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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Ginko on November 27, 2004, 08:21:28 PM

Title: Historical Video Game Blunders
Post by: Ginko on November 27, 2004, 08:21:28 PM
Name some of the biggest mistakes, in your opinion, that the video game industry has seen.

Nintendo going cartridge for the N64

There are several others I can think of, mostly from Sega, but this one mistake from Nintendo had to be the biggest.  I don\'t know whether it was a result of their stubborness to conform or it was just the entire piracy issue.  Games were moving forward needing more storage and the CD was the solution, not to mention it\'s cheaper.
Title: Historical Video Game Blunders
Post by: Eiksirf on November 27, 2004, 08:30:07 PM
Here\'s one: Nintendo censoring the blood in Mortal Kombat I.

As far as I\'m concerned, that created the kiddy image that it struggles with today. Every console has its Pokemon-type kid games, but only Nintendo has to struggle to gain market share with that stigma.

-Dan
Title: Historical Video Game Blunders
Post by: JBean on November 27, 2004, 08:47:50 PM
Dual CPU architecture for Saturn

Sega failed badly at making the Saturn an easy to platform system.  Intended to be a 2-D powerhouse, Sega freaked when they saw how good the Playstation could do 3-D.  Added the extra chip and rushed the system out the door early.  We all know what happened to Sega after this.

It was all downhill
Title: Historical Video Game Blunders
Post by: Styx on November 27, 2004, 10:06:02 PM
ATARI passing the chance to buy the NES in the early 80\'s
Title: Historical Video Game Blunders
Post by: Ginko on November 27, 2004, 10:13:02 PM
Quote
Originally posted by Styx
ATARI passing the chance to buy the NES in the early 80\'s


Really?!  Why didn\'t they go through with it?
Title: Historical Video Game Blunders
Post by: Lord Nicon on November 27, 2004, 11:09:09 PM
Im not proposing anything but i didnt realize that the Saturn had dual CPU\'s - duals are sexy when done right. Then again im biased due to my friends PC when i was a kid - wont go into that.

I wonder what would have happened had nintendo stuck with sony in making the joint cd console project. They showed concepts in an older magazine i had but where that is i dont know.
Title: Historical Video Game Blunders
Post by: THX on November 27, 2004, 11:28:47 PM
Virtual Boy was a semi-neat idea but the technology wasn\'t up to par.  Only 1 color, you had to rest it on the table instead of strapping it on your head, and you had to take breaks every 15 minutes!?

*edited to satisfy Ginko\'s wacky request.  Someone mention 32X dammit.
Title: Historical Video Game Blunders
Post by: Evi on November 28, 2004, 12:02:42 AM
The Sega 32x sucked ass ;) I don\'t even know why they bothered. That thing was gargantuan and horrifying. Why would you want something like the 32x sticking out of your Genesis? Kind of reminded me of how ridiculous the Sonic and Knuckles cartridge add-on thing was. 1 cartridge was enough for me.
Title: Historical Video Game Blunders
Post by: Paul2 on November 28, 2004, 01:42:10 AM
During the 16 bits era,

Sega Genesis should be left alone until a true next generation arrive (Sega Saturn).  But, Sega made several failure attempts.

Sega CD - an add on to the Genesis, fail badly (thanks goodness).

Sega 32x - boring.
Title: Historical Video Game Blunders
Post by: ooseven on November 28, 2004, 02:14:40 AM
Here is my list... some historical..and other personal....sorry but i vented after my first choice and just couldn\'t stop.


highlight the block below if you want the full list...but my chioce isn\'t in the [sp] tags

[sp]
[sp]



will add more later.
Title: Historical Video Game Blunders
Post by: Blade on November 28, 2004, 06:08:51 AM
This is sort of a backwards extension of Ginko\'s initial blunder: Nintendo not going through with their Sony collaboration.

Also, Duke Nukem Forever. \'Nuff said.
Title: Historical Video Game Blunders
Post by: Eiksirf on November 28, 2004, 07:51:53 AM
How about Atari flooding the market with crap and almost destroying video games altogether.

The best is when they made developers rush an E.T. game to capitalize on the movie. The game came out and basically had E.T. falling into holes and jumping out until a boy showed up and killed him.

Atari thought it would be such a hit that it produced more copies of E.T. than there were systems to play it on.

When gamers found out it sucked, Atari was stuck with tons of left over copies and ended up burying them in some infamous landfill in New Mexico.

-Dan
Title: Historical Video Game Blunders
Post by: Ginko on November 28, 2004, 08:49:42 AM
Quote
*edited to satisfy Ginko\'s wacky request. Someone mention 32X dammit.


:p  Now seeing ooseven\'s extensive list I\'ll let go of the request.

-Sega not including a DVD drive in the Dreamcast
This would have sold ALOT of DC\'s in Japan and also make the idea of DVD playback for the PS2 a "me too".  I still think that the DC would have eventually faded seeing as how the DC would be underpowered compared to the PS2, Xbox, and GC, however it would have survived much longer.

