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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: THX on May 06, 2008, 10:22:41 PM

Title: Killzone 2 Gameplay movies
Post by: THX on May 06, 2008, 10:22:41 PM
Hot off the press...

Part 1: http://www.gamersyde.com/stream_7078_en.html

Part 2: http://www.gamersyde.com/leech_7084_1_en.html
Title: Killzone 2 Gameplay movies
Post by: Knotter8 on May 06, 2008, 11:42:41 PM
Huge resource thread : http://www.neogaf.com/forum/showthread.php?t=291759 (http://www.neogaf.com/forum/showthread.php?t=291759)

physics, animation & lighting are looking phenomenal
Title: Killzone 2 Gameplay movies
Post by: Unicron! on May 07, 2008, 03:39:21 AM
God damn impressive. Never believed that such visuals could be possible on a PS3. Speechless.
Title: Killzone 2 Gameplay movies
Post by: clips on May 07, 2008, 04:34:06 AM
I\'m not a fps by any means,...but it seems the game that this game needs to be compared to is maybe COD4? or Halo 3?...and if so,..is this game lookin\' better than that?
Title: Killzone 2 Gameplay movies
Post by: Unicron! on May 07, 2008, 05:33:08 AM
When I played COD4 I ve noticed that the trailers werent representative of the actual game. COD4 looks good but there is nothing particularly spectacular done that hasnt been done before.

I ve played Halo3 as well. It looked very good as well, but I think it is generally overrated visually and probably in gameplay as well.

Now although I havent played Killzone 2, I see actual gameplay videos, that not only show more impressive models and a helluva of things going on screen at once, but I also see in-game animation and AI behavior that I havent seen before in either Halo or COD. They almost captured the feel of the E3 2005 CGI trailer, which was scripted.  

This looks like an actual warzone to me. It has a more genuine feel.

http://www.jeux-france.com/news26836_images-et-video-killzone-2.html
Title: Killzone 2 Gameplay movies
Post by: ooseven on May 08, 2008, 08:22:09 AM
looking good, now all they have to do is make the multiplayer as addictive as crack or as we like to call it in my house hold CoD4 online.
Title: Killzone 2 Gameplay movies
Post by: BizioEE on May 14, 2008, 10:48:42 AM
Amazing.

very nice reading here, a guy from another forum :
(he\'s Terarrim from PS3Forums)

Quote

Anyway KZ2 is using very high tec to achieve a hollywood style reality. I\'t is not realistic I.E. people who get shot drop to the floor (according to experts). I\'t is hollywood realistic though in terms on animation (exiting death sceens that sell bullet impact etc.)

This tec is also expanded further using lense flair, (as if the first person is not really using human eyes but a camcorder found in sceens from saving private ryan for example). Other holloywood technquies a la lighting and sfx to create atmoshpere, turbalance effects, persistant and volumetric smoke to add to the atmosphere. Lastly post processing effects are used to get that cinimatic feel together with motion blur for that final visual touch.

In addition it has been reported (by neogaf member who visited the London Show) that the music is superb to another essential ingrediant to give that cinema, film like quality.

When you look in detail at all the videos out there (especally the huge amount of giffs that sjhow individual elem ents from gaff). You will realise just how much tec, art and graphics are in this game that combine to give that WoW feeling even if you miss the details at first.

I would like to go into these details a little more first.

For the second time we see that this is not just a small area that were seeing, GG have shown that the war is going on while your flying down to your LZ. There are some huge draw distances, with good to superb textures on everything. Not only that the amount of gemotry going on in the surroundings is amazing. Were not talking about square boxes with super detailed bimp mapping. Were talking irregular shaped buildings that show war damage, huge amounts of right angles that make up the walls, overhangs, shuttered windows, ledges, bare support beams etc. Some of the buildings have animated flags that flap in the wind to (2008 showing).

Speaking of geomtry a close look at some pictures shows the huge amount of detail going into the characters. Especally mr ***** Convoy with hair details, bandana and a highly detailed uniform. And there is a considerabale amount of both allies and enemies around the map, apparantly all fighting in real time (as shown in the e3 2007 demo).

Underfoot the ground also looks impressive wich undulates and is pitted with craters and crags.

