PSX5Central
Non Gaming Discussions => Off-Topic => Topic started by: Ryu on July 14, 2004, 10:32:54 AM
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http://ve3d.ign.com/#530210
yay.
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This "512MB video card required for Ultra High Quality mode" talk is probably a load of crap.
I read that "ultra high quality" is just totally uncompressed textures.
Not a big deal, seeing as how TC is mostly lossless.
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what if hl2 and d3 came out on the same day? that would like totally blow my mind for sure.
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considering that DOOM 3 was confirmed for AUG 2, it had better be gold by now.
Funny thing is getting your hands on a X800XT, 6800GT, 6800U is going to be a magor problem for alot of people.
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Some more info:
From Futuremark forums
Yeah, I was lucky enough to receive my copy today, so I\'ll share it with you guys.
1. 6800 is a tad faster than X800 cards. Both run it in full glory
2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it\'s fancy **** in one pass.
3. PCI Express enhances NOTHING.
4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.
5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible.
6. Nothing special is included for a 64-bit OS.
7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since...
8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard.
9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems.
10. They tie it up by providing three levels of "Doom lovin\' PC\'s"
Low-End:
1.5GhzP4 or equivalent
512MB Ram
Geforce4 Ti 4800 or Radeon 9500
Mid-Range:
2.4GhzP4 or equivalent
1GB RAM
Geforce5950 or Radeon 9800 Pro/XT
High_End: Aka Hardware that doesn\'t exist, but best guess anyway
3.4GhzP4 or AMD equivalent
2GB RAM
GeForce 6800 Ultra or Radeon X800 XT PE.
In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we\'ll be playing games based on D3 for another five years down the road.
Enjoy everybody!
Also heard the game got 94% from PC Gamer. Definitely won\'t disapoint, unless you have a crap system. :p
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here it is:
DOOM 3
THE WORLD-EXCLUSIVE FIRST REVIEW
You\'ve waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it "Done." We thought we were ready...
Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game "when it\'s done" - and we\'re here to tell you that Doom 3 is not only done, it\'s mind-blowing.
X The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It\'s the year 2145, and you\'re a Marine newly assigned to the facility\'s security detail. For the first 15 minutes,you\'re not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you\'re familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people\'s PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you\'ll need to progress through the 28 maps to follow. Here\'s what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls.
But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally.
The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you\'ve got only a comm link with your still human Sarge to steer you to safety
DOOM AND THEN SOME
For those expecting a "classic" run and gun Doom gameplay, the biggest surprise may be just how substanial this game is. If you try to blaze through any of these 28 missions you WILL be humiliated. Instead the only route to access is a slow and steady one, sticking to shadows, searching every nook and crany for health, ammo, and access keys, and generally advancing as methodicaly as you can.
You\'ve also got to figure out whats happening. As you make your way through the different levels of the base, the pilot is revealed via the PDAs you pick up, and in breif conversations with the few NPCs who werent "turned" by the satanic attack. To make your way through the inevitably sealed-off access doors between levels, you\'ll have to read through email that progressively reveals a conspiracy of apocalypse proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs cheif scientist, who\'s perverted a teleportion to open up a portal into hell-like demension. (Oh and if you didnt notice Dr. betruger is also keen on transporting his hellion army to earth.)
Gear is an absolute premium. All the old Doom weapons are back, but preciously rationed, and with an ever windling supply of ammo for each. The shotgun is your basic in close sledge hammer, while the assault rifle is your best down hallway exchanges with armed zombie marines. The chaingun provides a heavy punch for those hectic occasions when you need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav, dealin streams of fiery blue death, although it runs out of ammo quickly. The rocket launcher scores devastating hits at a distance, while the stock pistol is suitable for minor enemies and desperate last stands. (And as for the BFG 9000 - you\'ll have to wait a bit before you get to arm it, but the wait is well worth it.)
But theres no need to worry that Doom 3 is as slow as spliner cell - hardly a minute goes by without a furious exchange of hostiles with some manner demonic beastie, imps, Hellknights, and Archviles are all back to shock and awe you with viscerally jarring attacks, and the endless stream of zombies and scuttling nasties gives you plenty to chew on (and chew up). The gallery of grotesquerie is the product of almost limitless imagination for horors - spiders that make your flesh crawl, infant "cherubs" mutated with fly wings, and other unamable terrors that blight the corridors of the possessed base
TO LAUNCH A THOUSAND PC PURCHASES
Early in the game, you\'re tasked with sprinting outside the mars Facility ( with rapidly depleting air canisters) in search of the next airlock. It was here that i really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible.
