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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: GmanJoe on November 22, 2005, 11:26:25 AM

Title: Sounds like too much trouble to me.
Post by: GmanJoe on November 22, 2005, 11:26:25 AM
Quote
"The XBOX will be backwards compatible with many of the first consoles "Top Selling Games." Backwards compatibility will require the use of a hard drive to store emulation code. The hard drive will be used to emulate the Xbox hardware, and many Xbox games will require tweaks to the emulator code. As one emultaor does not simply allow the playback of every original Xbox game, Microsoft is then forced to choose which titles to spend time on. It is almost guaranteed that Halo will run from the state with an emulator preloaded onto the hard drive."


I thought Core was purely "place CD in and play" type backwards compatibility. Not "install emulator to hard drive and tweak" for certain games.

Anyway....yeah, I\'m a hater. But i do plan on getting the Core this January. :)
Title: Sounds like too much trouble to me.
Post by: Eiksirf on November 22, 2005, 11:32:19 AM
Yea backwards compatibility is a joke on the 360. It\'s also a pretty useless feature, even though it\'s a nice bonus (a la PS2). Except that owning both consoles, you\'ll need an extension on your house to fit them.

-Dan
Title: Sounds like too much trouble to me.
Post by: Knotter8 on November 22, 2005, 11:33:33 AM
ah well, they\'ll probably release specific game \'tweak profiles\' to download just like for your GF videocards.
Title: Sounds like too much trouble to me.
Post by: GmanJoe on November 22, 2005, 11:43:34 AM
Or maybe....later on the prices for manfacturing the 360 is cheaper, they\'ll just put the old Xbox chip in and oh wait.....nope. Won\'t happen. Nevermind.
Title: Sounds like too much trouble to me.
Post by: Titan on November 22, 2005, 11:50:45 AM
Quote
Originally posted by Knotter8
ah well, they\'ll probably release specific game \'tweak profiles\' to download just like for your GF videocards.


Either way, too much work. I like how Playstation is throw the damn disk in and not worry about it.
Title: Sounds like too much trouble to me.
Post by: Blade on November 22, 2005, 12:04:27 PM
Should be the same on Revolution. Just throw the disc in and play.

Xbox 360\'s backwards-compatibility is a joke. I don\'t even consider it a feature.
Title: Sounds like too much trouble to me.
Post by: Eiksirf on November 22, 2005, 12:16:25 PM
Yeah I will likely never play backwards on my 360. Barely did on PS2 and I never even owned the original system. It\'s just not worth all the hoops they make you jump through.

I don\'t consider it a feature either.

-Dan
Title: Sounds like too much trouble to me.
Post by: Paul2 on November 22, 2005, 12:17:01 PM
so, what they are saying you need a hard disk drive in order to play back "most" of the original XBOX games on 360?  Such a move Microsoft is making.  As if they are trying to make more profits by making consumers either buy the 360 full version, or later buy the HDD for the core version...
Title: Sounds like too much trouble to me.
Post by: GmanJoe on November 22, 2005, 12:41:56 PM
Well, it should automatically download the emulator if your 360 is online. So...maybe it is a matter of "plug and play"....just gotta wait for the download to finish. :)
Title: Sounds like too much trouble to me.
Post by: Phil on November 22, 2005, 01:34:16 PM
So yeah, just caught wind that you have to buy new cables if you want to play the 360 on a non-HD tv.  Wow, they like to fuck you up the ass don\'t they?
Title: Sounds like too much trouble to me.
Post by: mm on November 22, 2005, 02:45:18 PM
you know, for like 95% of all TV owners which are non-HD
Title: Sounds like too much trouble to me.
Post by: Tetrad on November 22, 2005, 09:48:29 PM
Quote
Originally posted by Phil
So yeah, just caught wind that you have to buy new cables if you want to play the 360 on a non-HD tv.  Wow, they like to fuck you up the ass don\'t they?

The premium pack comes with both component and composite connectors... so you\'re wrong.

What do you people want.

Hardware compatibilty is an impossibility...
Title: Sounds like too much trouble to me.
Post by: FatalXception on November 22, 2005, 09:55:59 PM
Quote
Originally posted by Tetrad
The premium pack comes with both component and composite connectors... so you\'re wrong.

What do you people want.

Hardware compatibilty is an impossibility...


Howabout something for $300.00 USD that plays on 95% of people\'s hardware out of the box, and doesn\'t require further investment (investment in cables which go into their \'proprietary video out\' which means they charge more than the cabling is worth).

No-name basic AV cables cost a company like MS pennies to mass produce.  There\'s no excuse for stuff like this.
Title: Sounds like too much trouble to me.
Post by: Tetrad on November 22, 2005, 10:10:37 PM
Quote
Originally posted by FatalXception
Howabout something for $300.00 USD that plays on 95% of people\'s hardware out of the box, and doesn\'t require further investment (investment in cables which go into their \'proprietary video out\' which means they charge more than the cabling is worth).

No-name basic AV cables cost a company like MS pennies to mass produce.  There\'s no excuse for stuff like this.

I know I\'ve been gone for a while, but is everyone on crack?

The Core unit ($299.99) comes with composite cables.

The Premium unit ($399.99) comes with component and composite cables.

So what are you wanting?

And every console uses a proprietary AV jack... And yes they charge more than it\'s worth. That\'s how business works...
Title: Sounds like too much trouble to me.
Post by: FatalXception on November 22, 2005, 11:26:51 PM
Ahhh, fair enough, I took Phil\'s post to mean that it came with component with the core version.

