PSX5Central
Playstation/Gaming Discussions => Gaming Discussion => Topic started by: GmanJoe on April 06, 2007, 07:27:57 PM
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http://www.gamepro.com/news.cfm?article_id=108194
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Kojima confirms: Metal Gear Solid 4 will be PS3 exclusive
by GamePro Staff | 04/05/2007 | 2:18:24 PM PST
Metal Gear creator Hideo Kojima simultaneously appeases Sony\'s fanboys and disappoints Microsoft\'s by stating that MGS4 will remain PS3-exclusive.
By Eugene Huang
Gaming blog Kotaku recently caught up with Hideo Kojima, the brains behind the influential Metal Gear series, shortly after his keynote address at last week\'s GO3 expo in Perth, Australia. Although both Kojima\'s speech and the subsequent interview run across the whole gamut of Kojima\'s development experience, Kotaku still managed to focus on the question that has been plaguing the minds of PS3 and Xbox 360 fanboys alike:
Will Metal Gear Solid 4 remain PS3 exclusive?
To answer this question, Kojima, perhaps appropriately, equated the three next gen systems to a moviegoing experience.
"The PS3 is like the theatre, it\'s a little bit high-priced but it has to be high quality as well," he explained. "The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have is with your family".
So how does this relate to PS3 exclusivity, you may ask? When the subject changed to Devil May Cry 4 going multiplatform, Kojima knew exactly where the conversation was going.
"[L]ike I said, MGS4 is aimed for the movie theatre, it\'s aimed for the PS3, so the game\'s scenario and graphics need this theatre-type hardware," Kojima responded. "It\'s when a producer has a game that can work on the \'DVD level\' that a game will go multiplatform."
Kojima also stated his belief that any decision made regarding a particular game\'s multiplatform status is mostly the decision of the game\'s producer.
The interview also touched on several other hot topics, including motion sensing versus rumble. Kojima stated that he would prefer to include force feedback, and because of the recent settlement between Sony and Immersion, that may be possible. However, he calls the possible implementation of rumble a "race against time", depending on how soon Sony brings forth a controller that once again includes rumble technology.
But Kojima fans also wanted to know if MGS 4 would truly be his last Metal Gear game. In response, Kojima stated:
"If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does. That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new."
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I was thinking it was a bit late for an April Fool\'s joke.
Almost got me anyways, seems like they are loosing exclusives here and there... although it would still surprise me if they loose any of their major franchises.
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i wouldn\'t be suprised if this title crossed over...if the money\'s right i\'m sure a deal will be made....kojima is talkin\' alot of bulls**t in that article. i couldn\'t believe devil may cry went multi when i first heard the news....when tekken crosses over it\'ll be a wrap, a done deal, caput, say-la-vee(spel)....only a few games will distinguish systems apart, and it\'s already slowly startin\' to happen....
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suck ma balls clips.....suck em dry...damn gullibility
:D
i\'d be surprised as hell too if they lost one of their main games despite losing their other exclusives
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suck ma balls clips.....suck em dry...damn gullibility
:D
i\'d be surprised as hell too if they lost one of their main games despite losing their other exclusives
:laughing:....:laughing:
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MGS Fan demand on Xb360 is (marginally) irrelevant here.
Kojima\'s dev team has spent much manhours into PS3 specific coding to get specific graphics, FX, phyisics & Ai results in MGS4.
A rather quick Xb360 port would be like forcing a craftsman to make a Masterpiece with something else than his own fav tools.
Remember, MGS4 will have Ai to cater for choosing sides between factions and the consequences of that, plus physics calculation of destructable materials. I bet you DMC 4 doesn\'t have those specific needs nor the normal mapped Octocamo system.
Splinter Cell Double Agent just released for PS3 and it\'s actually worse than the Xb360 original ; a lesser framerate and a lower polygon budget.
Xb360 is a triple core cpu console, PS3 is a single core with those 7 spu helper units ; different development workflow.
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:laughing:
damn thread threw me off so much i thought clips made the thread.
sorry for tricking you into sucking my balls
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say-la-vee(spel)..
It\'s a French expression. Pronounced like you wrote it, it\'s spelled: C\'est la vie.
Or, "that\'s life".
*the more you know*
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i wouldn\'t be suprised if this title crossed over...if the money\'s right i\'m sure a deal will be made....kojima is talkin\' alot of bulls**t in that article. i couldn\'t believe devil may cry went multi when i first heard the news....when tekken crosses over it\'ll be a wrap, a done deal, caput, say-la-vee(spel)....only a few games will distinguish systems apart, and it\'s already slowly startin\' to happen....
