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Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Faithdies on February 14, 2001, 10:42:18 PM

Title: RPG sequel question
Post by: Faithdies on February 14, 2001, 10:42:18 PM
My question is....
If you could have any sequel to any RPG FROM ANOTHER CONSOLE which RPG would you pick and why.
My personal choice would be shining force.
I think this is the most overlooked series ever to grace a console.
Its story was good, but the gameplay was awesome.
You could get like 30 characters, each with different abilities and advantages.
Shining force 2 was even better because of its odd promotion angle.
Whatever happened to promotions in RPG\'s anyway.
I thought it was one of the coolest things about them.
Title: RPG sequel question
Post by: Sublimesjg on February 14, 2001, 10:51:39 PM
ummm to me i want another sequel to secret of mana

i mean the game was awesome - it had everything all the way to multiplayer action, but i would not want it to be in 3d i would want it to remain with 2d graphics - just would make me feel better whe playing it - that and i don\'t like 3d action rpgs they are no fun - just like a action adventure title instead of a action rpg

well thats my most wanted sequel or game - another chrono sequel wouldn\'t hurt eiter or xenogears

ahhh so many great old rpgs
Title: RPG sequel question
Post by: Ginko on February 15, 2001, 06:20:38 AM
This one is easy.  I would love to see Skies of Arcadia on another powerful platform.  The game was very well done already, imagine what it would look like on Gamecube or X-box?  
Title: RPG sequel question
Post by: ooseven on February 15, 2001, 06:22:32 AM
Quote
Originally posted by Ginko
This one is easy.  I would love to see Skies of Arcadia on another powerful platform.  The game was very well done already, imagine what it would look like on Gamecube or X-box?  


why not the PS2? or even the PC ?

hmmm why did you leave these two out of your equation ?

plus i would realy like to see ZELDA on the NGC.
Title: RPG sequel question
Post by: Darth Joyda on February 15, 2001, 06:25:40 AM
I\'d love to see remakes of the old final fantasies ( especially I, II and III ), or a sequel to Secret of Mana; one of the greatest RPG\'s on Super Nintendo :)

I\'m also eager to see the new zelda game on Gamecube.

A remake of Chrono-trigger for PS2 would be also very cool.
Title: RPG sequel question
Post by: Ginko on February 15, 2001, 06:29:09 AM
I hate PC games, I just don\'t see the PC as a game machine.

The PS2, why did I leave that one out?  

I really don\'t have a good reason.  I would say because of what I\'ve already seen the PS2 do in terms of RPGs hasn\'t been the best.  But that wouldn\'t be fair.  I haven\'t seen Gamecube or X-box enough to draw a conslusion as to why it would be better. Sorry.

RPGs do take time if they are to be stellar.

Let me correct it then.  I would love to see a skies sequel on PS2, Gamecube, or X-box.  
Title: RPG sequel question
Post by: ooseven on February 15, 2001, 06:31:20 AM
Quote
Originally posted by Ginko
I hate PC games, I just don\'t see the PC as a game machine.

The PS2, why did I leave that one out?  

I really don\'t have a good reason.  I would say because of what I\'ve already seen the PS2 do in terms of RPGs hasn\'t been the best.  But that wouldn\'t be fair.  I haven\'t seen Gamecube or X-box enough to draw a conslusion as to why it would be better. Sorry.

RPGs do take time if they are to be stellar.

Let me correct it then.  I would love to see a skies sequel on PS2, Gamecube, or X-box.  



but the PS2 has not even been out a year and your righting it off when it comes to RPG\'s ?

oh dear ...... :crap:.
Title: RPG sequel question
Post by: Ginko on February 15, 2001, 06:35:05 AM
I corrected it though dammit!!

Besides, I had forgotten how long it took before the good RPGs came out for DC.  Almost 2 years!!

Title: RPG sequel question
Post by: Sublimesjg on February 15, 2001, 09:12:22 AM
Yea you have to give the developers some time  

because it takes years of development to prepare afreat game like FFIX and such

they were already in development for FFIX before they even finished FFVIII - so soon when the RPGs start coming on over from Japan then we will see some gems and some dirt as to speak lightly

lets hope for the gems though
Title: RPG sequel question
Post by: Seed_Of_Evil on February 15, 2001, 10:25:08 AM
remember that SEGA could do a Shen Mue 2 version for our PS2... it´s a rumour but can be. Sega knows she could do a lot of money among 10 millions PS2 users... jejejj I think we can play Shen Mue X in the black ;)
Title: RPG sequel question
Post by: SonyFan on February 16, 2001, 05:27:49 PM
Even though it\'s not a console game, I\'d choose the Quest for Glory series. It was designed by a husband & wife team of AD&Daholics.. and it shows. There\'s a great level of freedom to do what you want in the game. Your skills and attributes are raised by when and how often you use them.. not by raising levels after a set amount of XP is gained. So say, if you don\'t like tedious excercising, you don\'t have to do it.. just don\'t be surprised when you tire out real quick while fighting or running from monsters. If you don\'t practice climbing trees, don\'t expect to be able shimmy right up an oak to get a needed item. You\'ll either have to practice or find another way of getting it.. like say throwing a rock at the item. (Provided you\'re good at throwing) In that way, you have to change your gameplay style to suit how you develop your character. The designers also never felt the need to put any dialoge for your hero into the game.. expecially since the hero is supposed to be YOUR character. To have someone else put words in his mouth would break the bond you form with your character.

Then there\'s the fact that most of the games take place in settings not common to todays RPG\'s. I mean, when was the last time you played an RPG that took place in an African setting? An Ancient Greek setting? Slavic(Translyvanian)?? I think it\'s a great change of pace from the "Traditional" and "Futuristic" settings found in Final Fantasy, Phantasy Star, and their clones.

Example:
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2FArea51%2FNebula%2F1664%2FTARN.JPG&hash=c0cb410f5cfe899d9c4dd66112e82174a97f5153)

I also love the idea of saving your hero off at the end of one game and then importing him for use in later sequels. It would take perfect advantage of the PSX/PS2\'s memory cards and add quite a bit of depth to the RPG genre. Hell, if more games used this feature, there could even be online mini-games set up where you can challenge the characters other people from across the world have built up to duels, wizard battles, and Theiving contests.

Title: RPG sequel question
Post by: Faithdies on February 16, 2001, 10:17:36 PM
PRAISE THE LORD!
I didnt think anyone else liked the Quest For Glory series.
I thought it was one of the most WELL done set of series ever.
The storylines in all of them are cool, the combat is fun, and the games are funny.
The best game of all time.
I always thought that they would make a good Console translation.
Number 3 was my favorite(the african one).
I mean this is one of the only games I\'ve played where you can die of starvation, and its not anal.
My best method was to get a Thief in the first game since they started with everything but magic and parry and then use my extra points to assign him magic and parry, then I had a character that could do everything.
Paladins were fun.
Especially in the 4th game.
You got to do so much cool stuff as a Paladin in the 4th game.
By the time I got to the 4th game, my character was a beast.
For those who havent played it, its like Kings Quest mixed with D&D.
Its great fun.

P.S. Sonyfan, is part 5 any good, I have never played it, and hae we talked about this in the past.
I recall talking about this with someone on this board.


Title: RPG sequel question
Post by: SonyFan on February 17, 2001, 04:13:29 AM
Damn, and I thought I was the only QFG freak here. I\'m surprised there aren\'t more fans around.. I see people posting about the series in other forums all the time.. it seems to have gotten quite a cult following. My favorite character has got to be the Theif/Mage. There\'s just something about that particular mix of attributes that exudes coolness.

QFG III was good, but pretty buggy.. and the combat was the worst of the series. It\'s still my second favorite though, (QFGII being my top choice) because the atmosphere really pulls you in and the puzzles are very intuitive. Plus there\'s a lot of good morals spread throughout the game.. like the meaning of friendship and doing what\'s right even if you have to break the law to do it. Well, and then there\'s Salim the Hippy Apothacary. Ever try to take one too many hits off of his Hooka? It\'s funny, but remember to save your game first.
(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2FSiliconValley%2FLakes%2F3853%2Fsieregg%2Fqfg3drug.gif&hash=f26c633b26993c5160343731cfd959fc7fafcdf0) ;)

Personally, I\'d like to see all the old Sierra classics make a transition to the next generation consoles.. but QFG in particular. It has so much to gain from a RPG frenzied market, and it has just enough real-time battles to keep even the more action oriented crowd pleased. (Although battles are almost entirely optional). It just came too early in the PC\'s life and was too far ahead of it\'s time.  :(

QFG5 was a great game, but it didn\'t live up to the series IMO. The humor was somewhat bland, the characters too stereotyped, and the battles were frustrating at best. Then again.. QFG5 was made to appeal to more mass markets so you have to expect some change. It\'s a must have if you\'re a fan of the series though, since a lot of loose ends are tied up and your character finally get\'s a chance to retire (If he want\'s to). The music is excellent.. some of the best ever in a video game. In fact, it even inspired whoever is in charge of the Grammys to create a special award just for game music. (I don\'t know if the category has been approved yet, though) I guess the thing that REALLY bothered me the most about it was that you only use two icons. In the other games you can type in what you want to say or do (Which adds a lot more depth and character builing oppertunities), or choose from a wide array of different action icons in the SCI VGA games (Part 3,4, and 1 Remake). Oh well.. I say pick it up anyhow. It\'s only 20 bucks at most retail stores and well worth that even for non-fans of the series.

PS.. Since it sounds like you like Theives, let me offer a bit of advice for building up some skills. Pick Your Nose. ;)
Title: RPG sequel question
Post by: Deadly Hamster on February 17, 2001, 05:00:17 AM
well i would like to see another Lunar & Suikoden game.
Title: RPG sequel question
Post by: Faithdies on February 17, 2001, 10:19:22 AM
Yeah.
But cant you kill yourself if you pick your nose too much?
Taking too many hits on the Hooka is cool.
I love part 2 for the things you can do as a mage or fighter.
Like if your a Mage you can take that test which is cool.
And if your a fighter you can join the union.
We should start a petetion to get them translated.
I thought part 4 had the coolest characters. Like those three guys in the Inn, one was Jack Nicholason.
Title: RPG sequel question
Post by: Faithdies on February 17, 2001, 10:37:16 AM
I just emailed Sierra\'s PR and asked them if there was any chance of ever seeing the QFG series on a next-gen console.
I have a feeling that if it were made for one that it would go to the X-box though, considering the coding for the game is done and the X-box is extremely easy to port games to it from the PC.
Im telling you this though, If the Xbox does get it, by some twist of luck Sierra does decide to produce it, I will get the XBox just for that game.
Title: RPG sequel question
Post by: Dragnair on February 17, 2001, 11:06:30 AM
I\'d like a sequel for Valkyrie Profile that game was good a second could be even better.
Title: RPG sequel question
Post by: SonyFan on February 17, 2001, 09:40:40 PM
Sierra won\'t a remake of the series for any console in this generation. They\'ve made it perfectly clear that they have no intentions of continuing any of their adventure series.. including Leisure Suit Larry, and as far as I know almost everyone who was once part of the Oakhurst division has been fired or left (With the exception of Roberta Williams).

Personally, I wouldn\'t play another Quest for Glory sequal if Lori and Corey aren\'t developing/producing it. They\'ve moved on to create their own game company Transolar. We\'re supposed to see their first project in 2002.. but it won\'t be QFG since they don\'t own the rights to the game. The best we could hope for is that Transolar is a success and is able to buy the QFG franchise off of Sierra.

About QFG being easily ported to the Xbox, they\'d have to do complete engine overhauls and update all the games to full 3D. With that much work involved, they might as well develop it for the PS2 and use the standard USB ports for Keyboard/Mouse compatablility. In fact, I wish they would since controllers aren\'t the ideal Adventure interface and they\'d have to include all of the original versions to keep their fans happy. (None of Sierra\'s remakes sold well because the fanbases saw them as a bastardization of the classics) Sure the Xbox will come out with it\'s own proprietary Keyboard and Mouse.. but their distribution is still unsure. I\'d rather be able to use ANY USB KB/Mouse on the PS2 than wait for Microsoft\'s distributers to get the product in my area.

There is some hope though. Josh Mandel said that after leaving Sega he was going to work with a pair of certain "Ex Sierra Oakhurst Employees" to work on a new project that fans of Sierra\'s classics could instantly relate to. Now he used to with Mark Crowe and Scott Murphy on the Space Quest Series a lot.. so they may be who he\'s talking about.. but Scott is still working with Dynamix and noone knows what Mark is doing. Lori and Corey are the only ones from Oakhurst that I know of who have their own game development company and aren\'t working for anyone else. (Except for Corey who\'s programming Gameboy Color games under a contract that\'s almost up). Transolar\'s website states that: "We\'re all looking at a new Internet gaming start-up that has some fabulous ideas and may start developing content for their system."

Their system? Internet Startup? Sounds like either Sony or Sega to me. MS already has MSN, and Nintnedo didn\'t have any online plans as of 2000 when the webpage was last updated. We\'ll just have to wait and see.. but I\'m keeping my fingers crossed that Josh and Lori are teaming up. Even if they don\'t, Lori already said that she\'ll vigorously persue the QFG licenence and will probably create a "QFG Like" series in the future. QFG was only meant to be 4(5) games long originally, but she said a sixth one would focus around a new hero and maybe even a new world.

Just keep an eye out and your fingers crossed.

PS: Yeah, well if you suck at picking locks to begin with you\'ll end up puncturing you brain and having an anurism. Once your skill is over about 30 you shouldn\'t have any problems.
Title: RPG sequel question
Post by: Faithdies on February 17, 2001, 09:48:04 PM
Awesome.
Thanks for the info Sonyfan.
I really didnt mean a sequel just a remake.
That would rock.
But I see what you are saying.
I would love to play another game like QFG if its made by the same people.
Space quest was also cool, but not as good as QFG IMO.
The one where you had your own ship was the best.
Man, Leisure Suit Larry was fun....now that I think about Sierra is the best game company ever.

Hey, did ever play a game called "Rex Nebular"?
Title: RPG sequel question
Post by: SonyFan on February 17, 2001, 10:11:37 PM
Correction. Sierra WAS the best gaming company ever. Ever since Ken Williams was forced to sell the company and the new management decided to layoff the entire Oakhurst division (The Heart and Soul of the original Sierra) and close up shop there just because they didn\'t like the long drive.. Sierra just hasn\'t been the same. Not only do they not have the close relationship with their fans that they used to.. they are also producing crap. The only game worth mentioning in the last two years is Half-Life.. and it was Valve.. not Sierra who made it. I mean, Pro-BullRider.. Bass Fishing??? WTF is this crap??

Oh well. I wouldn\'t trust Havas/Sierra to do a remake of QFG. There are so many little nuances and easter eggs that Lori and the original QFG staff put in that they\'d never make the transition without Lori or Corey in charge of the project. Hell even they were, Corey would have to take the games apart and search the code for all the Easter Eggs since often the programmers never saw the need to inform Lori or Corey of them. Ever figure out how to see Zayisha\'s boobs when you exchange clothes with her in QFG2? Ever try to look at Dinarzad\'s guard? How about clicking on the scorpion or just click random spots on the screen the original QFG1? That\'s just a few of hundreds upon hunderds little eggs burried thoughout the series that will be lost if anyone else gets ahold of it.

PS: Try buying the Ali Fakir (Groucho Marks) glasses in Keapon Laffin\'s shop. When yer in Rasier, put them on before Mayun pulls you into Zayisha\'s hideaway. It\'s "Like looking through a veil". :D
Title: RPG sequel question
Post by: Faithdies on February 17, 2001, 10:21:11 PM
At least now I know what your quote means, I was about to ask considering we were on the subject.

I didnt think they were that many Easter eggs.
I knew about the pointing around the screen in the first one..but all those other ones, I had no idea.
What scorpion are you talking about.

P.S. You may be able to help me, recently I installed the anthology on ym computer, but for some reason the game doesnt recognize my sound card for any of the games but the 4th one.Is there anyway to get the sound to work cause the games arnt the same with the sound. I have the soundtrack for part 5 and it is indeed very beautiful, its like classical music.

