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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Unicron! on September 09, 2005, 09:50:56 PM
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Holy shit!
And thats from the PS2 version.I am not a FPS fan but damn that\'s impressive looking.Super smooth detailed graphics and destructible enviroments.
Criterion has done it again.These people make wonders. :eek:
Puts Guerilla to shame for not delivering.
Imagine what they will pull out from the next gen consoles
http://streamingmovies.ign.com/ps2/article/649/649914/blacktrailerb_090905_wmvlow.wmv
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fps2media.ign.com%2Fps2%2Fimage%2Farticle%2F645%2F645809%2Fblack-20050826014428048.jpg&hash=55313dafe7d23d04e4e795daf8af9c525e6e6ecd)
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BLEH
Looks damn cool, but no mouse no care
Why can\'t they make FPS\'s this slick & thrilling on PC? HL2 fits the bill but a game like that only comes once in a blue moon.
But maybe I\'m giving this game too much at first glance. The landscape seems the same, but still the effects are impressive.
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Damn !! it looks almost like a XBox 360 FPS ! :D ...joking aside, it\'s looking really impressive !!!!:eek:
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pretty explodey. Me like.
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Oh cool they give you a gun and let you shoot stuff.
I can\'t wait to play that.
Oh wait, I have. Thousands of times.
Wake me up when someone makes something good.
-Dan
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Originally posted by Eiksirf
Oh cool they give you a gun and let you shoot stuff.
I can\'t wait to play that.
Oh wait, I have. Thousands of times.
Wake me up when someone makes something good.
-Dan
Well, it IS pretty hard to make a FPS without the shooting. :)
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The only thing I know about its gameplay is that it is good.Not that I care since I am not planning to buy it.
I was so impressed with the performance they managed to pull out of a 6+ year old console that it was very tempting to post about it
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Holy crap! This is for PS2 and Xbox?
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BESTEST IDEA IN THE WORLD EVER:
They should make FPS\'s work with lightguns.
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Fps with lightguns is the worst idea ever. It takes the charm from projectile impact and recoil away.
Anyway, I don\'t expect much from this game\'s gameplay ; alot of previews indeed suggest fairly shallow (EA) shooting action. It would have made a superb PS2 tech demo in 2000 though :rolleyes:
and it\'s kind of sad we yet have to see a console fps to topple GoldenEye 007 (Halo games are set in sci - fi setting)
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Ahhh! I can\'t stop thinking about this idea!. You\'d have a floor mat to control direction and jumping and crouching. Weapon, viewing and inventory controls on the lightgun. SONY GIVE ME AN OFFICE BECAUSE I AM THE PROPHET OF GAMING FUTURE!
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Originally posted by Avatarr
Ahhh! I can\'t stop thinking about this idea!. You\'d have a floor mat to control direction and jumping and crouching. Weapon, viewing and inventory controls on the lightgun. SONY GIVE ME AN OFFICE BECAUSE I AM THE PROPHET OF GAMING FUTURE!
You\'re still the indie game designer, looking for the breakthrough ? ;)
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Originally posted by Avatarr
Ahhh! I can\'t stop thinking about this idea!. You\'d have a floor mat to control direction and jumping and crouching. Weapon, viewing and inventory controls on the lightgun. SONY GIVE ME AN OFFICE BECAUSE I AM THE PROPHET OF GAMING FUTURE!
hehe I like your idea.But the premise of movement you mentioned seems kind of impractical.
I love the idea of holding a lightgun.But that only if you can also see your gun on screen too, motion capturing your hand movements.
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You\'re still the indie game designer, looking for the breakthrough ?
Hey don\'t make fun of him! You guys should be supporting each other, maybe you can start a company and make quirky anime-esque games with boys wearing little dresses.
Avatarr- Pretty cool idea but you\'d have to have a huge screen to get the effect with a handheld light gun. Holding a gun to a 17-19" screen seems silly.
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Hey don\'t make fun of him! You guys should be supporting each other, maybe you can start a company and make quirky anime-esque games with boys wearing little dresses.
can we have cowboys too?
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I\'m not making fun of Avatarr. I myself know very well that to most ppl getting a succesfull career in the games industry is a daunting task in itself.
Here I am at Streamline Studios ; i worked hard to get here, but it\'s also a matter of a bit of luck.
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Not impressed.
Wake me when an original idea comes down the pipeline.