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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: THX on August 29, 2010, 08:52:02 PM

Title: Brink
Post by: THX on August 29, 2010, 08:52:02 PM
wow

http://www.youtube.com/watch?v=OKRIGTOAoko
Title: Brink
Post by: Nolaws on August 30, 2010, 02:39:54 AM
Yay another FSP.
Title: Brink
Post by: BizioEE on August 30, 2010, 06:57:50 AM
It\'s interesting, I\'ll stay tuned on this one.
Title: Brink
Post by: BizioEE on January 21, 2011, 09:21:29 AM
[size=+1]Brink - A Choir of Guns [/size]

http://www.youtube.com/watch?v=fnOSenNGZ5Q&feature=player_embedded
Title: Brink
Post by: BizioEE on February 09, 2011, 10:31:31 AM
[size=+1]How to Build an Awesome World: "Brink" Devs on Narrative and Visuals, Part 1[/size]


Quote

It seems like one of your jobs is to prevent ludonarrative dissonance–where what the player does doesn\'t match up with the narrative drive of the plot. How do you accomplish such a thing?

It\'s certainly our job to prevent ourselves from putting things in the game that don\'t make sense – its inhabitants can and should disagree, but the gameworld can\'t contradict itself. However, we strongly believe that once a player buys a game, they can do what they like.

Brink\'s gameplay is like a sandbox – a rule set and a toolkit to let players author their own experiences. The players aren\'t on rails, which is why there\'s always a reason to go back and play the same map with different tactics, from a different faction, with a different body type, as a different class, with different abilities, and with different weapons that have been customized differently each time.

Our first game, Wolfenstein: Enemy Territory, is nearly eight years old with over half a billion matches played. A big part of that longevity and match count is down to the amazing work of the mod community. But some of it\'s down to the inherent unpredictability and insane replayability of the gameplay.

In some cases, that means players doing things that don\'t fit their fictional motivation, and nine times out of ten that dissonance is hilarious. There\'s a rich vein of silliness in online games: players know that they\'re playing a game, yet they become fully immersed in their environments and decisions. That kind of ironic oddness is part and parcel of the game, not an interruption of it. The real story of Brink isn\'t the game\'s plot; it\'s the story of the player playing the game and the sum of those player-authored experiences that may be entirely unique to them. They\'re even better when they\'re collaborative, co-authored, and impossible to re-create: “Oh man, you remember that time I was trying to disarm that HE Charge, but then an Operative on our team threw an EMP grenade which slowed the charge\'s countdown, but then Joe on the other team headshot me, but you revived me, then he shot you and I shot him and you killed him with your last bullet and I disarmed the charge with a second to go.”  We want Brink to keep on giving players those kind of watercooler moments, even long after they\'ve finished the storyline campaigns.


http://techland.time.com/2011/01/31/how-to-build-an-awesome-world-brink-devs-on-narrative-and-visuals-part-1/


Interesting reading, I\'m interested.
Title: Brink
Post by: BizioEE on April 18, 2011, 11:02:56 AM
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQXXCx.jpg&hash=a70292dd661ab6daa6e3d1a40b82f6434d06a358)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1a394.jpg&hash=82af6053891bad77301d7192bbb91fbb41008a1f)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frmipe.jpg&hash=1daead566ccd8b3bd84dad38b778e142bef23574)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb0pe3.jpg&hash=d640eae9c93cd2d3504d77d01fdd0e2c770c3e19)
Title: Brink
Post by: BizioEE on April 26, 2011, 11:44:57 PM
New Brink video showcases SMART
http://www.computerandvideogames.com/299361/news/new-brink-video-showcases-smart/
Title: Brink
Post by: BizioEE on May 15, 2011, 12:45:35 AM
Who bought it ?
Title: Brink
Post by: Viper_Fujax on May 15, 2011, 09:57:34 AM
heard its not very good. It\'s a little different in that there\'s teamwork with classes and objective based multiplayer...but so does team fortress 2 and battlefield 2. so its not even on my radar