P.P.S is there any site that lists all the easter eggs.
Title: RPG sequel question
Post by: SonyFan on February 17, 2001, 10:43:49 PM
What kind of Soundcard do you have? If it\'s a SoundBlaster compatable, you should just be able to select SoundBlaster/SB16 or Adlib if that dosen\'t work in the installation screens. That\'s what I did and I still get the "Can\'t find Audio Hardware" Error.. but the sound and music plays flawlessly. You may also want to check Sierra\'s website for patches and if all else fails, join up to the Offical QFG5 forum at SierraStudios. Ugarte took over Perdita\'s role as moderator there and I\'m sure he or Heroman will do all that they can to help you. You\'ll also want to get a slowdown utility like CPUkiller or Mo\'Slow to play certain areas of QFG3 and expecially QFG4. See, certian events are clocked to your processor. Since they\'re made for 386/486\'s, a Pentium 200 or above will crash them with Runtime errors. If those don\'t work then you can Email your saved game files and I\'ll try to get you past the problem areas. Just remember to save VERY often and don\'t rely on the autosave feature.

There\'s a lot of Easter Eggs I didn\'t know about either... even after playing some of the games for over 10 years. Most of them are visual jokes and stuff.. like the "Rosella Stone" in Erasmus\'s house or the Orat\'s on a Stick in Keapon\'s Shop. I haven\'t been able to find ANYONE that\'s been able to compile a complete easteregg list yet, but here\'s a decent one that covers QFG 1-4.

http://quest.adventuregamer.com/library.shtml

BTW: Clicking on the scorpion bring ups a message box saying, "Congratulations! You\'ve found the first Bug in this game."
Title: RPG sequel question
Post by: Faithdies on February 17, 2001, 10:47:03 PM
Alright, thanks SonyFan.
Im out of here for tonight,
but answer me this if you dont mind, why did Ken sell sierra, it seemed like it made a nice profit.
Title: RPG sequel question
Post by: SonyFan on February 17, 2001, 11:27:09 PM
Hmm... It\'s complicated, I don\'t even fully understand it myself, but I\'ll try to explain it. This was probably before you\'re PC game playing time but Sierra was the first company to set up a nationwide gaming network called TSN. (The Sierra Network). At the time, the internet was still in it\'s infancy and not even 1% of the country had it yet. So Sierra had to set up their network using 2400 baud modem connecting through dial-up access. It was a fun service, and had a lot of games and areas like Red Baron II, Larry Land, Shadow of Yesubius, and even Email services. They thought they could get it to work, but Ken eventually realized that if they were going to have any possibility to make a profit, they\'d have to get a million customers to sign on. So that meant getting a million 2400 baud modems and half a million PC\'s to install them on.

AOL later bought it off Sierra and turned it into the INN (ImagiNation Network), and soon after sold it to AT&T who shut it down. Sierra struggled with the losses incured by INN, child companies like Dynamix, and the cost of developing for more powerful PCs. Games were getting more and more sophisticated, but the market wasn\'t growing. (This was the time when a lot of FMV adventures like Phantasmagora and Gabriel Knight 2 came out) Ken decided to team up with the financer CSC (Or something like that) and expanded their facilities to Bellview Washington where distribution was easier. (Sierra originally was located in Oakhurst California.. A very small mountain town that\'s about 40 minuites away from the nearest city with an Airport)

Sierra thrived for awhile but ended up getting screwed out of most of their money by CSC and was cut off from further funding. Sierra had no choice but to either seriously scale back or sell to someone else. Ken took a gamble and decided to sell.. and Sierra was bought out by some other company (Can\'t remember their name) and then was sold again almost overnight to the French based company Havas who own\'s them now. In all these transitions, Ken was forced to step down as President and CEO of Sierra. About five months later, Sierra\'s new president decided to shut down the Oakhurst facility (Along with four other divisions) and fired most of the original Sierra designers and programmers without even so much as a day\'s notice. Oakhurst was a one stoplight town until Sierra moved in.. them and the phone company fueled Oakhurst\'s economy and when the layoffs took place, Oakhurst was devistated.

Sorry, but I just can\'t be happy who would do that to a community just because the new president didn\'t like the long drive. (Ken often spent six days a week traveling around to oversee projects at all the different divisions) Ken worked his ass to make sure things got done because he cared about the company, it\'s fans, and his employees. It\'s an example of the devotion Sierra had to their fans and workers.. all that\'s been lost now under Havas. Sierra isn\'t Sierra anymore.. they\'re just another nameless company pumping out rehased and unimaginative titles as fast as possible in order to make a quick buck. Is it any wonder why a lot of the original Sierra staff went to work at Sega? Sega\'s almost the same as Sierra in spirit.. and the two worked closely together durring the Genesis/SegaCD\'s lifetime and beyond. Editors from each magazine would even make guest apprearances for the other\'s publications. Ken even wrote a few editorial for Sega Visions as well as the regular monthly editorial in Interaction.

There\'s a lot more info out there on the net if you want to check up on it. Here\'s a link to the artical I got Josh\'s quote from, it really drives home the impact the change of management has had on Sierra\'s spirit and employees.
http://www.justadventure.com/articles/RIP_Sierra/RIP_Sierra.asp
Title: Oh man, nice long posts about my childhood favorite.
Post by: Simchoy on February 18, 2001, 03:06:22 AM
Quest for Glory series. :) I had fond memories of playing this game. Even got the Quest for Glory set 1-4 even though I had 3 or the games already. Playing as my hero Troy (first fighter, then Paladan). Great memories.

I still saddened that the good ole Sierra is gone. Not only am I dissappointed that their will (for now at least) never going to be another QFG again, now their won\'t be a Space Quest sequel, Leisure Suit Larry sequel, Police Quest sequel (that isn\'t Swat, crap) Gabriel Knights series, and so on. I miss these old adventure games. Unfortuetly, to a certain extent, some of them wouldn\'t have sold well now since, too short and linear (something QFG didn\'t have a huge problem with since it was a sorta RPG/Adventure combination game). Even other graphic adventure games from other companies didn\'t sell very well either. Times have changed. :(

I also heard that, CSC had been hit by hackers, taking all of their money. When CSC went down, so did Sierra. Bad situation made worse.
Title: Oh wait, maybe it wasn\'t hackers...
Post by: Simchoy on February 18, 2001, 03:13:06 AM
But some disgruntled former employees that decided to help themselves get their own severence pay. Greedy bastards.
Title: RPG sequel question
Post by: Faithdies on February 19, 2001, 06:01:56 PM
Hey SonyFan,
I tried what you said but the sound still isnt working.
Whats the URL for the official QFG5 page so I can ask on there forums?
Thanks.
Title: RPG sequel question
Post by: SonyFan on February 19, 2001, 09:39:54 PM
Go to http://www.sierrastudios.com for Sierra\'s website. At the right hand side of the screen, you\'ll see some blue areas with links to various game homepages. Click on the QFG:Dragon Fire link, which will take you to it\'s website. (www.QFGV.com dosen\'t work anymore for some reason) Once there, there should be a few icons at the top of the page. Click on the one with the mouth, and that should take you right to the forums.

Just be nice and respectful there. It\'s a decent little community once you get used to it, but the rules are super tight compaired to this forum.
Title: RPG sequel question
Post by: Faithdies on February 19, 2001, 10:40:15 PM
Awesome.
Got it workin.
Thanks, now I can enjoy this game again.
Title: RPG sequel question
Post by: SonyFan on February 20, 2001, 05:47:30 AM
Here\'s some more links you may find useful faithdies...

http://www.transolar.com
That\'s Lori and Corey\'s new game company. The site hasn\'t been updated in over a year, but hear the project is still going strong and a update should come sometime after E3.

http://www.hero6.com
That\'s the Hero6 project. Since Sierra wants to be a bunch of arseholes and shut down all fan based games, the guys here are making a "QFG LIKE game". It\'s one of the biggest fan based game projects on the net, and the game looks pretty good too. There\'s small demos and spattering of info, but no idea when a release date is scheduled.

http://www.adrenalinevault.com/pcrl/demo_temp.asp?game=qfg5
There\'s the link to where you can download the QFG5 demo. It\'s a heafty download at roughly 50 meg, but well worth it. It has the complete Rite of Conquest and even some multiplayer functions. Maybe when I get around to d/ling it, we\'ll play a few rounds on the net. At least this will help you decide on weither or not you want to buy the full version. You should know, though, Multiplayer was taken out because Sierra wanted to increase profit and there was nothing Lori or Corey could do except start writing a patch to include it later.. which was also scrapped by Sierra.

http://www.geocities.com/qg5/qg5demos.htm
Speaking of the multiplayer function in QFG5, Lori and Corey didn\'t have time to take all the MP code out before the game shipped. These guys have uncovered a bit of that code which allows you to play QFG with Elsa or Magnum (and maybe more characters). It\'s a bit buggy since the code is incomplete, but worth checking out anyhow.

http://agisci.cjb.net/
This is the homepage of a guy who\'s been reverse engineering Sierra\'s AGI and SCI interpreters. The AGI Interpreter is done AFAIK, and the SCI isn\'t too far off from completetion. With them, you\'ll be able to create your own Sierra look alike games or edit old favorites.

There was, at at time, also a team working on reverse engineering LucasArts\'s SCUMM interface.. but I don\'t know if they\'ve been shut down or not.
Title: RPG sequel question
Post by: Faithdies on February 20, 2001, 08:09:28 PM
Hey thanks for all the links.
I got another problem now though.
I can\'t find that beast in the desert of shapier.
I had no problems when I used to play.
I go 5 lengths west, then 3 north, and theres nothing there.
Im using an Imported Thief.
Thanks for your response.
I also have already kill the fire and Air elemental.
thanks.
Title: RPG sequel question
Post by: SonyFan on February 21, 2001, 12:16:06 AM
Hmmm, yeah the beast stumped me a few times too. What I usually do is go to the overlook of Shapeir and walk left until you reach Merv the Griffon. Walk two screens farther to the left and then head south. If that dosen\'t work, try just walking one screen to the left of Merv. You should find the beast there. Just make sure you bring along plenty of water and your saurus in case you get lost.

If you still can\'t find him.. try searching again after you\'ve beaten the Earth Elemental and talked to Aziza.

Title: RPG sequel question
Post by: Faithdies on February 21, 2001, 12:20:27 AM
As always, thanks.
Is there any point in becoming a Paladin in part 2?
Can you do anything different if you become one in Part 2.
I cant remember.
I know there are loads you can do in the 4th game.
Im thinkin about gettin the Leisure Suit larry collection soon.
Man those games were fun.
Title: RPG sequel question
Post by: SonyFan on February 21, 2001, 12:48:28 AM
Nope, none of the Paladin\'s extra abilities were built into the second game so there\'s nothing special with becoming a paladin except for a small speach by Rakeesh in the end scenes. The only real incentive to become one in QFG2 is that it helps you immencely in QFG3 since you start out as one after importing your character and bypass having to "earn" it. If you really know what you\'re doing, you might be able to pull off a Fighter/Mage/Theif character that can still become a paladin at the end.. but you\'d have to be a Fighter first and foremost since you NEED to complete some certain fighter only scenarios in a specific manner.

Good luck getting the LSL collection. Last I heard it was sold out until Sierra could free up enough CDBurners to start production again. It\'s well worth the cash if you can find it though. I\'ve got all seven (or should I say Six, since there never was a fourth game), so if you need some help with those too, let me know.

BTW: Do you have Napster? If so, put me on your Hotlist so we can chat without having mess with cluttering up the forums. My username should be {8up}.

P.S. I didn\'t want to start a new post, but I just found out some LSL news. I was browsing the forums at Al Lowe\'s Humor site and saw that one of the guys who runs a LSL Fan page. He said he read a N64 magazine that had an artical about how Sierra may make a LSL game for the GameBoy Advance. If that\'s true, then I may just have to buy a GBA... provided Nintnedo dosen\'t censor the crap outta the game first. Personally, I\'d rather see it on a machine with GBA\'s capabilities, than be bastardised by a poor 3D engine and half-assed motivated programmers. There\'s even a chance that Sierra won\'t ask Al back to direct another LSL game and just make it on their own.

It\'s all just rumor and speculation, but a guy can hope can\'t he. ;)
Title: RPG sequel question
Post by: Faithdies on February 21, 2001, 05:25:49 PM
I didnt think so.
I was just going to change my proffesion in part 2 to a fighter, but they wouldnt let me like they do in part 3 and 4. Right now Im in the African Village(cant remember the name), building up my stats.
Nah, I dont have a CD burner or broadband so i dont use napster. I do however have AIM.
My name is in my profile.
Title: RPG sequel question
Post by: SonyFan on February 22, 2001, 12:59:00 AM
Damn.. yer already in the Simbani village? I started playing early last night and I\'ve just now gotten my theif/mage into Shapeir. Damn, too bad they never brough out the Multiplayer fuction of QFG5 or else I\'d challenge you to a fight in the arena.

It\'s odd that it wouldn\'t let you change to a fighter in part II. When I imported my theif/mage, I automatically got changed to a fighter for some reason.. probably because of my high weapon use and dodge skills. I think the game will go ahead and give me the theif scenarios since I\'ve already hooked up with Dinarzad (God I wish you were given the option to marry her in QFG5 rather than that whore Nawar) on a few jobs.

Anyhow, I think Lori and Corey set up QFG 3 & 4 to ask your main class since those games were a bit more linear than the first two titles. (Limitations in the SCI engine I believe was the reason) When you choose your class, the game sets up some pre-determined events and takes you through that version of the game.. but many sub-quests and multi-solution puzzles are available for all classes with the right skills.

Well that sucks that you don\'t have Napster, cause I don\'t have AIM. My ICQ is screwed up and I just haven\'t bothered with reinstalling or fixing it. If you\'ve got mIRC we could chat there since this board\'s chat won\'t work. Pick a channel and a time and I\'ll try to make it.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.geocities.com%2Fjimbiltzii%2FQFGPSX.jpg&hash=874d73b7daf2d80a5530c34c896f79dcfce6ab1a)
Title: RPG sequel question
Post by: Faithdies on February 22, 2001, 07:32:30 PM
Coolness.
At the end of the first game I had every stat maxed out, and same with the second one.
Right now, I\'m in the simbani village trying to max out my stats.
Also, I\'m trying to get into the chieftan\'s hut, but he wont let me in, that bastard.
I need to give him the horn, so I can whoop Yesufa in the Initiation.
Is there any way to win the running parts of the race?
Thats the only event I cant win.
Oh yeah, where can you practice climbing i the third one?
Title: RPG sequel question
Post by: Faithdies on February 22, 2001, 08:58:48 PM
ERRR. Damnit.
I cant get into Laibons tent.
Can you only enter it a few times or something?
I maxed out my guy.
Its day 37.
Please tell me theres a way to get in there.

Title: RPG sequel question
Post by: SonyFan on February 22, 2001, 09:18:29 PM
You may have to use a slowdown utility if you get errors while in the hut/trying to enter the hut. If the Laibon just won\'t see you, all I can say is be persistant and try at certain times of the day. Usually noon and mid-afternoon are the best times to see him.

And no, there is no way to beat Yesefu that I know of. Sure a one sided victory would be nice, but the race really dosen\'t mean all that much anyhow as long as you can whoop him at every other event. I guess it was just the designers way of telling the player "No matter how good you are at something, there will always be someone better."

As for climbing, it\'s a bit tedious but if you keep climbing up and down the rope on the wrestling bridge you should be able max out that skill. Usually I just wait until QFG4 when there are more places to practice skills.

BTW: Did you know that you can start QFG3 with 250 skill points in at least two areas? All you have to do is max out the skills you want to get the advantage with in QFG2, then wish for more of that skill when you\'re talking to the Djinn in Suliman\'s tomb. The game will automatically add 50 skill points, despite being maxxed out anyhow. As long as you\'re careful and don\'t use that skill very much from then until the end of the game.. you character will be saved with those two skills at 250. They aren\'t lost when importing into QFG3 either so it\'s possible to say, start off QFG3 will the maximum 300 points in Weapon Use.

Title: RPG sequel question
Post by: Faithdies on February 23, 2001, 09:18:11 PM
Awesome.
Next time I go through the whole series I\'ll do that trick.
Someone on the QFG5 board said you can only go into his hut a few times and then you just can\'t get in.
So I just restarted my game from the beginning.
I\'m once again maxing out my character.
Its not as bad this time, cause I figured out a quick way to do it.
Go to the bridge and do the monkey bars, and then put your mouse over where you need to click to start working, and then just put something on the "enter" key and leave for a little while, and thatll build up your strength pretty fast.
You can do the same thing at the target for vitality and throwing.
Agility is one of the harder skills to work up.
Once Uhura gives you bridge instruction, just get on the bridge and start jumping, or ducking, or moving left or right, and thatll get your agility up. Not as fast though.
I dont know any other tricks.
You?


