Stefan\'s Stiff Resistance

Stefan tells us he created the first ever Halo 2 clan. They\'re called BMF.
I cannot tell you what that stands for. We also can\'t tell you anything more about the clan or how it works, but if he says it\'s the first one, then so be it.

Coolest thing Stefan saw on the Halo 2 Beta this week was: "Consecutive "Running Riots" with the plasma sword on FORMER SECRET LEVEL NAME, err, CURRENT SECRET LEVEL NAME... glorious."

* Butcher\'s Kiwi Fruits

Chris Butcher is a busy, busy man, but still found time to illuminate us just a bit: "Damian got CENSORED with AI working, it\'s fun, but we run the risk of having CENSORED turn into a CENSORED. A CENSORED with attitude, but it does make CENSORED less CENSORED which isn\'t really a good thing."
Coolest thing Butcher saw on the Halo 2 Beta this week was :"The coolest thing I\'ve seen so far is that I got to play with some guys from Australia and kick their asses. Score one for Kiwi pride!"

* Lorraine\'s Brain Drain

Lorraine says,]b\\ "Zoe and I double-teamed on the Halo 2 Point of Purchase and box cover[/b]. I\'m also getting the Halo 2 action figure packaging done too so I can\'t say much more...

But despite how busy it got, I managed to take home a build and play 1:1 with Robt. He said he was panicky in spots, even though he won 25-16. The two coolest things that happened while playing in the SECRET LEVEL NAME. Robt was jumping from one alcove onto a platform, I was running sideways and backwards, keeping an eye on the motion tracker and the screen. I made a big guess and tossed a plasma grenade and stuck him in the ankles while he shot downwards with the rocket launcher. He missed, but my little blue friend did his job and all that nice ammo came raining down. Robt also swears I\'m psychic - that or I have virtual eyes on the side of my head. I was running on the mezzanine, trying to figure out where he was. I hear the sound of the rocket launcher and I immediately jump. I hear it again and I jump while running and trying not to fall off. Apparently, both times I jumped, I avoided certain SPNKR death. Ha!

--

* Hylland\'s Hy-Jinks

Test team created and handed off the beta disk and are now working on testing and building the auto-update.

We didn\'t do anything cool.

Coolest thing: watching Butcher as last man standing on our team of three in an elimination game kill all three of the other team after the other two of us had been killed.
Or perhaps being surprised (unpleasantly) by Jones crouching with a damn sword as I rode to the top of the elevator on SECRET LEVEL NAME. Needless to say, I was diced.

* Cuban\'s Conundrums

"This week I\'ve been doing a slew of stuff, up to and including:
  • Resurrecting some of the Halo 1 gametypes to work in the Halo 2 engine. I forgot how much fun Oddball was; Our streamlined implementation needs a few more features to flesh it out but otherwise it\'s sittin\' pretty. King of the Hill is almost back from the dead.
  • Optimizing the lightmapper. I\'ve been working with the artists a lot this week addressing problems they\'re having lighting their spaces (if someone had told me that one of our levels would take place in a miles-wide valley I probably would have made decisions a little differently). The lightmapper is generally about 30% faster than it was last week, which is neat
    • Working on player training. We have a much more elaborate training system than we had in Halo 1 - but elaborate hopefully doesn\'t mean annoying. The objective with this system is that any seasoned Halo player won\'t get bogged down by player training (except maybe for the one that teaches you to press and hold the action button to enter vehicles) but a newbie player will be gently led through the paces[/b]
    • Fixing a ton of little nits.
    The coolest thing I\'ve seen in the beta this week is the design of SECRET LEVEL NAME, one of our new maps. The more I play in it the more I like it."

    Adrian

    * Jay\'s Audio BaconWrap

    Jay has been working through a lot of dialog. He also handed off the entire dialog to the localization guys, who can now turn all of the combat dialog into seven other languages. That\'s Chinese, Japanese, Korean, French, Spanish, Italian and German. Times seven. That\'s a lotta crazy foreign guy talk!

    Jay also did some last voiceover sessions with Seattle, Chicago and LA actors, some pickups and just a little bit of new stuff.

    So far, there are 15,107 lines of combat dialog recorded and implemented, with just a little more to go in.

    * Staten, Stat!

    Joe spent the entire week fixing a... [HEY! Wait Joe, I can\'t even TYPE what you just said to me. That is the MOST SECRET thing I ever even heard of. I ain\'t even typing that, I\'ll get my ass fired for even thinking about it too hard. -Frankie]

    Joe also got into a knock down drag out Dynasty-style bitch fight with Marty O\'Donnell over something so feminine, that neither dude would tell me what it was. I figure either make-up or tampons.

    Joe also mentioned that John Butkus finished the animations for one of the longest and most complicated cinematics in the game and more importantly, running in the game engine. And the animation DOES feature the thing that I censored Joe on, two paragraphs ago.

    * Robert\'s Rebuttal

    "You are already at least partially aware of what I\'ve been doing this week (editing manual text), but did you know that I was also writing difficulty-level-sensitive level dialog, supplying environment artists with broken down couches, rusty dumpsters and generic box vans, slaving over bug fixes (recognized and un-recognized) and robotically grinding out LODs?

    Bonus: Female marines. Because I\'ve been trying to get women (as active participants) into a Jones driven game for almost ten years now! (I had one minor success: the Fetch. But they had to wear the skins of men in order to get snuck in.)

    Cheers!

    - Robt"


    Bonus Shoutout to tru7h.co.uk and GoWeb.

    And until next week, here\'s Mister Chief, celebrating, and blurring the line between deliberately bad art and regular bad art.

    (https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fchiefbetasm.jpg&hash=1c831268d96343e7a0f7bf5abc9b66009099a1e0)[/size]
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:23:28 AM
Twenty Sixth update, originally posted at HBO (http://carnage.bungie.org/haloforum/halo.forum.pl?read=449458)
Quote
Bungie Weekly Update - Friday, July 9, 2004

Mammoth update this week kids. So enough with the intro - dig into all this good stuff:

* Greg Snook

I\'m going to go out on a limb and say we have too many animations in this game[/b]. Most people would consider that a good thing, but when your job is to make sure all those animations fit in memory and play back silky-smooth; having this many animations just sucks. Perhaps it\'s a problem with Canadian math skills, but Butkus has authored some 881 animations for the Elite alone. We have more characters than the original Halo, and each one performs far more actions than the previous game. The end result is a fine looking game which requires the memory of three additional Xboxes :) So, this week was spent looking into new animation compression schemes and devising a system to cache animations off disk while the game is in progress. Luckily, much of this work was already in place to handle the metric ton of geometry and textures we have, so caching animations slipped right in. The end result is that the levels now fit in memory and look fantastic. W00t!

* CJ

Joseph and I killed three videomatics this week, which could be a new record for us. The first one was the intro to CENSORED, which has a touch of grunt comedy, and should get some laughs. The second one is also in that level, and has nearly every major character in the game in it, which was...uh..."fun"...to set up. The last one is the cinematic that proceeds the final CENSORED, and should nicely build the tension before that fine piece of gameplay. We are also starting on a short one this morning, so maybe we\'ll try to get four done this week! Woohoo!
           
We are starting to get cinematics back from the animators all polished up, and they look GREAT! It\'s really cool to see these cinematics come back, because we\'ve gotten so used to seeing them in their basic animation form. The final animation makes all the characters really come to life, and makes them much more fun to watch. Now if we can just get some lighting in there...

* Nathan Walpole

Wow, what a week. I have been putting out fires, starting new ones, making friends, making enemies and eating crappy food...ain\'t crunch-time grand?

Animation this week has been working on a variety of things. John is still going strong on cinematics, Mike is pounding on what could be one of the coolest characters ever known to man - and taking boarding to the NEXT level. Bill is hard at work finishing the Grunt and the CENSORED and will be pitching in his great timing sense towards Brute animations. I am hard at work on the Brute, and the CENSORED...both of which are shaping up to be formidable and unforgettable. Nat King Cole \'Unforgettable\' it will not become, the Brute could never be that smooth, but they should be unforgettable nonetheless. Jeremy is trucking away on varied bug fixes and miscellaneous animations in the game.

So we have a god amount of work ahead of us. Yes, I said a \'god\' amount of work. Normally we would need to be Gods like Vulcan to be able to pound out this massive charge. Gods we are not, but Cananimators and Amanimators we are...

Oh, just one more thing. I would like to publicly remind Paul Bertone to stop pinching my nipples.

* Chris Butcher

Been working on the beta... the data mine gives us the tools to analyze our users\' play patterns, see which bugs they\'re encountering and whether they brushed their teeth in the morning.
           
* Tyson Green

           
The Living Room Simulator is now open and ready for business, and many of the single player missions are to the point where we are getting polish level feedback.
           
Aside from grinding on my levels, in the past week I\'ve been picking up some odds and ends. The Pelican received an update, and can now do more than just look intimidating when it enters a hot drop zone. Ditto for its Covenant counterpart. Both dropships are now moving around entirely of their own accord thanks to Damian and Jaime (and a little Eamon), which means we\'re updating our levels to make use of that ability.
           
During some downtime, I spent a bit of time making a human vehicle more drivable, and even more destroyable. Happily, it behaves almost exactly as you\'d expect when someone takes one of its wheels off. Before the day is done, I hope to have it a little more stable when taking hard corners—it rolls like an SUV right now.

* Adrian Perez

  • Been working with the graphics guys on lightmapping the \'sets\' that will appear in some of the cinematics.  They\'re not BSP level geometry, they\'re made as objects (so it\'s easy to use them in multiple levels).  Also I\'ve been working with the artists on specific problems with the lightmapper and fixing them.
  • Did some more work on the player training; the user testing we\'ve been doing has been really encouraging.  We had a gamer who had never played an FPS the other day, and after half an hour the game had taught them enough that they were ready to smack down Marty.  After another half an hour they were ready to start tackling the game on normal.
  • A bunch of nitty little bugs and features for single player were implemented this week.  Example, if you pulled the trigger back during your ready animation the plasma pistol wouldn\'t start charging when it was done with its ready animation, things like that.
  • In between all that I\'ve been working on the gametypes and the game engine in general.  King of the Hill is back in, just need to get the rendering of the hill re-done with the new shader system.  Started work on re-doing one of our new gametypes, Also been sneaking in little multiplayer polish things, like when you get into a vehicle it shows the names of the other passengers over their heads for a second.
Adrian

* Jaime Griesemer

I am convinced that the primary reason Halo 1 was a success was that it was extremely approachable.  Many games are almost sadistic in the way they abuse novice Players.  They throw you into a confusing high-pressure situation with almost no guidance and then punish you with long load times and loss of progress when you inevitably fail.  Halo, on the other hand, was a greased slide that took novice gamers, hooked them, introduced them to the controls and the game mechanics and taught them how to have fun with the game.  When they die, Halo gets them back in the action within seconds, without losing any progress or abilities.  It doesn\'t punish them or make them feel incompetent.  That means that Halo was played by a lot of people that would be turned off by most game experiences.
           
The way we made Halo into a greased slide for novice gamers was user-testing.  Lots of user-testing
.  We brought people in, put them in front of the game and watched them from behind one-way glass.  We recorded them, analyzed them, questioned them and then we took all that information, changed the game, and did it all over again.
           
So that\'s what I did this week.  Adrian got the first version of our training system working and we brought in a bunch of people to try it on.  I\'m not talking about hardcore Halo fans.  We brought in a 40 year old mother who only plays games to make sure they are appropriate for her young children (guess what, Halo isn\'t) and an 18 year old RPG gamer that doesn\'t like anything that isn\'t turn based and a 55 year old City Councilmen who only uses his console to play golf games during the winter.  Then we threw them into a free-for-all deathmatch game and see how well our training system worked.
           
It\'s painful to watch.  You want to go rip the controller from their hands and show them how to play.  You want to ask them why in the world they aren\'t reading the help text for dual-wielding.  You want to shake them and force them to use the look stick and the move stick at the same time.  But you can\'t because if they can\'t figure out how to have fun on their own, then nobody else will either.
           
Luckily, our tests went really well.  We had some rough spots, but the 40 year old mother was gunning folks down with dual-smgs within 20 minutes.  The RPG gamer was intentionally giving the enemy his Ghost so he could board them and take it back.  The City Councilman decided that leaping down on someone and shotgunning them in the head was better than putting for birdie.  We\'ve got a long way to go, but Halo 2 is on track to be as user-friendly as the first one.  Next week we put the tutorial in the labs, and since it\'s only half done, I guess I know what I am doing this weekend...[/size]

26th update continued in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:24:49 AM
26th update continued here...
Quote

* Roger\'s LA Oddyssey

"12 Hours in Los Angeles"

Last week, when Harold, our Test Manager, asked me to make a quick trip to Los Angeles to prepare for our upcoming internal-only Halo 2 beta, I was perfectly happy to go. The plan was, I would pick up the master data tapes from Microsoft\'s lab on Wednesday afternoon, hop on a flight to LA, drop them off at the DVD manufacturer around midnight, get a little sleep, pick up a sample batch a few hours later, give them a quick test to see that they worked, and escort about 200 DVDs back to Redmond after about 12 hours in L.A. It would be a nice way to wrap up the week before a holiday weekend, right?

Hour 0
Got the rental car at LAX, along with fairly flawed directions on how to find the highway. After driving for about a half hour and getting the feeling that this wasn\'t the way I was intended to go, I turned around to head back. (When I finally got to my hotel, morbid curiosity had me pull up Microsoft MapPoint with the data overlay of crime rate; I wasn\'t too pleased so see where I had just been. It reminds me of that time I got turned around in Dallas last summer, where in the course of the time it took me to make a U-turn in a gas station, I saw three drug deals...)

Hour 1
Found the highway

Hour 2
Got to the manufacturer, about 50 miles away, and dropped off the tapes around 3AM. Found a hotel with Internet; spent an hour on the phone with tech support helping them analyze their packet flow to trace a connection problem before giving up and using a modem. Found out that the DVDs wouldn\'t be ready as early as we thought, so I changed my return flight to a later one.

Hour 8
Got a call that the DVD process would take a little longer than planned. Changed my plane ticket to a later flight, again.

Hour 12
Decided to spend the afternoon in Santa Barbara, since the weather was nice, and the DVDs were delayed, again.

Hour 18
You know you should have packed a shaving kit when a street bu... ehem, "person on perpetual vacation from employment," tells you that you need a shave. (I was supposed to be home 3 hours ago, ok!?) Got a call that there was a delay, so I changed my ticket a third time.

Hour 20
Another delay, until the morning. Changed my plane ticket for a fourth time. Went to Target for shaving supplies.

Hour 32
Got the test batch of 250 DVDs, but found out that our delays had pushed us right into the middle of a maintenance window for the beta Xbox Live network, so I still couldn\'t test. Changed ticket a fifth time.

Hour 36
Live came back online and I started testing. It took just a few minutes to find out that something was wrong, and just a little longer to find out that it was a problem in the way one of the game files was signed for Xbox usage. Which means, the master tapes were useless and we\'d have to start over. At least they only made a small test batch of DVDs so far.

Hour 37
Found out that due to the previous day\'s delay, they had already made all 8000 DVDs without waiting for us to give the OK. Changed my return flight a sixth time, with a slim chance that the problem could be fixed on the server side. I needed an internet connection to test from, so I returned to my hotel and asked if I could get a room for just an hour. The manager gave me a funny look, and I explained that I need to test some computer equipment and needed the internet connection. She referred me to Kinko\'s, but I added that I actually needed the TV, too, which got me another funny look. I ended up taking the room for the full night, and as I left the lobby, I heard the manager say to another guy at the desk, "So, you think he\'ll have a girl with him?" Actually, I was quite pleased to hear that as much as I had protested that I was traveling on business to test computer software, she still saw me as a lying guy on a tryst rather than a computer geek. Or something like that.

Hour 44
Heard that the problem couldn\'t be fixed server-side, so I arranged to meet Frankie at the Burbank airport in the morning to pick up a new batch of master tapes, and stay in town to test those. Changed my return flight for a seventh time. Went to Target to buy some fresh clothes, etc. Heard from Bungie that we need those 8000 DVDs by Tuesday morning, and if they couldn\'t find a shipper, I\'d have to buy luggage and get them on the plane somehow (!)

Hour 56
Got the new tapes from Frankie and headed back to the manufacturer. Round trip, 140 miles of driving before 10AM!

Hour 57
Delivered the new tapes, but found out that the DVDs wouldn\'t be ready until 1AM. Changed ticket an eighth time. But at least they found a shipper, preventing me from having to tote about 700lbs. of luggage and discs back with me.

Hour 72
Picked up the new DVDs for the test pass - they work!

Hour 81
Much to my surprise, I actually boarded a plane out of LA! It\'s been a long 12 hours...

Hour 84
Mission completed, 250 DVDs delivered to the office, and time to sleep.

* Frankie

So Parsons sticks his head out of an office at around 7pm on Friday night, just before 4th of July weekend and says, "Frankie! Is Mrs. Frank in town this weekend?"

I was all, wow, the bossman is gonna invite us to his BBQ! Career advancement here I come!

So Parsons instead tells me he has this "Great opportunity." Which as it turns out is the "chance" to wait around until 3am for replacement code to be ready, stay up all night and then fly it to Roger in Burbank at 5am on Saturday morning. I was then trapped in Burbank airport from 9am til 2pm. And the airport\'s single espresso machine was broken, so I couldn\'t even get a coffee. Thanks Parsons. Still, 12 hours of screwing around with tapes, DVDs and no sleep is still better than a Parsons sushi fart.

* Michael Wu

OK, so something magical must have happened to the lightmapper or the lightmapper farm - you\'d have to ask Adrian and Zach to find out - but my lightmap jobs are flying through the farm these days.  Now, I changed a couple settings, so maybe it was as simple as that, but I haven\'t had a failed job in a week.  This is how Boeing must\'ve felt when their test planes stopped crashing and they just flew.  I mean my jobs went from all night long to about 4 hours.  This compares very nicely to Halo 1\'s 12-36 hours per BSP.  Plus our BSPs are much bigger than Halo 1.  So this is very good.
           
Could be better though...
           
Work is progressing on Earth City very nicely, but there\'s still so much stuff to do -- it\'s a little nerve racking when the guys you\'re counting on to help you are stuck on their previous levels debugging features with the programmers.
           
Alas,
wu

* Ryan Hylland

Shipped the beta
Posted the autoupdate
Kicked some n00b asses

So one last thing: Check out  for an amazing opportunity to win a Halo 2 LAN party.

And check out this hideous vision of Mister Chief enjoying his time in LA. Sorry bout the Speedo...

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fmisterspeedo.jpg&hash=24d9bd5060dfdaff7573d7c370abf3ad318e0a21) (http://www.bungie.net/News/Story.aspx?link=8E57B7FA-EE8D-4E1A-A445-41CAFA58B404THIS LINK[/url)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:42:58 AM
Twenty Seventh update, originally posted at Penny Arcade (http://www.penny-arcade.com/forums/viewtopic.php?t=69399)
Quote
Bungie Weekly Update - Friday, July 16, 2004

Short and sweet this week? Why? Because by comparison with last week\'s update, anything will seem short, but more importantly, many Bungie team members were lost at the mouth of hell, the delightful location where we had our first company photo in ages taken. At least it wasn\'t Snake Village. Then nobody would have returned. But that said, there\'s plenty to chew on here as Bungie staffers discuss matters as diverse as water, physics and yacht club etiquette.

