PSX5Central

Playstation/Gaming Discussions => PS3 Discussion => Topic started by: on January 05, 2001, 09:04:32 PM

Title: What makes GT3 better than other racers?
Post by: on January 05, 2001, 09:04:32 PM
??? Im not a big racer genre game fanboy, but what is all the hype about GT3? Doesnt look that great to me. Fill me in.
Title: What makes GT3 better than other racers?
Post by: Chrono on January 05, 2001, 09:08:31 PM
well, other then the fact

1.) it has the best graphics for a racer
2.) most true to life physics
3.) real life cars that look real
4.) a ton of gameplay
5.) Great Gameplay!
6.) ILINK compatiblity

nothing special
Title: What makes GT3 better than other racers?
Post by: ddaryl on January 05, 2001, 09:11:18 PM
:laughing:

Have you not seen the movies and the screens, the game looks phenomenal,

but the true beauty of Gran Turismo is its unbelieveable simulation of real time physics and unique feel for each car. All customisably upgradeable and tuneable by you.

They call Gran Turismo "The real Driving Simulator" and they are not lying, the added reason for excitemnt is not only the huge graphic upgrade, but the sheer possibilities of assimiliating real driving feel, and techiques  through the power of the PS2.

There is nothig really like GT. Sure there are great racers, but no one does is like GT.
Title: What makes GT3 better than other racers?
Post by: on January 05, 2001, 09:11:49 PM
dont get me wrong.....im not bashing the game, im just expressing my opinion. What makes the gameplay soooo good? And where can i get the demo of GT3 ive heard about?
Title: What makes GT3 better than other racers?
Post by: AlteredBeast on January 05, 2001, 09:27:30 PM
What makes GT3 the best racer? Hype. Graphics. Name.

Think I\'m wrong? It is the best racer because of it\'s graphics, how much they will put into advertising and hyping and it\'s name.

Real physics doesn\'t matter. Why would that matter to anyone besides the hardcore nerds? It doesn\'t. When I am driving down the road in my suped up \'85 Supra, do you think I care what the physics are? No.

It isn\'t the best racer. This is of course my opinion. But after you have bought the fastest cars all theway to some of the slowest cars and tuned them up, the fun never starts. To tell you the truth, I own GT, And I have never played the non simulation part. Ever. Why would I, when it is so much more fun passing tests and building up my car? Then, I got the last liscense did some 1 hour race, and i havent played it since. What\'s the point? woohoo, I got a Mitsu Twin Turbo that goes 256 mph, I have gotten to the point where I can go no faster in time trilas and speed tests, why bother playing anymore?

So I went back to Driver. A different class of game mind you, but still driving. Always finding new shortcuts, getting faster escape times in survival mode, etc. Gran Turismo is the funnest, no doubt, for about 1 month, if that. All I gotta say is, rent before you buy, you might play it out before you return the game.

Oh, and graphics will only wow you the first time, look for substance in gameplay, not physics, graphics, hype, etc.

Eric Jacob
Title: What makes GT3 better than other racers?
Post by: Dolbytone on January 05, 2001, 10:06:34 PM

I\'ll tell you after I get a chance to play it... and that\'s what everyone else should have said too.
Title: What makes GT3 better than other racers?
Post by: EThugg on January 05, 2001, 10:11:15 PM
I prefer Ridge Racer and other arcade racing games. If I want perfect physics, I\'ll drive a real car.
Title: What makes GT3 better than other racers?
Post by: ddaryl on January 05, 2001, 10:19:34 PM
Altered Beast

You are wrong. It is the real time physics that makes the game

IT IS NOT HYPE AND IT IS NOT GRAPHICS. If it was graphics then the PSX versions wouldn\'t have done so well.


Maybe Joe gamer doesn\'t realize what physics calculations are, but I guarentee you he/she knows that each car in GT feels different, sounds different and looks different. He/She knows that a front wheel drive corners heluva lot tighter than rear wheel, and the gear ratio on one model is different then the other etc...


Obviously a racing simulator is not for you by some of your comments and thats fine, but I think GT is sheer bliss. For what it is  striving to be The Real Driving Simulator

Heck some people don\'t like SSX cause its not a simulator.