Whats the bullshit part?
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It\'s a French expression. Pronounced like you wrote it, it\'s spelled: C\'est la vie.
Or, "that\'s life".
*the more you know*
"and knowing is half the battle"..<----that\'s a quote from the 80\'s GI-Joe cartoon..:p..near the end of each episode they would say something like that. heh...thanks for the french lesson...i was too lazy to look up the correct spelling but you get the point...what i didn\'t know was that it meant "that\'s life"..i thought it meant "bye-bye", "peace out" "one"...:p
and uni, the bulls**t part i\'m talkin\' about is how kojima refers to the ps3 as theatre.... i think knotter8 summed it up best when he tried to say that because of the ps3\'s structure mgs4 could not be done on the level that it would be on the ps3...i think that is bulls**t..if kojima started from the ground up on the 360, i do believe he could get the exact or very close to the same results he would experience on the ps3,..add to the fact that it\'s easier to develop on and the fact is even more realized...
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if kojima started from the ground up on the 360, i do believe he could get the exact or very close to the same results he would experience on the ps3,..add to the fact that it\'s easier to develop on and the fact is even more realized...
still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4.
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and uni, the bulls**t part i\'m talkin\' about is how kojima refers to the ps3 as theatre.... i think knotter8 summed it up best when he tried to say that because of the ps3\'s structure mgs4 could not be done on the level that it would be on the ps3...i think that is bulls**t..if kojima started from the ground up on the 360, i do believe he could get the exact or very close to the same results he would experience on the ps3,..add to the fact that it\'s easier to develop on and the fact is even more realized...
Yeah but I dont think Kojima is refering to visual quality if thats what you understood by the "theatre" part.
Kojima is a man who gives perhaps way too much emphasis in some details that may sound insignificant for us but for him they are hugely important.
I have no doubts 360 could do a superb MGS4 if it was made for it from the ground up and I wouldnt have found it strange if that MGS4 couldnt be 100% done on a PS3. But what he specifically wants to make for MGS4, 360 just doesnt do it for him. Some PS3 specific features are greatly important for him and for what he wants to make and that doesnt revolve around visual feats such as textures, polygons, shaders etc which both can do or the 360 may be able to do better.
He wants to take advandage of the bigger storage and Cell\'s unique architecture albeit harder to exploit which he things may offer some different possibilities in AI, physics and content that probably can not be done on the 360 just as well, but could have done differently or do other things better but kojima may not be interested on. Which I think is what Knotter8 was trying to say
Hideo Kojima isnt a 1st, 2nd party dev or just any developer. So I see no reason why he would make any (biased) statements without a reason. Its just that some PS3 features are way too important for him. Its an opinion he can support with his arguements based on what he finds important
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He wants to take advandage of the bigger storage and Cell\'s unique architecture albeit harder to exploit which he things may offer some different possibilities in AI, physics and content that probably can not be done on the 360 just as well, but could have done differently or do other things better but kojima may not be interested on. Which I think is what Knotter8 was trying to sa
i think i kinda agree with you here....in a lot of reviews considering the AAA xbox games and AAA ps2 games, i\'ve read quite a few times that while the xbox games looks better graphically, the physics found in ps2 games were better than those of the xbox....and i\'m pretty sure that the physics tech will carry over into the ps3.....i\'m lookin\' foward to the next metal gear...now if konami can shed some light on the next silent hill, it\'ll be all good.....
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still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4.
Lies.
You act as if Kojima programs the game himself. I doubt the man touches a damn computer any more. All he has to do is say, "I want it to look this way". And since he already did that with one version he wouldn\'t have to do it on another platform. Yes, the team would need to be larger (as would the profits on the game), but since all of the content is being directly ported, there is a lot of overlay. Its not like they are developing a completely different game, as much as you\'d like to believe it would be.
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I don\'t know when MGS4 is sheduled, but the profits would be way bigger if they went multiplatform. I mean 1 million vs. 10 million... It\'s a no brainer if you like ze monies. :D
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Can MGS4 run without a HD? Unless a game is made for the 360 warning buyers that it will only run on systems with HDs.
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I mean 1 million vs. 10 million... It\'s a no brainer if you like ze monies.
shrug. 2 Years after this game will be out, new PS3 owner will buy the game. Ze monies is certainly great when you have the outcome from 2 platform, but you still need to have 2 hardware platform to develop on, you need to have advertisement campaign, you need to deal with different resources to have your game on the shop shelves..
in the end, ze monies is still better when you go multi-platform but it\'s a lot of trouble...