* Tyson Green\'s Autobiography

Tyson started this week asking for a pair of shoes to borrow, since he\'d arrived for a top-level meeting in his bare feet. "Fortunately, Michael Wu was kind enough to loan me a pair. Unfortunately, this cost me the opportunity to walk around a ritzy yacht club in my stockinged feet.

Still grinding on levels, with a bit of weapon experimentation on the side. Most of these side projects will never see the light of day, but sometimes one slips through and gets some schedule love.

Biggest thing this week has been getting a huge new vehicle up and running. I was pretty worried about some animation issues, but Eamon stepped up and made some code changes that help mitigate that. Today and over the course of the weekend, the related encounters will finally begin to take on a final form."

* Chris Butcher\'s Collected Shorts

The game becomes steadily more fun. Jaime mocked up a fake multiplayer game with some Master Chief AI that just stands around and lets you shoot it - so I spent about half an hour exploring some new physics in-depth
.

The beta is a lot of fun, we\'re getting the chance to do a lot of in-depth playing of a single fixed build. This is a really important part of the process - in order to understand your game in a deep way, you have to have a lot of continuous time with a build that isn\'t changing. We\'re coming out of the beta with a ton of changes that we want to make to the physics and weapon balance for the final game.

* Adrian Perez\'s Masterful Tales
  • We have a big milestone this week so I spent a lot of it crushing through the last few bugs I had. One neat one is now the artists can specify random damage to get applied to objects when they spawn; they can just say "I want 3 busted warthogs in this area" and the game will determine an appropriate and different level of bustedness for each one.
  • The new hud has finally grown to the point that we can remove the old hud. This frees up some data and memory to the rest of the game[/b]. The shader that renders the Halo (1 and 2) shield meter (a fancy 1-texture 1-pass mux shader) will be studied by archeologists thousands of years from now as evidence of the insanity of the early 21st century; maybe they\'ll understand it better than I do.
  • We were >this< close from cutting one of our new gametypes. But I implemented it in six hours and now it\'s essentially finished (read: harder to cut). It\'s a gametype explicitly designed for those people who have friends but not live; something fun that 3-4 people can play. One other type didn\'t make the cut, unfortunately.
  • Worked with the graphics guys to generate better lightprobes out of the lightmapper. Hao has this crazexy precomputed radiance transfer system he built to help light our BSP\'s, and to make them mesh into the world correctly we render little lightprobes. That way if a bright red object moves past it, it\'ll look the part, with a nice red hue on one side of it. It\'s a really hard problem to solve right, but it\'ll really help make the spaces seem more real. It\'s a hell of a long way from how we lit objects in Halo 1.
  • Gave some more sweet love to the training system. The more people we bring into test the game, the more stuff we find that needs training. For example, if people have never learned how to zoom they can accidentally click the right thumbstick without knowing it, then not know how to get out of it.
* Nathan Walpole\'s Dubious Diatribe

Tensions were high in the animation pit this week, but were quickly lifted in anticipation of our visitor. Christopher Walken is a really great guy. He taught us how to pause our animation gently between words this...week. He was damned...that he...would help... us out. So after Walken was tired from giving us great reference for animation we went to dinner. At the dinner table the waitress did not know who Christopher was, so we had a little bit...of fun...with that. All of these shenanigans led to a fun night on the town. We drank some Kokanee. Seattle is a crazy place with a Hollywood star and a bunch of rowdy animators on the loose.

So in short, it was just a normal week for animation.

* Lorraine McLees\' Largely True Tales

Just busywork this week - but lots and lots of it. I\'m finding art book materials can double as images for the manual. The Brute looked pretty enough for me to take shots of though. Conceptualizing covers, marking up and approving stuff; art book, mini Warthog that comes with a Master Chief and a Marine (that looks strangely like Matt Segur)....

* Ryan Hylland\'s Penny Dreadful

Beta, beta, beta, beta, beta update

We\'ve been testing the update and honing our test cases for the code complete

We are now up to 22 CS testers and 4 FT testers, getting 7 more next week I think. ]b\\That will be a total of 34 testers I think[/b], and that is not including Harold or the SDET team. The army is filing into their ranks, anticipating the death march.

* Michael Wu\'s Meandering Fable

Water and weather - we\'re messing with Hao\'s new systems for getting environmental effects in. You\'d be surprised how much more complex these systems are compared to Halo 1. Earth City uses 3 types of water so far
. Fortunately some of the improvements in our tools makes it easier to propagate our settings from one scenario to another. So generally one of us has to figure out the settings for a given type and then the rest of us can copy it and then tweak it until we\'re content.

If the lightmap farm ever crashed, we\'d be sunk for a day, because that means we wouldn\'t have an accurate representation of our previous day\'s work. Unfortunately it happened this week so that set us back a bit. Zach figured out what caused the crash and put it down, so hopefully we won\'t crash again. At this point every hour counts.

Xbox development and our engine changes so often that if you don\'t keep up you\'ll have no choice but to wipe your dev kit and resync - a process that can take almost 2 hours. Yesterday it took 4 people to identify and fix one such dev kit in our art pit.

Somebody documented Paul Russel\'s Halo 1 "Michael Wu don\'t like it" Easter egg on the web and now you hear it in the environment art pit whenever somebody doesn\'t like something.

* Max Hoberman\'s Dusty Tome

We just got CENSORED working and it\'s da bomb! No wait, that\'s a different game. But this game is going to be damn damn fun, especially for people with just a single box and no Xbox Live, but a bus load of controllers and lots of willing, friendly, yet competitive friends. And to think, we almost cut it! We also got CENSORED working earlier this week thanks to Adrian\'s magic coding fingers, although that game takes a larger group and larger maps to test, and everyone has been so busy with this Beta and with other looming milestones that we haven\'t really had time. Yes, it\'s possible to have too much cool stuff to do at once.

This week and last we started playing on our final two multiplayer maps. One is in some ways the wacky love child of Battle Creek and Hang \'Em High, but so much prettier than either. The other has no comparison from Halo. It\'s asymmetrical like Zanzibar, but big like Waterworks, and it\'s going to knock your socks off! Anyway, we\'re going to take a break on these maps and playtest them for a bit, and in the meantime Carney and Cotton are sneaking a little work in on CENSORED AND CENSORED. It\'s amazing what one can do with a shovel, a bottle of sun tan lotion, and perhaps a little too much time spent in the sun.

Ooh yeah, this one\'s good. Stefan got clan support working in the UI this week. Clangina? Or was that Clan Mangina? Whatever floats your boat, Stefan. We simplified the system a while back, but let me be the first to say that sometimes simplification is a good thing. A few quirks here and there, but overall the UI for this thing is very user friendly and very much at your fingertips. Speaking of UI, we can\'t forget about Dave. Looks like he\'s working on what is absolutely the most boring part of our whole UI. But hey, it looks damn good, way to go Dave![/size]

Last part of the 27th update continued in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:44:20 AM
The rest of the 27th update...
Quote
* Cam\'s Bucolic Recollections

It\'s been a hectic week. Spent 3 days in London (+ 2 days traveling) meeting with the product managers for all the European subsidiaries to talk about how the global marketing plan translates into their markets. Lots of great ideas for those markets, and the global launch of Halo 2 is going to be very cool. Now that I\'m back, I\'m way behind on everything, which sucks since Sketch and I are headed to NYC for 3 days next week, which will put me further in the hole. However, it\'s exciting right now because a lot of stuff is all happening, with regards to marketing. The cinema teaser trailer starts today in 1500 Loews cinemas. The final packaging for both the metal box and the standard SKU are all nearly done. The next set of print ads is nearly complete. Most of the pre-launch POP is locked and loaded for retailers. Our global PR event calendar is looking good. A cool hardware licensing deal is moving along. There\'s still TONS of work to be done, but we\'ve gotten a lot done. The hard part is carving out enough time to play the beta. "Enough" would be all day long, every day, but right now it\'s just a couple hours at night if my wife and kids fall asleep early. Plus being out for 5 days hurt my stats.

Until then, here\'s Mister Chief, expressing this week\'s mood in graphic form.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fgoatrodeo.jpg&hash=93a67e25c08ffb78cc9a3ad67108f55b86418048)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 05:55:17 AM
Twenty Eighth update, originally posted at Bungie.net (http://www.bungie.net/Forums/posts.aspx?postID=367511)
Quote
Bungie Weekly Update - Friday, July 23, 2004

It\'s been a busy, busy week. So busy in fact, and so crunchtacular, that basically nobody is really available to chat this week. Sorry. Don\'t yell/flame/freak out.
  • Sketch was out in New York being a muckety-muck all week, and I got roped into another classic Parsons travel-trap. It involves a passport, and some international shenanigans. Think sauerbraten. Anyway, lots going on in the studio, and I\'ve been playing through a very nice-looking build of the game. I noticed the skyboxes are looking amazing. Skyboxes are basically the sky (duh) designed to look 3D with flitting clouds, translucent fog and a feeling of real space and height. One in particular made me actually gasp as I looked up. \'Gasp!" went I.

    The skyboxes are often fixed later in the polishing process and a bunch of the placeholders have had big holes in the center for a long time. Probably the ozone layer or something. Anyway, placeholders are becoming rarer and rarer. There\'s even a placeholder sound. A startling, yet melodic tinkle accompanies any footstep on an undefined texture - that is to say, a texture that hasn\'t yet has a footstep sound associated with it.

    I kinda miss the tinkle on multiplayer maps, since it loudly announced when somebody was walking in certain areas. Which you would then blast. With a Brute Shot. "Tinkle, tinkle, tinkle. Whump, whump, whump. Blam! Blam! Blam! Ow."
  • Marty also let me hear one of the new pieces of finished music from the game. It was perfect. Totally inspiring, a soaring cavalcade of angelic ecstasy, tempered with just a hint of mournful longng, and all this to a totally danceable Euro-technobeat....I\'m just kidding Marty. It was great.
  • Last week\'s experimental foray to the Penny Arcade forums was a roaring success, if that is, you judge success by the number of flames, death-threats and pictures of distended sphincters you get. The Penny Arcade guys (who fear to tread there themselves and are super-nice) actually warned me, but by then it was too late. I read about 40 pages of angry flames before I realized that I had no idea what they were mad about. They were complaining about the arrival of the "noobz" yet only a couple of percent of the posts were actually by "noobz." It was a self-powered nightmare, but we all had a good laugh.
  • I\'ve actually been playing more and more of the single player campaign, but last night, playing multiplayer, through my own crappy connection, I noticed nothing. No slowdown, no lag and no garbled voices. It was like playing on a LAN. Wonders never cease. I hope that\'s typical of how it will be in the retail game.


In single player, I\'m being distracted by the lovely environments of course, but also by the amount of interaction there is in the levels. There\'s a lot more use of cover, by both good guys and bad guys, but there are other ways you interact with the environments that are both novel and old-school, simultaneously....

And on that graphics whore note, I noticed two new types of water. One shallow, one deep. Both lovely[/b]. Splish splash. I sure do love game water. My favorite all time non-Halo game water? The icy pool in Dead or Alive 3. Brrrr!
[/list]
* Adrian Perez

Adrian\'s bug-fixing has reached something of a crescendo.

"Every week we get closer to finishing, which means that every week the bugs I\'m fixing are less and less critical. This also has the unfortunate side effect of making them less and less interesting to talk about. I added a few gravy features to the HUD so that Dave can work his magic, fixed a few lightmap problems that have been plaguing us since the beginning of time, and fixed a couple dozen miscellaneous bugs. One cool thing I did was allow the designers script control over the damaging of specific sections in a model. If they want some scripted event where the left tire of a warthog explodes and goes tumbling away, they will have a lot more control."

* Chris Carney

Our multiplayer maven is tweaking, tuning, fixing and hammering on the multiplayer levels.


"Concerning updates, Steve "Land of " Cotton and I have been spending our waking moments trying to finish up all of new content by next Friday (i.e. content complete). Included in this last mad dash is some familiar lands, and yes, I can not be more specific. But let\'s just say that we have been spending some serious time with some old friends. In addition, we are going through all of our maps to try and finalize any outstanding game play elements, and are also deeply involved in polishing the art in the environments to a fine glossy sheen. One of our major goals in Halo 2 multiplayer is to have at least one or two of the new maps look as shiny as Butkus\'s car."

Bam.

* David Candland

Our User Interface maestro is getting seriously down and dirty with icons, iconography and iconification.

"This was the week of icons, icons, and more icons. First off, I updated the Xbox Live icons in the friends, clan, and players menus. We needed a special icon to represent a specific team member. Max suggested adding a large sombrero or foam cowboy hat to the friend icon. Although I laughed initially nothing better popped into my head. Fine, sombrero it is...for now.

Next, another throwback to the Myth days. Our player level system is getting icons based on the Covenant caste structure. You will soon be able to see how good a player is just by looking at his rank icon.

Lastly, I\'m working on refining some of the custom player emblems that don\'t read well at small sizes. Sorry, but I\'m afraid the shrunken head has got to go. Event horizon is borderline. Flaming Ninja has won the battle of emotional attachment over legibility. He\'s in.

So, that\'s it until next week, when I\'ll recount my mysterious trip. I know it was short, and a bit limp, so I\'ll make it up to you next week. Until then, here\'s Mister Chief reacting to a skybox. It\'s more of a scream than a gasp...

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fnikon.bungie.org%2Fhalo2updates%2Fupdateart%2Fmisterchiefscream.jpg&hash=9f3f137e0f12762d4dac28ddf24eccd9e70a5f50)[/size]

Also, here\'s (http://www.bungie.net/News/TopStory.aspx?story=eurodash) the 29th "update". It\'s not really an update, just a tale of Frankie\'s trip to various parts of Europe, getting HALO 2 rated \'n\' such. It\'s kind of entertaining if you appreciate Frankie\'s humor. But no new HALO 2 information.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 10, 2004, 06:13:06 AM
Thirtieth update, originally posted at videogames.co.nz (http://forums.videogames.co.nz/index.php?act=ST&f=9&t=5126)
Quote
Bungie Weekly Update - Friday August 6th, 2004

I\'m back, and so is regular style weekly update stuff. Next week I\'m gone again, in the Yucatan Peninsula. I may report from there. An update for conspiracy theorists:  I\'ve sorta been following the fuss – too busy to really get into it, but Halo 2 will still release on Nov. 9th in the US and most other places, and Nov. 11th in the UK. Nor will we release a playable demo, anytime soon. In fact, we\'re so busy with the game that there\'s no chance we\'ll even think about a playable demo until after Halo 2 ships. And that is official. It isn\'t happening folks. The game is however, happily on schedule for November 9th. As this week\'s update will demonstrate.

* Greg Snook\'s Plea

DEAR GOD HELP US (and send Pocky!)

Send all Pocky (including unusual Pocky variants to: Greg Snook, One Microsoft Way, Redmond, WA 98052

* Michel\'s Crunch-Nearing Antics

Michel Bastien, in full producer mode, has been as busy as a wasp-like honey-gathering creature, but still took time to note some of the team\'s achievements this week:

Michel pointed out that the 3D artists are supporting the environment artists for final polishing on two of the single player missions.

The animators are almost all working on character animation for cinematics, meaning that more than 95% of game play animations have been put to bed. Jeremy is holding the fort on the gameplay animation front, and authoring cool combat dialog animations.

Chris Carney decided to come back from his trip. he’s back to close on MP maps with Cotton and they’ve been working on a very cool secret map, that everyone will love.

Hao is supporting the artists with scene-specific lighting.

Chris Butcher\'s Authoritay

Chris, we should mention to the New Zealanders reading this, is FROM New Zealand. Go New Zealand!
 
I’ve been finalizing the beta, working on adaptive network detection code, arguing with beta testers on our newsgroups. Just making sure we can ship.
 
Damian has done a bunch of cool stuff lately, including making the AI know how to pathfind up and down gravity lifts which is super cool.
 
Nathan Walpole\'s Laundry List

We are off our rockers over here.
The team has been doing some killer motion and cinematic ownage. Stuff is starting to get really exciting. John Mike and Bill are heavily into the cinematic glut while I am working on special Brute stuff and another wicked CENSORED…um…thing. Jeremy Fones, our resident resident – no I did not stutter – is firing on combat dialog animations for all necessary characters. I am so excited about animation in Halo 2.

It is a very electrifying time of development around here, where everything becomes better, broken, bombastic and beautiful all at once…bursting your bubble with a big bang…we are abuzz with fun and fury!

I am starting to get nostalgic about the days when I was merely a Halo fan, before I became a part of the team. I guess the current state of the game, with all the elements coming together led to the return of this fanboy! Coupled with a frenzied AI, animation is going to rock. It has every opportunity to make you feel like the center of attention, which could lead to an interesting laundry day if you are wearing your Sunday best. I cannot wait until November 9th.

Edooba Docku,

Nathan

Mat Noguchi – Audio Wizard

Haha. I called him an Audio Wizard because that\'s the kind of thing a newspaper that really didn\'t get it would call him. Anyway, Mat points out that localized combat dialogue is in the following condition: 4526 File(s)  4,170,768,287 bytes
 
And that’s only the European languages. No Asian included yet.
 
Mat interjects, "Oh, I also spent the last two weeks making the sound engine 1,000,000,000 times better. That’s right, a billion
."

Score between Mat Noguchi and Jason Jones: 1 – 0 respectively. No further explanation necessary or impending.

Max Hoberman\'s Update within an Update

The past couple of weeks have been alternately thrilling and frustrating. Getting close to the end is bittersweet. On the one hand you get to see a ton of hard work come to fruition. On the other you have to make some tough decisions, weighing finishing the game and making sure there\'s time to polish what you have against adding new features and changes that you know would make the game cooler, more fun, more user friendly etc. We\'re now almost beyond the process of making it cooler, friendlier, whatever, at least in significant ways, and are in the midst of shifting to the process of making it work and getting it done. Fortunately for all you weekly update readers Halo 2 is already damn fun!
 
Lately it has been a crazy mishmash of work in multiplayer and UI land. Dave had to tear out a system in the UI visuals that he put a ton of work into, but fortunately it\'s on the way out to make way for something much bigger. Bigger is cooler, of course, but I\'ll always have a little nostalgia for what we had, it was ... slick. Dave has also been knee deep in bugs, including a lot of fine tuning work on the HUD, UI changes to make room for localization, blah blah blah. After we ship remember to ask him about that damn shield meter.
 
In the meantime Steve has been a busy wasp-like honey-gathering creature, putting the polish on a big outdoor map that I can\'t talk any more about for fear of excommunication. Suffice it to say it\'s looking damn good! I\'m looking at a reflection on the ceiling right now. Ooh! Ah! Where was I? Oh yeah, it seems like the rest of the project will be finishing polish for Steve. I think that\'s in his job description. Of course polish for multiplayer is more than just visuals, especially since we\'ll be online. I was just using an analogy I stole from Charlie and repurposed, about how our maps should be like a watertight container. Well, not that they should look like a watertight container, but they should certainly behave like one when it comes to restricting where players can go. (Sorry, taking all the fun away, I know.)
 
Carney just got back from a research expedition to North Carolina, where he was gathering valuable information on weather systems. We had to call it a vacation to get The Man to give him leave, that\'s how dedicated he is. Oh wait, did I say weather? That\'s a big thumbed nose to the censors. Bleep that out, I dare you! Bring it! Anyway, he\'s back and back to work on our final and our grandest multiplayer map. This one is coming in a little late, but considering the fine state of our other multiplayer maps we\'re pushing it some. It\'s going to be worth it, but there\'s still a lot of hard work to be done.
 
