PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Knotter8 on February 11, 2005, 10:28:37 AM
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Sega\'s "Condemned" due on Xbox2, PS3 and PC (http://www.jeux-france.com/news8400_condemned-en-images-.html)
Looks very very underwhelming imho. At least ; from a technical viewpoint. I can count the character polygoncount and look at those hard edged blocky shadows.
My 6800GT would run circles around this engine ! :o
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Let\'s hope that the developer had started this game as a PS2 game, but realized that they weren\'t going to get it out before the PS3 release, so they just used higher resolution textures and added some lighting and physics to the game for PS3 release.
They will have better sales from a crappy NEW PS3 Launch game, then to release an overdone survival horror game for a console that is on it\'s way out.
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Besides, I\'m sure it\'s quite impossible to show real in-game shots from a next gen game at this point in time. :)
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there is no way you can judge any screens for the ps3, have all of you forgotten what the screens looked like on the first gen ps2 games....
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Screens show jack diddly crap. Wait for some FREAKING MOVIES!! [IMO]
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I bet Sony hates these people for showing these pictures. It\'s all about the talent that the developers have and the ability to create a GOOD game with GOOD artwork that makes a console worth the hardware that is inside of it. if someone said "hey, look what is possible with Adobe Photoshop" and then posted some crappy drawing that they did in 5 minutes, then people would say "Adobe Photoshop must suck"
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If I didn\'t know better and had just taken a gander at the pics, I would\'ve guessed it\'s a sequel for Siren... but it isn\'t, bleh.
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Forget this game. Its nothing and will probably stay that way.
Im not trying to cover up what the next gen might throw at us but im pretty damn sure we\'ll see far better. IF anything, this will be THE worst looking game on ANY next gen system.
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thought u meant there was screenshots of the Xbox2 and Ps3 and they were condemed or something lol its late
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Sega seems to be the most bored well known developer ever.Almost anything after DC they have offered arent much of a deal.
The only game I find to be really what to expect from Sega is Vifrtua Fighter 4 Evo the past few years.
Come to think of it even the DC days a big part of their games were arcade ports.
I mean its good to have some good arcade games on your system.But arcade games dont feel the same in a console.Especially when you can beat it alone in a few hours.
Then you want something with more depth that lasts longer
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i just got a magazine with some screenshots of this and it looks awesome. It has the same picture as the bottom left one in the link and its much better in here. Im not going to say Doom 3 graphics, but its nice looking.
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Originally posted by Viper_Fujax
i just got a magazine with some screenshots of this and it looks awesome. It has the same picture as the bottom left one in the link and its much better in here. Im not going to say Doom 3 graphics, but its nice looking.
If we arent at doom graphics by the next gen then im going to be pissed.
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i didnt want to say it looks like Doom 3 because it was only in a magazine. It does look like Doom 3 but i havent seen it in motion so i didnt want to actually say it.
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we expect more than Doom3 graphics or this from the next generation
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Doom 3 on a Voodoo2 card (http://www.firingsquad.com/media/gallery_index.asp?media_id=244)
This shows Doom 3\'s actual polygon count. It\'s a real low poly game. All visual splendo r comes from normal mapping and lighting/shadowing. Artistically the engine is very limited. Yes, imo Valve > Carmack for the end user product concerned.
Now... Condemned seems to be multiplatform ; it is due for PC as well. So, it\'s quite clear the engine will have to take midrange PC\'s into considerations as well.
That\'s why we\'re seeing those low-poly models in the Condemned screenshots.
These devs are going the wrong way imo. They make engines which have lots of \'potential\' and always make lotsa \'promises\'. Real nice :rolleyes:
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I know Doom is normal mapped. Its a good technique and im glad to hear that its multiplatform - to an extent (my "gladness"). It just gives the wrong impression of what the next gen should look like. Anything far below Doom3 caliber isnt acceptable. While i must say that doom is an incredible looking game, I would hope that no next gen system has to use normal mapping just to get those visuals.
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Originally posted by Unicron!
we expect more than Doom3 graphics or this from the next generation
FAR more than Doom 3.. or I\'m going to be pissed.
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me2
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From a press release and the Game Informer article, here\'s what I\'ve collected on Condemned.
