PSX5Central

Non Gaming Discussions => Off-Topic => Topic started by: THX on September 30, 2006, 07:16:21 AM

Title: 1st Quad-core game: Alan Wake
Post by: THX on September 30, 2006, 07:16:21 AM
Video: http://www.youtube.com/watch?v=D3HybhZjcGE&eurl=

Article: http://arstechnica.com/news.ars/post/20060929-7868.html

Pretty neat :thumb:
Title: 1st Quad-core game: Alan Wake
Post by: Paul2 on September 30, 2006, 11:15:05 AM
the quality of the video is bad, I can\'t really judge the quality of the graphic.  But, the framerate are fast and smooth.  So are the lighting effect which looks pretty good judging from the poor video...
Title: 1st Quad-core game: Alan Wake
Post by: mm on September 30, 2006, 12:12:40 PM
one of the 3 consumer apps that will ever take advantage of quad-core cpu\'s
Title: 1st Quad-core game: Alan Wake
Post by: Knotter8 on September 30, 2006, 02:39:39 PM
There\'s more future in multicore than seperate add in devices like Aegia Physics cards.

Single core users are gonna bite the dust pretty soon.
Title: 1st Quad-core game: Alan Wake
Post by: mm on September 30, 2006, 03:19:35 PM
define "pretty soon"

dual-core cpu\'s have been around for how many years, and how many apps are coded for them?
Title: 1st Quad-core game: Alan Wake
Post by: Knotter8 on September 30, 2006, 03:48:45 PM
There are many Cgi pro\'s and hobbyists who use render engines like FinalRender, Brazil, Maxwell etc. Those have been multithreaded code from start.

and with Mac\'s doing many Core2Duo units I\'m sure the whole Adobe suits will go towards multithreaded coding as well.

Like with the console industry ; add ons/ins, are going to loose in the long run.
What kind of consumer percentage wants to pay a jacked up price for an add in physics card, set by a third party, when software devs already go towards multithreading en masse ?
Title: 1st Quad-core game: Alan Wake
Post by: videoholic on September 30, 2006, 03:56:42 PM
A lot of video software takes use of dual core.
Title: 1st Quad-core game: Alan Wake
Post by: THX on September 30, 2006, 10:59:59 PM
check out this old thread i made on AVS:

http://archive.avsforum.com/avs-vb/showthread.php?threadid=450202

hyper-threading was pretty useful to us techies back in \'04.  I know... not the same as dual core but I\'m sure they share some characteristics.
Title: 1st Quad-core game: Alan Wake
Post by: §ôµÏG®ïñD on October 01, 2006, 12:16:17 AM
Quote from: mm
define "pretty soon"

dual-core cpu\'s have been around for how many years, and how many apps are coded for them?


most apps are coded for them these days.. how bout, how many aren\'t?
Title: 1st Quad-core game: Alan Wake
Post by: mm on October 01, 2006, 05:18:29 AM
k, list 10 games that directly support dual-cpu\'s and show more than a 5% increase of performance for doing so
Title: 1st Quad-core game: Alan Wake
Post by: Knotter8 on October 01, 2006, 05:37:57 AM
again : the games-only view point is a bit too limited in this regard. It says alot about the games industry that consoles are paving the way when it comes to initial multicore development.

But ok, here it starts :

- Remedy\'s Alan Wake for Vista - single cores will bite the dust in this game.
- Ubisoft\'s Assassin\'s Creed for PC - based off multicore coding from XB360
- Ubisoft\'s Splinter Cell Double Agent for PC http://store.ubi.com/item.jsp?item=68294&promo=scdape (http://store.ubi.com/item.jsp?item=68294&promo=scdape)
Same situation as Assassin\'s Creed, thus optimized for multicore cpu\'s.
- Crysis ; i\'d bet on it.
- and these to some extent http://www.elitebastards.com/page.php?pageid=13241&head=1&comments=1 (http://www.elitebastards.com/page.php?pageid=13241&head=1&comments=1)

The point is ; game development is moving towards such coding, providing seamless worlds which depend on multiple threads.