Wow, a lot happens in two weeks. Well, I\'m making up for Frankie hijacking last week\'s update. I\'ve been up to my neck in 1) continuing to help drive the Beta and gather useful data, especially about matchmaking and stats. Yes, that involves a certain amount of playing the game on the Internet. Far and away the hardest part of the day. 2) Trying to save the tiny handful of relatively easy UI and MP features that are on the chopping block. 3) Making our multiplayer game fun fun fun fun fun. The way the weapons, vehicles, starting locations, etc. are configured play an enormous role in the enjoyability of a map. Take Zanzibar, for example. Our first playable version of the map, before E3, started with the defenders having a whole slew of vehicles to counter the attacker vehicles. CTF games invariably turned into giant confusing vehicle smashfests. While these certainly have their place in our game, we also care a great deal about making Halo 2 a thinking man\'s game. Strategy is king, and in this case shifting the vehicles all to the attackers and giving the defenders the tracking rocket launcher to counter made all the difference. I just made a change on another map that I suspect will do the same.
 
-Max

Brian Jarrard\'s Ahi Feast

Wow, there\'s so much going on lately it\'s a whirlwind of crazy excitement around here...As launch nears, a number of events are popping up, like the media shindig we hosted here last weekend. We had over 60 members of the press come in and spend the day playing our ongoing internal Halo 2 beta. The entire room was macked out with flat panel TVs, bean bags, Bose systems and plasma screens...basically gaming nirvana. Some of you may have even witnessed some of the action via our webcam which was stealthily placed at the front of the room. After a quick speech (which got translated on the fly into Japanese) and some rules of engagement, we turned the unsuspecting press loose amongst our thousands of frag-thirsty testers. We had a blast and everyone left with big grins on their face...even Frankie, who finally found opponents worthy of his skillz (i.e. noobs). Also, it\'s now official, "Swords" is an International hit. We\'ve got a lot more events coming up, near and far, as the Halo 2 hype machine picks up momentum.

Beyond that, I\'ve also been busy with the Bungie Princess working on cool stuff for our upcoming brand new Bungie Store, getting the Halo 2 strategy guide off the ground, testing take home builds as often as I can and of course, herding a few goats here and there. Good times.

Well that\'s all for this week folks, and in preparation for my trip down Mexico way, here\'s a "tribute" to Mexican artist and icon, Frida Kahlo. I call it Frida Halo.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Ffridahalo.jpg&hash=bf19320d97d66a2a0bf6990be57346715c876a40)
Title: Couple of new HALO 2 gameplay tidbits from a German Magazine article:
Post by: Nu on August 10, 2004, 06:18:59 AM
Quote
New Maps:

Midship - A Covenant Cruiser.
Ivory Tower - The Top of a giant Skyscraper.
Waterworks - The Stalagnites on the screenshots are destroyable, they can even destroy a Tank if they fall down.

New Weapons:

Covenant Carbine - A Covenant Battle Rifle.
Covenant Energy Sniper Rifle - As the name says.
Brute Shot - A mortar that fires 4 grenades that explode on the second impact.
Pistol - You can use 2 at the same time, thats the only info on this weapon.

Vehicles:

Banshee - The Banshee can do "Loopings" and it can spin around if you hold down A + Directional Buttons. A Banshee can be boarded while it is flying.
Tank - The tank has a new control layout.
Boarding - Only Brutes and Elites can board vehicles, the Grunts an Jackals don\'t are intelligent enough to do it.

Controls:

The white button is a Team Speak button now, the flashlight is no more. The Directional Pad can be used for Tricks in combination with the A button.

XBL:

- There will be a ranking system.
- There will be DLC, including new maps and "more".
- There will be a Feature called "Virtual Couch", you can play with a buddy and if he leaves the server you will automatically follow him.
- There will be Sword Only gametypes that are really cool.


Few minor pieces of information:

Quote
- Bungie doesn\'t have plans too bring a Version of Halo to X-Box Next.
- Halo 2 will get support from Bungie for a really long time.
- The Game will keep a good framrate even when 16 players are on the screen at the same time.
- The Game still plays like as Halo, it is not as completely different as we have thought.
- The Symbols over the heads of your allies have a special meaning, if it is Normal than it indicates that your Buddy is in good condition, if it is yellow your Friend is firing a waepon, if there is a big X above the his Head he is dead.
- The Brute Shot is hard to control because the projectiles won\'t explode on contact.

Great news about the Banshee. Months ago, a bit before E3, I was begging for the Banshee to have more maneuvering options and a boost to avoid enemy fire and eliminate the constant 360 dogfights that were in HaloPC. Bungie has delivered on both points. I\'m quite happy. :D
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 11, 2004, 01:52:48 PM
More:
Quote
Maps-

The build only had three maps. These were.

ZANZIBAR- The same as it was at E3. Really a well thought out and balanced
map, and, to be brutally honest, puts maps like Blood Gulch to shame. Not
much to say about it because we all already saw it at E3. The one thing is,
getting the plasma sword isn\'t as hard as they make it seem.

MID SHIP- A level taking place on a covenant battle ship. Mostly a round
map, it has plenty of different height elevations that allow for sneaky
tactics, especially in CTF. A main platform in the middle holds a new
weapon, witch I will get to later.

IVORY TOWER- I don\'t really get Ivory Tower, it seems to be some sort of an
enclosed greenhouse or park. It has elevator type platforms, something that
was missing from Halo:CE MP maps. It also has powerful air vents that if you
walk over will send you soaring through the air to the level above. Those
are an excellent way for avoiding death and turning the tables on your
attacker.

Weapons

SMG- Not as bad as it looks. It will definitely satisfy people who are
missing the ol\' assault rifle because of its large clip size, but that
little baby packs a punch. Two SMGs can take kill a person in about one or
two seconds
. Watch out for that one.

SHOTGUN- Back and badder then ever. It has a slightly new look, very sexy if
you ask me. The reload rate is a little slower, but it makes up for it with
it\'s powerful attack.

SNIPER RIFLE- Guess what it has? RECOIL WOOT WOOT! There is a slight recoil when you shoot it, making it difficult to kill people as easily. Finally, sniping in that game will take a little more skill then before. The bullet
trail is still there, and it sports a new, slicker look. It\'s scope is round instead of square, and the rifle itself is more streamlined.

ROCKET LAUNCHER- Not much to be said here. It\'s a little bigger then it was
before, and fires slightly faster. Target tracking isn\'t as unfair as it
seemed, it actually adds more balance
.

BATTLE RIFLE- A fun and cool looking weapon. Much deadlier when it is
scoped. Because it fires bursts unscoped, it can be more difficult to hit
your target and I prefer the SMG for close quarters stuff.


NEEDLER- Fast. Deadly. Awesome. This gun will become a favorite very
quickly. The needles are lightning quick and it fires much faster. SMG and
Needler duel wielded is really really deadly
.

PLASMA RIFLE- Not much to say, sports a new look and sound and doesn\'t
freeze you as much when you are hit with it.

PLASMA PISTOL- Once again, not much has changed. New look and sound, still
pretty useless.

BEAM RIFLE- OMG OMG OMG new weapon! The covenant Beam Rifle is the equivalent to the human Sniper Rifle. It has the same scope power, two times and ten times scope. The main difference is that like all other Covie weapons, it does not have to reload. This allows you to stay scoped as long as you want. It has 100 charges and drains 4 charges with each shot, so you do the math. However, it does overheat, and will do so after two rapid succession shots. If you have patience though, you can keep up a steady stream of shots without overheating.

BRUTE SHOT- Another new weapon, it is the Brute rifle. Not really a rifle
though, more of a grenade launcher. I didn\'t use it that much, the only map
it was on was Mid Ship. That, and it wasn\'t very good. It fires grenades
that bounce around, so it is hard to hit your target. Still cool though.

ENERGY SWORD- Don\'t mess with the best \'cause the best don\'t mess. That
pretty sums up the energy sword. If you see someone coming at you with it,
back away and empty every clip of every weapon you have into them, because
it is deadly. Once they get a good lock on you, pressing R will do the lunge
attack and one hit kill you back to Halo 1. I have lovingly dubbed it the
"n00b stick" to go along with it\'s other n00bish partner, the n00b cannon,
or rocket launcher.

Differences and new stuff:

-You can jump higher
-You seem to throw grenades a little shorter
-You can see your feet
-You see your shields spark and crackle when they are taken down, and you
see a ring similar to the one at the beginning of PoA when they recharge
-All weapons have more than one melee attack
-When scoped in with any weapon, it has an ammo count in the scope to tell
you how much is left
.
-All weapons aside from scoped weapons have binoculars.
-Hijacking vehicles is hard but awesome. And I mean awesome. It\'s like. knifing some one on Counter Strike.
-When in the warthog passenger seat, it is a third person view instead of
FP, making it much easier to aim
.
-The warthog handles better, and the right trigger is a horn and the left is
a brake. It DOES NOT have a boost.
-The Ghost is still awesome and has unlimited boost.
-One strange thing I noticed was that there is no fall damage, but that is
probably just the beta
.
-The HUD is completely different. The health bar is now vertical, and is
above your radar in the lower left hand corner. Your right-handed weapon has
taken the health bars previous spot, and the left-handed weapons info is in
the upper left hand corner. You also can see what your reserve weapon is. In
the bottom right hand corner is a score keeper, a red bar and a blue bar
that show the difference between kills, flag captures, etc. This allows you
to quickly check the score without having to press back.
-There is no more health. Once your shields go out, you can take three or
four more shots, but there is nothing to indicate how much health you have
elft.

-Frag grenades don\'t look like pineapples anymore.
-You move slower while carrying the bomb or flag, and must hold x to pick
them up.
-Spartans and Elites grunt in pain when they are it with no shields up.
-Halo 2 will support four people on one Xbox for LIVE play. All at the same
time. In case you didn\'t here me, I just said FOUR PEOPLE ON LIVE AT THE
SAME TIME ON THE SAME BOX! How awesome is that?

-There is no flashlight it is now a teamspeak button.

New Gametypes

SWORDS- Yes, there is a swords only game type. \'Nuff said.

ASSUALT- This is not like the assault with flags. This one is done with
bombs. It is a lot like bomb maps on CS. One team is on defense, while the
other is on offense. Some one on the offensive team must pick up the bomb,
which is like flag in that you can melee with it but can\'t carry it and use
guns at the same time. The offensive team must then escort the bomb bearer
to the defensive teams base, plant the bomb, and prevent the enemy from
defusing it. You defuse by simply standing on the bomb. After the round is over, the teams switch roles, like one flag CTF. It is really an awesome
gametype
.

Rumors killed or confirmed-

-You CANNOT drive any vehicles while carrying the flag or bomb.
-You CANNOT duel wield plasma swords.
-The flag and bomb DO slow you down.
-There IS NO DIFFERENCE aside from appearance between Spartans and elites in
MP.
-There is NO health meter.

Maps-

WATERWORKS- You can all see the waterworks screenshots, and it is really, really huge. It has all of the known vehicles; Tanks, \'Hogs, Ghosts, and Banshees. This map truly is gigantic, and you need at least 10 people. In the middle of the map is a giant crevice that you can fall down (and die) and fly banshees down (and live, but nothing is there). The bases have an assortment of weapons and a stationary gun turret with a good field of fire.

Weapons-

COVENANT CARBINE- I never found this before because it is hidden on both
Midship and Ivory Tower. Why is it hidden? Well, I\'ll tell you. It is probably the best gun in the game. It basically is the equivalent to the battle rifle, only better. It always fire single shot, but you can hold down the trigger. This way it is like shooting a machine gun with a decent rate
of fire through a scope. Also, it doesn\'t overheat, it fire cartridges. That
little flower thing on top is the clip. It has a 20 shot clip
.

MAGNUM- So there it is. The pistol. I hope all you pistol crazy people are
happy, it\'s there. Honestly though, what game doesn\'t have a pistol? It HAS been toned down though. I couldn\'t tell about the amount of damage it did, but it only has a ten shot clip and no scope. It still has the same shape as before, but it is completely black
.

Vehicles-

SCORPION TANK- There it is, it also is back. It is the exact same thing as
before, except it\'s main weapon has a faster rate of fire, and cooler explosion effects. It also moves on an independent axis from it\'s turret.
Now you can "strafe" so to speak with a tank
. Also, it doesn\'t take any vehicle damage. I spent 5 minutes shooting it with every weapon, including another tank and it didn\'t leave a scratch.

BANSHEE- The Banshee also is the same, except for a few minor performance upgrades. It can strafe, that is a big improvement. It also doesn\'t have a fuel rod god, that was replaced with the boost. It CAN be hijacked

Stuff to note.

-Vehicles damage is highly case sensitive, and you can\'t shoot out the tires of a warthog
-The SMG target reticle is the same as the AR from Halo:CE.
-Elite hands look funny, our clan HAS to be Spartans.
-The Elite HUD is purple.
-No melee while duel wielding.

Of course, these are beta impressions and some things... Llike health/shields, fall damage, and the Scorpion\'s apparent "invincibility"(Bungie has already stated that all vehicles have detailed damage models) are subject to change...

I highlighted the really interesting new pieces of info in bold. And underlined the obvious unpolished/questionable stuff that will more than likely be changed over the next 3 months.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on August 11, 2004, 03:49:41 PM
OMG!  It\'s almost here!
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 17, 2004, 10:05:15 AM
You guys can read last week\'s update here (http://www.bungie.net/Forums/posts.aspx?postID=509037). I\'m not going to bother posting it, because there\'s no information worth pointing out really... This is mainly because it wasn\'t done by Frankie. It\'ll be back to the norm this week though.

On to the good stuff:

New Wallpaper!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fwallpapers%2FBrigadeDamaged-800.jpg&hash=5e8858b6d46f896f310809391f8a97d3183d8b67)

LINK (http://www.bungie.net/News/Story.aspx?link=0F506005-F9DC-4B74-8843-3A7A82168861)

And... New screenshots!

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2F01ivory.jpg&hash=0ba680d19d8e839663b54c6ff82a845704571f33)
That\'s the Covenant Beam Rifle right there, the Covenant\'s answer to the Sniper Rifle. Also a new multiplayer map can be seen here.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2F0ivory.jpg&hash=c1292aa8f93ce32ed7b5ee09deeaa54f5354185a)
This also shows off a new multiplayer map(or it could be part of the one shown in the first screen)! Possibly Ivory, mentioned above... Also, we finally see the projectile of the Covenant Carbine. Part of it, at least.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2F0ship.jpg&hash=ee31684c76433da71224b60741ab6a212681b463)
Those Swords-only gametypes should be fun. ;) This also shows off a new multiplayer map that was mentioned above, Mid-Ship.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2F0zanzibar.jpg&hash=c9c64f2423ea8ba5d9101871af7c6f3816d5b376)
Heh. Elite comes out victorious.

[EDIT] - Those first two screenshots are from Ivory. Check out the filenames. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on August 17, 2004, 12:33:37 PM
:rock:
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on August 19, 2004, 12:40:25 PM
Just pre-ordered Halo 2 limited edition!!!
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 19, 2004, 12:53:08 PM
Good man. :D Last I heard, HALO 2\'s pre-order count was very close to 2 million. I myself have got both the regular copy and LE copy reserved. Less than 3 months to go...

And I thought after all those gameplay impressions and screenshots there would be a discussion starting up. Lots of new info, guys. Lost interest?
Title: Yes! Weekly Bungie Update: Today!
Post by: Jumpman on August 19, 2004, 02:19:44 PM
Does anyone read or post in this thread besides Nu and pstwo?
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on August 19, 2004, 03:02:28 PM
I read some of the posts since it\'s so convinient(sp?) and all.  

The game looks great and the gameplay impressions are really good, both of which are expected.  I don\'t think you\'ll get any real discussions on the game until its\' release.
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on August 19, 2004, 03:04:04 PM
Haven\'t pre-order my copy. I mean I am hoping to just walk into the store and see a copy. I\'ll probably get it from some place like target who is bound to have it. Plus my cousin and sister work there:D
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on August 19, 2004, 03:11:48 PM
I was going to do the same thing but when I had seen the awesome limited edition casing I decided I had to have it.
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on August 19, 2004, 03:33:04 PM
Pre-Ordered LE Edition a few months back.

Yay...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 19, 2004, 07:24:03 PM
Quote
Originally posted by Jumpman
Does anyone read or post in this thread besides Nu and pstwo?

Well, lots of people used to do both. Now they just read, apparently. :p

Quote
Originally posted by Ginko
I don\'t think you\'ll get any real discussions on the game until its\' release.

Well that\'s no fun. You guys aren\'t concerend with any of the changes made? No talk of how these new features can be used in combat? No concerns for weapon balance?...

...

...

Nothin\'? :(

Quote
Originally posted by QuDDus
Haven\'t pre-order my copy. I mean I am hoping to just walk into the store and see a copy. I\'ll probably get it from some place like target who is bound to have it. Plus my cousin and sister work there

You should just put down $5 or $10 on the Limited Edition. You won\'t be guaranteed one of those at launch, and the extra $5 over the regular copy is quite worth it.

Oh, and what\'s that girl\'s name, QuDDus? Esther?
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on August 20, 2004, 10:36:49 AM
Check this Multiplayer Halo 2 cam video! (http://www.areaforen.de/axb/viewtopic.php?t=71123&postdays=0&postorder=asc&start=100)
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on August 20, 2004, 11:00:47 AM
Quote
Originally posted by Nu
Well, lots of people used to do both. Now they just read, apparently. :p


Well that\'s no fun. You guys aren\'t concerend with any of the changes made? No talk of how these new features can be used in combat? No concerns for weapon balance?...

...

...

Nothin\'? :(


You should just put down $5 or $10 on the Limited Edition. You won\'t be guaranteed one of those at launch, and the extra $5 over the regular copy is quite worth it.

Oh, and what\'s that girl\'s name, QuDDus? Esther?


Man so many people have told me this girls name and they all have been wrong. I search the web I can find noting on Esther. I have been to countless boards trying to find anyone who knows the name. Can\'t find it
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 20, 2004, 11:36:04 AM
Well, she has a "business" name. I think it\'s Miss Freekaleek, something like that.

Her real name\'s Esther though, I think.
Title: Yes! Weekly Bungie Update: Today!
Post by: THX on August 20, 2004, 11:42:59 AM
I think LE versions of games are stupid, they already cost too damn much.  I mean I paid $55 for Doom3 and I barely play it anymore.

I\'m protesting them with Halo and HL2, buying the regular versions instead.  Sounds :ghey: doesn\'t it?  But I really think these extras should be free.
Title: Yes! Weekly Bungie Update: Today!
Post by: Phil on August 20, 2004, 02:40:46 PM
What exactly do you get extra for the LE version?  A nifty looking case?
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on August 20, 2004, 02:59:43 PM
The limited edition 2-DVD disc set contains (contents subject to change in final shipping):
The entire Halo 2 game and a second DVD with bonus content:

That sounds more than worth the five extra dollars, imo.

Rumor has that it might contain some red vs. blue!
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on August 20, 2004, 03:13:54 PM
im still concerned about the weapon balance, from the videos it looks like kills have been made easier. Targetting system on rockets?! Come on?! even if its not accurate it still means u have to be less skilled at using the weapon.

