PSX5Central
Playstation/Gaming Discussions => PS3 Discussion => Topic started by: Lavan on March 25, 2001, 07:48:23 PM
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Does anyone know if there will be a proper damage model in GT3? Playing \'Jarret and Labonte Racing\' on the PSX (probably the most underrated racing game of the past few years) I\'ve really come to appreciate the fact that a solid damage model can really do wonders for the realism and the gameplay.
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Yes, it has been improved, though it remains to be seen how good it actually is. What I\'d like to see is damage on in someplace other than in the Arcade mode.
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So it\'s not in the \'Simulation\' mode? Will the damage be visible as well?
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The reason they dont put in simulation is because it would be to hard
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Damage was never available in Sim mode on GT2 so I\'m just hoping they\'ll fix that for GT3. Damage will not be visible on GT3, I did read that in the same interview where it was said that the damage will be more realistic.
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Originally posted by Bozco
The reason they dont put in simulation is because it would be to hard
That\'s garbage, play J&L see how it can make the racing twice as exciting because it takes skill to race, rather than just bumping into walls or other cars to turn.
Dolbytone - I too hope they incorporate it into the simulation mode, really, that\'s something I feel that should have been adressed from the beginning ahead of the graphics or other differences in handling. Dissapointing they can\'t have visual damage as well.
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I thought there was no damage in GT3 because the car companies didn\'t want their cars looking wrecked and since they were allowing them to use their cars, then that\'s that.
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Ah yes, that\'s what I thought - but look at Jarret and Labonte Racing:
Toyota
Honda
Mazda
Dodge
Subaru
BMW
Nissan
Chrysler
and Ford all have REAL LIFE car models featured in the game and when I talk about car damage, I mean you can seriously F*** up your car - smash the hood, the doors, the rear, your hood can come flying off, you can smash headlights, wheels can come off etc.
It\'s amazing and it adds tons to the gameplay and excitement.
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plz im better than most and i know half of the kids out there that play that game would explode there cars before the race even started
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Originally posted by Bozco
plz im better than most and i know half of the kids out there that play that game would explode there cars before the race even started
If you\'re worried about crashing, damage and realistic physics go play Mario Kart. When Polyphony say they have the ultimate driving simulator, well I\'d think that damage both visual and in terms of how it affects handling goes a long way to increasing the realism and enjoyment of a simulation.
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Word to that. I\'d love to see real deal car damage throughout the game. Maybe they could make it an option for the little guys out there that don\'t want the challenge.
Hey Bozco, if you\'re so good maybe you should do some online racing huh?
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Dolbytone,
Indeed, and I\'m not trying to sound all macho or make that I\'m a brilliant gamer - really, the bottom line is that adding a proper damage model really makes the game more FUN!
For example, Polyphony have talked about improved AI in GT3, whereby say you cut another driver off or bump into him, he\'ll come back after you later in the race . Now consider if car damage came into the equation, so at the start of a race you could just bump another driver, but now near the end of the race he may get pissed and by hitting you back may cause your car to get so badly damaged you have to retire from the race - and vice versa.
This is what appealed to me most in J&L - you\'re really on a knife edge while racing because you have to worry about damage, now if we could combine that excitement with the skill and tension of racing in Gran Turismo, the fact that you\'d have the PAY for repairing parts or even a whole car, and then you really would have the ultimate driving simulator. Give me that over 3D rims (as mentioned in the latest Gamespot interview) anyday.
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Oh man, that would absolutely ROCK! Adding such consequence to each race would make it intense and really add validity to the updated AI model of the NPC cars. We should write them some letters or something letting them know what we really want to see added to the new GT games coming out.
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Videoholic is right...
There are some companies that don´t want damage... Mercedes, RUF (Porsche), Lamborgini and so on...
IMO it´s sad, but better a game with lots of cars then only a few !
And at the other hand, it´s all about raceing - not crashes !!!
Wait for WRC and you will see crashes !!!
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The idea is NOT to crash man, hence the consequence for crashing...
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Lavan back off i was just giving another point of view imagine that
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Yes, the point of view of someone who felt a damage model would make the game too hard. Since the game is meant to be a simulation I recomended that you play Mario Kart instead.
Mario Kart is a great game, you should look into getting a GBA.