But I love this next statement of yours

Quote
Oh, and graphics will only wow you the first time, look for substance in gameplay, not physics, graphics, hype, etc.


I hate to ****ing break it to you but physics is the substance of the gameplay, it the simulation of real life, real cars, like never before. GT1 and GT2 did an awesome job of bringing this to the 32bit PSX, and there are easily a large amount of GT nuts who are drooling for the 128 bit version of this classic.

The graphics immerse you into the race, and are equally as important as the rest of your elements. I find it hard to believe after my 1st go around I will be bored with all that eye candy especially with 14 more tracks to go.

If you love the thought of Real Cars simulated in real world elements with eye candy galore than GT is your bag.

I wouldn\'t for a millisecond, just like 3-5 million other GT / PS2 fans miss out on GT cause my experience says the game is one of the best ever.  I would easily buy a PS2 just for GT, but hey thats my opinion. The bonus is the other 20 or so must have titles coming out this year for the PS2

and there\'s no reason why you can\'t go play Driver, Need for Speed, RRV as well Altered Beast just because someone loves GT doesn\'t mean that person doesn\'t experience other games.
Title: What makes GT3 better than other racers?
Post by: ddaryl on January 05, 2001, 10:24:30 PM
Quote
Originally posted by EThugg
I prefer Ridge Racer and other arcade racing games. If I want perfect physics, I\'ll drive a real car.



And you can afford all those cars in GT, tune them, upgrade them etc...

I know GT is not for everyone, and thats cool but your comment is a tad naive to what GT is acheiving. Allowing for people to simulate all those cars they probably will never ever get a chance to try in their real lives.

I mean you don\'t have to like a simulator, but you cannot deny what GT acheives,

Title: What makes GT3 better than other racers?
Post by: AlteredBeast on January 05, 2001, 10:40:32 PM
I didnt say it wasnt fun, I am saying the fun runs out quickly. I dint like SegaGT, which is Sega\'s answer to GT. Why? they didn\'t do it right,it had all the physics of GT1 and GT2 (which believe it or not, were jaw dropping for the PSX.) but The formula wasn\'t right. They are good at what they do, but the scale they are puttng themselves on is to great for one game. Joe Gamer may realize that car B handles betterinthe dirt than car B, so he gets a front wheel car, builds it up, etc. and thenwhat else is their to do? You only have 15 tracks to work with. Their should be a game with tne ups, cars, etc. but have many tracks.

Eric Jacob
Title: What makes GT3 better than other racers?
Post by: Ryu on January 05, 2001, 11:18:57 PM
I agree with Altered that GT3 is not all that great imo.  After GT1, nothing about the series got me overly impressed.  Sure, I got licenses, bought cars, competed on the circuits and tried out the rally mode, but there was no grand prize to strive for.  No ending to achieve, no goals to achieve.  Sure, I could become the best racer and drive the best car, but to me, that\'s not very appealing.  The only time I thought GT3 got it\'s serious worth was driving a car I would never own at 160MPH through an S-curve while jamming to my favorite tunes, but even that after driving all the tracks and hearing all the songs, lost it\'s luster.  I\'ll give GT3 a try on my rental list, but beyond that, I think Polyphony is only going to see profits from my overdue rental charges.

Personally, my cup of tea was moreso of a racer I could jump into and drive with all the music and track elements listed above and Ridge Racer V and Crazy Taxi offers all that and then some.  I may not be able to tweak a car to all my specific needs, but something like that just isn\'t my idea of fun.  A lot of you may disagree, but that\'s the beauty of opinions :) I may like GT3 enough to buy it after renting it, but as is now, it\'ll never make it on my shelf next to Twisted Metal Black ZOE and MGS2.

Quote
Joe Gamer may realize that car B handles betterinthe dirt than car B, so he gets a front wheel car, builds it up, etc. and thenwhat else is their to do?


True, but that can be said about a lot of games.  Take Street Fighter for example, I can\'t put any new version down (except for the EX versions) until I have truly mastered half of the characters in it.  My friends will easily tell you I\'m a Street Fighter freak and play it endlessly for hours because it is just so damn fun, but after learning all the moves and combos, what\'s left to do?  For me, it\'s self improvement, but for others it\'s boring.  You can be the judge there.
Title: What makes GT3 better than other racers?
Post by: AlteredBeast on January 05, 2001, 11:41:22 PM
But with fighters it is different. I am a SF freak. Capcom vs. SNK has rekindled that old spirit for me and I go to the arcade every weekend to pimp my skills in informal tournaments we have their, most days, I only spend a dollar and last an hour. That is the fun part though, tuning your skills to be the best and blasting everyone that goes against you.