Boost on ghosts.

Generally from the E3 video when the master chief guy was duel weilding and shot at the other guy it was like 2 seconds shooting on targets and he was dead, although shilds may not have been on.

They better not screw this up and if they do they better make everything customisable ie being able to turn off ghost boost or "rocket targetting"
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 20, 2004, 03:45:17 PM
The LE is only $5 more than the regular copy, guys. And it gives you a lot of extra content for only $5, as Ginko has already shown.

Quote
Originally posted by PS2_-\'_\'-_PS2
im still concerned about the weapon balance, from the videos it looks like kills have been made easier. Targetting system on rockets?! Come on?! even if its not accurate it still means u have to be less skilled at using the weapon.

You can only use Target Tracking on vehicles. But...So really, you have nothing to worry about. The Target Tracking function of the Rocket Launcher only seemst to be good for vehicles at long range. It\'ll be no good at mid to close... You should have no problem with it when you\'re in a vehicle, unless you\'re in a Scorpion Tank, which is supposedly much slower than in the original... But then, the Scorpion should be quite tough. and again, Rockets do less damage.

Quote
Boost on ghosts.

Ghosts are also fragile, and lose maneuverability while boosting. You can also easily jump over them... Remember, Ghosts ride lower in HALO 2, and you jump higher and faster.

Quote
Generally from the E3 video when the master chief guy was duel weilding and shot at the other guy it was like 2 seconds shooting on targets and he was dead, although shilds may not have been on.

No, he probably had shields on. Funny thing is that the shields can take more punishment in HALO 2, but you can still take down an enemy in about 2 or 3 seconds with dual SMGs...

But, you have to note that they\'d probably have to be standing nice and still, or be in an hallway with not much room to jump or strafe, because when dual weilding, your shots become quite inaccurate at the cost of that extra firepower. Your arms fly up from the recoil as soon as you start firing.

Quote
They better not screw this up and if they do they better make everything customisable ie being able to turn off ghost boost or "rocket targetting"

I doubt they\'ll give you the option to turn that stuff off. After hearing my explanations, are you still concerned about the balance?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 20, 2004, 05:08:07 PM
Thirty Second update, originally posted at The Seventh Revolution (http://www.the7threvolution.com/forum/viewtopic.php?t=194)

Quote
Bungie Weekly Weekly Update - Friday, August 20th, 2004

After the phenomenal success of last week\'s Bungie Princess update, we decided to keep the momentum going with a special in-depth superlook at Bungie Hair. First up, the highest maintenance haircut – NOT what you\'d think. Although Alta\'s is often the most complicated aesthetically, it\'s actually Frankie\'s that requires the most upkeep. Bald, thanks to a bite from a radioactive turtle, Frankie is forced to shave his head each morning, except when he\'s hungover. He also rubs it with balms and ointments to make it shiny and smooth for "the ladeez."

Brian\'s hair is newly shorn so that his fiancée will agree to go through with it. The wedding that is. He gets married next week, so ladies, he\'s off the market, like old fruit. Based loosely on the relaunched version of Duran Duran his new hairstyle borrows heavily from lead singer Simon Le Bon\'s coif of choice and stopping just shy of feathering.

Alta has been switching rapidly from loose curls to neat bob, with a nifty purple streak, which while sounding garish out of context, is surprisingly subtle and almost elegant. Amanda\'s is currently tied back for efficiency, while Lorraine sports a layered bob, with bright, caramel highlights.

Now, if you read this far, you probably pay attention to things, understand English and have that rarest of gifts, patience. Unlike the giant wad of flamethrowers who went bananas last week when the update was posted by a guest star. An update I\'d like to point out that we provide, voluntarily, free of charge and with frightening regularity. So for you, the proud, the patient, we now present a regularly scheduled update. And I\'d also like to mention, just for the heck of it, that calling people names because they don\'t do exactly what you want them to do, is what very small children do. In supermarkets. Just before they pee themselves out of spite.

But today is actually a pretty big day. Harold, our test manager has mandated that we have to stay here until midnight to finish up some really cool milestones. That means tomorrow morning, extra cool stuff will be available for me to play around in.

The graphics have taken a massive leap since I went on vacation. It was kind of nice to come back and see levels that I\'d previously enjoyed with placeholder graphics, suddenly populated with dust, smoke, trees, grass, trucks, roadsigns – all the detail and drama that makes a level exciting visually.

There are tons of new effects in the game that give it a new layer of flavor. Water, for example is a lot more detailed, while particle effects like the aforementioned dust and smoke add atmosphere and gameplay subtleties in equal measure. On one early level, the addition of distant buildings, telegraph poles and overhead wires and cables makes an astonishing improvement to an already pretty level. I often find myself pausing the game and just checking things out. More than cool looking, the buildings and objects look convincing, like this is a real, working city in the 24th century. Albeit one that\'s been smashed all to hell by marauding Covenant scum.

The pace here has picked up tangibly. Bungie people always put in crazy hours, but from now until the game ships, it\'s going to be hardcore. People will eat, sleep and breathe Bungie. Food will be eaten on site, people will sleep on beanbags, and hopefully find time to shower. It\'s going to get crazy.

Speaking of eating here, Alta, the Bungie Princess, and Amanda, the Bungie Baroness, went to get a month\'s supply of snacks for the Bungie snack station. She took a photograph to emphasize the sheer amount of wanton snackoonery that goes on here. Note: Snacks may include beer.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fbungiesnackwagon.jpg&hash=d90c7ceaa9012701c51884e783102cd22764ad36)

Marty and the audio guys have basically gone into hiding. Although music scoring happens very close to the end of the process, there\'s now enough game for Marty to really get his musical (false) teeth into. We\'ve already been treated to some sneak peeks (listens?) and it will not disappoint.

A lot of the other audio stuff is near completion. All of the voice recording is done and dusted (there may be some teeny additions or changes) and has been implemented in game. That means the cinematics are in a watchable state. Some of the voice acting is a revelation – you\'re going to hear some quality acting in this thing without a doubt. After years of badly dubbed Japanese games, and plenty of lousy US ones, it\'s always nice to hear good acting in a game. It helps you forget that you\'re just playing.

As far as the updates are concerned, that means that people will have less time to talk to me, and less bandwidth to report what they\'re doing. We\'ll try to keep these as detailed as possible but it\'s going to be insane.


Lorraine McLees Implied...

I threw a kick at the advertising guy.  In jest of course, but he didn’t look none too happy.  But apparently, the kick was authentic enough that his companion (who had been trained in martial arts) asked me if I presently studied.   Sweet!  I shouldn’t have been honest and said that I study martial arts… flicks.  However, the largest sharp-edged weapon in the studio is in my cubicle…

I had to say good-bye to a very talented 3D artist and web designer on Monday.  I hustled off reference material to the sculptor for the next round of action figures and am trying real hard to get through the second pass of the art book without passing out.  The workload is not easing up.  I finished the geometry to something that will hopefully make it in.  Shi Kai was pleased to see it and hopefully will be able to mount it on a Brute’s shoulder.  With luck, the highest LOD of the little thing might make it into a cinematic sequence somewhere…

Hey, we’re averaging about 100 hours a week here!


Ryan Hylland Said...

Doing some testing, you know

Beta ends this weekend

Played a lot of CENSORED 1 flag CTF

Test team opened tons of bugs that we will close


Michael Wu Quoth...

We’re going to land without wheels.  Making our final pass on some polish items.  CENSORED work here and there.  Lots of lighting added to several BSPs – to make it spooky. Earthcity gets it’s final pass from me today and then it’s on to CENSORED.


Robt McLees Whispered Softly...


This week I suddenly realized that most of us are working 100+ hour work weeks – I put in 116 hours last week.  I’ve been looking to the future, polishing weapons, stenciling crates, abandoning facilities, repurposing trashcans, bad-mouthing journalists, dredging up the past, juggling corpses, narrowing my eyes, crushing bugs and providing liquid refreshment for all my buddies.


Chris Butcher Starkly States...

Been working on performance this week, trying to cram as much cool stuff into the buffer as possible. I am working on the game simulation side while Ben Wallace is working on the graphics side. We have a lot of new things in our game and with all the added stresses on our engine it’s starting to creak at the seams. Still only a 733 MHz processor in this thing, but we will work it out. Our three biggest consumers are animation, AI ray tests for perception, and visibility / rendering. The test guys keep posting graphs of framerate over the course of a level and I\'m going to make it all better.


Jen Martin Silkily Implied...


So – PR is feverishly working away on any possible coverage at all…doing our best to ensure world domination by the Halo franchise.  

We’ve come up with a new campaign – which is to get Halo as an officially sanctioned sport in the 2006 winter Olympic games.  

We think it’s actually a fabulous idea…and are ready to pitch to the IOC any day now…  

 
John Butkus Grimly States...

Okay, since I haven’t contributed to one of these things in who knows how many weeks, I’ll give it a shot this week.  Since we last spoke, I’ve just finished my 12th minute of cinematic animation with an average of 6 characters in each scene.  Naturally, my eyeballs are pretty much melting out of their sockets and I’ve developed this nagging face-ache in my right cheek/temple area.  A tumor, perhaps? The animation is looking pretty good, but of course the perfectionist in me wants another six months to polish it to death.  Bill and Mike are also working their asses off on cinematics, and Mike just finished a scene last week that looks $#@#$%!! sick.  Actually, my face hurts right now and it’s kind of a throbbing sensation, so for all I know a family of spiders could be living in one of my sinuses and they’re just waiting for an opportune moment to erupt from my face in a geyser of filth and horror.  Where was I….oh yes – Bill is working on what has to be the most difficult cinematic of all time, and it’s looking great. The light is at the end of the tunnel, so soon it’ll just be miscellaneous bug fixes and polishing work until we ship.  After we RTM I plan to do three things… F, RT, DN.  In that order.  I think one person out there knows what that means.  I’ll let the rest of you figure it out.


And last, but not least, here\'s Mister Chief, unhappy at his latest hairdo, which we call, "The Scout."

 
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fhairtothechief.jpg&hash=979125d42c040174eedeec4996c6d4ec0310f150)
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on August 21, 2004, 04:31:53 AM
Quote
Originally posted by Nu
The LE is only $5 more than the regular copy, guys. And it gives you a lot of extra content for only $5, as Ginko has already shown.


You can only use Target Tracking on vehicles. But...
  • They only home-in on the target to a certain extent, they don\'t relentlessly follow the target.
  • With the Warthog\'s greatly improved handling, and the Ghost and Banshee\'s Boost, they can be very easy to avoid.
  • Even if you\'re hit, you\'re not guaranteed to fall out, nor are you guaranteed to die upon contact, because Rockets aren\'t as powerful as they were in the original. Their blast radius has even been halved.
So really, you have nothing to worry about. The Target Tracking function of the Rocket Launcher only seemst to be good for vehicles at long range. It\'ll be no good at mid to close... You should have no problem with it when you\'re in a vehicle, unless you\'re in a Scorpion Tank, which is supposedly much slower than in the original... But then, the Scorpion should be quite tough. and again, Rockets do less damage.


Ghosts are also fragile, and lose maneuverability while boosting. You can also easily jump over them... Remember, Ghosts ride lower in HALO 2, and you jump higher and faster.


No, he probably had shields on. Funny thing is that the shields can take more punishment in HALO 2, but you can still take down an enemy in about 2 or 3 seconds with dual SMGs...

But, you have to note that they\'d probably have to be standing nice and still, or be in an hallway with not much room to jump or strafe, because when dual weilding, your shots become quite inaccurate at the cost of that extra firepower. Your arms fly up from the recoil as soon as you start firing.

 
I doubt they\'ll give you the option to turn that stuff off. After hearing my explanations, are you still concerned about the balance? [/B]



well maybe not so much, didnt know a lot of that stuff, i dont even have an Xbox just now just play at a frinds quite often. Although ive got the PC version of Halo i think i will probably get an Xbox with LIVE for Halo 2...if its any good :p
Title: Yes! Weekly Bungie Update: Today!
Post by: QuDDus on August 21, 2004, 08:10:19 AM
The SE version is a joke. That stuff should be free. The only good thing about it is the case.
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on August 21, 2004, 10:04:51 AM
Not sure why I\'m bothering, you are one of the biggest complainers I\'ve ever encountered out-whined only by mm.

Quote
Originally posted by QuDDus
The SE version is a joke. That stuff should be free. The only good thing about it is the case.


Why should they be free?  Movies release with special/collector editions that are higher priced and nobody bitches about that.

It\'s a 2 dvd set with a buttload of features for a game release.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 21, 2004, 01:59:49 PM
Some more gameplay impressions. Small changes that you guys might find interesting:

Quote
1 - If I threw a plasma grenade onto another plasma grenade that was on the ground they would stick together and turn a light blue-purple color. And 2 seconds later a charged explosion (almost twice the size) would result. Pretty damn cool imo! Talk about laying a trap for a flag capturer
2 - When 2 players look at each other and throw a human grenade at each other at the same time, they’ll actually bounce against each other and fall to the ground.
3 - Explosions from rockets, grenades and plasmas do less damage when thrown into water, and you’re near the blast. ...Maybe the blast radius is less, I’m not so sure.
4 - If a human (and maybe covenant) grenade are thrown at an incoming rocket, they both blow up at impact. Nice Bungie! (I died)
5 - Rocket jumps still kill you :\\ Maybe some maps will allow the over shield power up.
6 - Crouching into a very high fall will still do less damage then not crouching (essentially bending your knees to take the fall).
7 - They apparently fixed the “rocket-glitch” YAY!
8 - Driving a “boosted” ghost into a warthog is still hella fun (ghost gets the vert).
9 - Grenades are rare.
10 - Duel weapons aren’t as cheap as “killer” as you think. ...Well they are, but they aren’t TOO cheap.
11 - Whacking someone in the back still kills them in one whack. If not in the back then usually 3 solid whacks to take him down. More momentum towards your enemy still causes more melee damage. ...Meaning if you jump at your enemy and swing you’ll do a lot more damage, and then it’ll only take 2 whacks to kill him.
12 - The rocket is awesome (note, I hate rocket whores). But the blast isn’t as powerful as Halo’s.
13 - Grenades concussive explosion aren’t as powerful as they were in Halo either. If you remember, there was a max damage that grenades did to players in Halo. Where even if you had %200 life, you would take more damage than if you had %100 life. This has been removed (thank someone at Bungie for mending that)!
14 - Halo 2 is way cooler than the screen shots and crappy vids on the net give it credit to.
15 - You’ll be losing a lot of sleep with this game... So make sure you get a good nights rest before November 9th!


And another shakey cam video:

http://www.game7.de/special/gamesconvention/halo2_multiplayer.wmv
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 22, 2004, 08:56:34 AM
Some bad news now. :(

http://img56.exs.cx/img56/9982/oxmscan.jpg

I\'ll have to wait for the next OXM to confirm whether it\'s true or not, but apparently the ATV has been axed, and so has LIVE co-op.

If the ATV has indeed been cut, it saddens me a lil\', since it would\'ve been a nice medium between the Warthog and the Ghost. But, it\'s no big loss.

But LIVE co-op puts me down quite a bit... Lots of people were lookin\' foward to that. But I guess it just wasn\'t possible with HALO 2\'s engine. Probably wouldn\'t have been stable.

... There better be a system-link co-op though. Screw split screen
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on August 22, 2004, 10:18:42 AM
Hmm

That sucks.
Title: Yes! Weekly Bungie Update: Today!
Post by: Halberto on August 22, 2004, 11:04:07 AM
Half-Life 2 will be better than Halo 2. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 22, 2004, 11:06:51 AM
We don\'t need another mm. But thanks.
Title: Yes! Weekly Bungie Update: Today!
Post by: Halberto on August 22, 2004, 11:10:31 AM
Well it will. Graphicly, gameplay, and definately story wise.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 22, 2004, 11:16:34 AM
Subjective. But hey! I\'m glad you at least went out of your way to at least back your claims with solid reasoning. ;)

We\'ll see, eh?
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on August 22, 2004, 11:22:08 AM
Quote
Originally posted by Nu
Subjective. But hey! I\'m glad you at least went out of your way to at least back your claims with solid reasoning. ;)

We\'ll see, eh?



ah well, hes still wrong :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 23, 2004, 03:18:03 PM
New info from the Oct OXM:

Quote
-You have an option to turn active camo on or off so power ups are back
-Quickmatch and optimatch games will change your stats but party-based games will not.
-The guass cannon is confirmed in the OXM and in multiplayer
-The scoripian\'s movement and turret turning speed are both toned down
-In the Banshee, pressing left on the thumbstick and A simultaneously executes a barrel roll (similar to Crimson Skies)and right and A makes the banshee do a backflip, etc.
-The FRG isn\'t gone, it was assigned to the B button.(Banshee)
-The beam rifle overheats after four successive rounds, not two.
-Along with the swords only gametype, there was a sword and pistol gametype (no, not duel wielded :P)
-The Wraith is in multiplayer and it is a bit overpowered (Bungie noted this in the playing time so it will be tweaked most likely.) It also has a boost.
-You can customize any gametype like Halo PC, even the spawn of the vehicles.
-Lockout was described to house the Flood and study them. Where is lockout located?!
-They "have plans for downloadable content...we want to always keep it fresh and alive and cool and changing it up for our fans"
-Health bar is out-Confirmed.
-Wraith, scorpian, and banshee can all be boarded.
-When boarding either tank, the spartan or elite throws a grenade into the hatch and watch the driver explode while you take the seat afterwords.
-Your level will determine who you get matched up against in Quickmatch and optimatch.

Only thing that really bothers me is the official confirmation that there is no health, and the Wraith having a Boost... But then again, the Wraith was slow as shit to begin with. If it still only doubles it\'s speed, it shouldn\'t be any problem. :)

But really, health... I\'m sure Bungie has been toying around with it long enough, but it still bothers me a bit. This is a drastic change from the original game\'s system. I was hopin\' they\'d leave it visible and have it recharge slowly...

Oh well. We\'ll see how it works out on November 9th.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 24, 2004, 11:56:15 AM
20 minute, high resolution footage of MLG-folks playing HALO 2 can be found here (http://halo.bungie.org/oldnews.html?item=10313). My impressions:

He was a good player, but you could tell that he was really busy taking in everything about the map, and wasn\'t being too attentive to his surroundings(or his motion tracker). Heh. Also, he seemed to avoid the Battle Rifle and missed his chance to grab a Shotgun!!... I haven\'t seen enough of the shotty in HALO 2. I hear it can blast opponents away and break away at the enviroment quite nicely. :(

Great video though, I only wish that it wasn\'t re-encoded to this quality. It only seems to be running at about 20fps... Seeing as how this is on BT and not coming from their server, they could have left the video as-is. :(

You can really get a feel for Zanzibar\'s layout by watching it... But yeah, I\'m sick of seein\' Zanzibar, man. :p Let\'s see some Lockout, or Waterworks for Chrissakes!
Title: Yes! Weekly Bungie Update: Today!
Post by: Phil on August 24, 2004, 04:05:56 PM
Quote
Originally posted by PS2_-\'_\'-_PS2
ah well, hes still wrong :)


This conclusion was based upon playing both games right? :rolleyes:
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 24, 2004, 04:11:40 PM
Lighten up, Phil! He was just messin\'! Show us a smile! C\'mon! ;)

After listening to a couple of other fans on various forums, I\'m starting to appreciate the omission of the health bar a bit more. Basically, it\'s just to keep the action going, so you won\'t slow down too much after losing your health.