-Sega going with the Japanese designed Dural(NEC) instead of the American designed Blackbelt(3dfx)
EA basically requested that Sega go with the Voodoo powered 3dfx design and Sega didn\'t listen.  Every effort should have been made to get major players like EA in their corner.

-Sega not allowing themselves to be bought up by interested parties other than Sammy
When Sega was focused on one console they did an outstanding job.  Sega going multiplatform sounded like a good idea however it\'s turned out quite different.  The quality and innovation of the DC era is gone and I\'m sad because of it.
Title: Historical Video Game Blunders
Post by: Knotter8 on November 28, 2004, 09:13:30 AM
It\'s been some time since I wrote my essay on videogames but these are some of the books I used as reference material :

* Trigger Happy : Videogames & the Entertainment Revolution by Steven Poole ISBN: 1559705396 - superb book imo. covers videogames from various viewpoints like traditional arts, film and litterature. Gives very nice insight into the symantics of gameplay systems and how all form of play evolved in our society. Well written and witty humour.

* Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
by J. C. Herz ISBN: 0316360074  - this is a more historical book on videogames. It only goes as far as 1997. If you read it today you can notice that. Her viewpoints are kinda dated. But it captures all the old stuff pretty well. Not as good as Trigger Happy but nonetheless a good read.

:thepimp:
Title: Historical Video Game Blunders
Post by: Living-In-Clip on November 28, 2004, 10:04:32 AM
Dual CPU for Saturn   - but that improved greatly with a better SDK, so I am not sure that is a blunder.

Nintendo censoring blood in Mortal Kombat

Cartridge format in N64

Surprise launch for the Saturn.. One of the main reasons for the failure of the system.

Atari\'s "Do the Math".

Panasonic launching the 3DO at $700.

Microsoft buying Rare. What has Rare done for them? What has Rare done LATELY for anyone?
Title: Historical Video Game Blunders
Post by: Evi on November 28, 2004, 10:41:37 AM
Quote
Team ninja finishing DOA2:HC for the PS2... leaving for the X box saying... yeah its a launch gamebut we HAVE maxed out the PS2 capabilites
Yes...and this is EXACTLY why I hate them. They\'re ignorant, and stupid as hell. This is why I don\'t listen to them concerning the PS3...or any OTHER console or electronic device for that matter.

Quote
Panasonic launching the 3DO at $700.
No shiz-nite.

-- The CD-i taking over the Zelda franchise and making homo-erotic games with Link.
Title: Historical Video Game Blunders
Post by: Living-In-Clip on November 29, 2004, 05:53:35 AM
I would hardly call \'Fable and \'Black and White\' "gaming blunders". The former, while did not become the be all end all, it still pushed units for Microsoft and the latter one became a cult classic.

I actually question almost all of ooSeven\'s list. How is the Resident Evil lightgun games gaming blunder? Yes, they are not up to par with the actual series, but they are not really hurting Capcom enough to be considered a blunder.  Same with Doom 3.

I would say that Valve\'s Steam is a blunder. It has attracted so much negative attention to Valve that one can\'t help and wonder how they will find a way out of this one.


Also the Sega 32X / Sega CD, both had good games, but when you consider the money that Sega put into them, plus their own reputation, the failure was even more damaging. That is a gaming blunder. Not a bad game in a series, but  something that actually hurts the company.
Title: Historical Video Game Blunders
Post by: ooseven on November 29, 2004, 06:11:18 AM
Quote
Originally posted by Living-In-Clip
I would hardly call \'Fable and \'Black and White\' "gaming blunders". The former, while did not become the be all end all, it still pushed units for Microsoft and the latter one became a cult classic.

I actually question almost all of ooSeven\'s list. How is the Resident Evil lightgun games gaming blunder? Yes, they are not up to par with the actual series, but they are not really hurting Capcom enough to be considered a blunder.  Same with Doom 3.

I would say that Valve\'s Steam is a blunder. It has attracted so much negative attention to Valve that one can\'t help and wonder how they will find a way out of this one.


Also the Sega 32X / Sega CD, both had good games, but when you consider the money that Sega put into them, plus their own reputation, the failure was even more damaging. That is a gaming blunder. Not a bad game in a series, but  something that actually hurts the company.



Christ...Mr elitest 2004 is back on his high horse again.

Look Both FABLE and Black & white are text book examples of development gone bad...with or without the BS from Peter M

In both cases their remit was over ambitious and their developmeny cyclic was long and ultimately lead to disappointment.

Light gun games out of the Arcade are pointless, as the whole novelty value is lost in the transfer from arcade to bedroom/livingroom/attic/basement.

And as for the series (resident evil)... the games gave been suffering from ye olde law of diminishing returns, as they offered little in they way of improvements (other then the increase in graphics) and maybe the introduction of a 180 degree quick turn button :rolleyes:.

Doom 3 may have been Graphically impressive but gameplay wise it was a hugh step backward in gameplay.