BTW! I have found that racing game, Metropolis Street Racer, 40 cars, 250 tracks, realism (most realistic surrondings ever), etc. this may be the simulation racer that can hold my attention for more than 3 to 4 weeks.

Eric Jacob


PS: my team is Ken and Terry Bogard, beat me, I dare you to try.
Title: What makes GT3 better than other racers?
Post by: Ryu on January 05, 2001, 11:51:52 PM
I bet I can do it with Evil Ryu alone.  Maybe even my Kyo\\Ryu team or my Terry\\ken team or my Yuri\\Blanka\\Ryu team or even my Geese\\Yuri team.  Heh, it\'s my fix for the past 2 months or so.  The only advantage you\'ll have is one of two things, 1.  I dont have any arcades to go to around here to play at, and 2, I can\'t use a DC controller for my life so I have to use my PSX\\standard non DS controller type combo.  Damn all those hours of Alpha 1, 2, and 3 and all those SF3 hours just spoiled me on the PSX controller and its broken D-Pad.  Oh well, the greatest advantage is the ability to adapt quickly no matter what and that\'s what I strive for.  God knows the comp offers little to no challengs :rolleyes:
Title: What makes GT3 better than other racers?
Post by: AlteredBeast on January 06, 2001, 12:00:14 AM
hehehe, I hated the DC pad first time I booted up SF Zero 3. It got better though, much better. I wish I could take it to the arcade with me and play against people on it, but alas that would be cheating.

Evil Ryu is mighty, but I would chop through him with my Ken. Ken is so fast and I do a shinryuken, punch, dragon punch, that will knock your socks off! Trust me, when CvsSNK2 is out and it is online, we will play, and I will use my Evil Ken and my Terry against you (it will be a 6 point system :)) I would enjoy Ryu, but he is too slow, I work on speed alone, and Ryu gets beaten in the air everytime against Ken or ChunLi or Cammy.

another good team of mine I haev been fiddling with - Guile and E. Honda.

Honda has always been a character I have used, but now I am nuts practicing with him. I just wish he could jump higher :)

Eic Jacob

Title: What makes GT3 better than other racers?
Post by: Ryu on January 06, 2001, 12:07:42 AM
Quote
Evil Ryu is mighty, but I would chop through him with my Ken. Ken is so fast and I do a shinryuken, punch, dragon punch, that will knock your socks off! Trust me, when CvsSNK2 is out and it is online, we will play, and I will use my Evil Ken and my Terry against you (it will be a 6 point system ) I would enjoy Ryu, but he is too slow, I work on speed alone, and Ryu gets beaten in the air everytime against Ken or ChunLi or Cammy.


Sorry, but ken is an offensive player and he dies far too often against Ryu, especially when he is played the way he was always meant, defensively.  Attack me, I dare you and I\'ll screw you in the corner with my "cheap" overhead/trip toss up which will eat away at a good 50% of your life while you just guess how to block my next attack.  The only good part about ken is his speed when combined with the SNK groove to do supers when he is nearly dead, otherwise, he\'s pretty useless unless he can actually get in to attack.  Remember, the patient tortoise always defeats the speedy hare.  Just remember that in the future :)  Besides, 3 moves that do plenty of damage are useless unless you can actually pull them off.  Have fun blocking my 70% damage to tier 2 characters raging demon, and that\'s something I never miss. ;)
Title: What makes GT3 better than other racers?
Post by: Lavan on January 06, 2001, 12:11:48 AM
Quote
Originally posted by AlteredBeast

It isn\'t the best racer. This is of course my opinion. But after you have bought the fastest cars all theway to some of the slowest cars and tuned them up, the fun never starts. To tell you the truth, I own GT, And I have never played the non simulation part. Ever. Why would I, when it is so much more fun passing tests and building up my car? Then, I got the last liscense did some 1 hour race, and i havent played it since. What\'s the point? woohoo, I got a Mitsu Twin Turbo that goes 256 mph, I have gotten to the point where I can go no faster in time trilas and speed tests, why bother playing anymore?


