PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: THX on September 30, 2005, 12:53:39 PM
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Straight copynpaste:
IGN has posted an article (http://cube.ign.com/articles/654/654764p1.html) where Nintendo\'s President Satoru Iwata has more or less confirmed that the Nintendo Revolution will not compare well against the PS3 or Xbox 360 in terms of specs. He did add though that the difference between the Nintendo Revolution and the other two consoles won\'t be huge on a 480i TV. Iwata also commented that even if most people buy one of the other consoles that he believes they will also buy the Nintendo Revolution.
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ehhh, not sure if he should have said all this, but it\'s a nice breath of fresh air compared to the other two hype machines.
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they better keep praying to thier pokemon god a little longer
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They will do ok only if the revolution is extremely cheap.Cheaper it will be but how much cheaper?If it\'s not much cheaper would the consumer find the price tagged with the console\'s offerings atractive enought to buy and a Revolution in addition to X360/PS3\'s offerings??
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$200 with a pack-in game. That\'s the key to a succesful launch and not just any pack-in game, a Mario game.
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The graphics will be good enough.
I mean, if games look at least as good as RE4 (and I\'m certain that a lot of them somehow won\'t) I think the gameplay innovations and Nintendo\'s tried-and-true franchises will hold up their end of the bargain.
BTW, I know that.. chances are.. that Revolution games will blow everything GCN out of the water. I have to think conservatively, though. Some Dreamcast games looked N64/PSX-like..
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The same with the PS2 as well.But I believe the thing was DC was reaching to a point where it was hard to get much improvement in graphics, due to technical limitations.
So developers that managed to harness PS2\'s true capabilities presented a next gen feel that was beyond just good textures, higher poly counts and resolution like MGS2 for example.
I think something similar is going to happen again.360 and PS3\'s processing capabilities emphasize a lot on physics and AI too.We all saw the deals both MS and Sony made for SDKs like Ageia\'s and it seems that only high end and specific architecture can simulate them.
But the different gameplay experience is supposed to balance the sacrifice in graphics.
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Originally posted by Blade
The graphics will be good enough.
I mean, if games look at least as good as RE4 (and I\'m certain that a lot of them somehow won\'t) I think the gameplay innovations and Nintendo\'s tried-and-true franchises will hold up their end of the bargain.
BTW, I know that.. chances are.. that Revolution games will blow everything GCN out of the water. I have to think conservatively, though. Some Dreamcast games looked N64/PSX-like..
I for one don\'t think a motion controller is truly "original". It\'s been done before in a couple different ways and for the most part, it sucked. And even if it\'s good, people for the most part don\'t like change. This thing is a marketing nightmare. Couple that in with games that won\'t look as good as other platforms and it only gets worse.
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LIC, you can have sex with me if Revolution flops. The reaction so far has been extremely positive. The average consumer doesn\'t even know about sub surface scattering or the importance of GPU pipelining, much less care about it. What they\'ll notice are normal people instantly turning into retards when they hold that remote. They\'ll think "I WANT TO BE RETARDED TOO!" :D
I think Revolution will be my first console this gen too. I\'ll wait for the PS3 to get cheaper before getting it, but as soon as there\'s an excuse to flail my arms like a moron, I\'ll get it. ^_^
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I like Nintendo\'s approach. Rather than continue half-assed to eliminate the competition, they want to let them do their thing and have the Revolution in everyone\'s living room anyway.
I love Nintendo so much. ooshshy booo boo
-Dan
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Any idea on the price yet? I can imagine it will be the cheapest out of the 3.
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I\'d bet on it. That\'s been Nintendo\'s m.o. for years.
-Dan
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I\'ve been hearing this mo acronym on TV forever, but I just realised I don\'t actually know what it means. What does it mean? Morbid Orifice... no that\'s someone\'s arsehole..... mmmmmmmm.
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I learned it once. It\'s Latin. Stands for modus operandi which means like, mode of operation, or essentially a gameplan in this case.
-Dan
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I would guess $200, $250 at the most.
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Eik is a smartie
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One danger of low, low specs? Look at the emulators out now.
Nintendo - Dolphin runs a lot of gamecube games, on a good system, playable.
XBoX - Xeon can handle running some games, but not well enough even on high end PCs for most players.
PS2 - PCSX2 made by reversing PS2 demos, can run the odd rom, nothing near to playable quality.