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Bozco, it wouldn\'t make the game too hard if it was made an option that could be turned on and off. I propose a tiered prize car reward system: better cars if you play on difficult (damage on) than what you\'d normally get with it off.
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Lavan said: "Playing \'Jarret and Labonte Racing\' on the PSX...I\'ve really come to appreciate the fact that a solid damage model can really do wonders for the realism and the gameplay."
Touche! There\'s nothing quite like draggin the front bumper of a Chrysler 300 series through the turns in Leguna Seca!
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Originally posted by w1ngman
Lavan said: "Playing \'Jarret and Labonte Racing\' on the PSX...I\'ve really come to appreciate the fact that a solid damage model can really do wonders for the realism and the gameplay."
Touche! There\'s nothing quite like draggin the front bumper of a Chrysler 300 series through the turns in Leguna Seca!
Thank God I wasn\'t the only one in North America who got that game! :) What a sleeper hit, and such amazing racing.
Yep, nothing like it - and you can see the sparks and stuff flying off the bumper and when it finally falls off it still stays at that place on the track throughout the race.
My fav though is when the hood jars loose, and starts to lurch up gradually before it flies off completely. I also love night races; pull in front of another guy and hit the brakes, he smashes out his headlights and goes flying into a tire wall ;)
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Face it. Its Codemasters that makes this game so sweet. They\'ve done it before with the TOCA series. J&L just added an american paintjob to an otherwise tight-a$$ racing game!
Another point of great sweetness, fun, exuberance, giddiness, and general "whoo-hoo" is racing this series inside the vehicle. Never better a time have I had believing I\'m truely inside the beast, then when I\'m rubbin\' in the corners with 6 (nevermind that the game handles, what, as many as 12?) competitors at the same time on the track! And talk about AI!!! Just plain mean...and they *remember* your a$$ too!!! Well done Codemasters! Polyphony might have the ga-ga factor pushed to the max on their cherry GT3, but if they could make their AI work this well and give me "behind-the-wheel" perspective as raw as this game, THEN I\'d be properly impressed. [I apologizes for offending any GT3 fans...as a racing fan I plan on getting GT3 also. But if you have not played J&L, then please don\'t try to argue this point]
Giving the PS2 its props, I *would* like to thank Sony again for for its graphical enhancement smoothing feature for which J&L achieves due benefit.
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Yeah, that\'s a good point W1ngman, all the major sites talk about Polyphony\'s proposed AI as if it\'s a new innovation, but it\'s present and pretty damn vicious in J&L.
I just wish J&L had better marketing, not only does it have killer graphics and gameplay, it\'s got a decent selection of cars and tons of courses! If they had of stuck a EA Sports or some other major logo over Codemasters it would have sold truckloads.
I can\'t wait for Codemasters to make a PS2 racing game. Colin McRae 2 is bloody addictive too.
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Have not tried Colin McRae 2 yet...proly should just always h8d those "totally dirt" racers (only experiences I\'ve had with such racers have left me feeling like I\'m sliding too much all over the place).
One [small] gripe with all the Codemasters (including J&L) is the lack of a really *great* replay feature. For me, that\'s one personal extra I enjoy in a solid racer...the ability to review my victories in all their glory. Some racers do that very well (case in point, the GT series). That would be one area I think Codemasters could improve on.
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I don\'t spend too much time with the replays, but J&L\'s seemed respectable to me - but like you said, nothing spectacular.
Be sure to give Colin McRae 2 a test drive, it\'s incredible - I wasn\'t too much of a rally fan, but the game really sucks you in. The handling and physics are magnificent.
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Has anyone played NASCAR 4 for the PC? Not only does it have damage, but if you are in the wrong gear you can blow the engine. It is one of the most realistic racing games ever made.
Also, NFS:HS and PU both had visible damage and some of the manufacturers in those games include;
Daimler Chrysler
BMW
GM
McLaren
Porsche
Ferrari
Aston Martin
Jaguar
Lamborghini
Colin McRae Rally 2.0 also has visible damage and the following manufacturers are in that game;
Ford
Lancia
Mitsubishi
Peugeot
MG
Cooper
Seat
Subaru
Toyota
That is nearly every manufacturer that is in GT3 when you include J&L. I wonder if because of one or two holdouts they couldn\'t include it?