PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: BizioEE on May 18, 2011, 04:51:57 AM
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[size=+2]starhawk[/size]
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F9494Starhawk-Logo.jpg&hash=13f827ba96fe2d0a4c383b3af6a37af60a203af2)
[size=+1]Official Site[/size]
http://www.starhawkthegame.com/index/
Game Features:
[LIST=a]
- Starhawk will be only available on Blu-ray unlike its predecessor
- The game is currently aiming to release in Q1 2012
- There is a single player story
- The main character you play as is Emmet Graves a half mutated human
- Destructible environments
- The flight and combat mechanics are like Warhawk
- Mechs can transform into hawks
- The game features an RTS mechanic called "Build and Battle allowing you to deploy structures on the battlefield
- Structures include walls, gates, turrets and landing pads for vehicles
- Rift energy is used as currency to build
- You can fly in space, and there will be Space Stations
- There will be huge space battles
Multiplayer Features:
[LIST=a]
- Up to 32 Player Online
- There are two factions the “Miners” and the “Outcasts”
- Four-player online and offline co-op play
- Full clan support
- In-game calendar
- Cross-Server Clan Voice Chat
- A Fully Automated and Integrated Tournament System
- When you die in multiplayer, you will respawn by dropping down in a pod from space, during this drop you can control the pod and try to crush any enemies getting too near your base.
Pics
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F9492EmmettGraves.jpg&hash=932619008408d97a9fe1a130481aa10f125bfcc7)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F18425Starhawk1.jpg&hash=bf5c9cc8ae6f1db73f482dbebe912ceabeea6348)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F18426Starhawk2.jpg&hash=53dfe3a75a01f0972365fd378c2e335e2967fa00)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F18427Starhawk3.jpg&hash=04b6bddbff783ad81dd1dcd69839f6a34db06c7d)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F18428Starhawk4.jpg&hash=92bffcbf62eacf4ca67fe8d1a32441fbcb7f64f4)
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2011%2F05%2F18429Starhawk5.jpg&hash=450b6141d39ac68539d9efa67b7b70ef9ec9ac62)
Videos
http://www.youtube.com/watch?v=cJmmkDtrWGo
http://www.youtube.com/watch?v=zb1Ee7awZes
http://www.youtube.com/watch?v=x2xCxG00934
http://www.youtube.com/watch?v=bgwA_dl5vLI[/video]
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[size=+1]Starhawk - Gameplay Footage [/size]
http://www.youtube.com/watch?feature=player_embedded&v=YlYXnD51yVs
[size=+1]Starhawk E3 2011: Story Trailer [/size]
http://www.youtube.com/watch?v=imjtbJX8jnY&feature=player_embedded
[size=+1]Building and Battling: Dylan Jobe Discusses Starhawk[/size]
How has the online shooter landscape changed since Warhawk was released in 2007?
Warhawk was timed great because PlayStation Network was relatively new; it was online multiplayer only, which was rare; and our approach to games was fun and novel at that time. I’d describe it as the lovechild of Unreal Tournament and Battlefield.
Fast-forward to 2011 and the landscape is different, with a tonne of shooters out there. I wouldn’t say the genre is bloated because I love shooters, but it’s competitive and that was both a concern and a motivator for Starhawk. It certainly forced us to be original and come up with genre innovations. Ask any gamer out there and they’ll say that they want to see something new. Too often, the only difference between one shooter and the next is the visual style of the gun and the scene that it is pointing at.
What were the best things about Warhawk?
Two core elements spring to mind: multi-dimensional, fast-paced action, where you’re running and then driving and then you’re flying and it’s all seamless. A lot of other shooters relegate vehicle use to compartmental sections where you come down a tunnel, drive a tank from point A to point B, get out of the tank… that’s not what our game is. You can summon a Hawk on a launchpad wherever and whenever you want.
My second favourite element is the huge landscapes and a vehicle, in the Hawk, with which to get around very quickly. At one moment you could be creeping around a base on foot and seeing great detail close up, and at the next you can fly miles down the road at mach 2. We’re glad to have carried that scale over to Starhawk.
What other Warhawk qualities have you carried over to Starhawk?
Warhawk players like that addictive, fast-paced gameplay and Starhawk has it too – you can have a great experience in 20 minutes if you want or you can sink months into the multiplayer. You should never second-guess your fans but I hope that they see Starhawk as an improvement that serves them proud.
People were expecting us to announce something like Warhawk and the rumours about Starhawk have been doing the rounds for a while, but I think people will be surprised by how much of the game we have shown to media and, having spoken to many journalists, nobody predicted the Build & Battle gameplay...
http://blog.us.playstation.com/2011/05/17/building-and-battling-dylan-jobe-discusses-starhawk/
Thoughts ?
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[size=+1]LTG E3 2011 Showfloor Starhawk Gameplay[/size]
http://www.youtube.com/watch?feature=player_embedded&v=M3toHjGOBac
Some info here :
http://community.us.playstation.com/thread/3430348?start=0&tstart=0
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[size=+1]Starhawk Shines at E3[/size]
http://www.youtube.com/watch?v=RSbPxTTtSAo&feature=player_embedded
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[size=+1]Starhawk Exclusive Gameplay [/size]
http://www.youtube.com/watch?v=YjdZU6CBcwc&hd=1
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Starhawk - E3 2011: IGN Live Commentary
http://www.youtube.com/watch?v=pp9mjn2wFV0&feature=relmfu