It sounds good, anyways...
Title: Yes! Weekly Bungie Update: Today!
Post by: Phil on August 24, 2004, 04:16:47 PM
I\'ve turned into a bitter bastard, just thought I\'d share the love.
Title: Yes! Weekly Bungie Update: Today!
Post by: pstwo on August 24, 2004, 05:44:05 PM
I just watch that new video and God Damn!  :D
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on August 26, 2004, 11:04:47 AM
just watched the vid, im not going to b able to make up my mind if it wil b good or not until i play it - simple as that tbh.

And whats the point in no health bar - how the hell are u going to know when to get health! Or is there no health and its just a slightly stronger shield?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 26, 2004, 12:14:38 PM
Quote
Originally posted by PS2_-\'_\'-_PS2
Or is there no health and its just a slightly stronger shield?

Almost got it. There is health, you just can\'t see it, and it replenishes when your shield recharges... And the shield is slightly stronger than in the first game, but so are most of the weapons, so it evens out.

Only difference here is that there\'s no lasting damage, and that you can\'t see your health once your shields are down. But, if you\'ve played with a lot of pros in multiplayer, you\'d know how rare it was to come out of as skirmish with just a little bit of health taken away because you\'re usually dead as soon as your shields are down(thank you, M6D Pistol!).

The change makes the game\'s pace a bit faster. Bungie stated this in an interview not too long after E3, I believe, and now I finally see what they meant by it. It\'s still pretty much the same as HALO.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on August 26, 2004, 01:04:28 PM
the health replensihes! what the hell is the point in that!!!


Example: Playing at the weekend with some frineds - snipes - Blood Gulch. My friend shoots some guy and then he runs round the back of the base - i know hes low in heath and it wont replenish obv by the time i get near him so i know hes gonna die -this wont b the case in halo 2.

u know what i think is gonna happen? people are gonna be so used to halo and how great it is that the change is going to b so great the original halo players wont like it, they should bring out and add-on pack with new levels, weapons etc rather than change the whole gameplay structure :(
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on August 26, 2004, 01:37:26 PM
Quote
Originally posted by PS2_-\'_\'-_PS2
Example: Playing at the weekend with some frineds - snipes - Blood Gulch. My friend shoots some guy and then he runs round the back of the base - i know hes low in heath and it wont replenish obv by the time i get near him so i know hes gonna die -this wont b the case in halo 2.

Psst--

... (work on your headshots. :eek:... )

;)

Quote
u know what i think is gonna happen? people are gonna be so used to halo and how great it is that the change is going to b so great the original halo players wont like it, they should bring out and add-on pack with new levels, weapons etc rather than change the whole gameplay structure :(

All the folks who\'ve played so far have stated completely otherwise. Really, everyone who\'s played the demo have stated that it(the health/shield system) feels no different from the first game.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 01, 2004, 05:50:33 AM
Thirty Third update, originally posted at Bungie.net (http://www.bungie.net/News/TopStory.aspx?story=superweeklyupdate&p=594145)

Quote
Bungie Weekly Update - Friday, August 27th 2004

Although there\'s more than a month of actual mind crushing work left, this week is a real milestone in my mind, and so we bring you a special, extended update, because Halo 2\'s campaign mode is not only playable, it\'s fun. Actually, fun is the wrong word – since some of the levels left me sweating, awed and terrified by turns. Caveat: As well as an employee, I\'m still part fanboy, so read this with that in mind.

BUS STOP

I\'ve been getting up very early, coming in and playing the latest test build. It\'s always full of surprises. One bizarre way to tell how advanced it is is to look at the buses. They started as large oblong crates, completely flat but with the candy-cane default texture that\'s used for unfinished objects. One morning I loaded it up and the candy cane texture was gone. Replaced with a sort of vaguely instructional "Large Dias" emblazoned across it. A few weeks later, it kinda looked like a crate with wheels. Then, a passable bus. This morning, it wheels, glass, and does something very cool if you lob enough grenades at it. It\'s a bus. Keanu Reeves would drive it. But like, you can\'t really drive it. Before you ask.

Surrounding the bus, which I admit is kind of a boring thing to watch over a period of months, is some dramatically detailed city environment and architecture. You\'ve already got some idea of what the landscape of Earth City looks like, thanks to the year and a half old E3 demo, but there are varied elements to the city environment, and there are plenty of graphical and environmental surprises in store for you. You\'d be surprised what a difference a few power cables make.

BUILD QUALITY

The system kind of works like this: We have a general resource at Bungie where the latest builds of the game are located. One is recommended as stable by the test department, while others may have been built to test or debug a specific problem. The testers get the stable build and rampage through it, looking for any problems, "bugging" them (that is, saving their exact position in the game, noting what the problem was, and entering it into a database.) and then play on, looking for problems.

Parsons has asked Brian and me to get stuck into that process as well. He thinks I\'m basically stupid though, so while Brian has been asked to look for "clipping errors, instance geometry problems and physics anomalies," Parsons told me to "watch out for colors that aren\'t pretty," or "scary things that make you want to go wee."

Speaking of Brian, he\'s getting married today. So congrats to Brian from everyone on the team, except the hardcore dudes who\'re all like, "Dude, you\'re gonna be so whipped man," and "this is the end of the party, brah!"

Harold the test manager, who\'s as evil as Carrot Top\'s Y-Fronts , explained that he\'s basically been staying until 3am and then arriving again about four hours later. He\'s opening and closing bugs at a ferocious rate. One horrible thing he did this week to the test team was open 478 bugs at once, using an automated process. That far outstripped the entire output of the rest of the test team. You could hear the wailing and gnashing of teeth. Still, they were minor fixes. Hundreds more will be opened and fixed between now and the game\'s ship.

MANUAL TRANSMISSION

Speaking of ship – the game will leave these hallowed halls weeks before it arrives in stores. It takes a long time to manufacture and distribute that many games. I\'m no logistician, but I reckon they\'re going to have to make DOZENS, no, HUNDREDS of copies of the game. With that in mind, I am pleased to announce that the manual, one of the few things pertaining to the actual game that I have anything to do with, is complete and going through its last round of revisions.

The manual is a complicated beast, since it has to be complete before the game. So matching features and interface details is tricky. The UX team (User eXperience) in charge of manual production has been a dream to work with, and you can tell they\'re used to creating manuals for works of progress. The manual is also a good example of how detail-oriented Bungie is. It should, if we do our job right, be a cool thing in itself, with one or two surprises for people when they first open their copy on Nov. 9th.

It\'s also been going through a ton of translations by our localization group. Occasionally I\'ll get email questions from other countries asking for detailed explanations, like, "What do you mean by \'Nipple\'?" and "What does, \'Where the sun don\'t shine mean?\'"

Every major language gets its own version of the manual, and there are even four Nordic language versions of the text, so you can imagine how much work that takes. Be sure to let us know, if you\'re French, Spanish, German, Korean, Chinese, Japanese, Norwegian et al, how cool you think it is in November. Or stupid. Whichever you decide.

HEADSHOT HEAVEN

Nathan and the animation crew are making final tweaks and modifications to the in-game animation – for example, there\'s now a very nice player reward for good headshots (not excited about saying this), but much of their work in the last stretch will be creating entirely new animation for the cut scenes and cinematics. Although all of the cinematics happen in the game engine, the cinematic events contain motions, movements and events that simply don\'t exist in the largely hand-animated game code. They\'ve also been handling and managing the contract animators.

So the animators have a hefty, but rewarding task ahead of them (with constant dips back into turning game animations) as they make the cinematics dramatic, foreboding and occasionally funny. Recently, the animation on the cinematics has increased exponentially. Characters that formerly slid down corridors now walk or skulk. Characters who once stood static above their script captions, are now eerily lip-synched to real, acted dialog. Poor old Joe Staten, he\'s been putting this cinematic stuff together forever, but he and CJ get no props in the weekly update, because everything they\'re working on is plot-related, and therefore secret.

The voice stuff in the cinematics is astonishing. We\'ve picked some brilliant voices for the game. My favorite voice sounds like (but isn\'t) John Hurt (we should ask Joe about this) and the sheer variety of voices is outstanding. This becomes especially important in scenes where there is more than one alien character – it becomes easy to identify who\'s speaking by voice alone, which in turn lubricates the drama. And it is dramatic, I guarantee it. It helps now that the voices are lip (or mandible) synchronized, and of all the graphical improvements over Halo, cinematics may have benefited the most – if only because they were done under fierce time constraints for the first game.

MARKET THIS

Cam and the marketing team have been going all-out, with new consumer events, trade shows and demos in the works. TGS is coming up soon and Bungie will be there in some form, showing off Halo 2 to Japanese press and gamers. Cam also had the pleasure of doing the first consumer gameplay demo at Leipzig in Germany. Brian and I did the second (kind of) with a mini tournament at an MLG event last weekend. Both events used the E3 Zanzibar build, which now looks kind of old and crumbly to us.

Actually, we were very pleased by the reaction of the Japanese and Korean press when they played the beta build at a recent press event. I got the feeling they really enjoyed the competitive aspect of the game and would literally cheer when a skilled player pulled off some cool stuff, like vehicle-boarding or especially violent swordplay. Hopefully they\'ll enjoy the new multiplayer stuff we\'ll show at TGS too. I think the old stereotype that the Japanese don\'t like first person shooters is either fading, exaggerated or plain wrong – since some of the guys and girls who visited us from Famitsu and other magazines, were pretty good players.

Cam\'s been tracking weird Halo 2 mentions in the media, and noted that famous chick magazine, "Jane" ran a piece on the game in its September issue (go buy it guys!) saying, “The Halo 2 game is finally here.  Tough-chick Cortana is still calling all of the shots.”  And running a nice little shot of everyone\'s favorite hologram.

ART ATTACK

Lorraine is SWAMPED. I mean, hardcore swamped. Since Zoe left (and moved outta town, and got her work ripped off by some jerk on eBay) Lorraine is the sole go-to girl for art needs. That means marketing, PR, advertising, internet and random jerks from the street all demand art and assets from Lorraine. She\'s posing 3D max models, fixing huge Photoshop files and still trying to find the time to make new screens for the launch time frame.

She\'s been hustling on our coffee table art book, which should be available at game launch, and features lots of really cool concept art and stuff from Halo with a little Halo 2 thrown in for good measure.


33rd update continued in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 01, 2004, 05:53:52 AM
33rd update continued here...

Quote
MULTIPLAYER MADNESS

Chris Carney, he of all things multiplayer is, and Parsons will HATE me for saying this, nearly finished. Multiplayer is almost complete. From 2pm today, when some final lightmaps are applied, the multiplayer game will be all but content complete. That means the maps are finished, the layouts complete and everything after that will be fine-tuning and testing.

Chris says that the multiplayer team will even have some time (a rare commodity) to go in and do some extra tweaks and additions they didn\'t think they\'d have time to do, including res-ing up some textures, sharpening some graphics and improving some visuals just for the hell of it. Of course, there\'s still lots to do in terms of testing and tuning of gameplay on those maps, but some of the new levels are amazing.

The use of big, big maps is going to make for some very interesting scenarios. One particularly massive map has enough indoor and outdoor locations for totally different game styles to break out. There could be Banshee dogfights going on in the sky, shotgun deathmatches in a building and sniper matches on the rooftops, all while Warthogs race each other around the same level. It is considerably bigger than the relatively large Zanzibar.

There\'s even an indoor space big enough for vehicle fights and full of potentially explosive moving objects. Which ought to make for some interesting and pyrotechnic matches. And all told, the biggest spatial innovation in Halo 2 multiplayer, is the increased use of asymmetrical maps, which makes objective-based gametypes, like CTF, all the more fun. Also, asymmetrical maps tend to "feel" more like real places. The varied architecture and geometry in Halo 2 MP tends to be much more realistic than some of the very simple, older maps from Halo.

Dave Dunn and the environment guys are also reaching a stage where they\'re not really creating new art or objects, merely fixing problems with existing spaces. Asked which of the levels was the furthest from completion, Dave paused, reflected, ran his hands over his plush new Mohawk, and said, "Well really, there isn\'t a space in the whole game that hasn\'t been \'touched.\' There\'s a couple of things here and there, but mostly we\'re fixing bugs."

PERFORMANCE TUNED

The most visible ongoing process from here on out, will be performance tuning. Lots of things affect frame rate, stability and general performance, and these are going to be addressed until the last possible moment to make for the best possible experience. Increases come from all over the place. The engineers and designers are making very specific speed increases with code changes and tweaks. Moving objects, fiddling with AI, everything has an effect on speed and frame rate so performance increases are coming from all over the place. My favorite bit of performance overall, is the loading speed. Like Halo, we load bits of levels on the fly. In Halo there was a brief pause. In Halo 2, there\'s no significant pause at all, at least, not one that I noticed.

MUSIC MAN

Marty has been busy, stressed and busy. Now that the game is in a state where he can properly score it, he\'s been pretty much locked away in the studio. When he does pop out, he looks much older than his 26 years would imply, and it\'s usually to ask about paper towels – something that\'s becoming a sore spot around here.

Anyway, there\'s music in the game. Music! For the first time, the compositions are being dropped into the missions and the difference is astonishing. A previously exciting and fun mission now takes on mysterious overtones as the music foreshadows events that are about to happen, or suddenly kicks into overdrive when the crap hits the fan. Before joining Bungie, I was a huge fan of the Halo music – not just the actual melodies, but the way they integrated with the pacing and the drama. I have to say, I\'m a bigger fan now.

Although there are some familiar cues (as with any good movie sequel) there\'s an awful lot of completely new music here, some of it associated with new characters, some with new environments, but all of it perfectly suited to what\'s going on.

But lord knows, the last thing Marty needs is unqualified praise, so maybe I should point out something mean to even it out. Hmmm. Yeah, where\'s the Halo 2 ringtone Marty? Get on the stick you lazy communist.

One last thing - A big shout out to the Fable team this week, as their game shipped to manufacture, and the first reviews started rolling in. It\'s getting great scores, and, speaking personally as somebody who never likes RPGs, I am loving it. Lots of action, and lots to explore, which is the way I like all my games.

And one last thing. We\'re going to be at PAX – the Penny Arcade expo on Sunday, so keep an eye out for us there, and make sure you have a great time, it looks like they\'ve got a lot of cool stuff lined up.

 
And one other last thing. Mister Chief is off this week, replaced by his brilliantly-named evil counterpart, Evil Mister Chief.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fevilchief.jpg&hash=0f481a25dcf28b218c5ed0effc5bd4a379c96924)

Decided not to bold the really interesting parts, because there were so many of \'em!...

... Plus, this week\'s update was damn big. And I didn\'t feel like goin\' through all of that so early. ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 02, 2004, 05:10:14 PM
The Covenant Beam Rifle is a huge sucka:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fmedia.canada.com%2Fcp%2Ftechnology%2F20040901%2Fz090103A.jpg&hash=890e899188ba999a9a831ca573db0a7438598dcb)
Title: Yes! Weekly Bungie Update: Today!
Post by: Halberto on September 02, 2004, 05:28:21 PM
That looks pretty cool.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 05, 2004, 06:48:41 AM
Thirty Fourth update, originally posted at BG:H (http://www.forumplanet.com/haloplanet/topic.asp?fid=5258&tid=1474269)

Quote
Bungie Weekly Update - Friday, September 3rd, 2004

Today is officially designated "Final Push" day, which means that there is about a month of hardcore development left, followed by success and joy, with any luck. Which means this update is short!
Screenshots! We\'ve been taking screens for upcoming magazines and we had to enlist some help. Brian is STILL getting married, or making a baby, or whatever it is you do, and so we\'re short handed. So we press ganged a lucky (kinda!) old school 7th Column member who was only too pleased to run around some multiplayer levels, blowing stuff up, sniping Lorraine and generally causing cool stuff to happen so we could take screenshots of it. We also forced him to sign an NDA so restrictive, that he has to breathe a certain way for the next six months, and is only allowed to wear elastic-waist pants.

Asked to describe the game in three words or less (and remember CENSORED has seen things nobody else has, he replied, "Oh. My. God."
The game continues to come on in leaps and bounds. It\'s advanced enough that we were even able to start work on an upcoming strategy guide. Certainly the multiplayer aspect of the strategy can be written right now, since very little is going to change in terms of rules, weapon placements or map layouts. Multiplayer strategy itself is a cavernous, never-ending thing. There are so many rules, gametypes, variants, weapons and vehicles, that even a simple list of "things" takes up a few pages, never mind the strategies that accompany them.

Single player strategy is another matter entirely, but lots of stuff is pretty far along, and some levels are being described as mostly finished. Yesterday I found a Carneyhole* that let me wander the rooftops of Old Mombasa, making hairier and hairier jumps. It was kinda scary, and completely pointless. But I do love a good Carneyhole.
Nathan\'s has two 6am deadlines coming up. Both Saturdays. Now think about that for a moment. 6am? Saturday? Who schedules deadlines like that? I mean, why not noon on Friday? Or 10am on Monday? Does anyone even know what 6am on Saturday looks like? For all I know (and I am colossally, impossibly lazy) 6am on Saturday could be bright green, covered in Chia and spew flaming Pez into a sky filled with barking helicopters.

Anyhoo, Nathan\'s two deadlines are – content complete for gameplay, this Saturday, 6am. That means, any animations or animation fixes for gameplay, will be complete, on Saturday, at 6am. The next deadline is the same thing, but for cinematics. If you look at the gameplay right now, you probably wouldn\'t be able to spot a single problem with animation (which is good, since his deadline is in about 12 hours) but there are still tweaks, additions and fixes to be made to the cinematics, which are coming along beautifully.

Mat\'s Noguchi\'s desk is like Satan\'s underwear drawer. If you want to know what the universe will look like when the Big Crunch finally sucks the entropy back to a singularity, just go over and look at his desk. Honestly, it\'s like a Hieronymous Bosch painting of Toys R Us. It is the messiest desk of all time, piled high with garbage, layers of paper, veins of old snack substances, and supported by an intricate network of columns…well, technically they\'re half full cans of Mountain Dew. Soon it will collapse, and certainly it will destroy us all.

Ironic then (you knew I was getting to a point, right?) that Noguchi spent this week cleaning up Halo 2 code of what he calls "Two years of crap that people filled up our code base with." Basically Noguchi\'s task is to ensure that the game fits on the disc, which won\'t affect the game performance (none of the extraneous messages to PookySchnookums, dead-end utilities or unused graphics actually affect code) but it may have some effect on loading speeds, since the disc sectors are bound to be more efficiently jammed with Halo goodness.

Mat promises never to clean his desk, saying that he will instead "wait \'til it becomes something new, evolves and escapes from its terrestrial prison."
Adrian Perez has been fixing little gameplay exploits – or "features" as cheats call them. One of these is one some, but not all of you will know about from Halo one. If four players stand on the respawn point of an active camouflage power up, and they are all there at the same moment it reappears, you guessed it, all four become simultaneously invisible and take off on a rampage of destruction. Halo 2, for what it\'s worth, checks to see how many jerks are standing there, and awards the power up to whoever is most on it.

