PSX5Central
Non Gaming Discussions => Off-Topic => Topic started by: videoholic on March 07, 2006, 08:15:58 PM
-
http://www.flarg.com/rendering_statistics.html
Pretty interesting stats on the render farm used for Shrek.. Most all is geek talk and I don\'t understand much, but some of the stats were pretty mind blowing.
1 hour/frame average rendering time
2 GB/frame, 1 GB/layer textures
oye
-
dayum, what resolution were they working at?
edit- wait a min.. pIII 800! Wonder how those stats would be today
-
I dunno. It\'s probably there somewhere. Look at how many computers they were using. Pretty cool.
-
1 hour per frame seems ok on that kind of hardware at the resolutions I imagine they work with. With 2000 comps (hence, 2k frames made per hour) they can render over a minute of movie per hour.... but of course, the rendering is probably the easiest stage :p
-
I\'ve had 8 hour renders on just the POS crap I monkeyed around with. Just throw in some raytraced reflections, and a depth of field effect and you\'re going to bed.
-
When i render out promo stuff using GI it can take up to 1 day for a 3000x4000 render on a P4 3ghz.
Thankgod I do realtime.
-
Originally posted by ##RaCeR##
When i render out promo stuff using GI it can take up to 1 day for a 3000x4000 render on a P4 3ghz.
Thankgod I do realtime.
hah, and people think computars are unecessesarily fast for today.
The day you can open a 3D render or video project and edit, save, and close it as fast as a Word document I think we\'re closer to becoming cyborg crab people.
-
just a crab man over here, still working on them cyborg implants
-
Interesting as I don\'t understand thost stats.
Hey, if Shrek were being rendered in today\'s computer, how long do you guys think it will take compare to back then?