Title: RPG sequel question
Post by: Solid Snake 88 on February 23, 2001, 09:31:15 PM
Quote
Originally posted by SonyFan
Correction. Sierra WAS the best gaming company ever. Ever since Ken Williams was forced to sell the company and the new management decided to layoff the entire Oakhurst division (The Heart and Soul of the original Sierra) and close up shop there just because they didn\'t like the long drive.. Sierra just hasn\'t been the same. Not only do they not have the close relationship with their fans that they used to.. they are also producing crap. The only game worth mentioning in the last two years is Half-Life.. and it was Valve.. not Sierra who made it. I mean, Pro-BullRider.. Bass Fishing??? WTF is this crap??

Oh well. I wouldn\'t trust Havas/Sierra to do a remake of QFG. There are so many little nuances and easter eggs that Lori and the original QFG staff put in that they\'d never make the transition without Lori or Corey in charge of the project. Hell even they were, Corey would have to take the games apart and search the code for all the Easter Eggs since often the programmers never saw the need to inform Lori or Corey of them. Ever figure out how to see Zayisha\'s boobs when you exchange clothes with her in QFG2? Ever try to look at Dinarzad\'s guard? How about clicking on the scorpion or just click random spots on the screen the original QFG1? That\'s just a few of hundreds upon hunderds little eggs burried thoughout the series that will be lost if anyone else gets ahold of it.

PS: Try buying the Ali Fakir (Groucho Marks) glasses in Keapon Laffin\'s shop. When yer in Rasier, put them on before Mayun pulls you into Zayisha\'s hideaway. It\'s "Like looking through a veil". :D



Hey! I\'ve never even played any of these Quest for Glory games but I\'m sure Havas would do an excellent job. After all, Havas is the company which spawned the almighty allpowerful allseeing allknowing Blizzard Entertainment. :D


Me loves Blizzard :)
Title: RPG sequel question
Post by: Faithdies on February 23, 2001, 09:37:43 PM
Solid,you just dont know.
The Quest for Glory series is a masterpiece.
Everyone of the games are good(the ones I\'ve played), and they tie into the rest of the series really well.
You should go out and pick up the Anthology.
Its only like 25 bucks for 4 games.
That is if you are an Adventure game fan.
Title: RPG sequel question
Post by: SonyFan on February 23, 2001, 09:40:22 PM
Huh? I may just have to check in over there and find out who said that. As far as I know, you can enter his hut as many times as you want depending on the time of day. Least, that\'s the way it works out for me. There was a mass exodus of users from the QFG5 forum to other forums like Hans Halfwitten\'s and TheFACSRessurection about a year ago. Ugarte was one of the few who stayed. I check up on the place ever once in a while to see how things are going, but I won\'t post because of a promise I made to some of the ex-mods. Most of people there seem to be newbies to the series, so you may want to head over to either of the other two boards I mentioned for some additional help. You\'ll find their links in the FACS section of the QFG5 website.

You may also want to watch that little "trick" of yours. It\'s a good idea, and I used to do it all the time too. Just remember that if your stamina runs too low it will effect your health. If you forget about your character for too long, he\'ll die from overexertion. Any more, I do all my character\'s excersising by hand. For me, it just helps to increase the feeling that I made my character. It\'s kinda like the attachment you form with a Final Fantasy or Phantasy Star character you\'ve spent a good deal of time powering up.
Title: RPG sequel question
Post by: Faithdies on February 23, 2001, 09:49:35 PM
Yeah, I died a few times cause I was playing starfighter while my guy trained, and would get wrapped up in the level and come back to find him dead, so I would just do it for a little then save, and then do some more.
Did you piss some mods off or something?
I did that thing by trying to go in and for four Quest days I would wake up in the village, go to his hut and try to get in.
Then exert myself and rest then try to get in, and for four days , I never got in.
So I just started over.
I\'m almost back to where I was.
Title: RPG sequel question
Post by: SonyFan on February 23, 2001, 09:58:49 PM
"I\'ve never even played any of these Quest for Glory games but I\'m sure Havas would do an excellent job." - SS88

Well that\'s not really what I\'m getting at. QFG has amassed quite a cult following due to it\'s quirky humor and unique gameplay. You can almost feel the impression of the designers personality on the game.. and that would be lost in the trasition. I mean, Sierra was so much more than a company.. they were a community. Sure the games may technically be better in a remake.. but it would loose all the magic in the trasition ya know.

Sides, Havas wouldn\'t do anything but fund Sierra. It\'s Sierra\'s job to allocate funds to a digree and keep up quality control. If Havas decides to cut funding to the QFG Remake project.. then the games won\'t make the full transisiton they need to be good titles, let alone stay true to it\'s roots. Also Sierra wouldn\'t put the love and attention into the game that Lori and Corey would. They\'d just want to make it as cheaply as possible and alterate it to fit the mass market, never paying mind to those who built Sierra.. it\'s core fans who, unfortunately, are nothing more than a nitch market anymore.
Title: RPG sequel question
Post by: Solid Snake 88 on February 23, 2001, 10:08:10 PM
Yes its true that Sierra once was a great game maker. I was a big fan of the Police Quest SWAT series myself. Now days they only make hunting and fishing sims. Which sucks.



P.S. I mainly only said that cause I love Blizzard. :D :D :D
Title: RPG sequel question
Post by: SonyFan on February 23, 2001, 10:16:40 PM
"Did you piss some mods off or something?"

No, actually I got along with the mods really well, Expecially Guque. I don\'t know all of the little details, but lets just say one flamer\'s pathetic lies caused one of the best mods you\'ll ever find to get unjustly fired. To support him, his GF who modded the QFG5 channel quit.. and that started the exodus of Mods and users. I left to show my support of two of the best mods I\'ve ever met. That was kinda the second nail in the coffin for me. To think that someone from Sierra would just up and fire an employee who\'s given so much sooo them for so little without even really looking into the situation.

BTW: It\'d be best that you didn\'t mention this over at the QFG5 forum. There\'s still a lot of anger and confusion over the matter, and Ugarte\'s doing his best to keep things calm for the newbies.

As far as the Laibon is concerned, if get too frustrated then just Email me your saved game and I\'ll try to get you past. I may have a different version with different patches than what you\'ve got. Heh, if you think this bad.. just wait until you run across Error52 and the "Tanya" bug in QFG4. :D

Title: RPG sequel question
Post by: Faithdies on February 23, 2001, 10:52:57 PM
AH!
Was the Tanya bug the one where the game would kcik you out or stall everytime you went in her room?
I got that before.
I just turned the detail ALL the way down and that solved it.
Or is there a different bug?
You are right, I havent seen a good sierra action game in a long time.
Title: RPG sequel question
Post by: SonyFan on February 24, 2001, 02:36:46 AM
Naw, the Tanya bug I\'m talking about is a lot more frustrating. In the first three or four days of the game you HAVE to see the Domovi at the inn and then help him. If you don\'t, then the Domovi won\'t show up and tell you where Tanya\'s doll is. If you can\'t get the doll, you can\'t save Tanya and progress through the game. Usually your character will be pretty built up by the time you have to rescue Tanya (13 to 23 game days average). So you end up having to start all over again from the beginning if you want to beat the game.
Title: RPG sequel question
Post by: Faithdies on February 24, 2001, 09:34:06 AM
Ah, yes.
I have encountered that bug.
It did suck.
All you have to do to see the Domovi is too go downstairs at night correct?
Title: RPG sequel question
Post by: SonyFan on February 24, 2001, 05:17:45 PM
Well, you have to see him and help him out. Only after you free the Domovi in the Monastary will you be able to get the doll and save Tanya.

BTW: Did you manage to get into the Laibon\'s hut yet? If your a Paladin, remember to use a slowdown utility or else you\'ll loose honor for making him ask you "Why are you here" so much. If you do loose honor, an easy way to restore it is to raise it just high enough to get the healing ability. Then buy a whole bunch of stamina pills from Salim. Later, if you save the baby meerbat you click like crazy on him with your healing ability, taking stamina pills as you need them. That should skyrocket your honor in only a few moments. There\'s also a trick like that in QFG4 with the Rusulki that can maxx out your honor in just a few moments.
Title: RPG sequel question
Post by: Faithdies on February 24, 2001, 08:51:20 PM
Hey.
Yeah I remember that.
Part 5 is one of my favorite ones.
That one and part 1.
Another easy way to get your honor up is to just give the boy in the bazaar money,
and you can do that throughout the game.
Though it gets costly.

I started over again.
Youll never guess what happened this time.
So i finished this battle with a Rex, so I saved my game(I usually only have one save game I just copy over,Big mistake), and when I went to leave the field my character started walking into the sky, then it booted me into windows, and it does that everytime I reload and so-forth, so I just started over.
Title: RPG sequel question
Post by: SonyFan on February 24, 2001, 09:11:28 PM
Yeah, but I usually give him money because that\'s what my characters would do. (Except for my latest character.. he\'ll steal the beggars money) Giving him Royals will raise your honor faster than giving Commons, but you can also spend more commons before going broke.. so that\'s acutally the better way.

Sounds to me like you\'ve been unlucky with game bugs. I\'ve only walked into the sky and crashed the game like twice in the 10 years I\'ve had it. (I still can\'t believe it\'s acutally that old already) Heh, I may actually finish the series before you do. :D Did ya get a chance to pick up QFG5 yet?
Title: RPG sequel question
Post by: Faithdies on February 24, 2001, 10:12:23 PM
Nah.
Ive been low on cash.
I am planning on it though.
Just so I can finish off the series which I started 4 years ago.
Yeah.
So Im doing the Initiation now, and its the spear throwing part, and when Yesufa throws the spear, it boots me out to windows.
Do I need to get that "Moslo" program or whatever.
If so, where can I get it?
Title: RPG sequel question
Post by: SonyFan on February 24, 2001, 10:30:47 PM
Yeah, that\'s probably the solution to a lot of your problems. Mo\'Slo is popular, but I like CPUKiller better. It\'s really easy to use and seems to be a lot more effective. When I ran Mo\'Slo, it was almost as if it were just stopping and starting the processor.. which didn\'t work because in those few milliseconds when it did run, it let my computer run too fast and made the gameplay very choppy. CPUKiller, on the other hand, takes control of your processor and makes the resource occupancy grow enough to slow it down, and the gameplay is still reletively smooth.

http://web.tiscalinet.it/robyrobo/
Title: RPG sequel question
Post by: Faithdies on February 25, 2001, 09:34:10 AM
Yeah.
CPUKiller didnt work, and I put it at a lot slowing down my computer.
It still boots out.
I keep getting Error 4.
Im thinking about just sending you my save game.
Will that work.
I thought you needed my spool for that to work.
Any other ideas?
Title: RPG sequel question
Post by: Faithdies on February 25, 2001, 06:31:53 PM
ok.
It cool, I finally got it to work.
I had to turn it up to 90%.
One more question.
Now I\'m on part 5.
I bought this game a LONG time ago,
and I lost the book,
Could you post the ingredients for all the codes from the book you need for doctor cranium?
I need:

       Gargoil
       Quixoat
       Hintline

It would be really helpfel because as I said, I lost the book.
Thanks
Part 5 is fun
Title: RPG sequel question
Post by: SonyFan on February 25, 2001, 09:26:15 PM
If you bought the Anthology, then there should be a file on the CD somewhere that has all the copyprotect codes in it. It\'s labeled "Manuals", and you\'ll probably have to install Adobe Acrobat to read them since they\'re all in PDF form I believe. At least, that\'s the way it is on my CD version of QFG4.

I\'d pop in my cd and look them up for you, but I\'m feeling lazy right now and don\'t wanna piss with that adobe crap. Luckily for you, I also have the DOS version and the hardcopy manual that goes with it. (Why Sierra ever stopped printing manuals, I\'ll never know.)

Gargoil = Pizza, Water, Water, Earth, Earth
Quixoat = Water, Air, Fire, Pizza, Air
Hintline = Earth, Air, Pizza, Air, Earth

Now I\'m not going to be anal and accuse you of downloading the game, or just suggest you send away for another copy of the manual. I\'ve been stuck in your position before, and I know how much it sucks. The way I see it, IF you did download the games.. then that\'s acceptable since you probably never would have blown 40 bucks on old games you already bought once. I would ask that IF you did download them, then please buy a copy since that is the only way to tell Sierra and the rest of the gaming community that you enjoy adventures and would like them to continue making them.


Title: RPG sequel question
Post by: Faithdies on February 25, 2001, 09:31:54 PM
SonyFan,
Your the man.
Nah, I did buy it.
Funny thing is , is that I cant remember buying it.
I just Know I did.
It has the best game soundtrack ever with it,
and on the soundtrack is the QFG5 demo.
See, I would have had to have bought it to know that, otherwise I would think its on the Normal CD.
My version of the anthology came with a booklet.
I just lost it.
I think my copy of the anthology is really old.
Cause I didnt see a manual section, cause I looked just in case.
Thanks again.
P.S. That soundtrack IS absolutely beautiful.
Title: RPG sequel question
Post by: SonyFan on February 25, 2001, 09:32:22 PM
"Im thinking about just sending you my save game.
Will that work. I thought you needed my spool for that to work."

Well I guess I don\'t really have to say this since you\'ve already gotten past the problem, but if you have any more troubles then yeah, go ahead and send it to me. The only problem would be that QFG4 Dos and QFG4 Windows save games aren\'t compatable. In order to get all the multimedia in there, Corey had to teak the game engine and couldn\'t get the two versions compatable by the shipping date.

Now I have both the Windows and Dos versions of QFG4, so any saved game you send me will work fine. Just remember to save your game BEFORE going into the scenes that are the problem areas. (I.E. The Chernovy in the swamp) I can\'t help you if you\'ve saved just before doing the action that crashes the game.
Title: RPG sequel question
Post by: SonyFan on February 25, 2001, 09:35:35 PM
Hey, about that QFG5 demo.. is that the one that has the full Rite of Conquest on it, or is it the sneak peak demo? If it\'s the full Rite of Conquest, then just go ahead and install it, and I\'ll download a copy tonight so we can play multiplayer sometime. cool?
Title: RPG sequel question
Post by: Faithdies on February 25, 2001, 11:08:48 PM
I have the sneak peek demo.
The one where you can walk around and check out the Thieves guild, but you cant do ANYTHING.
Im planning on getting the full game.
Ill download the real demo soon.
My computer sucks.
Right now I\'m about to meet katrina at the Castle gates.
Before I go there I want to know,
Can I do anything with the jewelry?
Whats an easy way to build up my honor?
Thanks
Title: RPG sequel question
Post by: SonyFan on February 26, 2001, 02:24:04 AM
Heh, well it turns out that the QFG5 demo dosen\'t have the full rite of conquest after all.. and it dosen\'t have multiplayer either. I\'ll download the sneak peak demo from Matt & Jamy\'s later, but I\'ve just spent three hours and about a hundred mb of harddrive space on a short two room demo where you do nothing but fight. What a pisser. You\'d probably be better off just looking at screenshots until you can buy the full game.. the demo isn\'t really worth it, unless you just wanna see what the finished game looks and plays like.

There\'s really nothing to do with the jewelry. Least, I haven\'t found a use for it. AFAIK, you can\'t sell it or give it to anyone.. it\'s just there. You\'d be better off just giving Katrina flowers. Speaking of flowers, there\'s easy way to build honor too. If your a Paladin, you have to give flowers to the Rusulki to keep her from drowning you. Once you\'ve done that, there\'s a bug that won\'t let the flowers leave your inventory... so you can just keep giving her flowers over and over again until your honor is sky high.
Title: RPG sequel question
Post by: Faithdies on February 26, 2001, 07:47:17 PM
That sucks.
I was going to download the demo tonight or so.
I might be getting the full game this wendnesday.
Hopefully they have it at my local EB, so I can get it.
Its too late, I already got captured and now I have 3 days to get the last scroll.
But, now Im getting that damn Error in the swamp.
I HATE MY COMPUTER!
Why do you lose all yoour Paladin Abilities but Heal when you Import a Character from the other games even if you have them all?
That made me mad.

Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 03:25:55 AM
I dunno, I\'ve never had that problem. When you import a character, it asks you weither or not your character is a Theif, Mage, Fighter, or Paladin. It may be that if you don\'t choose paladin, you loose all the Paladin\'s special abilities.. but I\'m not sure on that one. If you haven\'t patched the game yet, I\'d do that and see if it dosen\'t help.

Like I said before, if you have too much trouble in the swamp just send me a saved game from before you enter swamp or at least before you fight the Chernovy and I\'ll try to get you past. You may have to slow your PC down to 10% or so again.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 11:14:11 AM
Nah, I imported as a paladin so I dont know why I lost my abilities.