(Trying not to explode)
Like ddaryl said, the physics and handling are the essence the gameplay and what sets GT apart from any other series. It takes ages to really master each car - it\'s subtle nuances, the individual tendancies to under and oversteer, braking distance required for each car, the differences in turning arc. Personally, I love the racing action in Jarret and Labonte racing, but I respect and love GT and GT2 for the feeling that you\'re driving a real car, and that different cars handle differently in more ways than acceleration and top speed.

I would rather have a game with 10 cars that handle completely differently in all aspects to a game with 100 cars that differ only slightly. The situation is analagous to Fifa 2001, where most North American "SACCER" reviewers see that there\'s 17 different leagues and instantly say it\'s got tons of replay value, when in actual fact all the teams (regardless of league) play the same way, whereas a much less heralded game such as ESPN MLS GameNight has only one league but EACH and every team plays a different way.

You said you play Driver to find new shortcuts - to you that\'s a challenge, that\'s fun, well for me the challenge in GT is perfecting my lap times, getting all the gold medals in the licences, and trying to win races with the weakest car in the field.

Furthermore, how can you criticise GT when you said yourself that you\'ve never played the non-simulation part?
Don\'t be so ignorant as to atrribute the success of a game you\'ve never played to hype and marketing - and yet you sit upon your self-made perch in this forum and judge others with your holier than thou attitude....\'making double standards known blah blah...and all that crap. No offence Eric, but in this case you\'re full of ****.
Title: What makes GT3 better than other racers?
Post by: AlteredBeast on January 06, 2001, 12:18:51 AM
I\'m sorry if I mislead, but i have played the non-simulation part, only in GT2, though, and only at a friends house, but I ddintnot enjoy it, it was no Sega Rally 2, or Need for Speed, etc.

Eric Jacob
Title: What makes GT3 better than other racers?
Post by: on January 06, 2001, 12:21:18 AM
Well, seems that everyone has different point of views and opinions, can\'t blame that. I\'ve played GT, but seems that I can never balanced the car and make sharp turns, this really frustrates me and then I stopped playing it ever since. It is too real for me, but don\'t get me wrong, I love the graphics and just drool over when looking at the pics and movies. But in case of gameplay, gimme "Ridged" Racer V anytime (Eeeewww.... look at those jaggies!!!) :p
Title: What makes GT3 better than other racers?
Post by: inteq on January 06, 2001, 12:26:20 AM
There were a few of things in GT that really got on my nerves.  The fact that the Mitsubishi 3000GT was the fastest car in the game and the fact that the NSX handled so poorly really pissed me off.  There is NO WAY IN THE WORLD that a 3000GT could go faster than a Viper.  Why wasn\'t there any way to put a turbo or supercharger on the naturally aspirated cars?  That really bugged me.  If you pick a NA car they don\'t let you tune the engine enough to make it faster.  The NSX was ranked the 3rd best handling car in the world by Motor Trend yet in GT the thing oversteers like there is no tomorrow.  The physics really weren\'t that great in the series on the PS.  Another thing that I hated was the stupid AI.  They would just follow the same line and never move from it.  I\'m sure the AI will be fixed for GT3, but I\'m not so sure about the other things I mentioned.  Right now my favorite racing game is Test Drive LeMans, it is amazing how realistic everything is in it.
Title: What makes GT3 better than other racers?
Post by: Lavan on January 06, 2001, 12:28:58 AM
Quote
Originally posted by AlteredBeast
I\'m sorry if I mislead, but i have played the non-simulation part, only in GT2, though, and only at a friends house, but I ddintnot enjoy it, it was no Sega Rally 2, or Need for Speed, etc.

Eric Jacob


Well in that case I suggest you borrow GT2 off your friend, and try to invest some time in it. I love racing games, and I rank GT2 at the top of the heap (I have only played the pal version of MSR for half an hour, which was no reasonable time to judge a game) - it\'s packed with depth, and I think if you can manage to get into it you\'ll see what a realistic physics engine can do for a racing game, and perhaps see why many of us aren\'t simple excited about GT3 because of the graphics and the hype.

