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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: FatalXception on December 05, 2005, 09:37:45 AM
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Games might fill 4+ disks! (http://www.joystiq.com/entry/1234000903070963/)
So with high definition cutscenes, high resolution textures, huge environments and complex object models, it\'s looking easier and easier to fill a full 9 GB DVD. The new DOA is going to completely fill a disk (http://www.geek.com/news/geeknews/2005Jul/bga20050707031244.htm) and it\'s not even a large environment/complex cutscene game. Because MS didn\'t put a HDD standard in every console, developers can\'t count on installing or decompressing textures, objects, or worlds either. What does that mean? For linear games, it\'s not a big deal, if you have to switch disks 3-4 times over the course of 30-40 hours of gameplay, the issue is small, but if you have to switch disks constantly during gameplay to explore more free, non-linear worlds, will it become an issue? Besides the cost factor of producing games on multiple disks, this could be an issue for future releases that are cross console, as huge environments might not be possible without pruning other aspects of the game.
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well, that is a good question.
But honestly, I think what will eats up most of the storage capacity is the full motion video especially one runs in high definition. it will eat up more information than sound, real-time environment, texture, and other programming data combine. Even if FMV uses more efficient codecs like MPEG-4, or VC-1...
I guess that is the major reason why DOA 4 nearly runs out of space mostly because of HD Video CG FMV...
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Actually, of the \'full 9 gigs\' they are using, it looks like only 2 gigs are FMV, and 7 are game/objects/textures... and that isn\'t really a \'big environment\' game.