LIC.... tip for you... most of that list was made in jest

But you obviously didn’t read my post/choise to forget/couldn\'t be bothered  as I said that my true choice wasn’t in the spoiler tag’s with the rest of the list as…

They where other blunders along with personal venting on what I felt was a F’kup

Hence the use of SP tags….
[/size]

oh and P.S.

The Nage was a blunder from start to finish during that E3 premier showing.

Not only did they want to take on a market leader with a huge installed usewr base and no opposition.

but Nokia also managed to kack hand the whole long making it one of the most unpopular showings at e3 to date.
Title: Historical Video Game Blunders
Post by: Living-In-Clip on November 29, 2004, 07:25:50 AM
(1) The title of Mr.Elitist goes to MM.

(2) I never once insulted you, so get a clue.

(3)  I never mentioned the NGage. I agree it is a blunder.

(4) Fable and Black and White are not blunders. They both sold well . So how is that a blunder? Yes, they wasn\'t all the hype cracked them up to be, but by that point, almost 80 percent of the games would be blunders, wouldn\'t they? If you are goin\' to go by that, then I guess \'The Getaway\', \'Killzone\' and countless other titles are blunders...Blunders instead of medicore titles..Big difference.

(5) Doom 3 was nothing more than Doom and not a step backward. The problem is FPS games have changed since the day of Doom and so have people\'s taste. Not sure how that is considered a blunder. Espically when you conisder the cash ID made with Doom 3 and the money they\'ll make off the engine.
Title: Historical Video Game Blunders
Post by: ooseven on November 29, 2004, 08:23:05 AM
Quote
Originally posted by Living-In-Clip
(1) The title of Mr.Elitist goes to MM.

(2) I never once insulted you, so get a clue.

(3)  I never mentioned the NGage. I agree it is a blunder.

(4) Fable and Black and White are not blunders. They both sold well . So how is that a blunder? Yes, they wasn\'t all the hype cracked them up to be, but by that point, almost 80 percent of the games would be blunders, wouldn\'t they? If you are goin\' to go by that, then I guess \'The Getaway\', \'Killzone\' and countless other titles are blunders...Blunders instead of medicore titles..Big difference.

(5) Doom 3 was nothing more than Doom and not a step backward. The problem is FPS games have changed since the day of Doom and so have people\'s taste. Not sure how that is considered a blunder. Espically when you conisder the cash ID made with Doom 3 and the money they\'ll make off the engine.



1) True but more so for movies :p

2) Sorry bud.. having a hard day trying to learn Cyclic Voltammetry and its dull as dish water.

3) Far enough

4) Both games in my eyes are blunders so lets just agree to differ

5)Dude... have you played DOOM 3 ?... its just a slow dark room crawl (all about atmos rather than frantic game play)...nothing like the previous games that where all about having fun (i.e frantic gameplay)...all be it in a room full of demon hell spawn and a shotgun.
Title: Historical Video Game Blunders
Post by: Living-In-Clip on November 29, 2004, 09:43:18 AM
I own Doom 3. I don\'t care for Doom 3, but I don\'t think it is a step backwards. It reminds me of the original Doom, with a pretty engine. The problem is, as I have grown older and saw games mature, I don\'t think DOOM\'s shock atmosphere and simple gameplay can be as fun as it use to be.
Title: Historical Video Game Blunders
Post by: Joker on November 29, 2004, 12:00:27 PM
all of the game Daikiatana (sp)
Title: Historical Video Game Blunders
Post by: Blade on November 29, 2004, 02:25:17 PM
I still think that classic Doom gameplay is fun. (see also: Serious Sam)

I also think that level design, not gameplay, hurt Doom 3. Of course, id set out to accomplish something specific with the game and they did it. It\'s just that it\'s not as good as Half-Life 2 or even Half-Life (when you strip D3\'s graphics and hellish atmosphere) ; the latter being a problem because it came out in 1998.
Title: Historical Video Game Blunders
Post by: §ôµÏG®ïñD on November 29, 2004, 02:54:13 PM
Dreamcasts marketing, great system but piss poor marketing.

Neogeo console being expensive and crappy sales marketing, but the games being expensive too didn\'t help. This system was easily the best 2D Stock system out.
Title: Historical Video Game Blunders
Post by: ooseven on November 30, 2004, 03:51:12 AM
Quote
Originally posted by Blade
I still think that classic Doom gameplay is fun. (see also: Serious Sam)

I also think that level design, not gameplay, hurt Doom 3. Of course, id set out to accomplish something specific with the game and they did it. It\'s just that it\'s not as good as Half-Life 2 or even Half-Life (when you strip D3\'s graphics and hellish atmosphere) ; the latter being a problem because it came out in 1998.


yeah for me before DOOM3...serious sam was almost like the unofficial sequel to doom2.

IT had many of the frantic gameply elements...if not more so what with thw 100\'s of enemy units you fight.
Title: Historical Video Game Blunders
Post by: Peltopukki on December 07, 2004, 01:48:22 AM
Halo.
From mixture of Midwinter and x-com in huge ringworld to a simple fps.

Black and White
From god game like populous to a carpenter game with a monkey.

amiga CD32.  ;)
C64 console ...