The gemotry on the guns and textures combine to make the best guns seen on anything even crysis IMO (and many people on gaf to!). The gun metal looks superb with pocks and pits on the handle. The RAS (the guide on the gun used for mountain skopes, laser sights etc). Is a 3d model with light going through the holes. The metal look like mteal and the synthetic like sinthetic. Some incredible lighting effects and flair in some gifs show how amazing the gun looks and adds the feel of the "reality" of the gun in hand.

Talking of light we have a fair number of things going on.

We have the overall light source (from the sun) going on with being cast by girders on the ground etc.
We have dynamic self shadowing cast by the light.
We also have superb real time lense flair being created (best seen in any game)
Lighting also has @volume" in that rays are created through dusty, or smoke filled regions of the guns.
Gun lighting (a la gun being shot) show the strength of the deferred rendering, in allowing real time calculations of the shadows being cast by the muzzle flair of the gun. Best seen in E3 2007 not only is the light creating a shadow from the gun flair it is also compeltly re-rednering the shadows based on the death animations.

Again going back to the smoke it seems very realistic why?

This is due to the fact that dust plumes are created from bullet decals and fade fast (as they would) but still hang around for a second or so.
Then we have the big explossions which have a hug volume to them and dont just gray things out but are darker where the explosison came from and softer towards the edges. You eyesight is effected by the smoke dependant on your relative postion to the smoke.
Blowing up barrels does seem to have a major effect on gameplay not just killing a few enemies due to the bluring of the combat zone due to heavy smoke.
Lastly probably pre-canned (as I cant imagine the ps3 being able to do this in real time). The aircraft (landing craft) apear to cause eddies and wake in the smoke as the engines plow through (you can see the air turbalance caused by the engines).

Distruction is also in this game. In E32007 we see the pillars and walls collapse a la the matrix due to sustained fire. In one of the videos in 2008 we also see somone shooting a cup and shooting the table which breaks up, confurming that also has this element in the game to.

Animations are again beyond anything in any shooting game including crysis. Soldiers help buddies get up off their feet and lend then a hand. You can also pull up your friend or vice versa to get to diffrent places (all animated exellently). Then there is the combination animation/physics of being hit by bullets. With bodies jurking from the wieght of shots, some clips even show helmets flying off. People duck, shoot crouch, run in a convincing manner and there is quite a big body count of both allies and enemies doing so in real time in addition to the calculations for bullet tragectory going on, shippings coming into land and soldiers jumping off, calculating hit detection and physic, animation deaths, and also blood flying out of those wounds etc.

There seem to be some set peices that really sell the idea that you are in a war. Ones that I have seen so far is the bridge being blown up (superb fire and volumetric clouds, followed by the crafty going through and showing smoke eddies). And the tank shooting the building and the sheer amount of debry falling out.

Last but not least the animations of the guns themselves are amazing. The reload grapghics of the pistol and rifle have to be seen to be believe so much detail to sell the scene that you are in. Again no other game does gun animations like this one.

When you combine the amount of gemotry in the scene, distructable environments, physics calculations, animations, textures and they fit into evrything so well its incredible that the thing is so smooth definatly showing how much load the Cell is carrying to help with physics, animation, culling etc together with the RSX.

If your wondering also why there are almost no Jaggies and edges in the game. There are several reasons. First most of the gemotry is 3d gemotry not just cardboard cut outs. I.E. the barbed wire is rendered in 3d (lots of detail etc).

Then we have whats called Quincunx 2xAA being used. Apparalntly Quincunx is a combinatino of both blur and 2xaa to get results that are arguably (arguably as in at dev level) being the equivalant of 4xAA. However in combination with this we also have the motion blur. Added to this we also have several layers of post processing which is why in both 2007 and 2008 journalists who where the type to look for jaggies could often not find any.

What is amazing to me is though from the direct feed shots (again as seen on Gaf) that the image also appears to be very sharp when the player is not in motion.

so in the vs war where am I.

Techincally this game is to my mind the one that uses the PS3 the most as yet. To achieve the everything that is going on all at the same time puts this game in a league of its own in terms of tech,. Only Cryises has more tech gonig for it.

And I beilieve that in animations, art, Gun textures, gun animation KZ2 is better than Cryises. Lots of other things seem to be a toss up like smoke, (I prefer the lighting to), Lense flair is also the best seen in KZ2 than in any other game. Of course Crysis has it beat on textures, size of area, sheer amount of gemotry etc.