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"and knowing is half the battle"..<----that\'s a quote from the 80\'s GI-Joe cartoon..:p
Its "Now you know..."
"The more you know..." is from NBC back in the 90\'s in between those Saturday morning teen shows...
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Lies.
You act as if Kojima programs the game himself. I doubt the man touches a damn computer any more. All he has to do is say, "I want it to look this way". And since he already did that with one version he wouldn\'t have to do it on another platform. Yes, the team would need to be larger (as would the profits on the game), but since all of the content is being directly ported, there is a lot of overlay. Its not like they are developing a completely different game, as much as you\'d like to believe it would be.
I don\'t act. Fact. Lies ? No. I state knowlegable arguments. Have you been in the games industry ? No ? Good.., then my experience (although not that long) at a XB360 gamedev studio plus my current 3D study, give my arguments a bit more credibility than yours.
Or have you forgotten how poor MGS2 Substance on Xbox ran ? ( extremely low fps on the tanker\'s deck with all those rain particles).
Fans of the franchise should be very happy if this game appears in 2007 at all.
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Are you working on MGS4? No? Then that means our arguments have the same credibility. Keep in mind I do 3-d work in my course study too....
My point still stands, all of the resources used to create the concept, level design, and so forth has already been developed by the one team and doesn\'t need to be developed again which cuts the team size down right there. I\'d put money on the fact Kojima doesn\'t touch a single bit of code therefore a second one of him is not needed.
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Keep in mind I do 3-d work in my course study too....
That\'s great ! but your point still falls if you think that a multiplatform MGS4 can be done within a 3 months release margin and with exactly the same quality & detail standards. The multiplatform games of big budget developers like Ubi and EA are evidence that it\'s a tough feat to pull off quality and punctuality across the board. They needed to literally emulate the PS2 particle system for MGS2 on Xbox..go figure.
Just look at the yes or no to rumble feedback implementation in MGS4, now that PS3 will eventually support it ; even on the same platform, they deem it almost impossible to implement it at this stage of development.
Let alone, decisions on how to tackle each problem which arises in the port from extremely specific PS3 code to XB360\'s multicore cpu. Yeah, that would require a very strict and capable 2nd project overseer. Don\'t take it too literally ; \'a 2nd Kojima\'. He\'s never been a real coder, that\'s commonly known ; he\'s always been a gameplanner. I trust him in his judgement that the MS money doesn\'t make a port worthwhile. A port after a year, with more coding experience for Xbox360, a port might maaaaybe happen ( Don\'t forget the core reason is still that his whole dev team spent ALL effort in becoming Cell specific )
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Where did it EVER state MGS4 for 360 would be on a 3 month timetable? Where did I ever state that it would be in a 3 month timetable? All I said is that the resources you think would be required was grossly inaccurate.
...And then you go and counter everything you say and concede that multiplatform could happen, not with more people, but with more time.
And the core reason why MGS4 will not go multiplatform? Kojima realizes that Sony will bend over backward for him because his game is one of few system sellers that PS3 has lined up.
Edit: As a side note.
http://www.1pstart.com/japanese-gamers-want-big-games-to-go-multiplatform/
I wonder how much pressure from fans it would take for these companies to think twice about staying exclusive? Its just a thought, nothing to get your panties in a bunch about Knotter.
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You know as well as everone else, that a multiplatform release time table does matter.
I\'m merely stating \' either / or \' ; in this case ; a close release time table with the game\'s novelty hype on both PS3 & XB360. This one would require either Kojima\'s team being exactly as proficient at XB360 coding as PS3 coding, specifically for the MGS4 engine
or
double the staff with one branch being PS3 specific coders and the other branch XB360 specific.
Konami doesn\'t settle for half assed stuff. If they work on a platform they want to use it to fullest potential. So, they know it\'s unrealistic to try to undertake a phenomenal XB360 port within a timerange where the game it\'s hype is still strong.
The most realistic chance for a port, would be 1 to 2 years after the release on PS3 (and it looks to me like MGS4 will only see a 2008 release date instead of 2007). Would the hype for MGS4, amongst XB360 gamers, still be so strong, 3 years down the road from now :rolleyes: ? You know that hype is essential. Without it sales will be lackluster, just like Xbox MGS2 Substance.
And you\'re forgetting one crucial thing ; Kojima\'s sick of MGS. He really wants this one to be the last he\'s directing/producing. Therefor he wants it to go out with a bang, on PS3.
For other platforms he wants to create new IP, from scratch, using whatever platform it\'s full potential.
...so, i\'m not the one getting all worked up here. Just like most MGS fans i know the chance of a multi release within hype-is-still-alive time, is nil ; in contrast to what you\'re saying.