Ok, whats your email addy, Ill just send you that.
Do you want my spool as well.
I have it running in windows.
Thanks.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 11:35:01 AM
jrbiltz2@waveone.net

Just send it there and I\'ll try to take care of the problem and have it mailed back to you in about an hour or so.

BTW: What\'s the spool you\'re talking about? I\'ve never heard of it. Just go ahead and send it just in case.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 11:48:41 AM
Ok.
Im about to send.
Check your mail in a few minutes and it should be there.
Thanks again.
Im sending you my save from within the swamp.
If you finish going left on the screen, then you should be right at the chernovy.
Ive figured out that the easiest way to beat them is to just continually cast flame dart at them until they both die.
Thanks again.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 11:51:19 AM
Ok.
Its sent.
Thanks again.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 12:48:08 PM
The saved game should be in your mailbox right now. Just copy-paste the .cat file over your old one and make sure Glorysg.010 is in your directory. When you restore, you\'ll see a savegame called "Beat Error52". I beat the Chernovy, got the ritual for you, and saved on the same screen you were on before reaching the tomb. I had to do that to get around the error. Now you shouldn\'t have to worry about Error52 or any file corruption for the rest of the game.

At some time in the future, you may want to look into buying a 486 specifically to play older games. I\'ll probably end up setting up my old 386 & 486 once I upgrade my Pentium. Then I\'ll hook those three up as servers running Linux and also use them to play all my old games. You may want to do something similar if you play a lot of older titles.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 12:52:29 PM
The only older games I ever play are the QFG series.
Are the LSL games this bugged?
Im assuming you beat the Chernovy the mage way, with reflect then flash(or whatever its called),
I would always just stand tere and hit them with magic.
For some reason you dont start getting damaged by them if you dont move till the first one dies, which makes it much easier.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 12:53:46 PM
"Ive figured out that the easiest way to beat them is to just continually cast flame dart at them until they both die."

That never works for me. They cast their spells so fast that you\'re dead before you really have the chance to fight back. If you\'ve got magic skills, just cast reversal. Once they figure out that you\'re protected, the screen will go black. Then cast Juggling Lights and you\'ll be thrust into close combat with them. After that it\'s just a matter of a few good dodges, jumps, and slices.

If you don\'t have magic, then just make sure you have a good supply of Healing pills and a good slowdown utility.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 01:01:40 PM
Naw, actually I haven\'t had too many problems with Larry. There\'s a few bugs scattered here and there, but it\'s mostly an ocassional annoyance. Really nothing more than any other PC game has. Space Quest is where you run into some major bugs, expecially the windows version of Space Quest IV. The whole mall scene where Roger is running from the Sequel Police is damned neared impossible to play even with a slowdown utility. SQV\'s major trouble spot is when you\'re trying to solve the locking mechanism and take the cloaking device from WD40\'s ship. The King\'s Quest series is pretty solid too, and Police Quest as far as I know. The problem with QFG is that it\'s an RPG/Adventure game that has much more complex code running in the background compaired to just a standard Adventure, which means more of a chance of a conflict from Runtime errors.

Once you get past the bugs caused by having a fast processor, QFG really dosen\'t have that many bugs at all.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 01:36:10 PM
Awesome.
I just beat part 4 with a maximum score.
I didnt even know that I was doing that good.
That rocks.
Alright.
Well, thanks.
I should be picking up part 5 tomorrow.
So I guess Ill be getting you help for Part 5 cause Ive never played that ojne before ever.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 02:16:04 PM
Cool. Yeah, I\'ll help ya out with part 5. I\'m not as experienced with it as I am with the other ones, but I\'ve beaten each character type at least once and the Paladin\'s game three or four times.

Speaking of Paladins, there\'s bug in QFG5 that you\'ll have to get patched before you can complete some of the sidequests. Sierra\'s QFGV site still has the patch up, so you may want to download it in the meantime so you don\'t have to mess with it later.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 09:18:06 PM
Yeah.
I just hope EB has it.
Its kinda old.
Ill get that patch when I pick it up tomorrow.
Looks like I\'m going to be in gaming bliss tomorrow(hopefully).
So what is your favorite QFG game?
I think mine is part 4.
It would be part 3, but I hate the random battles.
Very annoying.
Title: RPG sequel question
Post by: SonyFan on February 27, 2001, 10:37:35 PM
I like QFGII the best. The graphics are dated as hell, but the storyline and gameplay are amazing. It\'s got the best combat system of the entire series as well. And to a certain digree, I miss the text parser. Maybe it\'s just me, but get more of a feeling of accomplishment when I figure something out and type it in by hand rather than just point & click pixel hunting. QFGIII comes in a close second though. I love the music, innovative setting, atmosphere, and the underlying morals that are weaved into the game. Expecially the anit-war messages and the idea that "Good" and "Lawfulness" aren\'t one in the same. You actually get more rewards from breaking the law in order to help people than you would by following the laws.

If you didn\'t like the random battles in QFG3, then you might be put off by QFG5\'s overhead map and random battles. It doen\'t bother me that much since there aren\'t ungodly long load times and combat is totally optional in most cases. That\'s one of the things I\'ve always hated about RPG\'s like Final Fantasy and Phantasy Star.. no matter the class of your character.. you had to kill monsters to advance levels. Why? If you specialize in picking locks or healing wounds.. wouldn\'t it be more logical to have your level increase by how often you practice those specific skills rather than increase those skills by preforming a totally unrelated act?

BTW: How did you get into QFG in the first place? Did ya just happen to see the box on the shelf and decide to give it a whirl, or did ya play it at a friends house first? For me, it worked out that my sister bought Hero\'s Quest 1 (QFG1) and I ended up playing it more than she would. I was hooked, and after that I bought each new game in the series the same month they came out.
Title: RPG sequel question
Post by: Faithdies on February 27, 2001, 10:43:35 PM
The message is pretty deep,especially if you are a paladin.
The one thing I didnt like about part 4 is if you are a paladin you cant break the glass above the Domovoi in the Monastory.
The battles wont discourage me.
I just like 1 and 4s battles better.
I cant even remember how I got into it.
Let me think...
The first one I got was part 3.
I remember now.
I was in 7th grade,
and a friend let me borrow his because we would swap games back and forth a lot, and I loved it.
I bought 4 when it came out, and then when the anthology came out I got that.
I loved the soundtrack, I need to find that, cause Im into classical music(favorite is Tchkaviosky) and that is a very classic soundtrack.
I got the anthology anout a year and a half ago.
I then bought part 5, but I had a 166 mhz with 16 megs of ram and it ran shamefully, so I had to take it back, and now that I have a new computer, Im going to pick 5 back up.
It should rock.
Title: RPG sequel question
Post by: Faithdies on February 28, 2001, 12:57:09 PM
They didnt have it at EB, so I had to place the order through sierrs.
I chose UPS air shipping.
How long should that take?
Title: RPG sequel question
Post by: SonyFan on February 28, 2001, 07:40:04 PM
I\'m not sure. Through Air mail I wouldn\'t expect it to be any more than one buisness week, but it all depends on how backlogged they are trying to get other software out.

Look, I\'m probably not going to be around for a few days. Between plates, insurance, rent, utilities and all that good stuff, I didn\'t have enough money to pay my ISP bill this month and until I find a new service, I\'m kinda screwed. I\'m going to go surfing around for some FreeISP\'s in my area and if push comes to shove I\'ll just hook up to AOL just for the 15,000 or so free hours I\'ve accumulated on all the disks they\'ve sent me. If you get the game and need some help before I\'m back online, just ask the guys over at Sierra\'s QFGV website or at the FACSResurection. I\'m sure they\'d be more than happy to help you out.


Title: RPG sequel question
Post by: Faithdies on February 28, 2001, 08:01:29 PM
Hey thanks.
Hope you find a suitable Free ISP.
What about Net Zero?
No local numbers?
Title: RPG sequel question
Post by: SonyFan on February 28, 2001, 08:23:16 PM
Nope, I already looked into them and they haven\'t gotten the service out to my area yet. There\'s a few more I wanna check up on though. Hopefully one will have an 800 number I can dial into since I had to get long distance taken off my phone.

I might also mooch some internet time off my buddies. I used to set all their computes up with my acount so they could get on the net and surf around while saving money to get their own service. It\'d just be a matter of calling in a few favors.

I guess it\'s all for the best anyhow. I\'ve been wanting to switch services anyhow. If I can get some free net time until I can afford a DreamCast, then I\'ll just use the money I would have paid my ISP to buy a DC and hook up with the Seganet/Rebate plan and use the money I get back to buy PSO and a few games.

I just hope Sega\'s got an access number in my area.
Title: RPG sequel question
Post by: Faithdies on February 28, 2001, 08:27:06 PM
That would be pretty sweet.
Ive been meanin to pick up a dreamcast.
Just havent had the money to.
I defiantly want to try out PSO.
I also want to get Skies of Arcadia, because Im hearing amazing things about it.
Title: RPG sequel question
Post by: SonyFan on March 01, 2001, 02:34:30 PM
Yeah, I\'ve heard PSO kicks ass. It was the reason why I was thinking of buying a DC in the first place, then when I looked up the information on it and saw all the other killer titles out there for it I knew I had to have one. Now I just gotta wait until I get some cash, which hopefully won\'t be too long.

If you get PSO, you wanna join a QFG clan? I\'ve been thinking about trying to talk some of my old buddies who left the Sierra message boards with me into buying a DC and this game.
Title: RPG sequel question
Post by: Faithdies on March 01, 2001, 02:39:26 PM
Damn right.
That would be sweet.
We would wreck house.
When I get the money Ill defiantly get it.
I also want to get Grandia 2.
Thats supposed to be really good.
Its supposed to come out for the PS2 but I dont know when.
Ill get the PS2 version of RE:CV though.
Title: RPG sequel question
Post by: SonyFan on March 01, 2001, 03:27:20 PM
I dunno, Grandia II just hasn\'t grasped my attention for some reason. There\'s just something intangible about the series that puts me off. Skies of Arcadia looks good though. More or less I\'m looking for the Adventureish titles on the DC. Shenmue, HeadHunter, Resident Evil: CV, and games like that. They make up my PS2 most wanted list too.. MGS2 (Well it\'s sort of Adventure like), Shadow of Memories, The Lost, Run Like Hell, RE4 and whatever this new LucasArts adventure comming out is.

I\'m kinda glad that even though the Adventure genre is next to dead right now, that the hybrids are still very popular, expecially the Action/Adventure games like RE, Silent Hill, and Fear Effect. It makes you wonder though, why someone else hasn\'t tried a RPG/Adventure hybrid lately. Yeah, their shorter than normal RPG\'s but they\'re also much much more interactive and involving. They\'d also be good "RPG Lites" for those who don\'t have over 80 to 100 hours to spend on a game and just can\'t get into the genre. Plus since the Adventure element lends itself to a single user playable character, Realtime battles would be a breeze and quite fun if programed correctly.

IMO, it sure beats the hell out of character maintinence, stats records, obscure strategy, and the countless hours of "mindless monster bashing" needed to raise levels. That last point is one of the reasons I like QFG so much.. you improve in specific skills depending on how much you practice that skill, rather than just recieve broad routine improvements of all skills based on how many monsters you slay.
Title: RPG sequel question
Post by: Faithdies on March 02, 2001, 12:37:06 AM
Yeah.
Ive been waiting for an adventure game like Shadows of Memories.
I hope the new lucasarts game is something like Monkey Island, that would be pretty sweet.
Ive heard nothing but good things so far about the Grandia series.
I havent played any of them yet though.
I think the adventure game is one of the funnest out there.
I mean, Leisure Suit Larry?
Thats about as fun as you can get.
I think a new adventure RPG would be cool.
I think the new Baldurs Gate is going to be kinda like that, but more RPG intensive. Did you ever play Crusaders of the Dark Savant?
Its defiantly an interesting game.
Title: RPG sequel question
Post by: SonyFan on March 02, 2001, 08:07:14 AM
Naw, I haven\'t even heard of the game. If it\'s a new PC game, then I won\'t be able to play it until I can afford to upgrade. *Kicks his Pentium 200MMX* Now if it\'s Abandonware, I\'ll download a copy tonight just to check it out.

Just for the record, you do know that I trade in abandonware. Technically, I\'m a pirate (Though I prefer the term Brigand).. but ABware differs from Warez and other forms of piracy in one very important way. Only games that are no longer sold/supported by their copyright holding companies are considered abandonware. All other software that is still being sold is considered Oldwarez or Warez.. which I am against. I figure that if a company still want to sell their software, then I\'ll buy it and support the industry who\'s supporting me. If they don\'t, then I am neither hurting the industry nor the company who created the software by collecting their "Old Garbage".

For example, I would gladly E-mail you a copy of CodeName: Iceman.. a Sierra adventure series that never made it past the first game and is no longer sold. However, I won\'t give you King\'s Quest 3.. which is still being sold in collectors packs despite being ancient.

In this form, trading old games and software is really no different than downloading and emulating ROMS for a Sega Mastersystem or NEO-GEO. The only thing that trips most people up is that old PC games can still be played on new computers, so there isn\'t that barrier of a "Dead Console" which safely defines what generally is ABware and what isn\'t.

Oh, and one last thing, Hero\'s Quest 1 IS abandonware since Sierra cannot legally sell or support it due to copyright infringments. The game is still being sold under the title Quest for Glory 1. Personally, I think it would be great for everyone reading this to download HQ1 and play it, possibly getting hooked on this increadible series and buying the full QFG collectors pack as a result.
Title: RPG sequel question
Post by: Faithdies on March 02, 2001, 09:21:55 PM
Well,
that is defiantly iteresting.
I didnt know such a piracy existed, though I guess its not piracy, its like going through someones trash, which is legal if I remember correctly.
It probably is vaporware.
I think the first version is about 10 to 12 years old.
Its really good because you can choose i think 12 different races and there are 25 different proffesions you can pick for each of your 6 characters.
I suggest, if you do get it, that you get a paladin,ninja,bishop,monk,psionic,and a valkyrie(maybe).
I cant remember which you should get last.
Its a VERY DEEP game.
There are 5 different catagories of skills, each with about 20 skills each.
Each time you level up you get to choose points to distribute(kinda like the begining of each QFG game), and if you use magic, a new spell.
There are 5 different areas of magic and each time you level up you get to pick a new spell from the list.
Also, at anytime during the game, you can choose a new proffesion for your character(this is really fun towards the end of the game, cause your character reverts all the way back to level one, and you can rebuild him up very fast.)
You then arrange your party into 2 columns of three each.
The people in the front column can attack with normal weapons, the people in the middle can attack with medium weapons and the people in the back can only attack with projectile or long weapons.
Conversly the people in the front will often take the most damage.
Its defiantly a challenging game, and really long and deep considering its only about...oh 12 years old, and only takes to disk to hold the entire game.
If it is AbandonWare I highly suggest you get it, especially since you seem to like this kind of game from your post in "baldurs Gate:dark Alliance revisted".
This game is like a mix between QFG,Diablo and Final fantasy tactics.
Title: RPG sequel question
Post by: SonyFan on March 02, 2001, 10:59:25 PM
Cool. Sounds kinda like a cross between QFG, OgerBattle64, and Final Fantasy. I\'ll check it out on Moby games tonight to see if it\'s still being sold or not. If it is ABware, then Underdogs will probably have it.

BTW: ABware IS considered piracy and IS very illegal, same as downloading Roms. Even though a company isn\'t selling said software anymore, they still own intellectual copyright on it.. and that dosen\'t expire for 80 years. Unless the software is released as Freeware (As Sierra\'s Betrayal at Krondor was) or the copyright holding company has gone out of buisness without anyone else buying up their assets.. then you can be prosocuted for it.

I just see it as a stupid law. Noone in their right mind is going to pay 10 - 20 bucks for a game that\'s over 10 years old. It just isn\'t going to happen. Maybe a few people would, but nowhere near enough to cover the manufacturing and distribution costs. 9.9 out of 10 times, a company will just sit on the copyrighted software and not do anything but let it fade into obscurity. I don\'t think that\'s right to let such treasures just fade away. That\'s like destroying movies after they reach 10 to 15 years old, weither their classic masterpieces or not.

