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Playstation/Gaming Discussions => Gaming Discussion => Topic started by: Nu on February 19, 2001, 07:36:03 AM

Title: Xbox bottleneck problem eliminated?
Post by: Nu on February 19, 2001, 07:36:03 AM
Thanks to Viper_FuRy of the msxbox.com forums for this information. :)

Quote
Originally posted by Viper_FuRy:
AMD has release a new technology called HyperTransportation, which is system bus that lets chips communicate alot faster. That is 24X Faster than current bus speeds. Nvidia plans to use this technology to boost performance for the X-BOX. "They (NVidia) will be able to use the same south bridge(HyperTransportation)in both Pentium III in Xbox and (AMD\'s) Athlons in PCs."

Man, X-Box is going to have the best of the best, its going to be UNSTOPPABLE. Those polygons are gonna flying. OH yeahh.

here are two links for the story:
http://www.cnn.com/2001/TECH/ptech/02/15/hyper.transport.idg/index.html

http://www.amd.com/news/prodpr/21042.html

Viper

The bandwidth was the biggest limitation for the Xbox, hardware-wise. This is great news for Xbox supporters, and developers.

BTW... Dont flame me for posting positive Xbox info here... I thought it would be ok, since there are a couple of Xbox supporters who visit these forums. I dont want to start some stupid console war debate. :(
Title: Xbox bottleneck problem eliminated?
Post by: CygnusXI on February 19, 2001, 07:45:18 AM
What IS the current buss speed?
Title: Xbox bottleneck problem eliminated?
Post by: Nu on February 19, 2001, 08:07:22 AM
6.4GB per second. The PS2\'s is like 48GB.

If the Xbox\'s bus speed were to be increased by 24x, wouldn\'t it be about 2 times as fast as PS2\'s?
Title: Xbox bottleneck problem eliminated?
Post by: CygnusXI on February 19, 2001, 08:21:20 AM
I read the article, looks as though it\'s not quite that high.

Quote
Engineers can design the link in each direction and decide the width of the bus and the clock rate of the system in order to deliver the desired bits and bytes needed, Mitchell said. The maximum configuration is 1.6G transfers per second.


..And from the AMD link above, AMD says that WITH this new technology the buss will be 6.4gig.

Quote
HyperTransport technology, formerly code-named Lightning Data Transport (LDT), is an innovative new technology that moves information faster. With a peak data transfer rate of 6.4GB per second possible, HyperTransport technology is designed to enable the chips inside of PCs, networking and communications devices to communicate with each other up to 24 times faster than with existing technologies.


Title: Xbox bottleneck problem eliminated?
Post by: jaggies on February 19, 2001, 08:24:05 AM
No it doesn\'t say WITH .Learn to read.


It say that IT IS up to 24 times faster.
Title: Xbox bottleneck problem eliminated?
Post by: jaggies on February 19, 2001, 08:26:36 AM
just face it xbox is better.enuff  if it wasn\'t xbox shouldn\'t of been released.But m$ wants to come out fighting.

straight to console debating you go.
Title: Xbox bottleneck problem eliminated?
Post by: ReverendXbox on February 19, 2001, 08:38:13 AM
Jags, I think that\'s already been established.  We all know that Xbox will be three times more powerful than the PS2.  However,  that doesn\'t mean diddly squat if it doesn\'t have the software to back up that impressive number.  Gamestock and TGS are next month and we\'ll see whether or not Xbox will be three times BETTER than the PS2.  Microsoft have gone on record to say that they will own TGS and that the show will belong to the Xbox.  They better not be bull****ting the Reverend.
Title: Xbox bottleneck problem eliminated?
Post by: jaggies on February 19, 2001, 08:40:03 AM
Nowhere does it say this is going into xbox either.

xbox has games,it has online pc games,ps2 games,a square game.
Title: Xbox bottleneck problem eliminated?
Post by: CygnusXI on February 19, 2001, 08:40:40 AM
Don\'t tell me to learn how to read jaggies, you snot!

Look, it says clearly that the new technology has a PEAK TRANSFER RATE OF 6.4 GB PER SECOND

What part didn\'t YOU understand??????.