Each girder, door, and window adds tangible substance to each scene, and even th \\e effect of your flashlight shinging into a drakened corner looks ridiculosly real - as the light floods through a room , swinging back andforth, shadows are cast perfectly; dust particles gently drift into the cone of the flash light , eerily visible. And these are just the basics of the enviroment: just wait until you enter the depths of hell, and dive into some of the later mass melees,\\. Doom 3, with all due awareness of hyperbole, is the best looking game you\'ve ever seen.
Not surprising you\'ll need a monster system to render these monsters in all their intracetly textured glory. But the ability to play Doom 3 with all its visual magic maxed out is really a good excuse to trade up. A P4 3GHzwith a Georce 5950- class card will see u through okay. One of our test systems had a geforce 6800 ultra and ran flawlessly at 1024x 768 with high detail. (A higher level of quality and resolution is available , but the PC to run it well isnt)nning with a geforce4 MX card and 512 Mb RAM, the texture detail was great, although the game was choppier in spots.
Bottom line: If Far Cry didnt convince you, then Doom 3 should - the time to upgrade to a next generation 3D chip , or even an all new rig, is now.
SOUND, FURY...AND SCARES
While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out ll th lights, close the curtains, crank up the voulume, and let yourself be scared s***less.
And you will be jolted right out of your seat. I\'m not going to spoil any of the socks here, but there were at least four occasions where i lunged back in y chair. Lead designer Tim wiltis is inside your head like a phycologist - and just when hes let you think you can lower your guard, he sticks the psychic shiv right into your nervous system.
Even when the scares arent heart stopping , theres a constant, simmering anxiety at each and every step. You basically subjecting yourself to a 20 hour cariac episode. At times, death brought sweet, momentery respite from the fear drenched mayhem.
The zombie plagued space station is creepy enough , but about mid way through the game you make a teleporteraided detour to hell. The whole feel of the game changes utterly - if you thought you were in desperate straits before, you now find yourself in a balls shriveling nightmare netherworld. (With no weapons!)
It\'s all leading up to a knees knocking climatic spelunk into the archealogical ruins beneath mars base where you enter a final showdown against evildoers amid the remnants of a fallen martian civilization. As the massive fright lifter descends so agonizingly slowly into the darkness, you may find yourself as I did, cursing out loud at the grim hold this game has on you.
Does Doom 3 have any missteps maybe just one; its attemps at humor feel way out of place. there are a few lame running gagas: PDA spam and an uber-nerdy string of emails between members of a roleplaying club. (The spam gag actually becomes a puzzle that requires you jump out of the game and use you web browser to find a code. Huh?) In one appalling instance, you even even become privy in a tounge-in-cheek directive by arcvillian Dr. Betruger, advising hellions on the proper way to prepare virgin sacrifices. These limp jokes server only to dump me out of the games carefully calibrated dread machine.
But no matter: The rest is all dynamite. Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new hieghts and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it- Dan Morris
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double post ^_^
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MUST
BUY
DOOM 3
:eek:
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How many here have played through Doom and Doom ][ ? They are rather old games, and it seems possible that a lot of young people have not bothered to play them. Hmmm, I wonder if any of the maps will be structured like the old classic Doom levels? :)
Also, they didn\'t mention a chainsaw! Heresy!
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There\'s a super Doom collection called Doom Collector\'s Edition and it\'s like 10 bucks now. Has previews for Doom 3 as well as copies of Doom, Doom 2, and Final Doom.
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If you haven\'t played Doom or Doom II, chances are you haven\'t been a gamer for long.
They\'ve been around for so long across so many platforms with so much popularity that I would wager that most teen/adult gamers have played them. Kids? Well, maybe not.
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Looks like I\'m not going to be playing DOOM 3 until a steady supply of 6800GT\'s come out. Oh well this is not the first time I have waited to play a game due to insufficient hardware.
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Well, my PC got put on hold due to funds, but I will resume the building come the end of this month...I won\'t make the DOOM 3 deadline as planned, but oh well.
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Go figure. A 9800 Pro and above with a 2.0 or better processor is considered perfectly fine to run this game, but already two people have bowed out of playing it due to incomplete hardware... how very odd.
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9800pro price hasnt go down enough yet to be worht the pruchase.
when i got my PC (p4 2.8 +1gig) i bought a 9600 for 99$ in the mind of buying the 9800pro when the price would drop with the current generation... still waiting for that to happen.
even though i hate FPS, i cant pass on doom3.. will get it sometimes this year. the review sound excellent.
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but already two people have bowed out of playing it due to incomplete hardware... how very odd.
I have yet to play farcry, due to my ti4600 being not acceptable performance/visually/ wise.
If I had a 9800pro, then yes I would play the game(DOOM 3) however Since the 6800GT is out, why purchase a 2 year old R3XX card.
I\'m going to put a preorder down on the GAINWARD ULTRA/2400 GOLDEN SAMPLE GEFORCE 6800GT.
I don\'t play top caliber games like Doom 3 unless they can be experienced in full glory.
