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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: BizioEE on June 03, 2007, 08:53:25 AM

Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: BizioEE on June 03, 2007, 08:53:25 AM
Quote

Q: Do you note some things that are good about Lair that we haven’t seen in a PS 3 title yet?

Launch titles always make some compromises.


A: Yes. Lair basically is the only game out there which gives you a 20,000 feet view as well as the one meter level view at pretty much the same detail level. Lair is also the only game which does all of its light in real time, and the atmospheric calculations. That gives us the day and nights cycle, the fluid dynamic simulations in the water. That wouldn’t have been possible half a year ago. We needed more time for that. You need the SPUs for that. Extensive streaming. Ted Price mentioned in an interview that Ratchet is now the first one where they start to stream. I can understand why they didn’t do it for Resistance. With Lair, you have to do it or you cannot manage the detail level and the expectations for the detail level and at the same time move around this world.

Q: Some of the games all look good to me. This looks great. Is there a big difference you can see between this and Gears of War?

A: In Gears of War there is no way you could actually go above the city and then basically go seamlessly from air to ground. Unreal Engine in the end just provides for corridor and corridor being more a metaphor here in terms of design. Our engine is always designed in a huge world bubble and that can be 32 kilometers by 32 kilometers. You can go anywhere at extreme speeds. Unreal Engine is dependent on the fact that you go relatively slowly through your world. With us, you can go through the world fast or slowly. If you are in night mode, or you are on the ground, you get all of the detail that Unreal Engine provides. But there is no way you can get the macro.


http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

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Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Unicron! on June 03, 2007, 07:39:44 PM
They have to fix the AI on the ground soldiers, the overdone bloom effects, the fire and smoke effects and the frame rate. If they fix these this is going  to be an awesome title
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Sublimesjg on June 05, 2007, 04:26:31 PM
those arent the best screen caps either tho
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 06, 2007, 12:54:47 AM
yeah... the same level of detail as gears of war :rolleyes:

I\'m not saying it looks bad, but that\'s just bullshit...
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Nolaws on June 06, 2007, 02:29:25 AM
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yeah... the same level of detail as gears of war

I\'m not saying it looks bad, but that\'s just bullshit...

hard to judge, it\'s two different game. One is a narrow FPS with fixed path and the other offer a 32km squared map.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 06, 2007, 05:19:09 AM
I\'m not debating that, of course being a huge game has impact on the graphical possibilities. In fact, that\'s exactly my point. the Lair develpers claim they can get gears of war like graphics in a game that has a huge map, when clearly they can\'t...
that\'s not to say lair isn\'t an impressive looking game for what it is trying to accomplish.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 06, 2007, 06:18:41 AM
Quote from: politiepet
I\'m not debating that, of course being a huge game has impact on the graphical possibilities. In fact, that\'s exactly my point. the Lair develpers claim they can get gears of war like graphics in a game that has a huge map, when clearly they can\'t...
that\'s not to say lair isn\'t an impressive looking game for what it is trying to accomplish.


What if they DO achieve that level of detail? Are you suuuuure they can\'t?
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 06, 2007, 11:29:21 AM
I think the ground textures proof my point ;)
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 06, 2007, 11:44:03 AM
Quote from: politiepet
I think the ground textures proof my point ;)


Oh! Yeah! You have the completed copy! My mistake! :p
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 06, 2007, 11:49:59 PM
I don\'t need the completed copy to know those textures will never get that much better in the final copy of the game, not in a game of this scale anyway. It is simply not possible with 256MB of video RAM.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 07, 2007, 06:12:56 PM
Quote from: politiepet
I don\'t need the completed copy to know those textures will never get that much better in the final copy of the game, not in a game of this scale anyway. It is simply not possible with 256MB of video RAM.


Well, you know better than the developers.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 07, 2007, 09:16:31 PM
it\'s just PR bullshit and you know it. It\'s like saying ps2 can do Toy Story graphics...
you can stop the sarcastic act now :)
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 08, 2007, 04:14:22 AM
Quote from: politiepet
it\'s just PR bullshit and you know it. It\'s like saying ps2 can do Toy Story graphics...
you can stop the sarcastic act now :)


NEVER!!one!1!
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 08, 2007, 11:46:57 AM
well then...
perhaps your way is more fun...

OMG TEH TOI STORIE GRAFFIKS!!!111!!!  LOLOLOMGLOL
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Unicron! on June 08, 2007, 05:24:23 PM
Unreal Tournament 3 probably uses more than 256MB of VRAM on the PS3 with the help of magic
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 09, 2007, 04:22:40 AM
http://download.gametrailers.com/gt_vault/t_lair_creatures_gt_h264.wmv
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: politiepet on June 10, 2007, 02:44:51 PM
what\'s your point?
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: GmanJoe on June 10, 2007, 08:02:35 PM
Quote from: politiepet
what\'s your point?


Quit yer bitching, bitch. I was posting another clip of the game.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Nolaws on July 10, 2007, 02:38:13 AM
new screenshot and interview and ps3 blog is really nice :D

Blog:
http://blog.us.playstation.com/

Screenshot hi-res
http://www.flickr.com/photo_zoom.gne?id=757233945&size=o
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Evi on July 10, 2007, 03:13:06 AM
Still looks like total crap compared to the original videos and images with "Real-Time" splattered across the front. What a load of rubbish.
Title: Lair : A Q&A With Factor 5 Chief, Julian Eggebrecht
Post by: Raz The Friggin Grea on July 11, 2007, 06:17:49 AM
Amen. For a title I was hyped about with the intial screenshots, it seems that the longer they develop it, the less impressive it becomes.