As for gears of War 1 or 2. Gears has better bump mapping, and character textures (although I prefer the KZ2 art style there to). Other than that I believe KZ2 is fara away techincaly and artistly better in every other department. (lighitng, animation, smoke, number of enimes on screen at once, gemotry etc.)
Title: Killzone 2 Gameplay movies
Post by: BizioEE on May 17, 2008, 02:08:03 AM
Direct Feed Gameplay :

Part 1 - SD
http://www.gametrailers.com/player/34176.html
Part 2 - SD
http://www.gametrailers.com/player/34181.html
Part 3 - SD
http://www.gametrailers.com/player/34182.html


Part 1-SD
http://www.gametrailers.com/player/34153.html
Part 2 -SD
http://www.gametrailers.com/player/34157.html
Part 3 -SD
http://www.gametrailers.com/player/34160.html

Part 1 - HD
http://www.gametrailers.com/player/34152.html
Part 2 - HD
http://www.gametrailers.com/player/34156.html
Part 3 -HD
http://www.gametrailers.com/player/34159.html

I cannot believe, it\'s PRE-ALPHA with still 9 months to go ! :)
It\'s looking wonderful.
Title: Killzone 2 Gameplay movies
Post by: THX on May 17, 2008, 07:45:40 AM
Graphics are great, AI is HORRIBLE.  They better tune that to something vaguely realistic or I\'ll be passing up on this one.
Title: Killzone 2 Gameplay movies
Post by: Unicron! on May 17, 2008, 03:22:34 PM
The version presented at the Sony Gamers Day is probably set to easy settings for demonstration purposes. If not then they should consider to take care of the AI a lot
Title: Killzone 2 Gameplay movies
Post by: Phil on May 17, 2008, 04:45:21 PM
the AI on the first one sucked as well.  I really hope they spend the rest of their time tweaking that more so than the graphics.
Title: Killzone 2 Gameplay movies
Post by: Unicron! on May 17, 2008, 05:48:28 PM
Many things sucked on the first. The game didnt seem to be ready for release. It was a buggy mess filled with potential.

The AI in the first was pretty inconsistent. In some cases it was aggressive, challenging and knew well how to exploit the secondary fire. In other cases it was just stupid. The game didnt seem to know how to handle every situation that was thrown at it.
Title: Killzone 2 Gameplay movies
Post by: Viper_Fujax on June 09, 2008, 03:28:43 PM
4 mins of gameplay

http://www.jeuxvideo.tv/video/killzone-2.html#view:242742
Title: Killzone 2 Gameplay movies
Post by: Raz The Friggin Grea on June 09, 2008, 04:15:27 PM
Quote from: Unicron!
Many things sucked on the first. The game didnt seem to be ready for release. It was a buggy mess filled with potential.

The AI in the first was pretty inconsistent. In some cases it was aggressive, challenging and knew well how to exploit the secondary fire. In other cases it was just stupid. The game didnt seem to know how to handle every situation that was thrown at it.


And there is no reason to expect any different this time.

That\'s the thing. First impressions are a killer. This applies to franchises more than anything.
Title: Killzone 2 Gameplay movies
Post by: Viper_Fujax on June 09, 2008, 04:33:48 PM
im giving them the benefit of the doubt. I didnt pay attention to games as closely back then, so im not sure of the days leading up to the first one\'s release. But going off the production value seen so far, and the $ invested in this title in hopes of it being a system seller, im expecting a well-polished game. May not being revolutionary gameplay since it\'s a FPS..only thing i see them progressing with is the first person cover system..other than that it just seems like a chaotic battlefield but call of duty already nailed that
Title: Killzone 2 Gameplay movies
Post by: Unicron! on June 09, 2008, 05:05:17 PM
Quote from: Raz The Friggin Grea
And there is no reason to expect any different this time.

That\'s the thing. First impressions are a killer. This applies to franchises more than anything.
I can hope atleast. True first impressions sometimes are misleading.

I will see the reviews and play the demo before I decide for a purchase. But so far I like what I see and the impressions the game receives.