2.0 or better processor is considered perfectly fine
Bahhhh, I say 3.0 is considered accpetable IMHO
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Accpetable processor speed is only what the gpu requires.. 2 gig is probably fine.
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According to what I\'ve heard, the processor speeds can be as low as about 1.5 to 1.7 ghz. But just like the posts in this thread, theoretical hardware that isn\'t available yet is necessary to run this game at full on with everything so I don\'t think your "full glory" statement is going to come to fruition unless you\'re willing to wait probably another year.
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ull glory" statement is going to come to fruition unless you\'re willing to wait probably another year.
If you are referring to the 512mb video card that is required to run doom 3 in Ultra quality mode, then yes I agree with your statement, however a 6800GT(which I hope to get next month) will run doom in high quality mode, which to me is acceptable. I have my 3.06c overclocked to 3.6ghz which should be good enough to help speed up my soon to be owned 6800. The CPU will still be the bottleneck, but hey what can you do.
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You won\'t need a super powerful cpu to use any gfx card to the max atm. It will improve other aspects like loading times.
Most likely a 2 gig cpu will perform (graphics wise) as good as a 3 gig with equal gfx card..
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Souly, I don\'t understand where you are comming from. As it stands right now the new GPU\'s are cpu bottlenecked. In others words they have the potential to perform alot better with a faster cpu. A 2Ghz CPU can not match the performance that a 3.5ghz cpu can provide for the nv40/R420. Certainly the difference in performance is not 50%, none the less the faster your gpu is, the better CPU you need to feed the hunger monster.
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Originally posted by §ôµÏG®ïñD
You won\'t need a super powerful cpu to use any gfx card to the max atm. It will improve other aspects like loading times.
Most likely a 2 gig cpu will perform (graphics wise) as good as a 3 gig with equal gfx card..
Souly has it nailed on this one. Couldn\'t agree with him more. Though I will admit, having the extra horsepower for the sound in the game on the CPU will certianly help out a lot as the sound is dependant of that. Interesting considering the Audigy 2 with its raw power is out there in many high end machines...
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Originally posted by NVIDIA256
Souly, I don\'t understand where you are comming from. As it stands right now the new GPU\'s are cpu bottlenecked. In others words they have the potential to perform alot better with a faster cpu. A 2Ghz CPU can not match the performance that a 3.5ghz cpu can provide for the nv40/R420. Certainly the difference in performance is not 50%, none the less the faster your gpu is, the better CPU you need to feed the hunger monster.
The idea of a GPU is to take load away from the cpu, not add more to it. If they indeed are building gpus (which i doubt) that require extremely powerful cpus. Then they\'re doing what they\'re trying not to in the first place.
If you can get me info saying that these gpus need massive amount of cpu power to be fully used. I\'ll agree.
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Alright but you guys are way off base here. Your telling me that a 3.5ghz cpu with a nv40/r420 will make very little difference compared to a 2ghz cpu.
If you can get me info saying that these gpus need massive amount of cpu power to be fully used. I\'ll agree.
When the DOOM 3 benchmarks are released, your going to see my point, as clear as crystal:shy:
PS. I will look into Farcry for benchmarks comparing different Cpu speeds with the same card.
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The idea of a GPU is to take load away from the cpu, not add more to it
Yes I know. However the problem today souly is that that gpu is finished it\'s instructions well before the cpu is done with it\'s tasks. Therefore the Gpu is waiting on the cpu, meaning the GPU can not continue to process more information, until it\'s slower brother is finished with it\'s set of instructions. So the faster the CPU, the less latency the gpu inhibits.
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Not saying your wrong, just saying its stupid for them to build them this way..
They\'re doing it more on raw power rather then good coding.. they\'re getting sloopy.
I already found benchmarks comparing 2.8ghz p4 to a AMD 64bit 3800+ cpu. Although a little unfair there’s about 20fps on average difference between the 2. I\'d like to see a 2gig p4 against a 3 gig p4 to see the difference.
But i wouldn\'t say its worth the price tag of having to buy a system that supports the cards to the fullest extent.
Building a system around a gfx card is a pretty expensive thing to do.
But I wouldn’t speed 500+ AUD on any gfx card anyway.
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Not saying your wrong, just saying its stupid for them to build them this way..
They\'re doing it more on raw power rather then good coding.. they\'re getting sloopy.
It appears to be that way. I mean for Christ sake, we have Cpu\'s running at 3.8GHZ and get there unable to keep up with today’s gpu\'s. I mean AI, sound, physics and whatever else should be able to run fine on three thousand and eight hundred MHZ.
I think they are spending more time optimizing the GPU rather than applying the same to the CPU code. Now knowing Carmack I would assume that he and his team has spent a considerable amount of time optimizing the instruction set for the cpu.