PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: FatalXception on August 16, 2006, 03:05:02 PM
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Link (http://www.1up.com/do/newsStory?cId=3152902)
So, yeah, basically if you don\'t like the controller to play Twilight Princess, you gotta buy a GC and play that version. Kinda a strike for me, although I guess it shows just how confident Nintendo is in their new control scheme. I\'ll give them one thing, all this controversy just makes me want to try it for myself.
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I hope they can the GC controller support for SSBB. Switch it to the classic controller with some motion sensitivity thrown in, but don\'t be that damn lazy.
By the way, I suppose you could get the Cube version of Zelda and just play it on Wii with the Cube controllers that way, if you really wanted to.
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.....sigh
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.....sigh
^
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What if I like the Wii controller better?
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it\'s just for this game tho,..so it\'s no big loss.....if they went back and stated that there would be no gc controls for all of it\'s games, then i would be a bit concerned...i know i won\'t buy a wii personally for myself, but i\'ll probably pick one up for my son,...but he is already talkin\' about wantin a 360...:p
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More big changes for Wii controller and Twilight Princess (http://wii.ign.com/articles/726/726748p1.html)
At E3, players used the B button to swing Link\'s sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it\'s more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
Going along with this change, Nintendo has made modifications to the game\'s bow and arrow controls. In the E3 version, players aimed with the Wiimote, then actually shot out arrows using the D-pad. With the B button now free, Nintendo has moved the action to the B button. Miyamoto felt that that shooting the arrow with the D-pad was too difficult, and the B button allows for quicker and easier shooting.
It\'s unclear if the game will require the new control scheme or if players will be able to chose between different methods of control.
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define irony
Irony: i·ro·ny n. Incongruity between what might be expected and what actually occurs.
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Did you find something ironic? Or is this one of those Alanis Morisette deals?
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now i don\'t know if Alanis would include Miyamoto backpeddling on the Wii remote or you dismissing it in her lyrics, but she should.
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I like the Wii-mote. I just think that it\'s shameful for Nintendo to not allow GCN controller use in the Wii version of TP.
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Why would they? It\'s Wii. It uses the Wii controller. It just makes sense that it would only use the Wii controller. If you want Gamecube controls so bad, there\'s a version of the game for that.
Miyamoto didn\'t backpedal in that quote, did he? He seemed to say that he found a better way of implementing control for Zelda and switched it up. Making a good controlling game is par for the course for him. Since I\'d expect that, I didn\'t think it was ironic at all.
At E3, players used the B button to swing Link\'s sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it\'s more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
Or maybe it\'s because this is written so ambiguously. At least out of context, I can\'t tell what the "new" control scheme is.
-Dan
/black fly in my chardonnay?
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Eik: The Wii version should be the easy choice. It\'s not.
Don\'t tell me that they couldn\'t have made the game compatible with the GCN controller, or even that "Dual Shock" controller...
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I\'m not buying a Wii to play traditional games. If Zelda used the GCN controller, I\'d skip it just like I\'ll skip SSBB.
If the remote or classic controller isn\'t good enough for a game, they should scrap the idea and make something that works.
They could\'ve made it work with the GCN controller, but then why make two versions? Wii version works with Wii and GCN version works with GCN. I don\'t see what the surprise is here.
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he basically said controlling the on screen character with the wii remote was too hokey, and worked better with a traditional type button press.
i wonder how many 1st party games are going to lose these control schemes
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At E3, players used the B button to swing Link\'s sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it\'s more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
I read this as: At E3, players swung the sword with the B button because Nintendo said otherwise it would get tiring. Now there\'s a new control scheme that Miyamoto says is actually more interesting.
But I suppose the "new" control scheme this article refers to could be the old, original one outlined at E3.
Whatever Miyamoto decides, he\'s mapping controls to the remote in the best way possible. You know how Miyamoto is with good controls. The only way this would be a let down would be if they copped out and put in GCN controls.
If Nintendo starts doing that, I\'m going to pretty much lose interest in video games. They\'re so boring anymore.
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they did cop out, he replaced "moving the wiimote to aim the bow", to pressing a button.
not that i\'m suprised. it looked...welll....hokey.
the only console game that holds the least amount of my attention is still katamari. well, that and i\'m replaying thru shenmue again. blade would be so proud.
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No he didn\'t. You aim with the remote. Pull back the remote while hearing the tension in the string through the remote\'s speaker. Then press B to release the arrow.
Really, you should have to hold B and release it to let the arrow fly. That might be even more intuitive.
-Dan
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Have you seen any sailors?
Pleeeeeease make #3...
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My brother and I were talking about Shenmue the other day, mm. I have the DC and a copy of Shenmue; I want to replay it. Sometime.
It was you that inspired me to get the DC and Shenmue, remember! :) I still have Q3 that you burnt, too.
Good times!
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I could never really get into shen mue. It had some good things, but the waiting and repetitive answers from npc\'s were just too boring...
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Ditto. It\'s one of my only DC games and I got bored of it very quickly. Not my cup of tea.
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I loved the original, but never did play the second all the way through. Just something about knowing I\'ll never get to finish the story, can\'t bring myself to devote the time to goin thru it.