The manual shipped. Completely
. Now I\'m getting more of those strange requests from Japan asking what "jerk-face" and "ass-clown" mean. The manual looks great. I think. Anyway, if you enjoy the manual, just remember, it\'s about the only aspect of your Halo 2 experience I had anything positive to do with. Congrats to the UX team for going above and beyond the call of duty. On November 9th, you\'ll have a better idea of the hard work and talent they put into it.
Jay points out that they still have dozens of scenes of cinematic foley to implement, but was glad to report that they had recorded a crowd scene at last. The crowds in this case being Jackals and Grunts, played by Bungie employees, yelling at the top of their voices in an acoustically correct makeshift recording studio. Much to the annoyance of the people working in the offices connected to it.

Marty is putting music in the game. He is 95% composed. And by that, we mean of course that he has composed 95% of the music, since he himself may or may not be composed. I have only seen him once this week, and he was gripping his coffee cup very hard, so I was scared to ask how he was. Jay says the final deadlines for audio are about a week away, but that he and the audio team will be tuning, tweaking and perfecting until Harold physically drags them away. Technically, all the raw data should be done in about a week, but there will then be lots (a relative term these days) of time to manipulate stuff that\'s already in the game.

Jay brought his inflatable queen sized bed. He had to measure his office first to make sure it fit. It does.

He also recently added some effects to the Rocket launcher projectile sound. The new-improved noise includes a kind of hollow echo as the rocket tube empties. It basically sounds a lot more dangerous. The rocket itself sounds absolutely terrifying and leaves you in no doubt that it is headed straight for your face.

Dave Dunn and the invincible environment artists are fixing bugs. Bugs of course in environment art can mean all sorts of things, including missing textures or odd lighting effects. No new content is being created, except to patch holes in things, or fix faults. But the basic upshot is that apart from some wacky lighting and two or three transparent green placeholder crates, all of the environments look finished, to my eye at least. The artists, being artists are lovingly poring over every pixel.

--

Carneyhole* - Imaginary hole placed in geometry that Chris Carney hides in his multiplayer maps so he can hide, popping up occasionally to snipe. The hole is full of guns and health and ammo.
So here\'s Mister Chief, searching, futilely on Zanzibar for Carney.

--
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Fcarneyholesm.jpg&hash=fa7c60b0290e3ec6ced374fb357097d5469490f4)

This update really let it hit home: HALO 2\'s almost here. Seems like just yesterday E3 was done and over with and everybody was whining about how long 6 months was. Now we\'re down to 2, and the wait will be made much easier thanks to the steady stream of media and information that will flow out \'til November 9th.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 05, 2004, 06:57:46 AM
New HALO 2 screenshots! Most of these images have been seen in recent HALO 2 magazine articles over the past month, but for those of you who missed \'em:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FMidshipSomebodySetUsUpTheBo.jpg&hash=74a8d2b0adce7cceb87259214bb1a27f676815df)
This takes place in the multiplayer map Mid-Ship.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2Fworksbansheedogfight.jpg&hash=726ff7444cf55b0820a89ad907e4412370c277fc)
That\'s what the Banshee looks like when it Barrel Rolls. This takes place in the multiplayer map Waterworks.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FworksscorpionvsbansheeXboar.jpg&hash=27b6b1d594d65e3e1ec7efcd3701b42d4ed8fe33)
A SPARTAN boarding/hijacking a Scorpion Tank. This lools like Waterworks too.

Lil\' more detailed information from a member at TXB named Shaedon:

"I don\'t know if this is a forcible boarding (which I believe) or if this is simply someone tagging along for the ride, as there are new animations for that as well. Notice the tank\'s Y axis is moving independantly of the X axis. This is one of the new elements of the Scorpion Tank. When you board a Scorpion Tank forcibly, one of three things happens. If you board with grenades, you\'ll latch on and toss grenades in the cockpit. If you do so without grenades, you\'ll either be able to melee the driver out of the vehicle from the front or rip a panel off from the back and yank some wires out, until the driver relents."


(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FZanzibarEliteJump2.jpg&hash=3f1c293ce10b06324913443b7f644c2492d39a64)
Zanzibar... Same ol\', same ol\'. *yawn*

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FLockoutHallwaybattle.jpg&hash=cbb90b5e61292ef84d4131f67a7107eb1a641ae4)
Nice view of a SPARTAN holding the Covenant Carbine(the Covie Battle Rifle, not the Covie Sniper Rifle), and it\'s shield charging back up. It looks great animated, you can get a nice look at it in the 50min MLG footage. This scene takes place in the multiplayer map Lockout, I believe.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FMidshipChiefXBruteshot.jpg&hash=4d529ed7b24f946d864ddcde986d1e08fbfb8831)
That is the BRUTE SHOT! And it\'s HUGE!... For those of you that forgot, the Brute Shot lobs 3 or 4 grenades that explode about 2-3 seconds after being fired. Not sure if the \'nades are plasma based or not, but at any rate this weapon should have much destructive potential. It\'s ammunition is very limited though... This scene takes place in Mid-Ship also.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 05, 2004, 07:20:37 AM
New HALO 2 beta information. Got this from a forum post at Nightly.net.

As before, I\'ll bold some of the really interesting information, and underline questionable things that will likely change for release:

Quote
So enough about the technical side of things. We hooked Bob\'s dev machine up to Evil\'s giant HDTV for some multiplayer action. There were a total of eight of us and we were all salivating. I plopped myself down on the couch and grabbed a controller before anyone else could beat me to it. (Hey, I just made some major sacrifices with my fiance. You didn\'t think I was going to be nice about this did you? 8-) )

So the first thing Bob told us is that the machine could crash at any time and when it did we would likely be SOL until he got it back to the office and up and running again. This made us all a little queasy at first but we plodded on. So the first thing we did was make our own separate profiles and controller setups. The amount of customization to your multiplayer "look" are amazing. I can confirm that at least for this test build you could only play as an Elite or a Spartan. The first map we played was Zanzibar. I had the controller with the "power" so I chose Zanzibar since I had watched the MLG video and felt confidant that I knew the level enough that I would have an advantage over the other players. (Hey you gotta use any advantage you can right?) So I proceeded to school everyone because they didn\'t know how to do things like duel wield, hi-jack vehicles, fall 10-stories without dying, find and use the brutal energy sword, etc... So after the incredible beating I gave everyone they asked "how\'d you do that" Then I proceeded to tell them how I know so much about the game already and blah, blah, blah. I decided I could either whoop everyone\'s butt that night and be bored out of my mind or I could school them on the finer points of Halo2. So we played halo 2 again and I proceeded to show them all of the "secrets" that I had learned.

Now the game was on and I was running for my life on the next level. We played Ivory Tower next. We decided to try something other than just Slayer and while setting up a game of Oddball we noticed settings for weapon selection. Yes, weapon selection. Just like the good \'ol days of Perfect dark they had a map default as well as several weapon group types but they also had a customize option where you could put in any weapon you wanted. We chose a weapon group called "New Classics". There was an "Old Classics" as well. New classics had mostly covenant weapons like the carbine, plasma sniper, sword, etc...

We then continued playing multiplayer for the rest of the night. We got to play all of the levels that Capt\'n has on his BETA DVD except for Midship. In total we saw about 11 different levels on the selection screen and we could select them all but on some of them when you clicked on the start game button it would say "one or more players could not load the map" Bob said he wasn\'t sure what was causing this but that it was probably an issue with the test build of the map itself as many of the maps still had place-holder graphics and incomplete geometry. We were bummed to say the least. We did get to play some maps not that I have not seen mentioned anywhere else. So here we go.

I have a terrible memory with names so I apologize in advance that I don\'t have the exact map names. I\'m hoping that we can get Bob to bring the box home again another night and I\'ll be sure to bring a pad of paper and a pencil with me if I get to do this again.

- Since I don\'t know the exact name I\'ll call the first new level "Gas Giant high-wire act" The description for this level said something along the lines of "What did the forerunners need with all this gas?" It reminded me very much of "Gephyrophobia" from the PC version of Halo. It was outdoors with a long bridge between two towers and large circular central area. Two side bridges ran parallel but a little lower than the main central bridge. The central area had a tall structure with 4 or 5 struts that came down to the edge of the circle on the ground and the struts rotated around a central axis. The struts were angled in such a way that you could actually run up them and snipe from a perch at the top. there were also two banshees on the level one behind each tower. There were some very rough spots graphically and Bob told us it was an unfinished map and that we were seeing some place-holder graphics as well as some primitive textures. This was a great sniping map. We were having a great time trying to get the best headshot. There was also this cool device that I will call an "anti-gravity pad". From one of the side bridges you could actually jump off on the side opposite the main central bridge and land on a small circular pad. In the middle of the pad was a rocket launcher. Along the edge of the pad though was a glowing green square. When you stepped on it it would vault you into the air and land you in the middle of the central circular area with the rotating spokes. What was so fun about is that you could grab the launcher, vault into the air and rain holy havoc down onto unsuspecting victims beneath you in the central area before you landed. It was great!

-The next new map I will just call "Earth City". This map had by far the most surprises in it. I could go on forever about this map but I\'ll keep it short and just reveal the most interesting surprises I might post some more details later. On this map there was a NEW weapon. This weapon has not been described anywhere else to my knowledge so this is my token of authenticity plus I have another one I\'ll reveal later that I\'m sure capt\'n knows about for further proof. The weapon was named the "disintegrator". When you picked it up it was this large white round blob of a gun. It actually looked like it might even be human in origin. Frank was actually the first to find the gun on this map. We all sat around with a stunned look on our faces when he pulled the trigger button. It shot out this awesome looking stream of electricity. Think ghostbusters but orange instead of green. We all fell over ourselves trying to be the first to get to Frank so he could fry us with this new toy. But much to our dissapointment when I got there he zapped the crap out of me with the new gun and it made all these pretty effects but nothing happened. We showed Bob and he said they probably just added the gun and hadn\'t programmed in the damage for it yet. Needless to say we were all dissapointed but it was still cool regardless. Another new item on this map was what I will call the "convenant plasma caster" You know those stationary guns the humans have that spew out .50 cal bullets? Well the convenant now have one too but it rains down plasma bolts similar to the ones on the ghost and the banshee. They moved slowly enough though that it was hard to stay on target you had to really lead them if they were moving to connect. And finally I can confirm that the Fuel Rod Cannon was on this board as well. It looked like the explosion animation wasn\'t fully functioning yet and the splash damage left a little to be desired but a direct hit was an instant kill. I also noticed you could 5x zoom with it and still fire! It also did not have the extreme arc on it that the PC version has. Finally one of the cooler things we noticed about the map was physics appropriate moving geometry. Let me explain. Near the middle of the map (this map is huge by the way) There is a piece of what looks like a 4-lane highway suspended in mid air by a cable coming down from a crane. You can jump onto this roadway from a nearby ledge. When you do you immediately notice the roadway in front of you begin to lift into the air. As you run to the center of the roadway you notice the ground level out. It was using the connnection points from the cable as a central pivot access and your weight would cause the roadway to go up or down just like a teeter-totter. It was a fantastic use of physics and could even have an effect on game play. If you noticed someone sniping from the elevated roadway you could shoot a missle at the other end of the roadway and make it swing in the air and screw up their aim. It was great!

- Ok final map and it\'s a doozy. I will call this map "Blood Gulch Redux" Yes it\'s back folks. (What, you didn\'t think they\'d leave R. v. B. hanging did you?) This map was great. We could tell it needed a little work still, some of the textures weren\'t quite right, but otherwise it was a fantastic CTF map. The bases on each end have 3 levels instead of two from the original. The "basement" of each level (you go down a little ramp from ground level) had a banshee parked in it. There were warthogs and ghosts on each side as well. The "ground" or middle level is where the flag is positioned in CTF. and the "top" or upper level has the teleporter as well as a few goodies. There is the sniper rifle up there of course but now there is also a rocket launcher up there as well. We had a great time using the new "lock-on" feature to shoot down the other team\'s banshees over and over again. It was very reminiscent of the original classic map but with enough new mixups to make if fresh, new, and exciting.


The rest continued in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 05, 2004, 07:22:36 AM
The rest...

Quote
Ok now a few things I need to clear up with Capt\'n just because I\'m curious if it\'s the same in the BETA or not and also to increase my street cred.

Capt\'n,

- First meleeing. In our build of the game I noticed meleeing was substantially different from HALO. It seemed to me that if you were really close you would just whip your gun out and smack them but if you were far enough away it would do that lunge attack that you do with the energy sword when it locks on. With the sword it\'s great because it kills usually in 1-hit but with melee it doesn\'t and left me vulnerable numerous times when I missed. I also noticed it was very heavy on the upper-cut motion and that if you weren\'t below your target or pointing downward you were just as likely to lunge clear over their head and completely miss them. The other thing I noticed is that when you are on the receiving end of a melee attack it seemd that you got stunned for short period of time. Did you encounter this? What was annoying is that you could be filling the other guy full of lead, he smacks you, then while you\'re stunned he unloads on you with a full clip before you can return fire. I found this very annoying.

- The banshee. In our build you could hi-jack the banshee if it was barely moving
but you were just as likely to hi-jack it and then accidentally eject yourself immediately afterwards. I think they should have put in a delay seeing as how the hi-jack button (x-button) is the same as the eject button. Also it flies very differently from the original. It has this new hover feature now where if you don\'t give any joystick input it just hovers in your current position but you can\'t do the back-up and hover. In the old game you could point your nose down and press back and it would slowly lift you into the air backwards and you could lob fire straight down. Now when you do that you just fall to the ground. It seems like they are forcing us to use strafing runs much more now.

- The tank. In this build I hate this thing with all of my heart. It is vastly overpowered in my opinion. Tell me if any of this is wrong Capt\'n. You cannot hi-jack the tank. You can ride along side with the driver, but you cannot hi-jack it. I tried everything. You can press X when you are near it and you will board the tank but then any other button you press does nothing. You can\'t melee, you can\'t throw grenades, you can\'t shoot your gun, nothing. So there you are being taken for a ride on a 20-ton behemoth while everyone and their mother is shooting at you on the tank. This is my other problem with the tank. The driver is virtually indestructable inside the tank. We tride sniping the driver lobbing numerous grenades, plasma and frag, shooting rocket launchers, fuel rods from a banshee, you name it. The driver just kept plucking along like we were throwing stones at him. He was able to hold of 3 other very determined players for an entire game of 25 kill slayer and won just by driving around in a tank. They really need to fix this in my opinion. Oh yeah, and in our build there was no re-load time for the main gun. Maybe a quarter of a second but that was it.

- Power-ups. Capt\'n did they have any power ups in your build? We had two that we could identify. One was a standard over-shield. Pick it up and your shield bar turns pink and starts to slowly drain back to blue. Then there is what I call the "super-man" power up. It appeared to give you an overshield, active camo, and extra speed. What I really didn\'t like though is that when you got it you could no longer see the models of your guns in your hands. I\'m hoping this is just something they haven\'t finished drawing yet. Because it\'s really annoying to be holding a rocket launcher and think your holding an SMG and blow yourself and your adversary away at point blank range. Oh btw Capt\'n this particular power up was on the "Gas Giant" level and not on any others so it might not be in the BETA. It was a yellow square box with a rotating pink and blue circle inside.

Ok I\'m done comparing notes with Capt\'n now and I\'m down to my last big revelation.

SINGLE PLAYER WAS ENABLED.

Let me say that again in case anyone missed it.

SINGLE PLAYER WAS ENABLED.

Bob told us that while it was enabled it was buggy as hell and would likely crash the XBOX if we tried it. He said he had played through the first three levels but about widway throught the fourth it would crash his machine and he\'d have to download a new build because it wouldn\'t work at all after it crashed. We looked at the single player levels and counted 17. It looked like there might be even more because there were a few slots that just said NULL[/b]. We decided that night not to try our luck and decided to stick with multi-player.

So my question for all of you is. If we can beg "Bob" to bring us back a build with a more stable single player on it would you want to know anything about it or would you rather be completely surprised on Nov. 9th? I know I was very excited that night to try the single player and tried to convince them to take a chance but they didn\'t want to. But looking back on it now I have mixed feelings. I know this isn\'t the final build and I\'m not sure I want to have the story spoiled for me before I get to play the finished product. So let me know what you guys think. I\'m not making any promises whatsoever as I don\'t even know if Bob can sneak the dev machine out again. But let me know what you guys think IF it\'s possible.

Allright that\'s all for me now. If you can think of any questions and if I have any answers I\'ll be happy to reply.

- Over and Out -
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on September 05, 2004, 07:37:06 AM
looking to kickass...must resist hype...ahhhhh!!
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on September 05, 2004, 08:19:44 AM
Certaintly seems to get better and better.IMO this one guarantees a hit
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 05, 2004, 08:34:24 AM
Speaking of hype:

http://www.xblgamers.com/story.php?storyid=105

Interesting article done by Curll, talking about the amazing amount of hype HALO 2 has generated, how it\'s raping his bandwidth, and how it\'s detracting attention away from other big titles this fall.

While it is true that the hype has got a bit out of hand, especially with ilovebees.com... It\'s not going to overshadow every other title this fall. It\'s not like HALO 2\'s going to outsell any of the PS2\'s big hits this fall. But I guess I should look at it from his perspective, person managing a website such as that... Heh.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 06, 2004, 05:51:22 AM
what was this ilovebees.com thing all about anyway?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 06, 2004, 06:34:05 AM
A marketing/hype generating thing for fans to have fun with. Pieces of information are hidden throughout the site, fans visit it and disect E V E R Y T H I N G... Sound bites, hidden story pieces, whole bunch of stuff is hidden in there. It may or may not have much to do with HALO 2 in the end, but there are lots of people having fun with it. Bungie did something similar before HALO\'s release through "Cortana Letters", but it wasn\'t quite as deep as this. I mean, Bungie has been having fans take roadtrips to various phonebooths just to record messages related to ilovebees.com

Personally, I think it\'s a waste of time since there\'s a pretty high chance it won\'t help me appreciate HALO 2\'s story any more than I think it will. So, I\'m staying far away from it.
Title: Yes! Weekly Bungie Update: Today!
Post by: Unicron! on September 06, 2004, 06:55:29 AM
And I thought japanese are weird :p
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 06, 2004, 07:33:33 AM
New screenshots:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2Fchiefbilled.jpg&hash=681ae96763ae645a0c3c1970f7794d793206fdc7)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FbetaeliteXcarbineXcopy.jpg&hash=ffc31e644056f19a7ea73b408d93a42e36339faa)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2FbetaeliteXdual01Xcopy.jpg&hash=d4cb0a82d4e0b7f762bd7fc91be417dc015c5c7a)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2Fzanzibarkart.jpg&hash=64f73fac3b17ab71e55dc00fbbed30416320cab0)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2Fmidship_plan.jpg&hash=084f8875048c056aff1de45b8db2d1158f9c7070)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fgfx.dagbladet.no%2Fnyheter%2F2004%2F07%2F01%2Fconcept_midship.jpg&hash=e742c2df3a7a68fd3c877ba22021c64a12bfe5fa)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 09, 2004, 06:11:06 AM
Some HALO 2 images that have been posted earlier(through magazine articles \'n\' such), now available in hi-res goodness:

http://www.halo.fr/images/screen2/screen184.jpg

http://www.halo.fr/images/screen2/screen183.jpg

http://www.halo.fr/images/screen2/screen175.jpg

http://www.xblgamers.com/media/Halo2/screen179.jpg

http://www.halo.fr/images/screen2/screen176.jpg

http://www.halo.fr/images/screen2/screen182.jpg

http://www.halo.fr/images/screen2/screen181.jpg

http://www.halo.fr/images/screen2/screen180.jpg

http://www.halo.fr/images/screen2/screen177.jpg


There are also some beta images and a 120+MB video floating around that shows off a lot of neat stuff. I\'ll get to that in a bit.
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 09, 2004, 07:39:00 AM
Hey Nu, do u have a server me and a freind can play on??, he doesnt have the Custom edition so im having to use the normal PC version of halo, also he borrowed it for a freind - any idea if he will even be able to play online. Thanks :)
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 09, 2004, 09:19:51 AM
dammit, now its saying "My client is newer than the servers", when i try and connect to mine and he cant connect to mine at all - any ideas?
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 09, 2004, 10:12:31 AM
The server you\'re trying to connect to hasn\'t updated to version 1.05, which was released Tuesday(just a security fix, nothing new).