I appologise for blowing up on you, it\'s 3:30 am here in The Frozen North, and I just finished watching Fight Club for the 10th time so I was a little on edge.

I am Lavan\'s D-Pad thumb.
Title: What makes GT3 better than other racers?
Post by: Ryu on January 06, 2001, 12:33:23 AM
Everyone loves Fight Club.  Self Improvement is masturbation...
Title: What makes GT3 better than other racers?
Post by: inteq on January 06, 2001, 12:48:54 AM
Quote
Everyone loves Fight Club. Self Improvement is masturbation...


You better believe it, best movie last year.  It should have been nominated for Academy Awards, Pitt and Norton were great in it and it had one of the best twist endings(much better than The Sixth Sense).  
Title: What makes GT3 better than other racers?
Post by: EThugg on January 06, 2001, 01:12:57 AM
Quote
Originally posted by ddaryl
Quote
Originally posted by EThugg
I prefer Ridge Racer and other arcade racing games. If I want perfect physics, I\'ll drive a real car.



And you can afford all those cars in GT, tune them, upgrade them etc...

I know GT is not for everyone, and thats cool but your comment is a tad naive to what GT is acheiving. Allowing for people to simulate all those cars they probably will never ever get a chance to try in their real lives.

I mean you don\'t have to like a simulator, but you cannot deny what GT acheives,

 [/B]


I guess you\'d have to have a mild interest in driving expensive cars to get it... I could car less, I like the racing experience of a arcade racer, but I don\'t like cars themselves at all. I prefer public transportation, it\'s earth friendly. :)
Title: What makes GT3 better than other racers?
Post by: VP on January 06, 2001, 01:54:13 AM
Quote
Originally posted by Chrono
well, other then the fact

2.) most true to life physics


The GT series is my favorite racing series ever, but the above statement is terribly untrue.

GT plays like an arcade racer compared to F355.
Title: What makes GT3 better than other racers?
Post by: Samwise on January 06, 2001, 02:54:19 AM
Gran Turismo is the absolutely best Driving Simulator ever. Period. And I can\'t wait to play Gran Turismo 3 with its fantastic graphics, sound and hopefully superior gameplay.

But I guess it\'s not for everyone. Just like other games are not for everyone. I mean, not everyone likes Phantasy Star Online or whatnot. So I don\'t give a damn.

But one cannot deny the impact the Gran Turismo series did on the whole racing genre.

Christian Christensen
__________________
Makes Double-Standards known Across this great board of ours!
Title: What makes GT3 better than other racers?
Post by: Joker on January 06, 2001, 03:08:30 AM
and not everyone likes FF7 either eh sam?

nasty lil motherfu***, i\'ll show him a thing or two about a good game...rmpffthsd...ugh...
Title: What makes GT3 better than other racers?
Post by: Seed_Of_Evil on January 06, 2001, 08:44:05 AM
Speaking of GT3 and its phisyc i´m posting an article of Kazunori Yamauchi (sorry if it posted before...):

Earlier this week Gran Turismo producer Kazunori Yamauchi went on record regarding the technical changes being implemented in Gran Turismo 3 for the PlayStation2. According to Yamauchi-san, one of the biggest changes is friction coefficients. In his own words; \'We have added two new courses, Monaco and R246, and we\'re also making adjustments to the old courses. Particularly, we\'re adjusting the height and grade of hills. This is because we\'ve come to understand more about how this affects handling. In GT2 we knew that in some places the vehicle would behave oddly, but we didn\'t know why. In GT3 our physics modeling is much more precise, and we can find the subtle swells and bumps that cause the problems. So we have been going over the courses with a fine toothed comb trying to eliminate any spots where controlling the car becomes unreasonably hard. Another thing we\'re experimenting with is changing the courses\' friction coefficients. This allows us to differentiate between gravel and mud on dirt courses. We now can express details that were impossible in GT2. Of course, when the friction coefficient changes, the handling changes too, so the end user will notice these adjustments. We could take advantage of this to show, for instance, how the grip changes subtly when driving over patchy wet/dry surfaces. However, we\'re worried that the changes would be so small that the user wouldn\'t notice [laughs..]. Therefore, we might include this feature and as a "Pro Mode" or something [laughs..]. We\'ve totally overhauled the dirt courses, even changing the course layouts, so they\'re quite different from the originals.\'