Yeah, reading rainbow dropout, it DOES say UP TO 24X faster......WITH A PEAK OF 6.4GIG!!!!!!!!!!   Duh.
Title: Xbox bottleneck problem eliminated?
Post by: jaggies on February 19, 2001, 08:43:17 AM
peak of 6.4 is still faster than ps2. because ps2 is existing technologies.It probably isnt 24 times. It can be any number up to 24.
Title: Xbox bottleneck problem eliminated?
Post by: jm on February 19, 2001, 08:51:29 AM
Bandwidth is funny. You can never have just enough. We all thought the first microcomputer will fullfil our expectations throughout the future and look now? We got Pentium IV\'s with high speed RDRAM, DDR RAM, quad pumped 100Mhz bus speeds. We got video cards pushing 2 gigapixels, 40 million triangles per second. How much else can we ask for?

As long as a console can achieve 60fps in a game, your mission is already accomplished. You can only hope to add more features to the visual quality and still keep 60fps locked in a game. Those bragging about you will achieve 500fps in a game are full of crap. Anything about 60fps is just sheer bragging rights, period. Studies show that the human eye can\'t tell the difference above 60fps. So for those saying "System A can push 500fps and System B can only push 70fps!" just save it.


Bandwidth serves as 1 purpouse. Data thruput. It contributes to loading times and video frame rates per second achieving a goal as fast as it can. The debate on whether x-Box will have 6.4GB per second or 20+GB per second only comes into play on how fast a game can run, and load. As I said earlier, once a piece of silicon achieves 60fps, you can only add in visuals and keep 60fps. Then once you got your photo realistic visuals down, you concentrate on loading times. x-Box will have some loading times, maybe 5 seconds? Pends on how big textures and the game is.

jm
Title: Xbox bottleneck problem eliminated?
Post by: CygnusXI on February 19, 2001, 08:53:58 AM
I don\'t quite know what you mean.

Anyway there are pluses and negatives. The PS2 has a 48Gig graphics Memory buss, but a 3.2Gig main buss, so really the GPU to main memory is limited to 3.2Gig.

So...This 6.4Gig buss is technically twice as fast as the PS2\'s main buss, but what effect the 48Gig GPU buss has in advantage I don\'t know.

The XBOX already has a 6.4 buss, so this news seems irrelevant since the stated MAX for the new AMD technology is also 6.4.
Title: Xbox bottleneck problem eliminated?
Post by: BizioEE on February 19, 2001, 09:05:55 AM
Compared with existing system interconnects that provide bandwidth up to 266MB/sec, HyperTransport technology\'s bandwidth of 6.4GB/sec represents better than a 20-fold increase in data throughput...Which are the news? :rolleyes:
Title: Xbox bottleneck problem eliminated?
Post by: politiepet on February 19, 2001, 09:11:39 AM
nu gundam, even if your intentions were good, you better not post this information in the main forum, cause even if you don\'t want this to become a console debate, it will be.
It\'s not that I mind you posting this, but this forum just isn\'t made for this.
Title: Xbox bottleneck problem eliminated?
Post by: Unicron! on February 19, 2001, 09:13:58 AM
All the tech info regarding the XBOX info sound frighteningly unstopable.
I dont know but if XBOX prooves to be THAT powerfull then competition is over.:(
I dont want to be forced to have only XBOX as an option.

Anyways I wonder whats the 48GB bus bandwidth for if only 3.6GB can be transfered?I dont think Sony put that enormous bandwidth for nothing.Hardware costs for nothing?
Title: Xbox bottleneck problem eliminated?
Post by: ReverendXbox on February 19, 2001, 09:33:45 AM
Hey, Unicron!, are you so gullable that Microsoft can MAKE you buy their console?  You don\'t have to do anything.  PS2 isn\'t going anywhere anytime soon, so enjoy it.  Don\'t let the hype overtake you, cuz if you\'re worrying about that this early on, it\'s not going to get any better with Gamestock, TGS and E3 around the corner.
Title: Xbox bottleneck problem eliminated?
Post by: Unicron! on February 19, 2001, 01:01:26 PM
ReverendX thanks for thanks for the comfort.
Title: Xbox bottleneck problem eliminated?
Post by: PahnCrD on February 19, 2001, 01:30:42 PM
Quote
Originally posted by ReverendXbox
Hey, Unicron!, are you so gullable that Microsoft can MAKE you buy their console?  You don\'t have to do anything.  PS2 isn\'t going anywhere anytime soon, so enjoy it.  Don\'t let the hype overtake you, cuz if you\'re worrying about that this early on, it\'s not going to get any better with Gamestock, TGS and E3 around the corner.