As a game, it\'s a pretty interesting take on the horror genre. You\'re a detective trailing serial killers. You\'re not a heavily armed space marine, so when you have to fight, you grab the board with the biggest nail and hope for the best.
Boss enounters are done with negative image coloring. With such dark environments, the stark contrast will surely up the intensity level....
Title: Condemned
Platform: Xbox 2, PlayStation 3, PC
Developer: Monolith Productions
Publisher: Sega
Cool Feature: In an elevator, players can search for fingerprints to discover what button was used by the serial killer they trail.
Cooler Feature: They’ll do it on the next generation of video game consoles.
We know Xbox 2 and PlayStation 3 are on the way, but the lack of solid release dates or big marketing campaigns have kept them out of sight and out of mind – until now.
Sega announced last week that it will publish the first-person horror game “Condemned” for the next generation of home consoles. Even better, “Condemned” is tentatively slated to ship before the year’s end.
The winter release date pertains specifically to the Xbox 2 system, likely to be the first out of the gates before Nintendo’s new offering and later, Sony’s PlayStation 3.
With current Xbox 2 development kits in hand, developer Monolith Productions is already taking advantage of the superior technology in tomorrow’s consoles. So far, the advancements amount to more realistic graphics and smarter artificial intelligence.
In “Condemned,” gamers step into the shoes of FBI agent Ethan Thomas, a detective from the Serial Crimes Unit. Thomas is following the trails of several notorious serial killers. The Torturer and The Bonecutter are Monolith’s answers to real life killers such as Jack The Ripper or Citizen X.
The heavy subject matter is made even creepier by Monolith’s insistence on rooting “Condemned” in reality.
“Sega expects ‘Condemned’ to engage the game player with visceral, in-your-face, urban combat and an unparalleled level of unpredictability," said Scott A. Steinberg, vice-president of entertainment marketing, Sega of America. "The atmospheric tension and cinematic qualities of ‘Condemned’ offer consumers the rich experience of a psychological thriller.”
Thomas explores dilapidated, forgotten parts of the urban world. He uses spy equipment to detect bodily fluids, fingerprints and other clues as he traces the steps of at least eight different serial killers.
Snooping through the filthy underbelly of society, Thomas takes in much of his surroundings. The game’s slow pace allows players to get up close with the realistic visuals being created by Monolith.
The developers took photos of the scariest places they could find in Seattle, and specific elements from their findings – a decaying door with its paint peeling and small dents from bullets or other unknown impacts – have been recreated virtually with a level of detail that rivals the real thing.
Lighting is also modeled realistically. In the distance, light from a flashlight grows weak and ineffective. If an enemy steps between the player and a bare, swinging light bulb, shadows are cast wildly around the environment.
“New leaps in technology are allowing our teams to create immersive game environments that are incredibly realistic,” said Samantha Ryan, CEO of Monolith Productions. “Monolith\'s goal with ‘Condemned’ is to combine a disturbing atmosphere with realistic physics, devious (artificial intelligence) and a sophisticated combat system.”
Enemies in the game are humans who have been estranged from society and now take up residence in the unsettling urban areas Thomas must endure.
These foes suffer from various stages of dementia. Some will charge the detective. Others will pick a fight if they can outnumber him or find a weapon more deadly than the one Thomas might have found nearby. Some enemies are so wrought with insanity that they will keep to themselves – mindless, huddled masses that won’t take to the offense without provocation.
Combat in “Condemned” focuses on hand-to-hand battles using at least 20 different melee weapons. The environments are largely interactive, so most objects within reach can be used as a weapon. This includes shovels, locker doors, boards and axes. Enemies try to drop shelves onto Thomas to crush him as he walks passed.
Because the game is based in reality, neither Thomas nor the humans around him will stand for more than a few shots to the head from a two-by-four.
The story unfolds within the context of the gameplay, and Thomas will piece together clues as to the locations of the different serial killers, their motivations and the overpowering force that warps the minds of the innocent and creates the mad inhabitants of this underworld.
“Condemned” is being developed for Xbox 2, PlayStation 3 and the PC. The game is not currently in development for Nintendo’s next generation hardware.
“Condemned” could ship as early as December 2005 as a launch title for Microsoft’s Xbox 2. A retail price and Entertainment Software Ratings Board rating have not been set.