Continuing, Yamauchi-san spoke about the changes regarding basic control; \'Controlled power-sliding is now supported; in the previous games when you entered a corner, you just had to sort of let your car\'s inertia carry you through, but in GT3 you can use the accelerator to control the slide. Regular circuit courses are a lot of fun too. For instance, when approaching a corner, the way you press the brake can completely change how the car moves. You can now execute very realistic driving techniques, for example; braking hard right before the curve, then easing up a bit while keeping the vehicle\'s center of gravity forward. However, we left in the ABS (Anti-Lock-Braking System). I\'m sure they\'re people who wanted the game to simulate brake locking, but the premise of GT is to give the player a pleasurable driving experience. Therefore, while TCS can be turned off, ABS cannot. So while the control is very intuitive, beating the clock is difficult; that\'s the way I wanted to balance Gran Turismo 3.\'


source: coremagazine.com

Title: What makes GT3 better than other racers?
Post by: inteq on January 06, 2001, 03:21:03 PM
Well that statement right there shows that the physics weren\'t all that great on the PS.  Also, they are keeping ABS locked on yet the Viper does not have ABS.  Race cars do not have ABS, this is really dumb they should let that be an option.  
Title: What makes GT3 better than other racers?
Post by: on January 06, 2001, 08:27:28 PM
QUIT *****IN ABOUT WHOS BETTER OR WHATS BETTER!!! Back to my origional question, where can i get the demo???
Title: What makes GT3 better than other racers?
Post by: Regent Weber on January 07, 2001, 01:29:44 AM
I feel I need to speak for the GT series here.

Before GT, I had never really been into racing games before (ok, I played \'San Fransico Rush\' about 2-3 times on the N64). Before GT, pretty much all the cars handled the same (crappy) and the only real skill usually involved finding short cuts and/or power-ups. I heard from friend about GT. I asked him what was so special about it. "It\'s just so (freakin\') awesome. Every car handles differently. There are tons of different tune-ups, in different areas. Plus, you can watch the replays of the race from different views and they look GOOD." I thought about for a week, then I went ahead and bought my copy.

I went right into the simulation portion of the game. I noticed that one of the first things that they made you do was take a series of tests. At first, I wondered why. It was after I failed the first test a couple of times that I realised this game was TOTALLY different from anything before. For one thing, it HANDLED like a real car. If you try to make a turn at high speed, the car tilts and the tires squeal. If your going fast enough, you won\'t make the turn. Also, if you lock up the wheels with the brake, you\'ll skid and possibly spin out. Again, just like a real car. The test were there to teach how to handle the cars.

Soon enough I got my license and went to purchase a car. You only have enough money for one of about 3-4 cars. But the list of cars availible for future purchase was truly inspiring. I finally picked my car and went to the beginner\'s track. I thought, "this shouldn\'t be to hard.". And about 2 1/2 minutes later I came in. Last place. I tried again. 5th place. Again. 3rd place. I kept wondering how these cars were beating me even though they seemed to be in crappier cars than mine. It took a while before I realised that the secret to racing in GT is driving and handling your car better than the AI cars. This was a radical departure from just about every other driving game around. And I was hooked.

I soon earned enough money and started upgrading my car. Little things, like a muffler-filter uprade, a new suspension, different tires, a new ROM chip for the engine. Each of these yielded a noticable performance change. My car became faster, and handle better. Soon I had no trouble beatting those cars. And so I went on to earn new licenses and buy new cars and upgrades. Every car was a new learning experience. They had different weights, suspensions, different drives (front, rear, 4WD, etc.) and therefore different handling charachteristics. Plus, I could watch the incredible replays and notice things that i couldn\'t see while I was driving.

Needless to say I enjoyed it immensly. And when GT2 came out I bought it as soon as it arrived. While it wasn\'t quite the revolution that the first one had been, it did have more tracks, more cars, and a lot more races. It also introduced rally (off-road) racing. All in all, it was a fitting sequel to the first one.

GT3 promises though to re-revolutionise the series. With stunning graphic upgrades, even more detailed physics, and more tracks, it promises to take the GT series, and the PS2, to new heights.