With the leaps in PC computing these days, having a low-spec system will mean that a working emulator will hit the market probably by late 2006 or early 2007. I don\'t see any PCs emulating the 360 or PS3 anytime soon.
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Well a Rev emulator will have to deal with another problem though.Emulate the controller.
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you are the winner sir. collect your prize from FX\'s backside!
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For once, Uni is right. Emulating the Revolution\'s controller would be damn near impossible.
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Originally posted by Living-In-Clip
$200 with a pack-in game. That\'s the key to a succesful launch and not just any pack-in game, a Mario game.
Indeed.
Heck everyone i know is planning to get a Rev as a second Console this gen.
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Originally posted by ooseven
Indeed.
Heck everyone i know is planning to get a Rev as a second Console this gen.
As much as I hate the controller, if there is a Mario game, I will probably get one, espically with a low launch price.
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How about Luigi\'s Mansion 2?
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uhhh, emulate the controller the same way as they did with the early DS emus. Mouse = visible white cursor which is where your \'controller\' is pointed at on screen. ASDW keys for directional control. That gives you all the axis directions you need, with QE for L/R and CTRL/SHIFT/CAPS for buttons. Try iDeaS with a DS homebrew demo to see how they overcame the \'touchscreen\' limitation. Such things are easy to overcome.
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How can they emulate 3D movement?Any ideas? :confused:
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mouse up/down for the first 360 degree axis. mouse left/right for the second. That gives you directional control for any direction. Then W/S for forward back for instance, A/D for tilt left/right. Q/E for turn L/R, although that could probably be done with the mouse anyways. The simple fact is, even in "threespace" this controller is going to send out at best three axis\' of control. More likely, just two 360 degree axis\' for orientation. Anything extra will be at best needing two buttons to emulate.
The easiest way is just to shortcut the 3D like I said though, put a little mouse cursor into the emulator, which shows where the controller is pointing (ie, as though a straight arrow connected it to the controller from the point on the screen), and then take tilt/button controls and put them into a logical keyboard layout. You can use this shortcut because in reality you won\'t even need two 360 degree axis\'... just a couple of small axis\' that together cover the entire screen, and then a couple of buttons to handle orientation of the remote.
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That doesnt seem practical though.Kind of confusing because you dont get to feel the control from any direction.What about Inwards/backwards?
For example what happens if I try to play a golf or baseball game? I wont be able to have the feel of 3D space with just a mouse and keyboard at each hand.How much forward or inwards for example is the emulated position of the controller with the keyboard keys? :confused:
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Quit thinking of the 3D aspect. At the end of the day, the remote can point at a point on the screen and then move towards/farther and be tilted left/right. They aren\'t going to emulate the way the remote works, they will just emulate another system that gives the same end result. It\'s just a control system, and not one that is THAT complicated.
Mouse = point on the screen. (remote orientation)
ASDW = towards/back, tilt left/right. (Remote distance, tilt angle)
QE = L/R buttons (buttons)
SHIFT/CTRL = A/B (buttons)
SPACE = Select
ENTER = Start
CAPS/TAB/ALT = Extra buttons.
As to the position inwards/outwards, I would imagine most games are going to have a fairly reasonable "area of use", ie, 5-7 feet from the tv, in a cone in front of it. People aren\'t going to be turning around in their seats, rolling the remote over and over or anything. When they make the emulator, they will calibrate the controls to something reasonable through trial and error, probably.
Worried about games that use the d-stick? Howabout:
Mouse = orientation
Mouse buttons = A, B, C
Mousewheel = towards/away
OR
2/X = towards/away
ASDW = dstick
QE = tilt L/R
End of the day, it\'s easy to emulate any control system. They\'ve managed to emulate lightguns, steeringwheels, remotes, everything. It just comes down to the fact that there is a finite amount of control data coming from any controller, and the mouse/keyboard is well up to giving that same amount of data, albiet not in the same manner. A bit of creativity is all that is needed.
As for the \'golf\' thing... how did you play golf video games on the SNES without this fancy control system? How do you play them now on PC or on a PS2? Each control system can do the same things in a different way, and programmers are well up to the challenge of finding an easy-to-use substitute for a 3 space remote.
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Whoah that confused me as hell :p
I ll wait for the emulator to understand it in practice