* about the blog. wishfull thinking from some dude. Last time, someone claimed he had Konami insider confirmation on a supposedly XB360 MGS4. A day later it got debunked officially. lol.
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the blog was just something I found interesting seeing that many famitsu readers want games to go multiplatform. It never suggested that any game would actually go multiplatform, unless the blog got updated after I posted it. Realistically yes, in order for MGS4 to be released on multiple platforms within a 3 month timetable was impossible. I agree, unfortunately you failed to mention all of these nuances to your argument until the very end. Yes, after all your backpeddling I do agree with most of what you say. I still don\'t think it would require double the size. 75% increase? maybe. There is still a lot of material that would overlap.
Oh and I never said anything about it being released within "hype-time" as you so eloquently put it. Not even hinted at it, let alone suggest it. Next time when you decide to call someone out on what they are saying, try to clarify what you are saying first instead of adding all of the qualifiers to your argument after 3 days of postings. It really doesn\'t help.
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in no way am i backpedalling. Just sorry to see that i have to spell it out so to say, before you recognized what i actually meant.
Why do you keep thinking that i base my arguments on what you literally said ? I don\'t .. because i think that\'s a very weird way of communication and argumenting, in general. I said \' hype - time\' because that\'s what the crucial aspect of my argument is. For every argument i make i\'ll use points i deem essential. In no way have i claimed that you said \'3 months timetable or hype time\'. No, those were my points which are part of common knowledge about game development ; so, in that way , i presumed you would/should be in the know about them.
So, you\'re argumenting very much for the sake of it. In the end,it boils down to the internet consensus that a swift multiplatform MGS4 is a no-go.
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So, you\'re argumenting very much for the sake of it. In the end,it boils down to the internet consensus that a swift multiplatform MGS4 is a no-go.
I can\'t read your mind, and obviously you can\'t read mine since you\'ve consistently taken what I\'ve said out of context.
This is why we when we state are arguments we make sure to be clear about the point we are trying to make...
So once again, you are not a mind reader, neither am I.
You\'re original arguement, and I\'m quoting this here "still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4." Is a lie. You even admitted to this. Now if you would have said that the development team would have needed to be doubled based on a STRICT TIMETABLE I wouldn\'t have said a word. Instead it took me 3 days to finally get you to qualify your statement enough that it made sense. Thats ridiculous, I\'m fairly certain my 8 year old brother knows enough about forming an argument to know that forming assumptions is bad, very, very bad.
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MGS4 ported in 3 months? wtf. It can\'t be done, and if it was it\'ll be a lot like the shitty game known as Splinter Cell Double Agent on pc.
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I can\'t read your mind, and obviously you can\'t read mine since you\'ve consistently taken what I\'ve said out of context.
This is why we when we state are arguments we make sure to be clear about the point we are trying to make...
So once again, you are not a mind reader, neither am I.
You\'re original arguement, and I\'m quoting this here "still, they would need 2 Mr Kojima\'s and a 2 times as big development team to pull off a multiplatform MGS4." Is a lie. You even admitted to this. Now if you would have said that the development team would have needed to be doubled based on a STRICT TIMETABLE I wouldn\'t have said a word. Instead it took me 3 days to finally get you to qualify your statement enough that it made sense. Thats ridiculous, I\'m fairly certain my 8 year old brother knows enough about forming an argument to know that forming assumptions is bad, very, very bad.
Touche\'. You\'re right, i should have explained it more detailed. Although i thought everyone would sense that :
- a multiplatform MGS4 within roughly 6 months, of exactly the same quality, would be a miracle.
And with all due respect, i don\'t think Kojima\'s team is up to it to specialize into XB360 so quickly to get to that specific level of quality.
Personally, i am pro multiplatform MGS4... on one condition ; that the port is really on par with the original release, don\'t you agree ?
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Touche\'. You\'re right, i should have explained it more detailed. Although i thought everyone would sense that :
- a multiplatform MGS4 within roughly 6 months, of exactly the same quality, would be a miracle.
And with all due respect, i don\'t think Kojima\'s team is up to it to specialize into XB360 so quickly to get to that specific level of quality.
Personally, i am pro multiplatform MGS4... on one condition ; that the port is really on par with the original release, don\'t you agree ?
They were able to port MGS2 with added content in a year along with the PS2 and PC release. It might be a stretch to do it in 6 months (as long as development ran parallel with the PS3 version), but take the PC port out of the equation and its not necessarily in the miracle range. Just would require that the team doesn\'t sleep very often.