Hopefully this wont pull out a Lair.
Title: Killzone 2 Gameplay movies
Post by: Knotter8 on June 09, 2008, 11:37:37 PM
Killzone : Liberations proves developer lessons were learned.
Title: Killzone 2 Gameplay movies
Post by: Unicron! on June 10, 2008, 04:43:08 AM
Oh yeah I forgot all about that. It was a very good game :)
Title: Killzone 2 Gameplay movies
Post by: JBean on June 10, 2008, 04:50:27 AM
that game play video looked pretty promising, although one thing kinda bugs me about it.  It seems like it\'s playing in slow motion compared to COD4, (which is clearly the best game to compare this to).  It just seems like it\'s a little bit clunky... might just have been the person playing it though.  I\'ll wait for some reviews before I get too up or down on this one.
Title: Killzone 2 Gameplay movies
Post by: Unicron! on June 10, 2008, 04:58:57 AM
I think it is deliberately moving that slow for some realism. COD4 reminds me of counter strike. Fast paced action. Its been a long time since I played Killzone1 but if I remember well the character also moved slow. There was a sense of weight according to the "skill" of your character. There was also a light weighted character that moved faster. There is a run button that you had to use a lot to take cover
Title: Killzone 2 Gameplay movies
Post by: BizioEE on April 22, 2009, 05:13:56 AM
[size=+2]patch 1.24 details[/size]

Quote

Hi guys,

here’s the patch notes being released now. Once this patch is live we will start on the next, even bigger patch. We’ve got some good stuff still coming for you guys. We’ll talk a little more about these changes next week on http://www.killzone.com .

On April 22nd at 8AM GMT, Guerrilla Games will release the next game update to their hit First Person Shooter Killzone 2, exclusive for the Playstation3.

The primary main aim of patch 1.24 is to enable the released versions of the game to play with Japanese release due on the 23rd of April 2009.

It also enables support for the first DLC pack – “Steel and Titanium” available on the Playstation®Store from the 30th of April 2009 and we have added three additional ranks to the top-end of the rankings known as ‘Hardcore ranks’.

There are also some minor improvements on finding and joining friends and clan member, but we will continue to improve on the system with the next update.


The patch is 57MB large and a full list of fixes and feature updates are below:

AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.

AI - Do not claim waypoints for the previous character when it’s dead.

AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.

Campaign - Fix for potential progression bug in Salamun Bridge.

Clan - User name, not users clan displayed in rankings

Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.

Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.

Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.

Cosmetic - White squares on the grenade counter merge together when displayed in 1080p

Create Game - "Badge Combination" option does not work properly

Create Game - Online - "clan only" presets apply even after a player leaves a clan

DLC - DLC pack 1 - ’Steel & Titanium’ support DLC - New Loading screens advertising the first DLC pack.

Exploit - Helghan Industries - Player getting out of map fix.

Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.

Exploit - Reviving player stuck in wall collision can result in him spawning outside level

Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out

Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots

Feature - Invite player from friendslist Feature - Join Clan Member list added.

Feature - Join Game - 17-24 players filter.

Feature - MP - Moving while seeing scores after pressing SELECT

Feature - The radar/map now has a larger radius

Feature - Three additional ’Harcore’ Ranks added to the top limits.

Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament

Front-end - Sorting ascending and decending ranks working better in ’Rankings’

Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.

Mods - Official tournament to be displayed first followed by custom created tournaments

Mods - Additional functionality made avalable to the in-game moderators.

Network - Server side fix for full games being displayed incorrectly.

Network - User is unable to use the ’Join Clan Member’ tab due to Network Error Code 20002.

Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.

Sound - Turret placing sound continues when killed.

Stability - Crash when synching gamestate after a full mapcycle

Stability - Hang on a screen with a blank message window just before a message appears.

Stability - Reducing the load on the server related to syncing the buddylist

Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.

Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.

Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.

Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.

Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.

Text - If a client receives an invite from a clan which has a ’$’ character in the clan name, the recipient will get kicked

Text - Minor Italian localization fix.

Text - Minor Japanese localization fix.

Tournament - Game decides winner if one of the two teams doesn’t spawn in

Trophies - Fix for Wargod trophy unlocking pre-maturely


We are continuing to improve the game with updates to existing content and adding new features. Work on the next patch has begun and we will continue to support this game. If you have any questions regarding the patches or have problems with Killzone 2, please visit http://www.killzone.com for further help.

END


Seb Downie - Producer - Guerrilla Games  
Title: Killzone 2 Gameplay movies
Post by: BizioEE on May 01, 2010, 01:39:24 AM
I\'m still amazed by this game, played a bit yesterday, intense, can\'t wait for KZ3, really can\'t wait.

http://www.youtube.com/watch?v=sPDR85W53N0&feature=player_embedded