If anything, I\'m in it just as much for preservation as I am for enjoyment and nostalgia. As I said earlier, if someone searches to no avail for a game or program that they fondly remember from their childhood, and I can provide it where "Corperate Entities" can/WILL not, then I feel I\'ve done a good thing despite breaking the law.
Title: RPG sequel question
Post by: Faithdies on March 02, 2001, 11:11:17 PM
Ah,
I understand.
That makes sense.
You should seriously check this game out.
I wish I still had it, so that I could start a new game.
But I let a friend borrow it and never got it back.
It does have a copy protection though, which sucks.
At the beginning of each reloaded data, it asks for a word from the manual.
It will say.
What is on page 42, 5 lines down, 6th word.
Which was always gay.
They didnt have that on the CD version though.
Hopefully thats what you get.
Or maybe they will provide something for that.
Title: RPG sequel question
Post by: SonyFan on March 02, 2001, 11:59:04 PM
I just checked on Moby, and yes, it\'s ABware. I just downloaded the disk version (fully cracked) and a walkthrough in case I get stuck. I can\'t give you the site I downloaded it from because I don\'t wanna be banned over technicalities, but just do a Google search on "Abandonware Wizardry 7 Crusaders of the Dark Savant Download". Two sites should pop up. Click on the top link, and it should take you to a page that has it.

From the box covers on Moby, it looks to be less like an adventure RPG and more of a DungeonHack type of game. Those aren\'t exactly my favorites types of RPG\'s, but I\'ll give this game a whirl and see if I like it. Two other games of this type, which you may like, are Shadow of Yesbius and Fates of Twinion. They were the first graphic MMORPG (Massively Multiplayer Online RPG) where you could form a party with other players from all over the country, but now that INN/TSN has shut down they can get a bit boring, and quite difficult. Moby gave them a generally high scores, so you may want to look into getting them to try out. They\'re VERY rare ABware, but I\'ve got both of them so if you\'re having too difficult of a time finding them, ask me and I can E-mail them to you.
Title: RPG sequel question
Post by: Faithdies on March 03, 2001, 12:07:05 AM
Awesome.
yeah, email the links to them.
Also, is Goblin Quest by sierra ABware?
That was an interesting puzzle game and I would like to play it again.
Its not really a Dungeon game.
ABout half the game takes place outside.
Its a very HUGE world too.
It has random battles also.
But they are way better than like Final Fantasy random battles.
Just give it a chance.
You also said Betrayal of Krondor was ABware now.
I remember wanting to get that.
Was it good when it came out?
Email the link to that too.
Also, if you just want hints on what to do in the game instead of what exactly to do, just ask, and Ill give you a hint.
I remember that game pretty well.
Title: RPG sequel question
Post by: SonyFan on March 03, 2001, 12:28:06 AM
Well what I meant was, it\'s a game similar in play to that of DungeonHack or Menzoberanzzan. I\'d send you the link, but that would take longer than just looking the site up yourself. Just do a http://www.google.com search with the words I provided in "" above, and it will take you right to the link to the page. I was there just a few minuites ago.. trust me.. you should have absolutely no problems finding it.

Gobliiins 1, 2, and 3 should all be abandonware by now. You may want to check at http://www.mobygames.com to check the year they came out and then check Sierra\'s website to see if they\'re still selling them. If they aren\'t then it\'s ABware. While you\'re there, they should have a download section with Betrayal In Krondor (full version) available. It\'s not really Abandonware since Sierra release the game for public licence, which means it\'s basically like shareware. You can download it and trade it to as many people as you want provided you don\'t alter the game in any way or sell it.

Speaking of which, I need to download the game too. I just bought it\'s sequel, Betrayal in Antara, a few weeks ago from a videogame trader shop and would like to get another one of my collections nearly complete. BiA is also ABware I believe.. but it\'d be one hell of a download over 56k. It\'s 3 cd\'s long, and a CD rip just wouldn\'t do the game justice since you really do need the introduction movies and dialoge to understand what\'s going on.
Title: RPG sequel question
Post by: Faithdies on March 03, 2001, 12:38:17 AM
Ok.
Thanks for all the info.
Is betrayal of Krondor any good?
I never played it.
Or is BIA any good?
Goblins was very interesting, Ill check and let you know if its abandonware.
When you play Dark Savant come here and give me your impressions.
Title: RPG sequel question
Post by: Faithdies on March 03, 2001, 12:59:48 AM
Damnit, I cant find it using the quotes you gave me.
Could you mail me something more tangible, please.
That would be cool.
Title: RPG sequel question
Post by: SonyFan on March 03, 2001, 06:45:48 PM
Go back to the google search and enter these words into the search engine. "abandonware Crusaders of the Dark Savant Download" That should bring you to the page I was talking about. I think the addition of "Wizardry 7" might have been what tripped it up. So far I haven\'t even gotten into the game yet, I keep getting an error message. Something about missing scripts, or can\'t load script or like that. I\'ve already patched it, so I\'ll try to use CPUKiller next and see what happens. I could well be that the copy I downloaded was corrupt... in which case I don\'t know what to tell you. I looked all over the place and the only sites that have it listed are full of dead links or have been shut down by the IDSA and SPA. That sucks.. expecially since The Keep got shut down just a few days ago. They were great.. I was hopeing to download a copy of Dos 6.22 and Win 3.11 for some of my older computers but I guess I\'ll just have to get my applications somewhere else. For some reason, most sites only want to put up ABware games and not other software. I can\'t tell you how long I\'ve been looking for an old copy of Adobe Morph. (Hey, Altered Beast, if you\'re reading this.. lemmie know if you run across a copy.)
Anyhow, the first link that pops up will be "rpg". That\'s the one to go to.

BIK and BIA are very good games IMO. They\'re one of the few old RPG\'s that have fully 3D worlds to explore in the first person view mode. The battles are turn based, but fresh and non-repetitive like the Final Fantasy ones are. The inventory screens can be a bit confusing at first, but they are actually quite nice when you get used to them. The things you really have to watch out for is the magic management screens and the storyline. Since the games are written by Raymond Feist around his semi-famous Rift-War saga of books and deal mostly with political intriuge in a fantasy setting, things can get a bit confusing later on if you\'re not paying close attention.

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fpc.hotgames.com%2Fgames%2Fbetray%2Fscrn01.jpg&hash=1cb8511c391cc7fa3b8c296947f078c2a48adad3)
Betrayal in Krondor

(https://psx5central.com/community/proxy.php?request=http%3A%2F%2Fwww.gamesdomain.com%2Fgdreview%2Fzones%2Freviews%2Fpc%2Faug97%2Fbia03.gif&hash=637987a6505f5586740b912583a468534778191b)
Betryal in Antara



Title: RPG sequel question
Post by: Faithdies on March 03, 2001, 09:30:18 PM
Thats cool,
cause Im all about political Intrigue.
Oh yeah.
I found it at like 4:00 am last night.
Ive been getting the script errors too.
I read something saying that thats because this game is really bad on newer computers.
They said you would probably need something like Mo\'slo.
I guess Ill download them then.
Havent found anything about Goblins yet though.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 08:36:45 AM
I\'m about 90% sure that Gobliiins I&II are Abware, but there is always that doubt because I don\'t KNOW for a fact that they are. Gobliiins III I really can\'t say anything about since I believe it\'s a newer title. I\'ve never been really interested in the Gobliiins series, so I can\'t really help you out all that much. Eventually I\'d like to collect all the game products Sierra had released prior to Yosemite Entertainment closing. I\'ve got quite a collection already, but I\'m still missing quite a few like the EcoQuest series, Castle of Dr. Brain, Twisty History, the Hoyle series, and some of Dynamix\'s shooters like Nova9 and Stellar7. If I collect anything newer, it will be only because they are continuations of older series, like GK3:Blood of the Sacred Blood of the Damned, a new Space Quest, LSL, KQ, QFG, or such.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 08:57:30 AM
Alright, I just checked AbandonGame\'s website and they have links to sites containing all three games in the Gobliiins series. I\'m still not sure if they\'re abandoned or not though, cause Abandongames has a tendancy to put up Oldwarez on their site too. (Oldwarez is any program at least 3-5 years old and are not easy to find, but still sold commercially. Exp: Monkey Island 1-3, QFG 1-4, PoliceQuest 1-4.. ect.)

Like I said, check Sierra\'s website to see if they\'re still selling the game. You may also want to write an Email to their customer support asking if they are still selling it.
Title: RPG sequel question
Post by: Faithdies on March 04, 2001, 09:10:13 AM
Hey awesome.
Thanks.
Ill do a search when I get home from work to get them.
Also, do you remember a sierra FPS which takes place in the old west and you are like a sheriff.
I had a demo of it a while ago, and thought it was awesome
Just wondering if you can remember the name off the top of your head.
I hope they come out with a new SQ for the PS2.
That would be fun.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 09:27:07 AM
No.. the only FPS\'s that Sierra has published or developed (To my knowlage) are Half-Life, Tribes, Nova9, Stellar7 and Hunter-Hunted. None of them take place in the old west. In fact, the only "Old West" titles Sierra ever created were Gold Rush and Phreddy Pharcus: Frontier Phamracist. Both were adventures.

You may be thinking of Mad Dog McGee.
Title: RPG sequel question
Post by: Faithdies on March 04, 2001, 09:37:00 AM
Nah.
That game was live action right?
I think it might have been a demo that never finished development.
It was a fun game too.
I found gobliins by the way.
So thats cool.
I would feel so bad if I downloaded half of those games cause I want them.
But I was never big on getting games that way.
Like I could get all the Space Quests.
But Im not.
Im getting Dragonfire tomorrow.
Its coming UPS, so thats cool.
Luckily I dont have work tomorrow.
So Im set.
At least...I hope I dont have work.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 09:54:00 AM
Maybe you\'re thinking of Gunman Chronicals? That\'s an extreemly new game, if it\'s even been released yet. Check Sierra\'s website, they may have some info on it.

BTW: I don\'t download oldwarez, just abandonware. Any games that I have which ARE oldware are the ones I\'ve bought from stores, videogame trader shops, and garage sales. I agree with you that it\'s just not right to bite the hand that feeds you. That\'s why I only download games which aren\'t being sold/supported. I figure I\'ve got or can earn the money to buy those games.. so I\'m supporting the industry.. but if the industry dosen\'t want to support me then I can\'t be expected to do the same for them as far as those games are concerned. All I ask is that these companies support the software they release.

Anyway, hope you\'re happy with QFG5. I\'ll be around to help you out as long as my ISP dosen\'t figure out that they forgot to shut off my account. :D
Title: RPG sequel question
Post by: Faithdies on March 04, 2001, 09:58:09 AM
Its released, we have it at my store.
But thats not the one Im talking about.
Its about, I would say 4 years old.
It was when sierra partnered with AOL, and when you got an AOL disk in the mail it had some sierra games on it, and that was one of the demos.
It was really good.
I dont think it ever got released.
Probably bad market testing.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 10:06:22 AM
I think I know the disk you\'re talking about. I got a similar one a few years back. It had demos of Bass Fishing, A10 II: Silent Thunder, Gabriel Knight 2: The Beast Within, and a few others on it. I don\'t remember any FPS\'s though. I\'ve got InterAction Magazines dating from 91-92 through 96-97 and none of them have mentioned a game like you\'re talking about. I\'ll check around to see if there\'s a Sierra Gamography on the net. Chances are though, that it was never released.
Title: RPG sequel question
Post by: Faithdies on March 04, 2001, 03:48:17 PM
Yeah.
They were pretty cool.
And you got them for free which was cool.
I think it was called "Outlaw", but I could be wrong.
The A10 is my favorite plane.
I always wanted an A10 game.
I thought they would be cool.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 04:15:10 PM
You oughtta play the A10 games if you get the chance. They\'re an excellent series chock full of action and, surpisingly, information/history about the plane which is not necessary for the game but gives good reading material. These games are what inspired my "If you could fly any military aircraft profesionally, which would you choose?" thread. I\'ve loved them ever since playing the first game (I have both), and it\'s expecially cool now since the local airfield has them do test runs over my house. Heh, I don\'t know where they got the name "Silent Thunder", they\'re actually pretty loud.. if not dephening at times.
Title: RPG sequel question
Post by: Faithdies on March 04, 2001, 09:18:50 PM
They got that name, because, apparently, when they are diving you cant hear them till they are past you, and by that time, your tank has already been pelted by the 20 foot cannon.
I love that plane.
The army has been trying to get it transferred as an Army aircraft.
Title: RPG sequel question
Post by: SonyFan on March 04, 2001, 11:34:02 PM
I don\'t think that\'s quite true, they pass over my house all the time and you can definately hear them comming from a distance. The only way they\'d be silent until after they pass is if they traveled at speeds faster than sound... which they don\'t. Expecially since they have to slow way down when over a target area.

It would make sence though, that the Army is trying to get the A10 under their jurisdiction since it\'s basically just a ground support aircraft. Anymore F16\'s and Tomcats are being used almost exclusively for ground strike missions and thanks to smart bombs, target specific strikes are becoming more of a "fire at a distance and forget" matter.
Title: RPG sequel question
Post by: SonyFan on March 05, 2001, 08:50:58 PM
Are you still around or are you too busy playing Dragonfire? Remember to download the patch, you won\'t be able to enter the Dragon\'sBlood pool more than once if you don\'t have it installed.
Title: RPG sequel question
Post by: Faithdies on March 05, 2001, 11:32:36 PM
Hey,
I got it in the mail today,
so Ive been playing that for a while.
Im now on the 3rd rite.
Erasmus is sick and I cant get into his house to check on him.
Is it possible too?
What do I use the password on science Island for?
So far its been pretty fun, and I dont mind the fight system as much as I thought I was going to.
There are way less fights in this than in part 3.
Also, how do I get to the dryad woods and the Hydra cave?
Thanks
Yeah,
I havent been on today much, been at work and playing this.
Title: RPG sequel question
Post by: SonyFan on March 05, 2001, 11:51:47 PM
Glad ya like it so far. To me it dosen\'t have quite the same fell as the previous games.. but it\'s a great sequel non-the-less.

1. You can go back to Erasmus\'s house only once after he\'s sick. I\'m not sure if it\'s day specific, but if you kick the platform it should take you to see Fenrus. There\'s an optional Item up there you may want to take.

2. The password is used to access new areas of the lab later on in the game. You\'ll have to enter them at the control panel Gort stands in front of. If I said anymore, I\'d be giving away a spoiler.

3. Hydra island and the Dryads island kinda stumped me at first too. Think of it this way.. you can\'t walk there, and you can\'t take a boat there.. so there\'s really only one option left. Fly. You\'ll find a clue on how to get to Hydra island in QFG2 in Keapon Laffin\'s shop. You\'ll need another flying device to get to the Dryads though. Talk to Wolfie in the bazzar, he may have something that can help give you some ideas.
Title: RPG sequel question
Post by: Faithdies on March 06, 2001, 12:01:32 AM
Your right.
It doesnt have the same feel, but it is a god spoiler.
Thoug it seems rushed.
A lot of the stuff that should be in the game isnt.
For example, Punny Bones from part 4.
He said he would be in silmaria, but so far I havent seen him.

Someone said that Im supposed to get something from Julanar when he becomes sick but she never gave me anything.
Ive gone there quite a few times and kicked it but nothin has happened.

Ok.
Is gort that guy whos on the second floor and when you go to touch him that scientist tells you to leave the scientific stuff alone.

Yeah.
I bought that painting.
I was thinking og giving it to the scientist, but I wasnt sure, I also tried to get the wings but he wouldnt let me.
I think Ill buy some Pegeasus feathers while Im at it.
Flying, Pegeasus?
Good combination, I think so.

Well back to gaming.
Ill be back to check in a little bit though.
Title: RPG sequel question
Post by: SonyFan on March 06, 2001, 12:17:03 AM
Well before you can do anything with the wings, you have to prove yourself to the scientists. Try giving them something they like, something that has to do with one of the five elements mentioned in the QFG games. Once you\'ve done that for both scientists, you should have no problem doing almost anything you want to do in the labs.

The patch should fix most of the bugs, but the missing stuff you\'ll just have to live without. Sierra did rush the game because it was costing them so much to produce and they wanted a return on their investment by the end of the 98 fiscal year for their stockholders to look over. As a result there\'s a ton of missing dialouge, puzzles, scenarios, and of course the multiplayer function. Lori said that she had wanted to correct this by releasing "mission packs" for the player to buy later on that would extend the life of the game and tie up some more of the loose ends. All that changed when Sierra shut down Yosemite though.

