PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: THE EYE on May 17, 2005, 07:19:07 AM
-
I\'m not able to say a word... :eek:
http://www.gametrailers.com/player.php?id=5833
-
Real-time, but I doubt it\'s in-game. It\'s far too precise and is obviously scripted.
-
I "hope" you\'re wrong !
But if in-game is only 75% of this, than it\'ll rock !
-
it looks like someone playing it to me. Although they weren\'t playing it "real-time" it looked like a recorded demo to me. I don\'t see why the final game won\'t look at least this good, if not better.
-
Anyone remember these?
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps24.jpg&hash=b7f1084aabae50beda5ff3034e07e4a8733f2d33)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps22.jpg&hash=d470e341f4570f937a007cc7a7b3b23208210704)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps23.jpg&hash=db1fe00ae4f67b464764ef86ab4fd09f5f58732c)
If I remember correctly, those were real-time as well. I don\'t know about you, but I don\'t have a PS2 game that features in-game graphics equal to those. Seems to me there\'s a difference in rendering in-game play and completely scripted events.
I hope I\'m wrong too...
-
RIKKU! Don\'t you remeber Sony said the PS2 could render Toy Story and Final Fantasy: The Spirits Within in real-time? I don\'t understand all the pessimism. ;)
But really if they can get Killzone to look even a little like the demo I\'ll be more than happy.
-
I swear , some people don\'t understand "real-time" and "real-time scripted".
Let me explain this.
When it is "real-time scripted", then the CPU isn\'t doing nearly as much work. You don\'t have to worry about draw distance as much. Dropping frames due to camera turning and what not. Yes, it is the engine of the game, but it is not what you\'ll see in the end. It is not with everything turned on.
Show me someone, with a controller, PLAYING the games. That is true real time. That is when you can expect a game to look like that.
-
Why do i see so much sceptism as if ppl are digging into a warzone dug-out and disappointment are the flying bullets they seemingly expect ?
The important things is the base engine, the realtime image output of the game.
If the final product has cutbacks it will probably be in the amount of effects, not so much, quality.
Look at the Gears of War clip for Xbox360
then look at it\'s tech specs. After that look at this Killzone clip again, then look at the PS3 specs and then do some deduction.
-
Actual gameplay does take a lot more porcessor power. The console has to move the game unpredictably (from the players input), and the AI has ot react accordingly.
Not saying this is not possible in game, but until we honestly see and read about hands on gameplay I would expect these demos to be a better looking product then the final in game graphics.
There were some gameplay demos shown at the end of the conference and they looked mighty impressive, still I\'ll wait for future footage to be able ot more accurately judge. We went though this same thing last generation
-
Stop posting those ugly ass PS2 tech demos, PS2 has clearly advanced well past those kind of graphics.. For better pictures go here:
http://megaboys.megabiz.se/ps2premiere/
Show me someone, with a controller, PLAYING the games. That is true real time. That is when you can expect a game to look like that.
I will recommend the Insomniac FPS and the Killing Day game. The Insomniac video was recorded gameplay from a very early build. Killing Day looked more advanced and had some things which looks to be gameplay.
-
I am still waitning for comfirmation on that Killzone video.
-
Originally posted by Rikku
Anyone remember these?
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps24.jpg&hash=b7f1084aabae50beda5ff3034e07e4a8733f2d33)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps22.jpg&hash=d470e341f4570f937a007cc7a7b3b23208210704)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fcyber.bxscience.edu%2Farchives%2F1999%2Fmar%2Fntertain%2Fps23.jpg&hash=db1fe00ae4f67b464764ef86ab4fd09f5f58732c)
If I remember correctly, those were real-time as well. I don\'t know about you, but I don\'t have a PS2 game that features in-game graphics equal to those. Seems to me there\'s a difference in rendering in-game play and completely scripted events.
I hope I\'m wrong too...
GT5
TTT has characters as detailed as the RR girl with detailed backrounds as well
As for the rubber ducky demo there are lots of games featuring realistic water effects.ICO for example does have nice looking water effects.And its not just a tub with a ducky in it
PS2\'s tech demos mostly featured a couble of characters on screen with simple backrounds.Which means they could have added more detail(which was absent) than what they showed if you are right.But full games really outclassed these simple tech demos
And unlike the PS2 tech demos PS3\'s demos showed detailed worlds and characters with tons of things happening on screen at the same time.
Even if the killzone video is scripted it doesnt fail to amaze.If its real time ofcourse.