If you\'d like a server to play on, you can try Asgard 1 or 4, which are usually on the top of the lists.

Address for Asgard 1 is game.asgard-halo.org:2302

Asgard 4 is... game4.asgard-halo.org, if I remember correctly. Try \'em out.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 09, 2004, 10:14:58 AM
The video\'s right here (http://dontlosesight.com/French_Halo.zip), guys. Enjoy.

Don\'t know if the beta images are in there, but... If not, I\'ll get to that later. Here\'s one though:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.streamload.com%2Fetoychest%2Fhalo20.jpg&hash=87fa36beefaed2dd2f557a79aa84f3ea5b1bd6bb)
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 09, 2004, 10:40:38 AM
Quote
Originally posted by Nu
The server you\'re trying to connect to hasn\'t updated to version 1.05, which was released Tuesday(just a security fix, nothing new).


Yeh i thought it would be somethinjg like that but the other guy has been to the update thing and it says there are no new updates to install, strange.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 09, 2004, 11:05:48 AM
Indeed...

Anyways, I rar\'d up all the beta images:

http://home.comcast.net/~soldiablue/betaimages.rar

Totals to about 3MB. Quality\'s not the greatest, but there\'s some nice stuff. Enjoy.
Title: Yes! Weekly Bungie Update: Today!
Post by: clips on September 09, 2004, 11:06:41 AM
what will Nu do when halo2 finally releases?...i know update us on a gazillion pages of halo3! :iono:...j/k :D  i wish i could get into these 1st person shooters..i just can\'t do it..halo2 looks ok..and i was really impressed visually with doom 3..meh maybe one day..
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 09, 2004, 11:09:36 AM
If I can pull myself away from the game long enough, I\'ll give you guys some gameplay impressions and maybe a nice short review once I\'ve completed it on Legendary and played a decent amount of the game\'s online multiplayer.

Then you won\'t see me much at all for a few months. ;)
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 24, 2004, 02:36:16 PM
Dont know if Nu missed this, doubt it lol, but i thought i would post it anyway:

Quote

Bungie Weekly Update : Special Q&A Edition



For the latest Weekly Update we decided to mix things up a bit and try something a little different. With poor Frankie stranded in LA going on his fourth day without sleep and everyone else in the studio madly crunching away on the game, a traditional update looked very unlikely. So, instead of Frankie\'s usual insightful and witty commentary on the latest happenings within the studio, the forums were used to take questions from Bungie.net members. The flood gates were opened around noon and within 2 hours we had over 16 pages of questions. Then, for the next hour, Frankie and myself went into New Mombasa and did our best to answer as many questions as we could.

To make things easier to digest for those who weren\'t here to experience it live yesterday, I\'m recapping the whole thing here in this handy top story. And, as an added bonus, I\'m even going back and answering a few additional questions! (though obviously there are dozens and dozens that we can\'t or won\'t be able to answer just yet...)

So, without further ado, here\'s the special Q&A addition of the Bungie Weekly Update!

 

Q  

KPaul asks: Does Shishka still have that evil look in his eye despite the fact that he\'s working at his dream job?
 
A  

Shishka is as evil as ever.. in fact, he\'s got a new nickname courtesy of Frankie : Evil Lord British (look it up). Though his eyes are now mere narrow slits due to his lack of sleep and being overworked like a kid in a Cathy Lee sweatshop.
 


Q  

TRfeuer asks: uhmmm...exactly how many guns will be usable in multiplayer?
 
A  

We\'re not able to give a specific quantity for this, but if you do some research with all the coverage from the recent Beta, you\'ll see quite a few covered. (the latest reveals are things like the Covenant Carbine, the Covenant "Beam Rifle" (aka Cov Sniper Rifle), the Brute Shot, Magnum (pistol), etc..)

 


Q  

Sticky Fingaz asks: Can I block the plasma sword?
 
A  

No, you can dodge it, but there\'s no block button. Quick horizontal dodging is essential. And you need to remember that they can dart at you vertically very quickly.

 


Q  

ApoX asks: Is it still possible to do wacky stunts? Is it still a mind blowing game without Live?
 
A  

Yes and Yes! Frankie himself has already launched Warthogs way over the sea wall in Zanzibar and we\'ve had fun blowing ghosts through the wheel. With explosives and a little creativity, let the good times roll.
While there are a lot of new features designed for Xbox Live, rest assured that the team has spent a lot of time ensuring that Splitscreen and System Link games are better than ever. With up to 16 players on a system link, LAN parties will now be taken to whole new levels.

 


Q  

akba asks: Will the shade be featured in multiplayer for the Covenant? I\'ve never heard or seen anything about it in a while, so I was just wondering if it\'s been dropped.
 
A  

A Covenant turret does still exist and yes, it is able to be used in multiplayer. Turret type can be configured via the variant customization settings, which now have a lot more options compared to Halo 1.

 


Q  

Smoke Dog 4 Ever asks: Will there be more than the Ghost in terms of flying vehicles?
 
A  

Nope, just the Banshee. The other flying vehicles are humongous and would basically carpet bomb the whole map at once. Which would be fun, we admit. But a little unfair.

 


Q  

doesitmatterno asks: Will there be the old version of the Assault Rifle in Halo 2?
 
A  

No, the assault rifle as it was known in Halo 1 will not be back in Halo 2. For high rate of fire shenanigans, the SMG is now the go-to gun. The Battle Rifle also rocks and is better suited for longer ranged opponents though the rate of fire is slower.

 


Q  

Hammurder asks: How exactly does the Guass Hog work? It seems to me like it would be overpowered, at least in multiplayer. Is the Wraith\'s cockpit open like the Scorpion or closed like in Halo 1? Can the Banshee fire it\'s weapon while boosting?
 
A  

1. The Guass Hog is indeed powerful, though it requires precise aiming and doesn\'t have much of a damage radius. The designers put a lot of testing time into making the game as balanced as possible so you won\'t see something like the pistol from Halo 1 this time around.
2. The Wraith has a closed cockpit, like in Halo 1, but it can be boarded still.
3. The Banshee, like the Ghost, can not fire weapons while boosting. It\'s a trade off.

 


Q  

mr2t159 asks: Will the Banshee in Halo 2 have a plasma mortar like in the PC version?
 
A  

Yes, it will. As a matter of fact I just pulled off a nice barrel-roll and plasma mortar bomb in Campaign mode.

 


Q  

BadKarma asks: what\'s the word with the health system?
 
A  

You\'ve probably read this already in the flood of beta coverage that\'s come out recently but I can clarify a little bit... There is no health meter like in Halo 1. You now only have a shield meter. As you take damage your shield meter will deteriorate until it runs out, then it flashes for a few seconds and you can only take a little more damage before you die. If you retreat and take cover, your shield will fully recharge within a couple of seconds.

 


Q  

MasterChief420 asks: 1) I know and understand (I think) the ranking system that Bungie is implementing, and I think its a good idea. However, will Halo2 still track indvidual stats, such as total kills/deaths, number of melee kills, or number of times I\'ve been splattered under an enemy\'s \'Hog tires? Since Halo2 is using an \'experience point\' kind of ranking system, tracking these kind of stats seperatly when playing with your buddies is possible, right?
 
A  

The post game carnage report has been beefed up from Halo 1 and will feature a lot of new tidbits of information about the game you just played. On Bungie.net, we will be tracking a variety of player and clan stats, but the final details aren\'t locked yet. The good news is that we can continue to roll out new goodies on Bungie.net even after the game has been released.

 


Q  

Battlecruiser asks: Can you import your own emblems for use on Halo 2?
 
A  

No, because the first emblem imported would be either a swear or boobs, neither of which would make it past muster. He also asked if players could high-five each other. Which I will not dignifty with an answer

 


Q  

mrbuchanan117 asks: why didn\'t u guys release a demo of Halo 2 to the public?... I could understand not releasing a single player demo, but I thought u guys should have released a multiplayer demo...
 
A  

There are a number of reasons why we didn\'t release a public demo for Halo 2. Like Halo 1, it\'s possible one will come out sometime after the game is released. Creating a fully self sustained polished demo takes a lot of work and is a big distraction from working on the core game itself. It would have been a big drain on our resources to split off and focus on a demo and frankly, it\'s not really necessary.

 


Q  

EastBeast asks: Wow, thanks Bungie! I\'d like to know more about the Bungie team\'s background. Where did everyone go to college? What did they major in? Do you guys have days where you wake up and smile because people like us love you?
 
A  

Well, we have a big and diverse group of people that come from all over the place... Some people have posted some info about themselves on our bio pages here on Bungie.net and you\'ll also get a behind the scenes glimpse at the team in the upcoming Halo 2 bonus DVD.
I wake up and smile every day because my job kicks ass. Right now people are exhausted and not too many smiles are going around. However, in a few weeks, we\'ll be all smiles. =)

 


Q  

Spartan287 asks: will old multiplayer maps like Blood Gulch still be in the game?
 
A  

We\'re not ready to commit to the full scope of the maps but the team has heard everyone\'s wishes and requests for some of the old favorites so who knows, it\'s definitely possible.

 


Q  

LooseShooter asks: Can you use all vehicles on all levels?
 
A  

No, like Halo, you can only use vehicles on levels to which they are suited. You cannot for example, use a Tank in Lockout. On levels where vehicles are enabled you will be able to customize them with any vehicles that we\'ve tested to work well on that map. Just like Halo.

 


Q  

Rcop asks: How much better is the shield on Mark VI than on Mark V?
 
A  

The Chief\'s new Mark VI armor kicks ass. The biggest difference in the armor is the new faster recharge rate on the VI... plus it just looks cooler.




Q  

Juicy Poot asks: Is there going to be a way in multiplayer to choose which weapons u can have in the game, like lets say i just wanted to take the rocket launcher out and leave the others in. Is that possible..... And is there a way to take the goodies out like the overshield and camo. If not there definetely should be a way to take those out for your own gametypes.
 


A  

The different settings available to be customized in multiplayer games is greatly expanded over the options in Halo 1. You will have control over various starting primary and secondary weapons and various weapon sets. And you can also choose whether or not to have power-ups in your game.

 
Q  

Vmax asks: Will Bungie staff be playing on Live?
 
A  

Yes, as a matter of fact, Sketch and I both plan on pwning people for about a week or so while we have the advantage of knowing what the heck is going on. After that, we\'ll be doing some public events, secret enkillenating sessions and maybe even tournaments.
 

Q  
Several people asked: Will the Boxer control scheme be available in Halo 2?
A  

Yes, Boxer is back.


[/SIZE]
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 24, 2004, 02:39:51 PM
Quote

Q  

Swift asks: ok well my questions are what is the best part about working for bungie and about how much do you get paid?
 
A  

I\'m sure everyone here would have a different answer, but for me, the best part of working here is just being a part of this awesome group of incredibly talented people making kick ass games. Playing Halo 2 every day for months and months before it gets released is a very nice perk. =) Huh? They pay people to do this?

 


Q  

AtlasGod asks: How does the targeting on the Wraith plasma mortar work?
 
A  

Think of it like launching a grenade - you practice until you can shoot three point plasma shots accross the map. There is an arc indicator on the reticule, but you\'ll eventually learn to shoot instinctively.

 


Q  

RCOP asks: Who does the MC voice in Halo 2 and can I see the person\'s picture?
 
A  

The same voice actor from Halo 1, Steve Downes, is back again as Master Chief. And no, you can\'t see him.

 


Q  

Spartan 42 asks: Will there be a map editor on the bonus DVD?
 
A  

Nope. As a matter of fact the bonus DVD is a real-life DVD, NOT an Xbox game disc. It contains documentaries, featurettes and galleries deadling with the making of Halo 2. And it\'s rad. There is no planned map editor for Halo 2. We will have downloadable content in future, however.

 


Q  

Durandal217 asks: Now that you guys are so close to the wire, what are the things you guys are tweaking? Are damage values for weapons and all that basically set in stone? Are there any features in danger of being cut?
 
A  

The end is in sight, but fine tuning and balancing will continue up until the last possible minute. The guys here are total perfectionists and will literally use every last second to make the game as good as it can be. Right now a lot of bug fixing and testing is commencing - people are playing the game with a magnifying glass looking for the occasional weird texture or unproperly lit corner of a room.

 


Q  

Mjo1nir Hammer asks: What is the first thing ya\'ll are (Bungie people) going to do when the game is relesed?
 
A  

I\'m sure it\'s different for everyone and we\'re all on different schedules... some people will be taking time off in just a few weeks but Frankie and I will be gearing up for the various marketing and PR stuff surrounding launch as well as finishing work on all the new Bungie.net stuff that will debut in November.
When the game is out, I\'ll be playing it online, taking advantage of my 1 year head start and pwning noobs as much as I can before everyone catches on and eventually eclipses me. =)

 


Q  

Halodude12344 asks: Ok...Will there be downloadable content? If so, how much?
 
A  

YES. Halo 2 will take advantage of Xbox Live\'s downloadable content functionality. Exactly when and how much hasn\'t been finalized yet. There will be enough there on day one to keep everyone happy for a while. I\'m sure we\'ll have more to say about this in the months ahead, stay tuned.

 


Q  

TriGun TTR asks: How many guests can I have on my machine on Xbox Live?
 
A  

You may have three other players, using split screen on Xbox Live at this time. The game is of course still under development, but yep. Three guests, plus you.

 


Q  

The Twist asks: When is Bungie going to do a sequel to ONI or Marathon?
 
A  

Actually, ONI belongs to Take 2 Interactive now, Marathon we can\'t rule out completely, but there are no plans at this time.

 


Q  

pckl300 asks: Why does the Halo 2 earpiece/headset cost about $50?!?
 
A  

I have no idea. The Halo 2 cutom earpiece/headset is made by Plantronics. We don\'t have anything to do with it. I can say that it\'s a super high quality headset like what you would find at a high volume call center. I can only assume that such a high quality comes at a higher price. For what it\'s worth, it is comfy and has better pick up and sound than the generic Live headset.

 


Q  

Clefton Twain asks: Since vehicles are able to be destroyed, will they respawn in multiplayer or are they gone forever?
 
A  

Well, it depends. When you create a game, you can specify some vehicle respawn times and options in the game variant settings (similar to Halo PC).

 


Q  

RCOP asks: Will the grunts still be cowardly and scream hysterical lines?
 
A  

Yep, those lovable Grunts are as funny and cowardly as ever, though some have learned a few new tricks since the last encounter.

 


Q  

Halo2UMan asks: Can I just tool around in multiplayer maps on my own?
 
A  

Sure, you can do it two ways: Start a System Link game and never fear any intrusion (unless a burglar is upstairs and plugged into your LAN) or start a Live game on your own.

 


Q  

Ringer asks: Nades - Capacity, still 4 conventional and 4 Covenant?
 
A  

Yup.

 


Q  

empy asks: Are there enemies, guns and Vehicles that haven\'t been shown in any demos, magazines and websites interviews etc. Basicly are there more secrets :)?
 
A  

Yes.

 


Q  

Metaphyber asks: Can you dual-wield a wepaon and a flag?
 
A  

Nope. You can\'t. Then it would play more like Team Slayer than CTF. There has to be a balance. Plus, that flag is heavy.

 


Q  

Warbow asks: 1. Having seen Frankie\'s luck with women have you considered shaving your head? 2. Did the prizes for the Avatar contest ever get sent out?
 
A  

1. Luck? You apparently don\'t know Frankie that well....
2. And regarding the avatar contest... My apologies to everyone who worked so hard to do a great job making killer avatars. I\'m not gonna lie - between being slammed at work and then being out for 2 weeks to get married and then being slammed again, I have not mailed out the promised prizes yet. Rest assured that those of you who did get back to me with your mailing info WILL GET A PRIZE. This year. You have my word. I hope to get those prizes out by the end of this month.

 


Now here\'s a few bonus questoins we didn\'t have time to get to on Friday:


Q  

slothboy asks:To what degree will we be able to edit gametypes in Multiplayer? For example, will be be able to specify different combinations of vehicles, i.e. Chaingun \'Hogs and Ghosts only, or Scorpions and Banshees only, and etc.? Or will it be more akin to Halo: Combat Evolved?
Also: Should we wear boxers, briefs, or "go commando" whilst playing Halo 2 Multiplayer?
 
A  

I talked a little bit about some of the variant options above, but yes, you will have a greater ability to control the vehicles that appear in your multiplayer games. Right now you can pick a primary and secondary light vehicle in addition to choosing which heavy vehicle you want (i.e. Scorpion, Wraith, Random, None, etc..) The player definitely has more control than in Halo 1.
I\'m not sure I\'d recommend going commando while playing Halo 2 MP, in fact, I might recommend a good pair of depends, because you just might soil yourself when things get crazy (as Frankie has been known to do).

 


Q  

videogamespaz asks: Will there be unranked games on XBL just for nice games of multiplayer you wanna play uncompetitively with friends?
 
A  

Absolutely. If you don\'t want to play in a ranked/matchmade game, you can easily just create your own game, set your own rules and invite your friends in for some fraggin\' fun.

 


Q  

Logical Mayhem asks: How many whiteboards do you have in the studios and how many of them are used primarily to write mike is a tool (or other tom-foolery.)?
Does everyone at bungie have naturally colored hair or do some of you have purple/green hair (Or scalps in Frankie\'s case ;) )?
 
A  

Let\'s see...including the whiteboards in our conference rooms, we currently have 7 primary whiteboards (no, really, we do). Most of the ones in the conference rooms are used for real work-type stuff like meeting notes, level designs, etc.. but the public ones tend to gravitate more towards the tom-foolery of which you speak. The two boards across from Dave\'s desk are generally the funniest/most offensive.
We don\'t have anyone with purple or green hair at the moment, but hair changes pretty frequently around here (not just Alta). Yours truly has even dabbled in some colors outside of my normal dull brown. There are also a couple more folks sporting the clean shaven head look in addition to Frankie.

 


Q  

Shiach writes: I was wondering what software you guys use to create the graphics for the game? Maya, 3dsmax, other?
 
A  

Quite a bit of different software is used depending on what\'s being done. 3d Studio Max, Maya, and Photoshop are all used liberally in addition to some custom tools and programs.

 


Q  

dali the llama asks: How will the aiming reticule work when dual wielding?
 
A  

It works just like it does when you are holding one weapon. You will always have one reticule and you can only shoot at one target at a time.

 

Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on September 24, 2004, 02:41:02 PM
Quote
Q  

Dinaden asks: Will there be 2 different Human Pistols in the game? Redone M6D, and a "Magnum". Or will they be one in the same?
 