For being that overbudget and rushed, you gotta give them props for making the game the best it could be though. Most games end up being total crap when their rushed.
Title: RPG sequel question
Post by: Faithdies on March 06, 2001, 12:25:57 AM
Damnit,
I cant figure out what to do.
Do I give them water and earth or something,
or do I need to make a pizza?
I have yet to get any ingrediants.
Yeah, also I remember hearing that you were supposed to be able to resurrect either Erana or that vampire(cant remember her name), to marry, but in an earlier post, you said you could only marry Nawar(or was that over at Sierra Forums?), did that get removed too, or is that just later in the game?

Oh yeah.
Spoil me this time.
How do I get the Wings?
Title: RPG sequel question
Post by: SonyFan on March 06, 2001, 11:50:01 AM
First, buy both a pepperoni and an avacado pizza from the katta merchance just outside of the magic shop. These are what you give to the scientists, but you have to find the right toppings first. If you talk to them enough, you find out that one of them likes Anchovies and the other likes Jalepenios. You can get the Jalipinios for the pepperoni pizza at Salim\'s apothacary, they\'re just hangin on the wall so go ahead and take a few. To get the Anchonvies you have to talk to Andre the fisherman sometime in the morning. Ask him about all the topics that relate to fish, and he should give you some anchovies to sample. Put those on the artichoke pizza.

Once you give the scientists their pizzas, they\'ll let you explore the lab and mess with some of the equiptment. Now you\'re going to need some feathers for the wings, and some beeswax to hold them to the frame. The beeswax can be found at one of the lower dragon pillars on the map. Just click the beeswax on the fame, then click the feathes on it, and you\'re done. Just remember to bring along an extra amphora because there\'s an item there you need for the next rite and it\'s always a pain in the ass to have to waste a day going back and get it.

As far as marrage goes, there\'s four women you have to chance to make your bride. There\'s Elsa, Nawar, Katrina, or Erana. They were idealy intended for specific classes. I.E. Elsa for Fighters, Katrina for Mages, Erana for Paladins, and Nawar for Theives. Now I\'m pretty sure Elsa and Nawar will marry anyone, but Erana will not marry a theif and Katrina will not marry theives or Paladins.

You also have to be faithful to the woman you want to marry. Nawar and Elsa are somewhat lienient, but Erana and expecially Katrina won\'t tolerate it when you fool around on them or won\'t come to visit often.

Of course you could always decide to stay single. That\'s what I\'m going to do with my latest character. I\'ll just leave it at him going back to Shapeir to be with Dinarzad. Damn.. she would have been a much better choice for the Thieves wife than Nawar is. Hell, Nawar only had about 5 or 6 lines in QFG2.. it\'s not like she had any ties to the hero or helped him out or anything.
Title: RPG sequel question
Post by: Faithdies on March 06, 2001, 12:41:19 PM
OHHH!
Now I remember Nawar.
Is she that chick from the Harem and you helped her mistress escape.
Dinarzad would be a lot better for thieves.
Am I supposed to have seen Erana or Katrina yet?
Thanks,Sonyfan.
Once again, your the man.
Title: RPG sequel question
Post by: SonyFan on March 06, 2001, 12:49:21 PM
Naw, that was Mayzun you\'re thinking about. If you\'re a theif you\'ll have to sneak into the Harems of the palace, Mayzun will help hide you. Nawar is the girl closest to the screen. She\'s in blue I think, and she keeps makeing sexually oriented comments. Her and Budar are both in there.

You won\'t meet Katrina or Erana until the fourth or fifth Rite when you have to travel to Hades. I think it\'s the fifth rite since you have to make the ballon to get to the dryad island right after you make the wings.
Title: RPG sequel question
Post by: Faithdies on March 06, 2001, 07:24:13 PM
Oh.
Ok now I remember her.
I think Im going to have to play through each game now and go through completely as a certain character, so I can get the full fun level outta the games.

Ok, I was hoping they hadnt taken out the resurrection of Erana or Katrina, that would just suck.

P.S. Is Punny Bones anywhere in the game?
Title: RPG sequel question
Post by: SonyFan on March 07, 2001, 04:40:26 AM
Nope, he never made it. I guess they just didn\'t have the money in the budget to put him in the game. Gnome Anne does mention him a few times, but outside of that he dosen\'t make any appearances.
Title: RPG sequel question
Post by: Faithdies on March 07, 2001, 05:44:30 PM
Man, that sucks I loved that guy.
I found another reference to him.
When you go in F.A.C.S there is a book called "Punny Bones greatest jokes", and all the pages are blank.
That F.A. guy is cool as hell.

Have you noticed that just between me and you pretty much we have the second longest thread at the moment.
I think thats funny.
Right now, Im at the Rite of Peace, though Im thinking about restarting to get all the stuff I missed.
Like the Ring of Truth.
Title: RPG sequel question
Post by: SonyFan on March 07, 2001, 08:28:55 PM
Ya know, I was just about to say the same thing. We probably have the longest thread by just two people in this forums history. You watch though, it\'ll probably get closed because people are sick of seeing it on the front page every day. :)

If you wanna start over, that\'s cool. I\'d go through it once completely though. That way, you get a chance to recognise and complete the stuff you may miss later on in the game.
Title: RPG sequel question
Post by: Faithdies on March 07, 2001, 09:14:09 PM
Yeah.
I started over, because I was already at the end and I had just missed so much ****.

I dont think they would close it, just move it to off topic.

Right now, someone robbed the bank, but I cant find the guy, and its pissing me off.
is it just me or is the arena, very easy?
Title: RPG sequel question
Post by: SonyFan on March 07, 2001, 09:42:38 PM
Yeah, the Arena\'s easy. Then again, your hero has a much much more impressive resume than the other contestants. He should be able to defeat everyone else fairly easily. If you\'re going to be fighting in the Arena, you\'ll want to start placing bets. That\'s where the real money is.

Finding the theif shouldn\'t be too hard. You\'ll just have to find someone who has the power to give you a clue. Pick up the evidence and take it to Erasmus. If you\'re peceptive, you should have no problem identifying the theif with his help.
Title: RPG sequel question
Post by: Faithdies on March 07, 2001, 09:45:39 PM
Hey,
Thanks.
I never even thought of that.
Yeah I always bet 1000 on myself, and the wreck house.
Do you lose honor if you bet against yourself and lose?
Title: RPG sequel question
Post by: SonyFan on March 07, 2001, 09:54:23 PM
No, I don\'t think so. At least it\'s never happened to me. You might wanna save off your game and try it but I doubt anything will happen. Now you WILL loose honor if you strike first in a battle. Being a paladin, you must always make sure that your opponent is ready and willing to fight before going into battle. You won\'t loose that much, it\'s probably not even noticable.. but it does happen.
Title: RPG sequel question
Post by: Faithdies on March 07, 2001, 10:06:20 PM
Hmm....I never noticed that.
I wonder if you can become Chief Thief and be a Paladin and become King.
Wouldn\'t that be odd.
I like it when you become champion.
I reigned supreme, kicked ass, and got lots of money.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 03:05:11 PM
Yep, but I don\'t know how strong of a paladin you\'d be when you were through. If you solve all the puzzles available to the theif and pickpocket fairly regularly, there\'s no way in hell you\'d be able to get the Awe ability.

Did ya figure out who robbed the bank yet?

BTW: I was kinda curious as to how you made it though QFG2 so fast. Some of those skills take HOURS to max out, but you did it all in about one day. You didn\'t happen to suck on any blue frogs did you?
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 07:40:46 PM
Yeah.
But cant you become Chief Thief without doing anything?
All you have to do is place a lot of bets in the competition.
Yeah, I did.
That one clue was enough and it did it for me.
I liked Arestes, he was one of my Favorite characters.
This game doesnt have nearly as many memorable characters.
I think number 3 and 4 take the gold for the most amount of hilarious characters.
It seemed like they tryed making this game a lot more..serious than the ones before it.

BTW: HA! You caught me.
I dont like building up my levels in the second one.
Its just not fun like it is in all the other ones.
Like I could have cheated through the first one too.
But, its fun to build up my character in that one.
I always feel bad when I do that in the second one though.

P.S. How did you know I maxed out my character in the second one anyway?
Did I say I did?
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 07:53:17 PM
Yeah, I think somewhere around page 3 or 4 of this thread you said something about maxxing your character out. It kinda bugged me at first, but you never know what a little dedication and a whole day off will do. I just kind forgot about it for awhile and then remembered you said something about your job and I though.. wait.. WTF, you can\'t maxx out your character in only 9 hours.. hell it\'s a streach just to complete the game in that amount of time. That and I\'m going through the games right now with a thief and there\'ve been times where I\'d pick locks/my nose for about an hour only to gain a meesly 20 points in Pick Locks. There\'s just no way you could max out everything.

I probably will cheat a bit too. I\'ve got to raise my climbing skill, but there\'s nowhere to practice climbing in Shapeir so I\'ll just cheat a bit on that.

BTW: Did you help get Arestes set free after you caught him? Since you\'re a Paladin, go talk to him sometime and learn about why he did the crime. Then talk to Julanar about his missing arm and see if she can\'t do something for him. You\'ll get a few honor points for doing so.

Also, it\'s probably too late by now but you do get more honor points if you free all the fishing villages durring the first rite. I would have figured you\'d loose honor by taking away the other competetors chance to beat you, but I guess it\'s the other way around.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 08:04:59 PM
Yeah, I got his arm healed.
That was a few points.
I also freed all the villages as well.
I think you dont lose points,because I dont think the other villages get freed, because if you finish it first I think they call everyone back.
If you only free Naxos, and go look at the board afterwards, it only lists Naxos as freed, but now that I freed them all it lists them all as free.

I think the awe spell is the best in game.
I have that equipped to my belt pouch.
Do you think you are a more powerful Paladin than Rakeesh at this point.

I think you can get climbing points by buying the magic rope and then just climbing up and down it.
But I could be wrong.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 08:52:19 PM
Naw, I\'ve been climbing the magic rope but it\'s such a pain in the ass to use that it\'s really not practical. It\'d take DAYS to build up your skill using the rope.. and I just don\'t have the patience to press the up and down and F3 keys for that long.

Now about the Awe spell, it\'s probably my least used Paladin ability. It just makes the game too easy and to tell the truth it\'s a little hokey. I like the combination Holy Strength/Honor Sheild/Magic Guard. Almost nothing can touch you like that and if you\'re wearing the Atlas Armband you can defeat almost all monsters with just two to three clicks. (Depending on your Strenght & Weapon Use skills)

And yeah, by the time you get the Awe ability you\'ve become as great if not greater a paladin than Rakeesh is. You really can\'t say who\'s greater since Awe is the top ability you can have, and Rakeesh has it as well. (Remember the first trip to the Simbani village in QFG3?)
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 09:06:20 PM
Yeah, I remember him saying something about that skill, or at least alluding to its existance, so thats what I figured.

I only use Awe when Im taking over the Villages and Im looking for the house with the Sigils and each time I come out I have to fight ALL those guys again.
Besides you gain honor for using Awe.

I can see it getting annoying trying ot increase ANY skill in part two except for Parry, Dodge, and Weapon use.
Part two does have one of the better stories.

Thats why I hate when people complain about the lengths of games.
If you play QFG1 Straight through and only do what is needed to beat the game, Im sure you can beat that game in one or two hours.
Granted the others take longer, but they still arnt terribly long.
I think this series has one of the highest replay values ever.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 09:28:42 PM
Yeah, but you gotta understand that at the time those games were made, they WERE long as hell. Games have changed in past 10 years and gamers expect more for their money. (Which is why i get pissed about people complaining about the price of games) And I don\'t really think you can just go through the first few games without practicing any skills because by the time you get to the later games your character is so weak, he\'s either dead before you can get the chance to practice.. expecially in the fighters case, or it\'s just too much damned work to build your character back up to the point where he can accomplish even the most menial of tasks.

But then again, if you\'re new to the game then I can\'t imagine it\'d only take 2 - 3 hours to complete. There\'s so many puzzles and tasks that just figuring them out would take a good 24 hours at LEAST unless you\'re a fricking genius. Well maybe not so much with the first game, but definately the second game and from then on out. It\'s like Resident Evil.. yeah you can beat it in 3 to 4 hours but if you\'re new to the game it\'ll take much longer.

BTW: In QFG3, Rakeesh uses his "Paladin Abilities" too keep monsters away while you and him are traveling to the Simbani village. That is what I would consider the Awe ability.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 09:34:46 PM
Yeah, thats what Im saying.
Besides all the puzzles now-a-days are just variations of other puzzles nothin new in them.
Thats why I like adventure games.
Puzzles can be so diverse, and none are like another.
I mean, you have QFG, and then you have Day of the Tentacle. Both, are adventures, but both are completely different.
I hope there is a resurgance of adventure games, with the induction of SoD and (hopefully) the new Monkey Island game, for the PS2.

Puzzles in games today are just too damn easy.

You know a game that had really hard puzzles?

Alundra. Now that game had some hard puzzles.
Its like Zelda, but(in my opinion) better, and for the Playstation.A very good game.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 09:48:55 PM
Yeah, here\'s hoping there\'s a resurgance in the Adventure game market. I\'m sure it will happen eventually, it just takes the right game at the right time. FF7 did it for RPG\'s, Warcraft did it for RTS, maybe SoD, MI4, or Shenmue will do it this time around. My only wish is that Sierra gets tired of holding on to their licences and sells them back to their creators so that all of the great Sierra classics can make a true comeback. One look at Run Like Hell and I drool to think of what Space Quest would look like... Not to mention the LSL chicks. *Drool*

Speaking of Shemue, there\'s another example of what you were talking about. It\'s an adventure, but it\'s puzzles revolve around dialouge and being at certain places at certain times. It\'s wholly different than anything else out there as far as puzzles go.. but it\'s still an adventure.

I think the problem today is that people just don\'t want to use their brains. It\'s faster and easier to get a cheap thrill from shooting a virtual opponent than to spend hours trying to figure out a brain twister. But by the same token, I think the feeling you get after solving some of those puzzles and knowing the kind of effort that you put into them is much better than the cheap thrill kill. I\'ve never felt the same level of accomplishment from beating a shooter than I have from finishing a good adventure.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 09:54:55 PM
Yeah.
I have also yet to play a good adventure game that had a bad sequel.
Every QFG, SQ,and LSL game I have played has been really fun.
Im not mentioning KQ because sierra MANGLED those games after the sixth one.

Im just tired of RE type puzzles.
Find the key, put it in the hole.
Find something, put it in something.
Let me think, whats the most unique puzzle in the QFG series...
To many.
Ill think about it and post when I come up with one.
What I like about all adventure games Ive played is that sometimes your solving a puzzle and you dont even think of it as a puzzle, thats how fun they are.
Remember that game Dungeon Master for Nintendo.
Now that game was a fun Adventure, Puzzle game.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 10:12:02 PM
No, actually I\'ve never played Dungeon Master for the Nintnedo. (But I might just have to go download the rom now that you\'ve recommended it.) The only adventure games on the NES that I remember are Manic Mansion and King\'s Quest 5, both of which were simply butchered to death by the time they made the transistion. KQ1 was alright on the SMS, but the control killed the concept.  Ah, well. At least Willy Beamish and Rise of the Dragon turned out well on the SegaCD. It\'s really no wonder most console gamers don\'t think highly of Adventure games when you think about it.

I guess that\'s the reason I don\'t really mind the puzzles in RE and SH so much. Yeah, their a little anal retentive and predictable (EXPECIALLY in Resident Evil 2), but at least there are puzzle solving elements and that may bring more people into the "Pure" adventure gaming fold. I like to think of it as a way of desensitising the action gamer to the presence of puzzles... then slowly turning him/her on to new game experiences that don\'t just involve pulling triggers and jumping platforms.

Now I don\'t know if I\'ve ever played a BAD sequal to an adventure game.. but I have played a few dissapointing ones. LSL5, Legend of Kyrandia: Hand of Fate, SQ3, PQ2, KQ7, MI3, Indiana Jones and the Infernal Machine.. their all good games in their own right, but they just weren\'t as good as I had hoped they would be.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 10:19:52 PM
I guess thats a good point.
I never thought about that Desensitizing idea.
And I left out KQ for a very good reason.
I dont even know why they kept calling it Kings Quest after the 6th one(the best one in my opinion.).

Dungeon master is a game that takes place in the first person point of view, and you have to walk around this old castle and solve a bunch of puzzles.
LIke you have to burn a rug to get a key.
Or there is a fire breathing monster stopping you from getting to a chest, so you need to find a shield to divert its fire, so that you can get to the chest.
Remember though that its an old game.
Kinda like QFG2.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 10:33:31 PM
I still consider KQ7 an adventure because of it\'s puzzle solving nature and attention to dialouge. KQ8 is a different story though. That\'s an action/Adventure game, more of a Tomb Raider than anything that has to do with KQ.

