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Author Topic: Malice ? Where are you ? ....  (Read 3332 times)

Offline Toxical
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Malice ? Where are you ? ....
« Reply #30 on: June 29, 2001, 01:23:59 PM »
True the PS2 is just like "a" computer too,
but what i was thinking about was that if you try to use your home PC as a console it will suck major donkey droppings, Riiiiiggghhhhhttt?  :D

Offline Nu
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Malice ? Where are you ? ....
« Reply #31 on: June 30, 2001, 12:31:32 AM »
Quote
Originally posted by IronFist
I\'m not a computer techi or anything, so you guys are probably right.  But let me put it this way.  If the Dev kits that the developers are using have 50% of the power of the final dev kits, and the games are running at half the speed they should(around 30 FPS), wouldn\'t it make sence that they would need the other 50% of the power to make it run at 60 FPS?

And I\'m not saying that we won\'t see better than what we are seeing now in the Xbox\'s whole life.  I\'m saying that the launch titles won\'t look too much better than what we are seeing now.  DOA3 will look how it looks now, Malice will look how it looks now, Munch will...you get the idea.  The developers will use the extra 50% power to get their games running at a good framerate.

Its more to it though, IronFist. Like I said in my previous post, theres enough power to get the games running at 60fps and then some. There were just a lot of things limiting Xbox games at E3.

Oh, and I forgot to mention that the GF3 in the 2nd phase dev. kits were using an AGP bus, also slowing it down. The Xbox wont have this, causing a fairly big performance boost. :)
\"Heh... You got burned.\"

Offline BizioEE

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Malice ? Where are you ? ....
« Reply #32 on: July 03, 2001, 03:31:53 AM »
Quote
Originally posted by Nu Gundam

Its more to it though, IronFist. Like I said in my previous post, theres enough power to get the games running at 60fps and then some. There were just a lot of things limiting Xbox games at E3.

Oh, and I forgot to mention that the GF3 in the 2nd phase dev. kits were using an AGP bus, also slowing it down. The Xbox wont have this, causing a fairly big performance boost. :)


...well...it\'s an old interview...

""MSXbox: When Malice was shown at CES it was one of the few Xbox titles to be shown running off of actual Dev Kits. Since then, many more games have been shown and the bar has been raised. How confident are you that, as Malice continues to evolve, it will hold its own against other Microsoft and Third Party titles?

San: We\'re proud of Malice\'s achievements, both in creativity and technology and feel that it\'ll compete well with other Xbox titles on the way in the same timeframe. so far, everyone who visits us (the top 5 publishers in the world) tell us that still, they have not seen or played anything like it! Incidentally.. the malice running at ces was running on a phase-1 devkit, which is pretty much identical in spec to a pc that you can buy in the store. what makes that interesting for me is that we weren\'t using any Xbox-specific features, and yet were delivering a game that looked unlike any other pc game... (ie: the technology we\'ve developed is a software technology!)...""

http://www.msxbox.com/interviews_php/argonaut.php3

...Totally agreed with Nu Gundam !
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Nu
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Thanks for the interview, BizioEE. :)
« Reply #33 on: July 03, 2001, 04:14:35 AM »
Its amazing, really... Those developers are really talented. To get those kind of graphics off of a 1st phase dev. kit. Which, like he said, is identical in spec to a PC you can buy in a store. Think of what it\'ll look, and play like when its finished. :)
\"Heh... You got burned.\"

Offline Unicron!
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Malice ? Where are you ? ....
« Reply #34 on: July 03, 2001, 04:39:11 AM »
If this is on an unfinished hardware and one of the console\'s first games THEN WHO THE HELL IS GOING TO NEED 256Bit CONSOLES?

If you get what I mean....

Offline Nu
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Malice ? Where are you ? ....
« Reply #35 on: July 03, 2001, 06:39:17 AM »
Quote
Originally posted by Unicron!
If this is on an unfinished hardware and one of the console\'s first games THEN WHO THE HELL IS GOING TO NEED 256Bit CONSOLES?

If you get what I mean....

Heh, I see what you mean.

But they wont stop until graphics reach the point where they can simulate real life.
\"Heh... You got burned.\"

Offline Sublimesjg
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Malice ? Where are you ? ....
« Reply #36 on: July 03, 2001, 12:08:37 PM »
you know whats gonna suck is making those games in the future that have that much detail

doing the realistic textures would take forever - and games are gonna take a lot longer with the more systems that come out

if you know what i mean
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Offline Halberto
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Malice ? Where are you ? ....
« Reply #37 on: July 03, 2001, 12:37:11 PM »
Quote
Originally posted by BizioEE
...how is it possible they did it with unfinished hardware ? I\'m blown away....



easy, its XBOX.

Offline Nu
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Malice ? Where are you ? ....
« Reply #38 on: July 03, 2001, 05:17:45 PM »
Quote
Originally posted by Sublimesjg
you know whats gonna suck is making those games in the future that have that much detail

doing the realistic textures would take forever - and games are gonna take a lot longer with the more systems that come out

if you know what i mean

Yeah... I know what you mean...

But there will most likely be special APIs like DirectX or OpenGL to make developing games with super detailed stuff like that much easier. :)

Quote
Originally posted by ViVi
easy, its XBOX.

...

* Nu Gundam blinks.

... o_o;
\"Heh... You got burned.\"

Offline BizioEE

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Malice ? Where are you ? ....
« Reply #39 on: July 03, 2001, 11:29:43 PM »
Quote
Originally posted by ViVi

*Originally posted by BizioEE
...how is it possible they did it with unfinished hardware(phase-1 devkit) ? ...I\'m blown away....*

easy, its XBOX.


mmm......""the malice running at ces was running on a phase-1 devkit, which is pretty much identical in spec to a pc that you can buy in the store. what makes that interesting for me is that we weren\'t using any Xbox-specific features, and yet were delivering a game that looked unlike any other pc game...""

Did you read the Interview? :)....now can you realize what I meant ?

Quote

Thanks for the interview, BizioEE. :)


No problem Nu Gundam ;)
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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