-
I\'m asking: Why should they show just a "normal" CG Trailer ?! We know those trailers since FF...
The show was to let ppl know what to expect (or nearly expect) from the PS3.
-
then if thats the case we are bound to be dissapointed thats for sure
If what they have shown was on actual hardware not on speculated performance then this is what we will get.Otherwise...:(
-
Originally posted by Rikku
I hope I\'m wrong too...
No you hope your right... you card carrying Bill Gates lover you...
:jb:
-
i watch the video 3 times already.
if i was holding the controler, playing that in my living room with the surround sound.. i\'d be totally immerse in that living warfare.
this video is spectacular. I hape the real thing is close to this.
-
Otherwise I ll be really pissed :mad:
-
http://1up.com/do/my1Up?publicUserId=5345401
Highlights: After the Nvidia guy\'s dry-as-a-bone presentation, he wheeled out the Epic guys to show an Unreal Engine 3 demo running on PS3 hardware. OMFG. Then SCEE guru Phil Harrison comes out to do the rubber ducks and explosions demos, which are considerably more impressive than they ever have been before (Phil also wins the prize for being the wittiest of everyone that got up on stage at the event. Sadly he wasn\'t exactly up against any tough competition.) Then the games start... Vision Gran Turismo, Killzone, Warhawk (nice retro WWII vibe), Devil May Cry 4...and it Just. Keeps. On. Coming. After the dryness of the first hour, the last 45 minutes of the presentation are literally jaw dropping. I\'m not one to throw the word "literally" around too often, but there was more than one occasion where I was suddenly aware that my mouth was hanging open. Video of the day for me? Killzone.
I ran into an old friend from the UK when we were leaving, and it turns out he\'s now working on Killzone at SCEE. When I asked him how "real" the video we\'d just seen was, his response was "just about all of it."[/b]
Ok.Lemmie think....even if it is prerendered its still too good even for that.Now how the hell can they make real time graphics that good, with all these things going on screen?Even one of the character\'s eyball has reflection.
It cant be real time!Or can it?I wonder because if you look close you can pick a "bug" (20 second in the video).A shadow(or a texture) flickers once.
-
Meh, I say KZ = fake, until I can actually play it.
-
Originally posted by Unicron!
TTT has characters as detailed as the RR girl with detailed backrounds as well
:laughing: :laughing:
I hope you\'re kidding!
-
Replace TTT with SH3 and we have a W1nnar! :)
SH3 kicks both RR-girl and Old mans ass! :D
Now the question is, will we see this quality characters in game on PS3? ;)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fweb.telia.com%2F%7Eu48019550%2Fspider1.jpg&hash=8d945ee412e62fdb4acd82f55bf67762fba812e9)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fweb.telia.com%2F%7Eu48019550%2Fspider2.jpg&hash=e095d3dc11a125ae3373105d60c757e6816dc960)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fweb.telia.com%2F%7Eu48019550%2Fspider3.jpg&hash=4fb05e67882fb36c720f0e0af57cacb72e68a84b)
Have you tried the demo that looks similar to the last image on your computer? The one with calls and things reflecting the HDR lightning ? Thats what they showed for PS3 but with this head, my system was having trouble running the balls in over 40fps, this looked butter smooth on the PS3.
The Epic dood said we will see Killzone quality game on PS3 and beyond. Hell, the Unreal 3 engine was ported in 2 months and he said it wasn’t even running on the final RSX (which will be more powerful than the dual 6800U they were running now) PLUS they hadn’t even touched the CELL processor.. I think Epic might have a new favourite format. ;)
Some guys said this was the first time they had the Unreal 3 engine running at 60fps!
-
Originally posted by politiepet
:laughing: :laughing:
I hope you\'re kidding!
I mean, Tekken 5 would\'ve been much more reasonable.
But TTT? Wow, now you\'re just BS\'ing.
-
Everybody knows the factual polygon count of TTT characters ; which was about 8000
Yes, that is alot. Namco stated itself they went overboard with that. Why didn\'t it look any better than the later Tekken games ? Becuz of the jaggies and lower framerate and such.
Anyway, it\'s sad to see mudslinging on internet forums by ppl who claim they know for fact that PS3\'s shown footage was 90 % pre rendered CG.
-
Originally posted by Knotter8
Anyway, it\'s sad to see mudslinging on internet forums by ppl who claim they know for fact that PS3\'s shown footage was 90 % pre rendered CG.
Not so much sad, as to be expected. The system is a long ways off before being released, and assuming most are pre rendered CG\'s is a very logical conclusion.