Look... if the DC can die... then the PS2 can too. Or the Gamecube even.  I love my PS2 but I am sad beyond comprehension to have lost one of my choices.  Sure there will be more games, but less devolopers will be apt to experement on the Dreamcast.  Oh well.

Oh, one more thing.  Everyone is forgeting about PS2\'s semi unique abilities to pump beziers and provide a new set of graphics from the DVD to the screen every frame (Hard but the possibility is there)  The PS2 is not weaker exactly, just different.  I believe this is why Sony mad it the way they did.  They knew soon after it came out, it would be made obsolete... So they traded ease of devolopment for lasting power.

Title: Xbox bottleneck problem eliminated?
Post by: jm on February 19, 2001, 04:18:32 PM
Sorry, last post was a bit misleading. Think this, "What job does bandwidth serve?"

Then go read my post:)

jm
Title: Xbox bottleneck problem eliminated?
Post by: Solid Snake 88 on February 19, 2001, 07:31:10 PM
Quote
Originally posted by Nu Gundam
Thanks to Viper_FuRy of the msxbox.com forums for this information. :)

Quote
Originally posted by Viper_FuRy:
AMD has release a new technology called HyperTransportation, which is system bus that lets chips communicate alot faster. That is 24X Faster than current bus speeds. Nvidia plans to use this technology to boost performance for the X-BOX. "They (NVidia) will be able to use the same south bridge(HyperTransportation)in both Pentium III in Xbox and (AMD\'s) Athlons in PCs."

Man, X-Box is going to have the best of the best, its going to be UNSTOPPABLE. Those polygons are gonna flying. OH yeahh.

here are two links for the story:
http://www.cnn.com/2001/TECH/ptech/02/15/hyper.transport.idg/index.html

http://www.amd.com/news/prodpr/21042.html

Viper

The bandwidth was the biggest limitation for the Xbox, hardware-wise. This is great news for Xbox supporters, and developers.

BTW... Dont flame me for posting positive Xbox info here... I thought it would be ok, since there are a couple of Xbox supporters who visit these forums. I dont want to start some stupid console war debate. :( [/B]



Don\'t flame me, I\'m not trying to put the XBox down. I\'m sure it will be a great system, but that is simply not gonna happen. Feel free to prove me wrong, but look at it this way:

Microsoft+Pentium=Partners
Pentium+AMD=Enemies
MS\\Pentium+AMD=Not gonna happen.
Title: Xbox bottleneck problem eliminated?
Post by: ProfessorX on February 20, 2001, 08:44:22 AM
Originally posted by Solid Snake 88

Quote

Don\'t flame me, I\'m not trying to put the XBox down. I\'m sure it will be a great system, but that is simply not gonna happen. Feel free to prove me wrong, but look at it this way:



Ok you want to proved wrong well here it is!  Intel doesn\'t care what happens now...they have thier chip inside the Xbox. Even if they did care what are they going to do?? Back out of the deal?  AMD is salivating at the thought!

If Intel was going to back out AMD would just be there to pick up the ball with thier chip!  Either way it\'s a win win situation for MS and Xbox because they are going to get the best hardware to give to gamers!

Intel is bound by contract to provide the chips if they back out the contract is breached and MS sues thier ass for money for use in the marketing of Xbox.
Title: Xbox bottleneck problem eliminated?
Post by: PahnCrD on February 20, 2001, 10:05:00 AM
Best x86 hardware... that isn\'t the same as "best hardware"

just making that distinction.  It is really difficult to compare different kinds of architecture.  Specs that may seem simmilar, could in fact be inaplicable... we won\'t know for another 3-4 years.
Title: Xbox bottleneck problem eliminated?
Post by: Solid Snake 88 on February 20, 2001, 03:20:12 PM
Quote
Originally posted by ProfessorX
Originally posted by Solid Snake 88

Quote

Don\'t flame me, I\'m not trying to put the XBox down. I\'m sure it will be a great system, but that is simply not gonna happen. Feel free to prove me wrong, but look at it this way:



Ok you want to proved wrong well here it is!  Intel doesn\'t care what happens now...they have thier chip inside the Xbox. Even if they did care what are they going to do?? Back out of the deal?  AMD is salivating at the thought!

If Intel was going to back out AMD would just be there to pick up the ball with thier chip!  Either way it\'s a win win situation for MS and Xbox because they are going to get the best hardware to give to gamers!

Intel is bound by contract to provide the chips if they back out the contract is breached and MS sues thier ass for money for use in the marketing of Xbox. [/B]



Ok, ok, fine.