I\'ll give that game you mentioned a try, but I\'m not very keen on adventures in the first person view mode. They just don\'t have the same feel as third person viewed games. Myst, Riven, Lighthouse, XFiles.. they\'ve all kinda sucked IMO. RPG\'s aren\'t that bad as FPS if done correctly, so I\'ll try to keep an open mind about it.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 10:42:10 PM
Oh its nothing like those kind of adventures.
No where near as......dull.
Cause those ones you mentioned were very dull and lifeless in my mind.
Its more like....Kings quest I would say but in the First person.
It was pretty fun, back then.
My favorite pure adventure series(not including QFG, cause its not pure adventure) have to be SQ.
Especially Space Quest 5.
That game is so fun.
I dont think you can beat that game, when it comes to having lots of fun, while being extremely ODD!

I like your new quote.
Thats one of my favorite parts from that movie.
Hopefully they wont make you change it because its over 5 lines long.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 10:50:06 PM
Yeah, hopefully it\'ll be cool enough that the mods will let me keep it. I\'ve really been getting into the movie lately and it was a tossup between this,

"Any moron with a pack of matches can start a fire. Raining down sulfur takes a huge level of endurance. Mass genocide is the most exhausting activity one can engage in, next to soccer." - Loki

or

"What I just did gave me a f*cking migrane, so if you don\'t pipe down I\'m gonna rip your sack off like a paper towel!" - Rufus

Either one is good if they don\'t let me keep this one. :D

SQ5 is definately the best of the SQ series. It\'s just so much more well polished than the other games and the ability to control an entire starship is just cool as hell.
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 10:55:19 PM
Thats just why I loved that game so much.
I wish they would make more games like that.
It was so fun.
personally, I love the "raining down Sulfer" quote personally.
My favorite part is when they go to the Mooby building and kill all those people.
I just wish they woulda made a movie based on those two killing people for breaking the 7 deadly sins.
That woulda been awesome.
Title: RPG sequel question
Post by: SonyFan on March 08, 2001, 11:04:01 PM
Heh, maybe you\'ll get lucky and they\'ll do a prequal.. I doubt it though. Overall I thought it was kick ass movie that explained, or at least showed, a good point that I\'ve been trying to make for a long time now. It\'s one thing to have faith in god, a god, any god, but to believe a 3000+ year old doctrine as the absoulte truth when we know for a FACT that it\'s been changed and rewritten hundreds upon hundreds of times is pure stupidity. And I\'m a Roman Catholic! IMO, you have to read between the lines, get at the true message, and develop you OWN (not your churches) relationship with god to get the full use out of the bible.

The Mooby scene was one of the best, but I like the part where they meet Seredipity better. Selma Hiyeck(sp?) is one increadible hottie and I love any chance to see her dancing around in her skivvies. :D
Title: RPG sequel question
Post by: Faithdies on March 08, 2001, 11:17:28 PM
Oh, I love that part too.
She is extemely hot.
Im more of an Angelina Jolie person personally.
I cant wait for Tomb Raider.
I think they picked the perfect person to play that part.

I want a new SQ game damnit.
I think that sequel could go on forever.
I didnt like the ending to SQ6.
Title: RPG sequel question
Post by: SonyFan on March 09, 2001, 07:27:04 PM
Yeah Jolie is cute, but I don\'t think she\'s all that great. There\'s just something about her that kind freaks me out.. maybe it\'s the fact she was sleeping with her brother in law? I dunno. I\'d take Jennifer Aniston over her anyday. :)

Yeah, I\'d like to see the Space quest series continue on too. But it makes you wonder.. just how many sequels can there be? I mean, Sierra has got to hold some kind of record for the PC/adventure game market over having the most direct sequels to any one game. Hell, their right up there with Nintnedo it seems. King\'s Quest has 8 games, Space Quest has 6, Leisure Suit Larry has 7, QFG has 5, and Police Quest has 4 not counting Swat.. 7 if you do count the Swat series.

I\'d like to see them all continue under the right circumstances. Damn.. I wish Ken would have handed over the copyrights to all the games to their respective designers before he quit. Now we\'re at the mercy of the demographic and corperate suits.
Title: RPG sequel question
Post by: Faithdies on March 09, 2001, 09:16:07 PM
Thats a good point.
I dont even really want a Sequel, just a new Adventure game to sink my teeth into.
What the name of Lori\'s new company?
I still would choose Angelina anyday, but thats just me.
Did you hear?
Blood Omen 2 is to be a 50-70 hour Adventure Rpg.
That should be cool.
Title: RPG sequel question
Post by: SonyFan on March 09, 2001, 10:09:52 PM
Blood Omen 2? I\'ve heard of it, but I haven\'t really looked into it all that much. I\'ll have to keep my eye on it.

Lori and Corey\'s company is called Transolar games. For right now, their working at a company called Explorati or something like that. This company\'s new system is going to be what they develop games for, not Sega or Sony like I thought. (Though I wouldn\'t totally count them out of developing for a major console in this generation.) Let\'s just hope their new game is a good one like QFG and not another stinker like Shannara. Transolar\'s future hinges on weither or not this new system is a success or not.
Title: RPG sequel question
Post by: Faithdies on March 09, 2001, 10:35:55 PM
Thats cool.
What system is this?
Ive never even heard of it.
Title: RPG sequel question
Post by: SonyFan on March 09, 2001, 11:23:32 PM
It sounds like a WebTV kinda system that is built specifically for Online Gaming and chatting. You can try http://www.explorati.com for more information, but I don\'t think they have anything up yet. Umm.. Try doing a google search on Corey+Cole+Recent+Interview and there should be an AdventureGamer.com site that pops up. Click there and it should take you right to his most recent interview where he talks a little, very little, about what the system is going to be like. Needless to say, it\'s not even going to be a competetor with the PS2, Xbox, NGC. I just hope it\'s got some interconnectivity with them so that we can play Lori and Corey\'s new project without having to sink a lot of money into a totally new system.
Title: RPG sequel question
Post by: Faithdies on March 10, 2001, 08:14:22 AM
That actually sounds cool.
Ill have to look into that.
That would be cool.
I can see a game like QFG being Massivily Online.
That would be really cool actually.
Like, your character can level up infinitly,
so he would become like a god character towards the newer ones.
THat would be cool.
THanks for the info.
Title: RPG sequel question
Post by: SonyFan on March 11, 2001, 10:17:41 AM
Actually, I think it\'d be cooler if they had somekind of rules against player killing after a certain amount of base requesite points have been meet as a way to deter cheaters. Like say, for a fighter, once your skills start getting into the 300 range, you can\'t fight players with only 50-100 skill. But you CAN hire lackeys to do your dirty work for you. (*See: Cheif Theif, EOF counsil, Magister of W.I.T) Then, after reaching 800 or so skill points, you can retire your hero (though he could also be used for expecially tough quests) and start fresh with a new hero or continue on as a highly regarded hero of the realm.

Or they could also do it like the old BBS game Legend of the Red Dragon did it and have you revert back to a beginner after completing the "Main Quest".

That\'s assuming of course, that they make a QFG like game. Levels could be instituted instead of skill points for a more "EverQuest" or "Final Fantasy" type of game.
Title: RPG sequel question
Post by: Faithdies on March 12, 2001, 06:54:19 AM
I like that idea.
It would be cool as hell.
You know how in RPG\'s you get quests assigned to you for various rewards and such.
Well, imagine there is this other character that keeps bothering you.
So you post a quest up on the quest board, and other gamers can unite to solve them and then come to you for the reward. That would be awesome.
And when you are weak the stronger characters would hire you to guard there manor and **** like that.
That would be so cool.
Man, I wish a company would come up with this idea.
Title: RPG sequel question
Post by: SonyFan on March 12, 2001, 11:30:14 AM
Well I don\'t know about weaker characters guarding the more experienced members manors. It seems kinda boring, expecially for someone new to the game don\'t ya think? But I do like the idea of questboards where Admins can set up quests for the players and where other members can leave notes asking for help on certain tasks. So instead of doing something tedious like watching a manor, less experienced heros can go on quests that the more experienced heros can\'t be bothered with. Stuff like looking for spell components, clearing out a band of goblins to ensure a caravan\'s safe travel, things like that.

So say if your high-level/stat character needs to clear out a small band of brigands which has been harrassing the locals, but by twist of fate is also needed in Tarna to attend a Royal Simbani wedding, you could hire low level characters to do your bidding. That way, everyone has fun and you don\'t have to be a virtual slave until a certain level is reached. (Although that option should be there.)

There should also be marketplaces where you can chat, see a show, buy and sell items from shop owners and other players, and meet up with friends before a quest.

Now that sounds kick ass to me, but it\'ll be interesting to see if the normal puzzlesolving elements will fit in well with this type of online QFG game.
Title: RPG sequel question
Post by: Faithdies on March 12, 2001, 12:57:11 PM
Well.
I just couldnt come up with any jobs at the time.
Not just the admins, but everyone could post quests, unless it was offensive or something, then it could be taken down by the admins.
The marketplace would be cool as well.
Well if they made the world based entirely on QFG there would be all the puzzles and such that are in the world already so there would already be puzzles, and now they could just implement group puzzles.
That would be sweet.
That would be another quest I guees
"Assistance needed in solving of puzzle, body needed."
Or something like that.
It would be sweet.
The NPC\'s would have to be built in.
Yeah, you could also live in a cave and hire monsters to guard it.
Have you ever wanted to be that evil wizard that lived in that huge cave?
I know I have.
This is such a cool idea.
If I was a programmer I would make this game.
Title: RPG sequel question
Post by: SonyFan on March 12, 2001, 08:20:16 PM
Even if the games were based around the QFG universe, they would still have to build up entirely new puzzles because these would have to be new games. Then comes the problem of the player joining the game two months after it\'s initial release just to find all the puzzles already solved. If this were going to be a dynamic MMORPG like Ultima or Everquest, it\'d be almost impossible to impliment an "Adventure" type puzzle scheme that would stay fresh and fun.

One solution would be to have online "DM\'s" that will create new puzzles and impliment new solutions into the mix for our heros to combat. You could also do something similar to Phantasy Star Online and have players meet up in say, Silmaria or Spielburg, or any of the other citys which are actually servers. Then after you leave the city gates, the only people with you are the people in your party and you start out fresh on a new quest with new puzzles depending on what job you signed up for at your respective guild.
Title: RPG sequel question
Post by: Faithdies on March 12, 2001, 10:41:05 PM
The puzzles could also just be reset puzzles, in that they reset once you finish them.
I mean if people want to cheat bad enough that they will ask a senior member how to solve it then they will
find some other way to cheat around newly made ones.
New character classes would defiantly have to be implemented though.
The only thing I have against PSO so far is that there isnt enough variety of DIFFERENT characters, they are all the same with a few differences.
They would have to upload more puzzles and quests obvioulsy as demand grew.
Im really into this idea though.
Like, with the quests and ****.
I wish Lori would do this if she ever gor QFG back.
Its such a detailed world to base a Online game on.
And a core set of fans already.
I would get it.
As long as I didnt have to pay any kind of monthy fee.
I hate when they do that.
HAHAH!
Sierra could boot the bill by having product placement during the game.
Like when you buy food to feed yourself you could get McDonalds or Duncan Donuts, or something, and that would take care of funding.
Like a TV station.
No commercials though.
Title: RPG sequel question
Post by: SonyFan on March 13, 2001, 12:20:47 AM
Heh, Sierra WOULD put that kind of product placement into the game.. those bastards. I\'d much rather see the rights to QFG go to Lori and Corey for use with this Explorati system, or possibly financed by a publisher like Square, (I actually wrote to about this once, but all they said was that they\'d forward the Email to someone at their headquarters in Japan. SOA dosen\'t make any corperate decisions on what games are produced or funded.)  who could make a translation of the game for the PC as well as PS2, NGC, and Xbox.

Now about the puzzles.. don\'t you think that\'d get a little boring having to solve the same old puzzles each time you make a new character? I don\'t mind it in the series, but I\'m a fanatic, you have to take into consideration the new players. Plus, new puzzles all the time will keep people comming back instead of giving them the "Been there done that" feeling. I mean, this is supposed to be a living, thriving, world that your character is interacting within.. it should grow with the players.

I like the idea of giving more choice with the character classes, which could open up more puzzle (Expecially class specific puzzles) oppertunitys. I think you should also give players the option to be evil if they want. Sure the main focus of the games is to basically bring good to the world, but wouldn\'t it be great to face a villian like Ad Avis who is a living, thinking, opponent? For those megelomaniacs out there, Lori and Corey could recruit a base of player/moderators who have a deep love for the game and will ensure that nothing major happens to the world without SEVERE penalties/opposition. (I.E. Killing the Baron, trying to free the Demons, ect.)

Even if it was on a volunteer basis, I would definately sign up. I also wouldn\'t mind paying as long as the fee is reasonable. (40 bucks for the game, 15 bucks for add-on modules, 5-10 bucks/month membership fee.)
Title: RPG sequel question
Post by: Faithdies on March 13, 2001, 10:31:21 AM
That pricing wouldnt be too bad.
I guess your right about the puzzles, they would have to put new ones in.
But its also not like your going to be starting over that often.
People could play this game for months.
It would defiantly have to have QFG5\'s battle and equipment style.
Yeah, I mentioned that earlier.
I would love to be evil.
Like some evil wizard, who just goes around killing to get what I want.
Like you could pick a character like Bruno if you wanted.
That would be cool.
Title: RPG sequel question
Post by: SonyFan on March 13, 2001, 03:10:23 PM
Personally, I think they should keep the basic model for QFG5 combat, but put a huge effort into revamping it. For instance, there\'s only four moves you can do in QFG5.. Slash, Stab, Parry, Dodge.. that\'s it. Now if they could keep the belt and add in real-time transistions to a more QFG2 like battle system where you had 3 different attacks (Hack, Slash, and Stab), 3 different parrys (High, Low, Middle), and  3 different dodges (Left, Right, and Back) that would be great. Keep the free roaming ability in QFG5 so that you could back off or retreat to a more strategic position while casting spells and it would be getting close to perfect. I think they should also add in an option to "Supercharge" spells like in QFG4 and have optional special attacks.

Then for a spice of the new, add in a new module/game set in Punjabi or an ancient China/Mongolian world. There, you character could learn a whole host of new spells, dramatically increase acrobatics, and learn a new fighting style.. martial arts.. if your character wants to.

BTW: Here\'s a little something I found out a few months ago. Can you connect Lori Cole to the Matt Groening of the Simpsons? Or how about an even harder one.. figure out Lori Cole\'s connection to the Xmen movie. Here\'s a hint for the second one... "Hideo Kojima".
Title: RPG sequel question
Post by: Faithdies on March 13, 2001, 06:44:22 PM
Yeah.
I liked the belt pouch.
What I didnt like was the fact that you couldnt actually go into your inventory and use an item, you had to PUT it on your belt first, and when all I want to do is give someone something, its very annoying to keep putting it on my belt first.
They would have to add more lands than that.
Im sure there are more places in that world than that.
That would be cool.
Imagine being in Spielburg and having to get something from the World Tree to finish a quest, or you could actually join the wizards in Shenier, and get your own wizards castle like Erasmus. That would be cool.
You could have your own puzzle demon too.
And as you get more powerful, you can change your castle, like Erasmus does.
Like you could put it in the clouds and such.
That would be awesome.
They would also have to let you import characters as well.
That would bring back lots of the core audience.

I have no clue about those questions.
Are they like 7 degrees of Kevin Bacon or is there a direct connection with each?
Give me some hints.
Title: RPG sequel question
Post by: SonyFan on March 13, 2001, 10:03:31 PM
Well, actually you could go into your inventory.. it was just kinda the ass backwards way of doing things. All you need to do is doubleclick on an item and it will take you back to playing screen. The game will be paused as a screen pops up displaying the item and asking what you want to do with it. But yeah, if you want to give an item to someone you have to put it in your belt. Maybe they could have like 3 belts that you can choose between by hitting a hotkey. Each belt would have a specific purpose like; Inventory (General items), Battle (Weapons and potions), and Magic (Different spells and magic pills).