-
Zero logic in making such assumptions.
-
CG, pre-render, scripted footage or whatnot.
Go spend 4k on a top-of-the-line Alienware and play Quake2: the graphic will be close to this.
Xbox360 and PS3 are said to be better then current PC and next\'s year generation.
If PS3 or Xbox360 cant do that video in real-time 1080p a lot of ppl will be disapointed. the expectation is high.
-
A reliable source confirmed to me that Killzone is prerendered and not realtime at all.
My source has worked on the Killzone CGI. I don\'t need any other confirmation.
PS> I told you it\'s a reliable source
http://www.beyond3d.com/forum/viewtopic.php?t=22979&start=140
They also told G4 this is where they would like the game to go.
Take it for what it\'s worth.
-
Bah too ba(if its true)
He doesnt say much though.
-
Originally posted by Rikku
http://www.beyond3d.com/forum/viewtopic.php?t=22979&start=140
They also told G4 this is where they would like the game to go.
Take it for what it\'s worth.
Oh my God... Sony Lied to us all when they showed us the NEW killzone... and didn\'t say if it was in game or NOT...
Quick..everyone Get in line to buy a X360...because its ALL a LIE...
p.s. anyone else find that stange that that information was linked form a X360 thread ?
Microsoft Fanboys must are very helpful in all matters sony now :rolleyes:
-
Its official.Prerendered
http://ps3.ign.com/articles/615/615531p1.html
This is just a warning before we start: what follows in this article is pure, unadulterated speculation. You hear that? S-p-e-c-u-l-a-t-i-o-n. This is based on what we know about the game, and what we were able to catch during numerous views of the trailer
........
.......
There has been tons of speculation about whether or not the videos that Sony had shown at their press conference were pre-rendered or done in real-time. Well, Epic Games\'s Mark Rein has gone on record to say that "in addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time."
So which demos did Phil present?
FF7 though is real time for sure.
-
Originally posted by Unicron!
Its official.Prerendered
http://ps3.ign.com/articles/615/615531p1.html
While this information was found by doing some hardcore spelunking, it should be taken lightly for now until we get some more hardcore facts about the game and who was actually behind it. We\'ll have more information as it becomes available.
Yeah...sure looks official to me :rolleyes:
-
I just scanned the article I didnt read it in detail.It mentions though that there were a few "mistakes" in the movie which are usually seen in real time games.I ve noticed one too and mentioned it.
But I dont know....seems too good to be true anyways
(the guy at 1UP believes its real time on the other hand because someone who worked on it has told him so.But that may be BS)
-
What\'s your problem?
The Killzone video is suspect so naturally people would seek confirmation one way or the other. There\'s quite a bit of information pointing to it being pre-rendered CG, but, again, that\'s not confirmed.
It doesn\'t stike you the least bit odd that it was head over heels better than anything else shown? That Guerilla was able to make something that much better than Epic?
Like I said, take it for what it\'s worth. I, for one, am finding alot of the games shown thus far to be a little far fetched, and I won\'t believe it until I play it (that includes 360).
-
Games I ve seen so far on XBOX360 seemed to be the real deal.But what was shown on PS3......damn.It really isnt the same.You dont know if you should raise expectations and heighten the risk for a dissapointment or lower them and feel like an idiot for being presented possibly CGI videos that dont represent at all what we are going to see.
FF7 though is real time according to IGN.Which increases hope :)
-
Xbox 360 vids are from the alpha dev kits. The shitty videos at least tell us they won\'t be deceiving us with pre rendered garbage.
-
true.Which is annoying if what we get is nothing like what Sony has shown in the conference :mad:
-
C\'mon, use some rational sense.
There are alot of ppl out there who can\'t wait to see Sony fall flat on it\'s face.
Becuz Xbox360\'s Ati gpu uses the unified shader method and Sony hasn\'t revealed the exact performance specs of it\'s RSX gpu, a true specs comparison is not possible yet.
Ppl are very good to find new \'leverages\' to make their claim or argument. Last time it were the famous "jaggies" and "tough to program for" and now it\'s the PS3 game footage.
Evidence, either way, will prove the facts, when it gets here.
-
All in all, I\'m sure I\'m gonna have both.
BTW, Star Wars tomorrow.
-
New screens. Obviously from that same footage.
1st screenshot (http://www.gamer.nl/images/content/Erwie/200505/1116455817_4.jpg) : look at the concrete walls on the right of the stairs. That is definately ingame geometry & texturing. Any high end cg animator would have found that unacceptable in his work.