A  

There is only one Human pistol. The Magnum is the new pistol. It\'s fun to use, but as has been said already, it is not the overpowered death machine it was in Halo 1 and it can non longer zoom. However, with good aiming (i.e. at the head), the Magnum can still dish out some pain, especially when wiedling two at once.

 


Q  

Frenck asks: Will the HUD change much until release? Is the MP HUD different from the SP HUD? Can the tank be destroyed?
 
A  

1. The HUD is done. However, the HUD that was shown in the Beta has changed.
2. Yes, the MP HUD is slightly different - if you saw the Beta HUD, you probably noticed that a score indicator appears in the lower right corner.
3. With enough punishment, the tank will eventually get destroyed.

 


Q  

GhaeleonEB asks: It has been stated that to begin dual wielding, you need to "walk over to a weapon that can be dual wielding, and hit Y." My question is, can you be carrying two one-handed weapons (say, two pistols) and toggle from single to dual-wielding without picking up a new weapon?
 
A  

If you are carrying two pistols, you can drop one by doing a melee attack. If you press Y to switch to your secondary weapon, you will also drop the pistol you were dual wielding and be left with one.

 


Q  

OmegaProtoman asks: Of the weapons revealed so far, what is your favorite?
 
A  

Personally, I\'d have to say the Sword. There\'s just something extremely satisfying about dashing into battle and killing your opponent in one deadly slice. My next favorite is probably the good ole\' Battle Rifle - I just love the way it feels and sounds.

 


Q  

zechs12 asks: Are the remote control plasma grenades still in that we heard about from a magazine?
 
A  

I\'m not sure which magazine said this, but there have never been any remote controlled plasma grenades in Halo 2. Sorry.

 


Q  

Drox asks:When your on Xbox live to talk to ONLY your teammates do you have to hold down the white button or can you toggle between team speak and the other type?
 
A  

You don\'t have to hold down the white button to team speak. When you press it once, it opens a "channel" to your team and you can then begin talking. Once you finish talking, the channel will automatically close. You can\'t toggle between teamspeak and proximity voice.

 


Q  

impurity asks: Will we be able to use our Bungie logins as our screennames for multiplayer? Or do we have to stick to our gamertags?
 
A  

While playing on Xbox Live, you will always be known by your Gamertag. Obviously when playing a system link or split screen game, you can go by whatever name you like. =)

 



Whew...There are now 26 pages of posts in the original question thread. Unfortunately we can\'t answer all the questions right now. If we didn\'t get to yours, it doesn\'t mean we don\'t love you, it just means it was either covered in another question already, we can\'t comment at this time or we simply ran out of time. A big THANK YOU to everyone who got involved and submitted some great questions for this experimental Q&A. I have to say that this worked out very well and we\'ll definitely have to do this again in the near future.

And the Weekly Update wouldn\'t be complete without Mister Chief, so here he is! Note: Frankie had to create this masterpiece using the touchpad on his new laptop, which explains why it\'s his best one yet. =)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bungie.net%2Fimages%2Fgames%2Fhalo2%2Fweeklyupdate%2Ftrackpadchief.jpg&hash=3358d1c9aa8d6a3a9089f31217bb7b966701d348)



[/SIZE]

I read about three of these so dont feel bad if u cant read 25000 characters of Q and A :)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on September 24, 2004, 03:34:11 PM
Nah, didn\'t miss it, I just got lazy again. ;)

There\'s also some new media that\'s popped up the past two or so weeks. I\'ll get to that later... Well actually, I guess I can post these images for the time being:

Click for larger images
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xboxworld.nl%2Fimages%2Fcontent%2F26258.jpg&hash=9503ad9d5d4caf8bcf96f7ea391d722861ac7f88) (http://nikon.bungie.org/screenshots/hbo_092404/H2MP_TGS_assault.jpg)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.xboxworld.nl%2Fimages%2Fcontent%2F26259.jpg&hash=70d6809488e28c256536a22ce73bf5377503396b) (http://nikon.bungie.org/screenshots/hbo_092404/H2MP_TGS_sniper.jpg)

[EDIT] - By the way, I\'d just like to say that with the way they\'ve been constantly dodging the "Online/LIVE Co-op" question for months now, one of the most anticipated non-confirmed features/rumors for years now... That pretty much CONFIRMS that it\'s in, really.

HALO 2 has Online Co-op!... Bet on it. :)
Title: Yes! Weekly Bungie Update: Today!
Post by: mm on September 24, 2004, 04:49:45 PM
online co-op?  my interest peaked...wait..no it didnt
Title: Pictures from the Tokyo Game Show
Post by: Nu on September 24, 2004, 08:58:14 PM
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb207.jpg&hash=e1d31ceedc397c565e9a3c60f0ac550649bc03b6)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb208.jpg&hash=db9fdc7786cf6a471072ae5c64f88c10607626e4)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb209.jpg&hash=1f8ecab214408402dc1023c1c549d40714bc804e)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb210.jpg&hash=3ffe94f8752f897c90768a1c43fa0148fb04954f)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb211.jpg&hash=b6359739700cda60654059a3f5e4be96cb22c1f2)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20040924%2Ftgsxb212.jpg&hash=89b2fc7684ccb066e9d8a8287a1975e30600616a)

The rest...

http://www.watch.impress.co.jp/game/docs/20040924/tgsxb200.jpg
http://www.watch.impress.co.jp/game/docs/20040924/tgsxb201.jpg
http://www.watch.impress.co.jp/game/docs/20040924/tgsxb202.jpg
http://www.watch.impress.co.jp/game/docs/20040924/tgsxb204.jpg
http://www.watch.impress.co.jp/game/docs/20040924/tgsxb205.jpg

Apparently, that\'s the final HUD. It\'s very simple and clean. Shows more than the old HUD without taking more space... I like it! :D

And HALO 2 looks great in 16:9.
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 01, 2004, 06:40:31 AM
A copy \'n\' paste from HaloPlanet Forums (http://www.forumplanet.com/haloplanet/topic.asp?fid=5258&tid=1493594):

Quote

I couldn\'t find a Nutshell so here it is in a Walnut...ok it\'s still in a nutshell...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is pretty much all the info right now from TeamXbox forums
Props to Bonzy and Glassjaw and all over at the TeamXbox forums for providing this info!
I will update this on info only from the XBN magazine if new info comes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cover:
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.bonzy.net%2Fimages%2Foxm.jpg&hash=dd648ed0f267f354cc0744d43e41ddd08d72baa1)

Screenshots *Note scans of the screens are not allowed at this time

-4 or 5 new screens(most small). There is a making of Halo1 article(which is 7 pages long), and a pretty funny new Halo2 ad (nursery)
-A screen of a grunt jumping OVER a Wraith tank
-Big one of chief shooting at an Elite, while a grunt jumps over a Wraith tank. Level is indoors, with light shadows on the wall. 4 small ones: 3 with the badass drones. A couple of those show off the daytime lighting, very cool. Another bigger one shows Chief shooting a couple Covenent with a battle rifle.
-The pictures have the elites in a couple different single player color schemes. They have a silver, blue, and red version in a couple different pics. Of course none of the pics are from the first person. They are all taken away from the action. There is no mention of the new HUD design either.
-The graphics of the environments look a lot better than the \'03 E3 demo. Back then all the buildings looked nondescript... no features to them. One pic shows a new enemy hovering in the sky attacking Master Chief and the background has a tall sky scraper... but opposite the tall building is what looks like a run down apartment complex. It\'s brownish in color and it has great shadows... The windows have awnings above them and the achitecture is more realistic in appearance... looks like a city in present day New Mexico
-The structures look more organic and weathered.Yhey have what looks like water damage where the roof meets the wall. The first building is in the light where as the rest of the complex looks like it is in the shadow of the sky scraper...
-About the shadowing. It looks excellent.
-There are also two pics of what looks like new mutliplayer levels. The first is from the level that the new sniper pic was taken from. It shows a Red masterchief piloting a banshee and he is being jacked by a green spartan. They are falling into what looks like a circular cropping of stones. The next is taken from what looks like the level that was the very first shown. The dirt is red in color and there is an old structure coming out of the ground. It\'s hard to see what is going on because the Covenant tank is firing right at the camera and the explosion takes up most of the screen. It also has a green Elite manning the turret on a Warthog while a red spartan drives...
-What the images show are outdoors, in more of a \'weathered" part of the city. It looks excellent, with powerlines, realistic shadows, etc
-The First pic in the mag looks like it\'s from a cutscene. It has Master next to two helljumpers and they are firing at something off camera. There are two pelicans flying overhead. You can tell the characters are in game models but the background action is blurred somewhat and has a more movie like feel to it.

Enemies

New Covenant Drones:

-It is pretty much believed that this action figure (http://www.haloplanet.com/images/news/gal.jpg) is a drone.
-Accompanied by the disctinctive buzz of insect wings is a swarm of new Covenent creatures that come fluttering over the rooftops of outlying buildings. "These guys are called drones. They fly, they can snipe, and they\'re total jerks." O\'Connor quips.
-They say drones fly in packs and they fly erratically so it is hard to draw a beed on them. The hunters have an upgraded fuel rod gun mounted on there arms and it will take more then 1 shot to the back to kill them this time around.
-They are greenish, almost teal. They very much look like flying insects. Their wings are opaque, with blues and purples. Their bodies have a lot of "sharpness" to them.
They do have backwards feet.
-After fighting the covenant they describe the introduction of the drones. They fly in over the buildings and use the environment to shield themselves and zig zag between areas while they snipe you from afar. They say it\'s like playing hide and seek with the enemy. The drone prefers to snipe and use speed and attack in numbers. They have limited armor so they can be taken down quickly if you can get them in your scope.
-The drones wings can be shot off making them a severe ground threat when equipped with a carbine. Word of advice make sure your first sniper round is a bio-hazard shot because it may be your only free shot at a clean straight kill with these things. Don\'t let them get on the ground!

Various Enemies:

-"What\'s imemdiately noticeable in our first skirmish with Halo 2 is just how much livelier its compatants-both friendly and hostile-have become. "When you hear the buzzwords like how there are 20,000 lines in the game, that\'s not just throwing a bunch of dialogue onto the bonfire," Parsons says, "The AI in this game is fundamentally different than it was in Halo."
-Hunters have their fuel-rod gun still attached to their arm. The one jumping has his arm in front of his face like he is swinging it.
-Unlike hunters from the first halo, these doggies exhibit much more aggression, taking care to let loose with their hand cannons whenever possible, while going to greater lengths (such as pushing aside the wreckage of an overturned truck) to bury you and your comrades.
-Hunters can\'t be killed with one shot to the orange part.
-To our surprise, the covenant are actually sniping back, with pockets of drones and jackals taking potshots at us using Covenant carbines and beam rifles.

Various SP Campaign Details

Storyline:

-Here\'s the opener...
We arrive at Bungie on a quiet Sunday afternoon. After introductions, the ground rules: No one may write about anything they are expressly told not to write about, such as the big, cool thing at the beginning of the second level. Or the ridiculously enormous ship that levitates ominously over New Mombasa. Or the thing that happens at the end of what may be the third level after crossing the really impressive Golden-Gate sized bridge in the newly remodeled scorpian tank. It must also be accepeted that cimematics are incomplete, graphics are unfinished here and there, and this build of Halo  2 is still preoptimized, things could get a little choppy in the framerate department, especially when master chief is attacked by that huge - oops!
-Really not much is given on the story line that we don\'t already know about. I was hoping for more impressions of the gameplay versus the first one, but it delves more on the history of the lack of Halo 2 info and what happens in the books between the closing credits of Halo and the beginning of this game. I find it interesting that the journalists started on the 2nd level and not the first. I\'m assuming that it holds some cool surprises that would have revealed too much story. They describe the 2nd level as being close to the movie Blackhawk Down. Except the enemy soldiers have been replaced by jackals and elites. Wave upon wave of enemies attack you as you try to make your way through the city streets.
-You start off in a Pelican, but a large creature (they don\'t describe it) attacks the squad and knocks the Pelican out of the air. You then are on foot and have to fight your way to a clearing so other troops may land.
After fighting the covenant they describe the introduction of the drones. They fly in over the buildings and use the environment to shield themselves and zig zag between areas while they snipe you from afar. They say it\'s like playing hide and seek with the enemy. The drone prefers to snipe and use speed and attack in numbers. They have limited armor so they can be taken down quickly if you can get them in your scope.
Then you face off against two hunters.
Next you\'re in a "cool shade of a crowded alley" . At the end of the alley you make your way through a pitch black motel interior. You have to use your lights to see while you are being attacked. You can see the enemies glowing green eyes in the murky interior. Once outside you are on a beach where the vehicles are waiting for you. At this point Frank took them directly to the next level so it\'s up in the air how much more there was to this level. This is kind of a streamlined version as they decribe more interactions within these events

Switching Guns with Marines:

-"I\'m not having much luck with this gun here" O\'Connor says, "while Sargeant Johnson over tehre has a sniper rifle--and I want it--so I\'m going to chase him up here. Sergeant, I need that." By walking up to Johnson and pressing X, Master Chief can swap weapons at will with fellow UNSC infantry.
After the exchange, whereby forcefully barter our crappy submachine gun for a sniper rifle, Sarge *****es indignantly, "That hurts, Chief. That hurts real bad."

On the hole...I mean whole:

-"On the whole, single-player Halo2 is a tender balance of missions where you\'re propelled onward by way of level design while being bombarded by enemies and areas where the pacing is more diliberate, giving you plenty of time to explore your surroundings."

Rest of it in next post...
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 01, 2004, 06:42:09 AM
The rest!
Quote
SP vs.MP:

-About the single versus multi player games: "Halo 2\'s single-player game is by far the most important part to us," Pete Parsons says. It is what we spend most of our resources on. To illustrate this point, Parsons points out the huge disparity in size between the two teams. Multiplayer is designed by a handful (read: four) of network gaming devotees occupying a strip of Bungies low walled open cubicle office studio. While single player developers dominate the rest of the floor.

Misc.

Graphics:

-\'connor compares graphics with Doom3/Riddick...stating that Halo2 is much grander as far as scale.
XBN says "In light of recent graphically astounding games like Riddick/Doom3, the bridge level in Halo 2 quashes any cynicism regarding the sequal\'s ability to wow gamers visually."

Clans:

-"Anyone can create a clan at any time. Once it\'s chirstened, the originator of the clan becomes its overlord. As the owner of the clan, the overlord has all admin privileges, including the ability to promote, invite, and expel all players, "When you\'re in a clan, there are 4 different leves," Max Hoberman, Halo 2\'s multiplayer lead, says "Everyone starts as a member; everyone is allowed to spam anybody. He\'s only allowed to play in Clan games. I can also promote him to staff. Once he\'s staff, he can recruit/boot other players.

Online Coop:

-They mention online coop in their "A-Z" under "Questions"
We still have questions about Halo2: Will there be an online co-op? Another Halo ring world? Is the Flood back? .....
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 01, 2004, 11:15:20 AM
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3f.JPG&hash=f3cefa1549d1ba6a7fd62fb23c235b5977370aa6)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3d.JPG&hash=4f16351b9e1a6acaf548ddcd18ca30fb839513b0)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3a.JPG&hash=cc3c5d4ed360a2b3467e9acd12c17cc074f46686)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3b.JPG&hash=6461d4d331ee8d5d067ca11e551ab2f2e4bc52a5)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3c.JPG&hash=c29608abbd3b643fd3744efe4f1a75ec8a6546c5)(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan3e.JPG&hash=54bf7dbb433b968b5c643fecb2065aabe8f75abd)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fscan4a.JPG&hash=268ca36b267896a61b7e50a78abebf68cb3a5cd4)

http://home.comcast.net/~soldiablue/scan2a.JPG (http://home.comcast.net/~soldiablue/scan2a.JPG)
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on October 01, 2004, 11:48:33 AM
I\'m spraying everywhere.
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on October 02, 2004, 08:51:56 AM
Good thing for that mouse and keyboard converter. I\'m planning to use that instead of a crappy controller.

Anyway, here\'s a pic.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fserver5.uploadit.org%2Ffiles%2FFlipBoi-tired.JPG&hash=487b3e624aa44c1fe91028f44d8eba80b3d64434)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 03, 2004, 10:33:39 PM
Holy shit.

http://home.comcast.net/~phatcorns/bladow.jpg

Too good.

The difference between New Mombasa from the E32k3 demo and what we see now is just incredible. I thought Frankie was just overexaggerrating.
Title: Yes! Weekly Bungie Update: Today!
Post by: Ginko on October 05, 2004, 07:10:37 AM
I didn\'t see it posted...

Halo 2 is done!

>>>Link<<< (http://www.bungie.net/News/TopStory.aspx?story=lastupdatekinda&p=763400)

:D
Title: Yes! Weekly Bungie Update: Today!
Post by: Soul Reaver on October 05, 2004, 01:41:52 PM
cool
Title: Yes! Weekly Bungie Update: Today!
Post by: PS2_-'_'-_PS2 on October 07, 2004, 12:51:40 PM
Quote
Originally posted by Soul Reaver
cool
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 15, 2004, 04:35:20 AM
Hm... \'k. Here\'s Coagulation, the Blood Gulch remake:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fhalo2-09.jpg&hash=d3f4e21c1b136783781a02a54a5a6d61a4e2a4a9)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fcoag04.jpg&hash=45ccf3f287c4f1e9fb5586cae6fba75fc55623d7)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fcoag03.jpg&hash=08b9a122f73478117ca94ae45a8afc5c371b9c67)

Here\'s the Spectre, a new Covenant vehicle:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fspectre01.jpg&hash=42882f079e5c493cce37ad10f9bfd1a656ee7973)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fspectre02.jpg&hash=db63e7ad8d6523b1c6e6ea9d27511c3a578e2933)

It\'s basically a Covie Gauss Warthog. Seats a driver, a passenger on either side, and a gunner. Seems kinda small though.

The Wraith in all it\'s glory:

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fwraith01.jpg&hash=a802334c91188ebbe787dd91f32483fbf595132f)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fwraith02.jpg&hash=a7f5c122d48022c62be48fac712ce826cf789914)
Title: Yes! Weekly Bungie Update: Today!
Post by: Nu on October 15, 2004, 04:43:17 AM
And here\'s the Battle Creek remake, Beaver Creek(it was also titled this in the HaloPC map files, by the way):

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fbeaver4.jpg&hash=3bc859634f3c389c96e42468a9c5ad2e61028859)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fbeaver7.jpg&hash=5e9a8058c07e2b709e9b0c0b4cc21195765fca20)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fbeaver8.jpg&hash=a80ad2f24f84d91829cf5b3f9dda069f796859c9)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fhome.comcast.net%2F%7Esoldiablue%2Fbeaver9.jpg&hash=dcc51c9945436ddf94a8d15edcdc1b7a2cad2195)

There are also some Single Player Campaign shots that accidently stumbled upon that look just... Absolutely incredible. Do any of you recall that scene in the game described by the recent XBN and EGM mags, the part where you\'re traveling across a damaged bridge in a Scorpion Tanks with some Marines, shooting down Ghosts \'n\' other Covenant badstuff along the way?... That\'s one of the images I saw, and I was simply stunned.

HALO 2 = The most visually outstanding  console game of this year, IMO. Single Player Campaign looks incredible.  Multiplayer visuals are no slouch either, but I\'ve just been continually wowed by what little I\'ve seen of Single Player Campaign so far.