So they\'re only giving the shaft to core system purchasers.  I can see how that\'s acceptible then.  Hell, I guess since they\'re not buying the fully loaded premium version, they\'re not even really dedicated gamers.  They probably can\'t afford a TV that takes component input anyways, and if they can, then they can shell out another 30 bucks for the cable.  *nod*

This is what the premium package comes with - cost difference to MS to supply this for the core package instead of just composite?  Probably around 5-10c per.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fmedia.teamxbox.com%2Fgames%2Fss%2F1141%2F1127138261.jpg&hash=74fa12927ecc563cd4e51550f9c3c07853568e50)

It\'s the kind of cheap nickle and diming that I hate in big business, Sony does it, MS does it, and it just seems like they could make everyone\'s like a lot easier if they wanted to.
Title: Sounds like too much trouble to me.
Post by: Knotter8 on November 23, 2005, 04:45:01 AM
PAL60 RGB Scart ;  oooww how i Luv it and it\'s not that expensive either :thepimp:

PAL = your pal :D
Title: Sounds like too much trouble to me.
Post by: Paul2 on November 23, 2005, 05:09:21 AM
well, European PAL Scart are truly in RGB domain, but it\'s only SD quality.  Component Video can support up to 1080p if I am not incorrect...

and the difference between 24 bits RGB and 4:4:4 Y:Cb:Cr are very mininal that imo it\'s nearly impossible to detects the difference.
Title: Sounds like too much trouble to me.
Post by: Phil on November 23, 2005, 05:25:22 AM
I heard it from a friend, she neglected to tell me it was only the core version that was getting the shaft, but thanks for being a complete jackass about it!
Title: Sounds like too much trouble to me.
Post by: GmanJoe on November 23, 2005, 05:32:39 AM
Quote
Originally posted by Phil
I heard it from a friend, she neglected to tell me it was only the core version that was getting the shaft, but thanks for being a complete jackass about it!


I still love you, though. Doesn\'t that count anymore?
Title: Sounds like too much trouble to me.
Post by: Knotter8 on November 23, 2005, 05:40:13 AM
Quote
Originally posted by Paul2
well, European PAL Scart are truly in RGB domain, but it\'s only SD quality.  Component Video can support up to 1080p if I am not incorrect...

and the difference between 24 bits RGB and 4:4:4 Y:Cb:Cr are very mininal that imo it\'s nearly impossible to detects the difference.


There\'s also the difference in resolution to NTSC, right ?

I mean, I\'ve like many PAL gamers, been using scart RGB for both PS2 & Xbox since 2000 & 2002 respectively.

For PAL gamers the argument to buy an expensive PAL HDTV is way less strong, compared to the NTSC region.
Title: Sounds like too much trouble to me.
Post by: Paul2 on November 23, 2005, 10:47:20 PM
I suppose.

NTSC horizontal lines are 480i.  But runs at 60 Hz (59.94 to be exact)

PAL horizontal lines are 576i, I believe, but runs at 50 Hz...

480 x 60 Hz = 28,800

576 x 50 Hz = 28,800.

So, they are pretty much the same in term of bandwidth, one have higher refresh/frame rate while other have higher resolution...

Why PAL users haven\'t support HDTV as fast as NTSC may have to do with the picture of PAL is good enough since the early 90s I believe, or even earlier.  I am not sure when SCART were invented for PAL TV...

But NTSC start off with coaxial since 1954, then like nearly 4 decades later, they start to include composite video connection on newer and pricier TV, then I believe in mid 90s, they start to include S-Video connection, and late 90s is when we start to see component video on pricier NTSC and expensive HDTV.  I agree, it tooks us a long time to include a higher video connection.

But its cool, I love American and Japanese TV that they uses  60Hz over PAL 50 Hz.  That\'s the only drawback that I don\'t like about PAL.  Even PAL HDTV is still 50 Hz.  I was thinking, oh please, why not be flexible and support both 50 Hz and 60 Hz for SD 480i/p sources and HD 720p/1080i/p sources too.  Flexibility is good for compatibility and videogames run at 60 Hz...

And of course, 1080p/60fps definately have better motion and refresh rate than 1080p/50 Hz...
Title: Sounds like too much trouble to me.
Post by: THX on November 24, 2005, 12:42:49 AM
so ummm, never really found out but are the controller port connectors and video output connector totally different from Xbox 1?  I\'m assuming they are
Title: Sounds like too much trouble to me.
Post by: FatalXception on November 24, 2005, 04:42:34 PM
As I understand it, the controllers (when plugged in, either for play OR charging) go into USB ports on the front.  The video output is the same as the xbox 1 in dimension/look, but won\'t function with Xbox 1 cables.
Title: Sounds like too much trouble to me.
Post by: Bozco on November 24, 2005, 07:58:22 PM
Yea, none of the cables from the xbox1 will work on it.  The power supply plug is huge and fatal is right, the controller ports are usb.
Title: Sounds like too much trouble to me.
Post by: Paul2 on November 25, 2005, 05:02:20 AM
Cool that wired controllers are USB, they save a lot of space.  Since USB connection is digital and "universal", why not just use it as a controller too.  Good thought on that one by microsoft instead of making their own controller where the plug is too big or wide...
Title: Sounds like too much trouble to me.
Post by: Eiksirf on November 25, 2005, 09:15:42 AM
If you\'re gonna pay an arm for a wired controller, you shoud just give them your leg too and get a wireless one.

(Tried to play Xbox 1 Tetris online... can\'t. That\'s half of the games I have ever really played online...)

-Dan