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Non Gaming Discussions => Off-Topic => Topic started by: IronFist on March 20, 2001, 12:01:15 AM

Title: How Does the Light Gun on the NES Work?
Post by: IronFist on March 20, 2001, 12:01:15 AM
My younger brother and I are trying to figure out how the old lighting gun for the NES works (The one that came with Duck Hunt).  We can\'t figure it out.  How does it know when you hit the duck?  Does anyone want to enlighten us on this matter?
Title: How Does the Light Gun on the NES Work?
Post by: §ôµÏG®ïñD on March 20, 2001, 02:17:55 AM
Here\'s the answer u seek.
Most home video games and many arcade games use some sort of gun as an input device. You point the gun at the screen and pull the trigger, and if you hit the target on the screen, the target explodes.

To create this effect, the gun contains a photodiode (or a phototransitor) in the barrel. The photodiode is able to sense light coming from the screen. The gun also contains a trigger switch. The output of the photodiode and the switch are fed to the computer controlling the game.

At the same time the computer is getting signals from the screen driver electronics. If you have read How Television Works, you know about the horizontal retrace and vertical retrace signals used to align the picture on the screen. The screen driver electronics send pulses to the computer at the start of the horizontal and vertical retrace signals so that the computer knows where the electron beam is on the screen during each frame.

The computer normally uses one of two different techniques to figure out whether or not the gun is pointed at the target when the user pulls the trigger:  The computer blanks the screen and then paints just the target object on the screen (as a white object). If the photodiode senses darkness after one vertical retrace signal and then light after the next, the computer assumes that the gun is pointed at the target of the screen and scores a hit.  
 The computer can blank the screen and then paint the entire screen white. It will take time for the electron beam to trace the entire screen while painting it white. By comparing the signal coming from the photodiode with the horizontal and vertical retrace signals, the computer can detect where the electron beam is on the screen when the photodiode first senses its light. The computer counts the number of microseconds that pass between the time the horizontal and vertical retrace signals start and the photodiode first senses light. The number of microseconds tells the computer exactly where the gun points on the screen. If the calculated position and the position of the target match, the computer scores a hit.
Title: How Does the Light Gun on the NES Work?
Post by: IronFist on March 21, 2001, 01:47:22 PM
Oooh, now I get it.  Thanks SoulGrind.
Title: How Does the Light Gun on the NES Work?
Post by: Sheesh on March 21, 2001, 10:29:45 PM
I always wanted to know how that dang gun worked...I love to shoot ducks:D
Title: How Does the Light Gun on the NES Work?
Post by: videoholic on March 22, 2001, 03:48:31 AM
Best place to go if you ever want to know how just about anything works....

http://www.howthingswork.com

Awesome site.

you can also go to http://www.howstuffworks.com

I was going to cut and paste what they wrote, but it looks like Soulgrind beat me to it.  And I thought he was taking the time to write it all out from scratch.
Title: How Does the Light Gun on the NES Work?
Post by: IronFist on March 22, 2001, 03:42:24 PM
LOL, I thought he did too. :D  Oh well.  At least I got the answer I was looking for.  

Thanks for the link.
Title: How Does the Light Gun on the NES Work?
Post by: §ôµÏG®ïñD on March 24, 2001, 05:55:38 PM
Me right it all out.. Bah. .Why when cutting and pasting is so much easier.. Though i did already know how it works... I\'m studying Electronics.
Title: How Does the Light Gun on the NES Work?
Post by: Animal Mother on March 24, 2001, 08:53:41 PM
shoot ducks soulgrind! Do you even have ducks in auss?