Another refinement I\'d make to the battle system is to put the camera in a more close up view of the hero, possibly from the back but let the camera swivel as you turn to give the player a sort of "perhipheral vision" which can alert him to enemies he didn\'t notice before. (Or get a chance to see the enemies who retreated to a more strategic position, like behind him). Certain enemies could attack in groups, like Jackelmen who you may find attacking in 2 groups of three or 3 groups of four. Your hero could then have a sort of "Lock on" feature which would automatically adjust the camera angle to the monsters that are directly ahead. If you want to attack a group of monster behind you, simply turn the character around and the camera/battle engine would "lock on" accordingly. There could even options to attack to the sides and behind you while you\'re already engaging a particular group of foes ahead of you.

In the online world, I don\'t think it would be a good idea to let people import their characters. To do that would give the core fanbase a huge advantage over the newbies right from the get go. You also have the problem of 20,000 of the exact same hero metting each other in one world at the same time. I would think you\'d need to start fresh with a new hero, and have the setting take place sometime after the origial QFG hero retired and passed away. Trust me, I\'ve thought about this before and discussed it with alot of fans since I was supposed to create a QFG AD&D module for the boys over at the Projects, but TSR wouldn\'t allow me to put up my own rulebook for people to download that was using their 2nd edition rules. Creating a module is fairly tough work.. creating a whole new RPG game all by yourself that works, and works well, is extreemly daunting. I just didn\'t have the time to create an RPG game from scratch.

Anyhow, yeah, it\'s kinda like 7 digrees of Kevin Bacon. It\'s connecting the two events or people by the other people they worked with, and the people those people worked with. Ect...

Sorry, but Kojima is the end of my hint. It\'s a fairly short string already with only one project seperating Xmen and QFG4. The connection to Matt Geroning is even shorter. (Although I could also use the same person to lenghten the string by connecting them to John Lovits and the TV show "News Radio"... or even go beyond that and connect Lori to the Canadian SNL, "The Kids in the Hall".)
Title: RPG sequel question
Post by: Faithdies on March 13, 2001, 10:28:56 PM
Yeah.
I knew about that, but you couldnt do anything with those items, unless it was a pill or water or food.
You were going to make a module?
Thats tough work.
Me and my friend were going to develop our own from scratch.
It was too hard so we stopped.
That was some tough work.
I can see what your sayin about people coming in too powerful.
But they would have to start some people off a little stronger.
Maybe you get your original stats like an AD&D game, like at random givin a certain amount.
Or you could just make Mods very powerful, but they have to follow the rules.
Hopefully they do this sometime in the futre.
I will get the Exploiti if something like this is on it.
That would rock.
Hmm.
I didnt know Lori had anything to do with Kids in the Hall.
That show is crazy.
Its on right now as a matter of fact.
Hmm.
Ill think about it and see if I can come up with the answer.
Title: RPG sequel question
Post by: SonyFan on March 15, 2001, 08:20:25 PM
Well since you haven\'t answered this thread in two days, I\'m going to go ahead and give you the answer.

Lori\'s Connection to Xmen.

Lori Cole created QFG4. In the CD voice version, the Gypsy Davy\'s voice was played by Cam Clark who is otherwise known by his alias James Flinders. James played the part of Liquid Snake in the Playstation hit Metal Gear Solid along with David Hayter who voice acted Solid Snake. Hayter later went on to Co-write the script to Xmen.

Lori\'s connection to the Matt Geroning.

Lori Cole created QFG4. In the CD version of the game, Tanya\'s voice was provided by Russi Taylor who is now working on the Simpsons providing the voices for Sheri and Terri, Martin, Wendle, and Lewis. She works directly under Matt Geroning, the Simpson\'s creator.

Russi Taylor also played the little girl on the short lived cartoon, the Critic with John Lovitts. John worked on the hilarious comedy NewsRadio durring it\'s last 2 seasons (Replacing Phil Hartman who had died). Dave Foley played the office boss Dave on NR, but was also one of the four cast members on Kids in the Hall.

Yeah, it\'s a little goofy, but I remember hearing Lori in interviews talk about how professional the voice acting in it would be.. I just never expected these people\'s voices to show up in some of my other favorite games or Tv shows.

Listen to Solid Snake\'s voice sometime.. it really does sound almost EXACTLY like Gypsy Davy\'s.
Title: RPG sequel question
Post by: Faithdies on March 15, 2001, 09:56:35 PM
Ah...
Nice connections.
How exactly did you find all this out.
And guess what.
Remember that lucasarts game we were hoping was going to come to the Playstation2...well it just got announced.
PS2 is getting Escape from Monkey Island sometime this spring.
Thats pretty cool.
Hopefully, as you said, this infuses people with the urge to play adventures again and they start making them again.
Title: RPG sequel question
Post by: SonyFan on March 15, 2001, 10:10:22 PM
I\'d just a matter of hearing oddly familiar voices here and there, like Davys, and then I\'d check the game credits to see who acted the voice. Then it\'s just a matter of looking up that person\'s resume and seeing where else they worked and if they played the character you think is their voice.

Yeah, I head about MI comming to the PS2 a few days ago. I\'m kinda dissapointed with the "look" of the fourth game (and the third one for that matter), but that shouldn\'t stop me from buying the game. It\'s just that they made him look like such a gump.. and a stereotyped gump at that. Why do games get less and less original as they become more popular? I mean, would it really have killed the sales of QFG4, 5, and the remake if they had left Erasmus looking the way he originally did in part 1 and 2?

Anyway, yeah, the PS2 seems to be getting some solid "pure" adventure games behind it and hopefully these AAA gems amid what most people consider "bland gaming" will help turn more and more players on to Adventures again. All it really needs is 1 killer app to do for it what FF7 did for the RPG genre. Here\'s to hopeing Sega decides to bring over Shenmue as well, or at least dosen\'t stop making them for the DC!
Title: RPG sequel question
Post by: Faithdies on March 15, 2001, 10:17:42 PM
Yeah.
I have noticed that.
Thats because as they get more popular, they get a broader audience, and as the audience gets broader, they are less hardcore(whatever genre) fans.
So they dilute the game to appeal more to the masses.
It does piss me off.
I dont mind erasmus\' new look.
I think it makes him look more befuddled.
One of the best parts of part 5 is when you see Erasmus\' house for the first time.

BTW: there is a new guy on the forum with the name PsycoAvis, I wonder if hes talking about Ad Avis?
That would be a cool pic.
One of Ad Avis.
Title: RPG sequel question
Post by: SonyFan on March 15, 2001, 10:24:01 PM
Yeah, but it still blows. You can\'t have anything original these days without "Alienating" potential customers or pissing off some obscure (or rather promenant) demographic. Well what about core fans??? What about the people who BUILT the game\'s fame with our consumer dollars? I just wish some of these designers would take the time to create or continue their originality instead of watering everything down worse then Bud light.

As far as this PsycoAvis person is concerned, he may or may not be a fan. Why not send him a PM and ask him? Other than you, I\'ve only met one other QFG freak.. and she wrote one message and then left for good before I even had a chance to say hi.
Title: RPG sequel question
Post by: Faithdies on March 15, 2001, 10:28:49 PM
Damn.
I would think the game would have a much larger cult following.
I mean it did spawn four sequels and one remake.
I wish they would remake the second one.
That would be awesome.
It was one of my favorites, and a remake could only make it better.
No longer having to write long names down so you can ask about them.
That got annoying.
Typing does add some dynamics though.
Like not being able to beat the game by mindlessly hitting the action button on stuff.
It took a little more brain power.
I guess Ill do that(PM that guy that is)
Only thing is, is that they are hard to notice.
Title: RPG sequel question
Post by: SonyFan on March 15, 2001, 10:47:03 PM
Actually it does have a huge cult following. I mean, how often do petitions for a sequel really have an effect on any company? Let alone a petition for an extreemley expencive adventure game. It was the fans who made QFG5 possible with their huge petitions and constant barrages of Email & Snail mail to Sierra\'s customer support. Then again, there are a ton more fans who, like me, didn\'t even know about the petitions and couldn\'t join in. We\'re out there.. but the net is HUGE and you\'ll probably end up surfing right past them without knowing. Hell, look at the few casual fans that posted at the begining of this thread. Not to mention all the people over at QFG5.com, FACSRessurection, The Door, the Projects, and any one of the 80 or so (last time I checked) QFG oriented sites listed in the FACS section of QFG5.com.

Yeah, I\'d say a remake of QFG2 is about due.. I\'d buy it, but I can see myself playing the original more than the remake. Same way with QFG1Remake.. It\'s great and all.. but I still like Hero\'s Quest better. The only thing I\'d ask of a remake is for it to be absolutely TRUE to the original and that they have an option which allows for the entire game to be played through the text parser as well as "Point & Click".
Title: RPG sequel question
Post by: Faithdies on March 15, 2001, 11:07:39 PM
That would be a cool thing to be able to do.
Switch like that.
Have better graphics but with typing commands.
HAHA!
How retro.
Petitions is what got QFG5 made?
I never knew that.
Thats cool.
Well, its sierras fault for leaving you with a cliffhanger at the end of 4.
Does 5 end that way?
Havent beaten it yet.
I dont know what to do right now.
Im on the last rite but nothings happening.
I havent been attacked by bruno yet either.
Title: RPG sequel question
Post by: SonyFan on March 16, 2001, 02:06:17 PM
Yeah, if you look at the manual for QFG5 it\'ll have a special thanks to the fans at the end. There\'s also a small thank-you near the end of the credits in the game.
Some of the more dedicated fans even helped develop the game... giving ideas on who they wanted to see return and even inventing monsters. Have you fought the Weriding yet? That was the idea of some fan who won the "Create a Monster" contest. (Personally, I can\'t stand the Weirding even though it\'s got some killer treasure on it.)

I\'ve heard lots of different opinions about the end of QFG5. Some love it, some hate it. You\'ll just have to finish it yourself and draw your own conclusions. Needless to say though, since there was supposed to be add-ons and sidequests released later on, the game is really open ended.

If you\'re having trouble getting past the 7th rite, then just go to the Dead Parrot Inn sometime and drink until midnight. Then WALK back to Gnome Ann\'s Inn. Don\'t worry about finding Bruno, he\'ll find you. You may also want to prepare for some major battles before you fight Bruno. Buy lots of extra healing, stamina, and magic potions. Also pick up a Fire Resistance potion and plenty of extra Daggers or Spears.  You\'ll be fighting the Dragon before too long, and you\'ll want to be prepared.
Title: RPG sequel question
Post by: Mac1 on March 16, 2001, 07:17:08 PM
I didnt get into RPGs untill i plaied Wild Arms and Final Fantasy 7. I just want to see Suikoden 3 and Final Fantasy 10.
Title: RPG sequel question
Post by: Faithdies on March 16, 2001, 10:17:41 PM
Thats pretty cool.
Was that when Ken still owned the company?
That would make sense.
He seemed to be the only one that ever really cared.
Owner I mean.
Yeah I fought the Wierdling.
He was tough, but I got the enchanted armor from them, and lots of money.
You can tell they were made by a seperate person.
If you look at the portrait of the Wierdling, it does look different.
Ok, thanks for the help.
Ill try that, and see if I can get to the Dragon.

Hey look.
Someone else replied in here.

I also cant wait for suikoden 3.
I hope that they make the fortress building segment larger, because I thought that was the coolest part of part 1.
Getting people and seeing how they change your fort.
Title: RPG sequel question
Post by: SonyFan on March 16, 2001, 10:27:19 PM
Yeah, it was back when Ken was running the show (Or at least was an extreemly influencial figurehead). QFG5 took about two years to make, so that meant it was started in like 96 or so. Gawasaki, or whatever the hell his name is didn\'t take over Ken\'s position until some time around mid 98.

If you need some more help with the Dragon, lemmie know. What I\'ve told you already should be plenty enough to keep you alive... now it\'s just a matter of keeping everyone else from dying.
Title: RPG sequel question
Post by: Faithdies on March 16, 2001, 10:41:50 PM
Thats cool.
I read something about the ending.
About how you have to give them all healing potions or something.
When I get there it will be cool.
Im defiantly going to have to pick up MI and Shadows of Memories.
Have you played SoM yet?
Title: RPG sequel question
Post by: SonyFan on March 17, 2001, 01:54:24 AM
Nope, I don\'t even have a PS2 yet. I\'ll probably end up picking one up this october or earlier, I just wanna wait a year to see where the market is heading and see what Sony has up there sleeves as far as online plans. First on my list though is a Dreamcast and RE:CV, Shenmue, PSO, Q3A, Seaman, and a few other titles. I\'ve been broke, so I\'ve got a lot of catching up to do. :(
Title: RPG sequel question
Post by: Faithdies on March 17, 2001, 11:22:58 PM
Yeah.
Ive had mine since two days past launch.
Ive been happy with it.
I want to get SoM pretty bad, but Im out of money.
I need to start working more hours.
Damn recession.
I hate George Bushs.(As in plura)
Title: RPG sequel question
Post by: SonyFan on March 19, 2001, 09:14:00 PM
You can\'t really blame Bush.. he was too stupid to fix his predecessor\'s mistakes and ultimately allowed the GOP to lead him in the same footsteps. God help us now that we have another, even dumber, Bush in office.

On the lighter side, time has finally allowed Devon (my Theif/Mage) to complete his journeys in Shapeir and he has moved on to Tarna. Hopefully, I can get things moving again. We ought to search the net for a Free MMORPG that we can create online "Counterparts" to our hero\'s in and then create a guild around that premise.. hopefully pulling in several other players at the same time. That would be sweet...
Title: RPG sequel question
Post by: Faithdies on March 20, 2001, 01:07:45 PM
I agree.
The man cant even complete a sentence.
I just beat QFG5 a night ago.
The ending was ok, but not what I would expect for the last game in the series.
Im going to beat it again, and pick not to rule the kingdom.

That would be a cool Online RPG.
I wish I could program in C++.
Then I could make one.
Title: RPG sequel question
Post by: SonyFan on March 20, 2001, 06:59:01 PM
Well there is a program called "Well of Souls" that let\'s you make your own online RPG\'s, but it sucks monkey balls. I\'ve tried it, and deleted it 10 minuites after installing it. You may want to look at the "WorldForge" engine. Since it\'s an opensource engine, it\'s all free to use and involves very little C++ programming to create a world unless you want to modify the engine. Unfortunately it\'s the QFG licences we\'d use that would be the most trouble since I doubt Sierra would let a group of fans create their own Online RPG around the QFG universe. That\'s why being part of a guild in a different game would be the best solution.. besides, that way we may even pull in a few more fans by talking about the series with non-QFG players.

There\'s a few out there I\'ve checked on.. so far Dransik seems the best, but it\'s still pretty crappy. (Looks like a cross between a NES and a SNES game) Then there\'s Project Entropia which isn\'t released yet, but has the same level of graphics as Everquest. Both are totally free to download and play, but Entropia also offers the ability to trade cash for online credits if your character is running low. (IE, you\'ve spent two weeks dungeon crawling but still don\'t have enough money for the sword you want.. Instead of monster hunting even more you could buy it with REAL cash.)

We\'ll have to wait and see how the project shapes up and hope for an early release date.
Title: RPG sequel question
Post by: Faithdies on March 20, 2001, 08:51:43 PM
That sounds pretty sweet.
Keep me updated.
Only problem I see is people spending loads of money on the game.
But, if that lets them make it better than hey,
Awesome.
Send me a link about this game so I can check it out.
Only thing is that I dont have cable, and Im not online for that much time, Like 3 hours top.
Oh yeah, I use AOL which is ****ty for gaming.
But Ill always give it a go.
Title: RPG sequel question
Post by: SonyFan on March 20, 2001, 10:55:34 PM
Alright, well like I said, that Dransik is a REALLY low end MMORPG. It looks like a MasterSystem game, or one of the more advanced dial-up BBS RPG\'s. You should have no problems running it, even with AOL. (BTW: What kinda transfer rates do you get? My cuz has AOL and I can\'t get his puter to download anything at more than 2.5k/s)

The project Entropia is still a ways off, but I\'ll keep an eye on it since there\'s supposed to be a beta version comming along sometime soon. It\'s totally free, but paying money to get credits is a bit like legal cheating.  The cool thing about it is, you can also sell your unneeded items or land off to newbies for credits which can then be used or traded in for cash. One of the project\'s slogans is, "Will you be the first to earn a million dollars in Entropia?" With all the digital real-estate dealers making phat cash selling land on Ultima Online, this might not be a bad idea if the game get\'s big.
Title: RPG sequel question
Post by: Faithdies on March 21, 2001, 12:24:42 PM
Yeah, I was talking about the Entropia game.
It sounds very interesting.
It should be cool as hell.
Keep me posted on that game.
I have AOL and sometimes my connection speed drops below 2.
Thats why I never play online games.