Also, the way that Hellghast\'s coat moves when he falls looks like we\'ve known it in high end pc games which use Havoc.
2nd screenshot (http://www.gamer.nl/images/content/Erwie/200505/1116455817_3.jpg) : look at the floor. Looks like ingame texture to me. Charactermodels look like 7000 to 10.000 polygon models with great textures and normal mapping. They DO stand out with sharp edges from the background though ; any prerender would have made for softer silhouettes
rest of the pics can be found here : link (http://www.gamer.nl/nieuws/26361)
So, I tend to the side to think this might just be the realtime engine. I\'m NOT saying like final ingame, just realtime engine. Most likely scripted and an overabundance of particle effects.
Sony & Guerrilla would do good though, to actually clarify on the whole discussion, on record.
-
7000-10000?I doubt it.Take a look at the character at the beginning of the trailer.Even the parts on his suit look like seperate objects.I believe its a lot more.
But there is also a mistake around 20 seconds in the movie.At first I thought it was a taxture or a shadow poping out of nowhere.But actually it was a shadow of a character because it was the whole character that popped up.I dont think we see such things in CGI.Or do we?
I wonder really
-
The textures may be so because they didnt need to do any additional work to make it look good. That and for the most part those textures are only seen up close for a second or so at best. The gun looks far too flawless. I can imagine if we started to see a few small straight edges but you really dont.
I dont know, but im not holding my breath.
-
I see jaggies...but maybe it\'s just me.
-
In the pics?Probably bad capture?
-
Look harder.
-
Well yeah I see some bad I think its because of the pic\'s quality.I think.
I found another mistake btw
1:43 minutes in the movie look closely at the right lower corner.A part of his shoulder shows then vanishes and appears again.
-
1:43 minutes in the movie look closely at the right lower corner.A part of his shoulder shows then vanishes and appears again.
That\'s because he\'s reloading his gun...
-
No.he is running.Look closely.between 1:41-1:42.His shoulder flickers once
-
Meh...everything is moving so fast I don\'t notice these things.
-
Originally posted by EviscerationX
I see jaggies...but maybe it\'s just me.
"jaggies"... I missed that word...
*roflol* :laughing: :hat: :nerd:
-
It\'s ironic that you missed the word "jaggies", considering your name is THE EYE. ;)
-
Wow, you guys are still pondering if this is real time?
Many Sony fans in other forums already have the general idea that it is pre rendered. It\'s not like it brings down the PS3 at all. Sony tends to do these things, but this time it might actually have the hardware to back it up.
-
From the Guerrilla interview (http://uk.playstation.com/news/newsStory.jhtml?storyId=106796_en_GB_NEWS&linktype=NSON)
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PLAYSTATION 3?
Jan-Bart: Yeah, it\'s basically a representation of the look and feel of the game we\'re trying to make.
Have you found PS3 easy to work with?
JB: Yes, we\'re really impressed with it. The Cell is amazingly powerful, and the graphics CPU [the RSX, co-developed with Nvidia] in there... it\'s actually hard to mimic it on our development PCs, we have to see it on the PS3 hardware itself. It\'s really nice to be working with such powerful hardware.
...well, that \'s half a confirmation. At least they\'re aiming for it.
Also, remember : The more and more impressive stuff we see on Xbox 360 like Gears of War, the more KZ becomes credible imho.
* Edit : it has been confirmed that Xbox 360 games were NOT running on final Xbox 360 hardware, but on Apple PowerMacs ! link (http://www.anandtech.com/tradeshows/showdoc.aspx?i=2420&p=5)
Neither MS nor Sony have final specs actually running in hardware. It\'s all underpowered dev kits or emulation by Powermac. I think both final consoles will surprise nicely with actual game performance.
-
The difference for Microsoft is that it actually made it looks worse. BTW, I doubt every game was like that. Gears of War was made using the Alpha kits.
-
Originally posted by Soul Reaver
The difference for Microsoft is that it actually made it looks worse. BTW, I doubt every game was like that. Gears of War was made using the Alpha kits.
MS kind of shot itself in the foot by not being able to demostrate some games running on the full hardware.
Kind of has me worried about the system launch and the games that will be avaialble ... if available at launch
-
Full Auto looks really good.
The developer promised 60 fps locked. I\'m going to keep my eye on this.
-
Full Auto was on of the least promising IMO. At least at the time i saw it.
Wasnt feeling it at all.
-
yea full auto looked like an ultra detailed burnout...